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Taylor Swift - Last Christmas

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Little
From my queue.

[General]
  1. Why silence spinnerspin? I think this hitsound is important for giving feedback to the player to know they are spinning, so maybe just use default spinnerspin with reduced volume.
[Easy]
  1. 00:00:690 (1,2,3) - Flow here is not smooth. The movement is very stiff and linear, which is in contrast to how the music feels. I suggest making a rounder, smoother flow by moving (3) down like so: http://puu.sh/d22OK/a87a75ca03.jpg
  2. 00:33:793 - The slowdown feels really unnecessary, as the song does not get heavier in this part, and it feels excessively slow. I'd recommend keeping consistent SV throughout the map for Easy.
  3. 00:41:552 (4,2) - You can stack head of (4) with (2) for cleaner appearance. It's not hard to do.
[Normal]
  1. Tags conflict with other diffs.
  2. 00:40:000 (1,2,3,4,5,6) - This is a lot of consecutive 1/2 beat spacing for Normal, and not really interesting rhythm. Consider changing to this: http://puu.sh/d23oJ/9a86dc98ed.jpg
  3. 00:57:586 (2,3) - Flow is kinda awkward here. I see you wanted to stack (3) on (1). Reflecting (3) vertically will help the flow a bit: http://puu.sh/d23sj/325331fa4d.jpg
[Hard]
  1. 00:51:896 (4,1,2) - This flow is a bit weird, due to (1,2) being parallel to 4, but not directly flowing. I think this will be better: http://puu.sh/d23LP/626bb604fa.jpg
  2. 01:34:052 (2,3,4) - Spacing between (3,4) is unreasonably small. It'd be better to have smaller spacing between (2,3) and larger spacing between (3,4) to put emphasis on (4) since it is a strong syncopated beat.
[Gift]
  1. 00:05:345 (2,3,4) - Maybe try this rhythm instead: http://puu.sh/d241z/ae299ef8f4.jpg
  2. 00:08:448 (5,6) - This may flow better: http://puu.sh/d242L/8442e5f313.jpg
  3. 01:23:190 (4,5) - Why stack in this direction? I think it'd make more sense to stack it such that you get a smooth transition from (3).
Topic Starter
Pappy

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:33:793 - The slowdown feels really unnecessary, as the song does not get heavier in this part, and it feels excessively slow. I'd recommend keeping consistent SV throughout the map for Easy. I prefer to keep this as in other diffs
Thank you very much!! :D
Krfawy
Laaaast Krysmes! <3 Bezwartościowy mod od Krfawego aktiwejtyd! >83

Ogółem
  1. Coś się dzieje z tłem niedobrego, bo powinno być, ale go nie ma. Magia?
Easy
  1. 00:10:517 (2) - Blanket jest minimalnie niedokładny. Z tej okazji zastanawiam się co ty na to żeby zrobić taki zakrzywiony pattern zamiast prostego, bo mam wrażenie że ci się spodoba. Chodzi mi o to żeby trzeci slider był falą albo takim czymś krzywym -> *KLIK*
  2. 01:08:965 (4,5) - Ten moment rytmicznie mi nie podchodzi, ale to nie dlatego że jest źle. Zdaję sobie sprawę że mapujesz tutaj pod wokal i to jest git. Po prostu dla Krfawego jest fajniejszy motyw o taki: *KLIK*
  3. 01:14:138 (4,1) - Te dwa slidery mogą się ładnie blanketować, bo trójka ma takie ładne wybrzuszenie które można podkreślić.
  4. 01:23:448 (1,2) - Tak jak wyżej. I jeżeli tak pomodzisz, to może być chyba problem z DSem następnych notek: 01:26:552 (3,4) - Ale zawsze można symetrią poratować w razie czego. XD
  5. 01:35:862 (1) - Jeżeli można, to proszę o ustawienie tego na końcu 01:32:758 (2) - tego slidera. Chodzi mi o to że tera takie ustawienie na bok wygląda dla mnie dosyć randomowo po prostu.
Normal
  1. Zastanawiam się czy AR4,6 nie byłoby ciut lepsze. Czo sądzisz?
  2. Nowe combo co czwartą notkę wydaje mi się być spamem combami. Zastanów się nad używaniem bo co czwarty wers w piosence, a nie co drugi.
  3. 01:08:965 (1,2) - Zastanawiam się czy taka ilość kółek nie jest trochę przegięta. Gęstość notek jest cool, ale wiesz, kółka są cięższe do klikania, slidery mniej, a to jest tylko Normal.
Hard
  1. 01:06:896 (1) - Popraw blanket, plis. ;_;
Insane
  1. 00:13:103 (1) - Czy tutaj ma tak być czy powinien być finish w tym sliderze?
  2. 00:37:931 (1) - spacing jednego kółka jest inny od reszty tripleta. Możesz to zneutralizować? XD
  3. 00:50:345 (1) - Popraw blanketa, proszę.
Desko, wierzę w Ciebie! =3=
Topic Starter
Pappy

