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Taylor Swift - Last Christmas

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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 20 grudnia 2014 at 19:31:35

Artist: Taylor Swift
Title: Last Christmas
Tags: wham cover xmas holiday snow white santa claus
BPM: 116
Filesize: 3116kb
Play Time: 01:45
Difficulties Available:
  1. Easy (1,35 stars, 92 notes)
  2. Gift (3,43 stars, 263 notes)
  3. Hard (2,76 stars, 236 notes)
  4. Normal (1,68 stars, 153 notes)
Download: Taylor Swift - Last Christmas
Information: Scores/Beatmap Listing
---------------
Last Christmas


Merry Christmas!


My christmas map for this year, enjoy! :3
DreaM117er
For M4M~ :)

Gift
Make more hard for this diff. It's very like Hard diff. I think there are no difference.


Hard
I think change name and replace "Gift" better :? >REALLY I THINK
Jump point too many. You should reduce jump point for Hard diff.
00:04:698 (5,2) - Del
00:08:836 (7) - ^
00:09:741 (2) - ^
00:13:879 (2) - ^
00:20:086 (4,5) - combine a slider
00:22:672 (3) - Del
00:25:000 (6) - change a circle
00:26:293 (2,3) - combine a slider
00:31:465 (6,1) - ^
00:32:241 (7,8) - ^
00:33:793 (1) - del and add two circle at 00:33:793, 00:34:310
00:37:672 (4,5) - del
00:38:190 (2) - Voice here, follow??
00:41:810 (5,1) - Ctrl+G
00:45:948 (7,8) - del
00:48:276 (1,2,3,4) - no jump here
00:49:827 (6) - del it and use 00:50:345 (1) to replace it. And 00:50:862 have space you can do anything.
00:52:414 (1,2,3,4,5,6) - No jump
00:57:586 (4,5) - combine a slider and end 00:58:103
01:01:207 (2,3,4,5,6) - no jump
01:07:672 (2,3) - combine a slider
01:12:069 (4,5) - same as 01:00:172 (4,1)??
01:14:655 (6) - change a circle
01:15:948 (2,3,4) - combine a slider
01:16:724 (5) - change a circle
01:21:121 (6,1,2,3,4,5,6) - no jump
01:31:465 (6) - Del
01:38:965 (3) - I think change a circle here, and move 01:39:353 (4) to red line better


Normal
00:12:586 (4) - No hiding
00:13:362 (1) - spinner start 00:13:621, end 00:16:207
00:26:293 (2) - No hiding
00:37:414 (5) - change a circle??
00:41:034 (3,4,5) - combine a slider??
00:47:500 (2) - move to white line
01:03:017 (1,1) - Combine one spinner
01:12:327 (3) - change a circle at white line
01:21:379 (1,1) - change a circle at 01:21:379 and copy 01:20:086 (2) with arrow put at white line
01:31:207 (4) - change a circle


Easy
00:13:362 (1) - spinner start 00:13:621
00:29:914 (1) - Start white line
01:03:017 (1) - ^
01:19:569 (1) - ^
01:36:121 (1) - ^

I think Easy do very well, GJ :)

My Map link: https://osu.ppy.sh/s/231842
It's OK for only a little problem in my map. Try you best :D

And Good luck
Topic Starter
Pappy

m1223961117 wrote:

For M4M~ :)

Gift
Make more hard for this diff. It's very like Hard diff. I think there are no difference.


Hard
I think change name and replace "Gift" better :? >REALLY I THINK
Jump point too many. You should reduce jump point for Hard diff.
00:22:672 (3) - Del Any reason? No change.
00:25:000 (6) - change a circle I'd prefer to keep it.
00:26:293 (2,3) - combine a slider ^
00:31:465 (6,1) - ^ No because of offbeat.
00:32:241 (7,8) - ^ No
00:33:793 (1) - del and add two circle at 00:33:793, 00:34:310 I'd prefer to keep it.
00:37:672 (4,5) - del ^
00:38:190 (2) - Voice here, follow?? I don't understand it, there's note here. O.o
00:41:810 (5,1) - Ctrl+G No because offbeat.
00:45:948 (7,8) - del I can clearly hear beats here, so I don't see any reason to delete it.
00:48:276 (1,2,3,4) - no jump here Reduced a bit.
00:49:827 (6) - del it and use 00:50:345 (1) to replace it. And 00:50:862 have space you can do anything. I don't see any reason to do it.
00:52:414 (1,2,3,4,5,6) - No jump Reduced a bit.
00:57:586 (4,5) - combine a slider and end 00:58:103 I wan't to keep it because guitar.
01:01:207 (2,3,4,5,6) - no jump Reduced a bit, strong vocals.
01:12:069 (4,5) - same as 01:00:172 (4,1)?? This isn't the same moment, I'd prefer keep it.
01:16:724 (5) - change a circle No
01:21:121 (6,1,2,3,4,5,6) - no jump But this is the best moment for making jump.
01:31:465 (6) - Del Guitar.
01:38:965 (3) - I think change a circle here, and move 01:39:353 (4) to red line better this is okay.


Normal
00:13:362 (1) - spinner start 00:13:621, end 00:16:207 Changed start, but I'd prefer to keep end.
00:37:414 (5) - change a circle?? Guitar.
00:41:034 (3,4,5) - combine a slider?? I must do some hard 1/2 because Normal can be too easy from hard. No change.
01:12:327 (3) - change a circle at white line No
01:21:379 (1,1) - change a circle at 01:21:379 and copy 01:20:086 (2) with arrow put at white line It isn't better. :<


Easy
00:13:362 (1) - spinner start 00:13:621
00:29:914 (1) - Start white line
01:03:017 (1) - ^
01:19:569 (1) - ^
01:36:121 (1) - ^

I think Easy do very well, GJ :)

My Map link: https://osu.ppy.sh/s/231842
It's OK for only a little problem in my map. Try you best :D

And Good luck
Everything that isn't quoted - changed.

I could apply more stuff from you mod if you said me reasons to do anything.

Thank you for mod!
Now I'm doing mod for you.
just click
Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

Keep in mind that most of these are suggestions, you can either add them or don't.

Easy

SPOILER
00:10:517 (2,3) - Are sliders allowed to overlap each other in Easy/Normal? If not, then maybe change this so that they don't overlap.

00:13:103 (1) - You could add a Finish hitsound on this note.

00:29:655 (1) - A suggestion, but I don't think you need a NC on this note, especially on the last one before the spinner. Also, you could add a Finish hitsound on this note.

00:42:069 (1) - End this slider at 00:42:586

00:43:362 (2) - Start this slider at 00:43:103 and end it at 00:43:621

00:44:138 - After you do the above 2 things, add a circle here.

01:02:758 (1) - I don't think you need a NC here like previously stated. You could also add a Finish hit sound on this note.

01:26:552 (4) - The head of this slider is going off-screen, lower it a little.

01:35:862 (1) - Again with the NC, I don't think you need one here. Add a finish hitsound on this again.

Normal

SPOILER
00:06:896 (1,2) - The 1st slider is kind of overlapping on the path of the 2nd slider. Maybe move the position of these a little.

00:13:103 (1) - I think you know what I will say about this again.

00:28:621 - Add a circle?

00:29:655 - :P I think I'm going to stop pointing these out, but please consider doing what I stated on these parts.

00:38:965 (2) - This slider is going a little bit off the screen, move it left a little.

00:41:034 (3,4,5,6) - I feel that some players might have a hard time with this, maybe stack all these?

00:45:172 - Add a circle?

01:02:758 - :P

01:17:241 (1,2,3) - The shape of these circles look weird, maybe just stack these?

Hard

SPOILER
00:00:172 (1) - Uhh, are we allowed to have notes right before the offset? If not, just remove this circle.

00:25:000 (6) - Instead of this reverse slider, I think you should just make the head and tail of it as 2 seperate notes.

