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smileY inc. - Hanayuki(TVsize)

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Topic Starter
Ozato Fumika
This beatmap was submitted using in-game submission on Sunday, January 18, 2015 at 10:40:31 AM

Artist: smileY inc.
Title: Hanayuki(TVsize)
Source: ハナヤマタ
Tags: Hanayamata tv size ending 大坪由佳 Ootsubo Yuka ゆうゆ yuuyu
BPM: 146
Filesize: 20779kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1.26 stars, 79 notes)
  2. Hard (3 stars, 212 notes)
  3. Insane (3.95 stars, 306 notes)
  4. Normal (1.9 stars, 115 notes)
Download: smileY inc. - Hanayuki(TVsize)
Download: smileY inc. - Hanayuki(TVsize) (no video)
Information: Scores/Beatmap Listing
---------------
Hanayuki!

All diff by me enjoy :3/
xxdeathx
wow
MyAngelInazuma
first
Handy-Man
-
Topic Starter
Ozato Fumika
no hablo tu lingua
ts8zs
[Insane]
00:07:079 - http://osu.ppy.sh/ss/2248986
00:22:695 (1,4) - http://osu.ppy.sh/ss/2248989
00:36:668 (1) - http://osu.ppy.sh/ss/2248992
00:38:106 (1,2) - 228,120
00:41:188 (2,3) - http://osu.ppy.sh/ss/2248999
00:47:558 (5) - 312,184
01:21:546 (1,2) - http://osu.ppy.sh/ss/2249002
[Hard]
00:06:462 (6,7) - http://osu.ppy.sh/ss/2249005
00:26:805 (1) - http://osu.ppy.sh/ss/2249006
00:45:709 (2) - 2nd point 208,216
[Easy]
01:16:120 (2) - 2nd point 148,216

=3=
Topic Starter
Ozato Fumika

ts8zs wrote:

[Insane]
00:07:079 - http://osu.ppy.sh/ss/2248986 since there is absolutely no sound at all in red ticks, I'll have to say no
00:22:695 (1,4) - http://osu.ppy.sh/ss/2248989 I can't decide lol so hold
00:36:668 (1) - http://osu.ppy.sh/ss/2248992 blanket is done
00:38:106 (1,2) - 228,120 fixed
00:41:188 (2,3) - http://osu.ppy.sh/ss/2248999 fixed
00:47:558 (5) - 312,184 fixed
01:21:546 (1,2) - http://osu.ppy.sh/ss/2249002 fixed
[Hard]
00:06:462 (6,7) - http://osu.ppy.sh/ss/2249005 I want to map those triplets
00:26:805 (1) - http://osu.ppy.sh/ss/2249006 sure lol
00:45:709 (2) - 2nd point 208,216 ok
[Easy]
01:16:120 (2) - 2nd point 148,216 ok

=3=

Thanks for modding <3
Yuthuil
hi from m4m

insane:

00:09:545 (2) - would be better ctrl +g imo
00:14:271 add note here maybe, feels weird, the comparison to the next part that's like this
00:57:216 (3,4) - would be cool if you did this part like you did 00:56:394 (1,2) -

this diff has no spinners, maybe try add one right at the end

Hard:

00:03:791 (3) - would look better if it was symmetrical
00:03:791 (3,4) - blanket?
00:14:271 note here?
00:28:449 (1,2) - sliders feel weird, missing a LOT of beats
00:59:682 (1,2) - no hitsounds here?

Normal:

00:15:298 (3) - hmm maybe not so good place for reverse
01:05:230 (2) - i think this can go 01:05:435 here

I think that there is a big gap in difficulty with normal and easy, easy has almost no stacking while in normal its everywhere

Easy:

00:08:723 (3) - why does this end here 00:09:339 when theres no sound (or barely any) i think you should make it end here 00:09:134
00:35:024 (2) - feels a bit forced, maybe change rhythm here
00:45:709 (2,1) - rhythm is really weird here, try and follow the vocals & instruments at the same time here
00:56:394 (3) - end here 00:56:805 beat is stronger and sounds better with vocals

Really nice diff, love the song, I hope this mod was at least one line helpful for you :(
Topic Starter
Ozato Fumika

Yuthuil wrote:

hi from m4m

insane:

00:09:545 (2) - would be better ctrl +g imo I want to keep the flow as it is
00:14:271 add note here maybe, feels weird, the comparison to the next part that's like this I will consider. but as for now, I'm not sure
00:57:216 (3,4) - would be cool if you did this part like you did 00:56:394 (1,2) - kind of want to use 1/2 sliders here.

this diff has no spinners, maybe try add one right at the end That is one of my concern. I don't know if I should add a spinner and leave the end of song unmapped.

