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TheLaxOne - Skrillex Circulation

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Total Posts
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Topic Starter
grumd
This beatmap was submitted using in-game submission on 22 серпня 2015 р. at 19:53:19

Artist: TheLaxOne
Title: Skrillex Circulation
Source: 化物語
Tags: bakemonogatari arphimigon skystar dubstep bangarang renai
BPM: 120
Filesize: 1358kb
Play Time: 01:11
Difficulties Available:
  1. Arphi's Normal (1,64 stars, 83 notes)
  2. Hard (2,94 stars, 202 notes)
  3. Insane (4,5 stars, 315 notes)
  4. Rekt! (6,3 stars, 378 notes)
  5. Skystar's Extra (5,43 stars, 339 notes)
Download: TheLaxOne - Skrillex Circulation
Information: Scores/Beatmap Listing
---------------
topkek

Normal by Arphimigon
Expert by Skystar
- Marco -
Finish this and rank plz
Aka
дадададададада, сделай это плс
Topic Starter
grumd

Aka wrote:

дадададададада, сделай это плс
я лучше сессию ранкну
George
;)
Arphimigon
Knocked up an easy if you want it.
Easy code
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8250,24250,40250,56250,70250,72250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Easy
Source:
Tags:arphimigon
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,50795
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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335,-125,4,2,0,40,0,0
8235,-100,4,2,0,40,0,0
56235,-100,4,2,0,40,0,1
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It is not hitsounded because the style might be a little too weird and I didn't want to hitsound something you'd reject instantly (cus cri)
If you decide it's good enough I'lll hitsound oki thnx <3
Topic Starter
grumd

Arphimigon wrote:

Knocked up an easy if you want it.
Yey, thanks! Watched the map, I like it :D
Uploaded and added you to tags. Thanks <33
(not sure if I can give kudos for gd)

I've added some minor changes to your diff though. Renamed it to Normal, made it a bit harder (AR, OD, HP, a bit smaller circles) and fixed couple of bad slider shapes. Nothing major. Redownload your diff if you want to hitsound it.
Arphimigon

grumd wrote:

Renamed it to Normal Check
Made it a bit harder (AR, OD, HP, a bit smaller circles) I slapped up the drain a little again no problem though
And fixed couple of bad slider shapes. Got it
Redownload your diff if you want to hitsound it. Also check
Hitsounded + minor changes
osu file format v14

[General]
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8250,24250,40250,56250,70250,72250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,50915
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Good to go
Topic Starter
grumd
<3
I'll need my own hitsounds and mapset is ready to rank
Niva
Hi grumd!~

As I said in our in-game PM yesterday I haven't done a full mod for two and a half years so to be honest I'm not really that confident of my modding nowadays... I'll try not to disappoint, though :

[General]

-> Add 'bangarang renai circulation' to tags?
-> There are inconsistency in the Widescreen Support setting, as the Insane diff has its Widescreen Support disabled while the others have it enabled
-> I personally feel the gap between Insane and Expert is quite huge though - perhaps an additional Extra diff would work in-between as the gap's filler? idk o.o

[Expert]

-> This is just a suggestion, but I really feel that parts like 00:09:735 (8,9) - could be emphasized a lot more / made to be a standout compared to the others due to this part's unique sounding... An usage of 3/4 sliders or sliders with a different (lower / higher) SV would work beautiful here imo - here's an outcome of my experiment for example, feel free to try and see if you liked it http://i.cubeupload.com/VxDPp8.jpg
-> Consider using Tick Rate 2 here? I know it'll only affect a single slider throughout the diff (00:47:735 (4) -) but if you listened carefully there are a hi-hat sound from the song at 00:47:985 - and the slider tick's sound - when applied - beautifully blends in there with the hi-hat~
-> Also, I do believe that the rapid triples here on the chorus on can be experimented further in a fun way by applying manual stacks such as http://i.cubeupload.com/1a7M0p.jpg - really, it's fun!

  1. 00:04:235 (1,2,3,4) - Consider manual stacking the notes here so that overlap with (5) won't happen? Something like the image below perhaps also worked, idk (:
  2. 00:05:235 (1,2,3,4) - Same as above
  3. 00:07:235 (1) - Consider using a bigger jump here (something like the image below perhaps)? Your current pattern is basically a sudden spacing change from 1.7x to 2.0x and while it's still readable it can be misleading sometimes (plus a jump emphasizes the dubstep's strong drop a lot more, imo)
  4. 00:08:985 (5) - Just a small suggestion, to make this looks more natural perhaps move this a tiny bit more to the left (~x:351 y:142 would suffice I think) and then re-shape the slider to encircle (3) perfectly?
  5. 00:09:735 (8,9) - Stated above
  6. 00:11:985 (9) - CTRL + G? Basically this is so the players kept their jumping momentum throughout (8,9,1) as your current (9,1) anti-jump feels quite awkward imo after (8,9)'s jump ._.
  7. 00:12:985 (4) - Make this slider's end stacked to 00:11:985 (9) - ? Just a suggestion though (:
  8. 00:13:485 (6,7,8) - Again with the CTRL + G here, but in addition of that consider using a 120-degree rotation like this perhaps?
  9. 00:18:610 (2) - Missing whistle on slider's head here? (refer to 00:11:235 (6)'s hitsounding)
  10. 00:19:485 (6) - Suggestion, add a slight downward curve so that (7) will be 'encircled' somehow? Feels more beautiful this way imo~
  11. 00:22:610 (4) - Make this encircle the next (7) here for aesthetics?
  12. 00:27:235 (8,9,10) - To avoid clustering too much here imo it's better to make these three not touching the (4) - I tested this simple pattern as below for example and it already played well :
  13. 00:31:235 (8,9) - Another small suggestion, make these encircle (5) like this? (works well with your next (10) too!~)
  14. 00:38:235 (1,2,3,4,5,1,2,3) - Rearranging this bit by a tiny margin wil actually provide a neat star pattern - really (:
  15. 00:40:735 (2) - Try clap instead of finish on slider's start, considering there are a clapping sound from the music here? (or just use clap + finish at the same time, it works well too imo)
  16. 00:44:985 (6) - Perhaps consider using (1)'s shape here after being flipped (CTRL + J CTRL + H), as it - aside from bringing further consistency - also encircled (3) in a fancy way here?
  17. 00:47:735 (4) - Refer to the tick rate 2 suggestion above~
  18. 00:48:735 (2) - Same as 00:40:735 (2)
  19. 01:01:235 (1,3,4) - Small suggestion here, these three can actually be made to encircle (2) without harming your current pattern at all like this :
  20. 01:02:235 (1) - Consider using Sampleset : Auto Addition : Drum here and then add Finish?
  21. 01:10:235 (1) - Same as above
[Insane]

-> Apply Tick Rate 2 as well? Never mind this, just saw your reply above ._.
-> Err, why is the Kiai Time (which is present in Expert) missing here o.o