00:32:758 (4) - Maybe move this left a little because it's almost going out the grid screen. Also add the same hitsound like the reverse slider at 00:33:276

00:37:802 (5) - I don't think you need a triplet here, just remove this circle.

00:42:974 (3) - Same thing with the triplets, I think you should just remove this circle.

00:43:621 (4,1) - Something is weird about the tail of 4 and the head of 1.

00:45:043 (3) - I don't think you need a triplet here, remove this circle?

00:51:896 (4) - Almost going off the grid screen, move this right a little.

00:53:836 - Add a circle here to form a triplet. Triplet sound good here.

01:14:914 - Add a circle here.

01:21:379 to 01:22:672 - I think this time section has potential for a triplet somewhere, but that's up to you.

01:39:353 - Maybe instead of these reverse sliders, add a stream of 6 circles here? Since it's the end of the song, it should be intense at the end.

Gift

SPOILER
00:00:172 (1) - With the thing about having a note before the offset, I don't think you need anything here.

00:16:595 - Maybe add a circle here to make a triplet?

00:33:664 (9) - When I removed this circle, not only did it sound better, but it played a little better. Try it out and see for yourself.

00:43:233 (5) - Something about starting this slider on a blue tick sounds weird. Maybe it's just me.

00:54:095 - Add a circle here to form a triplet. Kind of plays better in my opinion.

01:23:060 - Again as an opinion, add a circle to form a stream of 5 circles. It plays well in my opinion.

01:31:595 (7) - On this hitcircle, add a clap.

01:31:724 (1) - On the head of this slider, add a Whistle sound.

01:35:862 (1,2,3,4,5,6) - Another suggestion, on the white ticks for the time period of these notes, add the whistle and finish hitsound on these white ticks. This shows it kind of building up for an intense moment.

01:40:000 (1) - Kind of awkward starting a NC here, don't you think? Remove the NC here.
Topic Starter
Pappy

Breezy wrote:

Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

Keep in mind that most of these are suggestions, you can either add them or don't.

Easy

SPOILER
00:10:517 (2,3) - Are sliders allowed to overlap each other in Easy/Normal? If not, then maybe change this so that they don't overlap. I think it is acceptable, but if another mods will say it, I will change it.

00:29:655 (1) - A suggestion, but I don't think you need a NC on this note, especially on the last one before the spinner. Also, you could add a Finish hitsound on this note. I think it is needed because consistency on NC. But added finish.

00:43:362 (2) - Start this slider at 00:43:103 and end it at 00:43:621 No change, I don't feel it.

00:44:138 - After you do the above 2 things, add a circle here. ^

01:02:758 (1) - I don't think you need a NC here like previously stated. You could also add a Finish hit sound on this note. Like before.

01:35:862 (1) - Again with the NC, I don't think you need one here. Add a finish hitsound on this again. ^

Normal

SPOILER
00:06:896 (1,2) - The 1st slider is kind of overlapping on the path of the 2nd slider. Maybe move the position of these a little. But this is okay I think. : o

00:13:103 (1) - I think you know what I will say about this again. As in easy diff.

00:28:621 - Add a circle? I'd prefer not, can't find any place to do it.

00:29:655 - :P I think I'm going to stop pointing these out, but please consider doing what I stated on these parts. As in easy.

00:38:965 (2) - This slider is going a little bit off the screen, move it left a little. http://puu.sh/cXuiu/1a39028174.jpg It's not offscreen I think.

00:41:034 (3,4,5,6) - I feel that some players might have a hard time with this, maybe stack all these? It isn't as hard cuz slow BPM :v

01:02:758 - :P As in easy.

Hard

SPOILER
00:00:172 (1) - Uhh, are we allowed to have notes right before the offset? If not, just remove this circle. Of course this is allowed. Remember it, it can help you in mapping. :)

00:25:000 (6) - Instead of this reverse slider, I think you should just make the head and tail of it as 2 seperate notes.

00:32:758 (4) - Maybe move this left a little because it's almost going out the grid screen. Also add the same hitsound like the reverse slider at 00:33:276 But I can hear 1/4 here so I want to point it.

00:42:974 (3) - Same thing with the triplets, I think you should just remove this circle. Vocals here.

00:43:621 (4,1) - Something is weird about the tail of 4 and the head of 1. I don't understand.

01:21:379 to 01:22:672 - I think this time section has potential for a triplet somewhere, but that's up to you. I prefer dedicate this section to jumps.

01:39:353 - Maybe instead of these reverse sliders, add a stream of 6 circles here? Since it's the end of the song, it should be intense at the end. I don't think, maps should be easier at the end especially not put streams on the end. SS-breaker at the end is ugh >.<

Gift

SPOILER
00:00:172 (1) - With the thing about having a note before the offset, I don't think you need anything here. As in hard.

00:16:595 - Maybe add a circle here to make a triplet? But it will break my pattern. :<

00:43:233 (5) - Something about starting this slider on a blue tick sounds weird. Maybe it's just me. It sounds a bit weird but I'm following mainly vocals here.

00:54:095 - Add a circle here to form a triplet. Kind of plays better in my opinion. I can even hear there 1/4, made a bit stream.

01:23:060 - Again as an opinion, add a circle to form a stream of 5 circles. It plays well in my opinion. I must change pattern if yes, so I prefer to keep as it is.

01:31:595 (7) - On this hitcircle, add a clap. I can't hear drum here.

01:31:724 (1) - On the head of this slider, add a Whistle sound. It will be inconsistent to other difficulties.

01:35:862 (1,2,3,4,5,6) - Another suggestion, on the white ticks for the time period of these notes, add the whistle and finish hitsound on these white ticks. This shows it kind of building up for an intense moment. ^

01:40:000 (1) - Kind of awkward starting a NC here, don't you think? Remove the NC here. Reasons for placing NC here: Strong beat, Consistency in comboing and finisher.
Thank you! As I told you on PM, I will do my part in weekend, really busy IRL (I found a moment to osu! to apply mods. >w<)
AruOtta

Easy


00:23:448 (4) - This slider is a bit weird in my opinion, because there's a little linear part around the reverse, and it plays quite bad. You can maybe try this :
00:37:931 (1,3) - You can improve the blanket here.
00:43:362 (2,3) - Same here, it's not a perfect blanket
00:42:069 (1,2,3,1,2,3,4,1,2,3,4) - All these sliders are in the same place... It's quite strange, you should try to map on the whole area instead of a little part (if you see what I mean)
01:31:724 (1,2) - You should decrease these slider's curve a bit, it'll make a better blanket.

Another thing I have to notice : There's too many spinners. Most of them are useless, like 00:30:172 (1) and 01:19:827 (1). I suggest to delete them

Normal

00:04:827 (1) - This slider isn't really following 00:04:310 (4)'s movement. I mean it's like if you continue (4)'s curve, you have to put (1) on this line, it's better for the flow. Then I suggest to move (1) around x484|y300 (don't forget to move (2) because to keep the same distance snap)
00:12:586 (4,1) - Exactly the same thing as above. I suggest to move (1) at x316|y188.
00:18:793 (3) - In order to increase the flow, I suggest to change (3)'s curve to make its movement go to (1). Here is an exemple if you don't understand :
00:29:138 (5,1) - Same thing here, I suggest to move (1) at x368|y288 to increase the flow.
00:29:914 (1) - Like I said in the Easy, this spinner is useless, so you really should delete it.
00:35:862 (3) - This slider's shape is very strange, it's unrankable I think. You can possibly try this kind of shape ? :
00:46:207 (1,2) - These 2 objects aren't perfectly stacked
00:55:517 (2,1) - This transition is very strange in my opinion, it decrease the flow a bit, so I suggest this :
01:18:793 (5) - There's a little problem with this slider. If I follow your NC pattern, the next new combo should be at 01:19:310, but you can't add it because of (5). It's really important to keep the NC at the position they have to be (because they are on an emphasized beat, and you have to click the emphasized beat, but here you can because of (5)). So I suggest to remove the reverse of (5) and add a circle at 01:19:310.
01:21:638 (1) - This spinner is also useless

Hard


00:16:724 (6) - I suggest to move it around x320|y340 to make an equilateral triangle
00:18:793 (3) - You can reverse this slider's curve (http://puu.sh/cXx8U.jpg) because it'll increase the flow.
00:21:896 (2,3,4,1) - The flow is quite bad here, I suggest something to follow (2)'s movement and (4)'s movement :
00:42:069 (1,4) - You can possibly try to blanket here ?
00:52:414 (1,2,3,4,5) - The star pattern is quite strange, I suggest to make again this pattern in order to make it looks like a star
01:35:345 (5) - Maybe you can stack it on 01:33:793 (1) ?

