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bbn - Identic Conflict [CatchTheBeat]

posted
Total Posts
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Topic Starter
ZiRoX
This beatmap was submitted using in-game submission on lunes, 08 de junio de 2015 at 0:47:50

Artist: bbn
Title: Identic Conflict
Source: Oblivious Garden
Tags: Kyuare
BPM: 178
Filesize: 2511kb
Play Time: 01:30
Difficulties Available:
  1. Kyuare's Platter (3,49 stars, 305 notes)
  2. Overdose (5,36 stars, 371 notes)
  3. Rain (4 stars, 338 notes)
  4. Salad (2,25 stars, 199 notes)
Download: bbn - Identic Conflict
Information: Scores/Beatmap Listing
---------------
#3 Mapset | #? Ranked

Salad by me
Platter by Kyuare
Rain by me
Overdose by me
Takuneru
Hey ~ Posting the IRC mod :3
IRC log
2014-11-15 21:26 ZiRoX: bakaneru
2014-11-15 21:26 ZiRoX: ACTION is listening to [http://osu.ppy.sh/b/541488 bbn - Identic Conflict]
2014-11-15 21:26 ZiRoX: test
2014-11-15 21:27 Takuneru: hello :3
2014-11-15 21:27 Takuneru: oh, now I am a baka >o<
2014-11-15 21:27 Takuneru: lemme try
2014-11-15 21:27 ZiRoX: ;3
2014-11-15 21:27 Takuneru: > will do badly I am really noob
2014-11-15 21:27 Takuneru: :(
2014-11-15 21:29 Takuneru: so pro...
2014-11-15 21:29 ZiRoX: pro
2014-11-15 21:29 Takuneru: no, I did badly
2014-11-15 21:29 Takuneru: xD
2014-11-15 21:29 Takuneru: But the mapping is excellent
2014-11-15 21:29 Takuneru: the flow is there
2014-11-15 21:29 ZiRoX: :3
2014-11-15 21:30 Takuneru: I feel it that's why I did not too bad, but still badly
2014-11-15 21:30 Takuneru: but it wasn't a fail at least
2014-11-15 21:30 ZiRoX: 00:38:094 (1,2,3,4,1,2,3,4) -
2014-11-15 21:30 Takuneru: lemme see in editor
2014-11-15 21:30 ZiRoX: do you think I should space them one grid space more?
2014-11-15 21:30 ZiRoX: so it's easier to catch after the hyperdash?
2014-11-15 21:31 Takuneru: yes
2014-11-15 21:31 Takuneru: thids part is hardy
2014-11-15 21:31 Takuneru: I believe some distances could be tweaked to make them easier
2014-11-15 21:32 Takuneru: btw
2014-11-15 21:33 Takuneru: 00:38:094 (1,2,3,4) - pretty personal taste I guess but I'd make them more crowded, less sparse
2014-11-15 21:33 Takuneru: would make the whole jump a bit easier, as the hyperdash before hits the stability
2014-11-15 21:33 Takuneru: and because before you went with totally vertical circles
2014-11-15 21:34 ZiRoX: hmm
2014-11-15 21:34 ZiRoX: I actually wanted to do them 4
2014-11-15 21:34 ZiRoX: vertical
2014-11-15 21:34 ZiRoX: but the last 2 groups
2014-11-15 21:34 ZiRoX: had a larger jump before them
2014-11-15 21:34 ZiRoX: so stopping right below was hard
2014-11-15 21:34 Takuneru: then go for circles going slightly to the left
2014-11-15 21:35 Takuneru: the first pack
2014-11-15 21:35 Takuneru: then... hmm
2014-11-15 21:35 ZiRoX: I like it the way they are ;_;
2014-11-15 21:35 ZiRoX: making them vertical is what I wanted first ;_;
2014-11-15 21:36 Takuneru: Okay, I succeeded
2014-11-15 21:36 Takuneru: so it's totally possible to keep it the way it is
2014-11-15 21:36 Takuneru: just sliiiightly tweaking it would make it better
2014-11-15 21:36 Takuneru: I'm just too noob >o<
2014-11-15 21:37 ZiRoX: yup, already tweaked the 3rd and 4th group a bit
2014-11-15 21:37 ZiRoX: ~
2014-11-15 21:37 Takuneru: great :D