Krfawy wrote:

Laaaast Krysmes! <3 Bezwartościowy mod od Krfawego aktiwejtyd! >83

Ogółem
  1. Coś się dzieje z tłem niedobrego, bo powinno być, ale go nie ma. Magia?
Easy
  1. 01:23:448 (1,2) - Tak jak wyżej. I jeżeli tak pomodzisz, to może być chyba problem z DSem następnych notek: 01:26:552 (3,4) - Ale zawsze można symetrią poratować w razie czego. XD Nie widzę tego. ;_;
  2. 01:35:862 (1) - Jeżeli można, to proszę o ustawienie tego na końcu 01:32:758 (2) - tego slidera. Chodzi mi o to że tera takie ustawienie na bok wygląda dla mnie dosyć randomowo po prostu. To nie jest randomowe, tylko pyknąłem trójkąt z końcówką 01:32:758 (2) - i początkiem 01:33:793 (3) - XD
Normal
  1. Nowe combo co czwartą notkę wydaje mi się być spamem combami. Zastanów się nad używaniem bo co czwarty wers w piosence, a nie co drugi. Myślę, że jest okej, ale jeżeli jeszcze ktoś tak powie to oczywiście że zmienię. ;w;
  2. 01:08:965 (1,2) - Zastanawiam się czy taka ilość kółek nie jest trochę przegięta. Gęstość notek jest cool, ale wiesz, kółka są cięższe do klikania, slidery mniej, a to jest tylko Normal. Ogólnie normal jest trochę bardziej wymagający od innych normalów ~120 BPM, głównie dlatego że hard jest trochę przytrudny. Więc bez zmian, trzeba zachować poziom trudności. ;_;
Hard
  1. 01:06:896 (1) - Popraw blanket, plis. ;_; Ten slider blanketuje do 01:07:672 (2) a nie do 01:06:638 (6) więc blanket jest okej. ;_;
Desko, wierzę w Ciebie! =3=
Dzięki Krfawy! <3
Problem z tłem chyba załatwiony, winą chyba było mapowanie w trybie eksperymentalnym lol2... Ale problem zdarzał się nie tylko mi, więc... :3
riffy
Yo, as promised.

[General]
  1. Add 1500-2000 ms of lead in by editing your .osu files. Players will need this time.
[Easy]
  1. 00:02:758 (3,3) - I find the rhythm here pretty questionable. There're stronger beats on the white ticks and ignoring them in order to follow the guitar feels weird in the easiest diff.
    Note: 00:17:241 (1,4) - however, these 3/2s are awesome. I love how they represent vocals.
  2. 00:10:517 (2) - the slider ends on the downbeat and it makes the rhythm here sorta broken, if you ask me. Try to replace the pattern with two circles, that'd fit way better.
  3. 00:13:621 (1) - isn't the spinner a bit too short for the easiest diff? The song is meant to be relaxing, so I would avoid extremely short spinners.
    Note: 01:03:276 (1) - same.
  4. 00:54:483 (1,2,3) - awesome rhythm <3
  5. 01:12:069 (2) - "you gave it away" is a new line of the lyrics, moreover that's a downbeat. Replacing repeat of 01:12:069 (2) - with a circle might be a nice idea to fit with the rhythm.
  6. 01:20:862 (3,4) - kinda similar with the suggestion above. It will sound way better if you Ctrl+G them. Don't forget to fix the DS, though.
  7. 01:29:655 (4,5,1) - the flow here gets a bit weird. This transition feels unnatural, try something like this

    Pretty niec, overall. However, I feel like the slowdown is unnecessary. :(
[Normal]
  1. 00:06:379 (4,1) - minor - the previous stack like this was done in 1/2 snap divisor. So, having this one unstacked would make the pattern more readable.
  2. 00:50:345 (1,2,3,4,1,2,3,4) - feels a bit out of the pattern. I'd rather use a couple of 1/2 sliders or something, the circles just break your regular rhythm here.
  3. 00:59:138 - apparently, you're missing vocals here. Vocals at 00:59:138 - are clearly audible (now I know), in addition, drums sound quite strong there.
  4. 01:13:879 (2,3) - minor - the stack here breaks your awesome flow and doesn't match with the music. The stop here will confuse players. :(

    Overall, the Normal was okay. It might need some work on appearance, but i like it anyways.
[Hard]
  1. If I got your balance of the set right, CS 3.5 should work much better.
  2. 00:12:069 (4,5) - mind Ctrl+G'ing them? As I've already pointed out a few times, it will stress the stronger beat in the music.
  3. I strongly recommend you to consider simplyfiying his diff or making an easier hard. Overused jumps and 1/4s here make the diff gap too big, and that's what star rating tells you.

