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Nightwish - She Is My Sin

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Santtu
Hello!

Came from my queue

[General]

nothing
[Insane]
  1. 00:34:447 (4) - Maybe move to x204 y138 ? and 00:34:839 (1) - to x192 y284
  2. 00:53:660 (1,2,3) - I suggest to scale these to 1,30x distant, so it make sense with 00:54:444 (4,5,6) -
  3. 01:49:633 (4,5) - I suggest to make these circles' distant same as 01:49:928 (6,7) - or to make 01:49:928 (6,7) - Distant same as 01:49:633 (4,5) -
  4. 02:58:644 (4,5) - maybe scale to 0,715x ?
  5. 04:29:707 (8,9) - maybe move them closer, that part is hard to read, when it's done to so small area, unlike this part is easy to read 04:32:451 (1,2,3,4) -
Sorry for so small mod. ;_; You have made map so good that I don't find anymore any things :D

just fast checked;

Easy: 04:14:815 (1) - is this blanket? is yes check distant
Normal: 00:42:681 (4,5) - maybe make these vertical
02:42:666 (6) - check blank next distant
Hard: nothing special

good luck with map :)
Topic Starter
liangv587

smsh150 wrote:

Hello!

Came from my queue

[General]

nothing
[Insane]
  1. 00:34:447 (4) - Maybe move to x204 y138 ? and 00:34:839 (1) - to x192 y284 don't mind,i t's just same as before
  2. 00:53:660 (1,2,3) - I suggest to scale these to 1,30x distant, so it make sense with 00:54:444 (4,5,6) -
  3. 01:49:633 (4,5) - I suggest to make these circles' distant same as 01:49:928 (6,7) - or to make 01:49:928 (6,7) - Distant same as 01:49:633 (4,5) -
  4. 02:58:644 (4,5) - maybe scale to 0,715x ?
  5. 04:29:707 (8,9) - maybe move them closer, that part is hard to read, when it's done to so small area, unlike this part is easy to read 04:32:451 (1,2,3,4) -
    they are the increasing distance
Sorry for so small mod. ;_; You have made map so good that I don't find anymore any things :D

just fast checked;

Easy: 04:14:815 (1) - is this blanket? is yes check distant yes
Normal: 00:42:681 (4,5) - maybe make these vertical parallel withbefore
02:42:666 (6) - check blank next distantdon't mind
Hard: nothing special

good luck with map :)
thank you for modding
tutuhaha
[Insane]
00:33:271 (1,2,3) - 还是统一一下间距比较好
00:46:210 (3) -
00:46:994 (7) - 我觉得还是照常在这俩上面加clap, 或者说这个normal clap加在你现在加的地方实在是很奇怪
00:56:405 (6,7) - ctrl+g这个flow?
01:04:639 (1,2,3,4,5) - 和前面的那个clap建议一样
01:10:129 (5,6) - 用1.0x的间距
01:18:755 (1,2,3,4,5,1,2,3,4,5) - normal clap放在这里还是感觉很weird
01:49:143 (3,4,5) - 这个三连和01:49:928 (6,7,1) - 这个三连比我觉得很明显后者比较强烈,所以要搞不一样的间距的话大间距应该是后面那个
01:51:692 (1,2,3,4,5,6,7,8,9,10) - 哎呦前面这么善良怎么到这块就......
02:23:061 (1) - 重音是这里开始的所以我觉得这里最好搞个跳什么的比较有聊
02:23:061 (1,2,3,4) - 要搞得话间距搞一样啦..
02:24:237 (4,1,2,3) - 有些萨比bat会挑你这里难读
02:40:901 (3) - 这里还是ctrl+g flow好一点
02:50:116 (1,2) -
02:51:684 (2,3) - 这俩节奏类型一样要不就都搞跳要不就都不搞跳我是这么觉得的
02:53:253 (2,3) - 哦还有这个
02:55:605 (10,1) - 这个我是真的觉得间距太小了..
03:12:466 (1,2,3) - 这个适合搞大一点的跳
03:19:132 (10,1,2) - 10到1之间的间距应该要比1到2的大
04:19:028 (x) - 这里我觉得不该缺note
....感觉前半部分和后半部分不是一个难度等级是怎么回事...............

