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TheLaxOne - Skrillex Circulation

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VINXIS
nic grumd u broke the star rating system lolz
Ciyus Miapah

grumd wrote:

I need kudosu stars pls ;_;
as you wish, grumd. reserved 2 stars for this!

and one thing on Expert diff
01:02:485 (3) - this one is offscreen. you should move it to right, or maybe you can put slider like this
kd for additional sp. *runs
PatZar
lol gg
Topic Starter
grumd

PatZar wrote:

lol gg
Oh lol. I think I forgot to rank this one. Someone please remind me every day. I'm right now working on a new project right here: https://www.reddit.com/r/csgobetting/co ... tatistics/
So I wasn't really into osu for past week or so. But I'll definitely come back to this map. It's worth it.
Lacrima
Лень моддить, просто кину звездy ;3 ~~~
Topic Starter
grumd

Fort wrote:

grumd wrote:

I need kudosu stars pls ;_;
as you wish, grumd. reserved 2 stars for this!

and one thing on Expert diff
01:02:485 (3) - this one is offscreen. you should move it to right, or maybe you can put slider like this
kd for additional sp. *runs
yep fixed this important thing ty!
Topic Starter
grumd
"TicClick"
я тебе чуть фон подчистил http://puu.sh/iV5AN/d539a5d67d.jpg
мне больше нравится прыщавый скриллекс, он у тебя какой-то размазанный получился, сори)
ещё вот этот bass 01:11:985 - лишне звучит, срезал (оффсет тот же должен быть) http://puu.sh/iV78p/e389ca55f5.zip
класс, супер, спасибо. вот это правда нужно было сделать

[Expert]
  1. 00:12:610 (2) - ритм похерен, тут же слайдер должен начинаться, нет?
    00:12:735 - не могу же я вот это мимо ушей пропустить в эксперте
  2. 00:13:235 - аналогично, только вот этот тик у тебя закрыт концом слайдера. Дальше мне такое лень искать, но этого точно до черта и в этой, и в остальных двух дифках
    честно говоря, хз, я ничего плохого не слышу. может, на конце слайдера сильный тик, но я не хочу оставлять 00:13:110 - вот это просто пустующим, я хочу там слайдер
  3. 00:17:985 (10) - не очень хорошо играется, лучше или одно, или другое, но без слайдера с концом на 1/8 (ко всем таким слайдерам относится, кстати)
    раньше там этого слайдера не было, но потом кто-то посоветовал этот особенный высокий голос выделить как-нибудь, чтобы было слегка разнообразнее. обратно менять третий раз уже не хочется
  4. 00:44:485 (2) - по этой же причине я бы удалил эту ноту, а к прошлому слайдеру добавил повтор. ну и так далее, ты уже понял, что за звук я хочу выделять
    вообще не понял, про какой ты звук, честно
  5. 01:02:485 (3) - вылезает за край экрана в 4:3, сдвинь немного вправо
    сделал
[Insane]
  1. 00:25:485 (6) - плохо играется, там лучше либо 1/4 + нота, либо полноценный 1/2
    прав, я дальше в таких же паттернах обычные 1/4 использовал
  2. 00:55:860 (7) - мне постоянно кажется, что она на 00:55:860, и хочется ударить там же. Может, её лучше вообще удалить? Не такая уж плохая пауза перед киаи получится
    не понял, что тебе кажется, но без неё действительно лучше
[Hard]
  1. 00:26:860 - не хватает ноты
    сделяль
[Arphi's Normal]
  1. 00:01:235 (2) - were I you, I'd add an extra whistle for guitar at 00:01:985 / 00:03:985 and so on
По поводу спреда (не знаю, зачем ↑столько ↑слов было писать, но, видимо, это привычка) — с ним всё хорошо, разве что между H и I небольшой провал, но он терпим, потому что из харда много не выжмешь, не добавив дисбаланса N − H.
ты и моя лень против чарльза, 2:1, дифки не будет
большое спасибки тикклику! отдельное за мп3
Arphimigon
Woo updated placements and added minor polish changes.
00:36:235 (1,2) - Made the angle here easier
00:39:235 (3) - Made this start and end on same y co-ord for aesthetic
Added a few minor hitsounds around the place.
Reduced end spinner volume to 60% except the end noise.

I think it's all good to go now.

Yay
osu file format v14
[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8250,24250,40250,56250,70250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep bangarang renai
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,51035
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
235,500,4,2,0,40,1,0
235,-125,4,2,0,40,0,0
8235,-100,4,2,0,60,0,0
56235,-100,4,2,0,60,0,1
70110,-100,4,2,0,35,0,1
71610,-100,4,2,0,60,0,0


[Colours]
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Combo2 : 250,103,103
Combo3 : 165,238,98
Combo4 : 117,191,232

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Kurokami
Mod requested by grumd. Oh my, I haven't touched osu! a while.