Gift

I don't really see the goal of this diff... It's as hard as the Hard difficulty, so it's not needed in my opinion.
I'd only keep the Gift diff I think

00:08:577 (6) - This circle is overmapped, it doesn't follow the song so it MUST be deleted.

This is quite the only thing noticeable in this diff

Good luck for rank :3
Sieg
[General]
  1. You can't silence both spinnerbonus and spinnerspin
  2. Your mp3 128kpbs, you can try to find better version. Difference between 128 and 192 is quite noticeable.
  3. anime girl in tags is not related to the song, huh, well… whatever
  4. Uncheck widescreen support.
  5. Uninherited timing point conflict for "Gift" diff. Well I can understand the purpose for extra red line on "Gift" but this is unrankable. To fix this you can also add this line for all diffs.
[Easy]

  • 00:02:758 (3) - Whistle on repeat would be nice.
  1. 00:13:621 (1) - There is should be 1 full measure of recovery time or 1.5s for Easy diff level.
  2. ^ Also applies to:
    00:30:172 (1) // 01:03:276 (1) // 01:19:827 (1)
  3. 00:37:931 (1) - You missed hs on head? It sounds pretty blank atm.
    00:42:069 (1,2,3,1) - Is this intended to skip hs pattern here? Because I don't see a reason.
  4. Summary - from 00:33:793 (1) - to 01:02:758 (1) - Alright, all this part tend to have really random\unfitting\inconsistent hs placement.
  5. 01:15:172 (1,2) - If you want to reflect lyrics you should make repeat slider from 01:15:172 (1) Because now it's like a gap between them with "year" lyrics, mainly cus 01:16:465 (2) - starts from weak beat.
  6. 01:24:741 (2,3) - the only 1\2 in whole diff, I guess it's better to nerf this.
  7. 01:33:793 (3) - whistle on repeat?
  8. Sweet.
[Normal]
  1. 00:03:534 (3,2) - Check your hitsounds, why there is no any hs on second slider, music is exactly the same in this spots.
  2. 00:13:621 (1) - There is should be 2 beats of recovery time or 750ms for Easy diff level.
  3. ^ Also applies to:
    00:29:914 (1) // 01:03:017 (1) // 01:21:638 (1)
  4. 00:44:138 (1,2,3) - Hitsounds again, maybe I just can't understand pattern of their placement.
  5. 00:46:207 (1,2) - It's better to avoid stacking circles under slider on Normal. This is way too confusing for newbie players.
  6. ^ Also applies to:
    01:26:293 (2,3) -
  7. 01:34:569 (2,3) - Slider shape and flow is questionable for normal, consider to change this.
  8. This diff could be more clear if you choose DS without this 1\2 overlaps.
[Hard]
  1. 00:30:172 (3,4) - Flow here would be better if you rotate 00:30:431 (4) - a bit
    00:45:172 (4,5) - Raise DS here a bit, there is no 1.3x anyclose here, 1.6x would work better imo.
  2. Great. :3
[Gift]
  1. 8.1 AR xD
  2. 00:02:241 (5,1,2) - That’s an interesting jump positioning. Why there is no jump from weak slider end to strong downbeat but jump placed from strong downbeat to weak red. Make no sense for me.
  3. ^ Also applies to:
    00:43:879 (6,1) // 01:10:517 (5,1) -
  4. 00:37:672 (7,8,1) - Movement here would work much better than stack, especially for mods like DT.
  5. 00:39:483 (7) - There is no need to extend this slider, this represent nothing. Lyrics ends on 00:39:741 () - and there is no noticeable sound in music on 00:39:871 () -
  6. ^ Also applies to:
    00:42:069 (1) -
  7. 00:43:103 () - Skipped strong beat, there is absolutely no background in song to be represented by 00:42:845 (3,4,5) You should start slider on 00:43:103 ()
  8. ^ Also applies to:
    00:45:043 (3,4,5) -
  9. Despite those doubles very nice diff.
Good Luck!
LexiaLovesU
Hello Random Mod

General

Widescreen support not needed since you dont have Storyboard
Anime Girl in tags has nothing to do with the song take it out
You need to make a timing section just like Gift so you have a consistent timing with each diff I know you used it so you could make a sv change (which isnt unrankable) since you cant make a green tick before the main offset but it has to be consistent with every diff
The spread needs a bit of work since hard is a bit too hard for this song it should be like 2.6 stars to make the spread even between the diffs right now it doesn't work well with the normal

Easy

Okay i got a test play from a person who plays easy diffs cause of skill so ill tell you exactly where he had trouble on
The difficulty itself isnt too bad but you use quite alot of underlaps of sliders and they dont look very pretty it looks too close together and some newbies might get confused where to go so ill help with those :3
ATTENTION: These are only Suggestions and in no way are mandatory unless stated and provided the rule that is has broken
00:10:517 (2) - Okay move 2 down a bit since you put 2 directly above 1 the flow of this is rather sudden and somewhat of a quick turn the reason for that is look at your 1's slider body how is it curved away from 2 this curve is the flow of the slider instead of curving away from the next note you should have curved towards it. solving this is actually really simple just press Crtl+shift+R to bring up the rotate by option. then just rotate it by whatever lol
I would suggest doing something like this since then the flow would be generally perfect
00:13:103 (1) - No need for this NC this will only confuse people having 1 NC doesnt look very good either
00:21:379 (1,2,3,4) - The flow here is weird since of the fact its very sudden and very sharp thus causing an odd way to turn i would suggest maybe doing this. this way it looks a bit better more even and the flow itself will flow into everything this is very important in easy diffs you may have to move things a bit but i think it will be worth it also there is a new rhythm to it so pay attention the the time bar
00:27:586 (3) - Underlapping sliders in easy there is prettier ways to put these like doing this. This postioning off 3 has a great flow since 2 flows right into it plus it looks better :>
00:29:655 (1) - No need for this NC this will only confuse people having 1 NC doesnt look very good either
00:42:069 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This whole postioning could be alot better right now its cluttered and very very confusing try making it more open. I did make a little part to show you an example of what could be done so you could look it at if you want i suggest making a new diff to look at it if you do so that you dont accidently lose your easy diff. But please dont copy this try to figure something out on your own first
452,32,42069,6,0,P|448:96|412:132,1,90.0000034332277,4|0,0:0|0:0,0:0:0:0:
344,103,43103,2,0,P|319:189|344:274,1,180.000006866455,0|2,0:0|0:0,0:0:0:0:
412,332,44655,2,0,P|376:360|316:360,2,90.0000034332277,2|0|0,0:0|0:0|0:0,0:0:0:0:
476,268,46207,6,0,P|500:182|476:97,1,180.000006866455,0|2,0:0|0:0,0:0:0:0:
404,44,47758,1,2,0:0:0:0:
320,80,48276,2,0,P|312:128|324:176,1,90.0000034332276,2|2,0:0|0:0,0:0:0:0:
408,160,49310,2,0,P|416:203|408:247,1,90.0000034332276,2|8,0:0|0:0,0:0:0:0:
360,324,50345,6,0,P|292:316|160:328,1,180.000006866455,4|2,0:0|0:0,0:0:0:0:
92,336,51896,1,8,0:0:0:0:
40,264,52414,2,0,P|15:226|14:182,1,90.0000034332276,4|2,0:0|0:0,0:0:0:0:
104,192,53448,2,0,P|128:154|129:110,1,90.0000034332276,2|8,0:0|0:0,0:0:0:0:
120,20,54483,6,0,L|253:42,1,135.000005149841,4|0,0:0|0:0,0:0:0:0:
312,108,55776,2,0,P|310:137|296:170,1,45.0000017166138,0|8,0:0|0:0,0:0:0:0:
228,196,56552,2,0,L|240:296,1,90.0000034332276,0|2,0:0|0:0,0:0:0:0:
156,320,57586,2,0,L|144:208,1,90.0000034332277
140,139,58621,6,0,P|212:91|297:114,1,180.000006866455
368,168,60172,1,0,0:0:0:0:
416,244,60690,2,0,P|420:320|408:352,1,90.0000034332277
328,348,61724,2,0,P|268:344|216:356,1,90.0000034332277
148,352,62758,1,0,0:0:0:0:
01:02:758 (1) - No need for this NC this will only confuse people having 1 NC doesnt look very good either
01:14:138 (4) - how about instead of making this into a blanket you make the body of the slider go towards the next not so that it flows into there better flow
01:17:241 (3) - it overlaps with 1 it doesnt look very pretty how about doing something a bit different so that it doesnt overlap with 1 cause overlaps are not very pretty. maybe try this out
01:19:310 (1) - No need for this NC this will only confuse people having 1 NC doesnt look very good either
01:27:586 (1) - how about you turn the slider's body towards 2 so that the flow is nice
01:33:793 (3) - Make this point towards 01:35:862 (1) so these notes have a better transistion
01:35:862 (1) - No need for this NC this will only confuse people having 1 NC doesnt look very good either
Done with easy Homework time ill do normal after homework :D