    In case if you need help with this feel free to get more opinions or ask me. I'll be glad to help you. The diff itself is not bad, it's just the balance of the spread. :(
[Insane]
  1. 00:00:172 (1) - finishing it on the red tick would fit better with the song, in my opinion. Alternatively, try to mute slidertail.
  2. 00:03:793 - might be just me, but I think that it is not a good idea to ignore such beats in the hardest diffs and have them mapped in a Hard.
  3. 01:01:724 (4,5,6,7) - a sudden switch to a non-jumpy patterns feels a bit weird here. Try to use Ctrl+G on (5,6) to add some jumps here :)

    Feels a bit exaggerated for me, but otherwise that's okay.
Fix the spread and you get an awesome set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Pappy
Right now fixed only things from Bakari's mod NHI, will check Lexia and rest of Bakari mod next time, I feel bad and I must go to bed. ;_;
Thank you!
Ayu
Christmas modding.

Easy

  1. From 00:00:690 - to 00:08:448 - you used a clap on the end of the sliders to emphasize the drums, but the end of a slider has zero impact from the player, making it miss out on a lot of emphasis that it could have. Instead of the player actually getting a feel of hitting the drum, they hit a softer sound and slider over it instead.
  2. 00:10:517 (2) - Here on the other hand, you used the slider start to emphasize the drum, creating inconsistency with the part before.
  3. 01:25:517 (2) - The design of this slider flaws very badly with the others around it. You should definitely try something more curvy (as curvy as the curve in 01:23:448 (1) - ) or try to make it blanket this.

Normal

  1. 00:35:862 (3) - The form of this slider might look fancy, but it is in no way fitting with the music. The vocals are clear and stable, the slider isn't.
  2. 01:17:241 (1,2,3) - This is a pretty long stack you got here. You didn't stack them like this anywhere else, why do it here? It feels incosistent, unnecessary and it might even be a little too hard, maybe?

Hard

  1. 00:00:690 (1,2) - This stack will be ruined in-game because of the stack. Not necessary to fix this, but thought I'd give you a heads-up.
  2. 01:14:138 (5) - This should be closer to the object before it, because right now this looks messy (and inconsistent).
  3. 01:24:224 (3) - Same for this, but it should be a little further away instead. It's way too close.
Since everybody is talking about the difficulty spread (Hard + Gift), I'd like to point out that this hard difficulty might indeed need a small nerf. A lot of the jumps (that feel pretty random at times for me, to be honest) create difficulty like in Gift, while this is still the Hard. Maybe just remove jumps or tone them all down, that should easily fix the whole spread.

Gift

  1. 01:16:724 (3) - You should reverse this slider, so the flow will improve greatly.

I think that [Gift] difficulty needs a lot of polishing, especially flow. It's good, but it could be improved a lot more. I'm not sure if I'd be happily playing this. I'm also really wondering, why did you cut the mp3 back to only one minute and a half?
Fushimi Rio
Hi hi from wcx's queue 0w0

[Easy]

00:02:758 (3) - try the same slider style as 00:06:896 (3) - ? or add slidertick claps
00:40:000 (3) - make the second part curve is better imo
01:03:276 (1) - stop at 01:05:862 -

[Normal]

00:27:586 (1,2,3) - since 00:28:103 - isn't a stress, try this?
01:17:241 (1,2,3) - stacking may be boring here. make it a triangle?

[Hard]

00:42:845 (2,3,4) - why? delete 3
well, I mean this
http://puu.sh/d9Wdx/ba458e14e8.jpg

[Gift]

00:07:414 (3,4) - I suggest ctrl+g and move them upward
00:39:224 (6) - keep it same distance to 4, it's too far now
01:22:414 (1) - nc at 01:21:379 (5) - may be better

This song reminds me of one Christmas that I went window shopping with my mom. :P just for a joke
star
Topic Starter
Pappy
Time to check the mods, sorry for delay!
I've got only two weeks omg it's december!

Bakari

-Bakari- wrote:

Yo, as promised.
[Easy]
  1. 00:10:517 (2) - the slider ends on the downbeat and it makes the rhythm here sorta broken, if you ask me. Try to replace the pattern with two circles, that'd fit way better. I think it sounds good however and I don't want to change pattern, this is one of my favs in this diff. :< XD

Ayu

Ayu wrote:

Christmas modding.

Easy

  1. From 00:00:690 - to 00:08:448 - you used a clap on the end of the sliders to emphasize the drums, but the end of a slider has zero impact from the player, making it miss out on a lot of emphasis that it could have. Instead of the player actually getting a feel of hitting the drum, they hit a softer sound and slider over it instead. I don't understand your point at all. So i must delete all clap hitsounds? It seems okay for me, beats when the sliders start are stronger than drums. Especially for easy, when playing is mostly not feeling the rhytm - it is clicking circles when approach circle is closed. No changes here. :<
  2. 00:10:517 (2) - Here on the other hand, you used the slider start to emphasize the drum, creating inconsistency with the part before. ^ I don't think it makes any difference, sorry. :<

Gift

  1. 01:16:724 (3) - You should reverse this slider, so the flow will improve greatly. 01:17:241 - Offbeat here, I don't want to break rhytm in this moment.