  1. 00:04:235 (1,2,3,4,5,6) - Consider using manual stacking here perhaps? It avoids unwanted overlap though (plus somehow it fits the dubstep synth's progression, imo)
  2. 00:08:985 (4) - Small suggestion here, perhaps consider to let this encircle (5)'s end for aesthetics?
  3. 00:10:235 (1,2) - I personally feel this jump is not wide enough to emphasize the dubstep here and to be honest it feels quite tricky here because the in a slight glance it looks like a 3/4 or a 1/1 imo... Widening the jump should give more intuitivity here though, like this for example :
  4. 00:13:735 (6) - Another small suggestion here, but perhaps make the slider's second half curved slightly downward to let this slider carry more flow from (5)?
  5. 00:19:485 (6,7,8,9) - Umm, why not make these four equally spaced (by moving (6)'s start to ~y:220, for example) o.o? I get the point of the jump here but the 'spacing inequality' here feels awkward somehow imo...
  6. 00:23:485 (7,8,1) - Consider applying a 120-degrees rotation pattern here? Your current pattern is actually fine but this way you'll get a triangle between (7,8,1)'s head which plays more natural alongside an arguably much better flow from (8) to (1)
  7. 00:26:485 (3) - Consider making this slider 00:26:985 (6)'s exact mirror perhaps shape-wise?
  8. 00:27:985 (10,2) - Perhaps try to make another circular pattern here considering you've beautifully done so in 00:27:235 (7,8,9)? (:
  9. 00:30:735 (3,4) - Convert these two into a single slider? There's a really good flow building up from (1,2)'s placement, and a simple slider placement like this greatly continues the flow and adds much more fun here imo, really~
  10. 00:32:985 (4) - CTRL + G for flow?
  11. 00:39:485 (9,10,11) - Really minor suggestion here, consider curving these slightly upward / downward for aesthetics?
  12. 00:47:235 (4) - Minor stuff here but this object's not equally spaced between (3)'s end and (5) - not really a big issue, but it's worth pointing out that you can get this to equally space both (3,4,5) and (3,4,6) :
  13. 00:54:235 (1) - Stack atop of (2), or place this elsewhere further so that a jump is made? This downbeat sound here is the one which should be emphasized though (not the (2)), so that it would feel a lot more natural if the jump is made between (9,1) instead of (1,2)
  14. 01:02:235 (1) - Same as Expert
  15. 01:10:235 (1) - Same as Expert
[Hard]

-> Refer to the Kiai Time issue mentioned in above Insane? o.o

  1. 00:04:235 (1,3,1) - Consider adding soft-hitwhistle to some of all of these three sliders' end perhaps? Having modded the harder difficulty earlier it feels quite empty hearing this part's hitsound though imo ._.
  2. 00:06:985 (2,3) - Minor issue but (3) isn't perfectly in the center of (2) - in this case I think you can just move this to ~x:239 y:251 regardless of the distance snap (it's not noticeable at all while playing, don't worry) to fix this issue
  3. 00:11:235 (4) - Small suggestion here, perhaps consider shaping this slider like this to confer more flow from the previous (3) :
  4. 00:15:735 (4,5) - Perhaps CTRL+G these two so that (5,1) will get a more emphasizing jump (aside from getting a really good pseudo-circular movement around (3,4,5,1)?
  5. 00:17:735 (6) - Break this apart to a 1/1 slider + circle? Here it feels quite weird somehow considering your previously used rhythm on 00:09:735 (5) o.o
  6. 00:28:985 (3) - CTRL + G perhaps?
  7. 00:32:235 (1) - Small suggestion here, perhaps stack this slider's end to 00:30:985 (4) - for beauty?
  8. 00:34:235 (1,2) - (1) should be located around ~x:359 y:370 if your intention is to let the previous (5) to encircle this note - also it's worth noting though that you can slightly curve these two for an extra accent if you wish~
  9. 00:38:235 (1) - Alter this into a repeating slider perhaps, considering you've used a repeating slider previously on 00:34:235 (1)?
  10. 00:51:235 (3,4,1,2) - Albeit readable I personally found that this spacing here is quite unexpected, really - I think it'll be a lot more intuitive if (3,4,1) is made equally spaced instead (:
  11. 00:56:735 (2,3) - Again with the slight curve suggestion for accent here - also perhaps try spacing out (2,3) more so this part looks more spacious?
  12. 01:01:485 (6,7) - I personally feel the rhythm-of-choice here to be quite strange, I don't know but I really feel like this one's coming out of nowhere (can't really decide whether the emphasize here is the Bangarang one or the Renai Circulation's melody) - adding a circle at 01:01:360 should improve this part's rhythm intuitivity a lot imo...
  13. 01:08:235 (1,2,3) - Minor suggestion here, perhaps make (1)'s start, (2)'s end, and (3)'s start equally spaced here for aesthetics
[Arphi's Normal]

-> It would feel a lot nicer though imo if the break part is mapped as well considering the other diffs did the same thing as well - this is just a personal view though, as the current break isn't used in an abrupt fashion or so (:

  1. 00:00:235 (1,1) - Consider adding whistle here on both slider's end to emphasize the dubstep sounding?
  2. 00:04:235 (1,2) - Small suggestion here, perhaps consider something like this :
  3. 00:13:235 (3) - Remove whistle from slider's body
  4. 00:17:235 (2,3) - A small suggestion here, perhaps try curving these only slightly and placing (3)'s head a bit higher than (2)'s end for flow :
  5. 00:26:235 (1,2,3) - Another small flow suggestion here, perhaps utilize something like this so (1) will carry (4)'s flow direction :
  6. 00:34:235 (1) - Not really urgent but it's worth mentioning that you can easily stack this slider's end to your previous 00:32:235 (1)'s start though~
  7. 00:40:235 (1) - Since this note's being placed directly before the break perhaps consider using soft-hitfinish instead for a better emphasis? (or normal-hitfinish might also work good here due to its airy bass, idk)
  8. 00:56:235 (1) - This shape flows better and more natural imo :
  9. 01:02:235 (1) - Same as Expert
  10. 01:11:985 - Unused inherit section here - not sure if this is intentional or not, however setting up a lower volume for the spinner's end here (~30%) and perhaps adding soft-hitfinish to the spinner's end afterwards would be really nice and fitting the song though~
Apologize beforehand if my mod post took a while to complete (:

I hope my mod's helpful though - it feels great actually to be helping people this way again after a long time~
Arphimigon
M o d d i n g

[General]
Eh, you may aswell remove widescreen support unless you are intending to get an SB.

[Hard]
My god those whistles feel so off for me idk why
00:17:735 (6,1) - (Because of the large spacing before on the previous pattern this could be confusing.) I would end the longer slider at 00:17:985 - because it really hurts to not hear that sound and personally I think it makes more sense to play.
00:29:235 (4,5) - Feels a bit too hard to hit esp for a hard, perhaps knock down the DS a little? (00:25:235 (4,5) - These are close which is better albeit a little too close but its much nicer)
00:35:235 (3) - Slider end would be offscreen a tad in standard resolution
00:46:985 (4) - Perhaps make into two notes? That end sound is totally clickable.
01:10:735 (2,3,4) - Last note, I would curve slider 2 more into this. (Its hardly noticable but feels a liiiiitle better if you curved more)

[Insane]
Amazing diff you can ignore both of these suggestions
00:33:735 (8,9,10) - I see this being the biggest problem of the whole set in terms of readability, normally it would be fine but I keep reading 8 and 9 as being flipped around so yeah I would just remove the back and forth. Perhaps Ctrl-g 9 and 10, then the new 10 and 11 after that. A jump is also created from that but w.e should be fine.
01:10:985 (5,6,7,8) - Stacking makes this a tad weird, the changes of direction (even though small from the stack) make following that curve to not be as cool as if it were a normal direct stack, so instead make it manually stacked so the notes go with the curve of the slider?