Normal

Private pmed you about this diff



Hard


I agree with bakari CS 3.5 is better
This difficulty is nice but its just too hard for the spread that you have created so you I really think you should make it easier owo

:!: :!: :!: I suggest that you don't go over 1.70 DS with the jumps unless it really calls for it this is just a hard you know
For the sv .8 don't go over DS 2 what is the point in adding .8 sv to signify the slowing down and calming down of the music if your just gonna make it hard with big jumps
And for kiai since it has 1.2 sv boost I suggest that you don't go over DS 1.5 for jumps
Ill tell you all of the jumps that should be lowered


:!: This is just my suggestion for a better spread so you don't have to change anything if you don't want to :!:

Jumps
00:08:448 (5,6)
00:14:655 (3)
00:15:431 (2,3)
00:19:827 (3)
00:23:965 (3,4,5)
00:28:103 (3)
00:32:241 (2,3,4)
00:35:345 (4)
00:37:414 (3)
00:39:483 (4)
00:40:000 (1,2)
00:41:552 (4,5,1)
00:45:690 (6)
00:49:827 (6)
00:58:621 (1)
01:01:465 (3)
01:02:241 (5,6,1)
01:03:276 (2,3)
01:04:052 (4,5,6,1)
01:09:224 (2,3,4)
01:14:655 (6,7)
01:16:724 (3)
01:17:241 (1,2)
01:21:379 (1,2,3,4,5)
01:26:293 (4)

Remember im not saying remove the jumps im just saying tone them down a bit to make it easier

Map
00:13:103 (1) - Strong beat I think this would be a good place to make a jump to emphasis it
00:16:983 (7) - why dont you just make this a soft hit sound the drum hit sounds a bit weird it could just be me though. I think it sounds weird since there isn't really anything at that point to really indicate a drum hit.
00:42:845 (2,3,4,5,1,2,3,4,5,6,7,8,1) - There is just to much 1/4 notes here it feels more like in insane rhythm rather than a hard rhythm I highly suggest to cut back on some of the 1/4 notes too make this part a bit more hard friendly
00:49:310 (5) - letting the slider end where 2 was looks kinda odd I would suggest placing it a bit differently so that it will look a bit prettier and it probably will be clearer to read sometimes when people see that a circle was at the of a short slider it makes them misread the slider as a circle so that might also be a plus owo
01:26:293 (4) - Crtl+H+G this maybe I think that way it will really flow well with 3 since that jump went downward it was awkward that you made the slider's Body flow upward so doing this will make the flow more natural feeling owo

That's all from me this map is great :D but it really is too hard for the spread :< . So really look over your jumps and make them a bit easier

Gift


Map is pretty nice . I like it fun and not to Complex its really nice good job :D

00:03:534 (4) - I agree with Bakari the white note is rather powerful so I dont think it should be ignored
00:22:931 (5) - the overlap with 3 isnt very pretty to be honest. I really do suggest moving 5 or 3 in a different position so they dont overlap
01:01:983 (5,6,7) - Why dont you make this a jumpy pattern it would really fit with "But if you" lyrics and plus it will emphasis the hitsound on 6 rather nicely I'd say owo
01:37:931 (1) - Could just be me but the drum clap kinda seems too loud would you lower the volume a bit to make it not seem as out of place

That's all again this diff is nice just need to make hard easier from a great spread :D
Topic Starter
Pappy
I will check all mods after Lexia finish his. :>

Thank you all, you did awesome work as I can see! :D
Topic Starter
Pappy
Kenterz

Kenterz wrote:

[notice]

Normal


00:46:207 (1,2) - These 2 objects aren't perfectly stacked :arrow: I can't stack them better because it is snapped automatically, I can't do anything with this.

Good luck for rank :3

Sieg

Sieg wrote:

[General]
  1. Your mp3 128kpbs, you can try to find better version. Difference between 128 and 192 is quite noticeable. :arrow: I can't, because this song is cutted by me, idk how to cut songs without changing bitrate :<
  2. anime girl in tags is not related to the song, huh, well… whatever :arrow: lololol WHY I added it to tags IT WASN'T ME I PROMISE ;W;
Good Luck!

Thank you very much! :D
Everything that isn't quoted - changed!
Little
From my queue.

[General]
  1. Why silence spinnerspin? I think this hitsound is important for giving feedback to the player to know they are spinning, so maybe just use default spinnerspin with reduced volume.
[Easy]
  1. 00:00:690 (1,2,3) - Flow here is not smooth. The movement is very stiff and linear, which is in contrast to how the music feels. I suggest making a rounder, smoother flow by moving (3) down like so: http://puu.sh/d22OK/a87a75ca03.jpg
  2. 00:33:793 - The slowdown feels really unnecessary, as the song does not get heavier in this part, and it feels excessively slow. I'd recommend keeping consistent SV throughout the map for Easy.
  3. 00:41:552 (4,2) - You can stack head of (4) with (2) for cleaner appearance. It's not hard to do.
[Normal]
  1. Tags conflict with other diffs.
  2. 00:40:000 (1,2,3,4,5,6) - This is a lot of consecutive 1/2 beat spacing for Normal, and not really interesting rhythm. Consider changing to this: http://puu.sh/d23oJ/9a86dc98ed.jpg
  3. 00:57:586 (2,3) - Flow is kinda awkward here. I see you wanted to stack (3) on (1). Reflecting (3) vertically will help the flow a bit: http://puu.sh/d23sj/325331fa4d.jpg
[Hard]
  1. 00:51:896 (4,1,2) - This flow is a bit weird, due to (1,2) being parallel to 4, but not directly flowing. I think this will be better: http://puu.sh/d23LP/626bb604fa.jpg
  2. 01:34:052 (2,3,4) - Spacing between (3,4) is unreasonably small. It'd be better to have smaller spacing between (2,3) and larger spacing between (3,4) to put emphasis on (4) since it is a strong syncopated beat.
[Gift]
  1. 00:05:345 (2,3,4) - Maybe try this rhythm instead: http://puu.sh/d241z/ae299ef8f4.jpg
  2. 00:08:448 (5,6) - This may flow better: http://puu.sh/d242L/8442e5f313.jpg
  3. 01:23:190 (4,5) - Why stack in this direction? I think it'd make more sense to stack it such that you get a smooth transition from (3).
Topic Starter
Pappy