2014-11-15 21:40 Takuneru: testing and testing to see what could be better
2014-11-15 21:40 Takuneru: but one thing for sure, as for the mapping itself, and the flow, it's great !
2014-11-15 21:41 Takuneru: I'd expect no less from you >o<
2014-11-15 21:41 ZiRoX: btw, I'm nominated to BAT >.<
2014-11-15 21:41 ZiRoX: votes from Deif, Loctav, Sey and Xinely
2014-11-15 21:41 ZiRoX: >.<
2014-11-15 21:41 Takuneru: wow
2014-11-15 21:41 Takuneru: exactly what I was thinking
2014-11-15 21:42 Takuneru: you'd be great as BAT (with your experience and skill)
2014-11-15 21:42 ZiRoX: thanks >.<
2014-11-15 21:42 Takuneru: no problem !
2014-11-15 21:47 Takuneru: okay
2014-11-15 21:47 Takuneru: so
2014-11-15 21:47 Takuneru: 01:15:172 (1,2,3,4) -
2014-11-15 21:48 Takuneru: and 01:15:845 (5,6,7,8) -
2014-11-15 21:48 Takuneru: I believe the right left is a bit awkward here, I don't know...
2014-11-15 21:48 Takuneru: the others before are all fine though
2014-11-15 21:49 Takuneru: but those, though enjoyable, feels slightly off, maybe it's just me but still telling you
2014-11-15 21:50 Takuneru: then, I am not a fan at all of the vertical jumps ^^'. making them slightly going reverse (that'd make the same movement as before, not static) would be better
2014-11-15 21:50 Takuneru: 01:17:363 (2,3,4,5,1,2,3,4,1,2,3) -
2014-11-15 21:51 Takuneru: 01:19:722 (2) - I feel the whistle here isn't especially necessary... (?)
2014-11-15 21:52 Takuneru: 01:25:790 (4) - whistle missing ?
2014-11-15 21:53 Takuneru: 01:30:172 (1) - you could change the volume of the spinner to make it sounds more fade-out
2014-11-15 21:55 Takuneru: 01:30:004 (3) - I'd add something here, maybe a custom as the current sample wouldn't really add anything good I guess
2014-11-15 21:58 Takuneru: 00:23:937- maybe a kiai would fit there, though the way you already set it would still be fine
2014-11-15 21:58 Takuneru: 00:23:937 -
2014-11-15 22:00 ZiRoX: hmm
2014-11-15 22:00 ZiRoX: it's a short song
2014-11-15 22:00 Takuneru: yes
2014-11-15 22:01 Takuneru: that's why just saying, because there's the beginning of teh streams there
2014-11-15 22:01 Takuneru: things start getting hectic here
2014-11-15 22:01 Takuneru: you can get just the fountains maybe ?
2014-11-15 22:01 Takuneru: or nothing like it is in its state right now
2014-11-15 22:02 ZiRoX: https://osu.ppy.sh/ss/2243852
2014-11-15 22:02 Takuneru: 00:53:599 (1,2,3,4,5,6) - not whistle at all there ?
2014-11-15 22:02 ZiRoX: but I guess it isn't too bad
2014-11-15 22:02 Takuneru: well, could give an extra appeal
2014-11-15 22:02 Takuneru: but it's really your choice ^^
2014-11-15 22:02 ZiRoX: Takuneru4BAT
2014-11-15 22:03 Takuneru: no, I am so bad :(
2014-11-15 22:04 Takuneru: but I am doing my best helping you
2014-11-15 22:05 ZiRoX: preferred with no kiai time there
2014-11-15 22:05 ZiRoX: looked weird
2014-11-15 22:05 ZiRoX: I know :3
2014-11-15 22:05 Takuneru: okay :) still fine ^^
2014-11-15 22:07 Takuneru: hm
2014-11-15 22:07 Takuneru: will try something for the end and see if it goes nicely
2014-11-15 22:08 ZiRoX: for the fade out?
2014-11-15 22:08 Takuneru: yeah
2014-11-15 22:08 Takuneru: I thought about two hitsounds I used in a salad I did recently
2014-11-15 22:09 Takuneru: will test them out to see which would fit best, or not fit