[Normal]

00:12:235 (1,3) - I don't think ending them on blue tick is a good choice. The next white tick or the previous red is much more stronger and better to play. I suggest you to either make these last until white or end them at red then add a repeat to them.
00:20:235 (1,3) - Here too. I know you wanted some different rhythm but ending them on blue sounds weird.
00:56:235 (1,2) - The current rhythm is really questionable. How about this instead: http://puu.sh/jCysN/8f003b116d.png? Same at 01:04:235 (1,2,3).

[Hard]

I only though about one thing here
00:44:235 (1,2,3,4,5,6,7,8,1) - The rhythm at this part is really intense. Its almost like an Insane. (1,5) could be easily missed.

[Insane]

00:08:610 (3) - Ugh, ignoring that white tick plays really weird. How about adding a repeat there?

[Extra]

Nope, I'm not pro enough. /o/
[]

Just kick those BNs even if you didn't know them. \o/ I'm not experience enough in this game mode (yet) to give you icon. q.q (I actually stopped playing 2 years ago.)
Arphimigon

Kurokami wrote:

Mod requested by grumd. Oh my, I haven't touched osu! a while.

[Normal]

00:12:235 (1,3) - I don't think ending them on blue tick is a good choice. The next white tick or the previous red is much more stronger and better to play. I suggest you to either make these last until white or end them at red then add a repeat to them. Yes I wanted to follow the particular obvious instrument (idk names) but I tried extending 1/4 and it played nice. I'll experiment with both.
00:20:235 (1,3) - Here too. I know you wanted some different rhythm but ending them on blue sounds weird. ^
00:56:235 (1,2) - The current rhythm is really questionable. How about this instead: http://puu.sh/jCysN/8f003b116d.png? Same at 01:04:235 (1,2,3). I personally think this rhythm is perfectly fitting for an easiest diff given the low BPM and the reverse is on a 1/1, and it doesn't feel bad to tap either. Yours fits but it fits just as much as mine, so no change.
After testing I decided to change the 3/4 sliders to 1/1

Dont bother with the other code
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8250,24250,40250,56250,70250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep bangarang renai
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,51035
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
235,500,4,2,0,40,1,0
235,-125,4,2,0,40,0,0
8235,-100,4,2,0,60,0,0
56235,-100,4,2,0,60,0,1
70110,-100,4,2,0,35,0,1
71610,-100,4,2,0,60,0,0


[Colours]
Combo1 : 160,147,236
Combo2 : 250,103,103
Combo3 : 165,238,98
Combo4 : 117,191,232

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Topic Starter
grumd
Skystar:

00:05:735 - you really need a note here, it feels very inconsistent compared to this 00:04:235 (1,2,3,4,1,2,3) -
00:12:235 (1,2,3,4,1,2,3,4) - this is fucking AWESOME but this is not 00:20:235 (1,2,3,4,1,2,3,4) -
that ugly slider shape REALLY irritates me, can you please please make it same smooth sliders like in first part?
00:38:235 (1,2,3,4,1,2,3,4) - these two triples are very very different in sound, i think you should map them differently as well.
00:44:985 (5,1) - 00:45:985 (5,1) - i didn't really like these antijumps, maybe place them farther?
01:03:485 (1,2) - these two MUST be 1/4 (they're 1/8), it sounds so much a lot better as 1/4

That's it. Brilliant diff
Topic Starter
grumd
"Kurokami"
Mod requested by grumd. Oh my, I haven't touched osu! a while.
[Hard]

I only though about one thing here
00:44:235 (1,2,3,4,5,6,7,8,1) - The rhythm at this part is really intense. Its almost like an Insane. (1,5) could be easily missed.
yep, indeed, fixed this!

[Insane]

00:08:610 (3) - Ugh, ignoring that white tick plays really weird. How about adding a repeat there?
i did this several times in the diff, i was just following synth sound, not the basses. if i add every white tick, it will be more like Extra, so i can't do that

Just kick those BNs even if you didn't know them. \o/ I'm not experience enough in this game mode (yet) to give you icon. q.q (I actually stopped playing 2 years ago.)
naah no problems man, still thanks for the mod :D
thankiiiies
Arphimigon
Uh last minute notice but I'm surprised no one ever mentioned this combo on Extra
01:00:235 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - being wayyyyy harder tapping/stamina wise than the rest of the map, its caused me to fail about 80% of my tests and is honestly should not be that much of a spike. Perhaps turn 01:01:360 (2,3) - into two notes like you had done at 01:09:360 (2) - to make it less stressful so late for no reason.

Thats my only concern about this diff (also kinda finishing off that old mod where I said nothing about Extra)
Topic Starter
grumd

Arphimigon wrote:

Uh last minute notice but I'm surprised no one ever mentioned this combo on Extra
01:00:235 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - being wayyyyy harder tapping/stamina wise than the rest of the map, its caused me to fail about 80% of my tests and is honestly should not be that much of a spike. Perhaps turn 01:01:360 (2,3) - into two notes like you had done at 01:09:360 (2) - to make it less stressful so late for no reason.