Why I cutted mp3 you ask... :) I just wanted to it won't be boring, it is true that 1:30 is too short but... I think most modders like to mod shorter maps. Rhytm is also pretty repetitive. (I really wanted to map full version but too long song to rank it about month for me. :<)

imoutosan

imoutosan wrote:

Hi hi from wcx's queue 0w0

[Gift]

00:07:414 (3,4) - I suggest ctrl+g and move them upward Ctrl+G breaks flow a bit, but moved up a bit. xD

This song reminds me of one Christmas that I went window shopping with my mom. :P just for a joke
star

Thank you all very much!! <3

Only two weeks... :cry:
Xiaolin
Hi hi <3 mod via irc
[Easy]
  1. 00:15:172 (1) - I dont think the 2nd red nod on the slider is necessary, i think you should remove it for a smoother slider :3
  2. 00:25:517 (1,2) - Hmm, blanket them for a good flow ? and also, please try to avoid the overlap with (3), will look better imo
[Normal]
  1. I wonder why in this diff you used 3 spinners and in the other diff's you didnt, i would highly recommend to remove the other 2 spinners (any 2 spinner) and map it to keep consistency between all diff's
  2. 00:17:241 (1,2) - imo the tail and the head touching isnt a nice flow, would recommend rotating (2) 90 clockwise and there you'll have a nice flow
  3. 00:32:500 (3) - kinda the same as above, but here, (3)'s tail touching (1)'s middle isnt also a nice flow, i would suggest doing something like this to (3)
  1. 00:33:793 (1) - move this to x:104 y:96 to improve blanket with (4) and (2)
  2. 00:52:414 (1,2) - blanket them ?
  3. 01:06:896 (1,2) - same like the first suggestion, but do something like this
  1. 01:23:448 (1,2) - ^
  2. 01:31:724 (1,2) - ^
  3. 01:33:793 (1,2) - ^
[Gift]
  1. 01:21:121 (4,1,2,3,4,1,2,3) - this jump looks too big for a part like this, suggesting to reduce it
Very nice map! good luck for rank ~ :3
Topic Starter
Pappy

Lapis Aoki wrote:

Hi hi <3 mod via irc
[Easy]
  1. 00:25:517 (1,2) - Hmm, blanket them for a good flow ? and also, please try to avoid the overlap with (3), will look better imo Added blanket between both but not moved (3) cuz it is the same slider as (1) but Ctrled+Shifted+Ded, I like this. xD
[Normal]
  1. I wonder why in this diff you used 3 spinners and in the other diff's you didnt, i would highly recommend to remove the other 2 spinners (any 2 spinner) and map it to keep consistency between all diff's
  2. 00:17:241 (1,2) - imo the tail and the head touching isnt a nice flow, would recommend rotating (2) 90 clockwise and there you'll have a nice flow Meh I like as it is, sorry.
  3. 00:32:500 (3) - kinda the same as above, but here, (3)'s tail touching (1)'s middle isnt also a nice flow, i would suggest doing something like this to (3) It makes me rearranging many notes after this.
  1. 00:33:793 (1) - move this to x:104 y:96 to improve blanket with (4) and (2)
  2. 01:06:896 (1,2) - same like the first suggestion, but do something like this ^
  1. 01:23:448 (1,2) - ^ ^
  2. 01:31:724 (1,2) - ^ ^
  3. 01:33:793 (1,2) - ^ ^
[Gift]
  1. 01:21:121 (4,1,2,3,4,1,2,3) - this jump looks too big for a part like this, suggesting to reduce it I very like putting the hardest part in a section before last kiai.
Very nice map! good luck for rank ~ :3
Thank you very much for mod!! :D
Ok, let's see what we can do with this, christmas are near!
blissfulyoshi
Christmas mod (As a warning, these are technically quick mods from me, so I will be skipping offset checks and not be checking as thoroughly as I might do at times)

Warning: I am blunt about certain points, so please don't take offense.

Easy:
00:15:172 (1) - please remove the red anchor points, esp the first one because it makes adds a aesthetically unpleasing edge to your slider
00:15:172 (1) - why did you add a new combo here, it breaks your pattern of 1 new combo every 2 measures?
00:40:000 (3) - make both side of the red anchor point symmetric (do symmetry before rotation)
00:46:207 (1) - why don't you start this exactly on top of the end of 00:43:103 (2)
01:13:103 (1) - why did you add a new combo here, it breaks your pattern of 1 new combo every 2 measures?
01:25:517 (2) - blanket 01:23:448 (1)?
01:36:379 (1) - this spinner does not fit that well. Map this section and make the spinner similar to hard (at least make the spinner ending location consistent)

Normal:
00:18:017 (2) - move this a bit lower so that it flows more naturally into 00:18:793 (3)?
00:35:862 (3) - new combo to follow your pattern of 1 new combo every measure?
00:44:138 (1) - arch this slider higher to flow into 00:45:172 (2)?
00:58:621 (3) - new combo to follow your pattern of 1 new combo every measure?
01:30:690 (3,1) - try to avoid overlapping these notes, it doesn't look that great
01:36:121 (1) - this spinner does not fit that well. Map this section and make the spinner similar to hard (at least make the spinner ending location consistent)

