이거 겟난해도 됨? ㅇㅅㅇ
헉..! 네 저야 감사하죠. 아무 겟난이나 괜찮습니다guineaQ wrote:
이거 겟난해도 됨? ㅇㅅㅇ
osu file format v14
[General]
AudioFilename: LiSA - [ ED3].mp3
AudioLeadIn: 0
PreviewTime: 57437
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.700005
[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Ninja Bunny
Version:guineaQ's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online ED ending 3 Mother's Rosario
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.19999990463257
SliderTickRate:4
[Events]
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Thank you!! AddedguineaQ wrote:
Worku in Progressu
Thanks for the quick, but thorough mod! changed a lotArphimigon wrote:
IRC mod for Shirushi diff22:16 Ninja Bunny: tell meee
22:16 Arphimigon: 00:06:837 (4,5,6,7,8,1) - that was like... i dont get why i couldnt hit it
22:17 Arphimigon: I guess i just feel like the flow from 00:05:810 (3,4) - isnt very... intuiative
22:17 Ninja Bunny: mmm okay
22:18 Arphimigon: also it is kinda sudden to have a lot of notes in the calm section so i would try swap one or two for sliders but your choicechanged
22:18 Ninja Bunny: I'll ask for more opinions
22:18 Ninja Bunny: yeah that's a good idea
22:18 Arphimigon: 00:36:221 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - long combo o/
22:19 Arphimigon: 00:45:673 (5,6,7,8) - This is one of the things about stacking i was gonna mention
22:19 Ninja Bunny: NC'd 00:39:509 (1) -changed
22:19 Ninja Bunny: what is it?
22:20 Arphimigon: 00:45:673 (5,6) - imo because of the curve of the last slider, manually stack 5 a little bit higherchanged
22:20 Arphimigon: otherwise it feels weird doing the jump
22:20 Arphimigon: stack 6*
22:20 Arphimigon: and yeah that last curve is a line but still makes sense
22:21 Ninja Bunny: hmm I'll ask for more opinions for that
22:22 Ninja Bunny: if 5, 6 gets higher, there will be spacing issue
22:22 Arphimigon: i meant move 6 higher
22:22 Arphimigon: accident on my part
22:22 Ninja Bunny: i want the stacking to be consistent with 00:46:084 (7,8) -
22:23 Ninja Bunny: if I get more mods, then I'll change that part for sure
22:23 Arphimigon: yeah just make them the same then o/
22:23 Ninja Bunny: yeah
22:23 Arphimigon: https://osu.ppy.sh/ss/3141194 well this is what i wouldve done just for reference
22:24 Ninja Bunny: ohhhh i get it
22:24 Ninja Bunny: i think that's more of a mapping preferenc
22:24 Ninja Bunny: I like your idea too tho
22:24 Arphimigon: its the playabilty
22:24 Arphimigon: having 6 closer to the last slider makes the jump feel weirder
22:25 Arphimigon: shouldnt matter -too- much though
22:25 Ninja Bunny: okay
22:25 Arphimigon: 00:56:974 (1,2) - this hahachanged
22:26 Arphimigon: also for the sake of readability i would unstack 2 directly and place it just a -little- higher
22:26 Ninja Bunny: done!
22:26 Arphimigon: 00:58:002 (1,2,3,4,1) - love this
22:26 Ninja Bunny: me too :3
22:27 Arphimigon: also yeah viewing stacking in the editor when done with the map might help a lot
22:27 Arphimigon: 01:01:289 (8,9,10,1) - see how this plays?
22:27 Ninja Bunny: how does it play?
22:28 Arphimigon: put stacking on and just imagine it
22:28 Ninja Bunny: so it will be less easy to read?
22:29 Arphimigon: well stacking makes it look like this https://osu.ppy.sh/ss/3141207
22:29 Arphimigon: thats how it is in play, and the curve from the last slider isnt exactly friendly into that triplet because its coming back somewhat
22:29 Ninja Bunny: ahh okay
22:30 Ninja Bunny: I'll look into that
22:30 Arphimigon: i know why you did 01:11:152 (1,2,3,4,5) - but honestly music suits jumps more o/ (change at your will)
22:31 Arphimigon: also that combo goes up to 15 i dont know if you wanna change that either
22:31 Ninja Bunny: yeah okay
22:31 Arphimigon: 01:17:728 (3,4,5,6,1,2) - love the triangle
22:31 Arphimigon: 01:18:755 (2,3,4) - but after all that this bit is almost impossible to hit
22:31 Ninja Bunny: hehe yeah me too
22:32 Arphimigon: honestly plays better if you stack 01:18:960 (3) - on 01:17:933 (4) - changed, but moved (3) to (4)'s slider tail
22:32 Ninja Bunny: yeah i was thinking that too
22:32 Ninja Bunny: that part played bad when testplaying
22:32 Arphimigon: opposite here but your chocie
22:33 Arphimigon: 01:21:426 (11,12,1) - love it
22:34 Ninja Bunny: thanks~
22:34 Arphimigon: minor thing 00:21:016 (1,3) - sliders arent stacking correctly, more 3 more right
22:34 Ninja Bunny: ahh you're right
22:34 Ninja Bunny: moved 3 to x:57