Hard:

00:03:791 (3) - would look better if it was symmetrical I think current shape is also fine :3i
00:03:791 (3,4) - blanket? not a big fan of blanket-all-sliders :3
00:14:271 note here? same reason as insane
00:28:449 (1,2) - sliders feel weird, missing a LOT of beats I think i'm only missing the mad drum rolls which I didn't map at all in this diff
00:59:682 (1,2) - no hitsounds here? I have a whistle and a finish there

Normal:

00:15:298 (3) - hmm maybe not so good place for reverse hm.. why is that...
01:05:230 (2) - i think this can go 01:05:435 here I have this kind of rhythm so the players aren't always playing this kind of rhythm 01:07:901 (1,2,3,4,5) -

I think that there is a big gap in difficulty with normal and easy, easy has almost no stacking while in normal its everywhere

Easy:

00:08:723 (3) - why does this end here 00:09:339 when theres no sound (or barely any) i think you should make it end here 00:09:134 I think it's fine. I put a whistle there so it's not so awkward.
00:35:024 (2) - feels a bit forced, maybe change rhythm here why does it feel forced?
00:45:709 (2,1) - rhythm is really weird here, try and follow the vocals & instruments at the same time here I agree but this is the only way I can think of to map this part without using 1/2 rhythm
00:56:394 (3) - end here 00:56:805 beat is stronger and sounds better with vocals I agree but I don't want to use 1/1 spam 1/1 sliders in easy diff.

Really nice diff, love the song, I hope this mod was at least one line helpful for you :(
Thank you for modding !!

I will try to get to your map when I get back from work.
Sonnyc
[Easy]
00:08:723 (3) - 리버스 휘슬 개인적으로 좀 어색하네요
00:45:709 (2) - 음 뭐라 형용하기 어려운 어색함이네요. 차라리 노말 처럼 처리하시는게 더 좋을듯 합니다. 꼭! 시간 투자 바랍니다. 내버려두기에는 좀 이상해요.

[Hard]
00:12:421 (2) - 간격 1.00x는 맵 전체적으로 이거 밖에 없어요. 1.1x로 바꿔주세요.
노트 간격들이 좀 랜덤하네요......

[Insane]
00:16:325 (4) - ctrl+G하시면 00:15:298 (1,2)의 상하 점프와 잘 호응할 것 같습니다.
00:28:757 (4) - 이거 대신 노트 후 1/4 1 리버스 슬라이더 고려해주세요. 슬라이더 끝이 하늘을 향하는데 다음 노트는 바닥에 있어서 개인적으로 어색하네요. 플레이에는 큰 상관은 없겠지만 아무튼.
00:32:558 (4) - 여기는 휘슬 빼는게 더 듣기 좋을듯. 좀 스팸성 느낌이 ㅋ;
00:52:695 (1,2) - 앞의 4개 노트에 비해 증가 폭이 너무 큰듯요.
00:58:860 (3) - 1/4 늘리는게 음악이랑 더 맞는듯 싶습니다. 01:12:010 (3)와의 통일성도 고려해 주시고.
01:02:969 (1,2) - ctrl+G 누르는 리듬이 01:03:277에 타격을 가할 수 있어 더 어울리는 느낌입니다.
Topic Starter
Ozato Fumika

Sonnyc wrote:

[Easy]
00:08:723 (3) - 리버스 휘슬 개인적으로 좀 어색하네요 수정
00:45:709 (2) - 음 뭐라 형용하기 어려운 어색함이네요. 차라리 노말 처럼 처리하시는게 더 좋을듯 합니다. 꼭! 시간 투자 바랍니다. 내버려두기에는 좀 이상해요. 이왕에 1/2 많이 쓴거 그냥 노말처럼 처리했습니다.

[Hard]
00:12:421 (2) - 간격 1.00x는 맵 전체적으로 이거 밖에 없어요. 1.1x로 바꿔주세요. 수정
노트 간격들이 좀 랜덤하네요...... 디스턴스 스냅 안키고 매핑해서 원래..