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:33:793 - The slowdown feels really unnecessary, as the song does not get heavier in this part, and it feels excessively slow. I'd recommend keeping consistent SV throughout the map for Easy. I prefer to keep this as in other diffs
Thank you very much!! :D
Krfawy
Laaaast Krysmes! <3 Bezwartościowy mod od Krfawego aktiwejtyd! >83

Ogółem
  1. Coś się dzieje z tłem niedobrego, bo powinno być, ale go nie ma. Magia?
Easy
  1. 00:10:517 (2) - Blanket jest minimalnie niedokładny. Z tej okazji zastanawiam się co ty na to żeby zrobić taki zakrzywiony pattern zamiast prostego, bo mam wrażenie że ci się spodoba. Chodzi mi o to żeby trzeci slider był falą albo takim czymś krzywym -> *KLIK*
  2. 01:08:965 (4,5) - Ten moment rytmicznie mi nie podchodzi, ale to nie dlatego że jest źle. Zdaję sobie sprawę że mapujesz tutaj pod wokal i to jest git. Po prostu dla Krfawego jest fajniejszy motyw o taki: *KLIK*
  3. 01:14:138 (4,1) - Te dwa slidery mogą się ładnie blanketować, bo trójka ma takie ładne wybrzuszenie które można podkreślić.
  4. 01:23:448 (1,2) - Tak jak wyżej. I jeżeli tak pomodzisz, to może być chyba problem z DSem następnych notek: 01:26:552 (3,4) - Ale zawsze można symetrią poratować w razie czego. XD
  5. 01:35:862 (1) - Jeżeli można, to proszę o ustawienie tego na końcu 01:32:758 (2) - tego slidera. Chodzi mi o to że tera takie ustawienie na bok wygląda dla mnie dosyć randomowo po prostu.
Normal
  1. Zastanawiam się czy AR4,6 nie byłoby ciut lepsze. Czo sądzisz?
  2. Nowe combo co czwartą notkę wydaje mi się być spamem combami. Zastanów się nad używaniem bo co czwarty wers w piosence, a nie co drugi.
  3. 01:08:965 (1,2) - Zastanawiam się czy taka ilość kółek nie jest trochę przegięta. Gęstość notek jest cool, ale wiesz, kółka są cięższe do klikania, slidery mniej, a to jest tylko Normal.
Hard
  1. 01:06:896 (1) - Popraw blanket, plis. ;_;
Insane
  1. 00:13:103 (1) - Czy tutaj ma tak być czy powinien być finish w tym sliderze?
  2. 00:37:931 (1) - spacing jednego kółka jest inny od reszty tripleta. Możesz to zneutralizować? XD
  3. 00:50:345 (1) - Popraw blanketa, proszę.
Desko, wierzę w Ciebie! =3=
Topic Starter
Pappy

Krfawy wrote:

Laaaast Krysmes! <3 Bezwartościowy mod od Krfawego aktiwejtyd! >83

Ogółem
  1. Coś się dzieje z tłem niedobrego, bo powinno być, ale go nie ma. Magia?
Easy
  1. 01:23:448 (1,2) - Tak jak wyżej. I jeżeli tak pomodzisz, to może być chyba problem z DSem następnych notek: 01:26:552 (3,4) - Ale zawsze można symetrią poratować w razie czego. XD Nie widzę tego. ;_;
  2. 01:35:862 (1) - Jeżeli można, to proszę o ustawienie tego na końcu 01:32:758 (2) - tego slidera. Chodzi mi o to że tera takie ustawienie na bok wygląda dla mnie dosyć randomowo po prostu. To nie jest randomowe, tylko pyknąłem trójkąt z końcówką 01:32:758 (2) - i początkiem 01:33:793 (3) - XD
Normal
  1. Nowe combo co czwartą notkę wydaje mi się być spamem combami. Zastanów się nad używaniem bo co czwarty wers w piosence, a nie co drugi. Myślę, że jest okej, ale jeżeli jeszcze ktoś tak powie to oczywiście że zmienię. ;w;
  2. 01:08:965 (1,2) - Zastanawiam się czy taka ilość kółek nie jest trochę przegięta. Gęstość notek jest cool, ale wiesz, kółka są cięższe do klikania, slidery mniej, a to jest tylko Normal. Ogólnie normal jest trochę bardziej wymagający od innych normalów ~120 BPM, głównie dlatego że hard jest trochę przytrudny. Więc bez zmian, trzeba zachować poziom trudności. ;_;
Hard
  1. 01:06:896 (1) - Popraw blanket, plis. ;_; Ten slider blanketuje do 01:07:672 (2) a nie do 01:06:638 (6) więc blanket jest okej. ;_;
Desko, wierzę w Ciebie! =3=
Dzięki Krfawy! <3
Problem z tłem chyba załatwiony, winą chyba było mapowanie w trybie eksperymentalnym lol2... Ale problem zdarzał się nie tylko mi, więc... :3
riffy
Yo, as promised.

[General]
  1. Add 1500-2000 ms of lead in by editing your .osu files. Players will need this time.
[Easy]
  1. 00:02:758 (3,3) - I find the rhythm here pretty questionable. There're stronger beats on the white ticks and ignoring them in order to follow the guitar feels weird in the easiest diff.
    Note: 00:17:241 (1,4) - however, these 3/2s are awesome. I love how they represent vocals.
  2. 00:10:517 (2) - the slider ends on the downbeat and it makes the rhythm here sorta broken, if you ask me. Try to replace the pattern with two circles, that'd fit way better.
  3. 00:13:621 (1) - isn't the spinner a bit too short for the easiest diff? The song is meant to be relaxing, so I would avoid extremely short spinners.
    Note: 01:03:276 (1) - same.
  4. 00:54:483 (1,2,3) - awesome rhythm <3
  5. 01:12:069 (2) - "you gave it away" is a new line of the lyrics, moreover that's a downbeat. Replacing repeat of 01:12:069 (2) - with a circle might be a nice idea to fit with the rhythm.
  6. 01:20:862 (3,4) - kinda similar with the suggestion above. It will sound way better if you Ctrl+G them. Don't forget to fix the DS, though.
  7. 01:29:655 (4,5,1) - the flow here gets a bit weird. This transition feels unnatural, try something like this

    Pretty niec, overall. However, I feel like the slowdown is unnecessary. :(
[Normal]
  1. 00:06:379 (4,1) - minor - the previous stack like this was done in 1/2 snap divisor. So, having this one unstacked would make the pattern more readable.
  2. 00:50:345 (1,2,3,4,1,2,3,4) - feels a bit out of the pattern. I'd rather use a couple of 1/2 sliders or something, the circles just break your regular rhythm here.
  3. 00:59:138 - apparently, you're missing vocals here. Vocals at 00:59:138 - are clearly audible (now I know), in addition, drums sound quite strong there.
  4. 01:13:879 (2,3) - minor - the stack here breaks your awesome flow and doesn't match with the music. The stop here will confuse players. :(

    Overall, the Normal was okay. It might need some work on appearance, but i like it anyways.
[Hard]
  1. If I got your balance of the set right, CS 3.5 should work much better.
  2. 00:12:069 (4,5) - mind Ctrl+G'ing them? As I've already pointed out a few times, it will stress the stronger beat in the music.
  3. I strongly recommend you to consider simplyfiying his diff or making an easier hard. Overused jumps and 1/4s here make the diff gap too big, and that's what star rating tells you.