[Hard]
00:14:450 (1,2,3) - 间距用1.1x
00:37:976 (1,2,3) -
00:39:544 (1,2,3) - 这俩是一模一样的节奏类型,建议把这个改成上面那种节奏
00:45:818 (1) - 这块的clap我就不重复了,后面的也不重复了
01:00:522 (2) - 移上一格
01:07:384 (3) - 移到x132 y180
01:25:029 (1,2,3) - 间距统一
01:28:558 (1) - 其实我比较想不通这里干嘛要减速,我觉得这里和前面你用1.0x的节奏并没有足够明显的区别以至于你要用减速滑条来强调
02:19:924 (1) - 02:20:708 (3) - 1的尾巴到3的头的距离最好和1到2的距离一样
02:37:569 (1) - 这里和上上的观点一样
03:32:071 (1,2) - https://osu.ppy.sh/ss/2526701 节奏应该是这样的
03:37:561 (4,5,6,1) - 间距统一
03:39:129 (4,5,6,1) - ^可以搞大点但还是
03:45:403 (2) - 这换成note更power一点
04:16:383 (2) - 忘加whistle

normal和easy dt 玩了一把感觉没啥太大问题,就是normal的节奏要是主要跟vocal的话大部分时间slider+slider+note的节奏会玩的更舒服一些
Topic Starter
liangv587

tutuhaha wrote:

[Insane]
00:33:271 (1,2,3) - 还是统一一下间距比较好
00:46:210 (3) - 懒改了,差别不大
00:46:994 (7) - 我觉得还是照常在这俩上面加clap, 或者说这个normal clap加在你现在加的地方实在是很奇怪点都不奇怪好吧
00:56:405 (6,7) - ctrl+g这个flow?那样太鬼畜了
01:04:639 (1,2,3,4,5) - 和前面的那个clap建议一样
01:10:129 (5,6) - 用1.0x的间距ok
01:18:755 (1,2,3,4,5,1,2,3,4,5) - normal clap放在这里还是感觉很weird唔,这个值得考虑,保留下,也许会改
01:49:143 (3,4,5) - 这个三连和01:49:928 (6,7,1) - 这个三连比我觉得很明显后者比较强烈,所以要搞不一样的间距的话大间距应该是后面那个ok
01:51:692 (1,2,3,4,5,6,7,8,9,10) - 哎呦前面这么善良怎么到这块就......233
02:23:061 (1) - 重音是这里开始的所以我觉得这里最好搞个跳什么的比较有聊断flow算跳么
02:23:061 (1,2,3,4) - 要搞得话间距搞一样啦..
02:24:237 (4,1,2,3) - 有些萨比bat会挑你这里难读不觉得诶
02:40:901 (3) - 这里还是ctrl+g flow好一点跳还管flow
02:50:116 (1,2) -
02:51:684 (2,3) - 这俩节奏类型一样要不就都搞跳要不就都不搞跳我是这么觉得的跳是逐渐增大的
02:53:253 (2,3) - 哦还有这个
02:55:605 (10,1) - 这个我是真的觉得间距太小了..时间隔得比较久了,这影响不大
03:12:466 (1,2,3) - 这个适合搞大一点的跳ok
03:19:132 (10,1,2) - 10到1之间的间距应该要比1到2的大ok
04:19:028 (x) - 这里我觉得不该缺note
....感觉前半部分和后半部分不是一个难度等级是怎么回事...............后半更激昂吧,很多歌都这样

[Hard]
00:14:450 (1,2,3) - 间距用1.1x统一了1.2
00:37:976 (1,2,3) -
00:39:544 (1,2,3) - 这俩是一模一样的节奏类型,建议把这个改成上面那种节奏ok
00:45:818 (1) - 这块的clap我就不重复了,后面的也不重复了
01:00:522 (2) - 移上一格ok
01:07:384 (3) - 移到x132 y180ok
01:25:029 (1,2,3) - 间距统一影响不大
01:28:558 (1) - 其实我比较想不通这里干嘛要减速,我觉得这里和前面你用1.0x的节奏并没有足够明显的区别以至于你要用减速滑条来强调这种声音跟最后那段不一样,这个是低沉的感觉
02:19:924 (1) - 02:20:708 (3) - 1的尾巴到3的头的距离最好和1到2的距离一样ok
02:37:569 (1) - 这里和上上的观点一样
03:32:071 (1,2) - https://osu.ppy.sh/ss/2526701 节奏应该是这样的我还是觉得这样好,符合惯性
03:37:561 (4,5,6,1) - 间距统一这里滑条变速了,有个过程比较好
03:39:129 (4,5,6,1) - ^可以搞大点但还是影响不大
03:45:403 (2) - 这换成note更power一点影响不大
04:16:383 (2) - 忘加whistleok

