From my queue.
[General]
[General]
- Why silence spinnerspin? I think this hitsound is important for giving feedback to the player to know they are spinning, so maybe just use default spinnerspin with reduced volume.
- 00:00:690 (1,2,3) - Flow here is not smooth. The movement is very stiff and linear, which is in contrast to how the music feels. I suggest making a rounder, smoother flow by moving (3) down like so: http://puu.sh/d22OK/a87a75ca03.jpg
- 00:33:793 - The slowdown feels really unnecessary, as the song does not get heavier in this part, and it feels excessively slow. I'd recommend keeping consistent SV throughout the map for Easy.
- 00:41:552 (4,2) - You can stack head of (4) with (2) for cleaner appearance. It's not hard to do.
- Tags conflict with other diffs.
- 00:40:000 (1,2,3,4,5,6) - This is a lot of consecutive 1/2 beat spacing for Normal, and not really interesting rhythm. Consider changing to this: http://puu.sh/d23oJ/9a86dc98ed.jpg
- 00:57:586 (2,3) - Flow is kinda awkward here. I see you wanted to stack (3) on (1). Reflecting (3) vertically will help the flow a bit: http://puu.sh/d23sj/325331fa4d.jpg
- 00:51:896 (4,1,2) - This flow is a bit weird, due to (1,2) being parallel to 4, but not directly flowing. I think this will be better: http://puu.sh/d23LP/626bb604fa.jpg
- 01:34:052 (2,3,4) - Spacing between (3,4) is unreasonably small. It'd be better to have smaller spacing between (2,3) and larger spacing between (3,4) to put emphasis on (4) since it is a strong syncopated beat.
- 00:05:345 (2,3,4) - Maybe try this rhythm instead: http://puu.sh/d241z/ae299ef8f4.jpg
- 00:08:448 (5,6) - This may flow better: http://puu.sh/d242L/8442e5f313.jpg
- 01:23:190 (4,5) - Why stack in this direction? I think it'd make more sense to stack it such that you get a smooth transition from (3).