22:35 Arphimigon: naisu
22:35 Arphimigon: 00:37:043 (4,5,6) - love it too
22:35 Ninja Bunny: hehe ty
22:35 Arphimigon: 00:47:317 (1,2,3) - would make the curve of slider 3 fit this better if you know what i mean
22:36 Arphimigon: felt a little weird having to move down to hit it
22:36 Ninja Bunny: no, what do you mean? I don't get it
22:36 Arphimigon: try rotating it 20 degrees changed, but rotated 30 degrees. Also found the spacing to be inconsistent, so fixed to 1.7x
22:36 Arphimigon: it plays nicer
22:37 Arphimigon: if you do that though lift it up a little
22:37 Arphimigon: http://osu.ppy.sh/ss/3141230 reference
22:38 Ninja Bunny: okay
22:38 Ninja Bunny: hey I gotta go somewhere now
22:38 Arphimigon: all good
22:38 Ninja Bunny: I'm sorry this is so sudden
22:38 Ninja Bunny: haha but thanks a lottt for your help
22:38 Arphimigon: no problem
Would slap on stacking and check anything i didn't notice
(View -> Stacking)
Good luck! Liked the diff~
감사합니다!!_ Hatsune Miku wrote:
M4m (o wo)/guineaQ's Insane
is wip now ? Yes haha
....Easy
00:12:799 (1,1) - 스피너를 2개말고 하나로 해보시는 게..? 이대로가 좋은듯
00:22:662 (3) - 슬라이더를 맵핑 범위안으로 옴겨보시길 일단 보류. 랭킹룰 잘 모르긴하는데 어디선가 플레이 범위내에 있으면 괜찮다고 들은것 같아요. 잘아는분한테 물어볼게요.
00:45:676 (2) - ^ ^
01:05:401 (1) - ^ ^
01:11:565 (4,1,2) - 노드랑 슬라이더를 안족으로.. ^
01:21:017 (3) - 살짝 내려보세요 피통 터치하는건 언랭요소니까 내림.Normal
노말은.. 대체로 괸찬은것 같습니다 앗싸Hard
00:29:648 (6) - NC? 네
00:30:881 (1) - 뉴콤보 끄고 00:31:292 (2) - NC okay
Then open Aimod and http://puu.sh/hWjeX/e4f935ddbe.png Fixed sorry :/ 하드부터 점프 넣어도 됩니다Shirushi
HP 7 -> 8 up ??(feel little Easy :/) this is supposed to be easy, hehe :3
00:55:128 (1) - this spiner end is 00:56:977 here sorry, no fix. heard at full volume, 25% rate, and the vocal ends at the current position.
Then i think is good GLGL !
That's about it!Shirushi
You should be more consistent with your NCs, sometimes they are far apart and other times they are close together and I don't see a reason why
00:01:292 (1) - You could move this to about x:264 y:172 to improve the flow a bit
00:18:347 (2,3,4) - The blankets with 2 could be improved a bit
00:49:580 (2,3,4) - The distance between 2 and 3 is too large compared to the one between 3 and 4. just move them closer together and it should be better
00:59:647 (3) - Move it up a bit for better flow
01:01:908 (9,10) - It looks a bit bad with manual stacking, just let them stack normally
01:03:552 (5) - Make it more like this (for better flow):
01:06:634 (5) - It's a bit too high over the grid, move it down a bit
01:07:867 (1,2,3) - Again, spacing between these is a bit confusing
01:18:962 (3,4) - The stack isn't perfect
01:20:812 (8) - A bit too high over the grid again, consider moving it down a bitHard
01:25:127 (1) - Add a whistle to the spinner like in the other diffNormal
01:25:127 (1) - Whistle
01:02:113 (1) - The blanket isn't quiiiiite perfect it's just a bit off
Can't find anything elseEasy
01:11:976 (1,2) - These two sliders are too low, move them up or replace them with something else
Make sure you use DS throughout the whole diff, I've noticed there's some notes not properly snapped. I don't think I can find all of them but I'll try
00:04:536 (1)
00:18:963 (2)
00:42:388 (2)
00:50:607 (1)
01:04:579 (2)
Thats all I could find
Make sure the notes after are distance snapped as well after moving these
01:25:127 (1) - Whistle
Thank you!! I'll mod back your map after my sleep :>TheKoala wrote:
Hey M4m from your queue c:Shirushi
You should be more consistent with your NCs, sometimes they are far apart and other times they are close together and I don't see a reason why
00:01:292 (1) - You could move this to about x:264 y:172 to improve the flow a bit moved from 262, 159 :>
00:18:347 (2,3,4) - The blankets with 2 could be improved a bit I think it's fine :> (or my eyes might be bad)
00:49:580 (2,3,4) - The distance between 2 and 3 is too large compared to the one between 3 and 4. just move them closer together and it should be better mmm I'll ask someone about this. Cuz I'm NOOB!
00:59:647 (3) - Move it up a bit for better flow moved from 217, 88 -->
01:01:908 (9,10) - It looks a bit bad with manual stacking, just let them stack normally kayy
01:03:552 (5) - Make it more like this (for better flow): I think it's fine
01:06:634 (5) - It's a bit too high over the grid, move it down a bit okay
01:07:867 (1,2,3) - Again, spacing between these is a bit confusing I'll ask
01:18:962 (3,4) - The stack isn't perfect fixed!