[Expert]
Nothing to say on this haha I love it.

<3
Topic Starter
grumd
"Niva"
Hi grumd!~

As I said in our in-game PM yesterday I haven't done a full mod for two and a half years so to be honest I'm not really that confident of my modding nowadays... I'll try not to disappoint, though :

[General]

-> Add 'bangarang renai circulation' to tags?
added except of "circulation", it's in the title
-> There are inconsistency in the Widescreen Support setting, as the Insane diff has its Widescreen Support disabled while the others have it enabled
disabled it everywhere, also disabled countdown
-> I personally feel the gap between Insane and Expert is quite huge though - perhaps an additional Extra diff would work in-between as the gap's filler? idk o.o and so is the gap between insane and hard, and so is the gap between hard and normal. basically, the gaps between diffs are maybe big, but almost equal. at least star difficuties differ by 1.5 stars. if i'd add a new Extra, i'd need to add something between insane and hard and a new easy or normal+ of some sort. i don't want to add tons of diffs :c i might maybe make insane and hard a bit harder to smooth the spread, but i don't want to add many diffs

[Expert]

-> This is just a suggestion, but I really feel that parts like 00:09:735 (8,9) - could be emphasized a lot more / made to be a standout compared to the others due to this part's unique sounding... An usage of 3/4 sliders or sliders with a different (lower / higher) SV would work beautiful here imo - here's an outcome of my experiment for example, feel free to try and see if you liked it http://i.cubeupload.com/VxDPp8.jpg
this was hard to do, but i did something. had to rearrange some patterns. i didn't follow your rhythm since 3/4 doesn't fit on the second slider, but it does fit on the first. also i didn't change sv. honetly, this part doesn't sound THAT outstanding to change too much, but some rhythm changes were good, they gave me the variety
-> Consider using Tick Rate 2 here? I know it'll only affect a single slider throughout the diff (00:47:735 (4) -) but if you listened carefully there are a hi-hat sound from the song at 00:47:985 - and the slider tick's sound - when applied - beautifully blends in there with the hi-hat~
well yep, i use tick 2 on all diffs now
-> Also, I do believe that the rapid triples here on the chorus on can be experimented further in a fun way by applying manual stacks such as http://i.cubeupload.com/1a7M0p.jpg - really, it's fun!
nah, i didn't even manually stack those. editor now does it on his own. i just feel like the usual stack everywhere is the best classic solution. i never liked those different ways of stacking, they confuse me while playing

  1. 00:04:235 (1,2,3,4) - Consider manual stacking the notes here so that overlap with (5) won't happen? Something like the image below perhaps also worked, idk (:
    that (5) was 10 years ago, nobody really will notice that. or what (5) are you talking about? i don't really wanna change to the thing you screenshotted, too tricky for this slow part
  2. 00:05:235 (1,2,3,4) - Same as above
  3. 00:07:235 (1) - Consider using a bigger jump here (something like the image below perhaps)? Your current pattern is basically a sudden spacing change from 1.7x to 2.0x and while it's still readable it can be misleading sometimes (plus a jump emphasizes the dubstep's strong drop a lot more, imo)
    did what you suggested
  4. 00:08:985 (5) - Just a small suggestion, to make this looks more natural perhaps move this a tiny bit more to the left (~x:351 y:142 would suffice I think) and then re-shape the slider to encircle (3) perfectly?
    i very rarely encircle objects, here the intention was to place a slider in the triangle of 1-2-3
  5. 00:09:735 (8,9) - Stated above
  6. 00:11:985 (9) - CTRL + G? Basically this is so the players kept their jumping momentum throughout (8,9,1) as your current (9,1) anti-jump feels quite awkward imo after (8,9)'s jump ._.
    if you look closely, you'll see that 00:11:235 (6) - is a high-pitched note, and 00:11:235 (6) - is a low-pitched note, so i was slowly decreasing jump sizes from 00:11:610 (7) - to 00:11:985 (9) - to emphasize the downstream of pitch. something like that
  7. 00:12:985 (4) - Make this slider's end stacked to 00:11:985 (9) - ? Just a suggestion though (:
    i don't like such things because they make no sense in-game, nobody will notice this while playing. and i like the current pattern with (3) overlapping (4)
  8. 00:13:485 (6,7,8) - Again with the CTRL + G here, but in addition of that consider using a 120-degree rotation like this perhaps?
    this is the "stated above" case, i added 3/4 here so your suggestion doesn't work
  9. 00:18:610 (2) - Missing whistle on slider's head here? (refer to 00:11:235 (6)'s hitsounding)
    these are different parts in terms of hitsounds, but this whistle doesn't make it worse so i added it (didn't add in other diffs though)
  10. 00:19:485 (6) - Suggestion, add a slight downward curve so that (7) will be 'encircled' somehow? Feels more beautiful this way imo~
    yep seems fine
  11. 00:22:610 (4) - Make this encircle the next (7) here for aesthetics?
    nope, it must fit the (5) slider shape
  12. 00:27:235 (8,9,10) - To avoid clustering too much here imo it's better to make these three not touching the (4) - I tested this simple pattern as below for example and it already played well :
    did something similar
  13. 00:31:235 (8,9) - Another small suggestion, make these encircle (5) like this? (works well with your next (10) too!~)
    as i said i rarely encircle, but this time i like it
  14. 00:38:235 (1,2,3,4,5,1,2,3) - Rearranging this bit by a tiny margin wil actually provide a neat star pattern - really (:
    i usually prefer nice playability and angles to bigger patterns, but changed this one anyway. now i don't like few angles (since horizontal and vertical lines etc, but it looks cool
  15. 00:40:735 (2) - Try clap instead of finish on slider's start, considering there are a clapping sound from the music here? (or just use clap + finish at the same time, it works well too imo)
    doesnt sound like a clap for me at all honestly
  16. 00:44:985 (6) - Perhaps consider using (1)'s shape here after being flipped (CTRL + J CTRL + H), as it - aside from bringing further consistency - also encircled (3) in a fancy way here?
    for some unknown reason i wanted to use 1 straight and 1 curved slider in each measure of this part ¯\_(ツ)_/¯
  17. 00:47:735 (4) - Refer to the tick rate 2 suggestion above~
  18. 00:48:735 (2) - Same as 00:40:735 (2)
  19. 01:01:235 (1,3,4) - Small suggestion here, these three can actually be made to encircle (2) without harming your current pattern at all like this :
    nope, this is my christmas tree pattern :v top secret
  20. 01:02:235 (1) - Consider using Sampleset : Auto Addition : Drum here and then add Finish?
    yeah changed in all diffs, idk why whistle here
  21. 01:10:235 (1) - Same as above
[Insane]

...umm, I'll just leaving this here for now and edit the post little by little over time - I'm really sorry if I can't do a fast mod anymore orz ._. (I have to go for now, though)

