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Ikimono Gakari - Netsujou no Spectrum

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Topic Starter
xxdeathx

Pereira006 wrote:

hi

[General]

  1. 00:13:309 (T) - is just me ? that music part is very high I can't hear nothing from hitsounds, I prefer increassing at volume 60% also if you don't wanna that because that kiai part is 60% you can increassing 65% or 70% you choose, just from 00:13:309 at 00:31:121 that part is high, can't hear nothing hitsounds IMO raised all volumes by 10%
  2. the Hard and normal, missing disable the widescreen support i will have them do it
  3. the end, could consisntency for all diff's, end in 01:29:434 spinner is too short for easy but another slider doesn't feel right
  4. Whatever you look bg, when find bg don't forget use Color, that color look like default lol
[Easy]

Hitsound:

  1. 00:12:371 (4) - in end, should add clap? that ryhthm look like same from in begin, so I'm sure you are missing add clap in end done
  2. 00:19:309 (1) - the ryhthm still continue, missing add clap in end done, also added finish to start
  3. 00:31:309 (1) - just saying, the vocal and melody still there and higher, better add whistle in begin also add from all diff's too (only who has consistency) done
gameplay look consistency and look good for me


[The Seven xxDeadlyx Sins]

hitsounds:

  1. 00:31:121 (1) - same from easy done
Gameplay:

  1. 00:39:184 (2) - could grid 1 right, because 00:39:184 (2,4) is closer but in (5) is far, could use same spacing example in 00:49:871 (2,3,4,5,6) that spacing is same done
  2. 00:43:871 (2,3,4,5,6) - for me the spacing look weird, the (3) could move place to x:256 y:252 because the between spacing (4) and (3) is weird could do same spacing for other notes, http://puu.sh/cX4Wb/edb2260b20.jpg IMO i think current looks neater
  3. 00:57:371 (2,3) - intentional or not, couldn't use ds 0.4x for consistency other pats ? wanted to separate them a little because they're different instruments
[]
Any question ask me, so I can explain better anyway I wish good luck
thanks Pereira!
SoGa

OniJAM wrote:

[ SoGa's Normal]
Rhythm
  1. 00:25:309 (1) - spinner could be end at 00:25:309 (1) - for downbeats hmm,timeline 大丈夫;w;
Hitsounds
  1. fine
Placement
  1. 00:36:934 (7,1) - could blanket better Fixed
  2. 00:44:059 (2,3) - ^ Fixed
  3. 00:49:684 (5,1) - swap NC Fixed
  4. 00:52:309 (3) - then add one here Fixed
  5. 00:53:059 (5) - blanket Fixed
  6. 01:04:684 (1,2,4,5) - because of auto stack, these ovelaps looks confusing for beginners, move 01:06:184 (4,5) - to 212:236 for playability i fixed this one by my own ,move (4)(5) to the left side
gder can be more patient to make this diff looks better ;w; Ty mod !

Pereira006 wrote:

[SoGa's Normal]

hitsound:

  1. 00:04:309 (1) - as you style hitsound, missing add whistle in repeat Fixed
  2. 00:06:934 (4) - missing add whislte, also there melody but weak but as you consistency, missing add whistle there Fixed
  3. 00:08:059 (2,3) - missing whistle, add begin and end to this both sliders Fixed
  4. 00:31:309 (2) - same happened in Easy Fixed
  5. 00:48:934 (4) - wrong place, remove whistle and add clap in begin Fixed
  6. 01:26:621 (4,5,6,7) - add clap or whistle ? clap sound good there imo Fixed
Gameplay:

  1. 00:08:059 (2,3) - why don't try same shape, like this http://puu.sh/cX1PA/dde6406ab0.jpg look good for gameplay IMo Fixed
  2. 00:11:809 (1) - just saying, the timing or song isn't mean put NC from "Normal" this is "normal" could remove new combo there Fixed
  3. 00:16:309 (8,1) - wrong place color, put new combo in (8) and remove in (1) Fixed
  4. 00:18:934 (4,5,6,1,2,3,4,5,1) - wrong place color again, put new combo only 00:18:934 (4) and 00:22:309 (3) and remove combo only 00:20:809 (1) and 00:23:809 (1), http://puu.sh/cX1Kh/4f22ff796b.jpg very better IMO Fixed
  5. 00:20:809 (1) - just nazi, grid 1 down to perfect align with 00:19:684 (5) Fixed ._.
  6. 00:30:746 (1,2) - for me look like is hard to play for this diff, better change ryhthm, try add slider 1/1 without repeat and add note, this http://puu.sh/cX1UI/719f7d136e.jpg Fixed
  7. 00:34:309 (1,2) - look like broke flow with 00:35:059 (3) , in (1) the end point need grid 2 right and (2) same thing, could good flow Maybe Fixed . .
  8. 00:47:809 (1,2,3,4) - remove new combo in (1) and put new combo in (4) Fixed
  9. 00:46:309 (1,2,3) - u sure this ryhthm in normal is fine? look like is hard, try this http://puu.sh/cX27C/08508bc810.jpg just for newbie players could pass this partOk .
look nice but need more work Thank for modding ;w;


SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 0
PreviewTime: 58217
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening 七つの大罪 the seven deadly sins
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,27384,29426
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-191,375,4,2,1,80,1,0
184,-100,4,2,1,20,0,0
1309,-100,4,2,2,35,0,0
11902,-100,4,2,1,35,0,0
18652,-100,4,2,1,20,0,0
19309,-100,4,2,1,35,0,0
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58309,-100,4,2,1,40,0,1
63934,-100,4,2,1,20,0,1
64309,-100,4,2,1,40,0,1
68621,-100,4,2,1,15,0,1
69184,-100,4,2,1,25,0,1
69559,-100,4,2,1,35,0,1
70215,-100,4,2,1,40,0,1
75465,-100,4,2,1,20,0,1
75934,-100,4,2,1,40,0,1
79309,-100,4,2,1,15,0,1
79684,-100,4,2,1,25,0,1
79871,-100,4,2,1,35,0,1
80059,-100,4,2,1,40,0,1
82309,-100,4,2,1,40,0,0
89434,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 245,233,71
Combo3 : 255,11,11
Combo4 : 70,241,61

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Topic Starter
xxdeathx
Reminder for Soga:

SPOILER
18:22 xxdeathx: ok you want to apply these mods t/258626
18:22 xxdeathx: and then we'll continue fixing your diff
18:28 SoGa: ok
19:16 SoGa: Death imma , post ovo
19:16 xxdeathx: okay
19:16 xxdeathx: i will look at your diff and see what we can do
19:18 SoGa: ok , give me a sec to reply mods
19:21 xxdeathx: let's skype with fycho
19:22 SoGa: ok ovo
19:27 xxdeathx: nobody is there .-.
19:33 SoGa: lel
19:33 SoGa: Ok Death , i fixed it
19:36 xxdeathx: ok
19:36 *xxdeathx is editing [http://osu.ppy.sh/b/540797 Ikimono Gakari - Netsujou no Spectrum [SoGa's Normal]]
19:37 xxdeathx: 00:18:934 (1) - remove slider repeat
19:37 xxdeathx: and put circle or 1/2 slider on 00:19:309
19:39 SoGa: ok
19:40 xxdeathx: http://puu.sh/cXZWD/6b50eec911.png use this rhythm starting at 00:19:309
19:40 xxdeathx: 00:19:309 -
19:40 SoGa: and then put a note here ?00:18:934 (6) -
19:40 xxdeathx: i'll leave the object placement to you
19:40 xxdeathx: yes have a note there
19:41 SoGa: ok
19:41 xxdeathx: 00:25:309 - no spinner/break here, map it out
19:43 SoGa: T.T
19:45 xxdeathx: 01:03:934 - starting from here try this rhythm http://puu.sh/cY0gZ/6175d79db4.png
19:46 xxdeathx: this should sufficiently increase your star rating to improve the difficulty spread
19:47 SoGa: ok
19:47 xxdeathx: after you change rhythms i'll see if i can help with object placement
19:49 xxdeathx: 01:16:309 - also http://puu.sh/cY0yJ/674a6b4a66.png
19:51 xxdeathx: 01:12:559 (6,7) - use circles since sliders are too much when vocals are 1/1
19:51 SoGa: ok
19:52 xxdeathx: 01:22:121 (1) - end at 01:23:621 -
19:52 xxdeathx: 01:25:684 (2) - change to circle
19:53 SoGa: eh
19:54 SoGa: should i get both of this circle ?
19:54 SoGa: 01:25:684 (2,3) -
19:54 xxdeathx: only the first one
19:54 xxdeathx: because it's overmapping for a normal
19:55 SoGa: eh , but the redtick also has a sound tho
19:55 xxdeathx: but you should ignore these sounds in low diffs
19:55 xxdeathx: because they aren't part of the main melody
19:55 SoGa: ok
19:57 xxdeathx: take your time, i'll be around
19:58 SoGa: i think i need to push this for tomorrow ._.
19:58 xxdeathx: that's fine
19:58 SoGa: actually i got 2exam for tomorrow tho ,
19:58 xxdeathx: whenever you can finish then
19:59 SoGa: ok
19:59 xxdeathx: make sure to save the chat log
19:59 xxdeathx: so you know what i want you to fix
19:59 SoGa: sure
Sonnyc
[SoGa's Normal]
00:36:934 (7) - Lessen the curve please.
00:54:934 (1) - The spinner timing doesn't feel perfect for me. Mind placing a 1/2 slider, and start the spinner from 00:55:309?

[Kibbleru's Hard]
01:28:402 (1) - Any reason for not ending at 01:29:434?
Feels a little difficult as a Hard, but fine enough for the spread.

[Tt's Insane]
00:05:809 (1) - Add clap at the reverse for consistency.
00:06:934 (2) - NC for the distance please.
00:45:559 (3,4) - Mind making the slider shapes the same?
01:28:309 (1) - Same question with Hard.

[Sin]
00:24:559 (1,2) - Imo making a stack would be more intuitive, but it's your choice afterall.
00:57:559 (3) - Mind adding a whistle?
Topic Starter
xxdeathx
[Sin]
00:24:559 (1,2) - Imo making a stack would be more intuitive, but it's your choice afterall. i like the small separation but i will consider stack
00:57:559 (3) - Mind adding a whistle? okay
thanks Sonnyc!
Lust
here is your video as requested: http://puu.sh/d1w8x/9734743650.avi
TtmnZk
CloudSplash16
[Tt's Insane]
  1. 00:44:809 (1,2,3) - I feel like the flow here is a bit broken because of the suddenly small linear spacing. Maybe you can rotate (3) a bit to put more distance and angle between (2,3) ok,changed :)
  2. 01:12:559 (3,4,5) - I think maybe this kind of pattern will flow nicer because it has more consistent spacing: ok :)
  3. 01:21:559 (5) - Clap on both head and end? It will match the music well. ok added
    Really nice!
    thxs :)

OniJAM
[For All Modes]


[ Tt's Insane]
Rhythm
  1. 01:08:621 (1) - break into a note + 1/4 reverse slider (2 repeat point). that fits music better
thxs (换了一些)
Hitsounds
  1. fine
:)
Placement
  1. some part not overlap well like 00:56:246 (6,7,8) - , 01:03:184 (3) - , 01:16:871 (4) - , 01:24:184 (2) - . on purpose?
interesting! i testplay this diff several time, mapper control jumps quite well, good job. i could also see the high pp after dt lolol
dt后5.91 \ 窝真善良 /(笑)fixed [/color]

Pereira006
hi

[General]

  1. 00:13:309 (T) - is just me ? that music part is very high I can't hear nothing from hitsounds, I prefer increassing at volume 60% also if you don't wanna that because that kiai part is 60% you can increassing 65% or 70% you choose, just from 00:13:309 at 00:31:121 that part is high, can't hear nothing hitsounds IMO raised

    [Tt's Insane]

    hitsound:

    1. 00:05:809 (1) - begin and repeat could add clap ?
    2. 00:24:559 (2) - in begin really need add clap
    3. 00:27:184 (2) - the clap sound good than whistle IMO
      00:27:559 (4) - ^ same only make some changes
    4. 00:48:934 (4) - could add clap, the ryhthm still continue, same other diff's
    5. 00:58:309 (1) - no finish in begin ? the vocal, melody and beat is soo high... could fit with this music
    6. 01:04:684 (2) - remove whistle and add clap
      01:05:434 (5) - ^ same too more claps,feel not good
    others fixed :)

    the hitsound is fine but there some lack, need add finish more because there lot ryhthm very strong example in 00:58:309 (1), need more work added some finish :D

    Gameplay:

    1. 00:52:309 (1,2,3,4) - i feel this jump look bad flow, if you do CTRL+G from (2) with (4) then again CTRL+G (3) with (4) this could be good flow example this http://puu.sh/cX3X8/8eb626f63a.jpg try test play not very well..
    2. 01:12:746 (4,5) - could CTRL+G, for better flow ok

      in general, nice flow and funny thxs! > <
      :) :)

Sonnyc
[Tt's Insane]
00:05:809 (1) - Add clap at the reverse for consistency. ok
00:06:934 (2) - NC for the distance please. ok?
00:45:559 (3,4) - Mind making the slider shapes the same? sure
01:28:309 (1) - Same question with Hard changed.


thxs mod! :)

http://puu.sh/d2a0F/3afee159a7.rar

ヘ(;´Д`ヘ)
oh my f**k busy life!
Cherry Blossom
Hello.
M4M from my queue

General

  1. Please, add a Background, there is no BG ;w;
  2. Disable widescreen support in diffs which have it enabled.
  3. According to the guidelines, it should be better if all your diffs end at the same spot. Ends are inconsistent. (see Kibbleru's Hard and Tt's Insane)

Easy

  1. 00:25:309 (1) - I don't recommend to use a red point for this kind of slider, because it transfers the start to the middle (more visible when playing) and it looks weird, try to make this slider with white points, just see
  2. 00:29:621 (3,4,5,6) - this is a bit too fast for a beginner, but this is not really the issue i want to mention, with this polarity issue here 00:30:746 (6,1) - , the beginner will be confused after playing these circles, i recommend you to get rid of this polarity issue 00:30:746 (6,1) - , you have to change patterns to make this part more readable and handleable for a beginner.
  3. 00:51:934 (4) - i'd rather see this circle above these sliders 00:50:809 (3,1) - for a better transition imo.

    This looks fine overall, but i don't think 0.8x (DS) is suitable for patterns you use. You use sometimes 1/2 sliders and these sliders look fast enough for beginners, and they are something which can trap them, i'm refering to this pattern especially 01:26:059 (2,3,4,5) -. I'd keep something like 0.9 instead.


SoGa's Normal

  1. 00:23:059 (2,4) - i think it should be better if you swap these circles for a circular movement with this curved slider 00:22:309 (1) - , i don't really think a blanket is a good deal here, it breaks a bit the flow imo.
  2. 00:41:434 (2,3,4,5) - here, the flow can be improved more to make this pattern more neat and regular, make a pentagon like this
  3. 00:54:934 (1) - this spinner is a bit misplaced becase there are more powerful notes just 1-2 ticks after, and that looks really weird. This spinner should start here 00:55:309 and end here 00:56:809 - , and make these ticks followed 00:54:934 - 00:55:121 -
  4. 01:01:684 (2,3) - The transition between these sliders can be slightly improved, to make this part more enjoyable to play, follow this example below, be careful i also moved the circle after
  5. 01:12:559 (6,7,1) - same here, the movement can be improved more, just move this slider 01:13:309 (1) - on the right, and a bit upward.
  6. 01:22:121 (1) - This spinner is not really expected, it ishould be better if you map this part instead of using a spinner here. it will give more impressions.
  7. 01:28:309 (8) - NC, it starts on a third big white tick.

    This is not bad, there are ideas and various patterns. But there are still weird things which can be polished.

Kibbleru's Hard

  1. 00:05:809 (1) - move this slider a bit downward because it overlaps the HP bar. (noticeable with some skins)
  2. 00:05:809 (1) - why don't to make something like this (see below) ? i think it works better for this kind of pattern because it is less "zigzag" than your current pattern.
  3. 00:49:121 - this tick should be followed, the vocal is powerful here, and it sounds weird if you don't follow this tick.
  4. 01:07:309 (1,2,3) - this pattern sounds a bit wrong, powerful notes are not played and it is weird imo, i think this patterns fits more the song

    Cool diff, this plays quite well.

I'll continue later... (Tomorrow maybe)
SoGa

Sonnyc wrote:

[SoGa's Normal]
00:36:934 (7) - Lessen the curve please.Fixed
00:54:934 (1) - The spinner timing doesn't feel perfect for me. Mind placing a 1/2 slider, and start the spinner from 00:55:309?Fixed
:) :)

Cherry Blossom wrote:

Hello.

SoGa's Normal

  1. 00:23:059 (2,4) - i think it should be better if you swap these circles for a circular movement with this curved slider 00:22:309 (1) - , i don't really think a blanket is a good deal here, it breaks a bit the flow imo. Fixed
  2. 00:41:434 (2,3,4,5) - here, the flow can be improved more to make this pattern more neat and regular, make a pentagon like this
    Fixed
  3. 00:54:934 (1) - this spinner is a bit misplaced becase there are more powerful notes just 1-2 ticks after, and that looks really weird. This spinner should start here 00:55:309 and end here 00:56:809 - , and make these ticks followed 00:54:934 - 00:55:121 -Fixed
  4. 01:01:684 (2,3) - The transition between these sliders can be slightly improved, to make this part more enjoyable to play, follow this example below, be careful i also moved the circle after Fixed
  5. 01:12:559 (6,7,1) - same here, the movement can be improved more, just move this slider 01:13:309 (1) - on the right, and a bit upward.Fixed
  6. 01:22:121 (1) - This spinner is not really expected, it ishould be better if you map this part instead of using a spinner here. it will give more impressions.Fixed
  7. 01:28:309 (8) - NC, it starts on a third big white tick.Fixed

    This is not bad, there are ideas and various patterns. But there are still weird things which can be polished.