[Insane]
00:16:325 (4) - ctrl+G하시면 00:15:298 (1,2)의 상하 점프와 잘 호응할 것 같습니다. 수정
00:28:757 (4) - 이거 대신 노트 후 1/4 1 리버스 슬라이더 고려해주세요. 슬라이더 끝이 하늘을 향하는데 다음 노트는 바닥에 있어서 개인적으로 어색하네요. 플레이에는 큰 상관은 없겠지만 아무튼. 흠.. 이건 잘 모르겠네요요
00:32:558 (4) - 여기는 휘슬 빼는게 더 듣기 좋을듯. 좀 스팸성 느낌이 ㅋ; 수정
00:52:695 (1,2) - 앞의 4개 노트에 비해 증가 폭이 너무 큰듯요. 아주 약간 수정정
00:58:860 (3) - 1/4 늘리는게 음악이랑 더 맞는듯 싶습니다. 01:12:010 (3)와의 통일성도 고려해 주시고. 1/2가 좋은거 같아요. 3/4도 맞지만 3/4만 스팸하면 재미 없으니 다양성을 위해해
01:02:969 (1,2) - ctrl+G 누르는 리듬이 01:03:277에 타격을 가할 수 있어 더 어울리는 느낌입니다. 그렇기도 하지만 그러면 클랩을 빼먹게 되기때문에
모딩 감사합니다~~
xxdeathx
your request

[Easy]
  1. 00:16:942 (2) - Shouldn't this be NC to stay consistent with pattern of NC every 2 measures?
  2. 00:56:394 (3) - 00:58:038 (1) - For these kinds of sliders in the kiai I think it's a lot better to follow 1/1 beats here since those have both vocal and drums. It also lets you use fewer of those slidertick claps and eliminate green lines.
[Normal]
Spacing may be a bit far orz..it is allowed to use 0.9x spacing for most of the map but switch to 1.1x spacing for kiai though because kiai is faster.
  1. 00:16:942 (1) - Curve down for better flow.
  2. 01:01:942 (2) - Highly recommend shorten slider to 01:02:147 because it has vocal and stronger drum here.
  3. 01:05:230 (2) - ^
[Hard]
  1. 00:05:435 (5) - Awkward flow from previous object, how about ctrl-G
  2. 00:39:956 (1) - 00:43:243 (1) - Ignore vocal doesn't sound good; try same rhythm as insane (1/2 slider + 3/4 slider) so you can cover both vocal and drum.
  3. 00:49:408 (1) - Unnecessary NC
  4. 00:50:846 (4) - Why not stack with 00:51:257 (1) -
  5. 01:12:832 (1,2) - Check blanket
[Insane]
  1. 00:20:846 (2,3) - Improve blanket: Move slider end up a grid or two, it's too close right now.
  2. 00:22:695 (3) - Curve like this flows much better:
  3. 01:00:914 (5,6,7,8,1) - Suggest bigger spacing because it's hard to see all the circles like this.
GL, clean map.
Topic Starter
Ozato Fumika

xxdeathx wrote:

your request

[Easy]
  1. 00:16:942 (2) - Shouldn't this be NC to stay consistent with pattern of NC every 2 measures? true, but then I would have only 1 note in the previous combo, so I'd rather not change.
  2. 00:56:394 (3) - 00:58:038 (1) - For these kinds of sliders in the k iai I think it's a lot better to follow 1/1 beats here since those have both vocal and drums. It also lets you use fewer of those slidertick claps and eliminate green lines. you also have a point here, but I want to use 3/2 reverses to make this diff more easier because I already have fair amount of 1/2 beat patterns like 00:39:956 (1,2) -
[Normal]
Spacing may be a bit far orz..it is allowed to use 0.9x spacing for most of the map but switch to 1.1x spacing for kiai though because kiai is faster.
  1. 00:16:942 (1) - Curve down for better flow. sure
  2. 01:01:942 (2) - Highly recommend shorten slider to 01:02:147 because it has vocal and stronger drum here. I think this is fine as it is
  3. 01:05:230 (2) - ^ this I will fix because I didn't realize there was a finish beat I skipped.
[Hard]
  1. 00:05:435 (5) - Awkward flow from previous object, how about ctrl-G I don't see how the flow is awkward
  2. 00:39:956 (1) - 00:43:243 (1) - Ignore vocal doesn't sound good; try same rhythm as insane (1/2 slider + 3/4 slider) so you can cover both vocal and drum.that would make this diff a lot more harder imo. so I prefer to just map the cymbals.
  3. 00:49:408 (1) - Unnecessary NC oops.
  4. 00:50:846 (4) - Why not stack with 00:51:257 (1) - because of the stack leniency, they will be completely stacked and hard to read.
  5. 01:12:832 (1,2) - Check blanket They seem fairly good to me
[Insane]
  1. 00:20:846 (2,3) - Improve blanket: Move slider end up a grid or two, it's too close right now. ok
  2. 00:22:695 (3) - Curve like this flows much better: puush server is broken atm, so I will look at it later :3
  3. 01:00:914 (5,6,7,8,1) - Suggest bigger spacing because it's hard to see all the circles like this. I think they are fine imo
GL, clean map.
Thanks for modding~~ ^3^/
Broccoly
노래좋구요..