    In case if you need help with this feel free to get more opinions or ask me. I'll be glad to help you. The diff itself is not bad, it's just the balance of the spread. :(
[Insane]
  1. 00:00:172 (1) - finishing it on the red tick would fit better with the song, in my opinion. Alternatively, try to mute slidertail.
  2. 00:03:793 - might be just me, but I think that it is not a good idea to ignore such beats in the hardest diffs and have them mapped in a Hard.
  3. 01:01:724 (4,5,6,7) - a sudden switch to a non-jumpy patterns feels a bit weird here. Try to use Ctrl+G on (5,6) to add some jumps here :)

    Feels a bit exaggerated for me, but otherwise that's okay.
Fix the spread and you get an awesome set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Pappy
Right now fixed only things from Bakari's mod NHI, will check Lexia and rest of Bakari mod next time, I feel bad and I must go to bed. ;_;
Thank you!
Ayu
Christmas modding.

Easy

  1. From 00:00:690 - to 00:08:448 - you used a clap on the end of the sliders to emphasize the drums, but the end of a slider has zero impact from the player, making it miss out on a lot of emphasis that it could have. Instead of the player actually getting a feel of hitting the drum, they hit a softer sound and slider over it instead.
  2. 00:10:517 (2) - Here on the other hand, you used the slider start to emphasize the drum, creating inconsistency with the part before.
  3. 01:25:517 (2) - The design of this slider flaws very badly with the others around it. You should definitely try something more curvy (as curvy as the curve in 01:23:448 (1) - ) or try to make it blanket this.

Normal

  1. 00:35:862 (3) - The form of this slider might look fancy, but it is in no way fitting with the music. The vocals are clear and stable, the slider isn't.
  2. 01:17:241 (1,2,3) - This is a pretty long stack you got here. You didn't stack them like this anywhere else, why do it here? It feels incosistent, unnecessary and it might even be a little too hard, maybe?

Hard

  1. 00:00:690 (1,2) - This stack will be ruined in-game because of the stack. Not necessary to fix this, but thought I'd give you a heads-up.
  2. 01:14:138 (5) - This should be closer to the object before it, because right now this looks messy (and inconsistent).
  3. 01:24:224 (3) - Same for this, but it should be a little further away instead. It's way too close.
Since everybody is talking about the difficulty spread (Hard + Gift), I'd like to point out that this hard difficulty might indeed need a small nerf. A lot of the jumps (that feel pretty random at times for me, to be honest) create difficulty like in Gift, while this is still the Hard. Maybe just remove jumps or tone them all down, that should easily fix the whole spread.

Gift

  1. 01:16:724 (3) - You should reverse this slider, so the flow will improve greatly.

I think that [Gift] difficulty needs a lot of polishing, especially flow. It's good, but it could be improved a lot more. I'm not sure if I'd be happily playing this. I'm also really wondering, why did you cut the mp3 back to only one minute and a half?
Fushimi Rio
Hi hi from wcx's queue 0w0

[Easy]

00:02:758 (3) - try the same slider style as 00:06:896 (3) - ? or add slidertick claps
00:40:000 (3) - make the second part curve is better imo
01:03:276 (1) - stop at 01:05:862 -

[Normal]

00:27:586 (1,2,3) - since 00:28:103 - isn't a stress, try this?
01:17:241 (1,2,3) - stacking may be boring here. make it a triangle?

[Hard]

00:42:845 (2,3,4) - why? delete 3
well, I mean this
http://puu.sh/d9Wdx/ba458e14e8.jpg

[Gift]

00:07:414 (3,4) - I suggest ctrl+g and move them upward
00:39:224 (6) - keep it same distance to 4, it's too far now
01:22:414 (1) - nc at 01:21:379 (5) - may be better

This song reminds me of one Christmas that I went window shopping with my mom. :P just for a joke
star
Topic Starter
Pappy
Time to check the mods, sorry for delay!
I've got only two weeks omg it's december!

Bakari

-Bakari- wrote:

Yo, as promised.
[Easy]
  1. 00:10:517 (2) - the slider ends on the downbeat and it makes the rhythm here sorta broken, if you ask me. Try to replace the pattern with two circles, that'd fit way better. I think it sounds good however and I don't want to change pattern, this is one of my favs in this diff. :< XD

Ayu

Ayu wrote:

Christmas modding.

Easy

  1. From 00:00:690 - to 00:08:448 - you used a clap on the end of the sliders to emphasize the drums, but the end of a slider has zero impact from the player, making it miss out on a lot of emphasis that it could have. Instead of the player actually getting a feel of hitting the drum, they hit a softer sound and slider over it instead. I don't understand your point at all. So i must delete all clap hitsounds? It seems okay for me, beats when the sliders start are stronger than drums. Especially for easy, when playing is mostly not feeling the rhytm - it is clicking circles when approach circle is closed. No changes here. :<
  2. 00:10:517 (2) - Here on the other hand, you used the slider start to emphasize the drum, creating inconsistency with the part before. ^ I don't think it makes any difference, sorry. :<

Gift

  1. 01:16:724 (3) - You should reverse this slider, so the flow will improve greatly. 01:17:241 - Offbeat here, I don't want to break rhytm in this moment.

Why I cutted mp3 you ask... :) I just wanted to it won't be boring, it is true that 1:30 is too short but... I think most modders like to mod shorter maps. Rhytm is also pretty repetitive. (I really wanted to map full version but too long song to rank it about month for me. :<)

imoutosan

imoutosan wrote:

Hi hi from wcx's queue 0w0

[Gift]

00:07:414 (3,4) - I suggest ctrl+g and move them upward Ctrl+G breaks flow a bit, but moved up a bit. xD

This song reminds me of one Christmas that I went window shopping with my mom. :P just for a joke
star

Thank you all very much!! <3

Only two weeks... :cry:
Xiaolin
Hi hi <3 mod via irc
[Easy]
  1. 00:15:172 (1) - I dont think the 2nd red nod on the slider is necessary, i think you should remove it for a smoother slider :3
  2. 00:25:517 (1,2) - Hmm, blanket them for a good flow ? and also, please try to avoid the overlap with (3), will look better imo
[Normal]
  1. I wonder why in this diff you used 3 spinners and in the other diff's you didnt, i would highly recommend to remove the other 2 spinners (any 2 spinner) and map it to keep consistency between all diff's
  2. 00:17:241 (1,2) - imo the tail and the head touching isnt a nice flow, would recommend rotating (2) 90 clockwise and there you'll have a nice flow
  3. 00:32:500 (3) - kinda the same as above, but here, (3)'s tail touching (1)'s middle isnt also a nice flow, i would suggest doing something like this to (3)
  1. 00:33:793 (1) - move this to x:104 y:96 to improve blanket with (4) and (2)
  2. 00:52:414 (1,2) - blanket them ?
  3. 01:06:896 (1,2) - same like the first suggestion, but do something like this
  1. 01:23:448 (1,2) - ^
  2. 01:31:724 (1,2) - ^
  3. 01:33:793 (1,2) - ^
[Gift]
  1. 01:21:121 (4,1,2,3,4,1,2,3) - this jump looks too big for a part like this, suggesting to reduce it
Very nice map! good luck for rank ~ :3
Topic Starter
Pappy

Lapis Aoki wrote:

Hi hi <3 mod via irc
[Easy]
  1. 00:25:517 (1,2) - Hmm, blanket them for a good flow ? and also, please try to avoid the overlap with (3), will look better imo Added blanket between both but not moved (3) cuz it is the same slider as (1) but Ctrled+Shifted+Ded, I like this. xD
[Normal]
  1. I wonder why in this diff you used 3 spinners and in the other diff's you didnt, i would highly recommend to remove the other 2 spinners (any 2 spinner) and map it to keep consistency between all diff's
  2. 00:17:241 (1,2) - imo the tail and the head touching isnt a nice flow, would recommend rotating (2) 90 clockwise and there you'll have a nice flow Meh I like as it is, sorry.
  3. 00:32:500 (3) - kinda the same as above, but here, (3)'s tail touching (1)'s middle isnt also a nice flow, i would suggest doing something like this to (3) It makes me rearranging many notes after this.
  1. 00:33:793 (1) - move this to x:104 y:96 to improve blanket with (4) and (2)
  2. 01:06:896 (1,2) - same like the first suggestion, but do something like this ^
  1. 01:23:448 (1,2) - ^ ^
  2. 01:31:724 (1,2) - ^ ^
  3. 01:33:793 (1,2) - ^ ^
[Gift]
  1. 01:21:121 (4,1,2,3,4,1,2,3) - this jump looks too big for a part like this, suggesting to reduce it I very like putting the hardest part in a section before last kiai.
Very nice map! good luck for rank ~ :3
Thank you very much for mod!! :D
Ok, let's see what we can do with this, christmas are near!
blissfulyoshi
Christmas mod (As a warning, these are technically quick mods from me, so I will be skipping offset checks and not be checking as thoroughly as I might do at times)

Warning: I am blunt about certain points, so please don't take offense.