Hard:
The DS multiplier increase for the slow section, makes the sliders feel very slow and jerky to play
00:41:810 (5,1) - Is this jump intentional? The flow here is very strange.
00:53:448 (5,6,7,8) - what is this jump following? It is not hard, but it is incredibly random to me (looking at previous mods and more at your map, there are a bunch of jumps I don't understand, so not going to say more)
I really don't like the 1.6x sv jump for the chorus (0.75x -> 1.2x). It makes the slider speed change feel uncomfortably large
01:21:121 (6,1,2,3,4,5,6) - because of the long time interval between notes, this jump looks really messy. I advise not overlapping notes here

Gift:
00:02:241 (5) - What is wrong with making this end directly on top of 00:01:207 (2)? You can move 4 to compensate
00:03:534 (4,5) - why the antijump? I would prefer jump jumping to 5 (not going to comment any more about antijumps, fix them if you want)
00:06:379 (4,1,2) - you really seem to hate stacking back and forth , if you don't want stacking, at least don't have overlap, please (not going to comment any more about this, fix them if you want)
I hope you do realize slowing down slider velocity while keeping the same sized jumps doesn't make a map feel slower. If anything, it just makes the sliders slow/stop your flow, annoying the player
01:14:138 (1) - why did you add a new combo here?
01:21:379 (1,2,3,4,1,2,3,4) - I don't think anything in the song suggests something this big

=====================
Not that bad overall, but I feel Hard and Gift both need work.
Hard has a problem of inconsistent jumps. If you want to add jumps to a location, consistently add it with the music. Not a difficult problem to address.
Gift has a bunch of jumps where I question what you are following in the song. Moderate jumps during the slow section, extreme jumps for a slight upbeat section. Pairing this with some ugly overlaps and a few weird antijumps, and you got a lackluster map imo. Maybe someone likes this map more than I did, but just stating how I felt.
Topic Starter
Pappy

blissfulyoshi wrote:

Christmas mod (As a warning, these are technically quick mods from me, so I will be skipping offset checks and not be checking as thoroughly as I might do at times)

Warning: I am blunt about certain points, so please don't take offense.

Hard:
The DS multiplier increase for the slow section, makes the sliders feel very slow and jerky to play
00:41:810 (5,1) - Is this jump intentional? The flow here is very strange.
00:53:448 (5,6,7,8) - what is this jump following? It is not hard, but it is incredibly random to me (looking at previous mods and more at your map, there are a bunch of jumps I don't understand, so not going to say more) I don't know what I was doing but I saw this is good pattern and not very high jump. Plays ok so I don't want to change it.

Gift:
00:06:379 (4,1,2) - you really seem to hate stacking back and forth , if you don't want stacking, at least don't have overlap, please (not going to comment any more about this, fix them if you want) What's wrong with overlapping here? It is practically the same moment as in patterns like this and people don't complain.
01:14:138 (1) - why did you add a new combo here?
01:21:379 (1,2,3,4,1,2,3,4) - I don't think anything in the song suggests something this big As in previous mod.

=====================
Not that bad overall, but I feel Hard and Gift both need work.
Hard has a problem of inconsistent jumps. If you want to add jumps to a location, consistently add it with the music. Not a difficult problem to address.
Gift has a bunch of jumps where I question what you are following in the song. Moderate jumps during the slow section, extreme jumps for a slight upbeat section. Pairing this with some ugly overlaps and a few weird antijumps, and you got a lackluster map imo. Maybe someone likes this map more than I did, but just stating how I felt.
Thank you for all suggestions! Everything that's not copied - changed.
:)
Sakura


[Gift]
00:06:896 (1,2,3,4) - 4 and 3 look out of place in this pattern, try to make them symmetrical to 1 and 2 instead?
00:07:931 (5,6,7) - Don't really like the idea of reducing the spacing here.
00:15:431 (2,3) - Once again reduced spacing for no reason.
00:57:586 (4,5,6) - Change like this would be better:
01:09:741 (3,4) - Again anti-jump for no reason, might as well fix: 01:10:517 (5,1) too while you're at it.
01:22:414 (1,2) - Shift the NC from 1 to 2, star pattern looks better that way, then move: 01:22:931 (3) To the center of the star pattern so it's easier to read.
01:29:655 (1,2,3,4,5) - A star pattern here would be cool. Example
01:40:129 (1) - Use a decrescendo, spinner's too loud

[Hard]
00:50:862 - Spacing starts to increase here despite the song still being kinda having that slow feeling, just continue using the same spacing you were using in this section.
01:22:931 (7,1,2) - The spacing for these 1/4s is quite big for a Hard, put them closer.
01:40:129 (1) - Same as Gift

[Normal]
00:13:621 (1) - This spinner feels out of place, considering you've mapped this perfectly fine on the other diffs, and this part is mappable here as well, remove it and map this part.
00:28:103 (3,4,5,1,2) - - Try this rythm instead?