Thanks ! :)
SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 0
PreviewTime: 58217
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening 七つの大罪 the seven deadly sins
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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436,260,69559,2,0,P|377:270|318:258,1,120,2|8,0:0|0:0,0:0:0:0:
224,208,70309,5,4,0:0:0:0:
260,308,70684,1,8,0:0:0:0:
160,264,71059,1,2,0:0:0:0:
196,368,71434,1,8,0:0:0:0:
92,340,71809,2,0,P|76:280|92:224,1,120,4|8,0:0|0:0,0:0:0:0:
104,120,72559,1,0,0:0:0:0:
172,36,72934,1,0,0:0:0:0:
256,104,73309,6,0,P|320:116|376:104,1,120,4|8,0:0|0:0,0:0:0:0:
476,124,74059,2,0,P|468:64|424:16,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,75184,1,8,0:0:0:0:
328,280,75559,2,0,P|268:292|208:280,1,120,2|8,0:0|0:0,0:0:0:0:
116,236,76309,6,0,P|92:208|80:184,1,60,2|0,0:0|0:0,0:0:0:0:
60,144,76684,2,0,P|28:136|-4:144,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
164,124,77434,2,0,L|204:124|244:124,1,60,8|0,0:0|0:0,0:0:0:0:
236,176,77809,2,0,L|274:176|304:176,1,60,8|0,0:0|0:0,0:0:0:0:
348,168,78184,2,0,P|352:136|344:108,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
308,264,78934,2,0,P|333:283|368:292,1,60,8|0,0:0|0:0,0:0:0:0:
408,268,79309,6,0,P|404:324|368:376,1,120,2|8,0:0|0:0,0:0:0:0:
264,348,80059,1,2,0:0:0:0:
172,296,80434,1,8,0:0:0:0:
76,348,80809,2,0,P|64:288|88:224,1,120,4|8,0:0|0:0,0:0:0:0:
140,140,81559,2,0,P|172:112|200:100,1,60,2|0,0:0|0:0,0:0:0:0:
340,156,82309,6,0,L|400:156,1,60
444,188,82684,2,0,P|440:224|420:252,1,60
388,280,83059,1,0,0:0:0:0:
336,296,83246,1,0,0:0:0:0:
228,304,83621,2,0,P|168:284|124:240,1,120
124,192,84184,1,0,0:0:0:0:
196,112,84559,2,0,L|264:112,1,60
360,160,85121,6,0,P|380:216|364:280,1,120,4|0,0:0|0:0,0:0:0:0:
320,300,85684,1,0,0:0:0:0:
216,332,86059,2,0,P|186:330|160:314,1,60,8|0,0:0|0:0,0:0:0:0:
92,232,86621,1,8,0:0:0:0:
144,136,86996,1,8,0:0:0:0:
252,136,87371,1,8,0:0:0:0:
300,232,87746,1,8,0:0:0:0:
432,140,88309,6,0,B|468:188|404:252|404:252|376:296|392:328|432:344,1,240,4|2,0:0|0:0,0:0:0:0:
Topic Starter
xxdeathx

Cherry Blossom wrote:

Hello.
M4M from my queue

General

  1. Please, add a Background, there is no BG ;w; whenever i find one :(
  2. Disable widescreen support in diffs which have it enabled. done
  3. According to the guidelines, it should be better if all your diffs end at the same spot. Ends are inconsistent. (see Kibbleru's Hard and Tt's Insane) i will have them end the spinner at the right place

Easy

  1. 00:25:309 (1) - I don't recommend to use a red point for this kind of slider, because it transfers the start to the middle (more visible when playing) and it looks weird, try to make this slider with white points, just see ok let's try that
  2. 00:29:621 (3,4,5,6) - this is a bit too fast for a beginner, but this is not really the issue i want to mention, with this polarity issue here 00:30:746 (6,1) - , the beginner will be confused after playing these circles, i recommend you to get rid of this polarity issue 00:30:746 (6,1) - , you have to change patterns to make this part more readable and handleable for a beginner.changed first 3 circles to 1/1 repeat slider to make it easier and last circle to 1/2 slider for polarity
  3. 00:51:934 (4) - i'd rather see this circle above these sliders 00:50:809 (3,1) - for a better transition imo. done

    This looks fine overall, but i don't think 0.8x (DS) is suitable for patterns you use. You use sometimes 1/2 sliders and these sliders look fast enough for beginners, and they are something which can trap them, i'm refering to this pattern especially 01:26:059 (2,3,4,5) -. I'd keep something like 0.9 instead. 0.9 DS would make the patterns too hard orz and i think at this bpm the spacing shouldn't be too far either...


I'll continue later... (Tomorrow maybe)
thanks CB~
Cherry Blossom
Lets continue.

Tt's Insane

  1. 00:11:809 (1) - i think it should be better if you unstack this circle from the slider and move this circle upward, to give more impressions when playing, and to make this slider 00:11:434 (6) - something which can introduce the jump well.
  2. 00:23:059 (8,10) - these objects are both overlapped, it should be better if they are not, just for visual.
  3. 00:56:809 (1,2) - increase the distance between these sliders because it might be confusing because of the fast patterns you used before, it's like a sudden slowdown.
  4. 01:08:809 (8,9) - i don't recommend you to make things like this, these sliders have different lengths and it is really confusing, so remove 01:09:465 (10) - and add a reverse on this slider 01:09:184 (9) -
  5. 01:14:246 (6,7,8) - this is not really comfortable to play because the angle is too low, and the player needs much aim. It should be better if you increase the angle between 01:14:059 (5,6,7) - to make this jumps more funny and handleable, just see below :

    Not bad, this diff plays quite well, there are things which can be more polished to make this map really nice concerning visual and flow.

The Seven xxDeadlyx Sins

  1. 00:07:215 (4) - why a circle here ? it does not follow anything audible on the blue tick. Plus, this is a calm part so a triple here sounds out of place imo.
  2. 00:08:715 (6) - same as ^
  3. 00:10:121 (5,6,1) - (just a comment) This triple is justified compared to what i've said above ^, it emphasizes the guitar's start, so this triple is fine, and well placed.
  4. 00:11:809 (1) - i'd rather see 2 circles instead of this circles, to play these powerful notes on 00:11:809 - and 00:11:996 - , it may give more impression and this can be more enjoyable.
  5. 00:15:934 (3,4,1) - I think it should be better if there is a higher angle between these objects, you can move 00:15:934 (3) - a bit upward to increase it, just see below
  6. 00:31:121 (1) - this souds weird, because the strongest note is just followed, not played, in my opinion, it is really important because a new section starts here, so it should be better if you try something which make this tick 00:31:309 played, just see an example here :
  7. 00:49:121 (5,1) - i'd see a higher distance between these objects, a jump can emphasize the strong note here 00:49:309 - , and it give more nice impressions when playing.
  8. 01:15:184 (3,4,5) - this is not comfortable to play because the angle is near to 180°, with a high spacing change, it becomes hard to handle and it requires much aim. Try to reduce a bit the angle by making something like this instead


    Not bad too, there are things which can be improved more like flow and there are also things which can be polished.

Good Luck ~
guineaQ
Yeah I'm just gonna post again cus

idk

[General]
Am I seeing stuffs these days or is there no bg
...

[Easy]
Not much to say

01:08:809 (3,4,5,6) - I'm not really fond of having 4 circles in a row in an easy diff, i mean the note density is quite high already.
How about trying to convert 5,6 into 1/1 slider?

[SoGa's Normal]
Video is not linked on this diff D:
00:55:309 (1) - ehh xxdeathx mapped this part out and some of empty space after spinner in easy diff. I believe you can map this part out since it doesn't really make sense that a normal should have any part that is is easier than the easy diff.
01:01:309 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - did you forget NC
01:28:309 (1) - needs more art, or just make the slider more smooth by moving the red tick to the middle

[Bakaleru's Hard]
00:09:184 (2) - ctrl+g mb
00:29:434 (5,1) - I know u hate DS but isn't this jump a bit much although the next jump is 2.4x but this has 1/1 pause while this jump is 1/2

wtf am i supposed to mod -_-

[Tt's Insane]
00:08:246 (4) - I think I'll remove this to fit the vocal 1/1 pause it doesn't make sense to have a clickable object when there is absolutely nothing there
01:26:621 (7) - maybe NC here

and I think the timing gets LITTLE off at the end, or is it just me

[The Seven xxDeadlyx Sins]
01:21:559 (1,2) - any particular reason to use an antijump when the vocal has similar volume/pitch level at 01:21:934 (3) - as well?

k i guess thats it

I tried to find BG, aaaaaaand it was a bad idea LOL
call me bad modder for short mod but why is this not moving to the next step already (don't say SP or needs more mod cus ill eat you)
Topic Starter
xxdeathx

Cherry Blossom wrote:

Lets continue.

The Seven xxDeadlyx Sins

  1. 00:07:215 (4) - why a circle here ? it does not follow anything audible on the blue tick. Plus, this is a calm part so a triple here sounds out of place imo. removed
  2. 00:08:715 (6) - same as ^ ^
  3. 00:10:121 (5,6,1) - (just a comment) This triple is justified compared to what i've said above ^, it emphasizes the guitar's start, so this triple is fine, and well placed. i see
  4. 00:11:809 (1) - i'd rather see 2 circles instead of this circles, to play these powerful notes on 00:11:809 - and 00:11:996 - , it may give more impression and this can be more enjoyable. i like the effect of the sped up sliders and the jump at 00:11:809 (1,2) - though
  5. 00:15:934 (3,4,1) - I think it should be better if there is a higher angle between these objects, you can move 00:15:934 (3) - a bit upward to increase it, just see below ok
  6. 00:31:121 (1) - this souds weird, because the strongest note is just followed, not played, in my opinion, it is really important because a new section starts here, so it should be better if you try something which make this tick 00:31:309 played, just see an example here : i had chosen to follow vocals there but i swapped the slider and the circle after it so both the vocal and the new section get something to be played
  7. 00:49:121 (5,1) - i'd see a higher distance between these objects, a jump can emphasize the strong note here 00:49:309 - , and it give more nice impressions when playing. done
  8. 01:15:184 (3,4,5) - this is not comfortable to play because the angle is near to 180°, with a high spacing change, it becomes hard to handle and it requires much aim. Try to reduce a bit the angle by making something like this instead good observation, that never occurred to me.


    Not bad too, there are things which can be improved more like flow and there are also things which can be polished.

Good Luck ~
I hope it's better now.

guineaQ wrote:

Yeah I'm just gonna post again cus

idk

[General]
Am I seeing stuffs these days or is there no bg i might be aware of that after every mod prior to this has told me
...

[Easy]
Not much to say

01:08:809 (3,4,5,6) - I'm not really fond of having 4 circles in a row in an easy diff, i mean the note density is quite high already.
How about trying to convert 5,6 into 1/1 slider? nah this is intended to be one of the hardest parts in the map

[The Seven xxDeadlyx Sins]
01:21:559 (1,2) - any particular reason to use an antijump when the vocal has similar volume/pitch level at 01:21:934 (3) - as well? i explained in previous mods that i'm grouping those circles together because they both have the drum sound and the others don't

k i guess thats it

I tried to find BG, aaaaaaand it was a bad idea LOL and now you know why i don't have one yet...still waiting for them to be created
call me bad modder for short mod but why is this not moving to the next step already (don't say SP or needs more mod cus ill eat you)
thanks guineaQ~
Oyatsu
Hello, from my queue! :)
[General]
  1. The time to player be ready for play at the first of map is so short. Let beatmap be delayed for 1000 (1s).
    AudioLeadIn: 1000
  2. Can't find a sensible BG from anime? You can try to find an original BG, like: anime sightseeing,... won't hurt
  3. Are you sure that the tittle without the label is correct? I hope you have thing to say so.
  4. Add A-1 Pictures to tags. Since it is studio of this anime seri. Their work is really hard :3
  5. Remove tt from tags. Osu isn't supported to search only with 2 keywords. It isn't nesscary too.
[The Seven xxDeadlyx Sins]
  1. 00:05:059 (2) - I think Ctrl+G this slider is better for flow.
  2. 00:05:809 (1) - Move the tail to 172/56 is more balance
  3. 00:12:371 (3,4) - Add default finish at head of each sliders. I can hear that sound from instrument
  4. 00:13:121 (5,6) - These really don't fit the rhythm. There wasn't anysound here. I sugguest removing them. Then, making 00:12:746 (4) - be longer to 00:13:215 - would be nice
  5. 00:15:934 (3,4,1) - This flow is quite bad for me. How about moving to 260/112?
  6. 00:18:934 (6,7,1) - I feel the flow isn't nice. Try my way:
  7. 00:21:559 (5) - Add finish at head.
  8. 00:22:590 - I can hear the drum-sound here. I sugguest putting a note here.
  9. 00:24:934 (3,4) - Usually, the single circle is more sensible at following the instrument than slider is. The rhyhm here has only voice. I think you should creat a slider here to 00:25:215 - . Following the "zzzzz" - sound is very insteresting :3
  10. 00:26:246 (6) - Add finish at head
  11. 00:32:809 (1) - I think using the curved slider like 00:33:184 (2) - is better pattern and flow
  12. 00:44:246 (4) - I don't think this stack is nice, because the time distance isn't too far, try to move to 296/176? It is balance btw 00:43:309 (1) - and 00:42:184 (3) -
  13. 00:46:684 (2) - I think you should use the slider which is like 00:46:309 (1) - . It looks more logical
  14. 00:49:309 (1) - Rotate slider for -4* to fit it
  15. 00:51:934 (4) - You can add finish hitsound with volumn 50%. It will be great
  16. 00:57:559 (3) - NC because the sound here isn't drum anymore, it's piano instead
  17. 01:05:715 - I can hear drum here. Putting a circle here to creat trigle circles with previous and after ones. Ignoring something isn't funny for Insane diff
  18. 01:08:621 - Just my opinion, for me, following the instrument here is nicer than the voice. I mean the stream should be started at 01:08:621 - . The rhythm from 01:08:809 - to 01:10:121 - is also weird. There are drum sounds at 01:09:090 - and 01:09:465 - . But instead of putting at there, you put some ghost circles at 01:09:652 - and 01:10:121 (12) - . I don't really appreciate this way.
  19. 01:21:934 (3,4) - Same issue as 00:24:934 (3,4) -
  20. 01:27:371 (3) - Add finish at head as well
[Tt's Insane]
  1. 00:01:309 (1) - Add whistle at head like SDS diff is nice. Also like you did with 00:07:309 (1) -
  2. 00:14:434 (4) - I still think Ctrl_J is better for pattern
  3. 00:24:934 (3) - Anyways, this diff is Insane. the distance is too near for 1/2 rhythm with current set. I sugguest moving farer, example as 400/348
  4. 00:35:059 (3) - Move the tail to 120/344 is more balance
  5. 00:36:559 (5) - 1/2 rhythm and 1/4 rhythm (00:35:996 (2,3,4) - ) are the same placement. I'm not sure if it was unrankble issue or not. But I recommend to anti-overlap this. Ofc, you can use it but don't use when 2 time points are near together. It is really careless for players. Example to move to 416/268
  6. 00:56:340 (7) - I really don't hear anysounds here. I sugguest removing it. It is overmapped of all
  7. 01:05:715 - Same problem as TSDS diff, why not add a circle here while there was a drumsound?
  8. 01:08:809 (8) - NC, the combo is quite high currently
  9. 01:16:215 - Add circle, there is drum sound her.
  10. 01:17:809 (1) - Add finish at head
  11. 01:18:184 (3,4) - Same ^
  12. 01:20:059 (1,2,3,4) - Due to you didn't map stream, so pls remove some claps. I feel incomfortable.
  13. 01:21:559 (5) - Its tail needed to be added clap. but you didn't
  14. 01:23:059 (5) - The flow is quite bad, I sugguest moving to 96/316. Be straight is nicer.
  15. 01:26:527 - I don't hear a sound hear, really, pls remove ><
  16. 01:27:746 (9) - The slider should be ended at 01:28:309 - , then putting the spin at blue tick aterward. So you can add finish sound
[Kibbleru's Hard]
  1. 00:01:309 (1) - Add whistle at head, the piano is quite important and eaiser to player can catch the rhythm. Also as you did: 00:07:309 (1) -
  2. 00:09:184 (2) - How about Ctrl+G it? I think the pattern will be nicer
  3. 00:25:684 (2) - Add clap at its tail. Because, there was drumsound at there.
  4. 00:30:746 (1) - I feel the flow isn't good. Move its tail to 236/124 is better flow
  5. 00:37:309 (1) - Add whistle at head. As you did: 00:40:309 (1) -
  6. 00:59:809 (1) - Ctrl+H, i mean the curved point to the right is sensible pattern
  7. 01:06:934 (4) - Add whistle at tail, like 00:51:934 (3) -
  8. 01:08:246 (3) - Ctrl+G, the pattern would be nice with this way
  9. 01:27:746 (1) - The time of its tail isn't correct, maybe change into red point.
  10. 01:28:402 (1) - The spin sould be ended at previous whitetick
  11. 00:02:809 (1) - NC here isn't really necessary, since the previous combocolor is just 2. It is bad. I sugguest removing NC .
  12. 00:05:809 (1) - Same issue as above ^
  13. 00:28:684 (2) - Add clap at its tail because there is drum sound
  14. 00:28:965 (3) - This is too ^
[SoGa's Normal]
  1. 00:21:934 (6) - How about curving up instead? Look opposite together btw it and 00:22:309 (1) - . It is nicer pattern for me.
  2. 00:28:684 (3,4) - Feel the rhythm is quite weird to play. Swap them is the way for me to fix.
  3. 00:30:746 (1,2) - Sawap NC. It should be at 00:31:309 (2) - instead
  4. 00:42:559 (5,6,1) - I feel something is missing here. Try my rhythm, it is easier to noob players can catch them.
  5. 00:45:559 (4) - The slider is curved too much, I sugguest moving the middle point up abit to be more balance.
  6. 00:54:934 (6) - Ctrl+J and Ctrl+< are better for flow.
  7. 00:55:309 (1) - Add finish
  8. 01:04:309 (7) - Oh no, the combo is so many for a color. NC is necessary
  9. 01:05:809 (6) - NC ^
  10. 01:19:309 (1) - Add default finish at head
  11. 01:22:309 (1) - ^
  12. 01:23:621 (5) - ^
  13. 01:26:621 (4,5,6,7) - ^
  14. 01:28:309 (1) - The slider should be ended at 01:29:434 - for the same ending-time with all diffs. Also, the current timing set is really weird to play.
[Easy]
  1. 00:32:434 - I still don't understand why you make empty here? Make a short break for newbie, no, you still put note at 00:33:934 - normally. I sugguest you putting that a circle.
  2. 00:38:434 - ^
  3. 00:41:809 (3) - Move red point to 388/254. It is more balance.
  4. 01:04:309 (1,2,3,4,5,6) - To be honest, these are really so difficult for new players. The continous circles, you must click each others. Also as you play Hard diff or Insane diff, you must cliick each 1/2 circles contiously, it is easier for you to miss someone, right? I sugguest changing one of 2 trigle circles into slider. It should be.
  5. 01:29:434 - Deleteing this greenline since you didn't use it.
  6. The distance set is quite near for me. Nearer doesn't mean that newbie will play better. So near, it is quite untidy for them to realize some notes when playing.
-------------------------------
Good luck!
Kyubey
hi
set BG
[Easy]
00:26:059 (2,4,2,4) - there're too many kicksliders, it can be really hard for newbies, try to make something easier
00:47:809 (3,4,5) - i'd suggest to use repeat slider instead of 3 notes, since it can be really hard for newcomers
00:53:059 (2) - make shape smoother? flow will be better and it will look better
01:01:309 (1,4) - this overlap is really bad, try to stack them
01:04:309 (1,2,3,4,5,6) - maybe use repeats instead of this?
01:08:809 (3,4,5,6) - really, a lot of notes, it's too hard, replace it with sliders or slider+2 notes
01:15:559 (5,1) - they're touching, it looks unneat, change placement a little
01:17:809 (2) - ^
01:17:809 (2,3,4) - and yeah, maybe repeat slider?
01:20:809 (2,3,1) - how about triangle here?
01:24:559 (4,2,3,4,5) - kickslider, kickslider and 3 notes... it's really hard, make something easier
01:29:434 - unused greenline, delete it
[SoGa's Normal]
change ar to 5 to keep consistency between easy and hard
00:14:059 (2,3,4) - maybe perfect triangle?
00:26:996 (4,1,2,3) - remove this overlap, it looks really unneat and ugly
00:29:621 (5) - nc maybe to point at changed music?
00:31:309 (2,3,4) - make triangle better
00:58:309 (1,2,3,4) - make rhombus better
01:00:934 (7,1,2) - make pefrect triangle
01:01:309 (1,3) - and i think stacking would look here better
01:04:309 (7) - NC
01:05:809 (12) - NC
01:17:809 (4) - NC
01:29:434 - delete unused green line
[Kibbleru's Hard]
00:17:434 (5,2) - maybe stack?
00:20:996 (2,5) - too
01:02:059 (3,4,1) - make triangle better
[Tt's Insane]
00:12:371 (3) - NC since DS is changed
00:20:059 (4) - move it up since it overlaps with score meter that is enabled by default https://osu.ppy.sh/ss/2287744
01:07:309 (1,3) - fix this stack
01:08:809 (8) - NC?
[last diff]
rename it since it is related to your nickname, this is unapropriate
00:00:559 (1,2,1) - make perfect triangle
00:12:746 (4) - NC, SV changed
00:17:059 (3,1) - move (1) a little away to avoid that touching
00:24:559 (1,2) - move them away, it reads as 1/4 because there's jumps after it with different spacing but same combo
00:43:309 (1,4) - that overlap is bad, remove it
01:21:559 (1,2,3,4) - as before

good luck! (yeah you know why my mod isn't high-quality mod)
Topic Starter
xxdeathx