Thats my only concern about this diff (also kinda finishing off that old mod where I said nothing about Extra)
tried a few reworks, but it all looked like shit. not gonna change this pattern for now
Skystar
All fixed except for the anti jumps, as I really like the way how they represent the music, placing the notes farther would even make the patterns play worse imo.

Also most of the SR comes from my jumps in 00:24:235 - 00:40:235 - , so if any BNs/QATs think that the spread gap is still too big I can nerf the jumps into an acceptable extent.

SPOILER
osu file format v14

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Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
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Creator:grumd
Version:Skystar's Expert
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Tags:arphimigon dubstep bangarang renai
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68,180,66110,1,2,0:1:0:0:
204,163,66235,6,0,L|381:164,1,159.999995231628,4|0,1:1|0:0,0:0:0:0:
465,262,66610,1,2,0:1:0:0:
402,314,66735,2,0,P|386:277|393:217,1,79.9999976158142,8|0,0:1|0:0,0:0:0:0:
400,26,66985,2,0,P|416:63|409:123,1,79.9999976158142,2|0,0:2|0:0,0:0:0:0:
307,292,67235,5,4,1:3:0:0:
330,147,67360,1,2,0:1:0:0:
363,222,67485,1,2,0:1:0:0:
411,154,67610,1,2,0:1:0:0:
245,105,67735,6,0,B|167:110|167:110|100:158|100:158|-13:164,1,239.999992847443,6|0,0:1|0:0,0:0:0:0:
78,78,68235,6,0,P|75:43|61:-4,1,79.9999976158142,6|2,1:3|0:0,0:0:0:0:
196,196,68485,2,0,L|188:248,2,39.9999988079071,0|0|2,0:0|0:0|0:1,0:0:0:0:
144,328,68735,1,8,0:1:0:0:
282,273,68860,1,0,0:0:0:0:
196,196,68985,2,0,P|198:161|213:114,1,79.9999976158142,2|0,0:1|0:0,0:0:0:0:
303,46,69235,5,4,0:3:0:0:
291,172,69360,1,2,0:1:0:0:
225,35,69485,1,2,0:1:0:0:
350,113,69610,2,0,L|391:113,2,39.9999988079071,4|4|4,0:3|0:3|0:1,0:0:0:0:
196,196,69860,5,2,0:1:0:0:
196,196,69985,1,2,0:1:0:0:
196,196,70110,1,2,0:1:0:0:
234,336,70235,5,4,0:3:0:0:
315,367,70360,2,0,P|315:328|297:266,1,79.9999976158142,0|4,0:0|0:3,0:0:0:0:
196,196,70610,1,2,0:0:0:0:
139,259,70735,2,0,P|139:298|157:360,1,79.9999976158142,8|0,0:1|0:0,0:0:0:0:
419,281,70985,5,4,0:3:0:0:
440,197,71110,1,4,0:3:0:0:
440,197,71172,1,4,0:3:0:0:
440,197,71235,2,0,L|433:93,1,79.9999976158142,4|0,0:3|0:0,0:0:0:0:
292,10,71485,2,0,L|285:114,1,79.9999976158142,2|0,0:0|0:0,0:0:0:0:
230,285,71735,5,8,0:1:0:0:
Topic Starter
grumd
imo the spread is just fine, i could pass your diff easily, just as the insane, but i cant play extra at all
Topic Starter
grumd
fixed diff names and edited hardest diff a bit so now it's not 6.14 but 6.43.
GET REKT
Arphimigon

grumd wrote:

fixed diff names and edited hardest diff a bit so now it's not 6.14 but 6.43.
GET REKT
Yay for jumps!
Kyubey
[General]
Добавляем в сурс «化物語», так как музыка оттуда за основу взята, в теги «bakemonogatari».
[Arphi's Normal]
Isn't AR a little high for a lowest difficulty? Maybe reduce it to 4-4.5?
[Hard]
00:46:985 (4,5) - выглядит сложновато, нужно прыгнуть, а потом ещё и короткий слайдер вниз вести, ибо синглить хардоребята такое вряд ли умеют, попробуй как-то плавнее всё сделать. например, эти слайдеры развернуть
00:57:985 (7,1) - довольно большой джамп, и он неудобный, честно говоря. уменьши его до 2.0 хотя бы, а лучше до 1.7-1.8, чтобы под большую часть киая вписывался
01:10:235 (1,2) - тоже хорошо бы сдвинуть, ибо не каждый хардоигрок привык сходить со слайдера к следующему, и в таком случае флоу жутко неудобное, а размер джампа это только дополняет
[Insane]
ОД7.5 или 7 тут лучше бы подошёл, как по мне.
00:21:610 (6,7) - может, лучше 5 и 6 подвинуть к 7, и отодвинуть от 4? приятнее играться будет, ибо тут всё снизу, внимание из-за этого теряется и сложнее заметить джамп
00:28:735 (3,4,5,6) - очень очень неудобно для такого инсейна. мало кто из 4.5* игроков может синглить такой бпм, и ещё меньше тех, кто сможет поймать это движение. лучше плавнее что-нибудь сделать
00:38:235 (1,2,3) - как насчёт треугольника?
01:05:610 (8,9,10) - лучше давай такие вещи в инсе отдельно не ставить, скорости пальцев мало кому хватит, чтобы и просинглить до и после, и трипл прожать, ставить их тут лучше только перед слайдерами, как 00:57:610 (8,9,10) - здесь
01:09:610 (8,9,10) - то же самое, плюс ты тут ещё сложнее сделал из-за того, что после него джамп
[Skystar's Extra]
Disable widescreen support? It's useless anyway.
00:04:360 (2,3,4) - actually i was expecting 2→4→3 flow here continuing previous flow, and your placement was really confusing for me. and it was even confusing after some plays when i remembered that placement, my hand just doesn't want to move that way. maybe make that flow in that way i showed to make it more intuitive?
00:05:860 (1,2) - same goes there, ctrl+g on these ones will make the flow more pleasant and intuitive, and it will even work better with next slider
00:26:235 (1,2,1,2,1,2,3) - somehow this pattern goes pretty unfomfortable for me with 00:26:235 (1,1,1) - this stack, but if you unstack it like http://kyubey.s-ul.eu/fmWV6XKS.jpg this, it plays much better
00:38:235 (1,2,3,4,1,2,3,4) - this thing is confusing too, i don't know what to suggest here but want to say it's pretty hard to read because i don't expect such a slow movement and sudden jumps after it, and overlapping circles make the readability of this pattern even worse
01:01:860 (1,2,3) - such a slow and linear movement kills the momentum imo
[Хуект]
Ну ты и намудрил тут, конечно. Может, АР до 9.8 прибавить? А то джампы-то здоровые.
00:34:860 (6,7,8) - не надо так далеко, не надо, это слишком далеко
00:38:985 (2,3,1) - а тут я вообще категорически против, это ужасно сложно, и слишком выделяется на фоне остальной мапы и этой части в особенности, и играется это так же плохо, сдвинь их
01:00:985 (7,8) - замени на слайдер, ибо продолжительный сингл здесь играется ужасно неудобно, плюс ещё и флоу не идеальное во время игры. а ещё он отлично будет смотреться, как переход в новую партию
^на последних двух строках я настаиваю на нерф, ибо иначе карта слиииишком уж овермапнута и неприятна для игры.
Arphimigon

Kyubey wrote:

[Arphi's Normal]
Isn't AR a little high for a lowest difficulty? Maybe reduce it to 4-4.5?
Personally I think AR4 is too low for this diff, but eh it's not that bad.
@grumd just make my diff AR4.5 instead of me posting a whole update .osu
Topic Starter
grumd
"Kyubey"
[Hard]
00:46:985 (4,5) - выглядит сложновато, нужно прыгнуть, а потом ещё и короткий слайдер вниз вести, ибо синглить хардоребята такое вряд ли умеют, попробуй как-то плавнее всё сделать. например, эти слайдеры развернуть
помню, я смотрел, как какой-то полный нуб ранка эдак 30к играл эту карту, никаких проблем с такими слайдерами не было. но я развернул один
00:57:985 (7,1) - довольно большой джамп, и он неудобный, честно говоря. уменьши его до 2.0 хотя бы, а лучше до 1.7-1.8, чтобы под большую часть киая вписывался
у меня там есть и побольше джампы, а 1.8 это вообще средний СВ для этой карты. но сделал 2.0
01:10:235 (1,2) - тоже хорошо бы сдвинуть, ибо не каждый хардоигрок привык сходить со слайдера к следующему, и в таком случае флоу жутко неудобное, а размер джампа это только дополняет
нет, ну тут ты загнул, это слишком простой момент. сделал слегка ближе, но не особо
[Insane]
ОД7.5 или 7 тут лучше бы подошёл, как по мне.
прав, это же не хуект :shock:
00:21:610 (6,7) - может, лучше 5 и 6 подвинуть к 7, и отодвинуть от 4? приятнее играться будет, ибо тут всё снизу, внимание из-за этого теряется и сложнее заметить джамп
не согласен. я выделяю 00:21:735 (7,8) - вот этих ребят в музыке, джамп тут нужен
00:28:735 (3,4,5,6) - очень очень неудобно для такого инсейна. мало кто из 4.5* игроков может синглить такой бпм, и ещё меньше тех, кто сможет поймать это движение. лучше плавнее что-нибудь сделать
индид, переделал
00:38:235 (1,2,3) - как насчёт треугольника? любовного? с акочкой? я не против. а, ты про карту, да нет, мне не кажется хорошей идеей
01:05:610 (8,9,10) - лучше давай такие вещи в инсе отдельно не ставить, скорости пальцев мало кому хватит, чтобы и просинглить до и после, и трипл прожать, ставить их тут лучше только перед слайдерами, как 00:57:610 (8,9,10) - здесь
ага фиксед
01:09:610 (8,9,10) - то же самое, плюс ты тут ещё сложнее сделал из-за того, что после него джамп
для разнообразия оставлю трипл, но убрал джамп
[Хуект]
Ну ты и намудрил тут, конечно. Может, АР до 9.8 прибавить? А то джампы-то здоровые.
9.7
00:34:860 (6,7,8) - не надо так далеко, не надо, это слишком далеко
сделал немножко короче, но вообще там всё такая красота, что не хочется менять
00:38:985 (2,3,1) - а тут я вообще категорически против, это ужасно сложно, и слишком выделяется на фоне остальной мапы и этой части в особенности, и играется это так же плохо, сдвинь их
сделал меньше
01:00:985 (7,8) - замени на слайдер, ибо продолжительный сингл здесь играется ужасно неудобно, плюс ещё и флоу не идеальное во время игры. а ещё он отлично будет смотреться, как переход в новую партию
СУКА НУ ТЫ ЖЕ ПОНИМАЕШЬ КАК Я НЕ ХОЧУ ЭТО ИСПРАВЛЯТЬ?
я потратил с полчаса и ремапнул половину киаи. всё из-за тебя. наслаждайся нёрфнутой дифкой. всё исправил