01:20:812 (8) - A bit too high over the grid again, consider moving it down a bit doesn't touch the HP bar, so it's fine )Hard
01:25:127 (1) - Add a whistle to the spinner like in the other diff fixed!Normal
01:25:127 (1) - Whistle fixed!
01:02:113 (1) - The blanket isn't quiiiiite perfect it's just a bit off fixed!
Can't find anything elseEasy
01:11:976 (1,2) - These two sliders are too low, move them up or replace them with something else these are within the playfield,which should be fine
Make sure you use DS throughout the whole diff, I've noticed there's some notes not properly snapped. I don't think I can find all of them but I'll try What do you mean by snapped? if you mean having the DS on, I always had it. Maybe it's because I sometimes turned off grid snap. No change for now, since I'll also ask around about this
00:04:536 (1)
00:18:963 (2)
00:42:388 (2)
00:50:607 (1)
01:04:579 (2)
Thats all I could find
Make sure the notes after are distance snapped as well after moving these
01:25:127 (1) - Whistle fixed!
That's about it!
Good luck with the map c:
There are unsnapped sliders/spinners in the following diff according to AIBatI'll do M4M
EasyHard
- 01:25:127 (1) - Unsnapped spinner (end).
Normal
- 01:25:127 (1) - Unsnapped spinner (end).
Shirushi
- 00:55:128 (2) - Unsnapped slider (end).
- 01:25:127 (1) - Unsnapped spinner (end).
- 01:26:411 (1) - Unsnapped spinner (start).
- 01:26:411 (1) - Unsnapped spinner (end).
Easy
- 00:12:799 (1,1) These 2 spinners are too close to each other. You'll see that new spinner appears before old spinner finished. Move 00:14:546 (1) to 00:14:584 extend tail to 00:16:909
- 00:58:826 (1,2) swap their position and curve them like this. It makes a better flow from left to right
- 01:11:976 (1,2) These notes are out of play grid. Move them up
Normal
- 00:12:799 (1,1) same reason as easy
- 01:05:401 (1) The arrow doesn't end at right vocal timing. So, I suggest use slider end it at white tick (01:06:223 drum hit). Then at a note at red tick (01:06:634)
- 00:27:594 (1) rhythm doesn't match. Use note instead of slider
- 00:52:251 (2) blanket with (1)
- 01:16:908 (3) You don't have to cornered it. Change red dot to white dot
Hard
- 00:48:141 (3,4) Is this jump intentional. It's quite big imo (2.03x)
- 01:02:113 (1,2) Try something like this
- 01:16:291 (4,5,6) use reflected slider
- 01:17:319 (8,3,4) other large jumps
- 01:21:042 (6) rhythm doesn't exists here
I'm so sorry T T although you have taken the time to look at this,makemek wrote:
Just a remark no kudos necessary
I think bpm is quite a mess. Try using bpm 146.00 with offset 1310 throughout the entire song
If you look at the piano sheet, you'll find that most beats are half notes. That's why I bump them to 146 instead of 73There are unsnapped sliders/spinners in the following diff according to AIBatI'll do M4M
EasyHard
- 01:25:127 (1) - Unsnapped spinner (end).
Normal
- 01:25:127 (1) - Unsnapped spinner (end).
Shirushi
- 00:55:128 (2) - Unsnapped slider (end).
- 01:25:127 (1) - Unsnapped spinner (end).
- 01:26:411 (1) - Unsnapped spinner (start).
- 01:26:411 (1) - Unsnapped spinner (end).
But right now I would like you to fix bpm first
let me know when you're ready, I'll do further modding
You're right.Ninja Bunny wrote:
I'm so sorry T T although you have taken the time to look at this,
I am not going to change the timing until someone really experienced has taken a look. It will take place for sure when the BNs or QATs look at it. Still, I tried my best to have the timing measured.
Although Umi's map has a single timing line, it is not quite right. In fact, the more recently ranked map of an extended version of this song has multiple timing lines. This is because the pianist is not consistent on the beat. (I'm not saying your timing sucks, FYI. I am aware that there are many more people out there that are Waay better than me at timing).
My BPM follows the drum, which is at 73. On the other hand, the spinner is right on where the voice ends, on a 1/16 beat. I tried on full volume and on 25% playrate.
Thank you very much for looking at this tough! I'd love to do m4m with you
zj0924 wrote:
Hi!From my queue
[General]
- I don't understand why there are so many timing point,umi's version is single timing pointed...just because it is ranked, doesn't mean that the timing is right--the piano is not on right beat ;w;
- hitsounds need to be improved kayy
[Easy]
- 00:19:374 (3) - remove drum on arrow use soft hitnormal removed drum hitsound in general, thanks!
- 00:22:662 (3) - ^
- 00:25:950 (3) -
- 00:34:169 (1) -
plz remove others by yourself I do think that hitsound needs to be improved, but I do not like the sound of the whistles on the places you suggested. Sorry!- 00:40:744 (1) - whistle?
- 00:42:388 (2) - arrow whistle?
- 00:45:265 (1) - whsitle for piano key guitar sound is louder, so no
- 00:51:840 (1) - finishapplied soft whistle instead!