I hope my mod's helpful though - it feels great actually to be helping people this way again after a long time (:
the mod was helpful a lot, thank you, my modding god :D
Topic Starter
grumd
"Arphimigon"
M o d d i n g

[General]
Eh, you may aswell remove widescreen support unless you are intending to get an SB.
yes done

[Hard]
My god those whistles feel so off for me idk why
00:17:735 (6,1) - (Because of the large spacing before on the previous pattern this could be confusing.) I would end the longer slider at 00:17:985 - because it really hurts to not hear that sound and personally I think it makes more sense to play.
yep done
00:29:235 (4,5) - Feels a bit too hard to hit esp for a hard, perhaps knock down the DS a little? (00:25:235 (4,5) - These are close which is better albeit a little too close but its much nicer)
fixed
00:35:235 (3) - Slider end would be offscreen a tad in standard resolution
you got me here :^)
00:46:985 (4) - Perhaps make into two notes? That end sound is totally clickable.
absolutely
01:10:735 (2,3,4) - Last note, I would curve slider 2 more into this. (Its hardly noticable but feels a liiiiitle better if you curved more)

idk, it was the intention, did i do it not curvy enough? well, adjusted a few pixels but no more

[Insane]
Amazing diff you can ignore both of these suggestions
00:33:735 (8,9,10) - I see this being the biggest problem of the whole set in terms of readability, normally it would be fine but I keep reading 8 and 9 as being flipped around so yeah I would just remove the back and forth. Perhaps Ctrl-g 9 and 10, then the new 10 and 11 after that. A jump is also created from that but w.e should be fine.
fixerino
01:10:985 (5,6,7,8) - Stacking makes this a tad weird, the changes of direction (even though small from the stack) make following that curve to not be as cool as if it were a normal direct stack, so instead make it manually stacked so the notes go with the curve of the slider?

fixed

[Expert]
Nothing to say on this haha I love it.

<3
nice mod man, thanks :D
but why didn't you mod Normal :^) /s
Arphimigon

grumd wrote:

nice mod man, thanks :D
but why didn't you mod Normal :^)
Self-Mod
[Normalimigon]
00:01:235 (2,1) - I'd say putting the NC slider more left to make the sharp angle less sharp here k
00:17:235 (2,3,1) - Last slider could be placed more in a line with the other sliders I tried
01:00:235 (1,2) - Move either 2 higher or make the middle part of 1 higher pls oki
01:03:235 (2,1) - Any chance you could blanket that middle with the last slider? Genius idea

Update:
Update
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8250,24250,40250,56250,70250,72250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,51035
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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8235,-100,4,2,0,60,0,0
56235,-100,4,2,0,60,0,1
71735,-100,4,2,0,60,0,0
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Combo4 : 117,191,232

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<3
Topic Starter
grumd

Arphimigon wrote:

grumd wrote:

nice mod man, thanks :D
but why didn't you mod Normal :^)
:D

Self-Mod
[Normalimigon]
00:01:235 (2,1) - I'd say putting the NC slider more left to make the sharp angle less sharp here k
00:17:235 (2,3,1) - Last slider could be placed more in a line with the other sliders I tried
01:00:235 (1,2) - Move either 2 higher or make the middle part of 1 higher pls oki
01:03:235 (2,1) - Any chance you could blanket that middle with the last slider? Genius idea

Update:
Update
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8250,24250,40250,56250,70250,72250
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nadeko.jpg",0,0
//Break Periods
2,40435,51035
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 250,103,103
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<3
AHAHAHAH YOU ACTUALLY DID IT XD
Topic Starter
grumd
"Niva"
[Insane]

-> Apply Tick Rate 2 as well? Never mind this, just saw your reply above ._.
-> Err, why is the Kiai Time (which is present in Expert) missing here o.o
i think you had an old version of the diff

  1. 00:04:235 (1,2,3,4,5,6) - Consider using manual stacking here perhaps? It avoids unwanted overlap though (plus somehow it fits the dubstep synth's progression, imo)
    ?
  2. 00:08:985 (4) - Small suggestion here, perhaps consider to let this encircle (5)'s end for aesthetics?
    the idea was to fit style of (3)
  3. 00:10:235 (1,2) - I personally feel this jump is not wide enough to emphasize the dubstep here and to be honest it feels quite tricky here because the in a slight glance it looks like a 3/4 or a 1/1 imo... Widening the jump should give more intuitivity here though, like this for example :
    changed
  4. 00:13:735 (6) - Another small suggestion here, but perhaps make the slider's second half curved slightly downward to let this slider carry more flow from (5)?
    i tried to fix it by a few pixels but i dont wanna ruin the slider shape so yeah
  5. 00:19:485 (6,7,8,9) - Umm, why not make these four equally spaced (by moving (6)'s start to ~y:220, for example) o.o? I get the point of the jump here but the 'spacing inequality' here feels awkward somehow imo...
    i get your point. the intention was to make these 00:19:235 (5,6,7) - jumpy. like, the two circles after the slider don't belong to this pattern. i moved (6) a bit to make spacing equal between 5-6-7 instead of 6-7-8-9 (to distinguish the pattern more clearly)
  6. 00:23:485 (7,8,1) - Consider applying a 120-degrees rotation pattern here? Your current pattern is actually fine but this way you'll get a triangle between (7,8,1)'s head which plays more natural alongside an arguably much better flow from (8) to (1)
    i think i did it
  7. 00:26:485 (3) - Consider making this slider 00:26:985 (6)'s exact mirror perhaps shape-wise?
    done
  8. 00:27:985 (10,2) - Perhaps try to make another circular pattern here considering you've beautifully done so in 00:27:235 (7,8,9)? (:
    dont, but in a different way :)
  9. 00:30:735 (3,4) - Convert these two into a single slider? There's a really good flow building up from (1,2)'s placement, and a simple slider placement like this greatly continues the flow and adds much more fun here imo, really~
    it would be too much of sliders in a row :c and i intentionally break the flow at 00:30:985 (5) - to compliment the music
  10. 00:32:985 (4) - CTRL + G for flow?
    okay
  11. 00:39:485 (9,10,11) - Really minor suggestion here, consider curving these slightly upward / downward for aesthetics?
    yes please
  12. 00:47:235 (4) - Minor stuff here but this object's not equally spaced between (3)'s end and (5) - not really a big issue, but it's worth pointing out that you can get this to equally space both (3,4,5) and (3,4,6) :

    i wanted to make the spacing equal between (4) and (3)'s start and between (2)'s and (3)'s ends. it's visually more noticable thus more important for me
  13. 00:54:235 (1) - Stack atop of (2), or place this elsewhere further so that a jump is made? This downbeat sound here is the one which should be emphasized though (not the (2)), so that it would feel a lot more natural if the jump is made between (9,1) instead of (1,2)
    yes
  14. 01:02:235 (1) - Same as Expert
  15. 01:10:235 (1) - Same as Expert
    as i replied before, i changed this in all diffs after the first mod
[Hard]

-> Refer to the Kiai Time issue mentioned in above Insane? o.o
all fixed 10 years ago lel