^на последних двух строках я настаиваю на нерф, ибо иначе карта слиииишком уж овермапнута и неприятна для игры.

но всё равно спасибо
Natsu
Hi

General:

  1. kiai really have to be inconsistent? cuz I really don't see the reason behind it tbh
  2. I guess tick rate 2 fit this song better tbh, I'm not garven btw, ya Skystar looking at you :roll:
Rekt!:

  1. 00:15:610 (8) - I don't think this need a click action, since is an almost inaudible beat, I guess is better if you do a slider instead 00:15:485 (7,8) -
  2. 00:16:360 (2) - 00:24:110 (11) - similar as above, there are some more similars.
  3. 00:09:735 (8,9) - there are similar parts in the music like this one, that you did map in a different way in other parts, for example 00:25:735 (9,10) - with similars I'm refering to vocals, is ok for variation though, just making sure that is on purpose
  4. 00:49:235 (3,4,5) - personally I prefer if you use the same rhythm as 00:41:235 (3,4,5) - for consistency
  5. 00:38:860 (1) - is the NC really necessary? since you didn't use any short combo in the rest of the map, and judging how the map plays, I don't think that someone will have an issue with this pattern without the NC
  6. 01:05:985 (7) - use 2 circles plsm fit better the song >:
    wew
Skystar's Extra:

  1. 00:21:610 (3) - really weird rhythm o.o, isn't better if you bring a click action to 00:21:735 - since is really strong tbh I got confused with this lel:
  2. 00:38:360 - I know why the antijump, but its kinda unexpected, if you really like it, atleast play more with NCs, anyways you did already with the rest of the diff so should be ok
  3. 00:40:735 (1,2) - this is probably too huge jump, it feels really hard to notice and play lel, so ye reduce the spacing pls
  4. 00:42:235 (1,2) - ^
  5. 01:03:985 (3,4) - rhythm feel a bit weird to me , maybe add some hitsounds or make it a slider, doesn't feel really comfortable to click those, idk why lol
Insane:

  1. same OD as Skystar diff?? maybe reduce it to 7 or 7,5
  2. 00:13:735 (6) - don't end this slider on such strong beat as 00:14:235
  3. 00:07:235 green line is unsnapped and the sv don't really work how is supposed to be
Hard:

  1. OD too low compared to AR, use OD 6 instead?
  2. 00:38:235 (1,2) - this transition is a bit hard to play in my opinion, make them overlap a bit
  3. 00:07:235 green line is unsnapped and it affects the sv of 00:07:235 (3) -
Normal:

  1. SV changes aren't cool in thi easy diff of the set, maybe you can consider change the intro to 1,00
  2. 00:06:985 (2) - consider to remove this circle to bring more emphasis to 00:07:235 (3) - also take in mind that this kind of ¨train¨ patterns can be considered as ¨too hard¨ for the EZ diff in th set, nvm I see the rest of the map, anyways I consider that by using 1,20 distance snap the map will looks clean, since you will avoid all the 1/2 overlaps, but maybe too much work to do \o/
  3. 00:40:235 - about the break, wew is a 1 min song no one need to rest for such short time imo, also rhythm is totally mapeable, you don't have to do long sliders tbh.
not much to say here, but I'm a bit worry about this diff spread lol
Topic Starter
grumd

Natsu wrote:

not much to say here, but I'm a bit worry about this diff spread lol
Hey, thanks for mod. As talked with Charles445 earlier, spead had a gap between Insane and the hardest diff, but after the addition of Skystar's diff it's perfect.
See: p/4314028
I'll check the rest tomorrow, it's 7 am already and I didn't sleep lol.
Skystar

Kyubey wrote:

[Skystar's Extra]
Disable widescreen support? It's useless anyway.
00:04:360 (2,3,4) - actually i was expecting 2→4→3 flow here continuing previous flow, and your placement was really confusing for me. and it was even confusing after some plays when i remembered that placement, my hand just doesn't want to move that way. maybe make that flow in that way i showed to make it more intuitive?
00:05:860 (1,2) - same goes there, ctrl+g on these ones will make the flow more pleasant and intuitive, and it will even work better with next slider
00:26:235 (1,2,1,2,1,2,3) - somehow this pattern goes pretty unfomfortable for me with 00:26:235 (1,1,1) - this stack, but if you unstack it like http://kyubey.s-ul.eu/fmWV6XKS.jpg this, it plays much better
00:38:235 (1,2,3,4,1,2,3,4) - this thing is confusing too, i don't know what to suggest here but want to say it's pretty hard to read because i don't expect such a slow movement and sudden jumps after it, and overlapping circles make the readability of this pattern even worse
01:01:860 (1,2,3) - such a slow and linear movement kills the momentum imo disagreed, linear patterns represent this kind of sounds pretty well.

Natsu wrote:

Skystar's Extra:

  1. 00:21:610 (3) - really weird rhythm o.o, isn't better if you bring a click action to 00:21:735 - since is really strong tbh I got confused with this lel: apparently the wub sounds here, not the drums.
  2. 00:38:360 - I know why the antijump, but its kinda unexpected, if you really like it, atleast play more with NCs, anyways you did already with the rest of the diff so should be ok
  3. 00:40:735 (1,2) - this is probably too huge jump, it feels really hard to notice and play lel, so ye reduce the spacing pls slider jumps are easy actually if you know what they're.
  4. 00:42:235 (1,2) - ^
  5. 01:03:985 (3,4) - rhythm feel a bit weird to me , maybe add some hitsounds or make it a slider, doesn't feel really comfortable to click those, idk why lol i don't see a problem? there's two hihats that support the stack triplet.
http://puu.sh/jKdbN/b3dcee10ae.rar
thanks to the mods, the diff is now reduced to 5.4 stars, i think it solved the diff spread issue incidentally, sort of?
Arphimigon

Natsu wrote:

Normal:
  1. SV changes aren't cool in thi easy diff of the set, maybe you can consider change the intro to 1,00
    I do not think this SV change is obstructing readability/play at all, however I added in a gradual SV increase to make the change less dramatic. Either way I really would like the beginning to have lower SV and spacing than the rest of the map.
  2. 00:06:985 (2) - consider to remove this circle to bring more emphasis to 00:07:235 (3) - also take in mind that this kind of ¨train¨ patterns can be considered as ¨too hard¨ for the EZ diff in th set, nvm I see the rest of the map, anyways I consider that by using 1,20 distance snap the map will looks clean, since you will avoid all the 1/2 overlaps, but maybe too much work to do \o/
    I added in the note to be a gradual change and indicator that patterns and trains like these (esp the harer longer ones) will be coming up without trying to break play too much. As for 1.2DS that would be much cleaner but sadly its too fast so I think it would be too hard for easiest diff ;-;
  3. 00:40:235 - about the break, wew is a 1 min song no one need to rest for such short time imo, also rhythm is totally mapeable, you don't have to do long sliders tbh.
These patterns are quite confusing/clustered I guess for a normal player to do consistently for this long, I think the break adds a nice opportunity for those normal players to catch back up from those long hold sliders with 1/1 gaps, we all hated things like that once.
tl;dr
Added in gradual SV change at start for better transition.
Thought of another excuse to not add break.

Here ya go
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8250,24250,40250,56250,70250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:化物語
Tags:bakemonogatari arphimigon skystar dubstep bangarang renai
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,50975
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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5235,-117.647058823529,4,2,0,40,0,0
6235,-111.111111111111,4,2,0,40,0,0
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8235,-100,4,2,0,60,0,0
56235,-100,4,2,0,60,0,1
70110,-100,4,2,0,35,0,1
71610,-100,4,2,0,60,0,0


[Colours]
Combo1 : 160,147,236
Combo2 : 250,103,103
Combo3 : 165,238,98
Combo4 : 117,191,232