- 00:52:662 (2,3) - sounds weird I mean this may feel confusing for beginners.snare sound is more important than kick sound here so this will be a better choice ehh okay this part was pointed out several times, so I'll fix it
- 00:55:539 (1) - soft finish? no, i think the current hitnormal fits better
- 01:05:401 (1,2) - To be honest,I think these two don't fit the rhythm despite following vocal
- 01:08:689 (1) - finish? no
- 01:21:839 (1,2) - unsnapped vocal changed!
[Normal]
ds should be consistent 1.1(±0.3)done!
- 00:03:552 (1) - ds?^
- 00:04:146 (3) - ^ ^
- 00:06:859 (1) - ^^
- 00:17:731 (1,2,3) - ^^
plz adjust them by yourself yeah actually i did, haha- 00:25:128 (2) - arrow whistle
- 00:23:484 (6,7) - whistle
- 00:26:566 (4) - remove drum
- 00:31:703 (2) - whistle
- 00:36:224 (3) - whistle
- 00:34:169 (1) - remove arrow drum use whitsle
- 00:37:457 (1) - ^
- 00:39:100 (2) - whistle
- 00:39:922 (3) -
- 00:40:744 (1) -
- 00:43:621 (4) - drum
- 00:46:087 (4) - why follow vocal here suddenly?you follow instrument 00:40:744 (1,2,3,4,1,2) - so this will be sudden to play.extend to next white tick Tried something else: http://puu.sh/i4nXm.jpg
- 00:49:991 (4) - drum clap
- 00:50:196 (5) - drum finish
- 00:51:840 (1) - finish
- 00:52:251 (2,3) - drum
- 01:08:689 (1) - unsnapped rhythm,obviously 1/6 is better,(strictly speaking 1/6 is unsnapped too)consider change the rhythm?I'll think about this.
[Hard]GL~
- 00:52:457 (4) - what hell is this?Use 1/4 slider is just okay sorry about that;; but I think this rhythm fits
- 01:08:689 (1) - why a 1/8?use 1/4,the violin sound is unsnapped ^
- 01:20:915 (6) - unsnapped ^
hawkowl124 wrote:
M4M from your queue
By the way, my mods may be biased towards the fact that I'm a mod player
General
Add "sao" to the tags done!
Easy
00:52:662 (2) Feels awkward when playing with HD,DT,HR. Plus, the piano sound that it's mapped to is much quieter than the other stuff. I'd remove it and space out the notes after it more to compensate the change. changed!
Normal
I see nothing wrong with this diff Because I'm not looking hard enough kappa
Very good difficulty hehe, still need to improve! I tried
Hard
01:16:291 (4) - 01:16:908 (7) Feels awkward when playing with HD,DT. It feels "compressed" and doesn't flow as well as it could. Maybe try something like this? Did something different--I just rearranged the parts where you said they feel compressed
01:21:017 (7) - 01:21:634 (10) Same as above, feels compressed and should be spaced out more.^
Shirushi
00:58:518 (2,3,4) Straighten out this stream so that it flows better This is straight, although it doesn't look like it
Hope this helped
makemek wrote:
Just a remark no kudos necessary now it's necessary!
I think bpm is quite a mess. Try using bpm 146.00 with offset 1310 throughout the entire song
If you look at the piano sheet, you'll find that most beats are half notes. That's why I bump them to 146 instead of 73 changed mp3, so that should solve all the problem with timing
There are unsnapped sliders/spinners in the following diff according to AIBat
Easy mp3 changed, so the spinners are now all snappedHard ^
- 01:25:127 (1) - Unsnapped spinner (end).
Normal ^
- 01:25:127 (1) - Unsnapped spinner (end).
Shirushi
- 00:55:128 (2) - Unsnapped slider (end). fixed!
- 01:25:127 (1) - Unsnapped spinner (end).
I'll do M4M
- 01:26:411 (1) - Unsnapped spinner (start). fixed
- 01:26:411 (1) - Unsnapped spinner (end).