[Insane]
00:01:325 (2) - 지우고 00:01:325 - 여기에 서클하나만 추가해보세요. 더 느낌있는거같은데.. 초반부터 리듬 꽉 채워갈필요는 없으니깐..
00:15:195 - 기타에 맞춰서 노트추가?
00:19:305 - ^
00:28:551 - 여기 드럼비트가 하나 스킵되는게 들을때 좀 어색해요..
00:28:757 (4) - 리핏이 두번들어가니깐 플레이할때 느낌이 안사는것 같습니다. 리핏하나 줄이고 서클추가하시거나 리핏슬라 아예빼시고 1/4슬라 두개 넣어도 무방할것 같네요.
00:31:531 (1) - 이건 보컬에 특히 스트레스가 들어간것같은데 거기에 맞춰서 1/2 슬라 두개로 해보시는건? 00:32:147 (2) - 하시면 이거 지우시고...
00:35:332 - 00:35:538 - 여기 드럼비트 살릴수 있게 고치시는걸 추천... 요기서 리핏쓰셔두 되구요

00:39:956 (1,2) -
이건 00:40:161 - 여기 강한 보컬이 슬라끝에 안오도록 이렇게 리듬 조절해주시면 좋을 것 같네요. 보컬이랑 드럼 둘다 표현할 수 있으니... 00:41:086 - 여기도 허전하니 서클추가해주시구요.

00:43:243 (1,2,3) - 요기도 비슷하게 하셔도 됨.. 브픔 느리니 난이도에 그렇게 영향갈것 같지는 않네요

00:46:325 (1) - 이거 다운비트가 슬라 끝에 오는데 맨첨에 플레이할때도 굉장히 어색하게 느껴진.. 이런 오프비트 슬라는 여기선 안어울리는것 같네요

01:08:928 (4) - 이거 슬라 방향이 왼쪽위에서 오른아래로 되게 하시면 더 편하게 플레이할수 있을거같아요

01:23:423 (1) -
이런모양은 어떠신지...

제가 힛사는 잘 못해서 일단 리듬이랑 플레이어빌리티 위주로 해봤습니다.
도움되셨길... :)
Topic Starter
Ozato Fumika

Broccoly wrote:

노래좋구요..

[Insane]
00:01:325 (2) - 지우고 00:01:325 - 여기에 서클하나만 추가해보세요. 더 느낌있는거같은데.. 초반부터 리듬 꽉 채워갈필요는 없으니깐.. 확실히 그러네요
00:15:195 - 기타에 맞춰서 노트추가? 뭔가 고요한 분위기에 삼연타 넣고 싶지는 않네요 ㅠ
00:19:305 - ^
00:28:551 - 여기 드럼비트가 하나 스킵되는게 들을때 좀 어색해요.. 전 괜찮은듯..
00:28:757 (4) - 리핏이 두번들어가니깐 플레이할때 느낌이 안사는것 같습니다. 리핏하나 줄이고 서클추가하시거나 리핏슬라 아예빼시고 1/4슬라 두개 넣어도 무방할것 같네요. 1/4 슬라 사용해서 리매핑좀 했습니다
00:31:531 (1) - 이건 보컬에 특히 스트레스가 들어간것같은데 거기에 맞춰서 1/2 슬라 두개로 해보시는건? 00:32:147 (2) - 하시면 이거 지우시고...리듬 교체
00:35:332 - 00:35:538 - 여기 드럼비트 살릴수 있게 고치시는걸 추천... 요기서 리핏쓰셔두 되구요 서클 추가해서 3연타라도 만들어 봤어요. 너무 1/2박이나 연타 막쓰고 싶진 않아서