Easy:
00:15:172 (1) - please remove the red anchor points, esp the first one because it makes adds a aesthetically unpleasing edge to your slider
00:15:172 (1) - why did you add a new combo here, it breaks your pattern of 1 new combo every 2 measures?
00:40:000 (3) - make both side of the red anchor point symmetric (do symmetry before rotation)
00:46:207 (1) - why don't you start this exactly on top of the end of 00:43:103 (2)
01:13:103 (1) - why did you add a new combo here, it breaks your pattern of 1 new combo every 2 measures?
01:25:517 (2) - blanket 01:23:448 (1)?
01:36:379 (1) - this spinner does not fit that well. Map this section and make the spinner similar to hard (at least make the spinner ending location consistent)

Normal:
00:18:017 (2) - move this a bit lower so that it flows more naturally into 00:18:793 (3)?
00:35:862 (3) - new combo to follow your pattern of 1 new combo every measure?
00:44:138 (1) - arch this slider higher to flow into 00:45:172 (2)?
00:58:621 (3) - new combo to follow your pattern of 1 new combo every measure?
01:30:690 (3,1) - try to avoid overlapping these notes, it doesn't look that great
01:36:121 (1) - this spinner does not fit that well. Map this section and make the spinner similar to hard (at least make the spinner ending location consistent)

Hard:
The DS multiplier increase for the slow section, makes the sliders feel very slow and jerky to play
00:41:810 (5,1) - Is this jump intentional? The flow here is very strange.
00:53:448 (5,6,7,8) - what is this jump following? It is not hard, but it is incredibly random to me (looking at previous mods and more at your map, there are a bunch of jumps I don't understand, so not going to say more)
I really don't like the 1.6x sv jump for the chorus (0.75x -> 1.2x). It makes the slider speed change feel uncomfortably large
01:21:121 (6,1,2,3,4,5,6) - because of the long time interval between notes, this jump looks really messy. I advise not overlapping notes here

Gift:
00:02:241 (5) - What is wrong with making this end directly on top of 00:01:207 (2)? You can move 4 to compensate
00:03:534 (4,5) - why the antijump? I would prefer jump jumping to 5 (not going to comment any more about antijumps, fix them if you want)
00:06:379 (4,1,2) - you really seem to hate stacking back and forth , if you don't want stacking, at least don't have overlap, please (not going to comment any more about this, fix them if you want)
I hope you do realize slowing down slider velocity while keeping the same sized jumps doesn't make a map feel slower. If anything, it just makes the sliders slow/stop your flow, annoying the player
01:14:138 (1) - why did you add a new combo here?
01:21:379 (1,2,3,4,1,2,3,4) - I don't think anything in the song suggests something this big

=====================
Not that bad overall, but I feel Hard and Gift both need work.
Hard has a problem of inconsistent jumps. If you want to add jumps to a location, consistently add it with the music. Not a difficult problem to address.
Gift has a bunch of jumps where I question what you are following in the song. Moderate jumps during the slow section, extreme jumps for a slight upbeat section. Pairing this with some ugly overlaps and a few weird antijumps, and you got a lackluster map imo. Maybe someone likes this map more than I did, but just stating how I felt.
Topic Starter
Pappy

blissfulyoshi wrote:

Christmas mod (As a warning, these are technically quick mods from me, so I will be skipping offset checks and not be checking as thoroughly as I might do at times)

Warning: I am blunt about certain points, so please don't take offense.

Hard:
The DS multiplier increase for the slow section, makes the sliders feel very slow and jerky to play
00:41:810 (5,1) - Is this jump intentional? The flow here is very strange.
00:53:448 (5,6,7,8) - what is this jump following? It is not hard, but it is incredibly random to me (looking at previous mods and more at your map, there are a bunch of jumps I don't understand, so not going to say more) I don't know what I was doing but I saw this is good pattern and not very high jump. Plays ok so I don't want to change it.

Gift:
00:06:379 (4,1,2) - you really seem to hate stacking back and forth , if you don't want stacking, at least don't have overlap, please (not going to comment any more about this, fix them if you want) What's wrong with overlapping here? It is practically the same moment as in patterns like this and people don't complain.
01:14:138 (1) - why did you add a new combo here?
01:21:379 (1,2,3,4,1,2,3,4) - I don't think anything in the song suggests something this big As in previous mod.

=====================
Not that bad overall, but I feel Hard and Gift both need work.
Hard has a problem of inconsistent jumps. If you want to add jumps to a location, consistently add it with the music. Not a difficult problem to address.
Gift has a bunch of jumps where I question what you are following in the song. Moderate jumps during the slow section, extreme jumps for a slight upbeat section. Pairing this with some ugly overlaps and a few weird antijumps, and you got a lackluster map imo. Maybe someone likes this map more than I did, but just stating how I felt.
Thank you for all suggestions! Everything that's not copied - changed.
:)
Sakura


[Gift]
00:06:896 (1,2,3,4) - 4 and 3 look out of place in this pattern, try to make them symmetrical to 1 and 2 instead?
00:07:931 (5,6,7) - Don't really like the idea of reducing the spacing here.
00:15:431 (2,3) - Once again reduced spacing for no reason.
00:57:586 (4,5,6) - Change like this would be better:
01:09:741 (3,4) - Again anti-jump for no reason, might as well fix: 01:10:517 (5,1) too while you're at it.
01:22:414 (1,2) - Shift the NC from 1 to 2, star pattern looks better that way, then move: 01:22:931 (3) To the center of the star pattern so it's easier to read.
01:29:655 (1,2,3,4,5) - A star pattern here would be cool. Example
01:40:129 (1) - Use a decrescendo, spinner's too loud

[Hard]
00:50:862 - Spacing starts to increase here despite the song still being kinda having that slow feeling, just continue using the same spacing you were using in this section.
01:22:931 (7,1,2) - The spacing for these 1/4s is quite big for a Hard, put them closer.
01:40:129 (1) - Same as Gift

[Normal]
00:13:621 (1) - This spinner feels out of place, considering you've mapped this perfectly fine on the other diffs, and this part is mappable here as well, remove it and map this part.
00:28:103 (3,4,5,1,2) - - Try this rythm instead?

00:57:327 - Add a circle here, fits the lyrics and makes this section less plain.
01:05:862 (2) - Change into 1/2 repleat slider instead?
01:36:121 (1) - Unsure of why you have this spinner here and the other diffs are perfectly mapped, this one fits well tho, but it ends up making the diff end sooner than the others, a suggestion could be to add an extra spinner at the end or just map this part and then add a spinner that fits with the other diffs

[Easy]
01:35:862 (1) - Remove New combo.
01:36:379 (1) - Same issue as in Normal

My main issue is Easy and Normal ending before Hard and Gift, there are also some problematic patterns on Gift, call me back when you're done fixing, probably also get 1 or 2 more mods in the meantime as well.
Topic Starter
Pappy

Sakura wrote:



[Hard]
00:50:862 - Spacing starts to increase here despite the song still being kinda having that slow feeling, just continue using the same spacing you were using in this section. I don't get it, all slowed part have the same spacing (except jumps) or I wrong understood you?
Thank you Sakura!! :D
Applied all that's not quoted;
Twoja kolej rEdo B)
Gamu
mod coming soon...