Oyatsu wrote:

Hello, from my queue! :)
[General]
  1. The time to player be ready for play at the first of map is so short. Let beatmap be delayed for 1000 (1s). after everybody updates their diffs
    AudioLeadIn: 1000
  2. Can't find a sensible BG from anime? You can try to find an original BG, like: anime sightseeing,... won't hurt i don't want to use an irrelevant BG
  3. Are you sure that the tittle without the label is correct? I hope you have thing to say so. let the metadata ppl figure that one out
  4. Add A-1 Pictures to tags. Since it is studio of this anime seri. Their work is really hard :3 ok
  5. Remove tt from tags. Osu isn't supported to search only with 2 keywords. It isn't nesscary too. idk about that
[The Seven xxDeadlyx Sins]
  1. 00:05:059 (2) - I think Ctrl+G this slider is better for flow. but the flow after wouldn't be so good
  2. 00:05:809 (1) - Move the tail to 172/56 is more balance ok
  3. 00:12:371 (3,4) - Add default finish at head of each sliders. I can hear that sound from instrument ok
  4. 00:13:121 (5,6) - These really don't fit the rhythm. There wasn't anysound here. I sugguest removing them. Then, making 00:12:746 (4) - be longer to 00:13:215 - would be nice it fits at 00:13:121
  5. 00:15:934 (3,4,1) - This flow is quite bad for me. How about moving to 260/112? the current placement is CB's idea to put a higher angle
  6. 00:18:934 (6,7,1) - I feel the flow isn't nice. Try my way: done
  7. 00:21:559 (5) - Add finish at head. done
  8. 00:22:590 - I can hear the drum-sound here. I sugguest putting a note here. extended the slider to 3/4 because the red tick had nothing
  9. 00:24:934 (3,4) - Usually, the single circle is more sensible at following the instrument than slider is. The rhyhm here has only voice. I think you should creat a slider here to 00:25:215 - . Following the "zzzzz" - sound is very insteresting :3 i prefer to follow vocals
  10. 00:26:246 (6) - Add finish at head done
  11. 00:32:809 (1) - I think using the curved slider like 00:33:184 (2) - is better pattern and flow done
  12. 00:44:246 (4) - I don't think this stack is nice, because the time distance isn't too far, try to move to 296/176? It is balance btw 00:43:309 (1) - and 00:42:184 (3) - moved 00:43:309 (1) - instead to preserve the symmetry
  13. 00:46:684 (2) - I think you should use the slider which is like 00:46:309 (1) - . It looks more logical o.o they are similar, just rotated
  14. 00:49:309 (1) - Rotate slider for -4* to fit it ok
  15. 00:51:934 (4) - You can add finish hitsound with volumn 50%. It will be great doesn't fit music and i don't want one random timing section for one note, which would be inconsistent
  16. 00:57:559 (3) - NC because the sound here isn't drum anymore, it's piano instead also to make stream easier to read
  17. 01:05:715 - I can hear drum here. Putting a circle here to creat trigle circles with previous and after ones. Ignoring something isn't funny for Insane diff i know it's there but ignore it in order to emphasize the much stronger vocals with jumps
  18. 01:08:621 - Just my opinion, for me, following the instrument here is nicer than the voice. I mean the stream should be started at 01:08:621 - . The rhythm from 01:08:809 - to 01:10:121 - is also weird. There are drum sounds at 01:09:090 - and 01:09:465 - . But instead of putting at there, you put some ghost circles at 01:09:652 - and 01:10:121 (12) - . I don't really appreciate this way. you raise a good point but i think using all 1/4 there would be boring, while 4 triples in a row should be very satisfying to play. i'm trying to keep that pattern if possible. as a last resort, i would change the last two triples to 1/2 sliders if overmapping is an issue but ignoring some drums in the first half is allowed.
  19. 01:21:934 (3,4) - Same issue as 00:24:934 (3,4) - same thing
  20. 01:27:371 (3) - Add finish at head as well doesn't belong in music
[Easy]
  1. 00:32:434 - I still don't understand why you make empty here? Make a short break for newbie, no, you still put note at 00:33:934 - normally. I sugguest you putting that a circle. not sure what to do here...i want to give players 2/1 breaks because if i fill them in with circles there will not be breaks for a long time.
  2. 00:38:434 - ^
  3. 00:41:809 (3) - Move red point to 388/254. It is more balance. actually it looks worse that way
  4. 01:04:309 (1,2,3,4,5,6) - To be honest, these are really so difficult for new players. The continous circles, you must click each others. Also as you play Hard diff or Insane diff, you must cliick each 1/2 circles contiously, it is easier for you to miss someone, right? I sugguest changing one of 2 trigle circles into slider. It should be. this should be one of the hardest parts of the song but not too hard because the second set of circles is surrounded by 2/1 breaks
  5. 01:29:434 - Deleteing this greenline since you didn't use it. done
  6. The distance set is quite near for me. Nearer doesn't mean that newbie will play better. So near, it is quite untidy for them to realize some notes when playing. the star rating should best be kept under 1.50 and increasing DS really affects it
-------------------------------
Good luck!

Kyubey wrote:

hi
set BG
[Easy]
00:26:059 (2,4,2,4) - there're too many kicksliders, it can be really hard for newbies, try to make something easier follows the music and still has 1/1 beat in between everything
00:47:809 (3,4,5) - i'd suggest to use repeat slider instead of 3 notes, since it can be really hard for newcomers this is a strong part so circles emphasize it better
00:53:059 (2) - make shape smoother? flow will be better and it will look better tbh it's because of space constraints >.<
01:01:309 (1,4) - this overlap is really bad, try to stack them not noticeable while playing or in the editor since the slider's ghost has already faded away by the time the circle is up
01:04:309 (1,2,3,4,5,6) - maybe use repeats instead of this? this is one of the hardest parts of the map so i'd like to keep as circles
01:08:809 (3,4,5,6) - really, a lot of notes, it's too hard, replace it with sliders or slider+2 notes don't want to many sliders together, and slider+2 notes would be inconsistent since they're all the same kind of vocal
01:15:559 (5,1) - they're touching, it looks unneat, change placement a little doesn't look like it
01:17:809 (2) - ^ ^
01:17:809 (2,3,4) - and yeah, maybe repeat slider? same reason i gave earlier
01:20:809 (2,3,1) - how about triangle here? aren't they already?
01:24:559 (4,2,3,4,5) - kickslider, kickslider and 3 notes... it's really hard, make something easier same reason as earlier
01:29:434 - unused greenline, delete it done
[last diff]
rename it since it is related to your nickname, this is unapropriate damn it, looks like i've been caught
00:00:559 (1,2,1) - make perfect triangle doesn't really matter
00:12:746 (4) - NC, SV changed 00:12:371 (3) - is actually a more intense sv change but isn't NC'ed either
00:17:059 (3,1) - move (1) a little away to avoid that touching changed (3) instead
00:24:559 (1,2) - move them away, it reads as 1/4 because there's jumps after it with different spacing but same combo should be sightreadable at this level, it's a pattern i've seen in xchippy's grilletto irregular diff and sellenite's OWC HR map master diff
00:43:309 (1,4) - that overlap is bad, remove it done
01:21:559 (1,2,3,4) - as before same reason

good luck! (yeah you know why my mod isn't high-quality mod)
thanks for the mods!!
Kibbleru
2 many mods x.x

pm me if u need feedback. but i fixed most things

SPOILER
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AudioLeadIn: 0
PreviewTime: 58217
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[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540955
BeatmapSetID:232935

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Kibbleru

Cherry Blossom wrote:

Hello.
M4M from my queue

Kibbleru's Hard

  1. 00:05:809 (1) - move this slider a bit downward because it overlaps the HP bar. (noticeable with some skins) k
  2. 00:05:809 (1) - why don't to make something like this (see below) ? i think it works better for this kind of pattern because it is less "zigzag" than your current pattern. zig zags are fun to play and this gives better emphasis imo
  3. 00:49:121 - this tick should be followed, the vocal is powerful here, and it sounds weird if you don't follow this tick. the drums kinda give off sort of a resonating voice imo and it is emphasized better with an antijump after. i don't rly follow vocals anyway. sorta like a mini version of no gu
  4. 01:07:309 (1,2,3) - this pattern sounds a bit wrong, powerful notes are not played and it is weird imo, i think this patterns fits more the song those passive sliders give a really cool effect imo

    Cool diff, this plays quite well.

I'll continue later... (Tomorrow maybe)
SoGa
GuineaQ

guineaQ wrote:

[SoGa's Normal]
Video is not linked on this diff D:
00:55:309 (1) - ehh xxdeathx mapped this part out and some of empty space after spinner in easy diff. I believe you can map this part out since it doesn't really make sense that a normal should have any part that is is easier than the easy diff. Ok
01:01:309 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - did you forget NC Fixed
01:28:309 (1) - needs more art, or just make the slider more smooth by moving the red tick to the middle hm , i know i'm bad at art ya



Oyatsu wrote:

[SoGa's Normal]
  1. 00:21:934 (6) - How about curving up instead? Look opposite together btw it and 00:22:309 (1) - . It is nicer pattern for me.
    Sure
  2. 00:28:684 (3,4) - Feel the rhythm is quite weird to play. Swap them is the way for me to fix. Keep
  3. 00:30:746 (1,2) - Sawap NC. It should be at 00:31:309 (2) - instead Fixed
  4. 00:42:559 (5,6,1) - I feel something is missing here. Try my rhythm, it is easier to noob players can catch them.
    Yes! I suck at Rhythm yay
  5. 00:45:559 (4) - The slider is curved too much, I sugguest moving the middle point up abit to be more balance.Fixed
  6. 00:54:934 (6) - Ctrl+J and Ctrl+< are better for flow. Ok
  7. 00:55:309 (1) - Add finish Fixed
  8. 01:04:309 (7) - Oh no, the combo is so many for a color. NC is necessary Fixed
  9. 01:05:809 (6) - NC ^ Fixed
  10. 01:19:309 (1) - Add default finish at head Fixed
  11. 01:22:309 (1) - ^ Fixed
  12. 01:23:621 (5) - ^ Fixed
  13. 01:26:621 (4,5,6,7) - ^ Fixed
  14. 01:28:309 (1) - The slider should be ended at 01:29:434 - for the same ending-time with all diffs. Also, the current timing set is really weird to play. Fixed
Kyubey

Kyubey wrote:

hi

[SoGa's Normal]
change ar to 5 to keep consistency between easy and hard OK
00:14:059 (2,3,4) - maybe perfect triangle? Sure
00:26:996 (4,1,2,3) - remove this overlap, it looks really unneat and ugly Fixed
00:29:621 (5) - nc maybe to point at changed music? Keep
00:31:309 (2,3,4) - make triangle better Fixed
00:58:309 (1,2,3,4) - make rhombus betterFixed,Maybe..
01:00:934 (7,1,2) - make pefrect triangle Fixed
01:01:309 (1,3) - and i think stacking would look here better I did,but considering of CB's Mod, i will keep for now
01:04:309 (7) - NC Fixed
01:05:809 (12) - NC Fixed
01:17:809 (4) - NCKeep
01:29:434 - delete unused green line Fixed

SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 0
PreviewTime: 58217
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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82309,-100,4,2,1,40,0,0


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Combo2 : 245,233,71
Combo3 : 255,11,11
Combo4 : 70,241,61

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420,188,39184,2,0,L|476:164,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
320,228,39934,1,8,0:0:0:0:
212,220,40309,6,0,P|220:280|264:320,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
136,144,41434,1,8,0:0:0:0:
48,208,41809,1,2,0:0:0:0:
44,312,42184,1,8,0:0:0:0:
152,332,42559,2,0,L|228:332,1,60,8|0,0:0|0:0,0:0:0:0:
316,304,43121,1,2,0:0:0:0:
368,284,43309,6,0,P|424:256|452:204,1,120,4|8,0:0|0:0,0:0:0:0:
456,96,44059,2,0,P|426:44|368:16,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
352,124,45184,1,8,0:0:0:0:
328,228,45559,2,0,P|360:232|392:224,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
220,220,46309,5,0,0:0:0:0:
160,132,46684,1,0,0:0:0:0:
52,132,47059,2,0,P|56:96|76:72,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
76,236,47809,1,4,0:0:0:0:
168,292,48184,1,8,0:0:0:0:
76,352,48559,1,2,0:0:0:0:
168,292,48934,6,0,P|180:332|176:356,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
224,200,49684,2,0,P|256:152|316:124,1,120,8|2,0:0|0:0,0:0:0:0:
356,28,50434,2,0,P|408:76|416:128,1,120,8|2,0:0|0:0,0:0:0:0:
340,196,51184,2,0,L|396:224,1,60,8|0,0:0|0:0,0:0:0:0:
428,264,51559,2,0,L|500:260,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
340,324,52309,5,0,0:0:0:0:
240,360,52684,1,0,0:0:0:0:
156,292,53059,2,0,P|192:248|192:180,2,120,2|8|8,0:0|0:0|0:0,0:0:0:0:
48,292,54184,1,8,0:0:0:0:
24,188,54559,2,0,P|32:158|52:136,1,60,2|0,0:0|0:0,0:0:0:0:
104,148,54934,2,0,P|132:124|140:100,1,60,2|0,0:0|0:0,0:0:0:0:
192,84,55309,2,0,B|244:40|304:64|304:64|376:48,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,164,56809,2,0,L|288:232,1,60
240,320,57371,2,0,L|217:264,1,60
88,104,58309,5,4,0:0:0:0:
176,168,58684,1,8,0:0:0:0:
72,208,59059,1,2,0:0:0:0:
160,268,59434,1,8,0:0:0:0:
104,356,59809,2,0,P|160:372|220:352,1,120,4|8,0:0|0:0,0:0:0:0:
308,292,60559,1,2,0:0:0:0:
236,212,60934,1,8,0:0:0:0:
324,148,61309,5,4,0:0:0:0:
236,84,61684,2,0,P|176:72|108:84,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
328,140,62809,2,0,P|380:180|392:232,1,120,2|8,0:0|0:0,0:0:0:0:
312,304,63559,1,2,0:0:0:0:
224,336,63934,1,8,0:0:0:0:
172,344,64121,1,0,0:0:0:0:
120,336,64309,6,0,P|88:324|68:300,1,60,2|0,0:0|0:0,0:0:0:0:
28,276,64684,2,0,P|24:240|28:216,1,60,8|0,0:0|0:0,0:0:0:0:
40,164,65059,1,2,0:0:0:0:
128,224,65434,1,8,0:0:0:0:
180,240,65621,1,0,0:0:0:0:
232,224,65809,6,0,P|264:212|280:188,1,60,2|0,0:0|0:0,0:0:0:0:
312,148,66184,2,0,P|312:108|300:88,1,60,8|0,0:0|0:0,0:0:0:0:
256,64,66559,1,2,0:0:0:0:
160,112,66934,2,0,P|188:124|220:136,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
60,72,67684,5,8,0:0:0:0:
156,24,68059,1,2,0:0:0:0:
256,64,68434,1,8,0:0:0:0:
320,152,68809,2,0,P|380:140|440:152,1,120,2|8,0:0|0:0,0:0:0:0:
436,260,69559,2,0,P|377:270|318:258,1,120,2|8,0:0|0:0,0:0:0:0:
224,208,70309,5,4,0:0:0:0:
260,308,70684,1,8,0:0:0:0:
160,264,71059,1,2,0:0:0:0:
196,368,71434,1,8,0:0:0:0:
92,340,71809,2,0,P|76:280|92:224,1,120,4|8,0:0|0:0,0:0:0:0:
104,120,72559,1,0,0:0:0:0:
172,36,72934,1,0,0:0:0:0:
256,104,73309,6,0,P|320:116|376:104,1,120,4|8,0:0|0:0,0:0:0:0:
476,124,74059,2,0,P|468:64|424:16,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,75184,1,8,0:0:0:0:
328,280,75559,2,0,P|268:292|208:280,1,120,2|8,0:0|0:0,0:0:0:0:
116,236,76309,6,0,P|92:208|80:184,1,60,2|0,0:0|0:0,0:0:0:0:
60,144,76684,2,0,P|28:136|-4:144,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
164,124,77434,2,0,L|204:124|244:124,1,60,8|0,0:0|0:0,0:0:0:0:
236,176,77809,2,0,L|274:176|304:176,1,60,8|0,0:0|0:0,0:0:0:0:
348,168,78184,2,0,P|352:136|344:108,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
308,264,78934,2,0,P|333:283|368:292,1,60,8|0,0:0|0:0,0:0:0:0:
408,268,79309,6,0,P|404:324|368:376,1,120,4|8,0:0|0:0,0:0:0:0:
264,348,80059,1,2,0:0:0:0:
172,296,80434,1,8,0:0:0:0:
76,348,80809,2,0,P|64:288|88:224,1,120,4|8,0:0|0:0,0:0:0:0:
140,140,81559,2,0,P|172:112|200:100,1,60,2|0,0:0|0:0,0:0:0:0:
340,156,82309,6,0,L|400:156,1,60,4|0,0:0|0:0,0:0:0:0:
444,188,82684,2,0,P|440:224|420:252,1,60
388,280,83059,1,0,0:0:0:0:
336,296,83246,1,0,0:0:0:0:
228,304,83621,2,0,P|168:284|124:240,1,120,4|0,0:0|0:0,0:0:0:0:
124,192,84184,1,0,0:0:0:0:
196,112,84559,2,0,L|264:112,1,60
360,160,85121,6,0,P|380:216|364:280,1,120,4|0,0:0|0:0,0:0:0:0:
320,300,85684,1,0,0:0:0:0:
216,332,86059,2,0,P|186:330|160:314,1,60,8|0,0:0|0:0,0:0:0:0:
92,232,86621,1,4,0:0:0:0:
144,136,86996,1,4,0:0:0:0:
252,136,87371,1,4,0:0:0:0:
292,236,87746,1,4,0:0:0:0:
424,140,88309,6,0,B|448:208|392:240|392:240|424:300|424:300|380:348|328:380|240:348,1,360,4|2,0:0|0:0,0:0:0:0:
LexiaLovesU
Mod from queue :3

General

  1. Why dont you add 1000 Audio Lead- In. the song starts a bit early
  2. Soga's Normal and TT Mouse's insane is missing the video
  3. Set a Background maybe try these Images below and i already made them proper size owo
  4. Why is tt mouse in the tags twice?