normal和easy dt 玩了一把感觉没啥太大问题,就是normal的节奏要是主要跟vocal的话大部分时间slider+slider+note的节奏会玩的更舒服一些
多谢摸大
Pho
From my modding queue, M4M ~
Since you haven't decided which diffs to mod, I just chose the 2 highest ones. Hope you're fine with it.
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. I think AudioLeadIn 1500 is fine already, don't wanna make players wait for too long.
  2. 04:39:897 (1) - The last spinner is pretty irrelevant to be honest, there's nothing noteworthy to follow anymore.
  3. You could need confirmation for the timing settings, these decimals in your BPMs gives me worries and it sometimes sound really sketchy, e.g.00:26:997 (1,2,3,4,5,6) - in Hard.
  4. Disable Widescreen support and Letterboxes during breaks in all your diffs.
[Hard]
  1. Might be just me, but the combos seem to be pretty small for a Hard diff, consider setting NC after every 2 stanzas only instead of after every one.
  2. Delete NC: 00:03:457 (1) - 00:06:588 (1) -
  3. 00:34:055 (4) - Ctrl+g for some variety in motion.
  4. Some blanket improvements: 00:13:650 (3,1) -
  5. 00:31:310 (6) - 00:31:702 (1) - There should be Finish HS here for cymbals
  6. 00:32:879 (1,2) - NC on 2, compare with 00:21:900 (4,1) -
  7. 00:34:839 (6,1) - NC on 6, compare with 00:23:860 (1) -
  8. 00:45:818 (1) - Why is there a clap on the reverse, it doesn't fit into the HS rhythm. Delete.
  9. 00:46:994 (4) - Clap on head instead.
  10. Forgot finish on the following objects: 00:53:268 (4) - start 01:02:679 (4) - start 01:03:071 (1) - start 01:12:089 (4,1) - 01:21:892 (1) - 01:25:029 (1,3,5) - 01:33:851 (4) -
    And this list continues... Try to listen closer to the track and set finishes at places where you can hear strong cymbals in the track.
  11. 00:55:229 (1,2) - You should set HS more appropriately to the music, the HS pattern you make here doesn't comply with the music well. Delete clap on 1's tail and set it on 2's head.
    Same goes for 00:56:013 (3,5) - .
  12. 00:56:601 (6) - Finish instead of clap, there's a cymbal here.
  13. 01:04:639 (1,2,3,4) - Again, what instruments are you trying to follow with these claps here? I suppose the claps are intended for the drums like in the previous combos, but then you decided to change the HS rhythm... which sounds strange to me. :/
  14. 01:11:697 (3) - to 01:25:029 - This whole section plays rather boring, because rhythm is pretty monotonous because you focus solely on percussions. Try to arrange the rhythm such that it follows the vocal as well.
  15. 01:18:755 (1,2,3,4,1,2,3,4,5) - Suddenly switching from drumwhistles to normalclaps feels really awkward, better make them drumwhistles.
  16. 01:53:260 - I smell big copy-pasta up to 02:35:412 - , so I guess nothing new to add here (it's the same issues as above)
  17. 02:35:608 (1) - Listen closer, there's no percussion beat at 02:35:706 - . Rearrange the rhythm: http://puu.sh/eXIBp/892923850b.jpg
  18. 03:09:231 - There should be a beat here as well for the E--guitar you're following
  19. 03:38:247 - This is a really big SV change, i really recommend you ease this up a bit (1.10x sounds good)
  20. 03:54:814 (3) - Drumfinish sounds really good here.
  21. 04:32:843 (4,1) - Sudden SV drop is not really good, as you can feel how the music is still really intense after the kiai. Again, go with 1.10x instead here.
  22. 04:37:545 (4,1) - I'd set NC on 4 already, fits much better for the pattern.
  23. Fine. There's a lot of copy-paste stuff, but the music is kind of repetitive as well so i'm okay with that.
    Hitsounding needs more improvement, I don't like how some of these clap patterns don't synergize with the music.
[Insane]
  1. Hitsound issues are pretty much the same as with the hard diff, please fix.
  2. 00:06:980 (2) - 3/2 slider would be really great here to follow the e-guitar optimally.
  3. NC: 00:15:332 (7) - 00:18:273 (6) -
  4. 00:36:407 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Idk, it looks and plays weird since you are suddenly changing DS during the stream for no apparent reason and then going back to 0.8xDS again. The best decision would be to make the DS constant throughout the stream.
  5. 01:09:541 (2) - 01:11:109 (2) - I think things like this happen really often in this map: objects at beats which are pretty much non-existent in the track (aka overmapping). I know you're doing this for more comfortable play (or mb because you like triples much idk), but I really recommend you delete them.
    Some other notable mentions concerning this issue: 01:31:204 (6) - 01:35:812 (4,5) - 01:39:047 (6) - 01:42:085 (4,5) - 01:48:457 (4) - 01:50:026 (7) - 03:46:285 (2) - 03:47:854 (2) -