  1. 00:04:235 (1,3,1) - Consider adding soft-hitwhistle to some of all of these three sliders' end perhaps? Having modded the harder difficulty earlier it feels quite empty hearing this part's hitsound though imo ._.
    good one
  2. 00:06:985 (2,3) - Minor issue but (3) isn't perfectly in the center of (2) - in this case I think you can just move this to ~x:239 y:251 regardless of the distance snap (it's not noticeable at all while playing, don't worry) to fix this issue
    used approach circle to fix it. also the spacing 1-2-3 was uneven, fix that too
  3. 00:11:235 (4) - Small suggestion here, perhaps consider shaping this slider like this to confer more flow from the previous (3) :
    no way. i never use such shapes and 3 totally fits 4 (i often use these mirrored straight things)
  4. 00:15:735 (4,5) - Perhaps CTRL+G these two so that (5,1) will get a more emphasizing jump (aside from getting a really good pseudo-circular movement around (3,4,5,1)?
    i prefer vertical movements here. and also i want (5) to be dropped down to (1). i mean, the flow... (5) is on the same curve as (1)'s shape suggests. the cursor kinda drops down from 5 to 1
  5. 00:17:735 (6) - Break this apart to a 1/1 slider + circle? Here it feels quite weird somehow considering your previously used rhythm on 00:09:735 (5) o.o
    aren't they the same? those rhythms are the same except i added a note at 00:17:610 - to bring variety etc
  6. 00:28:985 (3) - CTRL + G perhaps?
    nah, this is a pattern like this one 00:24:735 (2,3,4) -
  7. 00:32:235 (1) - Small suggestion here, perhaps stack this slider's end to 00:30:985 (4) - for beauty?
    okay
  8. 00:34:235 (1,2) - (1) should be located around ~x:359 y:370 if your intention is to let the previous (5) to encircle this note - also it's worth noting though that you can slightly curve these two for an extra accent if you wish~
    it wasnt the intention, but now i encircled it, nice idea :)
  9. 00:38:235 (1) - Alter this into a repeating slider perhaps, considering you've used a repeating slider previously on 00:34:235 (1)?
    yes yes yes
  10. 00:51:235 (3,4,1,2) - Albeit readable I personally found that this spacing here is quite unexpected, really - I think it'll be a lot more intuitive if (3,4,1) is made equally spaced instead (:
    okay and also fixed in a similar spot earlier (00:43:985 - )
  11. 00:56:735 (2,3) - Again with the slight curve suggestion for accent here - also perhaps try spacing out (2,3) more so this part looks more spacious?
    okay added a curve
  12. 01:01:485 (6,7) - I personally feel the rhythm-of-choice here to be quite strange, I don't know but I really feel like this one's coming out of nowhere (can't really decide whether the emphasize here is the Bangarang one or the Renai Circulation's melody) - adding a circle at 01:01:360 should improve this part's rhythm intuitivity a lot imo...
    as for me, this fits both skrillex and renai parts. i can easily hear it fitting. idk, maybe it's just personal
  13. 01:08:235 (1,2,3) - Minor suggestion here, perhaps make (1)'s start, (2)'s end, and (3)'s start equally spaced here for aesthetics
    this pattern changed totally, i don't have a slider at (2) anymore
[Arphi's Normal]

-> It would feel a lot nicer though imo if the break part is mapped as well considering the other diffs did the same thing as well - this is just a personal view though, as the current break isn't used in an abrupt fashion or so (:
not sure what Arphi will say, but imo it's a good thing to make a little break for beginners. but well, 1 minute song anyway... so idk. Arph will decide if he wants to map more

Big thanks for you again mister Niva :) Love
Arphimigon
Niva wrote dis

Niva wrote:

-> It would feel a lot nicer though imo if the break part is mapped as well considering the other diffs did the same thing as well - this is just a personal view though, as the current break isn't used in an abrupt fashion or so (:

  1. 00:00:235 (1,1) - Consider adding whistle here on both slider's end to emphasize the dubstep sounding? Ye why not
  2. 00:04:235 (1,2) - Small suggestion here, perhaps consider something like this :
    I prefer mine
  3. 00:13:235 (3) - Remove whistle from slider's body aight then i hope this is good
  4. 00:17:235 (2,3) - A small suggestion here, perhaps try curving these only slightly and placing (3)'s head a bit higher than (2)'s end for flow :
    Changed a little but not that much
  5. 00:26:235 (1,2,3) - Another small flow suggestion here, perhaps utilize something like this so (1) will carry (4)'s flow direction :
    Thought about it, liked it
  6. 00:34:235 (1) - Not really urgent but it's worth mentioning that you can easily stack this slider's end to your previous 00:32:235 (1)'s start though~
  7. 00:40:235 (1) - Since this note's being placed directly before the break perhaps consider using soft-hitfinish instead for a better emphasis? (or normal-hitfinish might also work good here due to its airy bass, idk) Thought about it but not really sure if i like it, maybe another time
  8. 00:56:235 (1) - This shape flows better and more natural imo :
    Too normal for me lol
  9. 01:02:235 (1) - Same as Expert oki
  10. 01:11:985 - Unused inherit section here - not sure if this is intentional or not, however setting up a lower volume for the spinner's end here (~30%) and perhaps adding soft-hitfinish to the spinner's end afterwards would be really nice and fitting the song though~ LOL that was meant to be 20% in the first place hahah made it thirt and added the hitsound

Update
osu file format v14

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TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
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Source:
Tags:arphimigon dubstep
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(PS: Keeping the break)
Snepif
Heyyy

[Normal]

00:04:235 (1,2) - I'd add whistles at both of this slider's tails.
Also I think it'd be better if these two sliders were mirrored like at the same angle
00:11:235 (2) - I've never seen an overlap like this, it looks kinda ugly to be honest :(
00:12:235 (1,2,3,4) - Since it's the easiest diff of the mapset, I suggest deleting (2) and (4) and adding a repeat to (1) and (3) - specially since you change from blue tick to a red tick note - which is extremely confusing for new players. Just like here 00:18:235 (1) -

00:20:235 (1,2,3,4) - Same here
00:26:235 (1,2,3) - Rearrange them so that (2) isn't in such a small angle with (1) and (2): http://puu.sh/iMbIr/2a54f7b0f1.jpg
00:36:235 (1,2,3) - Weird flow, move (2) down a bit?
00:39:235 (3) - Try to rearrange so that the next note follows this slider's curve http://puu.sh/iMbT7/bd56449290.jpg

From what I've seen you wanna keep the break, however I'd like to know the reasoning for that. Seems nonsense to me :(

00:57:735 (3) - Move middle point and tail a few grids down so that the next object follows this slider's curve.
01:05:735 (3) - Curve like this http://puu.sh/iMccL/4335420047.jpg

[Hard]

Uhh have you asked for testplays? I'm not too sure about the whole 1/4 jumps, but maybe they are okay, you should ask for testplays - it's just that it's a huge jump from normal to this, even though for some reason osu! doesn't say so