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376,253,13235,2,2,L|375:106,1,140,4|2,1:3|0:0,0:0:0:0:
325,64,13985,1,2,0:1:0:0:
255,54,14235,6,0,L|175:48,1,70,2|0,1:0|0:0,0:0:0:0:
123,81,14735,2,0,L|77:147,1,70,4|2,1:0|0:0,0:0:0:0:
90,208,15235,2,0,L|124:280,2,70,2|2|0,1:2|1:0|1:0,0:0:0:0:
220,155,16235,6,0,B|285:182|285:182|366:175,1,140,4|8,1:0|0:1,0:0:0:0:
420,299,17235,2,0,P|380:292|350:302,1,70,4|0,1:3|0:0,0:0:0:0:
282,306,17735,2,0,P|248:314|214:307,1,70,4|2,0:0|0:0,0:0:0:0:
153,273,18235,6,0,L|46:254,2,105,4|4|2,1:0|0:3|0:1,0:0:0:0:
218,247,19235,2,0,P|243:197|206:117,1,140,2|4,1:2|0:0,0:0:0:0:
319,35,20235,6,0,B|371:78|371:78|443:87,1,140,4|2,1:3|0:1,0:0:0:0:
458,157,20985,1,2,0:0:0:0:
443,226,21235,2,0,B|371:234|371:234|319:277,1,140,4|2,1:3|0:1,0:0:0:0:
262,319,21985,1,2,0:1:0:0:
195,295,22235,6,0,L|126:273,1,70,2|0,1:0|0:0,0:0:0:0:
76,226,22735,2,0,L|60:155,1,70,4|2,1:0|0:0,0:0:0:0:
86,92,23235,2,0,L|139:43,2,70,2|2|0,1:2|1:0|1:0,0:0:0:0:
214,147,24235,6,0,B|279:120|279:120|302:47,1,140,4|2,1:0|0:1,0:0:0:0:
359,16,24985,1,2,0:1:0:0:
414,58,25235,2,0,P|432:93|434:127,1,70,8|0,0:3|0:0,0:0:0:0:
410,183,25735,2,0,P|413:217|430:248,1,70,8|0,0:3|0:0,0:0:0:0:
440,312,26235,6,0,B|369:302|369:302|307:338,1,140,4|2,1:3|0:0,0:0:0:0:
256,304,26985,1,2,0:1:0:0:
202,336,27235,2,0,B|143:302|143:302|72:312,1,140,4|2,1:3|0:0,0:0:0:0:
65,174,28235,6,0,P|123:149|132:75,1,140,4|2,1:0|0:1,0:0:0:0:
159,13,28985,1,2,0:1:0:0:
221,45,29235,2,0,L|299:61,1,70,8|4,0:3|0:3,0:0:0:0:
352,28,29735,2,0,L|430:44,1,70,4|2,0:1|0:0,0:0:0:0:
478,81,30235,6,0,P|497:140|457:211,1,140,4|2,1:3|0:0,0:0:0:0:
395,222,30985,1,2,0:1:0:0:
326,240,31235,2,0,P|292:299|311:365,1,140,4|8,0:3|0:1,0:0:0:0:
179,317,32235,6,0,B|131:266|131:266|145:194,1,140,4|2,1:0|0:1,0:0:0:0:
144,127,32985,1,2,0:1:0:0:
86,87,33235,2,0,P|51:90|28:115,1,70,8|4,0:3|0:3,0:0:0:0:
10,184,33735,2,0,P|35:209|39:243,1,70,4|2,0:1|0:0,0:0:0:0:
29,312,34235,6,0,B|97:298|97:298|127:323|170:320,1,140,4|2,1:3|0:0,0:0:0:0:
222,285,34985,1,2,0:1:0:0:
275,329,35235,2,0,B|314:328|340:305|340:305|408:319,1,140,4|8,0:3|0:1,0:0:0:0:
439,182,36235,6,0,B|422:78|422:78|406:88|387:91,1,140,4|2,1:0|0:1,0:0:0:0:
327,61,36985,1,2,0:1:0:0:
260,80,37235,2,0,L|189:89,1,70,8|4,0:3|0:3,0:0:0:0:
128,56,37735,2,0,L|57:65,1,70,4|2,0:1|0:0,0:0:0:0:
0,106,38235,6,0,B|0:175|0:175|50:242,1,140,4|4,1:3|0:3,0:0:0:0:
103,265,38985,1,4,0:3:0:0:
168,243,39235,2,0,P|234:222|299:243,1,140,4|8,0:3|0:1,0:0:0:0:
393,347,40235,5,4,1:3:0:0:
256,192,52235,12,4,55235,1:3:0:0:
144,180,56235,6,0,B|123:113|123:113|130:78|110:45,2,140,4|8|4,1:1|0:1|0:3,0:0:0:0:
171,245,57485,1,2,0:1:0:0:
223,291,57735,2,0,P|268:304|304:300,1,70,4|2,0:1|0:1,0:0:0:0:
358,318,58235,6,0,B|408:270|408:270|484:255,1,140,4|8,1:1|0:1,0:0:0:0:
505,192,58985,1,2,0:2:0:0:
477,127,59235,2,0,B|408:114|408:114|358:66,1,140,4|6,1:3|0:1,0:0:0:0:
218,60,60235,6,0,P|134:65|117:53,2,105,6|2|2,1:3|0:1|0:1,0:0:0:0:
281,30,61235,2,0,L|307:172,1,140,4|4,0:3|0:1,0:0:0:0:
239,291,62235,6,0,P|252:331|314:368,2,105,2|2|2,0:1|0:1|0:1,0:0:0:0:
222,222,63235,2,0,P|172:192|108:244,1,140,4|4,1:3|0:1,0:0:0:0:
48,348,64235,6,0,B|84:340|84:340|118:351|156:336|156:336|184:348,2,140,4|8|4,1:1|0:1|0:3,0:0:0:0:
3,290,65485,1,2,0:1:0:0:
38,229,65735,2,0,P|52:188|52:152,1,70,4|2,0:1|0:1,0:0:0:0:
47,91,66235,6,0,P|117:99|156:33,1,140,4|8,1:1|0:1,0:0:0:0:
218,16,66985,1,2,0:2:0:0:
287,26,67235,2,0,L|430:85,1,140,4|6,1:3|0:1,0:0:0:0:
474,206,68235,6,0,L|495:311,2,105,6|2|2,1:3|0:1|0:1,0:0:0:0:
448,140,69235,2,0,P|358:125|333:178,1,140,4|4,0:3|0:1,0:0:0:0:
256,192,70235,12,2,71735,0:0:0:0:
Topic Starter
grumd
"Natsu"
Hi
Hi : D
General:

  1. kiai really have to be inconsistent? cuz I really don't see the reason behind it tbh
    Fixed
  2. I guess tick rate 2 fit this song better tbh, I'm not garven btw, ya Skystar looking at you :roll:
    talked to Arph and fixed it in his diff as well
Rekt!:
REKT!!!!

  1. 00:15:610 (8) - I don't think this need a click action, since is an almost inaudible beat, I guess is better if you do a slider instead 00:15:485 (7,8) -
    yeah fixed. and as usually, i had to remap half of the section for this fix lol
  2. 00:16:360 (2) - 00:24:110 (11) - similar as above, there are some more similars.
    i covered most of them with 1/1 sliders 00:19:735 (7) - but i left 1/2 circles in some places to compliment wubwubs or something else. i fixed previous one (00:15:485 (8) - ) because it was fitting the vocals pretty well, but i'm not going to nerf this diff even more
  3. 00:09:735 (8,9) - there are similar parts in the music like this one, that you did map in a different way in other parts, for example 00:25:735 (9,10) - with similars I'm refering to vocals, is ok for variation though, just making sure that is on purpose
    yeh that's on purpose, i added 3/4s on the places there the first vocal was very pitched up, just to emphasize it
  4. 00:49:235 (3,4,5) - personally I prefer if you use the same rhythm as 00:41:235 (3,4,5) - for consistency
    eh but the rhythm is the same?
  5. 00:38:860 (1) - is the NC really necessary? since you didn't use any short combo in the rest of the map, and judging how the map plays, I don't think that someone will have an issue with this pattern without the NC
    yeah it is necessary since this part is really outstanding in terms of sound. it's not hard to play, i just want to underline it. same for this combo 00:55:485 (1) - , and also this 01:02:235 (1,2,3,1,2,3) -
  6. 01:05:985 (7) - use 2 circles plsm fit better the song >:
    i hate you bro xD again had to spend 30 mins to fix this. and again changed like 1/4 of the kiai
    wew
Insane:

  1. same OD as Skystar diff?? maybe reduce it to 7 or 7,5
    made it 7.3 after the previous mod
  2. 00:13:735 (6) - don't end this slider on such strong beat as 00:14:235
    fixed, and also fixed the same mistake on 00:12:735 -
  3. 00:07:235 green line is unsnapped and the sv don't really work how is supposed to be
    indeed
Hard:

  1. OD too low compared to AR, use OD 6 instead?
    yeah why not
  2. 00:38:235 (1,2) - this transition is a bit hard to play in my opinion, make them overlap a bit
    i almost never overlap such 1/4 sliders: 00:36:735 (2) - 00:45:985 (6,1) - 00:46:610 (3,4) - 00:56:735 (2,3,4,5,6) - so this shouldn't be a problem. but i moved them as close as i could (it was placed too far)
  3. 00:07:235 green line is unsnapped and it affects the sv of 00:07:235 (3) -
    indeed
not much to say here, but I'm a bit worry about this diff spread lol

Thanks mister Natsu, helped me in some important places :^)
Appreciated
Kyubey
хрект
To next BN: please pay attention to new BN rules and to the line which says we should rebubble things even after self-pop.
Secretpipe
Everything looks nice so far !
Shohei Ohtani
when u send a DMCA but they rankin anyway

and i already know that a DMCA only applies to stuff that was ranked when it was sent but come on like sometimes i like making jokes
Kyubey
Well, only grumd can be sued in this way, so that's totally fine. \o/
Shohei Ohtani
lmao sorry grumd
Arphimigon
GET REKT!
Topic Starter
grumd

Reditum wrote:

when u send a DMCA but they rankin anyway

and i already know that a DMCA only applies to stuff that was ranked when it was sent but come on like sometimes i like making jokes
skrillex doesn't own this song
REKT ☑
hehe
goos stuff
Luel Roseline
congratz!
Cancel

grumd wrote:

skrillex doesn't own this song
REKT ☑




he sure doesn't own bangarang
Topic Starter
grumd

Cancel wrote:

grumd wrote:

skrillex doesn't own this song
REKT ☑




he sure doesn't own bangarang
except this song is not bangarang lol?
Ciyus Miapah
this is renai circulation with bangarang sample, TheLaxOne Composing this. so .......
Mortem
Congratulations.
Asphyxia
grumd maps <3
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