    This became such a common issue and ppl don't seem to really care too much about it anymore... so yeah, decide at your own will.
  6. 01:28:558 (1) - 01:47:379 (1) - 02:04:632 (1,1) - Delete NC, unnecessary. Same goes for the 2nd kiai: 02:37:569 (1) -
  7. 01:46:006 (5,8) - NC'ing these might be a good idea for the DS changes. Not necessary, just preference.
  8. 02:00:710 (7,1) - There should be a notable jump here too imo as there is one between 02:01:495 (2,3) - as well.
  9. 03:05:604 (3) - Split into slider+circle. Reason is that you want 03:05:996 - this beat clickable as there's a cymbal here.
  10. 03:28:150 (4) - This should be a backslider as well for consistency :/ Compare with 03:28:935 (1) - 03:29:719 (4) -
  11. 03:30:503 (1,4) - Crop them by 1/4 to follow the e-guitar much better.
  12. 03:32:071 (1,2,3) - This is really dangerous, because before this section, all these small backsliders where 2x repeat and here you suddenly let them repeat only once.
    03:32:071 (1) - Swap this with a 1/2 slider instead and it should be much more readable.
  13. 04:08:153 - Oh my, such high SV here.
  14. This one's pretty cool, liked the solo part a lot.
I'm still no fan of copy-pasting whole sections from a map. :p The set could need more mods concerning hitsounds and more mods in general. Shooting a star for the good work, good luck with this set!
Topic Starter
liangv587

Pho wrote:

From my modding queue, M4M ~
Since you haven't decided which diffs to mod, I just chose the 2 highest ones. Hope you're fine with it.
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. I think AudioLeadIn 1500 is fine already, don't wanna make players wait for too long.
  2. 04:39:897 (1) - The last spinner is pretty irrelevant to be honest, there's nothing noteworthy to follow anymore.
  3. You could need confirmation for the timing settings, these decimals in your BPMs gives me worries and it sometimes sound really sketchy, e.g.00:26:997 (1,2,3,4,5,6) - in Hard.decimals but not faultmaybe
  4. Disable Widescreen support and Letterboxes during breaks in all your diffs.
[Hard]
  1. Might be just me, but the combos seem to be pretty small for a Hard diff, consider setting NC after every 2 stanzas only instead of after every one.
  2. Delete NC: 00:03:457 (1) - 00:06:588 (1) -
  3. 00:34:055 (4) - Ctrl+g for some variety in motion. Here different from behind
  4. Some blanket improvements: 00:13:650 (3,1) -
  5. 00:31:310 (6) - 00:31:702 (1) - There should be Finish HS here for cymbals
  6. 00:32:879 (1,2) - NC on 2, compare with 00:21:900 (4,1) -
  7. 00:34:839 (6,1) - NC on 6, compare with 00:23:860 (1) -
  8. 00:45:818 (1) - Why is there a clap on the reverse, it doesn't fit into the HS rhythm. Delete.
  9. 00:46:994 (4) - Clap on head instead.I think they are appropriately to the music
  10. Forgot finish on the following objects: 00:53:268 (4) - start 01:02:679 (4) - start 01:03:071 (1) - start 01:12:089 (4,1) - 01:21:892 (1) - 01:25:029 (1,3,5) - 01:33:851 (4) -
    And this list continues... Try to listen closer to the track and set finishes at places where you can hear strong cymbals in the track.there are too many cymbals in the track. the map will sound noisy if add too many finish
  11. 00:55:229 (1,2) - You should set HS more appropriately to the music, the HS pattern you make here doesn't comply with the music well. Delete clap on 1's tail and set it on 2's head.
    Same goes for 00:56:013 (3,5) - .sorry i don't think so
  12. 00:56:601 (6) - Finish instead of clap, there's a cymbal here.too many
  13. 01:04:639 (1,2,3,4) - Again, what instruments are you trying to follow with these claps here? I suppose the claps are intended for the drums like in the previous combos, but then you decided to change the HS rhythm... which sounds strange to me. :/ when it's sfot, i follow with vocal
  14. 01:11:697 (3) - to 01:25:029 - This whole section plays rather boring, because rhythm is pretty monotonous because you focus solely on percussions. Try to arrange the rhythm such that it follows the vocal as well.
  15. 01:18:755 (1,2,3,4,1,2,3,4,5) - Suddenly switching from drumwhistles to normalclaps feels really awkward, better make them drumwhistles.just hold on, maybe change
  16. 01:53:260 - I smell big copy-pasta up to 02:35:412 - , so I guess nothing new to add here (it's the same issues as above)
  17. 02:35:608 (1) - Listen closer, there's no percussion beat at 02:35:706 - . Rearrange the rhythm: http://puu.sh/eXIBp/892923850b.jpg
  18. 03:09:231 - There should be a beat here as well for the E--guitar you're following
  19. 03:38:247 - This is a really big SV change, i really recommend you ease this up a bit (1.10x sounds good)but it's not fast
  20. 03:54:814 (3) - Drumfinish sounds really good here.
  21. 04:32:843 (4,1) - Sudden SV drop is not really good, as you can feel how the music is still really intense after the kiai. Again, go with 1.10x instead here.but it's not too fast
  22. 04:37:545 (4,1) - I'd set NC on 4 already, fits much better for the pattern.
  23. Fine. There's a lot of copy-paste stuff, but the music is kind of repetitive as well so i'm okay with that.
    Hitsounding needs more improvement, I don't like how some of these clap patterns don't synergize with the music.but i think the claps right
[Insane]
  1. Hitsound issues are pretty much the same as with the hard diff, please fix.hold
  2. 00:06:980 (2) - 3/2 slider would be really great here to follow the e-guitar optimally.
  3. NC: 00:15:332 (7) - 00:18:273 (6) -
  4. 00:36:407 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Idk, it looks and plays weird since you are suddenly changing DS during the stream for no apparent reason and then going back to 0.8xDS again. The best decision would be to make the DS constant throughout the stream.
  5. 01:09:541 (2) - 01:11:109 (2) - I think things like this happen really often in this map: objects at beats which are pretty much non-existent in the track (aka overmapping). I know you're doing this for more comfortable play (or mb because you like triples much idk), but I really recommend you delete them.
    Some other notable mentions concerning this issue: 01:31:204 (6) - 01:35:812 (4,5) - 01:39:047 (6) - 01:42:085 (4,5) - 01:48:457 (4) - 01:50:026 (7) - 03:46:285 (2) - 03:47:854 (2) - [/color]
    This became such a common issue and ppl don't seem to really care too much about it anymore... so yeah, decide at your own will.
  6. 01:28:558 (1) - 01:47:379 (1) - 02:04:632 (1,1) - Delete NC, unnecessary. Same goes for the 2nd kiai: 02:37:569 (1) -
  7. 01:46:006 (5,8) - NC'ing these might be a good idea for the DS changes. Not necessary, just preference.
  8. 02:00:710 (7,1) - There should be a notable jump here too imo as there is one between 02:01:495 (2,3) - as well.gradually increase ds
  9. 03:05:604 (3) - Split into slider+circle. Reason is that you want 03:05:996 - this beat clickable as there's a cymbal here.
  10. 03:28:150 (4) - This should be a backslider as well for consistency :/ Compare with 03:28:935 (1) - 03:29:719 (4) - Compare with 03:27:366 (1) -
  11. 03:30:503 (1,4) - Crop them by 1/4 to follow the e-guitar much better.they're called tenuto
  12. 03:32:071 (1,2,3) - This is really dangerous, because before this section, all these small backsliders where 2x repeat and here you suddenly let them repeat only once.
    03:32:071 (1) - Swap this with a 1/2 slider instead and it should be much more readable.
  13. 04:08:153 - Oh my, such high SV here.intense
  14. This one's pretty cool, liked the solo part a lot.
I'm still no fan of copy-pasting whole sections from a map. :p The set could need more mods concerning hitsounds and more mods in general. Shooting a star for the good work, good luck with this set!
thank you very much for the nice mod to find the way to go, but sorry maybe i can't do it on time. i will come back a month later.
I am back... sorry for so late
no reply = fixed
z1085684963
[Insane]
00:00:327 (1,2) - ctrlcv 00:03:457 (1,2) - 00:06:588 (1,2) -
00:25:036 (1,2,3,4) - 1/2
01:26:597 (1,1) - 略显多余,删note加长滑条
02:30:511 (5,6) - 这不是该在x270y334吗
03:12:466 (1,2,3) - 我觉得稍微逆时针转一下感觉好
04:08:153 (1) - 间距
04:08:153这边开始有些连打间距好像有点低还可以再高一点
[hard]
00:42:681 (4) - 去nc
00:51:896漏了
03:45:403 (2) - 这段别的地方都塞满了这里空着可能有点不妥
03:55:598 (1) - <3
Avena
I'm really busy today so I probably won't get to modding your map, But consider this supported by me!
This map is absolutely astonishing, Sure, it could use a bit more polishing, but it's on the right path :3
hehe
hi