00:39:956 (1,2) -
이건 00:40:161 - 여기 강한 보컬이 슬라끝에 안오도록 이렇게 리듬 조절해주시면 좋을 것 같네요. 보컬이랑 드럼 둘다 표현할 수 있으니... 00:41:086 - 여기도 허전하니 서클추가해주시구요. 헉 엄청난 리듬이군요. 하지만 맘에 드니 수정

00:43:243 (1,2,3) - 요기도 비슷하게 하셔도 됨.. 브픔 느리니 난이도에 그렇게 영향갈것 같지는 않네요 여기도 수정

00:46:325 (1) - 이거 다운비트가 슬라 끝에 오는데 맨첨에 플레이할때도 굉장히 어색하게 느껴진.. 이런 오프비트 슬라는 여기선 안어울리는것 같네요 여기는 00:46:325 - 여기에 피니쉬가 있기때문에 꼭 여기서 슬라를 시작하고 싶어요

01:08:928 (4) - 이거 슬라 방향이 왼쪽위에서 오른아래로 되게 하시면 더 편하게 플레이할수 있을거같아요 제대로 이해한건진 모르겠지만 제가 이해한대로 수정

01:23:423 (1) -
이런모양은 어떠신지... 슬라아트를 모르니 일단은 따라하고보죠 :D

제가 힛사는 잘 못해서 일단 리듬이랑 플레이어빌리티 위주로 해봤습니다.
도움되셨길... :)
정말 감사감사해요 모딩~~
Broccoly
00:01:325 (2) - 아 이거 실수로 잘못적었는데 00:01:531 - 요기에 추가하라고 말하려고 한건데.. ㅋㅋ 머 둘다 상관없을듯하네요
Setz
[General]
  1. add 大坪由佳 and "Ootsubo Yuka" to the tags, she is the singer for this song.
  2. add ゆうゆ and "yuuyu" to tags for the song's composer.
[Easy]
  1. 00:13:038 (4) - I tried explaining this to you, but I dont think you understood what I was trying to say in game. I think taht you should remove this slider, and start mapping where it ends at 00:13:654 - the pause for polarity that you have here because you have a click on the red tick of this slider's head feels very unnatural while playing, since you are pretty much ignoring the vocal entrance and several guitar beats.
  2. 00:38:517 (3) - maybe extend this slider to the red tick to follow the piano and keep the circle at 00:39:545 (4) - . you already have many 1/2 rhythms in this map ,so adding one more really won't hurt.
  3. 01:17:764 (1,2) - same shape maybe :o
    nothing else to say here, looks good.
[Normal]
  1. 00:05:435 (4) - I think it would be nicer if you removed the reverse on htis slider, and instead did this :
    by doing this, you give the drum beat at 00:06:462 - more impact
  2. 00:12:832 (3) - spacing to next object is incosistent
  3. 00:48:997 (1) - same as above, maybe remove reverse, and use a circle for the downbeat with finish at 00:49:819 - it feels nicer to play this way.
  4. 01:01:942 (2,3) - this is rather confusing, I don't think is this following anything in the music, you should do what you did at 00:55:367 (2,3) - instead
[Hard]
  1. not an issue i suppose, but you should try to improve some of the slider shapes used in this for. 00:30:093 (1) - for example is kinda ugly dont you think?
  2. 00:14:271 - I really don't think you should ignore the vocal here, its the dominant part of the music at this point in the song.
  3. 00:32:969 (5) - maybe move this slider up, the jump to the next object fits ,and plays nicely since the player has the direction change to latch onto for the jump. arranged as shown, the jump is only 2.0 DS.
  4. 00:39:545 (3) - not sure what this is mapping, I don't hear anything in the blue ticks here.
  5. 00:41:188 (3) - same here, but here, i do hear what you were trying to do, I think this fits better with the drums. while these 2 00:42:832 (4,3) - are fine the way they are.
  6. 01:21:829 - add circle here for consistency with 01:23:078 (1) - ?
[Insane]
  1. 00:14:271 - same as hard, i dont think you should ignore this vocal >.>
  2. 00:51:873 (1,2,1,2,1,2) - I remember you gave me a hard time for using a pattern like this in Shiawase gift, and here you are using it. lol, I find this funny.
    Not much else to say here, I am not a huge fan of the flow in this diff, so I don't have anything else to say.
Topic Starter
Ozato Fumika