Maybe i will do the mod today :3
Go!



[ General]
  1. AudioLeadIn: 2000
    The start of song is a little early, and it doesn't give a margin to the player, so please try to set the AudioLeadIn.

[ Easy]
  1. 00:11:552 (3) - Move to x:112 y:104 for beautiful blanket.
  2. 00:15:172 (1) - clap and whistle are missing at the end point.
  3. 00:21:379 (1) - drum-hitnormal(Sampleset:Drum) is missing in your hitsound pattern.
  4. 01:04:827 (3) - clap is better than whistle at the middle point.
  5. 01:21:379 (4) - Remove a clap at the start point and please add at the end instead. Because snare sound is ringing at the end point.
  6. 01:35:862 (4) - You should add a new combo in order to keep the consistency.
  7. 01:37:931 (6) - I'd like to recommend that you add a clap at the end point.

[ Normal]
  1. 00:06:379 (4,1) - Don't stack pls. Because it would lead to misunderstanding that it's 1/2 rhythm.
  2. 00:33:276 (4) - ^ This is likely to lose sight of the note by the hitburst.
  3. 00:53:448 (2) - clap is missing at the end point.
  4. 00:57:586 (3) - ^
  5. 01:38:707 (2,3) - not unrankble, but these are too placed under, so please try to place like this.

[ Hard]
  1. AR7 is better than AR7.5. Because this song is the low BPM. Also it would not have to be 7.5.
  2. 00:45:948 (7,1) - These placement are a little bad, so please try to place as shown in the figure below. In addition i've prepared a code.
    image & code
    256,172,45431,1,0,0:0:0:0:
    304,232,45690,1,2,0:0:0:0:
    256,296,45948,1,0,0:0:0:0:
    256,296,46077,1,0,0:0:0:0:
    256,296,46207,6,0,B|292:324|340:304|340:304|376:320,1,120.000004577637
  3. 01:06:896 (1) - Please fix the blanket. This slider is ugly...

[ Gift]
  1. 00:07:414 (3) - clap and whistle are missing.
  2. 00:16:465 (6) - ^
  3. 00:51:121 (2,3,4) - These should unify the spacing.
  4. 00:53:448 (3,4,5,6) - I'd like to recommend that you add the 1/4 streams from white tick. That will be the better way for the players.
  5. 01:06:380 (3) - Remove a clap at the end point. It is unwanted sound.
  6. 01:21:379 (1,2,3,4,5,1) - too big jump :o I think it does not fit the song, so please try to narrow the spacing. (about 2.0x is good spacing imo).
  7. 01:35:733 (6,1) - this flow is better than now.

good luck o/
rEdo
I will allow myself to write in Polish in this one.
[Timing]
Nie jestem pewien co do offsetu, jak na moje jest zdecydowanie za późny (o jakieś 15-20ms). Koniecznie skonsultuj się z kimś, kto się dobrze zna na timingu.
[Easy]
00:48:276 (3) - Nie jest stacknięte z 00:46:207 (1)­.
01:35:862 (4) - Nowe combo.
[Normal]
00:40:000 (1,2) - A może coś takiego? Jak dla mnie o wiele lepiej się gra.
01:07:672 (2) - Na upartego możesz wyłączyć Grid Snap i przenieść tego slidera na x:266 y:188, by tworzyło ładną elipsę z (1).
[Hard]
00:08:448 (5) - Wrzuć to z dwie kratki niżej, bo nierówno z Distance Snapem stoisz.
00:12:069 (4,5) - Tutaj to już w ogóle. Ta czwórka mogłaby pójść nieco niżej.
00:42:069 (1) - To powinno być ciut wyżej.
00:53:448 (5) - Daj nowe combo, by te jumpy były łatwiej rozpoznawalne.
[Gift]
Niestandardowe nazwy diffów znowu są dozwolone? Fajnie. Chyba, że nie są, to zmień nazwę na Insane. :P
­
00:07:414 (3,4) - Jak dla mnie to (3,4) są zbytnio ustawione na ukos w porównaniu z (1,2), ale to tylko moje zdanie.
00:07:414 (3) - Zapomniałeś o clapie.
00:16:465 (6) - A może by dodać clapa tutaj?
00:23:448 (1) - Whistle.
00:54:095 (4,5,6,1) - A ten stream to skąd? Samo 1/2 zdecydowanie wystarczy.

Jak na moje to to jest gotowe do ranknięcia. Powodzenia!
mancuso_JM_
Wait for me pls! I'll mod your map when you fix the previous mods. Let me know via PM if you want..
Topic Starter
Pappy
rEdo

rEdo wrote:

[Gift]
Niestandardowe nazwy diffów znowu są dozwolone? Fajnie. Chyba, że nie są, to zmień nazwę na Insane. :P Są dozwolone na najtruniejszy diff w mapsecie. :P

00:54:095 (4,5,6,1) - A ten stream to skąd? Samo 1/2 zdecydowanie wystarczy. Moim zdaniem słychać tam gitarę czy coś takiego, ale jeżeli jeszcze ktoś to powie to zmienię. :P

Jak na moje to to jest gotowe do ranknięcia. Powodzenia!

Everything applied from Gamu's mod! :D
Thanks for both of you!! :3
mancuso_JM_
Hey there.. Modding from the Christmas Queue!

[General]

  1. Tick Rate 2 fits this song best imo, You should give it a try.
[Easy]

  1. 00:32:758 (4) - I think the pattern would flow a bit better if you move the end of this slider downward. I tried something like this.
  2. 00:33:793 - 01:06:379 - In this section I would increase the spacing a bit because slider speed changes (and with that spacing changes) are usually hard to catch for new players, hmm.. maybe it's a bit late now but take that in mind for your future maps pls.
  3. 01:10:000 (5) - What about avoiding the blanketing and change this slider direction for a better flow? I mean, something like this
- Even if I don't like the slider speed changes this plays pretty well. Good job!

[Normal]

  1. 00:13:621 (2) - Try moving this slider some grids down, actually the end of this slider is overlaping with the HP Bar and it doesn't look really good during the gameplay.
  2. 00:20:086 (2,3) - When I was testplaying that, this pattern confused me a bit because I thought you were following only vocals but suddenly you followed the instrumental here :/. To avoid that, would be better if you mix this pattern and use a 1/1 slider instead, you won't have to do many changes after that anyway, so you should try it.
  3. 00:41:293 - You should try adding a finish here (with extremely low volume ofc), because there is a similar sound in the song.
  4. 00:41:810 (5) - (^). Both applies to the other difficulties
  5. 01:22:414 (3) - Try to reduce this slider curves, it'll looks better and you can make some of blanket with the following slider.
  6. 01:36:638 (2,3) - I don't want to destroy your symetry but if you listen the music again, I think is better if you change the position in the timeline to follow better the music. Explaining me better, you should do something like this.
[Hard]

  1. 01:39:353 (4,5) - Try reducing the volume in these sliders, they sound too loud comparing it with the music.
[Gift]

  1. 00:00:172 (1,1) - Reduce the spacing between these objects, I see your intention rhythmically, but the spacing is just weird at the beginning.
  2. 00:54:095 (5) - I find this note useless because there is no sound on it :/.. would you mind removing it?
  3. 01:39:353 (4,5,6,7,8,1) - As I told you in Hard, reduce the volume in this section pls.
- Some jumps looks excessive, but well, they don't play that bad.

Well, that's all!
I hope this can help you!
Good Luck!
Topic Starter
Pappy
mancuso_JM_ fixed everything, thank you very much!! :)

E: @Sakura where are u :<
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