  • General
  1. just snap these, in case if there is issue: http://i.imgur.com/3hilJMx.png


  2. Easy
  3. 00:20:723 (2) - change the design? its a very different sound from previous. maybe even change to more circles for loud drums.
  4. 00:26:997 (3,4,5) - sliders, then circles? for loud drums at00:28:173 -
  5. 00:30:134 (3,4,5) - ^
  6. 00:31:702 (1,2,3) - if you dont want too many circles in a row becasue of ^, you can change to reverse slider here too.
  7. 01:33:263 (3,4,5) - same as 00:26:997 (3,4,5) -
  8. 01:45:810 (3,4,5) - ^
  9. only ^ this issue appears for the rest of diff

    Normal
  10. 01:03:071 (1,2,3,4,5) - too many reverse in the same pattern can be confusing. i suggest reduce. same for the rest. also this rhythm/pattern is very long, it is connected for almost 8 seconds, i really suggest to give more 1/1 pause. same for similar parts.

    Hard
  11. 01:16:598 (4,5) - the spacing is very confusing here. its low enough that it can be confused for 1/2 spacing, i suggest its ok to break DS and space further, same for the rest.
  12. 04:09:721 - a sliderhead/circle here is better to play. now 04:09:916 (4) - is weird. same for the rest.

    Insane
  13. i love the low sv in kiai! nice~
  14. 01:26:499 (7) - 01:29:636 (5) - 01:31:204 (6) - overmap, you get what i mean, you should fix.
  15. 02:01:495 (2,4) - i misread...
  16. 02:28:746 (4,5) - i dislike a rhythm like this, its not very nice when sliderend = drum. i prefer 02:27:178 (4,5,6) -

    nice map~ good luck!
Topic Starter
liangv587

handsome wrote:

hi

  • General
  1. just snap these, in case if there is issue: http://i.imgur.com/3hilJMx.png


  2. Easy
  3. 00:20:723 (2) - change the design? its a very different sound from previous. maybe even change to more circles for loud drums.
  4. 00:26:997 (3,4,5) - sliders, then circles? for loud drums at00:28:173 -
  5. 00:30:134 (3,4,5) - ^
  6. 00:31:702 (1,2,3) - if you dont want too many circles in a row becasue of ^, you can change to reverse slider here too.
  7. 01:33:263 (3,4,5) - same as 00:26:997 (3,4,5) -
  8. 01:45:810 (3,4,5) - ^
  9. only ^ this issue appears for the rest of diff i didn't change the rhythm of Easy, because it's really very easy

    Normal
  10. 01:03:071 (1,2,3,4,5) - too many reverse in the same pattern can be confusing. i suggest reduce. same for the rest. also this rhythm/pattern is very long, it is connected for almost 8 seconds, i really suggest to give more 1/1 pause. same for similar parts.

    Hard
  11. 01:16:598 (4,5) - the spacing is very confusing here. its low enough that it can be confused for 1/2 spacing, i suggest its ok to break DS and space further, same for the rest.
  12. 04:09:721 - a sliderhead/circle here is better to play. now 04:09:916 (4) - is weird. same for the rest.