But right now I would like you to fix bpm firstchnage my mind, I'll do it then
let me know when you're ready, I'll do further modding
EasyNormal
- 00:12:799 (1,1) These 2 spinners are too close to each other. You'll see that new spinner appears before old spinner finished. Move 00:14:546 (1) to 00:14:584 extend tail to 00:16:909 no change for now, I'll ask
- 00:58:826 (1,2) swap their position and curve them like this. It makes a better flow from left to right with DS applied, this doesn't look good--the sliders overlap. Thanks for the suggestion though, I'll use this in my future maps
- 01:11:976 (1,2) These notes are out of play grid. Move them upchecked in auto-play at 800x600, and this was within the screen. So it is good to go
Hard
- 00:12:799 (1,1) same reason as easy
- 01:05:401 (1) The arrow doesn't end at right vocal timing. So, I suggest use slider end it at white tick (01:06:223 drum hit). Then at a note at red tick (01:06:634) sure thing
- 00:27:594 (1) rhythm doesn't match. Use note instead of slider yeah, i thought this too and had already changed it before looking at your mod, haha
- 00:52:251 (2) blanket with (1) i think it's fine, I placed this more for flow
- 01:16:908 (3) You don't have to cornered it. Change red dot to white dotI was too lazy to blanket/wanted a variety, so i made this a red dot /runs
- 00:48:141 (3,4) Is this jump intentional. It's quite big imo (2.03x) it is! I love BIG jumps
- 01:02:113 (1,2) Try something like this tried something like that http://puu.sh/i874S.jpg
- 01:16:291 (4,5,6) use reflected slider it disrupts the flow to 01:18:230 (7) - if I do, and I think the current position is fine
- 01:17:319 (8,3,4) other large jumps had been changed when remapping, so there was no issue with jumps here
- 01:21:042 (6) rhythm doesn't exists here it does, but since it's not clear enough, removed. Same with 01:21:312 -
Thank you for your mod makemek I'll mod yours soonBroccoly wrote:
http://puu.sh/i7MR0/ed3a1bd690.osr
생각해보니 님 맵은 한번도 본 적이 없어서 한 번 몰래 봐봄...ㅋㅋ헉, 감사합니다 ㅋㅋ
의견몇자
00:28:915 (1,2,3,4) - 4번을 지우고 3번을 1/2로 늘려주면 00:30:148 (5,6) - 이 피아노 소리가 돋보이게 되어서 더 느낌있어 질 것 같아요. 기타소리가 있어서 지금처럼 1/4써도 안 될건 없지만 뭔가 포커스가 흐려지는 느낌이랄까 (물론 갠적인 느낌)... 저라면 피아노에 포커스를 맞춰 줄 것 같네요.그렇네요
00:32:202 (3) - 여기 피아노에 아주 강하게 포인트가 들어갔으니 그에 맞게 점프를 넣어주면 치는 맛이 더 찰져질 것 같아요. changed like this http://puu.sh/i87Pq.jpg
00:33:024 (5,6,7,8) - 여기만 따로 뉴콤섹션 넣어줘도 괜찮을 듯? NC'd 00:33:024 (1) -
00:50:080 (6,7,8,9) - 아래처럼 패턴을 고루 펼쳐주면 더 흐름이 부드러워질 것 같네요. 물론 예시입니다. 지금이 좋은것같아서 keep할래요
00:51:723 (2,3) - (nazi) 두 개 겹쳐보시면 한 개가 약간 삐져나오는ㅎㅎfixed!
00:54:188 (4,1) - 4에서 1번으로 갈 때 커서를 바로 꺾어야 해서 불편한 감이 있을 수 있을것 같네요. 요로케 바꿔봄 http://puu.sh/i87X1.jpg
01:08:367 (1,2,3) - 1번에서 2번으로 점프했다가 갑자기 3번으로 갈 때 디스턴스가 확 줄어서 불편할 수 있을 것 같아요. fixed!
01:24:394 (1,2,3) - 여기는 음악이랑 노트랑 시간차가 꽤 많이나네요... 따로 Uninherited 섹션 만드는 것도 고려해 보면 좋을 듯..고려해볼게요
굿럭
도움 됐습니다. 모딩 감사합니다!Euny wrote:
as your request!♥ came from my queue
- General
- reset timing point same as with GuineaQ's Insane. 기닠님한테 물어봐서 타이밍포인트 통일화시키세요~네!
- you should fix new combo for same spot. 모든난이도가 조금씩 뉴콤이 다르니 제너럴에 쓸게요 fixed!
- Easy
- 00:13:299 (1,1) - 노멀은 위험한정도지만 이건 확실히언랭이슈가 될거에요. 스핀하나로 통일시키세요. 네!
- 00:15:147 (1,1) - 얘네 둘도 그렇습니다 우선 제 어줍짢은 설명보다도 ...you should read this forum >> https://osu.ppy.sh/forum/p/3359424
- 00:56:039 (1,1) - 위와 같은이유겠죠? 어쩜이건 괜찮을수도있겠네요. 이 두개는 bn에게 물어보거나 qat에게 상담하는게 좋을거같아요
읽어봤는데 스피너다음에 어느비트에 노트 놓을지 정한다고 되있는데, 1/4박자 기준인것같네요--이건 1/8박자스케일이기때문에 easy: 2 beats; normal 1 beat; hard 0.5 beat; insane anything..인것 같습니다. 현재 가이드라인에 스피너 도중에 Apporach circle있으면 언랭요소라고 되있기도하네요. 둘다 충족되므로 다 괜찮은듯!Sakura wrote:
Actually it's more like
Easy - 4 beats
Normal - 2 beats
Hard - 1 Beat
Insane+ - Anything goes.- 01:25:422 (1) - 이 스핀 01:25:627 (1)여기서 시작되게 하세요 노멀과 다르게 이지는 보컬아닌 음으로 끝내셨으니 저기가 맞다고 생각해요.네! 이모딩 보기전에 딱 이렇게 고쳐놨었습니다!
- Normal
- 00:13:298 (1,1) - 노멀에는 위험합니다. 스핀하나로 통일하셔요.yes!
- 01:22:956 (2,3) - 흐름을 조금 수월하게 만들어보세요 이런느낌으로!?진짜 전에는 인위적인느낌이였네요. 고쳤습니다! 마찬가지로 01:24:394 (4,5) - 도요
- Hard
- 00:31:381 (6,1) - 뉴콤 스왑해주세요네!