Easy

  1. 00:11:059 (2) - The straight slider looks a bit odd here plus the flow is rather unnatural and sharp here I suggest to make this slider the same as 1 and then make 3 blanket it. I think this flow is more natural feeling and I think it looks better this way owo
  2. 00:12:371 (4) - This rhythm is really hard for an easy diff. Noobs are just learning 1/2 notes and putting a 2/2 gap between notes is hard they wont be able to read this . they would probably mistake it for a jump. I suggest just making 4 end on the white tick right next to it I know there is a strong note at the 1/2 but It sounds fine when it lands on the white tick and its newbie friendly
  3. 00:25:309 (1) - Why don't you make this a curved slider that flows well into both of the notes since right now the Slider's body flows away from 2 since 2 is placed in the opposite direction of 1 causing an unnatural and awkward flow to it. Making the curved slider will make the flow between the notes more fluent and natural :>
  4. 00:29:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note
  5. 01:04:309 (1,2,3,4,5,6) - I have to agree with oyatsu on this. It is too hard for easy players its awkward to hit 3 notes and then make them hit 3 notes again in such a short time
  6. 01:08:809 (3,4,5,6) - Wow this is way to hard for a easy :? There is to many circles here at once its really fatiguing for a newb to play a 160 bpm easy with such a rhythm pattern. to them its like hitting a 1/4 str
  7. eam :< use like a slider in the middle
  8. 01:16:309 (1,2) - The flow between these 2 note is so unnatural and extremely awkward you made a giant curve on 1's body and made 2 go in the opposite direction of the curve. That's super awkward
  9. 01:23:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note and no it doesn't flow into it it flows above 3
  10. 01:26:059 (2,3,4,5) - This is really super awkward and hard but it fits so not much complaining lol

Soga's Normal

  1. 00:21:934 (6,1) - How about making this slider just straight since the flow between these 2 notes is rather unnatural feeling since you have 6's body flowing in the opposite directrion of where 1 is placed the flow is sorta unnatural really awkward i made it straight so that it still looks good while still making the flow more natural feeling like this owo
  2. 00:27:371 (5) - I feel like putting this on the red tick was a bit unnesicay since their really isnt anything that is promient there so it sounds a bit odd plus you ended the slider on a really strong note and that made it sound even more awkward i hihgly suggest you move it to 00:27:559 So you hit the rhythm properly
  3. 00:48:934 (1) - Why dont you make this slider point towards the next note for a better and more natural flow since it flows in the opposite direction of the next slider pwp
  4. 01:16:684 (2) - I suggest you make this slider straight so that it will flow more naturally into the other notes owo
  5. 01:28:309 (1) - Why is there a soft whistle placed at the end of this slider its odd since there is no sound their and its really random sounding i suggest you remove >.<

    Could use a bit more polishing

Kibb's Hard

  • God amazing diff i loved it
  1. 00:43:121 (4) - This seems to come out a bit too sudden and it can be misread really easily since she sings at the whitle line people might think that your mapping there if you want to keep that way than i suggest you make the spacing between them proper so that any misunderstandings can dissappear
  2. 01:07:871 (2,3) - Its weird that you end the slider on the the vocals and that is also where you put finish hitsounds so why would you end on such strong notes you arent properly mapping the strong notes this way w
  3. hy dont you try this rhytm
  4. 01:17:621 - Feels really empty here why dont you add a note here

    Thats all really good map Amazing flow :D

TT's Insane

  1. 00:05:809 (6) - 2 things 1 you should make this slider a NC since it starts at a new big stanza and becaus it will keep consitency with your previous NCs
    2 I think you fogot the soft whistle of this slider's Head since you did one every big stanza you should keep the consitency
  2. 00:10:309 (1) - I think you should add a soft whitsle at the head of this slider cause it really fits well with the guitar and it will keep consitency with your previous soft whitsles
  3. 00:13:121 (3,1) - why dont you just stack 3 onto 1 the overlap looks a bit random the stack looks more neat owo
  4. 00:34:121 (6,2) - Its a bit nazi but the stack isnt perfect so pls fix it
  5. 01:28:402 (1) - I think you ended this on the blue tick on accident so i suggest you move it back to the white tick it sounds off on the blue tick

    Thats all nice diff nicely made :D

2nd Insane

  • Your diff name cant relate to a username lol
  1. 00:08:059 (3) - the flow between 3 and 4 was a bit weird since 3 had a weird shape to it we dont you try this it makes the flow better and looks more neat owo
  2. 00:24:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes
  3. 00:27:184 (2) - The overlap to me isnt very pretty it looks really odd why dont you try this placement and see how you like it owo
  4. 01:09:184 (4,5,6) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling
  5. 01:09:559 (7,8,9) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling
  6. 01:21:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes

    Thats it nice diff it played nice could use more polishing but all in all it was fun to play
    :)

i talked with Xinely and we both agree that you should get like 3-4 more quality mods and after you get the mods ill recheck it and make sure its ready to go before I give it to Xinely to give it a mod :>
TtmnZk
Cherry Blossom

Tt's Insane

  1. 00:11:809 (1) - i think it should be better if you unstack this circle from the slider and move this circle upward, to give more impressions when playing, and to make this slider 00:11:434 (6) - something which can introduce the jump well.
  2. 00:23:059 (8,10) - these objects are both overlapped, it should be better if they are not, just for visual.
  3. 00:56:809 (1,2) - increase the distance between these sliders because it might be confusing because of the fast patterns you used before, it's like a sudden slowdown.
  4. 01:08:809 (8,9) - i don't recommend you to make things like this, these sliders have different lengths and it is really confusing, so remove 01:09:465 (10) - and add a reverse on this slider 01:09:184 (9) -
  5. 01:14:246 (6,7,8) - this is not really comfortable to play because the angle is too low, and the player needs much aim. It should be better if you increase the angle between 01:14:059 (5,6,7) - to make this jumps more funny and handleable, just see below jump changed


    ALL FIXED :) :)

guineaQ
[Tt's Insane]
00:08:246 (4) - I think I'll remove this to fit the vocal 1/1 pause it doesn't make sense to have a clickable object when there is absolutely nothing there keep,i feel it's good for play ;)
01:26:621 (7) - maybe NC here ok

Oyatsu
[Tt's Insane]
00:01:309 (1) - Add whistle at head like SDS diff is nice. Also like you did with 00:07:309 (1) -
00:14:434 (4) - I still think Ctrl_J is better for pattern keep
00:24:934 (3) - Anyways, this diff is Insane. the distance is too near for 1/2 rhythm with current set. I sugguest moving farer, example as 400/348
00:35:059 (3) - Move the tail to 120/344 is more balance
00:36:559 (5) - 1/2 rhythm and 1/4 rhythm (00:35:996 (2,3,4) - ) are the same placement. I'm not sure if it was unrankble issue or not. But I recommend to anti-overlap this. Ofc, you can use it but don't use when 2 time points are near together. It is really careless for players. Example to move to 416/268
00:56:340 (7) - I really don't hear anysounds here. I sugguest removing it. It is overmapped of all but i think it good for play why not?
01:05:715 - Same problem as TSDS diff, why not add a circle here while there was a drumsound? i think this drumbeat not strong enough,so i flow voacls first
01:08:809 (8) - NC, the combo is quite high currently
01:16:215 - Add circle, there is drum sound her.
01:17:809 (1) - Add finish at head
01:18:184 (3,4) - Same ^ too more finishs,i think little bit noisy
01:20:059 (1,2,3,4) - Due to you didn't map stream, so pls remove some claps. I feel incomfortable.
01:21:559 (5) - Its tail needed to be added clap. but you didn't
01:23:059 (5) - The flow is quite bad, I sugguest moving to 96/316. Be straight is nicer.
01:26:527 - I don't hear a sound hear, really, pls remove ><
01:27:746 (9) - The slider should be ended at 01:28:309 - , then putting the spin at blue tick aterward. So you can add finish sound

Others FIXed

Kyubey
[Tt's Insane]
00:12:371 (3) - NC since DS is changed
00:20:059 (4) - move it up since it overlaps with score meter that is enabled by default https://osu.ppy.sh/ss/2287744
01:07:309 (1,3) - fix this stack
01:08:809 (8) - NC?

all done

Tt's Insane

mods thank :) :)
Topic Starter
xxdeathx

LexiaLovesU wrote:

Mod from queue :3

General

  1. Why dont you add 1000 Audio Lead- In. the song starts a bit early ok
  2. Soga's Normal and TT Mouse's insane is missing the video they gotta stop downloading without video -.-
  3. Set a Background maybe try these Images below and i already made them proper size owo hmm i'll use one of the others you linked me in game
  4. Why is tt mouse in the tags twice? one with the underscore

Easy

  1. 00:11:059 (2) - The straight slider looks a bit odd here plus the flow is rather unnatural and sharp here I suggest to make this slider the same as 1 and then make 3 blanket it. I think this flow is more natural feeling and I think it looks better this way owo done
  2. 00:12:371 (4) - This rhythm is really hard for an easy diff. Noobs are just learning 1/2 notes and putting a 2/2 gap between notes is hard they wont be able to read this . they would probably mistake it for a jump. I suggest just making 4 end on the white tick right next to it I know there is a strong note at the 1/2 but It sounds fine when it lands on the white tick and its newbie friendly i tried it but it just sounds too weird because it doesn't follow the music
  3. 00:25:309 (1) - Why don't you make this a curved slider that flows well into both of the notes since right now the Slider's body flows away from 2 since 2 is placed in the opposite direction of 1 causing an unnatural and awkward flow to it. Making the curved slider will make the flow between the notes more fluent and natural :> done
  4. 00:29:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note this is just circular flow
  5. 01:04:309 (1,2,3,4,5,6) - I have to agree with oyatsu on this. It is too hard for easy players its awkward to hit 3 notes and then make them hit 3 notes again in such a short time changed first 3 notes into a repeat slider
  6. 01:08:809 (3,4,5,6) - Wow this is way to hard for a easy :? There is to many circles here at once its really fatiguing for a newb to play a 160 bpm easy with such a rhythm pattern. to them its like hitting a 1/4 stream :< use like a slider in the middle since the last part already got made easier, this should be kept as the hardest part of the map
  7. 01:16:309 (1,2) - The flow between these 2 note is so unnatural and extremely awkward you made a giant curve on 1's body and made 2 go in the opposite direction of the curve. That's super awkward not really since it's the same direction the previous slider 01:15:559 (5) - came from
  8. 01:23:059 (2) - If your going to use kicksliders in easy diff then you should always let the slider flow into the next note no matter what since sliders in easy will make the newbies have the urge to go fast since the slider goes fast so when they go faster at least let them land into the next note and no it doesn't flow into it it flows above 3 isn't this it?
  9. 01:26:059 (2,3,4,5) - This is really super awkward and hard but it fits so not much complaining lol idk

2nd Insane

  • Your diff name cant relate to a username lol i know ;A;
  1. 00:08:059 (3) - the flow between 3 and 4 was a bit weird since 3 had a weird shape to it we dont you try this it makes the flow better and looks more neat owo changed
  2. 00:24:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes fine, enough people have mentioned this that i'll change it
  3. 00:27:184 (2) - The overlap to me isnt very pretty it looks really odd why dont you try this placement and see how you like it owo overlap is fine to me and i want to maintain the two parallel sliders
  4. 01:09:184 (4,5,6) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling same direction triples are intentional
  5. 01:09:559 (7,8,9) - Why dont you crtl+G this i find that this way the flow is easier to follow and its more fun since of the more natrual feeling ^
  6. 01:21:559 (1,2) - I found this really confusing since there really wasnt anything thing to indicate a antijump so i read this as a 1/4 note why dont you just stack the notes done

    Thats it nice diff it played nice could use more polishing but all in all it was fun to play
    :)

i talked with Xinely and we both agree that you should get like 3-4 more quality mods and after you get the mods ill recheck it and make sure its ready to go before I give it to Xinely to give it a mod :>
Thanks Lexia! Will do~
Kibbleru
nice you finaly got a bg

@Lexia

about the antijump, i feel like i can emphasize the insturments better if i omit the vocals. and the insturments are significantly stronger than the vocals at those points so i imo the antijump feels fine.

with the sliders i like that rhythm cuz i think it gives a nice effect
Atsuro
Hello!

[Easy]
  1. 01:21:550 (3) - I think a 1/2 slider would fit better here, or a 1/1 slider like you did here 00:24:550 (3) -

    Eehh that's all
[SoGa's Normal]
  1. 00:28:487 (2) - Delete this note and extend 00:28:112 (1) - sounds better and it's less confusing.
  2. 01:11:800 (5) - Try rotating this slider to improve the flow to 01:12:550 (6) -
  3. 01:22:300 (1) - I think a circle would fit better than this slider, since there is no sound on the red tick, or you can do this:
[Kibbleru's Hard]
  1. 00:09:550 (3) - Are you missing a clap or intentional?
  2. 00:29:050 (4,5) - Nerf the jump between these two, it's a bit uncomfortable to play the way it is right now
  3. 01:17:612 - Too confusing, normally you would expect a note here for the vocal, also, the antijump here doesn't really fit.
  4. 00:57:925 (1) - Unstack this note from the sider? it's a bit unpredictable for the player as it is, it would be easier to read I always get 50 there
  5. 01:27:737 (1) - Personal preference, i think it would be better to end this slider on the red tick.

    Awesome dificulty :D
[Tt's Insane]
  1. 00:04:675 (3,5) - Fix stack
  2. 00:44:050 (3) - I think the flow will improve if you position it perfectly on the center of the triangle 00:44:237 (4,5,6) -

    Everything else is fine, fun diff :D

[Sins]
  1. 00:12:175 (2) - I think it's better to delete this circle imo, it's not adding anything and it's not following anything
  2. 00:12:737 (4,5,6) - This doesn't feel right when playing, one would expect the slider to end earlier o later, try making the slider end on the white tick or delete "5" and end the slider where it was.
  3. 00:25:300 (1) - Put it a bit higher, it flows better when playing
  4. 00:57:362 (2) - Consider moving this closer to the stream to make it easier to understand that after the slider is a stream

    Nice!
Short mod...
Good luck!
Topic Starter
xxdeathx

Atsuro wrote:

Hello!

[Easy]
  1. 01:21:550 (3) - I think a 1/2 slider would fit better here, or a 1/1 slider like you did here 00:24:550 (3) - used the 1/1 slider for consistency

    Eehh that's all
[Sins]
  1. 00:12:175 (2) - I think it's better to delete this circle imo, it's not adding anything and it's not following anything it's following the vocal
  2. 00:12:737 (4,5,6) - This doesn't feel right when playing, one would expect the slider to end earlier o later, try making the slider end on the white tick or delete "5" and end the slider where it was. the speed change and extension is to build up tension right before the next section
  3. 00:25:300 (1) - Put it a bit higher, it flows better when playing not much of a difference
  4. 00:57:362 (2) - Consider moving this closer to the stream to make it easier to understand that after the slider is a stream it's gonna be obvious to players already

    Nice!
Short mod...
Good luck!
thanks!
Winnie
I am ready for this 8-)
Momochikun


Adding banners that i haven't used for years because so moe , anyway as requested on my queue :P

[General]
Since this song is tv size and the appropriate title didn't have that (maybe ?) so maybe you could add one in the tags.

[Sins]
00:00:925 (2) - Delete whistle for this slider, it ways smoother because this instrument is not that loud, also it could make sense of consistency with 00:57:925 (5) - that didn't have whistle.
00:12:737 (4) - This one is pretty cool idea, but honestly i missread it during the firstplay since it looks like the same length with 00:12:362 (3) - . I'd consider adding NC here.
00:21:550 (5) - It's pretty weird to see this have a finish when this one 00:20:800 (1) - have not. Adding to both of them wouldn't be hurt k ?
00:26:237 (6,4) - Hitsound consistency i guess ? you should know what i mean lol
00:31:112 (5) - Remove this whistle, it sounds weird to have it separated by 1/2 rhythm. Also with this u could give pressure to (1) that was on the downbeat
00:53:800 (1) - Doesn't need a finish imo, it's way too loud than how it should.
00:45:175 (2,4) - Couldn't you just stack them properly ? it's look a bit messy here o.o
01:01:675 (2,3) - Honestly i didn't like the placement of this slider due to the angle of sldier (1). The transition does make weird sense, i'd CTRL G them for smoother flow. Same does as 01:02:425 (5,6) -
01:07:300 (1,4) - Add clap on the start of them ? you could hear similiar sound on the bgm
01:17:800 (1,2,3,4,5) - damn this star pattern is cool.. xD
01:27:737 (4) - Same as before

[Hard]
Well, to be honest i don't really like the usage of clap on the first part. It doesn't make sense since they're no drum hit on the music. Whistle should be appropriate imo. Also didn't ya think the hit volume is too low ? it's only have 40% on kiai part orzz...
00:05:800 (1,2,1) - They looked like just on the same distance when their rhythm is different, move (2) farther ? also i recognized this is the part when you change from 1/1 to 1/2 rhythm o.o
00:20:425 (3) - I don't like the flow here, i'd consider ctrl j or something. Transition could be better to the next note
00:27:550 (3) - Add clap ?
00:31:300 (1) - It sounds weird to have this downbeat lack of hitsound, maybe you could add whistle or finish
01:02:800 (1) - Missing whistle at start
00:57:925 (1) - Personally i feel this note was just out of place, since it's like randomly placed between the strea sound. I'd just leave this blank >_>
01:04:300 (1) - Add finish ? it has similiar sound that you cover with finishes like 01:05:800 (1) -
01:16:862 (2) - ^
01:27:737 (1,1) - Feels too much for Hard diff imo, i'd extend the slider instead

[Normal]
I think you used too much whistles on the first part that make it sounds a bit noisy. I'd recommend using it on 1,3 beat just like xxdeathx did on his diff.
00:13:300 (1) - Missing finish on the start i guess ?
00:24:550 (5) - Delete clap on the end, it's unappropriate since there're no snare drum that can be covered
00:56:800 (8,9) - Just single note for both of them.. would be simple and more prominent to the music ya know..
01:28:300 (1) - Since it's normal diff, i'd recommend at least having 1 spinner on the diff. Replace this with spinner ? or if ya don't maybe delete whistle on the end. it sounds noisy
Hitsounds could be better, there're alot of snare drum at the kiai that you're missed. Do look for other diffs for reference

[Easy]
00:16:300 (1,2) - I expected them on the same shape, shouldnt' that be neater ?
00:23:050 (2,3) - It's easy diff, i don't recommend doing pattern where the end point of the slider is more near from the previous object than the start of the slider itself, it's oftenly could make beginners missread it
00:53:050 (2,4) - Looks cramped for my side, i'd reduce the curve of them so they looks more sweet

Fine map, some pattern and hitsounds really can be improved. I'm glad you've grown better since i saw your last mapset..
Good Luck :3
Gaia
rip in peace xxdeadlyx sins
Topic Starter
xxdeathx

Momochikun wrote:



Adding banners that i haven't used for years because so moe , anyway as requested on my queue :P

[General]
Since this song is tv size and the appropriate title didn't have that (maybe ?) so maybe you could add one in the tags. done

[Sins]
00:00:925 (2) - Delete whistle for this slider, it ways smoother because this instrument is not that loud, also it could make sense of consistency with 00:57:925 (5) - that didn't have whistle. done
00:12:737 (4) - This one is pretty cool idea, but honestly i missread it during the firstplay since it looks like the same length with 00:12:362 (3) - . I'd consider adding NC here. yeah done, enough people have said it
00:21:550 (5) - It's pretty weird to see this have a finish when this one 00:20:800 (1) - have not. Adding to both of them wouldn't be hurt k ? this section is already consistent o.o
00:26:237 (6,4) - Hitsound consistency i guess ? you should know what i mean lol fixed
00:31:112 (5) - Remove this whistle, it sounds weird to have it separated by 1/2 rhythm. Also with this u could give pressure to (1) that was on the downbeat done
00:53:800 (1) - Doesn't need a finish imo, it's way too loud than how it should. removed
00:45:175 (2,4) - Couldn't you just stack them properly ? it's look a bit messy here o.o done lol
01:01:675 (2,3) - Honestly i didn't like the placement of this slider due to the angle of sldier (1). The transition does make weird sense, i'd CTRL G them for smoother flow. Same does as 01:02:425 (5,6) - changed slider angle instead
01:07:300 (1,4) - Add clap on the start of them ? you could hear similiar sound on the bgm done
01:17:800 (1,2,3,4,5) - damn this star pattern is cool.. xD thanks
01:27:737 (4) - Same as before also NC'd 00:30:737 (4) - for consistency

[Easy]
00:16:300 (1,2) - I expected them on the same shape, shouldnt' that be neater ? tried but i can't fit it into the current pattern orz
00:23:050 (2,3) - It's easy diff, i don't recommend doing pattern where the end point of the slider is more near from the previous object than the start of the slider itself, it's oftenly could make beginners missread it fixed
00:53:050 (2,4) - Looks cramped for my side, i'd reduce the curve of them so they looks more sweet yeah a lot of people mentioned this too.