2014-11-15 22:10 ZiRoX: https://osu.ppy.sh/ss/2243887
2014-11-15 22:10 Takuneru: hm.
2014-11-15 22:10 ZiRoX: did this
2014-11-15 22:10 ZiRoX: huehue
2014-11-15 22:10 Takuneru: oooh :D
2014-11-15 22:10 Takuneru: Going from 60% to ?
2014-11-15 22:11 ZiRoX: 40% to 5%
2014-11-15 22:11 ZiRoX: 5% step
2014-11-15 22:11 Takuneru: I see
2014-11-15 22:11 ZiRoX: I can upload it
2014-11-15 22:11 ZiRoX: if you want to check it
2014-11-15 22:11 Takuneru: so you already decreased the initial volume of the spinner ?
2014-11-15 22:11 ZiRoX: >.<
2014-11-15 22:11 Takuneru: yes I do :D
2014-11-15 22:13 ZiRoX: wwwwwwwwwwww
2014-11-15 22:13 ZiRoX: stuck on distributing to global network
2014-11-15 22:14 Takuneru: ;wwww;
2014-11-15 22:14 Takuneru: BSS still going tsun these days?
2014-11-15 22:14 ZiRoX: or my internet
2014-11-15 22:14 Takuneru: well got those problems too on my maps
2014-11-15 22:14 ZiRoX: ok, updated~
2014-11-15 22:14 Takuneru: it was a general problem
2014-11-15 22:14 Takuneru: oh cool '^'
2014-11-15 22:14 Takuneru: will update then
2014-11-15 22:15 Takuneru: great fade out
2014-11-15 22:15 Takuneru: exactly what I thought of
2014-11-15 22:15 ZiRoX: yay
2014-11-15 22:15 Takuneru: 01:30:004 (3) -
2014-11-15 22:15 Takuneru: would decrease the volume here tho
2014-11-15 22:16 Takuneru: 40% seemed fine
2014-11-15 22:16 Takuneru: 01:21:239 (2) -
2014-11-15 22:17 Takuneru: wouldn't there be whistle on each sides?
2014-11-15 22:19 Takuneru: I believe there's other whistles that were maybe forgotten too, lemme point them out
2014-11-15 22:19 ZiRoX: yup
2014-11-15 22:19 ZiRoX: I'm checking each object one by one now
2014-11-15 22:20 Takuneru: 01:10:453 (3) - 01:11:802 (3) - 01:13:150 (3) - (not on the blue tick too?) 01:14:498 (2) - (same)
2014-11-15 22:20 Takuneru: I'm helping you there :D
2014-11-15 22:20 Takuneru: 01:22:588 (3) - blue tick too
2014-11-15 22:20 Takuneru: 01:23:936 (2) -
2014-11-15 22:20 Takuneru: 01:25:285 (2,2) -
2014-11-15 22:20 Takuneru: blue ticks again
2014-11-15 22:21 Takuneru: but maybe those don't have whistles on purpose ?
2014-11-15 22:21 Takuneru: though it would seem whistle is fit
2014-11-15 22:22 Takuneru: let's mod NC now... 00:07:420 (3) - I'd remove the NC and put an NC on 00:08:768 (1) -
2014-11-15 22:23 Takuneru: 00:18:038 (1) - put an NC here and don't NC 00:18:206 (2) - (you made two patterns of 4 sliders, so it would make sense)
2014-11-15 22:25 Takuneru: that's about it imo for NC
2014-11-15 22:26 Takuneru: and I don't think I can find anything else from this great diff
2014-11-15 22:27 Takuneru: good job
2014-11-15 22:28 ZiRoX: thanks :3
2014-11-15 22:28 ZiRoX: that was really helpful~
2014-11-15 22:29 Takuneru: I am happy then :D
2014-11-15 22:30 Takuneru: should I count that as a mod and post it on the thread? :o
2014-11-15 22:30 Takuneru: I'll shoot you a star too
2014-11-15 22:30 Takuneru: Kyu also said it was a clean diff (shared it to him)
2014-11-15 22:32 ZiRoX: sure, post it~
2014-11-15 22:32 Takuneru: Okay :D
So, here is your well-deserved star ! Good luck for rank. Please feel free to share me your other diffs if you want a testplay at least :)
Ioka
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o go find our irc logs for ezpzkudosu
Manuxz
Holi o3ó