00:16:235 (1) - Should finish 1/4 earlier and add a slider starting on blue tick, you know what to do. That way you'd also avoid that crappy thing 00:16:735 (2,3) - do, which is kinda confusing for a Hard diff player I suppose
00:23:735 (5) - Make it equally distant to the previous and next object? Specially since next object is a triplet.
00:25:485 (5) - I feel like this is where the 1/4 should be more emphazised according to the music, yet it's where you mapped a 1/2 slider instead of 1/4s
00:29:485 (5) - Same
00:30:485 (2) - Why not 1/4 like 00:34:235 (1,2) - ?
00:55:235 (4) - This jump from (3) to here is so big it looks like 1/2 - since this distance is what suggests 1/2 based on the previous patterns, like here 00:57:985 (7) - , see? Move closer to (3)
01:06:235 (1) - Don't hide the tail like that
01:11:235 (4) - I'd emphasize the end a bit more by reducing this slider by 1/2 and adding a clickable note as the last object of the map at 01:11:735

[Insane]

00:14:985 (3) - Really unnecessary and messy dontcha think D:?
00:17:735 (7,8,9) - I think it'd fit the music a LOT more if you changed (8) and (9) for a slider, simillar to 00:21:735 (7,8) - but not exactly the same
00:44:235 (1,2) - I'd make the blue tick at 00:44:360 clickable like this http://puu.sh/iMd7t/2a327d7461.jpg - just like you did at 00:52:235 (1,2) - , consistency pleeeeax
00:47:360 (5) - This jump both breaks the flow and also it's a bit too much don't you think?
00:57:735 (10,11) - Since this is a 240 bpm triplet, I'd make it easier by doing this: http://puu.sh/iMdeI/556d08b6ed.jpg it also fits the music a lot more
01:00:485 (2) - Not too sure, but maybe the jump from (1) to (2) is a bit unnecessary and you could move (2) to x140 y288
01:05:610 (8,9,10,11) - Same as 00:57:735 (10,11)
01:09:610 (8,9,10,11) - And here too

[Expert]

00:07:985 (4) - If you wanna do something funny and nice try increasing SV for this slider only
00:17:985 (10) - I think there's no way this is readable as 1/8 away from the slider, looks 1/4
00:32:985 (5) - Feels a lot better here http://puu.sh/iMdvY/088630cd07.jpg and idk do something about (6) after

nothing else to say about this diff, an organized madness.
Arphimigon

Snepif wrote:

[Normal]
00:04:235 (1,2) - I'd add whistles at both of this slider's tails. pls no horrid high pitched whistles in calm part thnx
Also I think it'd be better if these two sliders were mirrored like at the same angle Eh heard it before but honestly I dont like the idea at all
00:11:235 (2) - I've never seen an overlap like this, it looks kinda ugly to be honest :( How is this ugly
00:12:235 (1,2,3,4) - Since it's the easiest diff of the mapset, I suggest deleting (2) and (4) and adding a repeat to (1) and (3) - specially since you change from blue tick to a red tick note - which is extremely confusing for new players. Just like here 00:18:235 (1) - Well sadly I think this is extremely easy for easier players (ye i got a few to try it and none had a problem) plus it fits the music imo so sadly no
00:20:235 (1,2,3,4) - Same here ^
00:26:235 (1,2,3) - Rearrange them so that (2) isn't in such a small angle with (1) and (2): http://puu.sh/iMbIr/2a54f7b0f1.jpg Agreed
00:36:235 (1,2,3) - Weird flow, move (2) down a bit? I thought it was fine but okay
00:39:235 (3) - Try to rearrange so that the next note follows this slider's curve http://puu.sh/iMbT7/bd56449290.jpg Changed curve and note position

From what I've seen you wanna keep the break, however I'd like to know the reasoning for that. Seems nonsense to me :(
This is not nonsense.
Easy difficulties should have more breaks for easier players, yeah its a bit of common sense really there but this song in general doesn't suit it at other times, however at this point there is basically a massive lack of note emphasis and it fits a break due to anything being in there would be mapped rather slowly and calmly, so it really does fit a break. If I mapped it then there would be a boring long slider section too and that is asdf ugh


00:57:735 (3) - Move middle point and tail a few grids down so that the next object follows this slider's curve. Okiii
01:05:735 (3) - Curve like this http://puu.sh/iMccL/4335420047.jpg Genius idea
<3

Update:
Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 56235
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Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep
BeatmapID:728364
BeatmapSetID:232505

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Topic Starter
grumd

Arphimigon wrote:

that is asdf ugh
yes
Arphimigon

grumd wrote:

Arphimigon wrote:

that is asdf ugh
yes
Enlightening comments today o/
Snepif
It doesn't sound stupid only because I read it in british accent.
Topic Starter
grumd
"Snepif"
[Hard]

Uhh have you asked for testplays? I'm not too sure about the whole 1/4 jumps, but maybe they are okay, you should ask for testplays - it's just that it's a huge jump from normal to this, even though for some reason osu! doesn't say so
just asked for a few testplays from lower rank friends, Kurokami for example. that stuff was totally readable and fine

00:16:235 (1) - Should finish 1/4 earlier and add a slider starting on blue tick, you know what to do. That way you'd also avoid that crappy thing 00:16:735 (2,3) - do, which is kinda confusing for a Hard diff player I suppose
00:16:610 - i emphasize both dubstep sounds with this slider. i hardly can notice something on the red tick also. btw it was totally readable on testplaying. 00:40:235 (1,2,3) - actually this slowdown was LESS readable than these 1/4 patterns. so yep
00:23:735 (5) - Make it equally distant to the previous and next object? Specially since next object is a triplet.
different spacings was kind of my style lol, but i guess its a bad style for lower diffs :D fixed
00:25:485 (5) - I feel like this is where the 1/4 should be more emphazised according to the music, yet it's where you mapped a 1/2 slider instead of 1/4s
nope. 00:24:735 (2,3,4) - these 3 emphasize repeating dubstep sound and 00:25:485 (5) - this one is based on 3 vocal notes there. i don't wanna change the rhythm here
00:29:485 (5) - Same
00:30:485 (2) - Why not 1/4 like 00:34:235 (1,2) - ?
had to ruin some patterns but fixed
00:55:235 (4) - This jump from (3) to here is so big it looks like 1/2 - since this distance is what suggests 1/2 based on the previous patterns, like here 00:57:985 (7) - , see? Move closer to (3)
i will fix it, but testplays didn't show that it's a problem. this pattern was fine
01:06:235 (1) - Don't hide the tail like that
moved it a bit to the left, but CMON how nazi are you gonna be lol :D it's fine
01:11:235 (4) - I'd emphasize the end a bit more by reducing this slider by 1/2 and adding a clickable note as the last object of the map at 01:11:735
i'm following a certain music from the background which i don't know how is called lel :^) dont wanna change it

[Insane]