Fine map, some pattern and hitsounds really can be improved. I'm glad you've grown better since i saw your last mapset..
Good Luck :3
lol glad to hear it. thanks!
Kibbleru
yeh hitsound kinda fked up cuz i was lazy and just copied hitsounds lol

anyway fixed most

SPOILER
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AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening tv size 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540955
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272,236,47237,1,8,0:0:0:0:
208,172,47425,1,10,0:0:0:0:
124,208,47612,1,8,0:0:0:0:
76,88,47800,6,0,P|120:112|152:112,1,75,12|0,0:0|0:0,0:0:0:0:
204,48,48175,2,0,P|241:43|288:36,1,75,12|0,0:0|0:0,0:0:0:0:
348,92,48550,2,0,P|352:136|340:172,1,75,12|0,0:3|0:0,0:0:0:0:
260,200,48925,1,4,0:3:0:0:
260,200,49300,6,0,P|266:274|271:349,1,150,6|8,0:0|0:0,0:0:0:0:
360,364,49862,1,2,0:0:0:0:
432,312,50050,2,0,P|416:276|384:252,1,75,2|0,0:0|0:0,0:0:0:0:
352,172,50425,2,0,P|389:168|426:165,1,75,10|0,0:0|0:0,0:0:0:0:
300,244,50800,6,0,B|256:256|256:256|152:240,2,150,2|10|0,0:0|0:0|0:0,0:0:0:0:
352,172,51737,1,0,0:0:0:0:
225,106,51925,2,0,L|262:103|299:100,1,75,10|2,0:0|0:0,0:0:0:0:
448,164,52300,6,0,P|412:192|360:184,1,75,10|0,0:0|0:0,0:0:0:0:
332,268,52675,2,0,P|293:260|248:256,1,75,10|0,0:0|0:0,0:0:0:0:
167,158,53050,2,0,P|163:195|172:232,1,75,10|0,0:0|0:0,0:0:0:0:
96,280,53425,2,0,P|89:326|84:360,1,75,10|8,0:0|0:3,0:0:0:0:
184,240,53800,6,0,P|221:237|264:232,1,75,8|8,0:3|0:3,0:0:0:0:
320,168,54175,1,10,0:0:0:0:
320,168,54362,1,0,0:0:0:0:
367,297,54550,2,0,P|386:265|387:227,1,75,12|0,0:0|0:0,0:0:0:0:
472,192,54925,2,0,P|471:154|472:112,1,75,10|2,0:0|0:0,0:0:0:0:
320,168,55300,6,0,P|256:140|172:148,1,150,8|8,0:0|0:0,0:0:0:0:
116,212,55862,1,8,0:0:0:0:
172,56,56050,2,0,P|79:50|4:44,1,150,8|8,0:0|0:0,0:0:0:0:
32,224,56800,6,0,L|40:172,1,37.5,10|2,0:3|0:3,0:0:0:0:
224,316,57362,6,0,L|218:353,1,37.5,10|2,0:3|0:3,0:0:0:0:
248,128,58300,6,0,P|321:134|400:140,1,150,4|10,0:0|0:0,0:0:0:0:
452,212,58862,1,0,0:0:0:0:
364,288,59050,2,0,P|329:273|306:244,1,75,2|0,0:0|0:0,0:0:0:0:
220,212,59425,2,0,P|164:220|128:228,1,75,10|0,0:0|0:0,0:0:0:0:
100,300,59800,6,0,P|97:225|96:150,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
168,356,60737,1,0,0:0:0:0:
228,228,60925,2,0,P|241:262|239:300,1,75,10|0,0:0|0:0,0:0:0:0:
300,176,61300,6,0,P|336:180|380:184,1,75,2|0,0:0|0:0,0:0:0:0:
460,156,61675,2,0,P|474:121|477:84,1,75,10|0,0:0|0:0,0:0:0:0:
356,40,62050,2,0,P|324:54|276:72,1,75,2|0,0:0|0:0,0:0:0:0:
195,75,62425,2,0,P|178:43|175:6,1,75,10|0,0:0|0:0,0:0:0:0:
248,144,62800,6,0,B|256:192|256:192|224:296,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
172,96,63737,1,0,0:0:0:0:
108,160,63925,2,0,L|68:156,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
32,180,64300,6,0,P|20:216|36:268,1,75,12|2,0:0|0:0,0:0:0:0:
108,292,64675,2,0,P|149:281|184:272,1,75,10|8,0:0|0:0,0:0:0:0:
208,188,65050,2,0,P|279:211|351:231,1,150,10|10,0:0|0:0,0:0:0:0:
432,188,65612,1,8,0:0:0:0:
432,188,65706,1,0,0:0:0:0:
432,188,65800,6,0,P|435:147|440:104,1,75,4|8,0:0|0:0,0:0:0:0:
352,132,66175,2,0,P|355:91|360:48,1,75,12|0,0:0|0:0,0:0:0:0:
272,80,66550,1,4,0:0:0:0:
272,80,66925,2,0,P|237:65|200:63,1,75,12|0,0:0|0:0,0:0:0:0:
78,162,67300,6,0,P|147:186|212:152,1,150,2|10,0:0|0:0,0:0:0:0:
280,212,67862,2,0,P|269:256|260:300,1,75,2|4,0:0|0:0,0:0:0:0:
364,200,68237,2,0,P|377:236|396:280,1,75,2|12,0:0|0:0,0:0:0:0:
436,144,68612,1,8,0:0:0:0:
436,144,68706,1,8,0:0:0:0:
436,144,68800,6,0,L|424:100,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
392,80,69175,2,0,L|344:80,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
319,103,69550,6,0,P|267:85|211:90,1,112.500004291535,12|4,0:0|0:0,0:0:0:0:
196,100,70300,6,0,L|202:174,1,75,4|0,0:0|0:0,0:0:0:0:
140,240,70675,1,10,0:0:0:0:
140,240,70862,1,0,0:0:0:0:
240,344,71050,2,0,P|248:304|236:260,1,75,2|0,0:0|0:0,0:0:0:0:
300,200,71425,2,0,P|340:200|384:216,1,75,10|0,0:0|0:0,0:0:0:0:
440,116,71800,6,0,P|452:189|459:264,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
360,72,72737,2,0,P|323:79|286:89,1,75,0|10,0:0|0:0,0:0:0:0:
224,156,73112,1,0,0:0:0:0:
160,92,73300,6,0,P|123:82|86:74,1,75,2|0,0:0|0:0,0:0:0:0:
24,140,73675,2,0,P|12:184|24:228,1,75,10|0,0:0|0:0,0:0:0:0:
132,196,74050,2,0,P|122:235|112:272,1,75,2|0,0:0|0:0,0:0:0:0:
176,332,74425,2,0,P|224:336|260:320,1,75,10|0,0:0|0:0,0:0:0:0:
272,228,74800,6,0,P|336:264|409:255,1,150,2|10,0:0|0:0,0:0:0:0:
460,180,75362,1,0,0:0:0:0:
396,116,75550,2,0,L|356:124,3,37.5,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
324,96,75925,2,0,P|280:88|236:84,1,75,8|2,0:0|0:0,0:0:0:0:
212,108,76206,1,0,0:0:0:0:
212,108,76300,6,0,P|214:189|220:264,1,150,4|10,0:0|0:0,0:0:0:0:
300,220,76862,1,10,0:0:0:0:
136,204,77050,2,0,P|120:264|160:340,1,150,2|10,0:0|0:0,0:0:0:0:
160,352,77800,6,0,P|201:346|244:340,1,75,12|0,0:0|0:0,0:0:0:0:
392,308,78175,2,0,L|346:298|300:288,1,75,12|0,0:0|0:0,0:0:0:0:
212,251,78550,2,0,P|230:219|242:184,1,75,12|0,0:0|0:0,0:0:0:0:
332,164,78925,2,0,P|323:121|316:68,1,75,12|0,0:0|0:0,0:0:0:0:
216,32,79300,5,4,0:0:0:0:
152,92,79487,1,4,0:0:0:0:
152,92,79581,1,4,0:0:0:0:
152,92,79675,2,0,P|128:88|104:88,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,104,80050,2,0,P|65:127|56:140,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,180,80425,2,0,P|37:204|44:228,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,244,80800,5,12,0:0:0:0:
248,176,81550,5,10,0:0:0:0:
180,276,81737,1,10,0:0:0:0:
208,144,82300,6,0,P|287:149|360:152,1,150,4|8,0:0|0:3,0:0:0:0:
432,204,82862,1,2,0:0:0:0:
432,204,82956,1,2,0:0:0:0:
432,204,83050,2,0,P|445:163|456:124,1,75,10|8,0:0|0:0,0:0:0:0:
464,116,83612,6,0,P|432:76|328:76,1,150,4|0,0:0|0:0,0:0:0:0:
292,148,84175,2,0,L|216:144,1,75,8|2,0:3|0:0,0:0:0:0:
180,120,84456,1,2,0:0:0:0:
180,120,84550,1,10,0:0:0:0:
136,232,84737,1,8,0:0:0:0:
136,232,85112,6,0,P|192:220|272:276,1,150,4|0,0:0|0:0,0:0:0:0:
320,196,85675,2,0,P|357:192|396:188,1,75,10|0,0:0|0:0,0:0:0:0:
464,132,86050,2,0,P|466:94|455:59,1,75,10|0,0:0|0:0,0:0:0:0:
444,56,86612,5,12,0:0:0:0:
272,104,86987,1,12,0:0:0:0:
412,216,87362,1,12,0:0:0:0:
235,175,87737,6,0,P|304:180|352:128,1,140.625005364418,4|0,0:0|0:0,0:0:0:0:
352,88,88300,5,4,0:0:0:0:
256,192,88393,12,0,89425,0:0:0:0:
koreapenguin
xxdeathx desu desu

General
  1. where is SoGa's Nomal diff's video, add plz even Tt's Insane diff
Easy
  1. 00:05:800 (3) - hum this rhythm is weird to me, one bar's vocal is fin on here 00:06:550 - same some synth sound, also 00:06:925 - vocal is ready on here for next bar. so how about this http://puu.sh/dgu94/e95e8da750.jpg ? 00:06:925 - i can here clearly vocal on here then place circle it
  2. 01:05:425 - when do i play this part feel so empty imo, how about change http://puu.sh/dguoq/a4304459ec.jpg or do something fill up on here
  3. 01:16:300 (1) - about flow how about this? http://puu.sh/dguvH/60bc35a20a.jpg i think so it's more smooth to hit next object same previous thing

    how to map easy diff very well D:

SoGa's Normal
  1. 00:00:175 - unnecessary line del it
  2. 00:24:550 (5,1) - check distance here
  3. 00:55:300 (7) - new combo here for consistency other new combos
  4. 00:56:800 (8,9) - this rhythm is some weird to me, seen you followed some string instrument sound. but it's can't hear to clearly, so how about change this rhythm? like this http://puu.sh/dgvho/6afa3fb8b3.jpg just place circle
  5. 01:03:925 (5,6,1,2,3,4,5,1,2,3) - good rhythm but i feel so it's little bit hard on normal diff imo, how about change 01:15:550 (4,1,2,3,4,5) - like this?
  6. 01:29:425 - about end, how about adjust the volume? 10% is better

Kibbleru's Hard
  1. Ai BAT is said 01:27:737 (1) - this slider end is unsnap

    Nothing to say

Tt's Insane
  1. how about set AR 8.5? its not fast?enough to ar9 also for diff spread with hard imo
  2. 00:06:925 (1) - del new combo, its not special enough put there new combo. it's just spam imo
  3. 00:08:237 - del note on here, there is no sound, just follow vocal like this http://puu.sh/dgwkO/719fb40c71.jpg first, 00:07:675 (3,4) - there is has clearly vocal sounds so did circle it
  4. 00:02:237 (4) - same as ^ try follow vocal or some string instrument sounds in intro parts
  5. 00:24:550 (2) - um, there is has strong beat, also 00:24:175 - there is empty. so how about add new combo here? then it would be easier to read
  6. 00:42:737 (4) - it's not big problem, just suggest. so... how about place like this? http://puu.sh/dgwDw/71aabbb493.jpg becuz music is slowly quiet until 00:42:925 - here D: hard to explain ; ^ ;
  7. 00:53:050 (1) - del newcombo here, i don't understand why did you added here xD seem it's doesn't need
  8. 01:28:393 (1) - about spinner's end how about change same as other diff? until here 01:29:425 -
  9. 00:17:425 (5) - how about ctrl+g for flow and follow song's fit, 00:17:425 - here has strong sound then give ds it more fun :3 also it's more smooth to hit next object 00:17:800 (1,2) - imo

    good insane diff :D
Sin
  1. 00:59:425 (5) - eh, it's bad flow to me xD how about place here? ex) http://puu.sh/dgx7m/197871074e.jpg like this
  2. 01:09:643 (8,11) - hum... i can't hear anysounds on there are D:, also doesn't match with song's fit, ahh have no idea...

    that's all good map
Mint
hello xxdeathx! from my queue~

ALSO CONGRATS WITH JOINING BAT !!!!!!

:idea: General


* Add video in SoGa and Tt's diff like koreapenguin said.
* Optional, but personally I'd use Slider Tick Rate 2, because especially in between 00:31:300 - and 00:43:112 - there's a quiet, but still noticeable 1/4 beat in the background - which you sometimes skip because you used some 1/1 sliders in this part. Tick Rate 2 could help cover that and SV changes could also be read easier.

Easy


* 00:00:550 (1) - Whistle on the slider end intended? There's no whistle at 00:00:925 in the Sins diff o_o
* 00:12:362 (4,1) - Nazi, but increase the DS between these a little? 0.73x is 0.7x for me.

Nice diff, couldn't find a lot sorry ;_; but look at the hitsounds with the suggestions I gave in the Sins diff. Also, you might want to add a spinner at 01:28:393 (1) - , since it's recommended to have at least one spinner so there's at least some variety of scores on the scoreboard when it gets ranked.

SoGa's Normal


* Personally I feel that the AR is a bit high on this diff. It's a 160BPM song, so I'd actually go with 4/4.5, but I guess this fits the spread better. You should get some more opinions on this though.
* 00:01:300 (1,4) - Are these supposed to be symmetrical? Because they are not, if it's intentional skip this c:
* 00:10:300 (1) - Whistle sounds so much better here rather than a whistle. There's no actual cymbal sound in the song so it doesn't really fit here imo.
* 00:11:800 (4) - Same suggestion as above, but add a clap instead of a whistle.
* 00:13:300 (1) - You should add a finish here! There's actually a cymbal sound here owo
* 00:22:300 (1,2,3,4) - Move this pattern a bit down, so you have a better flow with 00:21:925 (6,1) - ?
* 00:52:300 (1) - Add finish here? Cymbal sound is here.
* 00:56:800 (8,9) - I agree the rhythm here is a bit tricky to map in a Normal diff, but you must notice that there is no sound on the red ticks at all. It may confuse a lot of people, and I think you want to avoid using 1/4 kicksliders like the others as well. Try two normal circles instead. You did have a similar rhythm earlier in the song (at 00:12:362 (5,6) - ) so it should be clear enough.
* 01:03:925 (5,6,1,2,3,4,5,1,2,3) - I'm a bit worried if beginners can actually single tap this complex rhythm, but you should get more opinions on this o_o - seems OK though. The thing however is that you didn't have this complex rhythm at 01:16:300 (1,2,3,4,5) -. I actually prefer the second rhythm since it's more beginner friendly.
* 01:28:300 (1) - Nice slider! But I don't think a finish sound on the end is appropiate. The song fades out quite fast, and there's actually no real sound at the slider end where this finish could go with. Having nothing on the slider end is fine. But actually, you might want to transform this into a spinner, since there are like 0 spinners in this you might want to add one. It's recommened to have a spinner in your diff or all the scores on the scoreboard will be like the same.

There are quite a number of hitsound flaws and flow breaks that I didn't mention. I hope that based on these few suggestions you know what I kind of expect you to change in the whole diff. The diff is looking good so far, but you should definitely take a look at the hitsounds, since you missed quite a few finishes here and there. Flow is actually more a style-ish thing, but the suggestion I gave at 00:22:300 could be applied to a number of flow breaks in this diff. It's a nice diff, that's for sure - but it needs some more work before it can get ranked imo.

Kibbleru's Hard


* Would be cool if you added a whistle on the slider bodies at the low SV sections, where you are trying to emphasiz the guitar like 00:30:737 (1) -
* 00:40:862 (2,3) - Was expecting a small jump here tbh, like at 00:35:050 (3) - 00:38:425 (4,1) - etc.
* 00:37:862 (2,3) - ^
* 00:28:112 (1) - Did you forget a whistle here? Same sound as 00:26:612 (1) - owo
* 00:47:237 (2,4) - I don't think this clap spam sounds nice in a slower section like this one. I'd just keep consistent claps for now and only keep the one at (3).
* 00:56:800 (1,1) - I'd personally put claps instead of whistles on the slider ends. Try listening to the song with 25% speed, and that sound there on the blue tick is much stronger than a whistle. Also, is this NC spam necessary? This breaks your NC pattern and there's no SV change or anything.
* 01:04:675 (2) - The clap on the slider end is not needed imo. It's a different sound than on the head and it's also much softer.
* 01:05:800 (1) - ^
* 01:07:862 (2,3) - Offbeat sliders here. I don't recommend doing this at all. It would've fit if it was similar to 01:12:737 (2) - , but now you are skipping 2 finishes ;_; Try this?
* 01:17:050 (3,1) - Something that I just randomly found, but there's a small gap here, while you didn't have one at 01:05:612 (4,5,1,2,3) - . Make it rhythm-wise consistent? What you have now is fine as well though.
* 01:26:987 (2,1) - fix this blanket pls

nice hard diff, should be good to go o3o

TT


* I think that in this diff the hitsounds in the beginning are way too soft. This really effects the gameplay, especially when you are trying to play 1/4 patterns, like the stream in the beginning. Take a look at the volume in the Sins diff.
* 00:05:800 (6) - NC this one instead of 00:06:925 (1) - ? You probably did this for readability, but that wouldn't match your NC pattern at all, like 00:35:050 (3,1) - 00:23:800 (1,2) - which also have a break in between them.
* 00:18:737 (6,7,8,9,10,11,1) - You could try to move this stream a bit away, so it doesn't overlap with (4).
* 00:20:800 (1) - Missing hitsound?
* 00:20:987 (2) - I don't the extra clap fits here, it's exactly the same sound as 00:21:362 (4) - , which doesn't have a clap at all.
* 00:31:675 (2) - (optional) CTRL+G? You'll kind of have a 'reverse flow' of 00:32:425 (5,1) -
* 00:32:800 (1) - and 00:41:800 (1) - etc.... You sure you don't want to add a hitsound here? A whistle would fit quite nice here and especially since this is a slow part you don't want to miss the heavy beats. If you don't know what I mean you could take a look at how xxdeathx did it.
* 00:56:800 (1,2) - Add claps on the blue ticks as well? Listen with 25% playback rate and you'll notice that there is a very noticeable clap sound here :3
* 01:04:675 (2,3) - Swap the hitsounds? The clap should be on (2), and the whistle should be on (3).
* 01:05:987 (2) - Uhmm... remove this clap? There's no actual clap/drum sound in the song that it could go well with. The claps are overused now.
* 01:16:487 (2) - ^

I'd take a look at the hitsounds again. There are several inconsistencies and you should add more hitsounds on the downbeat throughout the whole song IMO. But overall, nice diff! I liked the a lot of the jump patterns!