Setz206 wrote:

[General]
  1. add 大坪由佳 and "Ootsubo Yuka" to the tags, she is the singer for this song. ok
  2. add ゆうゆ and "yuuyu" to tags for the song's composer. ok
[Easy]
  1. 00:13:038 (4) - I tried explaining this to you, but I dont think you understood what I was trying to say in game. I think taht you should remove this slider, and start mapping where it ends at 00:13:654 - the pause for polarity that you have here because you have a click on the red tick of this slider's head feels very unnatural while playing, since you are pretty much ignoring the vocal entrance and several guitar beats. I liked the pause.. but I guess I will fix.
  2. 00:38:517 (3) - maybe extend this slider to the red tick to follow the piano and keep the circle at 00:39:545 (4) - . you already have many 1/2 rhythms in this map ,so adding one more really won't hurt. I did something else here
  3. 01:17:764 (1,2) - same shape maybe :o did seomthing here too
    nothing else to say here, looks good.
[Normal]
  1. 00:05:435 (4) - I think it would be nicer if you removed the reverse on htis slider, and instead did this : ok
    by doing this, you give the drum beat at 00:06:462 - more impact
  2. 00:12:832 (3) - spacing to next object is incosistent didn't notice but I rearranged this whole part due to the remapping in the first suggestion
  3. 00:48:997 (1) - same as above, maybe remove reverse, and use a circle for the downbeat with finish at 00:49:819 - it feels nicer to play this way. I think this part is fine
  4. 01:01:942 (2,3) - this is rather confusing, I don't think is this following anything in the music, you should do what you did at 00:55:367 (2,3) - instead hm.. this was already pointed out once, so I will fix
[Hard]
  1. not an issue i suppose, but you should try to improve some of the slider shapes used in this for. 00:30:093 (1) - for example is kinda ugly dont you think? lol I will try. Lord knows suck at slider art
  2. 00:14:271 - I really don't think you should ignore the vocal here, its the dominant part of the music at this point in the song. I don't want to map every single thing in the song in the calm part. I thought a little break would be very nice for the intro. this is done in insane diff also.
  3. 00:32:969 (5) - maybe move this slider up, the jump to the next object fits ,and plays nicely since the player has the direction change to latch onto for the jump. arranged as show, the jump is only 2.0 DS. nice suggestion, but the jump seems too much for the melody.
  4. 00:39:545 (3) - not sure what this is mapping, I don't hear anything in the blue ticks here. Yes this is overmapping, but I thought snares would fit there very well.
  5. 00:41:188 (3) - same here, but here, i do hear what you were trying to do, I think this fits better with the drums. while these 2 00:42:832 (4,3) - are fine the way they are. same as above
  6. 01:21:829 - add circle here for consistency with 01:23:078 (1) - ? I actually deleted the circle because it seemed too harsh for players to hit the circle and get 300.
[Insane]
  1. 00:14:271 - same as hard, i dont think you should ignore this vocal >.> same as hard
  2. 00:51:873 (1,2,1,2,1,2) - I remember you gave me a hard time for using a pattern like this in Shiawase gift, and here you are using it. lol, I find this funny. I remember too lol. but this is only done once in this diff and makes sense imo.
    Not much else to say here, I am not a huge fan of the flow in this map, so I don't have anything else to say.
Thank you for modding :D/ very helpful.
MyAngelInazuma
[Easy]
Pettanko
Nothing particular
[Normal]
Daisuki
00:20:846 (2,3) - This could fit better
00:26:805 (1) - add clap on the slider end
00:30:093 (1) - "
00:32:147 (4) - "
00:28:860 add clap to the slider tick
00:32:558 (5) - add whistle to the slider head
00:33:380 (1) - add clap on the slider end
00:34:819 (4) - "
00:56:394 (4) - add whistle or finish on the slider head
01:02:147 (3) - "
01:02:969 (5) - "
01:12:832 (2) - "
Looking at other difficulties it looks like you intended to not apply those hitsounds.
[hard]
Maji
01:06:873 (2,3) - This timeline fits better
[Insane]
Tenshi
00:15:709 (2,3,4,5) - This timeline fits better