언랭커블이슈만 좀 적어올려요
- Shirushi
- 00:05:079 (7,1) - 뉴콤 스왑해주세요 다른난이도도 그렇게 하셨어요. (7)이 뉴콤스팟입니당~
- 00:41:244 (1) - 여기머리 휘슬추가해주세요이상하게 들리니까 안넣었습니다
- 00:59:018 (2,4) - 뒷배경음 맞춰 넣으신거같은데 히트사운드 뭐든 추가해주세요 그래야 나중에 누가 뭐라안할거같아용00:58:915 - 랑 00:59:120 - 에 휘슬 넣었어요. 나머지는 그대로 다 고쳤습니다-
비트스냅이나 배치는 너무너무 좋아요 ㅎㅎ 한수배우고갑니다..~저도 은이님 맵 보고 배우고 있어요! 저야말로
기닠님껀 wip이라 나중에 와서 다시 한번 더 볼게요
that's it
hope this is helpful...
Thanks Euny and A Mystery for very, very helpful mods I'll reply to other mods when there's enough number. Edit: no reply = changeA Mystery wrote:
Hello! for M4M.If it's alright, I'm going to link a map of a friend (I made a GD on it and he needs it more badly than I do, also my queue kinda changed into a modding team). It's shorter anyway. Here's the link https://osu.ppy.sh/s/313330
Since he doesn't need the mod anymore, I'm going to link this map instead https://osu.ppy.sh/s/320355. Again I do not own the set, but it's a collab (and only 5 minutes)
GeneralShirushi
- soft-hitclap2.wav has a delay of almost 10 ms. I highly recommend removing that.alright
00:04:668 (6) - Curve this slider a little more, it will look better. I get the "slightly curved sliders look better" thing but on a short slider like this it's barely noticeable anyway.wow, nice catch--I used 00:04:257 (5) - and then rotated 15 degrees and placed it on the same spot. Idk what I was thinking back then haha
- I'll be nitpicky about some things but it will improve overall quality
00:14:942 (5) - If you care enough: move it 1 pixel to the left and 2 down for a perfect blanket with the spinner did something else, moved to 106,208
00:30:559 (1) - Rotate a little for a better flow-5 degrees <3
00:43:709 (7,8) - This jump feels really unnecessary. Consider moving it on the slider head of 00:42:887 (5) - , and making the distance a little more equal between the circles. Did what you said, made a triangle with 2.25 spacing: http://puu.sh/imZ9r.jpg
00:45:353 (3,4) - Curve these a little? It will look less plain than now I like the way it is plain, so no change
00:50:285 (7,8) - I like the idea, but I really think they are too close to each other. Consider moving them like thisdid something similar: http://puu.sh/imZCW.jpg so that this pattern also stacks with 00:49:052 (4) - 's head
00:59:326 (1,2) - Flow could be improved, rotate the slider slightly clockwise.
01:01:381 (7) - Same here, curve the slider the other way around, it will make a lot more sense no change for now.
01:03:230 (2,3) - This has a smaller distance than 01:02:613 (1,2) - , while the drum snare is actually something that could use a slightly higher spacing. My suggestion is to just make it the same
01:03:846 (4,6) - I think this is a bad overlap, remove it if you don't like it either, let it stay when you don't mind
01:07:545 (7,8,1) - Rotate this entire pattern anticlockwise for a better flow like this
01:09:189 (1,2) - I'm not sure what you are trying to do here but it's not snapped correctly to the violin in the background. If that was your plan, the first slider should be 1/8 and the next should start on the 1/12 red tick before the half of the beat, ending on the blue tick or something... You should ask someone like a QAT about this, since wrongly snapped objects can cause a DQ I think the rhythm is fine
01:13:709 (5,6,7) - Do something like this. Basically move the objects to the left. It will have a better flow with the previous slider. done!!
01:15:764 (1,2,3,4) - This feels unnecessarily overkill, the jumps are a lot harder than the rest of the map. I get that this is an intense spot, but it shouldn't have such an influence on the average difficulty curve. I fixed it: http://puu.sh/inJHx.jpg
01:25:421 (1) - ignoring the downbeat with both a change of the voice and a piano note feels kinda wrong. You can use the same slider (but slightly smaller) and add a circle or something. I think this is fine, but I’ll ask!
guineaQ's Insane
- Uhm I suppose you noticed already but the offset is all screwed up yaaa I’ll ask him if I could change the timing for him once he’s back
- WIP
Hard
00:12:476 (1,2) - Consider stacking it like you did in the insane, looks better and makes more sense fixed with 0.7x distance
00:22:340 (3) - 1 pixel to the right and down for a perfect stack. I know, the editor ruins them, but it's still visible when playing. okay, nice catch
00:30:559 (2,3,4,5,6) - This doesn't feel right for a soft intro of a song like this. Even in the insane this is mapped with some sliders instead of using circles all the way fixed!
01:08:778 (10) - Rotate this clockwise for a better flow fixed!
01:09:189 (1,2) - Same as insane
01:18:230 (7,8,9,10,1) - This doesn't really make sense. Sure there is a snare pattern that could use a higher spacing. However, the downbeat uses normal spacing here, which feels really weird because the beat is so strong that it actually should be emphasized more than any of the previous circles. Move it further away like this fixed in a different way!
01:25:627 (1) - You use a slider for the voice in the insane, but a spinner in the hard. That seems pretty weird to me, so consider doing another slider. Don't forget to map the downbeat if you followed my suggestion in the insanefixed!
Normal
00:27:065 (4) - I suggest making this a 1/4 slider because you shouldn't ignore the pianofixed!