Sins


* 00:01:300 (1,2) - I actually thought that these were stacked, just like 00:05:800 (1,3) -
* 00:05:050 (2) - CTRL+G for a similar flow like 00:10:300 (1,2) - ?
* 00:09:175 (2) - Well, there is actually a similar 'bell' sound like you did on the slider head, so maybe you could add another whistle here.
* 00:12:737 (1,2,3,1) - This is really complicated to play, especially after a SV change. (2,3) are kinda overmapped (or atleast the sound is not noticeable enough to be played), which makes it even harder. You could try extending the slider by 1/4 tick, so it at least plays nicer.
* 00:19:112 (7,1) - Maybe it's just me but I really don't understand the flow here. I retried this part 5 times to actually get it right. I know playability shouldn't really be something to complain about, but you should get more opinions on this one. Try looking at how Auto plays this, you can see that the movement is really awkward here.
* 00:20:425 (6) - I think the clap is supposed to be here >_>
* 00:25:112 (4,1) - I think you could increase the distance between these two, since there's a cymbal sound at (1). Now the jump plays a bit awkward.
* 00:27:737 (4) - Nazi. You could try moving it a bit down, so it's not overlapping the slider end of (1).
* 00:43:300 (1,2) - Personally I don't really like the way it flows here. I actually prefer you to create a small jump with (2,3) rather than (1,2) since the downbeat is on (3). Something similar like 00:49:300 (1,2,3) - could work.
* 00:51:925 (4,5,1) - Make equal DS or a small jump between (5,1) instead? Don't really see why the DS is small at (5,1).
* 00:57:925 (5) - You could add a whistle here to emphasize the piano better, like at (1).
* 01:08:800 (1,2,3,4,5,6) - You know, there are actually sounds on the blue ticks here (at 01:09:081 (4) - and 01:09:456 (7) - ) that have the same volume like the red ticks, so I wonder why you didn't map that out. I kinda get that it might be for a better emphasis of the vocals, but because of that you overmapped the next two triplets as I mentioned after this suggestion. You could try something like this:
* 01:09:550 (7,8,9,10,11,12) - The blue ticks here are overmapped. The drums actually already stopped at 01:09:550 (7) - , and Chloe's mapset mainly got unranked because of problems similar like this one if you remember >//<
If you do want to keep the 1/4 in the song, I suggest you to consider the rhythm above.
* 01:22:112 (4,1) - Same as I mention before at 00:25:112 (4,1) -

Hitsound suggestions in this diff could also be applied to other diffs in this mapset as well, cool Insane!

Uhmm, that's it I guess. I hope my mod helped :3

have also one of these maybe

good luck ~
Topic Starter
xxdeathx

koreapenguin wrote:

xxdeathx desu desu

General
  1. where is SoGa's Nomal diff's video, add plz even Tt's Insane diff orz they dont tell me they download without video
Easy
  1. 00:05:800 (3) - hum this rhythm is weird to me, one bar's vocal is fin on here 00:06:550 - same some synth sound, also 00:06:925 - vocal is ready on here for next bar. so how about this http://puu.sh/dgu94/e95e8da750.jpg ? 00:06:925 - i can here clearly vocal on here then place circle it good point, but it's hard to hear that sound while playing so might as well follow vocal for that part. plus, i like the long slider i made there
  2. 01:05:425 - when do i play this part feel so empty imo, how about change http://puu.sh/dguoq/a4304459ec.jpg or do something fill up on here want to emphasize strong parts
  3. 01:16:300 (1) - about flow how about this? http://puu.sh/dguvH/60bc35a20a.jpg i think so it's more smooth to hit next object same previous thing done

    how to map easy diff very well D:
Sin
  1. 00:59:425 (5) - eh, it's bad flow to me xD how about place here? ex) http://puu.sh/dgx7m/197871074e.jpg like this fixed
  2. 01:09:643 (8,11) - hum... i can't hear anysounds on there are D:, also doesn't match with song's fit, ahh have no idea... enough people have mentioned this, i will change to 1/2 sliders

    that's all good map
thanks KP!

appleeaterx wrote:

hello xxdeathx! from my queue~

ALSO CONGRATS WITH JOINING BAT !!!!!! how did this happen

:idea: General


* Add video in SoGa and Tt's diff like koreapenguin said. lol
* Optional, but personally I'd use Slider Tick Rate 2, because especially in between 00:31:300 - and 00:43:112 - there's a quiet, but still noticeable 1/4 beat in the background - which you sometimes skip because you used some 1/1 sliders in this part. Tick Rate 2 could help cover that and SV changes could also be read easier. orz tick rate 2 makes it easy to break combo on DT

Easy


* 00:00:550 (1) - Whistle on the slider end intended? There's no whistle at 00:00:925 in the Sins diff o_o whoops, a previous mod had me remove the whistle
* 00:12:362 (4,1) - Nazi, but increase the DS between these a little? 0.73x is 0.7x for me. done

Nice diff, couldn't find a lot sorry ;_; but look at the hitsounds with the suggestions I gave in the Sins diff. Also, you might want to add a spinner at 01:28:393 (1) - , since it's recommended to have at least one spinner so there's at least some variety of scores on the scoreboard when it gets ranked. i would but i'm afraid the spinner length would be too short to be rankable in an easy diff

Sins


* 00:01:300 (1,2) - I actually thought that these were stacked, just like 00:05:800 (1,3) - i don't understand o.o
* 00:05:050 (2) - CTRL+G for a similar flow like 00:10:300 (1,2) - ? done
* 00:09:175 (2) - Well, there is actually a similar 'bell' sound like you did on the slider head, so maybe you could add another whistle here. don't want to have whistles 1/2 beat apart
* 00:12:737 (1,2,3,1) - This is really complicated to play, especially after a SV change. (2,3) are kinda overmapped (or atleast the sound is not noticeable enough to be played), which makes it even harder. You could try extending the slider by 1/4 tick, so it at least plays nicer. i can hear distinct 1/4 sounds on 00:13:018 - 00:13:112 - 00:13:206 so the 3/4 slider and circles actually fit there
* 00:19:112 (7,1) - Maybe it's just me but I really don't understand the flow here. I retried this part 5 times to actually get it right. I know playability shouldn't really be something to complain about, but you should get more opinions on this one. Try looking at how Auto plays this, you can see that the movement is really awkward here. i was going for the circular flow between 00:18:550 (3,4,5,6,7,1) - but can't think of any other way to arrange this part
* 00:20:425 (6) - I think the clap is supposed to be here >_> nice catch
* 00:25:112 (4,1) - I think you could increase the distance between these two, since there's a cymbal sound at (1). Now the jump plays a bit awkward. changed the distances a little but i wanted to emphasize the vocal with the big jump rather than the cymbal
* 00:27:737 (4) - Nazi. You could try moving it a bit down, so it's not overlapping the slider end of (1). intentional since the overlap looks pretty nice and the slider (4) has to point toward the head of (1) for good flow
* 00:43:300 (1,2) - Personally I don't really like the way it flows here. I actually prefer you to create a small jump with (2,3) rather than (1,2) since the downbeat is on (3). Something similar like 00:49:300 (1,2,3) - could work. actually no jump is needed for 00:43:862 (2,3,4) - since they aren't that strong in the music, so i just ctrl-g'ed 00:43:862 (2,3) - to remove the big jump between (1) and (2)
* 00:51:925 (4,5,1) - Make equal DS or a small jump between (5,1) instead? Don't really see why the DS is small at (5,1). equal DS
* 00:57:925 (5) - You could add a whistle here to emphasize the piano better, like at (1). mochi's mod had me remove that whistle since the piano sounds all sound the same there
* 01:08:800 (1,2,3,4,5,6) - You know, there are actually sounds on the blue ticks here (at 01:09:081 (4) - and 01:09:456 (7) - ) that have the same volume like the red ticks, so I wonder why you didn't map that out. I kinda get that it might be for a better emphasis of the vocals, but because of that you overmapped the next two triplets as I mentioned after this suggestion. You could try something like this: changed the last circles of the triples to 1/4 sliders
* 01:09:550 (7,8,9,10,11,12) - The blue ticks here are overmapped. The drums actually already stopped at 01:09:550 (7) - , and Chloe's mapset mainly got unranked because of problems similar like this one if you remember >//< replaced the last two triples with 1/2 sliders after KP's mod
If you do want to keep the 1/4 in the song, I suggest you to consider the rhythm above.
* 01:22:112 (4,1) - Same as I mention before at 00:25:112 (4,1) - this one plays fine as is

Hitsound suggestions in this diff could also be applied to other diffs in this mapset as well, cool Insane!

Uhmm, that's it I guess. I hope my mod helped :3

have also one of these maybe

good luck ~
thanks for star too appleeater!
lkx_Shore

General

  1. add more 1550ms in audio lead-in ( except Normal. )

Sins

  1. 00:12:737 (4) - End on 00:13:112 - is better than now imo.
  2. 00:24:550 (1) - Use 1/2 slider? that will follow vocal and will not influence clap hitsound.
  3. 00:49:300 (1) - Add finish on slider head?
  4. 00:59:050 (4) - move on x144 y220.
  5. 01:26:612 (1,2,3) - Add finish on slider head but use soft volume?

Tt's Insane

  1. 00:02:237 (4) - 这个note是在跟什么音轨?...我觉得这是多余的overmap。
  2. 00:42:737 (4) - 叠在 00:42:925 (5) - 的滑条头 ( 他们用的是同一种音效,叠在一起可以增强打击感. )
  3. 00:04:487 (2) - 同 00:02:237 (4) -
  4. 00:30:737 (4,1) - 叠好?
  5. 00:34:112 (6,2) - 同上。
  6. 00:44:800 (1) - 滑条头加Whistle或者Finish, 跟那个铃声。
  7. 00:50:800 (1) - 同上。
  8. 01:04:300 (1,2,3,4,5,6,1) - 这部分的clap音效加得很奇怪,把01:04:675 (2) - 也加上clap吧。
  9. 01:26:237 (5,1,2,3) - 这四个红线音都可以加Finish, 不加音效听起来比较无力。

Kibbleru's Hard

  1. 00:44:800 (1,1) - Use 55% volume on these slider's head? For express ring sounds.
  2. 01:07:862 (2,3) - Start on white line will be better. Now sounds like 01:07:862 - and 01:08:237 - is soft sounds, It isn't fits for player to tap it.
  3. 01:12:737 (2) - Same thing ^.

Normal

  1. 00:13:300 (1) - 滑条头加Finish 滑条尾巴漏 clap.
  2. 00:18:925 (6) - 为什么要用小音量?而且这音量太小了点下去根本没感觉了。 要点击的地方别用25%以下的音量。
  3. 加Finish 在 00:19:300 - 和00:20:800 - 和 00:21:550 - 和00:22:300 - .
  4. 00:25:300 (1) - 好吧我一个个点出来太麻烦了...音乐里有类似锣音的地方,加个Finish可以更加贴合音乐。
  5. 00:28:487 (2) - Remove, 它没有打击到你跟的音轨。
  6. 00:36:925 (7) - 这里的大白线用折返来撞效果不好啊...
  7. 00:39:175 (4) - 感觉怪怪的, 用1/2比较好。
  8. 00:55:300 (7) - NC here.
  9. 01:15:550 (4) - 音量太小。
  10. 01:19:300 (1) - 同上。
  11. 01:28:300 (1) - 滑条尾消音处理。

Easy

  1. Fine.

Others

Sorry for late, And good luck.
TtmnZk
lkx_Shore

Tt's Insane

  1. 00:02:237 (4) - 这个note是在跟什么音轨?...我觉得这是多余的overmap。 换梗了
  2. 00:42:737 (4) - 叠在 00:42:925 (5) - 的滑条头 ( 他们用的是同一种音效,叠在一起可以增强打击感. ) 顺便加了durm
  3. 00:04:487 (2) - 同 00:02:237 (4) - 其实我觉这里VOACL音有明显提高,所以用DS来表达一下,不改了,而且打起来也不怎么违和
  4. 00:30:737 (4,1) - 叠好?
  5. 00:34:112 (6,2) - 同上。
  6. 00:44:800 (1) - 滑条头加Whistle或者Finish, 跟那个铃声。
  7. 00:50:800 (1) - 同上。
  8. 01:04:300 (1,2,3,4,5,6,1) - 这部分的clap音效加得很奇怪,把01:04:675 (2) - 也加上clap吧。
  9. 01:26:237 (5,1,2,3) - 这四个红线音都可以加Finish, 不加音效听起来比较无力。
其他都改啦 :)

appleeaterx

TT

  1. I think that in this diff the hitsounds in the beginning are way too soft. This really effects the gameplay, especially when you are trying to play 1/4 patterns, like the stream in the beginning. Take a look at the volume in the Sins diff.
  2. 00:05:800 (6) - NC this one instead of 00:06:925 (1) - ? You probably did this for readability, but that wouldn't match your NC pattern at all, like 00:35:050 (3,1) - 00:23:800 (1,2) - which also have a break in between them.
  3. 00:18:737 (6,7,8,9,10,11,1) - You could try to move this stream a bit away, so it doesn't overlap with (4).
  4. 00:20:800 (1) - Missing hitsound?
  5. 00:20:987 (2) - I don't the extra clap fits here, it's exactly the same sound as 00:21:362 (4) - , which doesn't have a clap at all. deleted
  6. 00:31:675 (2) - (optional) CTRL+G? You'll kind of have a 'reverse flow' of 00:32:425 (5,1) - nope,i think it's fine enough
  7. 00:32:800 (1) - and 00:41:800 (1) - etc.... You sure you don't want to add a hitsound here? A whistle would fit quite nice here and especially since this is a slow part you don't want to miss the heavy beats. If you don't know what I mean you could take a look at how xxdeathx did it.
  8. 00:56:800 (1,2) - Add claps on the blue ticks as well? Listen with 25% playback rate and you'll notice that there is a very noticeable clap sound here :3 added clap on red and blue,and feel better now,thxs! :)
  9. 01:04:675 (2,3) - Swap the hitsounds? The clap should be on (2), and the whistle should be on (3).
  10. 01:05:987 (2) - Uhmm... remove this clap? There's no actual clap/drum sound in the song that it could go well with. The claps are overused now.
  11. 01:16:487 (2) - ^

    I'd take a look at the hitsounds again. There are several inconsistencies and you should add more hitsounds on the downbeat throughout the whole song IMO. But overall, nice diff! I liked the a lot of the jump patterns!
others fixed thxs!

koreapenguin
Tt's Insane
  1. how about set AR 8.5? its not fast?enough to ar9 also for diff spread with hard imo umm..like ar9 deeper than ar8.5,> <
  2. 00:06:925 (1) - del new combo, its not special enough put there new combo. it's just spam imo
  3. 00:08:237 - del note on here, there is no sound, just follow vocal like this http://puu.sh/dgwkO/719fb40c71.jpg first, 00:07:675 (3,4) - there is has clearly vocal sounds so did circle it
  4. 00:02:237 (4) - same as ^ try follow vocal or some string instrument sounds in intro parts nope, i just use DS to show the vocal,not overmap :(
  5. 00:24:550 (2) - um, there is has strong beat, also 00:24:175 - there is empty. so how about add new combo here? then it would be easier to read
  6. 00:42:737 (4) - it's not big problem, just suggest. so... how about place like this? http://puu.sh/dgwDw/71aabbb493.jpg becuz music is slowly quiet until 00:42:925 - here D: hard to explain ; ^ ; change someting,you rgiht :)
  7. 00:53:050 (1) - del newcombo here, i don't understand why did you added here xD seem it's doesn't need umm.the jump need new cb, cuz you can read this easier
  8. 01:28:393 (1) - about spinner's end how about change same as other diff? until here 01:29:425 -
  9. 00:17:425 (5) - how about ctrl+g for flow and follow song's fit, 00:17:425 - here has strong sound then give ds it more fun :3 also it's more smooth to hit next object 00:17:800 (1,2) - imo ok

    others fixed
    good insane diff :D

Atsuro
[Tt's Insane]
  1. 00:04:675 (3,5) - Fix stack
  2. 00:44:050 (3) - I think the flow will improve if you position it perfectly on the center of the triangle 00:44:237 (4,5,6) -

    all fixed
    Everything else is fine, fun diff :D

Thxs mod ! ╭(●`∀´●)╯ Tt's Insane
SoGa
SoGa's Normal
osu file format v13

[General]
AudioFilename: nan.mp3
AudioLeadIn: 1000
PreviewTime: 58206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40233,43233
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:SoGa's Normal
Source:Nanatsu no Taizai
Tags:opening tv size 七つの大罪 the seven deadly sins kibbleru soga tt mouse tt_mouse
BeatmapID:540797
BeatmapSetID:232935