This post is written and finished within 10 minutes -You can ignore this, only fix few, fix all, or w/e
Topic Starter
Ozato Fumika
Sonnyc
이리
Topic Starter
Ozato Fumika
Thanks :>/////////////
Racoon-
하아 이분들 노쎈스
scanter
^_^
Pho
Hey there! o/

Sorry, but I have to pop the bubble for the following reason:
01:22:734 - This red line is unsnapped/starts 4ms to late, please move it to 01:22:730 - for smooth timing

Speaking of timing, the above mentioned red line should be 89BPM. It sounds more accurate and was suggested by Zero__Wind in an already ranked set: p/3411869 .

Additional modding:

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Except the timing issue mentioned above, nothing else.
[Easy]
  1. 00:30:914 (2,3) - Blanket. Otherwise it's fine.
[Normal]
  1. 00:00:504 (1) - Delete whistle on reversearrow. Puts way better emphasis on the piano than setting whistles there.
  2. 00:02:147 (2) - Delete whistle on sliderend for same reason.
  3. 00:06:462 (5) - Instead of whistles, go with a drumclap-addition on sliderstart and drumfinish-addition on sliderend.
  4. 00:14:476 (2) - Missed whistle on sliderstart.
  5. 00:31:531 (3) - Delete the whistle on sliderend. It should be at 00:32:147 (4) -
[Hard]
  1. 00:02:147 (1) - Delete NC
  2. 00:04:613 (4,5) - You can improve the flow here: http://puu.sh/eoi4X/10f1d39602.jpg
  3. 00:21:462 (3) - I feel like the whistle is unnecessary here, might consider to put it off.
  4. 00:24:339 (4) - Same as above, whistle on sliderstart can be deleted.
  5. 00:32:558 (3) - Delete whistle on sliderend, four whistles in a row sound overhitsounded.
  6. 00:44:887 (1) - Drumclap on sliderstart instead.
  7. 00:45:709 (2,1) - Might as well put some effort and blanket this.
  8. 00:48:586 (2,3,4) - Spacing looks ugly here, space all 1.50xDS?
  9. 00:51:873 (1) - Unnecessary NC, you don't increase SV here.
  10. 00:51:873 (1,1,1) - Flow is pretty much broken here, it's better to 00:52:284 (1) - Ctrl+g this slider for smoother flow.
  11. 01:04:613 (1,2,3) - Not trying to blanket here? I find this pattern some ugly with this overlap >.>
  12. 01:19:408 (1) - Ctrl+g?
  13. Not a fan of so much broken flow in Hard's but k.
[Insane]
  1. I feel you're a bit too forgiving with the OD/HP here, I mean it's an Insane after all. Consider to increase both by 0.5/1.
  2. 00:21:462 (3) - Maybe delete whistle here.
  3. 00:23:517 (6,1) - NC at 6 already.
  4. 01:23:078 (1) - NC is unnecessary, delete.
Guess that's all. Clear the things up and contact me so we can fix this quick.
Topic Starter
Ozato Fumika

Pho wrote:

[Hard]
  1. 00:02:147 (1) - Delete NC it's needed imo
  2. 00:24:339 (4) - Same as above, whistle on sliderstart can be deleted. I think it fits
  3. 00:48:586 (2,3,4) - Spacing looks ugly here, space all 1.50xDS? no, I want the jump to the triple and the next slider
  4. 00:51:873 (1) - Unnecessary NC, you don't increase SV here. true, but it's the starting slider of the pattern
  5. 01:19:408 (1) - Ctrl+g? I think current flow is better
Everything else is fixed Thanks for mod~
Pho
Allright, have your bubble back (ノ^_^)ノ
Topic Starter
Ozato Fumika
Thank you ~~
Sonnyc
Wait for this mapset before going forward. https://osu.ppy.sh/s/208425
pishifat
popping cuz bold stuff