00:57:327 - Add a circle here, fits the lyrics and makes this section less plain.
01:05:862 (2) - Change into 1/2 repleat slider instead?
01:36:121 (1) - Unsure of why you have this spinner here and the other diffs are perfectly mapped, this one fits well tho, but it ends up making the diff end sooner than the others, a suggestion could be to add an extra spinner at the end or just map this part and then add a spinner that fits with the other diffs

[Easy]
01:35:862 (1) - Remove New combo.
01:36:379 (1) - Same issue as in Normal

My main issue is Easy and Normal ending before Hard and Gift, there are also some problematic patterns on Gift, call me back when you're done fixing, probably also get 1 or 2 more mods in the meantime as well.
Topic Starter
Pappy

Sakura wrote:



[Hard]
00:50:862 - Spacing starts to increase here despite the song still being kinda having that slow feeling, just continue using the same spacing you were using in this section. I don't get it, all slowed part have the same spacing (except jumps) or I wrong understood you?
Thank you Sakura!! :D
Applied all that's not quoted;
Twoja kolej rEdo B)
Gamu
mod coming soon...

Maybe i will do the mod today :3
Go!



[ General]
  1. AudioLeadIn: 2000
    The start of song is a little early, and it doesn't give a margin to the player, so please try to set the AudioLeadIn.

[ Easy]
  1. 00:11:552 (3) - Move to x:112 y:104 for beautiful blanket.
  2. 00:15:172 (1) - clap and whistle are missing at the end point.
  3. 00:21:379 (1) - drum-hitnormal(Sampleset:Drum) is missing in your hitsound pattern.
  4. 01:04:827 (3) - clap is better than whistle at the middle point.
  5. 01:21:379 (4) - Remove a clap at the start point and please add at the end instead. Because snare sound is ringing at the end point.
  6. 01:35:862 (4) - You should add a new combo in order to keep the consistency.
  7. 01:37:931 (6) - I'd like to recommend that you add a clap at the end point.

[ Normal]
  1. 00:06:379 (4,1) - Don't stack pls. Because it would lead to misunderstanding that it's 1/2 rhythm.
  2. 00:33:276 (4) - ^ This is likely to lose sight of the note by the hitburst.
  3. 00:53:448 (2) - clap is missing at the end point.
  4. 00:57:586 (3) - ^
  5. 01:38:707 (2,3) - not unrankble, but these are too placed under, so please try to place like this.

[ Hard]
  1. AR7 is better than AR7.5. Because this song is the low BPM. Also it would not have to be 7.5.
  2. 00:45:948 (7,1) - These placement are a little bad, so please try to place as shown in the figure below. In addition i've prepared a code.
    image & code
    256,172,45431,1,0,0:0:0:0:
    304,232,45690,1,2,0:0:0:0:
    256,296,45948,1,0,0:0:0:0:
    256,296,46077,1,0,0:0:0:0:
    256,296,46207,6,0,B|292:324|340:304|340:304|376:320,1,120.000004577637
  3. 01:06:896 (1) - Please fix the blanket. This slider is ugly...

[ Gift]
  1. 00:07:414 (3) - clap and whistle are missing.
  2. 00:16:465 (6) - ^
  3. 00:51:121 (2,3,4) - These should unify the spacing.
  4. 00:53:448 (3,4,5,6) - I'd like to recommend that you add the 1/4 streams from white tick. That will be the better way for the players.
  5. 01:06:380 (3) - Remove a clap at the end point. It is unwanted sound.
  6. 01:21:379 (1,2,3,4,5,1) - too big jump :o I think it does not fit the song, so please try to narrow the spacing. (about 2.0x is good spacing imo).
  7. 01:35:733 (6,1) - this flow is better than now.

good luck o/
rEdo
I will allow myself to write in Polish in this one.
[Timing]
Nie jestem pewien co do offsetu, jak na moje jest zdecydowanie za późny (o jakieś 15-20ms). Koniecznie skonsultuj się z kimś, kto się dobrze zna na timingu.
[Easy]
00:48:276 (3) - Nie jest stacknięte z 00:46:207 (1)­.
01:35:862 (4) - Nowe combo.
[Normal]
00:40:000 (1,2) - A może coś takiego? Jak dla mnie o wiele lepiej się gra.
01:07:672 (2) - Na upartego możesz wyłączyć Grid Snap i przenieść tego slidera na x:266 y:188, by tworzyło ładną elipsę z (1).
[Hard]
00:08:448 (5) - Wrzuć to z dwie kratki niżej, bo nierówno z Distance Snapem stoisz.
00:12:069 (4,5) - Tutaj to już w ogóle. Ta czwórka mogłaby pójść nieco niżej.
00:42:069 (1) - To powinno być ciut wyżej.
00:53:448 (5) - Daj nowe combo, by te jumpy były łatwiej rozpoznawalne.
[Gift]
Niestandardowe nazwy diffów znowu są dozwolone? Fajnie. Chyba, że nie są, to zmień nazwę na Insane. :P
­
00:07:414 (3,4) - Jak dla mnie to (3,4) są zbytnio ustawione na ukos w porównaniu z (1,2), ale to tylko moje zdanie.
00:07:414 (3) - Zapomniałeś o clapie.
00:16:465 (6) - A może by dodać clapa tutaj?
00:23:448 (1) - Whistle.
00:54:095 (4,5,6,1) - A ten stream to skąd? Samo 1/2 zdecydowanie wystarczy.