00:14:985 (3) - Really unnecessary and messy dontcha think D:?
that's the part of the style cmon :v
00:17:735 (7,8,9) - I think it'd fit the music a LOT more if you changed (8) and (9) for a slider, simillar to 00:21:735 (7,8) - but not exactly the same
i guess i fixed it
00:44:235 (1,2) - I'd make the blue tick at 00:44:360 clickable like this http://puu.sh/iMd7t/2a327d7461.jpg - just like you did at 00:52:235 (1,2) - , consistency pleeeeax
00:47:360 (5) - This jump both breaks the flow and also it's a bit too much don't you think?
it fits the music though, but i made it a bit smaller
00:57:735 (10,11) - Since this is a 240 bpm triplet, I'd make it easier by doing this: http://puu.sh/iMdeI/556d08b6ed.jpg it also fits the music a lot more
taken your suggestion. btw i use triplets in this diff only between other sliders, not with many 1/2 taps around
01:00:485 (2) - Not too sure, but maybe the jump from (1) to (2) is a bit unnecessary and you could move (2) to x140 y288
well it's indeed not that necessary, changed this
01:05:610 (8,9,10,11) - Same as 00:57:735 (10,11)
i'll keep one of them as is. it's insane after all
01:09:610 (8,9,10,11) - And here too
this one is definitely fine. it's between two sliders. so you pasically just click the triple and that's all. and as you know triples is the easiest type of stream. i can click triples at 280 bpm easy lol

[Expert]

00:07:985 (4) - If you wanna do something funny and nice try increasing SV for this slider only
that's kinda unlogical to me
00:17:985 (10) - I think there's no way this is readable as 1/8 away from the slider, looks 1/4
you sure? because this is how 1/4 looks in this map lol 01:00:235 (1,2,3,4,5,6,7,8,1,2,3) - you maybe forgot i'm using 120 bpm
00:32:985 (5) - Feels a lot better here http://puu.sh/iMdvY/088630cd07.jpg and idk do something about (6) after
yeah i understand your logic here, but i just can't think of a good pattern with that. i'll stick to my pattern, i still like it anyway

nothing else to say about this diff, an organized madness.

thank you for this Snepiferino!
Topic Starter
grumd
03:31 grumd: hey Charles
03:31 grumd: i need some advice about diff spread
03:31 grumd: some people are saying my map has big gaps between all diffs
03:31 *grumd is listening to [http://osu.ppy.sh/b/539789 TheLaxOne - Skrillex Circulation]
03:32 grumd: so i want to ask more experienced people about this
03:32 Charles445: lol...
03:32 Charles445: ok let' ssee
03:33 Charles445: kk so 1.6 to 3 is pretty reasonable, star rating spikes at any sense of spacing at that point
03:33 Charles445: 3 to 4.5 is uh, pretty good actually hm
03:33 Charles445: 4.5 being like, MEH hard
03:33 Charles445: like you got them streams
03:33 Charles445: probably
03:33 Charles445: 3 wouldn't have any
03:33 grumd: hm, hard to say
03:33 Charles445: 4.5 to 6 is where things get fuckin WEIRD
03:33 Charles445: and the reason is
03:33 grumd: 3 has more streams than 4.5
03:33 Charles445: there is a bizarre rift
03:33 Charles445: between 4.7 and 5.25
03:33 Charles445: loool
03:34 Charles445: the rift being
03:34 Charles445: you can have a technically hard as shit map
03:34 grumd: but in 3 they are 1/4 and in 4.5 they are 1/8
03:34 Charles445: but the only thing that brings it past, say, 4.9
03:34 grumd: ok listening
03:34 Charles445: is either hella fast streams or jumps
03:34 Charles445: and 6.14 is CLEARLY fullscreen jumps
03:34 Charles445: right?
03:34 grumd: yeah you got it
03:34 Charles445: mmhm
03:34 Charles445: so
03:34 Charles445: at that point it's star rating shitting itself
03:34 grumd: 240 bpm fullscreen stuff
03:34 Charles445: at the sheer sight of jumps
03:34 Charles445: but
03:34 Charles445: in contrast to 4.5
03:34 Charles445: it's hella fucking harder
03:34 Charles445: because it's a separate mentality
03:35 Charles445: if I were to recommend a spread fix
03:35 Charles445: the lower diffs are totally fine
03:35 Charles445: but shoot for the higher-end of the rift
03:35 Charles445: this can be anything between 4.9 - 5.7
03:35 grumd: that's the hard part
03:35 Charles445: yes, a 4.5 4.9 6.14 is good imo
03:35 grumd: let me tell you a little detail
03:35 Charles445: lolll
03:35 Charles445: copy paste hardest diff, add 1 to cs
03:35 Charles445: bam
03:35 Charles445: 5.1
03:35 Charles445: LOL
03:35 Charles445: or, subtract 1, is a joke ofc
03:35 Charles445: what's the detail
03:35 grumd: 4.5 and 6.1 are basically of the same rhythm. except that 4.5 has slight rare jumps and 6.1 has fullscreen
03:36 grumd: same triples, same 1/2s
03:36 grumd: but a lot less jumps
03:36 Charles445: sure
03:36 grumd: so another same-rhythm diff would be a fucking what
03:36 Charles445: so like
03:36 Charles445: while the insane is like
03:36 Charles445: 2
03:36 Charles445: and the other is like 5
03:37 Charles445: make this one a 3.5
03:37 Charles445: just
03:37 Charles445: the inbetweener of the spacing
03:37 Charles445: the same rrhythm, sure!
03:37 grumd: that sounds fun
03:37 grumd: hm
03:37 Charles445: you already did it for the previous diff didn't ya
03:37 Charles445: so like, it's already an issue
03:37 grumd: probably i'd better find a guest for this, just to bring a bit of veriety
03:37 Charles445: if you have the same rhythm
03:37 Charles445: for 3 diffs
03:37 Charles445: you have one of the best jump practice maps
03:37 Charles445: because of its logical spacing progression
03:37 grumd: hah
03:37 grumd: nice
03:37 Charles445: so consider that loool
03:38 grumd: i think i'll look into finding a guest for this 5-6 diff map
03:38 grumd: will tell them your vision of the case
03:38 grumd: thanks a lot Charles
Arphimigon
^
That was actual worth reading in the end
TicClick
я тебе чуть фон подчистил http://puu.sh/iV5AN/d539a5d67d.jpg
ещё вот этот bass 01:11:985 - лишне звучит, срезал (оффсет тот же должен быть) http://puu.sh/iV78p/e389ca55f5.zip

[Expert]
  1. 00:12:610 (2) - ритм похерен, тут же слайдер должен начинаться, нет?
  2. 00:13:235 - аналогично, только вот этот тик у тебя закрыт концом слайдера. Дальше мне такое лень искать, но этого точно до черта и в этой, и в остальных двух дифках
  3. 00:17:985 (10) - не очень хорошо играется, лучше или одно, или другое, но без слайдера с концом на 1/8 (ко всем таким слайдерам относится, кстати)
  4. 00:44:485 (2) - по этой же причине я бы удалил эту ноту, а к прошлому слайдеру добавил повтор. ну и так далее, ты уже понял, что за звук я хочу выделять
  5. 01:02:485 (3) - вылезает за край экрана в 4:3, сдвинь немного вправо
[Insane]
  1. 00:25:485 (6) - плохо играется, там лучше либо 1/4 + нота, либо полноценный 1/2
  2. 00:55:860 (7) - мне постоянно кажется, что она на 00:55:860, и хочется ударить там же. Может, её лучше вообще удалить? Не такая уж плохая пауза перед киаи получится
[Hard]
  1. 00:26:860 - не хватает ноты
[Arphi's Normal]
  1. 00:01:235 (2) - were I you, I'd add an extra whistle for guitar at 00:01:985 / 00:03:985 and so on
По поводу спреда (не знаю, зачем ↑столько ↑слов было писать, но, видимо, это привычка) — с ним всё хорошо, разве что между H и I небольшой провал, но он терпим, потому что из харда много не выжмешь, не добавив дисбаланса N − H.
Arphimigon

TicClick wrote:

[Arphi's Normal]
  1. 00:01:235 (2) - were I you, I'd add an extra whistle for guitar at 00:01:985 / 00:03:985 and so on
It was like that in my original hitsounding but it was all changed for consistency within the set, hopefully now its a compromise.
Also in response I changed a bunch of the hitsounding in the easy to fit both our styles at other points @grumd whilst trying to not go overboard.
And a bunch of note placements.
And a blanket.
Etc.