Perdón por tardar mucho ; _ ; Me perdonas Zirox? uvu XD

Salad

Creo que le OD tendría que ser 6,5 igual que el AR jejeje, ahora lo tenes en 6,4 pequeño detalle xD

00:06:914 (3) - Siento está nota super rara acá o.o Yo te diría que la saques y dejes vació ese lugar pero si no queres al menos considera moverla a x:144 y quitar ese Clap y no ponerle ningún hitsoun o un Whistle porque la verdad se escucha raro con el Clap ahí xD
00:29:667 (2) - Movelo a x:190, sólo para tener una mejor simetría en está parte
00:34:049 (1) - Quitar NC?
00:37:083 (4) - Quizá deberías colocar está nota x:341, para tener una mejor consistencia de espaciado con las anteriores notas (00:36:071 (1,2) - )
00:52:925 (3) - Mover a x:172, simetría de nuevo :v
00:57:139 (4) - Mover a x:188, /me runs* xDDDDD

Kyuare's Platter

Why AR and OD 8,2? o.o

00:13:487 (2) - Move at x:222 for better symmetry x3
00:17:701 (4,1) - Delate both notes and makes a slider 1/1. If you want you can use this pattern --> https://osu.ppy.sh/ss/2826393
00:18:206 (2,1,2,3) - Move: (2) at x:480, (1) at x: 320 and (2) at x:160. Then delate (3) and makes a slider 1/1 of 00:19:049 - to 00:19:386 - and place it in x:96.
00:20:566 (4) - Delate note and repeat the above idea.
00:24:526 (4) - Add NC.
00:27:981 (5,6) - For (5) ctrl+h and (6) move at x:109.
00:29:161 (1) - Remove NC and add NC in 00:28:993 (5) - .
00:29:667 (1,1,1) - Remove NC .-.
00:30:678 (2) - Add NC.
00:31:521 (1) - Ctrl+G and move at x:224.
00:34:639 (4,1) - Delate (4) and with (1) try this --> http://osu.ppy.sh/ss/2826466
00:36:408 (2,3,4) - Try this --> https://osu.ppy.sh/ss/2826482 (2) x:272, (3) x:459 and (4) x:296.
00:39:948 (2,3) - Delate (2) and try this --> https://osu.ppy.sh/ss/2826490
00:40:285 (1,2,3,4,5,6,7) - Try this pattern --> https://osu.ppy.sh/ss/2826499
00:42:813 (1,2) - Move (1) at x:416 and (2) at x:398.
00:43:993 (4) - That the tail of slider finish in x:301.
00:44:498 (6) - Move at x:480.
00:56:296 (1,2,3,4,5,6,7,8,9) - Try this ---> http://osu.ppy.sh/ss/2826528 x.x
00:58:993 (1,2,3,4) - Need more space here this all together and that's very bad idea for a Platter, tyr this --> https://osu.ppy.sh/ss/2826544
01:01:015 (1,2) - Move (1) at x:334 and (2) at x:471.
01:02:026 (1,2,3,1,2,3,4) - http://osu.ppy.sh/ss/2826575 pls uvu
01:03:206 (1,2,3,4) - https://osu.ppy.sh/ss/2826575 agggggggggg

About the Kiai: I think it is very simple and should be the opposite, should be the most difficult part of the map. Leave many empty spaces and I think there is only one HDash and employers have no great distance from one note to another. Consider adding notes ticks left empty and add a that other HDash because it's too boring to play this Kiai :(

About streams: This is another point on the map that feel rare, they are somewhat disorganized but that's no big trouble, but honestly I think they need a little more spacing, as they now seem Standard streams.
Another thing you should delete a that other Stream not all are necessary for a Platter, especially if you are going to modify the Kiai you increase the amount of fruits and you're not far from closer to the Rain.

Add hitsounds and fix the NC will mention some in the mod but I see you have many problems with that, tries to be more consistent about that. Since many of them are very randoms.

Rain

00:06:914 (1,2) - Esto se ve aún más raro que en la Salad xD
01:01:689 (1) - Mover a x:219 para mejorar la simetría uvu
01:07:083 (1,1) - No es como si estuviera mal, pero cuando estoy jugando está parte me desespero xD La música ameritá a que haya movimiento acá, no sé pensalo XD
01:17:869 (1,2,3,1,2,3) - Pensalo (? Mis dedos no se quieren quedar quietos en una Rain xD --> http://osu.ppy.sh/ss/2826718

Overdose

00:54:948 (1,1) - Debería ser ilegal quedarse quieto tanto tiempo en una Overdose :v Consideralo Zirox XD

Buena suerte con esto o/
Topic Starter
ZiRoX

Manuxz wrote:

Holi o3ó

Perdón por tardar mucho ; _ ; Me perdonas Zirox? uvu XD

Salad

Creo que le OD tendría que ser 6,5 igual que el AR jejeje, ahora lo tenes en 6,4 pequeño detalle xD Subí los dos a 7, los patrones son más legibles así

00:06:914 (3) - Siento está nota super rara acá o.o Yo te diría que la saques y dejes vació ese lugar pero si no queres al menos considera moverla a x:144 y quitar ese Clap y no ponerle ningún hitsoun o un Whistle porque la verdad se escucha raro con el Clap ahí xD Quita la nota, escucha la canción y verás que la nota está bien y que el clap queda bien, pero la moví a x:144
00:29:667 (2) - Movelo a x:190, sólo para tener una mejor simetría en está parte x:188 porque es lo que me deja el editor (?
00:34:049 (1) - Quitar NC? Ok
00:37:083 (4) - Quizá deberías colocar está nota x:341, para tener una mejor consistencia de espaciado con las anteriores notas (00:36:071 (1,2) - ) Creo que está bien así, queda muy cerca de la nota siguiente si lo cambio
00:52:925 (3) - Mover a x:172, simetría de nuevo :v Ok
00:57:139 (4) - Mover a x:188, /me runs* xDDDDD Ok

Rain

00:06:914 (1,2) - Esto se ve aún más raro que en la Salad xD Como dije, va con la canción
01:01:689 (1) - Mover a x:219 para mejorar la simetría uvu No, destruye el siguiente movimiento completamente
01:07:083 (1,1) - No es como si estuviera mal, pero cuando estoy jugando está parte me desespero xD La música ameritá a que haya movimiento acá, no sé pensalo XD No todo es moverse ;;
01:17:869 (1,2,3,1,2,3) - Pensalo (? Mis dedos no se quieren quedar quietos en una Rain xD --> http://osu.ppy.sh/ss/2826718 No me gustó el movimiento, aparte, algo de quietud crea más contraste con el Kiai Time

Overdose

00:54:948 (1,1) - Debería ser ilegal quedarse quieto tanto tiempo en una Overdose :v Consideralo Zirox XD No le veo problema :v

Buena suerte con esto o/
Kyuare
Manuxz's mod
Holi o3ó


Kyuare's Platter

Why AR and OD 8,2? o.o streams disordered, it makes them more visible

00:13:487 (2) - Move at x:222 for better symmetry x3 ok
00:17:701 (4,1) - Delate both notes and makes a slider 1/1. If you want you can use this pattern --> https://osu.ppy.sh/ss/2826393 nice
00:18:206 (2,1,2,3) - Move: (2) at x:480, (1) at x: 320 and (2) at x:160. Then delate (3) and makes a slider 1/1 of 00:19:049 - to 00:19:386 - and place it in x:96. ok
00:20:566 (4) - Delate note and repeat the above idea. k, plus ctrl+H
00:24:526 (4) - Add NC. ok
00:27:981 (5,6) - For (5) ctrl+h and (6) move at x:109. arranged in my way
00:29:161 (1) - Remove NC and add NC in 00:28:993 (5) - . ok
00:29:667 (1,1,1) - Remove NC .-. ok .-.
00:30:678 (2) - Add NC. ok
00:31:521 (1) - Ctrl+G and move at x:224. ok
00:34:639 (4,1) - Delate (4) and with (1) try this --> http://osu.ppy.sh/ss/2826466 ooo ok
00:36:408 (2,3,4) - Try this --> https://osu.ppy.sh/ss/2826482 (2) x:272, (3) x:459 and (4) x:296. nice
00:39:948 (2,3) - Delate (2) and try this --> https://osu.ppy.sh/ss/2826490 ^
00:40:285 (1,2,3,4,5,6,7) - Try this pattern --> https://osu.ppy.sh/ss/2826499 ^
00:42:813 (1,2) - Move (1) at x:416 and (2) at x:398. arranged in my way
00:43:993 (4) - That the tail of slider finish in x:301. ^
00:44:498 (6) - Move at x:480. ^
00:56:296 (1,2,3,4,5,6,7,8,9) - Try this ---> http://osu.ppy.sh/ss/2826528 x.x ok
00:58:993 (1,2,3,4) - Need more space here this all together and that's very bad idea for a Platter, tyr this --> https://osu.ppy.sh/ss/2826544 yes
01:01:015 (1,2) - Move (1) at x:334 and (2) at x:471. ok
01:02:026 (1,2,3,1,2,3,4) - http://osu.ppy.sh/ss/2826575 pls uvu ctrl+V ctrl+G 00:56:296 (1,2,3,4,5,6,7,8,9) -
01:03:206 (1,2,3,4) - https://osu.ppy.sh/ss/2826575 agggggggggg ok >w<