Jak na moje to to jest gotowe do ranknięcia. Powodzenia!
mancuso_JM_
Wait for me pls! I'll mod your map when you fix the previous mods. Let me know via PM if you want..
Topic Starter
Pappy
rEdo

rEdo wrote:

[Gift]
Niestandardowe nazwy diffów znowu są dozwolone? Fajnie. Chyba, że nie są, to zmień nazwę na Insane. :P Są dozwolone na najtruniejszy diff w mapsecie. :P

00:54:095 (4,5,6,1) - A ten stream to skąd? Samo 1/2 zdecydowanie wystarczy. Moim zdaniem słychać tam gitarę czy coś takiego, ale jeżeli jeszcze ktoś to powie to zmienię. :P

Jak na moje to to jest gotowe do ranknięcia. Powodzenia!

Everything applied from Gamu's mod! :D
Thanks for both of you!! :3
mancuso_JM_
Hey there.. Modding from the Christmas Queue!

[General]

  1. Tick Rate 2 fits this song best imo, You should give it a try.
[Easy]

  1. 00:32:758 (4) - I think the pattern would flow a bit better if you move the end of this slider downward. I tried something like this.
  2. 00:33:793 - 01:06:379 - In this section I would increase the spacing a bit because slider speed changes (and with that spacing changes) are usually hard to catch for new players, hmm.. maybe it's a bit late now but take that in mind for your future maps pls.
  3. 01:10:000 (5) - What about avoiding the blanketing and change this slider direction for a better flow? I mean, something like this
- Even if I don't like the slider speed changes this plays pretty well. Good job!

[Normal]

  1. 00:13:621 (2) - Try moving this slider some grids down, actually the end of this slider is overlaping with the HP Bar and it doesn't look really good during the gameplay.
  2. 00:20:086 (2,3) - When I was testplaying that, this pattern confused me a bit because I thought you were following only vocals but suddenly you followed the instrumental here :/. To avoid that, would be better if you mix this pattern and use a 1/1 slider instead, you won't have to do many changes after that anyway, so you should try it.
  3. 00:41:293 - You should try adding a finish here (with extremely low volume ofc), because there is a similar sound in the song.
  4. 00:41:810 (5) - (^). Both applies to the other difficulties
  5. 01:22:414 (3) - Try to reduce this slider curves, it'll looks better and you can make some of blanket with the following slider.
  6. 01:36:638 (2,3) - I don't want to destroy your symetry but if you listen the music again, I think is better if you change the position in the timeline to follow better the music. Explaining me better, you should do something like this.
[Hard]

  1. 01:39:353 (4,5) - Try reducing the volume in these sliders, they sound too loud comparing it with the music.
[Gift]

  1. 00:00:172 (1,1) - Reduce the spacing between these objects, I see your intention rhythmically, but the spacing is just weird at the beginning.
  2. 00:54:095 (5) - I find this note useless because there is no sound on it :/.. would you mind removing it?
  3. 01:39:353 (4,5,6,7,8,1) - As I told you in Hard, reduce the volume in this section pls.
- Some jumps looks excessive, but well, they don't play that bad.

Well, that's all!
I hope this can help you!
Good Luck!
Topic Starter
Pappy
mancuso_JM_ fixed everything, thank you very much!! :)

E: @Sakura where are u :<
Sakura
Recheck~ No kds
[Gift]
00:07:673 (4,5) - Uhhh... i think you forgot to readjust the spacing here.
01:14:656 (5,6) - Dunno why 6 is like over there...

[Hard]
00:48:276 (1,2,3,4,5) - Why no star pattern :<

Call me back.
Topic Starter
Pappy

Sakura wrote:

Recheck~ No kds
[Gift]
00:07:673 (4,5) - Uhhh... i think you forgot to readjust the spacing here.
01:14:656 (5,6) - Dunno why 6 is like over there...

[Hard]
00:48:276 (1,2,3,4,5) - Why no star pattern :<

Call me back.
All fixed~
Sakura
Great!
Bubbled!
Merry Christmas!
Melophobia
I started modding this yesterday. I'm sorry if my suggestion is duplicate.