[general]
  1. timing isn't set up for taiko conversion (the ranked one isn't either so uh lol). you'll just need to omit bar lines for the red points at 01:21:546 - 01:22:112 - 01:22:730 - , then add another red point at 01:23:404 - with 89bpm. could look at this map starting at 01:36:623 (1) - for reference cuz it's like the exact same thing done right
[insane]
  1. 00:42:832 (5) - confirmed with 400 people that this is 1/6
  2. 01:22:730 - would be nice to raise the volume here to like 15% or 20% cuz 10% is super quiet
[hard]
  1. 00:42:832 (4) - snapping ya know. 1/6 reverse probably wouldn't work in a hard too well so gl
  2. 01:22:730 - volume ya know
  3. 01:23:067 (2) - forgot a whistle
[easy]
  1. 00:41:599 (1) - i am sad
thats it yay
Ringating
bg mod since popped

your current bg suffers from very noticeable compression artifacts, and it's 720p while the original image is easily large enough for it to 768p.

so I used that original and cleaned it up (since it is the source of the majority of the compression artifacts), then downscaled and cropped it to 1366x768.I also rendered a new video file, since your current one is really compressed.
examples of the quality difference: old1 | new1 -- old2 | new2

no kudosu
Setz
based ringating's magic is OP.
Topic Starter
Ozato Fumika

pishifat wrote:

popping cuz bold stuff

[general]
  1. timing isn't set up for taiko conversion (the ranked one isn't either so uh lol). you'll just need to omit bar lines for the red points at 01:21:546 - 01:22:112 - 01:22:730 - , then add another red point at 01:23:404 - with 89bpm. could look at this map starting at 01:36:623 (1) - for reference cuz it's like the exact same thing done right
    I have no clue what you're saying, so I believe you and am changing it. didn't add taiko whatever thing to the last red line you told me to add though, since you didn't tell me to add
[easy]
  1. 00:41:599 (1) - i am sad it's fine
thats it yay
rest are fixed. Thank you

Also, thank you very much Ringating for better BG and video quality
pishifat

Setz wrote:

based ringating's magic is OP.
Topic Starter
Ozato Fumika
Thanks \:3/
PatZar
:^)
IamKwaN
modding this tonight, have a nap first lol
I love maps with no GDs.
[Insane]
  1. Why not AR8? If you are adding that 0.1 for jumps, I would rather prefer 8.3 then >.>
  2. 00:28:654 (2,3,4,5,6) - 25% claps on these sound nice.
  3. 00:32:456 - I wonder why there isn't a circle here like other triplets did.
  4. 00:36:051 (4) - Finish doesn't fit here.
  5. 00:39:134 (4,5,6,7,8) - I don't understand the rhythm here even if you use hitsounds to conceal overmapping, if you are mapping to music and vocal, my comprehension is something like this: http://puu.sh/eGAS9.jpg
  6. 01:17:661 (8,1) - The stack here can be fixed easily.
  7. 01:21:051 - I can't hear whistles starting from here, please increase the volumes as the music isn't really descending.
[Hard]
  1. 00:46:325 - Redundant green line.
  2. 00:36:051 - Finish doesn't fit here.
  3. 00:39:545 (3) - Same issue as Insane, the new stanza starts at 00:39:956 - , so you don't need to overmap here to assort with those at the back. I prefer you place kick sliders 00:42:832 (4,5) - .
  4. 01:21:051 - I have mentioned this in Insane.
[Normal]
  1. 00:39:750 (1) - Clap?
  2. 00:52:284 (2) - Drum finishes for both head and tails.
  3. 01:12:832 - Whistle missing.
[Easy]
  1. 00:09:339 - Whistle doesn't fit here.
Topic Starter
Ozato Fumika

IamKwaN wrote:

modding this tonight, have a nap first lol
I love maps with no GDs. yay
[Insane]
  1. Why not AR8? If you are adding that 0.1 for jumps, I would rather prefer 8.3 then >.> lol changed to 8
  2. 00:28:654 (2,3,4,5,6) - 25% claps on these sound nice.i did 45%. 25% sounds will sound too quiet compared to notes with 50% volume around these
  3. 00:32:456 - I wonder why there isn't a circle here like other triplets did. mainly following the piano sound here
[Hard]
  1. 00:39:545 (3) - Same issue as Insane, the new stanza starts at 00:39:956 - , so you don't need to overmap here to assort with those at the back. I prefer you place kick sliders 00:42:832 (4,5) - . did something like what i did on insane
the rest are fixed the way you told me to.

Thanks \:3/
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