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-200,375,4,2,1,80,1,0
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75925,-100,4,2,1,40,0,1
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Combo1 : 0,128,255
Combo2 : 245,233,71
Combo3 : 255,11,11
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364,68,38425,1,8,0:0:0:0:
448,136,38800,1,2,0:0:0:0:
496,232,39175,2,0,P|460:284|400:304,1,120
316,248,39925,1,8,0:0:0:0:
208,232,40300,6,0,P|216:292|256:344,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
136,144,41425,1,8,0:0:0:0:
48,208,41800,1,2,0:0:0:0:
44,312,42175,1,8,0:0:0:0:
152,332,42550,2,0,L|228:332,1,60,8|0,0:0|0:0,0:0:0:0:
316,304,43112,1,2,0:0:0:0:
368,284,43300,6,0,P|424:256|452:204,1,120,4|8,0:0|0:0,0:0:0:0:
456,96,44050,2,0,P|426:44|368:16,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
352,124,45175,1,8,0:0:0:0:
328,228,45550,2,0,P|360:232|392:224,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
220,220,46300,5,0,0:0:0:0:
160,132,46675,1,0,0:0:0:0:
52,132,47050,2,0,P|56:96|76:72,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
76,236,47800,1,4,0:0:0:0:
168,292,48175,1,8,0:0:0:0:
76,352,48550,1,2,0:0:0:0:
168,292,48925,6,0,L|156:356,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
224,200,49675,2,0,P|256:152|316:124,1,120,8|2,0:0|0:0,0:0:0:0:
356,28,50425,2,0,P|408:76|416:128,1,120,8|2,0:0|0:0,0:0:0:0:
340,196,51175,2,0,L|396:224,1,60,8|0,0:0|0:0,0:0:0:0:
428,264,51550,2,0,L|500:260,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
340,324,52300,5,4,0:0:0:0:
240,360,52675,1,0,0:0:0:0:
156,292,53050,2,0,P|192:248|192:180,2,120,2|8|8,0:0|0:0|0:0,0:0:0:0:
48,292,54175,1,8,0:0:0:0:
24,188,54550,2,0,P|32:158|52:136,1,60,2|0,0:0|0:0,0:0:0:0:
104,148,54925,2,0,P|132:124|140:100,1,60,2|0,0:0|0:0,0:0:0:0:
192,84,55300,6,0,B|244:40|304:64|304:64|376:48,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,164,56800,1,0,0:0:0:0:
228,320,57362,1,0,0:0:0:0:
88,104,58300,5,4,0:0:0:0:
176,168,58675,1,8,0:0:0:0:
72,208,59050,1,2,0:0:0:0:
160,268,59425,1,8,0:0:0:0:
104,356,59800,2,0,P|160:372|220:352,1,120,4|8,0:0|0:0,0:0:0:0:
308,292,60550,1,2,0:0:0:0:
236,212,60925,1,8,0:0:0:0:
324,148,61300,5,4,0:0:0:0:
236,84,61675,2,0,P|176:72|108:84,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
328,140,62800,2,0,P|380:180|392:232,1,120,2|8,0:0|0:0,0:0:0:0:
312,304,63550,1,2,0:0:0:0:
224,336,63925,1,8,0:0:0:0:
172,344,64112,1,0,0:0:0:0:
120,336,64300,6,0,P|88:324|68:300,1,60,2|0,0:0|0:0,0:0:0:0:
28,276,64675,2,0,P|24:240|28:216,1,60,8|0,0:0|0:0,0:0:0:0:
40,164,65050,1,2,0:0:0:0:
128,224,65425,1,8,0:0:0:0:
180,240,65612,1,0,0:0:0:0:
232,224,65800,6,0,P|264:212|280:188,1,60,2|0,0:0|0:0,0:0:0:0:
312,148,66175,2,0,P|312:108|300:88,1,60,8|0,0:0|0:0,0:0:0:0:
256,64,66550,1,2,0:0:0:0:
160,112,66925,2,0,P|188:124|220:136,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
60,72,67675,5,8,0:0:0:0:
156,24,68050,1,2,0:0:0:0:
256,64,68425,1,8,0:0:0:0:
320,152,68800,2,0,P|380:140|440:152,1,120,2|8,0:0|0:0,0:0:0:0:
436,260,69550,2,0,P|377:270|318:258,1,120,2|8,0:0|0:0,0:0:0:0:
224,208,70300,5,4,0:0:0:0:
260,308,70675,1,8,0:0:0:0:
160,264,71050,1,2,0:0:0:0:
196,368,71425,1,8,0:0:0:0:
92,340,71800,2,0,P|76:280|84:216,1,120,4|8,0:0|0:0,0:0:0:0:
104,120,72550,1,0,0:0:0:0:
172,36,72925,1,0,0:0:0:0:
256,104,73300,6,0,P|320:116|376:104,1,120,4|8,0:0|0:0,0:0:0:0:
476,124,74050,2,0,P|468:64|424:16,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,75175,1,8,0:0:0:0:
328,280,75550,2,0,P|268:292|208:280,1,120,2|8,0:0|0:0,0:0:0:0:
116,236,76300,6,0,P|92:208|80:184,1,60,2|0,0:0|0:0,0:0:0:0:
60,144,76675,2,0,P|28:136|-4:144,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
164,124,77425,2,0,L|204:124|244:124,1,60,8|0,0:0|0:0,0:0:0:0:
236,176,77800,2,0,L|274:176|304:176,1,60,8|0,0:0|0:0,0:0:0:0:
348,168,78175,2,0,P|352:136|344:108,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
308,264,78925,2,0,P|333:283|368:292,1,60,8|0,0:0|0:0,0:0:0:0:
408,268,79300,6,0,P|404:324|368:376,1,120,4|8,0:0|0:0,0:0:0:0:
264,348,80050,1,2,0:0:0:0:
172,296,80425,1,8,0:0:0:0:
76,348,80800,2,0,P|64:288|88:224,1,120,4|8,0:0|0:0,0:0:0:0:
140,140,81550,2,0,P|172:112|200:100,1,60,2|0,0:0|0:0,0:0:0:0:
348,100,82300,6,0,P|416:136|436:176,1,120
420,224,82862,1,0,0:0:0:0:
392,272,83050,2,0,P|369:298|340:308,1,60
240,312,83612,2,0,P|180:292|136:248,1,120,4|0,0:0|0:0,0:0:0:0:
124,200,84175,1,0,0:0:0:0:
196,112,84550,2,0,L|264:112,1,60
360,160,85112,6,0,P|380:216|364:280,1,120,4|0,0:0|0:0,0:0:0:0:
320,300,85675,1,0,0:0:0:0:
216,332,86050,2,0,P|186:330|160:314,1,60,8|0,0:0|0:0,0:0:0:0:
92,232,86612,1,4,0:0:0:0:
144,136,86987,1,4,0:0:0:0:
252,136,87362,1,4,0:0:0:0:
292,236,87737,1,4,0:0:0:0:
424,140,88300,6,0,B|448:208|392:240|392:240|424:300|424:300|380:348|328:380|240:348,1,360,4|0,0:0|0:0,0:0:0:0:

Atsuro

Atsuro wrote:

Hello!

[SoGa's Normal]
  1. 00:28:487 (2) - Delete this note and extend 00:28:112 (1) - sounds better and it's less confusing.
  2. 01:11:800 (5) - Try rotating this slider to improve the flow to 01:12:550 (6) -
  3. 01:22:300 (1) - I think a circle would fit better than this slider, since there is no sound on the red tick, or you can do this:

    All Fixed ! Thanks
LexiaLovesU

LexiaLovesU wrote:

Mod from queue :3


Soga's Normal

  1. 00:21:934 (6,1) - How about making this slider just straight since the flow between these 2 notes is rather unnatural feeling since you have 6's body flowing in the opposite directrion of where 1 is placed the flow is sorta unnatural really awkward i made it straight so that it still looks good while still making the flow more natural feeling like this owo
    [box=]
  2. 00:27:371 (5) - I feel like putting this on the red tick was a bit unnesicay since their really isnt anything that is promient there so it sounds a bit odd plus you ended the slider on a really strong note and that made it sound even more awkward i hihgly suggest you move it to 00:27:559 So you hit the rhythm properly
  3. 00:48:934 (1) - Why dont you make this slider point towards the next note for a better and more natural flow since it flows in the opposite direction of the next slider pwp
  4. 01:16:684 (2) - I suggest you make this slider straight so that it will flow more naturally into the other notes owo
  5. 01:28:309 (1) - Why is there a soft whistle placed at the end of this slider its odd since there is no sound their and its really random sounding i suggest you remove >.<
    All fixed,Thanks
Momochikun

Momochikun wrote:

[Normal]
I think you used too much whistles on the first part that make it sounds a bit noisy. I'd recommend using it on 1,3 beat just like xxdeathx did on his diff.Fixed
00:13:300 (1) - Missing finish on the start i guess ? Fixed
00:24:550 (5) - Delete clap on the end, it's unappropriate since there're no snare drum that can be covered Fixed
00:56:800 (8,9) - Just single note for both of them.. would be simple and more prominent to the music ya know.. Fixed
01:28:300 (1) - Since it's normal diff, i'd recommend at least having 1 spinner on the diff. Replace this with spinner ? or if ya don't maybe delete whistle on the end. it sounds noisy Delete the whistle on the end , kept the slider
Hitsounds could be better, there're alot of snare drum at the kiai that you're missed. Do look for other diffs for reference
Thanks~

Koreapenguin

koreapenguin wrote:

SoGa's Normal
  1. 00:00:175 - unnecessary line del it
  2. 00:24:550 (5,1) - check distance here
  3. 00:55:300 (7) - new combo here for consistency other new combos
  4. 00:56:800 (8,9) - this rhythm is some weird to me, seen you followed some string instrument sound. but it's can't hear to clearly, so how about change this rhythm? like this http://puu.sh/dgvho/6afa3fb8b3.jpg just place circle
  5. 01:03:925 (5,6,1,2,3,4,5,1,2,3) - good rhythm but i feel so it's little bit hard on normal diff imo, how about change 01:15:550 (4,1,2,3,4,5) - like this? Keeping it at the moment .
  6. 01:29:425 - about end, how about adjust the volume? 10% is better
All Fixed,except one dat i mentioned ._.

appleaterx

appleeaterx wrote:

hello xxdeathx! from my queue~


[notice]

SoGa's Normal


* Personally I feel that the AR is a bit high on this diff. It's a 160BPM song, so I'd actually go with 4/4.5, but I guess this fits the spread better. You should get some more opinions on this though.
* 00:01:300 (1,4) - Are these supposed to be symmetrical? Because they are not, if it's intentional skip this c: Keep
* 00:10:300 (1) - Whistle sounds so much better here rather than a whistle. There's no actual cymbal sound in the song so it doesn't really fit here imo.What is this mean ? Whistle sound better than a whistle ?
* 00:11:800 (4) - Same suggestion as above, but add a clap instead of a whistle.Fixed
* 00:13:300 (1) - You should add a finish here! There's actually a cymbal sound here owoFixed
* 00:22:300 (1,2,3,4) - Move this pattern a bit down, so you have a better flow with 00:21:925 (6,1) - ?
Fixed as other modder said , i change the slider to straight slider
* 00:52:300 (1) - Add finish here? Cymbal sound is here. Fixed
* 00:56:800 (8,9) - I agree the rhythm here is a bit tricky to map in a Normal diff, but you must notice that there is no sound on the red ticks at all. It may confuse a lot of people, and I think you want to avoid using 1/4 kicksliders like the others as well. Try two normal circles instead. You did have a similar rhythm earlier in the song (at 00:12:362 (5,6) - ) so it should be clear enough. Fixed
* 01:03:925 (5,6,1,2,3,4,5,1,2,3) - I'm a bit worried if beginners can actually single tap this complex rhythm, but you should get more opinions on this o_o - seems OK though. The thing however is that you didn't have this complex rhythm at 01:16:300 (1,2,3,4,5) -. I actually prefer the second rhythm since it's more beginner friendly.Fixing it later
* 01:28:300 (1) - Nice slider! But I don't think a finish sound on the end is appropiate. The song fades out quite fast, and there's actually no real sound at the slider end where this finish could go with. Having nothing on the slider end is fine. But actually, you might want to transform this into a spinner, since there are like 0 spinners in this you might want to add one. It's recommened to have a spinner in your diff or all the scores on the scoreboard will be like the same.Keeping this .all score is cool

There are quite a number of hitsound flaws and flow breaks that I didn't mention. I hope that based on these few suggestions you know what I kind of expect you to change in the whole diff. The diff is looking good so far, but you should definitely take a look at the hitsounds, since you missed quite a few finishes here and there. Flow is actually more a style-ish thing, but the suggestion I gave at 00:22:300 could be applied to a number of flow breaks in this diff. It's a nice diff, that's for sure - but it needs some more work before it can get ranked imo.


Thanks

lkx_Shore

lkx_Shore wrote:

Normal

  1. 00:13:300 (1) - 滑条头加Finish 滑条尾巴漏 clap.Fixed
  2. 00:18:925 (6) - 为什么要用小音量?而且这音量太小了点下去根本没感觉了。 要点击的地方别用25%以下的音量。这个我抄的绿线所以 >.>
  3. 加Finish 在 00:19:300 - 和00:20:800 - 和 00:21:550 - 和00:22:300 - .ok
  4. 00:25:300 (1) - 好吧我一个个点出来太麻烦了...音乐里有类似锣音的地方,加个Finish可以更加贴合音乐。Fixed
  5. 00:28:487 (2) - Remove, 它没有打击到你跟的音轨。没明白,可感觉这样漏肯定会被吐槽,暂时keep
  6. 00:36:925 (7) - 这里的大白线用折返来撞效果不好啊... 我前面的一个换成1/2然后这个拆成2个notes
  7. 00:39:175 (4) - 感觉怪怪的, 用1/2比较好。 color=#FF0040]Fixed[/color]
  8. 00:55:300 (7) - NC here. color=#FF0040]Fixed[/color]
  9. 01:15:550 (4) - 音量太小。 color=#FF0040]Fixed[/color]
  10. 01:19:300 (1) - 同上。Fixed
  11. 01:28:300 (1) - 滑条尾消音处理。ok,10%
Topic Starter
xxdeathx

lkx_Shore wrote:

General

  1. add more 1550ms in audio lead-in ( except Normal. )

Sins

  1. 00:12:737 (4) - End on 00:13:112 - is better than now imo. okay a lot of people want me to change that slider so i will
  2. 00:24:550 (1) - Use 1/2 slider? that will follow vocal and will not influence clap hitsound. those drum hits are pretty strong so i want players to click both of them
  3. 00:49:300 (1) - Add finish on slider head? doesn't fit imo, maybe
  4. 00:59:050 (4) - move on x144 y220. why o.o
  5. 01:26:612 (1,2,3) - Add finish on slider head but use soft volume? doesn't fit imo


Easy

  1. Fine. nice

Others

Sorry for late, And good luck.
it's fine lol, thanks lkx!
LexiaLovesU
Rechecking owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. soft-whistle.wav is unused remove it
  2. Remove tt mouse from tags and add an _ between tv and size "tv_size" since the search only allows words with 3 or more letters to search


Easy

  1. 00:00:550 (1) - Remove the NC this will only lead to confusion for newbies and I think 1 only NC don't look very appealing
  2. 00:44:800 (3) - Maybe make this tail up more so that the previous slider will flow into it a bit better and so it will flow into the next note more naturally like this
  3. 00:55:300 (1) - why don't you make this blanket with 4 it looks better and more organized that way like so