[Gift]
00:00:559 - I don't recommend using 5% volume here, since it's not really safe now.. And I think you shouldn't use a slider in the first place if there's nothing in the song
00:00:690 - Maybe default soft-finish here? I can hear the cymbal sound here and I want you to follow it. Please apply this to other difficulties too if you agree with me.
00:00:690 - How about adding an extra anchor like this to match the slider shape with the next notes? https://osu.ppy.sh/ss/2361873
00:16:983 - Use the default sampleset here. Sounds much better that way I think.
00:24:483 (5) - This stacking flows really bad imo because of the previous jump. I recommend something like this. https://osu.ppy.sh/ss/2361882
00:33:535 (8) - Kinda dislike these 3 claps in a row, the last one isn't supported by the song too. Consider removing it and adding a whistle instead.
00:46:207 - Add a whistle here?
00:49:310 (3,4) - This jump is really excessive considering how calm this part is. Please reduce the spacing a little. Maybe you'd better use 3.10x or so
00:55:258 (2) - Feels empty here because there's no constant whistle due to the long slider, how about adding a whistle to the head of this slider?
00:59:396 (2) - ^
00:58:362 - If I were you I would add a note here following the bass guitar in the background music. This is just my preference so it's totally up to you.
01:15:172 - Consider using the default soft-finish here, the current one is unfitting to me and I can clearly hear the cymbal sound.

[Hard]
00:16:983 (7) - Use the default samplset here.
00:37:931 (1) - Add a whistle here?
00:46:077 - This section is much more streamy although this part i's much calmer than the rest. I would remove this note to balance the difficulty throughout this map.
00:46:207 (1) - Add a whistle here.
00:55:000 - ^
00:55:517 - ^
01:15:172 - Same as gift diff, default soft-finish sounds much better imo.

[Normal]
00:40:776 - Add a whistle here?
00:49:052 - ^
00:50:345 (1,2,3,1,2) - Maybe you can use more whistles in this section.
00:59:396 (2) - Whistle.

[Easy]
00:15:172 (3) - Add a clap or something to the end of this slider? Feels empty here due to this long slider.
00:47:758 (2) - Blanket/spacing issue.
00:55:258 - Add a whistle here?
00:59:396 - ^
01:18:017 - ^
01:15:172 - Default soft finish please.

Ok poke me back for recheck.
Topic Starter
Pappy

Melophobia wrote:

I started modding this yesterday. I'm sorry if my suggestion is duplicate.

[Gift]
00:00:559 - I don't recommend using 5% volume here, since it's not really safe now.. And I think you shouldn't use a slider in the first place if there's nothing in the song
00:00:690 - Maybe default soft-finish here? I can hear the cymbal sound here and I want you to follow it. Please apply this to other difficulties too if you agree with me.
00:00:690 - How about adding an extra anchor like this to match the slider shape with the next notes? https://osu.ppy.sh/ss/2361873
00:16:983 - Use the default sampleset here. Sounds much better that way I think.
00:24:483 (5) - This stacking flows really bad imo because of the previous jump. I recommend something like this. https://osu.ppy.sh/ss/2361882
00:33:535 (8) - Kinda dislike these 3 claps in a row, the last one isn't supported by the song too. Consider removing it and adding a whistle instead.
00:46:207 - Add a whistle here?
00:49:310 (3,4) - This jump is really excessive considering how calm this part is. Please reduce the spacing a little. Maybe you'd better use 3.10x or so
00:55:258 (2) - Feels empty here because there's no constant whistle due to the long slider, how about adding a whistle to the head of this slider?
00:59:396 (2) - ^
00:58:362 - If I were you I would add a note here following the bass guitar in the background music. This is just my preference so it's totally up to you.
01:15:172 - Consider using the default soft-finish here, the current one is unfitting to me and I can clearly hear the cymbal sound.

[Hard]
00:16:983 (7) - Use the default samplset here.
00:37:931 (1) - Add a whistle here?
00:46:077 - This section is much more streamy although this part i's much calmer than the rest. I would remove this note to balance the difficulty throughout this map.
00:46:207 (1) - Add a whistle here.
00:55:000 - ^
00:55:517 - ^
01:15:172 - Same as gift diff, default soft-finish sounds much better imo.

[Normal]
00:40:776 - Add a whistle here?
00:49:052 - ^
00:50:345 (1,2,3,1,2) - Maybe you can use more whistles in this section.
00:59:396 (2) - Whistle.

[Easy]
00:15:172 (3) - Add a clap or something to the end of this slider? Feels empty here due to this long slider.
00:47:758 (2) - Blanket/spacing issue.
00:55:258 - Add a whistle here?
00:59:396 - ^
01:18:017 - ^
01:15:172 - Default soft finish please.

Ok poke me back for recheck.
All fixed!
Thank you :3
Melophobia
Qualified.
TicClick
please
it's not even full
Sakura

TicClick wrote:

please
it's not even full
What is that supposed to mean D:

Congrats!
Neku Okazaki
Congrats! I love the song _(:3JL
Acularis
aw hell yeah
Aurele

Acularis wrote:

aw hell yeah
after 3 years

hell yeah
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