00:41:244 (1) - It will look better with the white anchors moved more to the middle of the slider http://puu.sh/iaeMG/cc1edec1b7.jpg. You actually need only 1 anchor on both sides as wellfixed!
00:53:161 (3) - Move this slider down for a better flowfixed!
01:04:257 (2) - Curve this one the other way for the same reasonthink it’s fine. I moved this to a different axis though
01:25:627 (1) - Again I suggest using the slider and not ignoring the piano notethink it’s fine. I’ll change it if there are more mods about this part
Easy
00:15:148 (1) - This should end on the blue tick. But actually I think you should merge the spinners to 1 spinner since it's an easymerged the spinners and ended at 00:16:586 -
00:18:231 (1) - Move this to the left for a better flowthink it’s fine!
00:22:751 (2,1) - I don't know if this is rankable in an easy, ask for some opinionskay, I’ll ask
01:25:832 (1) - Lol if you don't make this a slider like I suggested in the other diffs, then at least make sure the spinner is the same. yeah, made them all consistent—easy and normal has same spinner; hard and insane has same spinner now. wtf was I thinking
Good luck with qualifying the map! I don't think this mapset needs many more mods I hope so XD Your mods and maps are amazing, by the way! Learned a lot from them
Thank you!!cookie_CoMa wrote:
Natural and funny.
Thank you, for mod and the star!Lefia wrote:
Hi, from M4M queuemodthere is a jump--DS is 2.51[general]
- Check AiMod (ctrl + shift + a) those are fine, except for the one with preview time. It will be fixed if the guy is still up for mapping!
- What is the function of this timing point? 00:59:326 new beat starts there
[Easy]
AR 4? I think it's too high, set it into 3 changed
00:26:449 (2) the slider isn't suitable with the song, don't use 3/4 slider
00:34:668 (1) ^
00:46:175 (3) ^ for all three i think 3/4 fits here
00:37:956 (1) Move the slider to x:8 y:132 ( to fix the blanket ) not intended to blanket!
looks great and thanks for the mod
[Normal]
00:18:230 (1,2,3) don't put this 3 objects closely (how to say it ) it will make the new player confused
00:19:874 (4,5,6) ^
00:59:326 (1,2,3) ^
01:12:476 (1,2,3) ^ they have experience with playing easys so i think it should be fine
00:27:271 strong beat here and vocal's voice, you must add something or do something here i like it this way so keeping it for now
00:32:202 (2,3) remove the curve, then move the slider tail to x:48 y:80 because (2,3) don't have a good flow changed to something else
00:52:339 (2) move the slider to x:184 y:112 ( to fix the blanket ) 00:49:463 (3,2) - are supposed to stack, so keeping it for now!
00:53:572 (3,4,1) overlap??? how about you use two 1/2 sliders? used 2 sliders!
00:55:627 (2) make the slidertick's sound mute not sure if that's unrankable, i'll check later
01:03:641 how about you use 3 circle like you did in this part 01:16:791 (2,3,4) keeping for now!
01:19:668 (2,4) nice flow, but overlap fixed!
[hard]
00:13:504 remove the hitclap sound changed the volume instead!
00:14:120 reduce the hitclap sound (set it into 20%) ^
00:51:723 (2,3) blanket I intended to leave it as partial blanket!
00:53:059 remove the hitwhistle sound whistle hitsound follows piano, so I can't remove it :'(
looks perfect
[insane]
change the slidertick rate into 1
WIP map?
[Shirushi]
00:02:408 (2,3) blanket can't--i don't want to break the pentagon xD
00:14:942 (1) make the slidertick's sound mute im not sure if that is rankable
00:22:750 (4,5) move (4) to x:136 y:144 and (5) to x:192 y:80, it will looks neat fixed
00:23:161 (5,6) blanket fixed
00:27:271 (5,6) stack (5) with (6) no, i wanted to emphasize the strong change in vocal
00:53:059 (5) remove the hitwhistle sound done!
00:57:682 (1,2) i think it will better if you make a jump here No change! it's the same tone of sound, that's why i stacked. Also I think stacking is another way of emphasizing.
00:59:942 (2) move it to x:400 y:136 no, it destroys the flow.
01:19:462 (3,4) will better if you make a jump
Nice song
Good luck~
Ultima Fox wrote:
Hello, M4M!
EasySPOILER
- 00:03:024 (2) - I feel like you could make this slider a little prettier, maybe by smoothing out the first part of it looks fine, and I want to keep it this way to make it symmetrical
- 00:06:312 (2) - ^
00:53:161 (2) - I dont think you should make this circle under the slider end because it might be hard to read for new people, so try something like this http://puu.sh/pJTlw/66b5349de3.jpg stacking here is fine since it's 1/1. I unstacked 00:53:983 (3,1) - instead!
01:24:394 (2) - Maybe extend this so it ends on the white tick (example http://puu.sh/pJTqA/ad3c4f3992.jpg ) and push the spinner back a little bit yes! been thinking about that haha
NormalSPOILER
- 00:18:230 (1,2,3) - Since this is an easier mode, make the circle lead into the next slider like this http://puu.sh/pJTCZ/b80038af26.jpg changed!