About the Kiai: I think it is very simple and should be the opposite, should be the most difficult part of the map. Leave many empty spaces and I think there is only one HDash and employers have no great distance from one note to another. Consider adding notes ticks left empty and add a that other HDash because it's too boring to play this Kiai :( i'll try ^^

About streams: This is another point on the map that feel rare, they are somewhat disorganized but that's no big trouble, but honestly I think they need a little more spacing, as they now seem Standard streams.
Another thing you should delete a that other Stream not all are necessary for a Platter, especially if you are going to modify the Kiai you increase the amount of fruits and you're not far from closer to the Rain. I changed most of the streams, but I still kept some

Add hitsounds and fix the NC will mention some in the mod but I see you have many problems with that, tries to be more consistent about that. Since many of them are very randoms.ok
Sry for bad platter..

I made a lot of changes, I hope it will be better..

SPOILER
osu file format v14

[General]
AudioFilename: Identic_Conflict.mp3
AudioLeadIn: 500
PreviewTime: 45172
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Identic Conflict
TitleUnicode:Identic Conflict
Artist:bbn
ArtistUnicode:bbn
Creator:ZiRoX
Version:Kyuare's Platter
Source:Oblivious Garden
Tags:Kyuare
BeatmapID:571854
BeatmapSetID:233268

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,45709,54228
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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164,108,83936,6,0,L|88:40,1,85,2|0,0:0|0:0,0:0:0:0:
256,168,84274,6,0,L|332:100,1,85,2|0,0:0|0:0,0:0:0:0:
512,292,84611,6,0,P|444:192|520:92,1,255,4|0,0:0|0:0,0:0:0:0:
256,168,85285,6,0,L|244:72,1,85,2|0,0:0|0:0,0:0:0:0:
316,112,85622,6,0,L|304:16,1,85,0|0,1:1|0:0,0:0:0:0:
180,108,85959,6,0,L|168:12,1,85,4|0,1:1|0:0,0:0:0:0:
352,112,86296,6,0,L|412:40,1,85,0|0,1:0|0:0,0:0:0:0:
148,108,86633,5,2,0:0:0:0:
352,112,86886,1,2,0:0:0:0:
148,108,87139,2,0,L|240:108,1,85,2|4,0:0|1:1,0:0:0:0:
320,136,87476,2,0,L|216:136,1,85,0|2,0:0|0:0,0:0:0:0:
296,188,87813,2,0,L|392:188,1,85,0|2,0:0|0:0,0:0:0:0:
308,236,88150,2,0,L|200:236,1,85,0|2,0:0|0:0,0:0:0:0:
332,172,88487,1,0,0:0:0:0:
256,172,88656,5,2,0:0:0:0:
224,152,88740,1,0,0:0:0:0:
204,120,88824,1,0,0:0:0:0:
188,84,88908,1,0,0:0:0:0:
200,48,88993,1,0,0:0:0:0:
236,32,89077,1,0,0:0:0:0:
272,40,89161,1,0,0:0:0:0:
300,64,89245,1,0,0:0:0:0:
332,172,89330,6,0,B|400:124|408:76|408:76|408:16|296:64|296:64,1,255,2|0,0:0|0:0,0:0:0:0:
144,112,90004,5,4,0:0:0:0:
Dianthus
Hello!

Salad:
00:07:251 - Add a note here.

Rain:
00:48:206 (1, 2, 3, 4, 5, 6) - Put these a bit further apart from each other, they feel a bit too easy.
00:53:599 (1, 2, 3, 4, 5, 6) - ^
01:07:757 (1) - How about you moved it to x:356 (but otherwise keep it as is).
Enjoyed your Rain difficulty the most. x)

Overdose:
00:40:116 (1, 2) - How about you delete this slider and instead add a circle in the beginning, and at the end add a 1/8 beat slider.
00:40:790 (1, 2) - ^


Hope you found any of this interesting.
BanchoBot
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