    Guess that's it for Easy diff


Soga's Normal

  • Im gonna IRC mod with Soga because this difficulty needs more work and it would be easier to do it in irc
    Long IRC
    16:41 LexiaLovesU: ready to mod ?
    16:45 SoGa: sure
    16:45 SoGa: sry , i was eating >>
    16:45 SoGa: it's now 3:14 , wake up > <
    16:45 SoGa: i mean , not 3:14 lel
    16:49 LexiaLovesU: lol
    16:50 *LexiaLovesU is editing [http://osu.ppy.sh/b/540797 Ikimono Gakari - Netsujou no Spectrum [SoGa's Normal]]
    16:50 LexiaLovesU: First we are going to go over the hitsounds
    16:51 SoGa: ok
    16:53 LexiaLovesU: 00:11:800 - Make the Inhertied Point go here instead of 00:11:893 since i think this whole section is way too quite you can barely hear it i suggest you do waht the other diffs did and make the volume 45 instead of 35
    16:53 LexiaLovesU: what*
    16:54 SoGa: ok
    16:54 SoGa: move the greenline back righjt
    16:55 LexiaLovesU: yes and then add a bit more volume to it make it go to 45 instead
    16:55 LexiaLovesU: sounds better
    16:55 SoGa: no , i better delete it
    16:55 SoGa: it is not necessary ?
    16:55 SoGa: ya , fix to 45
    16:56 LexiaLovesU: it is necessary since you changed it to sc1
    16:56 SoGa: fixed !
    16:57 LexiaLovesU: 00:15:925 (6) - Same as above make this louder aswell
    16:58 SoGa: 55%
    16:59 LexiaLovesU: 00:22:675 - Raise the volume a bit here the hitsound is basically inaudible >.<
    17:00 SoGa: i delete those unnecessary lines
    17:01 LexiaLovesU: take a screenshot of the volumes
    17:01 SoGa: http://puu.sh/dv2G0/7d0e9277e5.png
    17:03 LexiaLovesU: 00:15:925 - where did this come from?
    17:03 SoGa: eh ?
    17:03 LexiaLovesU: oh lol
    17:03 LexiaLovesU: made a mistake XD
    17:03 SoGa: u mentioned it
    17:03 LexiaLovesU: 00:19:300 - i meant this lol
    17:04 LexiaLovesU: sorry >.<
    17:04 LexiaLovesU: not 00:15:925
    17:05 SoGa: ok
    17:05 SoGa: raise to 55%
    17:07 LexiaLovesU: show me whayt it look like now
    17:07 LexiaLovesU: what*
    17:08 SoGa: http://puu.sh/dv37h/747de39e74.png
    17:14 LexiaLovesU: good
    17:14 LexiaLovesU: ugggg
    17:15 LexiaLovesU: good
    17:15 LexiaLovesU: its right so far owo
    17:18 LexiaLovesU: 00:23:800 (4) - make this a Finish instead of a whistle it fits better and empasizes the emotion in her voice properly
    17:19 SoGa: fixed
    17:22 LexiaLovesU: 00:31:300 - make the volume here around 45%
    17:22 LexiaLovesU: 50 seems a bit too loud
    17:22 SoGa: fixed
    17:23 LexiaLovesU: 00:36:925 (6) - Missed a clap
    17:23 SoGa: added
    17:24 LexiaLovesU: 00:39:175 - Missed a clap
    17:24 LexiaLovesU: 00:39:550 - Missed a whistle
    17:24 SoGa: added
    17:25 LexiaLovesU: 00:42:737 - Maybe add a drum clap here since it seems to be a sound here that sounds similar to it?
    17:26 SoGa: hm , better keep it like this
    17:26 LexiaLovesU: okie
    17:26 SoGa: oh no
    17:27 SoGa: i added it
    17:27 SoGa: ok nvm ~~
    17:27 LexiaLovesU: did you add it? XD
    17:27 SoGa: yes i did ._.
    17:28 LexiaLovesU: `00:43:112 (6) - since you added it then make this a drum clap as well since it also has a similar sound
    17:28 LexiaLovesU: 00:46:300 (1) - Missed a Whistle
    17:29 LexiaLovesU: 00:46:675 (2) - Missed a clap
    17:29 SoGa: added
    17:32 LexiaLovesU: 00:49:300 - Add a finish here it fits alot better then a whistle
    17:36 LexiaLovesU: 00:52:675 (2) - Missing a clap
    17:37 LexiaLovesU: 00:53:050 - Why is there a whistle here i think you meant to put a clap here instead since in the music it indicates a clap every 1/1
    17:44 SoGa: ok
    17:44 LexiaLovesU: 00:54:550 (5) - Same as above
    17:45 LexiaLovesU: 00:54:925 (6) - Same as above
    17:45 LexiaLovesU: 00:55:300 - You forgot a Finish here
    17:46 LexiaLovesU: 00:55:862 - Add a clap here to hit the clap-like sound properly
    17:46 LexiaLovesU: 00:56:425 - Same as above
    18:11 LexiaLovesU: tell me your online again
    19:17 SoGa: fixed all
    19:20 LexiaLovesU: back
    19:20 LexiaLovesU: 00:56:800 (2,3) - These should have hitsounds aswell
    19:21 LexiaLovesU: i think either finish or clap sound good there
    19:22 SoGa: should i clap + drum lol
    19:24 LexiaLovesU: i dont think the drum really fits it sounds rougher so i think the Soft clap works better
    19:25 SoGa: oks
    19:25 LexiaLovesU: 00:58:300 - Makes this a bit louder like 55
    19:26 SoGa: changed it to 60%
    19:26 LexiaLovesU: okay
    19:27 LexiaLovesU: 01:03:925 - raise this a bit i think around 30
    19:27 LexiaLovesU: 30-35
    19:28 SoGa: 40%
    19:28 SoGa: then i del this one
    19:28 SoGa: 01:04:300 (1) -
    19:28 LexiaLovesU: 01:04:300 - makes this into 60
    19:29 LexiaLovesU: it goes back into a higher volume dont make the rest go into 40% it will just sound weird
    19:29 SoGa: nvm
    19:29 SoGa: ok
    19:29 SoGa: fixed
    19:31 LexiaLovesU: 01:05:800 - Make this a finish possibly it will hit the cymbol sound in the bgm
    19:31 SoGa: ok
    19:32 SoGa: i delete this one
    19:32 SoGa: 01:08:612
    19:32 SoGa: also 01:09:175
    19:32 SoGa: 01:10:206
    19:32 SoGa: delete 2
    19:32 SoGa: 01:09:550 delete
    19:33 SoGa: 01:15:925
    19:33 SoGa: delete
    19:34 LexiaLovesU: 01:06:175 - Add a finish since there is a cymbol
    19:34 SoGa: this is now my timing point look like
    19:34 SoGa: http://puu.sh/dvctf/437cd105c6.png
    19:34 SoGa: added
    19:34 SoGa: 01:12:550 (6,7) - added hitsound
    19:35 LexiaLovesU: 01:06:175 - add a inhertied point here and make it have 55 volume to show the difference in the volumes of each finish
    19:35 SoGa: 01:22:300 (1,2,3,4,5,6) - added
    19:36 SoGa: added
    19:36 LexiaLovesU: 01:06:550 - Add a finish here and add a inhertied point here and make it 50 volume again to show the difference in volume of each finish
    19:37 LexiaLovesU: 01:06:925 - Add a inhertied point here and make the volume go back to 60
    19:38 SoGa: ok
    19:38 LexiaLovesU: 01:04:300 - i think i forgot to mention this add a finish here aswell
    19:39 SoGa: added
    19:39 LexiaLovesU: 01:07:300 - Is there suppose to be a hitsound here?
    19:40 SoGa: added clap tho ,,
    19:41 LexiaLovesU: 01:16:300 (1) - Forgot the Finish here
    19:42 SoGa: added
    19:43 LexiaLovesU: 01:17:800 (4,5) - Make this the same hitsounds and volume as 01:05:800 (1,2,3) - since they are the same
    19:45 SoGa: ok
    19:47 LexiaLovesU: 01:21:175 - remove the clap here it isnt hitting anything >w<
    19:48 SoGa: im baka
    19:48 SoGa: just follow 2/4 claps >>
    19:49 LexiaLovesU: 01:22:300 - make the volume here a bit louder
    19:50 LexiaLovesU: 50-55% should be good
    19:50 SoGa: ok 55%
    19:51 LexiaLovesU: 01:25:675 (2) - Missing a clap
    19:52 SoGa: added
    19:52 LexiaLovesU: and OMG We are done with the hitsounds xD
    19:52 LexiaLovesU: k now it time for me mod the rest now owo
    19:53 SoGa: ._.
    19:53 LexiaLovesU: that was only the hitsounds xD
    19:53 SoGa: k
    19:53 SoGa: lets go
    19:55 LexiaLovesU: 00:27:550 (5) - Make this flow into 1 better for more natural flow
    19:57 SoGa: ok
    19:59 LexiaLovesU: 00:33:550 (5) - fix the distance on this your using .9 DS so make sure it doesnt go over .95
    19:59 LexiaLovesU: 00:33:925 (6) - Fix the DS here as well
    20:01 SoGa: ok
    20:04 LexiaLovesU: 00:44:050 (2) - i think you should remove on of the repeat and push 3 back to 00:44:800 - since right here 00:44:800 - its pretty strong and i feel like it should be clicked on instead of letting something end on it
    20:05 LexiaLovesU: 00:45:175 - add a note here and let it stack onto 00:45:550 (5) - it shouldnt be hard to read
    20:05 SoGa: hmm, no fix tho
    20:05 LexiaLovesU: kk
    20:05 LexiaLovesU: forget those 2 suggestion then owo
    20:05 SoGa: owo
    20:08 LexiaLovesU: 00:49:675 (2) - make it curve like this instead so that the flow is more natural between 2 and 3 since right now you have 2 flowing in the opposite direction of 3 placement which causes a conflict in flow so this pattern awkward to hit for noobs http://puu.sh/dveu9/afeca8fc74.jpg
    20:15 SoGa: ok
    20:17 LexiaLovesU: 00:54:550 (5,6,1) - Placement is somewhat weird for these 3 maybe try this so it looks better
    20:17 LexiaLovesU: http://puu.sh/dvfbB/25de50d8de.jpg
    20:18 LexiaLovesU: 01:01:675 (2,3) - make these 2 sliders identical right now they look weird since the pattern looks like it should be symertical it affects to look of your map >.<
    20:18 LexiaLovesU: the*
    20:19 SoGa: eh?
    20:19 SoGa: i dont understand
    20:20 LexiaLovesU: they arent symertical
    20:20 LexiaLovesU: it look a weird
    20:22 SoGa: ._
    20:22 SoGa: ._. ?
    20:22 SoGa: im baka
    20:26 LexiaLovesU: http://puu.sh/dvfJR/243f03d5ab.jpg they arent the same
    20:26 SoGa: oh , copy paste
    20:26 LexiaLovesU: yeah
    20:27 SoGa: oooooook
    20:29 SoGa: http://puu.sh/dvfWi/8b1fb8562d.jpg
    20:29 SoGa: this ?
    20:29 LexiaLovesU: 01:04:675 (2) - Make this straight since the placement looks better http://puu.sh/dvfXF/77d7581582.jpg
    20:29 LexiaLovesU: and yes that better owo
    20:30 SoGa: fixed
    20:30 LexiaLovesU: 01:06:175 (2) - Same as above
    20:31 SoGa: ok
    20:32 LexiaLovesU: 01:13:300 (1) - make the slider curve like this instead so that the flow is more natural and i think it look better this way http://puu.sh/dvg7Z/6fb33d11d8.jpg
    20:33 SoGa: ok
    20:34 LexiaLovesU: 01:15:550 (4) - why dont you just make this go straight since the current placement just looks a bit odd i think the straight slider makes add more variety to your slider shapes giving a more proffesional look
    20:34 LexiaLovesU: http://puu.sh/dvgfH/c84fd8ee1a.jpg
    20:36 LexiaLovesU: 01:16:675 (2) - Make this curve towards the next note so the flow is more natura;
    20:36 LexiaLovesU: natural*
    20:37 LexiaLovesU: 01:17:425 (3,4,5) - Make the placement for this more like this so that it looks better as of now it looks too cluttered http://puu.sh/dvgmR/2855a1f543.jpg
    20:39 LexiaLovesU: 01:28:300 (1) - make this into a spinner instead since the slider shape looks really odd
    20:40 LexiaLovesU: i think just be like the other diffs and make that a spinner
    20:41 LexiaLovesU: and then that should be it xD
    20:42 LexiaLovesU: okay ill get xinely to look at this map now owo
    20:52 LexiaLovesU: give xxdeathx the latest copy oeo
    20:52 LexiaLovesU: owo*

    We fixed a lot of the hitsounds and volumes also some placement of notes aswell :>


Kibbleru's Hard

  1. 00:11:987 (2) - This sounds a bit too loud the finish your following here is a bit quietier then the previous one so how about adding a inherited point and lowering the volume on this finish a bit owo
    35~40% sounded better owo
  2. 01:04:862 - The clap here is a bit loud. I think the proper way to emphasize her voice here is to display the difference in volume between them so I suggest you add a inherited point here lowering the volume for this hitsound I think 50 sounded the best owo
  3. 01:16:112 - The soft whistle here sounds a bit random it doesn't really fit here plus it breaks pattern with the rest of your soft whistles
  4. 01:28:300 (1) - Remove the NC here its just gonna confuse people that this is an antijump >.<

    That's it for hard


TT mouse's Insane

  1. 00:10:300 - You missed a soft whistle here the soft whistle fits well with the guitar owo

    That's all nothing more to complain about. this insane is really well done owo


Sins

  1. 00:23:800 (1) - This one combo is just unprofessional remove the NC so it looks better xD
  2. 00:24:737 (2) - lower the volume for this hitsound here in the bgm the second one is a bit lower this will properly emphasize the first clap like thing since then you will have a proper difference in the volume owo
  3. 01:20:800 (1) - Same as above
  4. 01:21:737 - lower the volume for this hitsound here in the bgm the second one is a bit lower this will properly emphasize the first clap like thing since then you will have a proper difference in the volume owo
  5. 01:22:300 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Your missing hitsounds here this part is identical to this 00:24:550(1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - So pls properly Hitsound these to keep the hitsound consistency


    That's all I will give it to xin chan owo

NO KD its a recheck >w<
Topic Starter
xxdeathx
All fixed in General and Easy except blanketing 00:55:300 (1) - , since the slider head would be overlapped with 00:53:800 (3) - if I did.

Edit: All fixed in Sins except clap on 00:29:425 because it's not in the music.
Kibbleru
fixed all

also for the "clap too loud" there wasnt even suppose to be a clap there xD

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Title:Netsujou no Spectrum
TitleUnicode:热情のスペクトラム
Artist:Ikimono Gakari
ArtistUnicode:生物股長
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Nanatsu no Taizai
Tags:opening tv_size 七つの大罪 the seven deadly sins kibbleru soga tt_mouse
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388,204,44800,6,0,P|324:192|256:240,2,150,2|10|0,0:0|0:0|0:0,0:0:0:0:
432,280,45737,1,0,0:0:0:0:
372,348,45925,2,0,P|316:324|296:312,1,75,10|0,0:0|0:0,0:0:0:0:
216,304,46300,6,0,P|148:326|68:344,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
272,236,47237,1,8,0:0:0:0:
208,172,47425,1,10,0:0:0:0:
124,208,47612,1,8,0:0:0:0:
76,88,47800,6,0,P|120:112|152:112,1,75,12|0,0:0|0:0,0:0:0:0:
204,48,48175,2,0,P|241:43|288:36,1,75,12|0,0:0|0:0,0:0:0:0:
348,92,48550,2,0,P|352:136|340:172,1,75,12|0,0:3|0:0,0:0:0:0:
260,200,48925,1,4,0:3:0:0:
260,200,49300,6,0,P|266:274|271:349,1,150,6|8,0:0|0:0,0:0:0:0:
360,364,49862,1,2,0:0:0:0:
432,312,50050,2,0,P|416:276|384:252,1,75,2|0,0:0|0:0,0:0:0:0:
352,172,50425,2,0,P|389:168|426:165,1,75,10|0,0:0|0:0,0:0:0:0:
300,244,50800,6,0,B|256:256|256:256|152:240,2,150,2|10|0,0:0|0:0|0:0,0:0:0:0:
352,172,51737,1,0,0:0:0:0:
225,106,51925,2,0,L|262:103|299:100,1,75,10|2,0:0|0:0,0:0:0:0:
448,164,52300,6,0,P|412:192|360:184,1,75,10|0,0:0|0:0,0:0:0:0:
332,268,52675,2,0,P|293:260|248:256,1,75,10|0,0:0|0:0,0:0:0:0:
167,158,53050,2,0,P|163:195|172:232,1,75,10|0,0:0|0:0,0:0:0:0:
96,280,53425,2,0,P|89:326|84:360,1,75,10|8,0:0|0:3,0:0:0:0:
184,240,53800,6,0,P|221:237|264:232,1,75,8|8,0:3|0:3,0:0:0:0:
320,168,54175,1,10,0:0:0:0:
320,168,54362,1,0,0:0:0:0:
367,297,54550,2,0,P|386:265|387:227,1,75,12|0,0:0|0:0,0:0:0:0:
472,192,54925,2,0,P|471:154|472:112,1,75,10|2,0:0|0:0,0:0:0:0:
320,168,55300,6,0,P|256:140|172:148,1,150,8|8,0:0|0:0,0:0:0:0:
116,212,55862,1,8,0:0:0:0:
172,56,56050,2,0,P|79:50|4:44,1,150,8|8,0:0|0:0,0:0:0:0:
32,224,56800,6,0,L|40:172,1,37.5,10|2,0:3|0:3,0:0:0:0:
224,316,57362,6,0,L|218:353,1,37.5,10|2,0:3|0:3,0:0:0:0:
248,128,58300,6,0,P|321:134|400:140,1,150,4|10,0:0|0:0,0:0:0:0:
452,212,58862,1,0,0:0:0:0:
364,288,59050,2,0,P|329:273|306:244,1,75,2|0,0:0|0:0,0:0:0:0:
220,212,59425,2,0,P|164:220|128:228,1,75,10|0,0:0|0:0,0:0:0:0:
100,300,59800,6,0,P|97:225|96:150,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
168,356,60737,1,0,0:0:0:0:
228,228,60925,2,0,P|241:262|239:300,1,75,10|0,0:0|0:0,0:0:0:0:
300,176,61300,6,0,P|336:180|380:184,1,75,2|0,0:0|0:0,0:0:0:0:
460,156,61675,2,0,P|474:121|477:84,1,75,10|0,0:0|0:0,0:0:0:0:
356,40,62050,2,0,P|324:54|276:72,1,75,2|0,0:0|0:0,0:0:0:0:
195,75,62425,2,0,P|178:43|175:6,1,75,10|0,0:0|0:0,0:0:0:0:
248,144,62800,6,0,B|256:192|256:192|224:296,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
172,96,63737,1,0,0:0:0:0:
108,160,63925,2,0,L|68:156,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
32,180,64300,6,0,P|20:216|36:268,1,75,12|2,0:0|0:0,0:0:0:0:
108,292,64675,2,0,P|149:281|184:272,1,75,10|0,0:0|0:0,0:0:0:0:
208,188,65050,2,0,P|279:211|351:231,1,150,10|10,0:0|0:0,0:0:0:0:
432,188,65612,1,8,0:0:0:0:
432,188,65706,1,0,0:0:0:0:
432,188,65800,6,0,P|435:147|440:104,1,75,4|8,0:0|0:0,0:0:0:0:
352,132,66175,2,0,P|355:91|360:48,1,75,12|0,0:0|0:0,0:0:0:0:
272,80,66550,1,4,0:0:0:0:
272,80,66925,2,0,P|237:65|200:63,1,75,12|0,0:0|0:0,0:0:0:0:
78,162,67300,6,0,P|147:186|212:152,1,150,2|10,0:0|0:0,0:0:0:0:
280,212,67862,2,0,P|269:256|260:300,1,75,2|4,0:0|0:0,0:0:0:0:
364,200,68237,2,0,P|377:236|396:280,1,75,2|12,0:0|0:0,0:0:0:0:
436,144,68612,1,8,0:0:0:0:
436,144,68706,1,8,0:0:0:0:
436,144,68800,6,0,L|424:100,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
392,80,69175,2,0,L|344:80,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
319,103,69550,6,0,P|267:85|211:90,1,112.500004291535,12|4,0:0|0:0,0:0:0:0:
196,100,70300,6,0,L|202:174,1,75,4|0,0:0|0:0,0:0:0:0:
140,240,70675,1,10,0:0:0:0:
140,240,70862,1,0,0:0:0:0:
240,344,71050,2,0,P|248:304|236:260,1,75,2|0,0:0|0:0,0:0:0:0:
300,200,71425,2,0,P|340:200|384:216,1,75,10|0,0:0|0:0,0:0:0:0:
440,116,71800,6,0,P|452:189|459:264,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
360,72,72737,2,0,P|323:79|286:89,1,75,0|10,0:0|0:0,0:0:0:0:
224,156,73112,1,0,0:0:0:0:
160,92,73300,6,0,P|123:82|86:74,1,75,2|0,0:0|0:0,0:0:0:0:
24,140,73675,2,0,P|12:184|24:228,1,75,10|0,0:0|0:0,0:0:0:0:
132,196,74050,2,0,P|122:235|112:272,1,75,2|0,0:0|0:0,0:0:0:0:
176,332,74425,2,0,P|224:336|260:320,1,75,10|0,0:0|0:0,0:0:0:0:
272,228,74800,6,0,P|336:264|409:255,1,150,2|10,0:0|0:0,0:0:0:0:
460,180,75362,1,0,0:0:0:0:
396,116,75550,2,0,L|356:124,3,37.5,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
324,96,75925,2,0,P|280:88|236:84,1,75,8|0,0:0|0:0,0:0:0:0:
212,108,76206,1,0,0:0:0:0:
212,108,76300,6,0,P|214:189|220:264,1,150,4|10,0:0|0:0,0:0:0:0:
300,220,76862,1,10,0:0:0:0:
136,204,77050,2,0,P|120:264|160:340,1,150,2|10,0:0|0:0,0:0:0:0:
160,352,77800,6,0,P|201:346|244:340,1,75,12|0,0:0|0:0,0:0:0:0:
392,308,78175,2,0,L|346:298|300:288,1,75,12|0,0:0|0:0,0:0:0:0:
212,251,78550,2,0,P|230:219|242:184,1,75,12|0,0:0|0:0,0:0:0:0:
332,164,78925,2,0,P|323:121|316:68,1,75,12|0,0:0|0:0,0:0:0:0:
216,32,79300,5,4,0:0:0:0:
152,92,79487,1,4,0:0:0:0:
152,92,79581,1,4,0:0:0:0:
152,92,79675,2,0,P|128:88|104:88,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,104,80050,2,0,P|65:127|56:140,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,180,80425,2,0,P|37:204|44:228,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,244,80800,5,12,0:0:0:0:
248,176,81550,5,10,0:0:0:0:
180,276,81737,1,10,0:0:0:0:
208,144,82300,6,0,P|287:149|360:152,1,150,4|8,0:0|0:3,0:0:0:0:
432,204,82862,1,2,0:0:0:0:
432,204,82956,1,2,0:0:0:0:
432,204,83050,2,0,P|445:163|456:124,1,75,10|8,0:0|0:0,0:0:0:0:
464,116,83612,6,0,P|432:76|328:76,1,150,4|0,0:0|0:0,0:0:0:0:
292,148,84175,2,0,L|216:144,1,75,8|2,0:3|0:0,0:0:0:0:
180,120,84456,1,2,0:0:0:0:
180,120,84550,1,10,0:0:0:0:
136,232,84737,1,8,0:0:0:0:
136,232,85112,6,0,P|192:220|272:276,1,150,4|0,0:0|0:0,0:0:0:0:
320,196,85675,2,0,P|357:192|396:188,1,75,10|0,0:0|0:0,0:0:0:0:
464,132,86050,2,0,P|466:94|455:59,1,75,10|0,0:0|0:0,0:0:0:0:
444,56,86612,5,12,0:0:0:0:
272,104,86987,1,12,0:0:0:0:
412,216,87362,1,12,0:0:0:0:
235,175,87737,6,0,P|304:180|352:128,1,140.625005364418,4|0,0:0|0:0,0:0:0:0:
352,88,88300,1,4,0:0:0:0:
256,192,88393,12,0,89425,0:0:0:0:
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