- 00:19:874 (4,5,6) - ^
- 00:53:572 (3,4,5) - I think you should just change this to 2 sliders, it would be easier to play and go well with the music because of the beat on 00:54:189
- 00:59:326 (1,2,3) - Just like before (just a suggestion btw, not saying this is terrible) (another side note i think what you did is better here because of the more intense (less smooth) music)
- 01:12:476 (1,2,3) - Same as the last one if you choose, i would highly consider what i said about the more intense music though
- 01:24:394 (4) - Maybe the same as what I said about Easy
HardSPOILER
- 00:24:394 (8,1) - You should change this considering this pattern doesn't appear for the rest of this part I think rhythm fits here so will keep
- 00:30:148 (6) - NC? sure
- 00:41:244 (1,2) - personally not a fan of this, but theres nothing really "wrong" with it dang...i'm a huge fan of this
- 01:09:189 (1,2,3) - Pretty confusing pattern, maybe make 01:09:189 (1) a repeat slider or something, but make it a little easier to play
- 01:24:394 (4) - NC
guineaQ's InsaneSPOILER
- This preview time is different from the rest
Pretty much it
ShirushiSPOILER
- 00:27:271 (5) - but equidistant from (4) and (6) tried something
- 00:21:107 (8,1,2) - maybe try something like this to make it easier to play http://puu.sh/pKk8O/84aa621d72.jpg I just ctrl + H'd the whole previous set 00:18:230 (1,2,3,4,5,6,7,8) - . I want to use that corner
- 00:42:065 (3) - I think this looks better with Ctrl J i think it's fine, keeping since it ctrl j disrupts the flow
- 00:51:723 (2) - Ctrl G for better flow wanted same direction and emphasis, so no change!
- I think maybe you could add more ncs because the combos in the kai time go up to 13 Ahh true, done!
Done! Good luck with getting this ranked!~
(Oh my god this song is amazing)
Stjpa wrote:
yo
[Easy]
• 00:18:230 (1,2,3) - The transition here is kinda meh because the tail of (1) shows to the head of (3) which can be distracting because (3) is visible really early. You could CTRL + H (1) and then maybe rotate it a little. good point
• 00:36:312 (2) - The shape of this slider is kinda "unbalanced" which makes the slider look unpleasant. Try this. Or just use the same shape as 00:51:106 (1), even though my suggestion looks a bit cleaner imo. done
• 00:51:106 (1,2) - Stacks are a no-go in Easy difficulties, no matter what. Same goes for the upcoming pattern. They are fine, as long as it is slow.
• 01:05:901 (1) - Spreading the red anchors makes the slidershape way prettier. done
[Normal]
• 00:18:230 (1,2,3,1,2,3,1,2,3,4,5,6) - Please show more creativity mapping-wise, as you repeat the rhythms over and over here while giving some variation later on. I am mapping the piano, which uses the same rhythm.
• 00:33:846 (4,5,6,1) - You can blanket that too. :p sure, later
• 01:12:476 (1,2,3) - Flow is not so great and feels unnatural / forced because of the tail showing into nothing. fixed
• 01:20:901 (4) - I don't really see a reason to map it with this snapping because the instrument the previous 3 sliders were mapped to isn't there anymore. mmm true, i'll keep thinking of a better way.
• 01:24:394 (4) - I'm sure that the repeat here should be on the blue tick, feels really off otherwise because of the vocals. ya changed
[guineaQ's Insane]
• 00:28:709 (2,3,4) - This pattern doesn't make that much sense if you really want to follow the music because if you use a back and forth pattern here it should beginn on where (3) is currently. The way you have it right now would more likely confuse because people except to hear a repeating sound on (2) already, which is not the case here.
• 00:29:737 (6) - Having the piano sounds starting at the slidertail is questionable since you made all 3 piano sounds clickable on the previous pattern.
• 00:34:668 (1,2) - The flow here kinda misses the concept of flow in your whole diff. At least that's what it feels like.
• 00:40:011 (5,6,7) - Wouldn't it be cooler if it was symmetrical? Example. If you wan't to change it you have it to do like I showed it because else you will have a weird overlap with the slider. yup this is wip, gotta ask the guy later
And I didn't realize that this diff isn't finished lol. lool
pkhg wrote:
[General][Easy]
- guineaQ has a different preview point
- 00:03:024 (2) - you can move a bit the first node like http://puu.sh/pQLKk/421ea7e76f.jpg so it looks more cute
- 00:06:312 (2) - same
- 00:30:148 (3) - ctrl+g and move to x96 y 308. flows nicely imo
nice map
[Normal][Hard]
- 00:13:093 (1) - i guess you forgot the whistle
- 00:19:874 (1) - remove nc to keep consistency
holy this diff is so cool[Shirushi]
- 00:15:045 (1) - whistle
holy more cool diffscool mapset
- 00:14:942 (1) - no comment? i guess this doesn't look pretty?
- 01:09:531 (2,3) - id increase the spacing a bit here so it makes the 4/12 gap more intuitive
- 01:24:804 (2) - this makes more sense for vocals http://puu.sh/pQN4n/ba96ee550c.jpg on 1/12 divisor I'll have to think about this since vocal is offbeat here..she starts on 01:24:873 - so might have to edit mp3
good luck
ooh changed thanks c:pkhg wrote:
00:14:942 (1) - whistle on tail xd i forgot to type it