    Insane
  13. i love the low sv in kiai! nice~
  14. 01:26:499 (7) - 01:29:636 (5) - 01:31:204 (6) - overmap, you get what i mean, you should fix. but not bad overmap
  15. 02:01:495 (2,4) - i misread...
  16. 02:28:746 (4,5) - i dislike a rhythm like this, its not very nice when sliderend = drum. i prefer 02:27:178 (4,5,6) -

    nice map~ good luck!
others were all fixed, thaks for modding
Ayachi-
好圖 支持
ZZHBOY
把hard的cs调大点 3.5-3.6你看如何
[Easy]
00:50:523 (1) - 往下移点别离血条太近
其他没啥 好了喊我
Topic Starter
liangv587

ZZHBOY wrote:

把hard的cs调大点 3.5-3.6你看如何 3.8 instead 3.6有些地方有点挤果然做完之后调cs是很沙皮的行为,还好低难度影响不是很大
[Easy]
00:50:523 (1) - 往下移点别离血条太近 fixed
其他没啥 好了喊我
thanks for check
ZZHBOY
👌
Flower
Did a short irc check and I think it's so far so fine. Qualified :3

chat
23:44 liangv587: 233
23:45 liangv587: 你觉得音效可以选个好听点的不呢
23:45 Flower: 建议用这个clap: http://puu.sh/h7kBB/ad6d16a0e0.wav
23:45 liangv587: 不会太尖了
23:46 Flower: 应该不会吧……总之试试,这个代替默认clap应该会好些,不会太刺耳
23:46 Flower: 实际上我觉得可以多用点normal whistle什么的233 但是跟你倔太麻烦
23:46 liangv587: 恩
23:46 liangv587: 主歌选个柔点的,副歌用这个怎样
23:50 liangv587: 干脆偷shiro的算了
23:50 Flower: haoa
23:50 liangv587: 可
23:51 Flower: http://puu.sh/h7kVb/46893da4a6.wav 这个试试?
23:51 liangv587: 我已经找到比这个更好的了
23:51 liangv587: 嘿嘿
23:53 Flower: 好
23:54 liangv587: 由于是一套,估计要改好一会儿
23:54 Flower: 04:08:153 (1) - 我柑橘1/4放04:08:459 - 比较带感
23:54 Flower: 咦不是替换就行了么
23:55 Flower: 啊刚才那个我觉得还是不动比较带感
23:56 liangv587: 我也觉得
00:07 Flower: hard 04:33:235 (1,2,3,4,5,6,7,8,9,10) - 会不会太长了都两位数了
00:08 liangv587: 要断嘛
00:08 Flower: 建议
00:08 liangv587: 我倒是觉得可断可不断
00:08 liangv587: 好
00:09 Flower: 03:55:598 (1) - 根据一个规定,最后一个螺旋的地方要留个洞
00:09 Flower: 刚才那个是normal
00:10 liangv587: 啊
00:10 liangv587: 好吧
00:10 Flower: ez建议ar+1,有点蜜
00:10 Flower: 密
00:10 liangv587: 哦
00:11 Flower: 美丽 就这么 多
00:12 liangv587: 干怎么留洞
00:12 liangv587: 这个粗
00:12 Flower: D:
00:12 liangv587: 我减一截不要尾巴算求、
00:13 Flower: 我建议最后不转圈
00:13 liangv587: 哪里
00:14 liangv587: 最后的转盘吗
00:14 Flower: 就是那个滑条
00:14 Flower: 反正符合标准就行了把
00:15 liangv587: 哦哦
00:15 liangv587: 我把那个尾巴去掉了
00:15 Flower: hao
00:16 liangv587: 那我把音效重新定义下就行了把
00:17 Flower: en

ps: zzh这个zz,一条的摸也敢骗,夫妻
Topic Starter
liangv587

Flower wrote:

Did a short irc check and I think it's so far so fine. Qualified :3
ps: zzh这个zz,一条的摸也敢骗,夫妻
thanks for help
ps: 起来得好早啊
Pho
oh wow, that went fast lawl.
Congratz! :D
Mao
Grats o/
Crystal
zzh这个zz,一条的摸也敢骗,夫妻
meii18
Congrats /w\
loopuleasa
PM me if you want me to edit the background wallpaper to remove the "Super Wallpapers" text
Meowcenaries
Congrats!!
irasfirasf
I LOVE NIGHTWISH's SONG! :)
4KeyDotan
Oh.. Very thanks for that Insane!!! I love it1 Just super song - super map, all what i need. Ty more
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