Update Code
osu file format v14

[General]
AudioFilename: Skrillex Circulation.mp3
AudioLeadIn: 0
PreviewTime: 56235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Skrillex Circulation
TitleUnicode:Skrillex Circulation
Artist:TheLaxOne
ArtistUnicode:TheLaxOne
Creator:grumd
Version:Arphi's Normal
Source:
Tags:arphimigon dubstep bangarang renai
BeatmapID:728364
BeatmapSetID:232505

[Difficulty]
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CircleSize:2.8
OverallDifficulty:4
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414,58,25235,2,0,P|432:93|434:127,1,70,8|0,0:3|0:0,0:0:0:0:
410,183,25735,2,0,P|413:217|430:248,1,70,8|0,0:3|0:0,0:0:0:0:
440,312,26235,6,0,B|369:302|369:302|307:338,1,140,4|2,1:3|0:0,0:0:0:0:
256,304,26985,1,2,0:1:0:0:
202,336,27235,2,0,B|143:302|143:302|72:312,1,140,4|2,1:3|0:0,0:0:0:0:
65,174,28235,6,0,P|123:149|132:75,1,140,4|2,1:0|0:1,0:0:0:0:
159,13,28985,1,2,0:1:0:0:
221,45,29235,2,0,L|299:61,1,70,8|4,0:3|0:3,0:0:0:0:
352,28,29735,2,0,L|430:44,1,70,4|2,0:1|0:0,0:0:0:0:
478,81,30235,6,0,P|497:140|457:211,1,140,4|2,1:3|0:0,0:0:0:0:
395,222,30985,1,2,0:1:0:0:
326,240,31235,2,0,P|292:299|311:365,1,140,4|8,0:3|0:1,0:0:0:0:
179,317,32235,6,0,B|131:266|131:266|145:194,1,140,4|2,1:0|0:1,0:0:0:0:
144,127,32985,1,2,0:1:0:0:
86,87,33235,2,0,P|45:95|26:122,1,70,8|4,0:3|0:3,0:0:0:0:
11,185,33735,2,0,P|35:208|40:242,1,70,4|2,0:1|0:0,0:0:0:0:
29,312,34235,6,0,B|97:298|97:298|127:323|170:320,1,140,4|2,1:3|0:0,0:0:0:0:
222,285,34985,1,2,0:1:0:0:
275,329,35235,2,0,B|314:328|340:305|340:305|408:319,1,140,4|8,0:3|0:1,0:0:0:0:
400,180,36235,6,0,B|429:79|429:79|410:82|392:76,1,140,4|2,1:0|0:1,0:0:0:0:
328,64,36985,1,2,0:1:0:0:
260,80,37235,2,0,L|189:89,1,70,8|4,0:3|0:3,0:0:0:0:
128,56,37735,2,0,L|57:65,1,70,4|2,0:1|0:0,0:0:0:0:
0,106,38235,6,0,B|0:175|0:175|50:242,1,140,4|4,1:3|0:3,0:0:0:0:
103,265,38985,1,4,0:3:0:0:
169,243,39235,2,0,P|232:224|296:264,1,140,4|8,0:3|0:1,0:0:0:0:
384,364,40235,5,4,1:3:0:0:
256,192,52235,12,4,55235,1:3:0:0:
144,180,56235,6,0,B|123:113|123:113|130:78|110:45,2,140,4|8|4,1:1|0:1|0:3,0:0:0:0:
171,245,57485,1,2,0:1:0:0:
223,291,57735,2,0,P|268:304|304:300,1,70,4|2,0:1|0:1,0:0:0:0:
358,318,58235,6,0,B|408:270|408:270|484:255,1,140,4|8,1:1|0:1,0:0:0:0:
505,192,58985,1,2,0:2:0:0:
477,127,59235,2,0,B|408:114|408:114|358:66,1,140,4|6,1:3|0:1,0:0:0:0:
218,60,60235,6,0,P|134:65|117:53,2,105,6|2|2,1:3|0:1|0:1,0:0:0:0:
281,30,61235,2,0,L|307:172,1,140,4|4,0:3|0:1,0:0:0:0:
239,291,62235,6,0,P|252:331|314:368,2,105,2|2|2,0:1|0:1|0:1,0:0:0:0:
222,222,63235,2,0,P|172:192|108:244,1,140,4|4,1:3|0:1,0:0:0:0:
48,348,64235,6,0,B|84:340|84:340|118:351|156:336|156:336|184:348,2,140,4|8|4,1:1|0:1|0:3,0:0:0:0:
3,290,65485,1,2,0:1:0:0:
38,229,65735,2,0,P|52:188|52:152,1,70,4|2,0:1|0:1,0:0:0:0:
47,91,66235,6,0,P|117:99|156:33,1,140,4|8,1:1|0:1,0:0:0:0:
218,16,66985,1,2,0:2:0:0:
287,26,67235,2,0,L|430:85,1,140,4|6,1:3|0:1,0:0:0:0:
474,206,68235,6,0,L|495:311,2,105,6|2|2,1:3|0:1|0:1,0:0:0:0:
448,140,69235,2,0,P|358:125|333:178,1,140,4|4,0:3|0:1,0:0:0:0:
256,192,70235,12,2,71985,0:0:0:0:
Makyu
Hey if you still need a 4.9 - 5.7 star ratin diff, I can make one(?

/me runs
Topic Starter
grumd

Makyu wrote:

Hey if you still need a 4.9 - 5.7 star ratin diff, I can make one(?

/me runs
hi, well, i'm afraid i'll not add it :c
i'm a bit busy right now, but in a few days i'll try to make it myself. you have only 1 ranked map and i wasn't very impressed with it, so eh, i want to make the mapset quality the best i can :v sorry
Makyu

grumd wrote:

Makyu wrote:

Hey if you still need a 4.9 - 5.7 star ratin diff, I can make one(?

/me runs
hi, well, i'm afraid i'll not add it :c
i'm a bit busy right now, but in a few days i'll try to make it myself. you have only 1 ranked map and i wasn't very impressed with it, so eh, i want to make the mapset quality the best i can :v sorry

it's ok, that ranked map is quite old, it is one of the first map I ever tried to map, I have more experience with mapping right now >.<
best luck with the map
Arphimigon

Makyu wrote:

Hey if you still need a 4.9 - 5.7 star ratin diff, I can make one(?
/me runs
Caught me before I was gonna ask heh.
Grummy how about a massive collab insane/extra? Then we can all be a part of the awesome.
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