LiSA - Shirushi (TV Size)

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guineaQ
이거 겟난해도 됨? ㅇㅅㅇ
Topic Starter
aigoh

guineaQ wrote:

이거 겟난해도 됨? ㅇㅅㅇ
헉..! 네 저야 감사하죠. 아무 겟난이나 괜찮습니다
guineaQ
osu file format v14

[General]
AudioFilename: LiSA - [ ED3].mp3
AudioLeadIn: 0
PreviewTime: 57437
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.700005

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Ninja Bunny
Version:guineaQ's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online ED ending 3 Mother's Rosario
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.19999990463257
SliderTickRate:4

[Events]
//Background and Video events
0,0,"shirushi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1290,-133.333333333333,4,2,1,30,0,0
14337,-133.333333333333,4,2,1,24,0,0
16084,-133.333333333333,4,2,1,30,0,0
17728,-133.333333333333,4,2,1,50,0,0
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30057,-133.333333333333,4,2,1,40,0,0
30468,-133.333333333333,4,2,1,30,0,0
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39611,-133.333333333333,4,2,1,40,0,0
39920,-133.333333333333,4,2,1,30,0,0
40022,-133.333333333333,4,2,1,50,0,0
44029,-100,4,2,1,60,0,0
53892,-100,4,2,1,45,0,0
54303,-100,4,2,1,55,0,0
54714,-100,4,2,1,60,0,0
56872,-100,4,2,1,65,0,0
58824,821.917808219178,4,2,2,90,1,1
58824,-90.9090909090909,4,2,2,90,0,1
71152,-90.9090909090909,4,2,2,80,0,0
71974,-90.9090909090909,4,2,2,90,0,1
81837,-90.9090909090909,4,2,1,55,0,0


[Colours]
Combo1 : 222,156,3
Combo2 : 133,211,250
Combo3 : 78,21,128
Combo4 : 189,21,55

[HitObjects]
293,253,1290,6,0,B|238:280|201:253|156:224|100:264,2,180.000001502037
247,153,3550,5,0,0:0:0:0:
364,204,3755,1,0,0:0:0:0:
349,79,3961,1,0,0:0:0:0:
283,227,4166,1,0,0:0:0:0:
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53,221,7454,1,0,0:0:0:0:
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228,351,8687,2,0,P|294:351|361:326,1,120.000001001358
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Topic Starter
aigoh

guineaQ wrote:

Worku in Progressu
Thank you!! Added :D
Arphimigon
22:16 Ninja Bunny: tell meee :D
22:16 Arphimigon: 00:06:837 (4,5,6,7,8,1) - that was like... i dont get why i couldnt hit it
22:17 Arphimigon: I guess i just feel like the flow from 00:05:810 (3,4) - isnt very... intuiative
22:17 Ninja Bunny: mmm okay
22:18 Arphimigon: also it is kinda sudden to have a lot of notes in the calm section so i would try swap one or two for sliders but your choice
22:18 Ninja Bunny: I'll ask for more opinions
22:18 Ninja Bunny: yeah that's a good idea
22:18 Arphimigon: 00:36:221 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - long combo o/
22:19 Arphimigon: 00:45:673 (5,6,7,8) - This is one of the things about stacking i was gonna mention
22:19 Ninja Bunny: NC'd 00:39:509 (1) -
22:19 Ninja Bunny: what is it?
22:20 Arphimigon: 00:45:673 (5,6) - imo because of the curve of the last slider, manually stack 5 a little bit higher
22:20 Arphimigon: otherwise it feels weird doing the jump
22:20 Arphimigon: stack 6*
22:20 Arphimigon: and yeah that last curve is a line but still makes sense
22:21 Ninja Bunny: hmm I'll ask for more opinions for that
22:22 Ninja Bunny: if 5, 6 gets higher, there will be spacing issue
22:22 Arphimigon: i meant move 6 higher
22:22 Arphimigon: accident on my part
22:22 Ninja Bunny: i want the stacking to be consistent with 00:46:084 (7,8) -
22:23 Ninja Bunny: if I get more mods, then I'll change that part for sure
22:23 Arphimigon: yeah just make them the same then o/
22:23 Ninja Bunny: yeah :D
22:23 Arphimigon: https://osu.ppy.sh/ss/3141194 well this is what i wouldve done just for reference
22:24 Ninja Bunny: ohhhh i get it
22:24 Ninja Bunny: i think that's more of a mapping preferenc
22:24 Ninja Bunny: I like your idea too tho
22:24 Arphimigon: its the playabilty
22:24 Arphimigon: having 6 closer to the last slider makes the jump feel weirder
22:25 Arphimigon: shouldnt matter -too- much though
22:25 Ninja Bunny: okay
22:25 Arphimigon: 00:56:974 (1,2) - this haha
22:26 Arphimigon: also for the sake of readability i would unstack 2 directly and place it just a -little- higher
22:26 Ninja Bunny: done!
22:26 Arphimigon: 00:58:002 (1,2,3,4,1) - love this
22:26 Ninja Bunny: me too :3
22:27 Arphimigon: also yeah viewing stacking in the editor when done with the map might help a lot
22:27 Arphimigon: 01:01:289 (8,9,10,1) - see how this plays?
22:27 Ninja Bunny: how does it play?
22:28 Arphimigon: put stacking on and just imagine it
22:28 Ninja Bunny: so it will be less easy to read?
22:29 Arphimigon: well stacking makes it look like this https://osu.ppy.sh/ss/3141207
22:29 Arphimigon: thats how it is in play, and the curve from the last slider isnt exactly friendly into that triplet because its coming back somewhat
22:29 Ninja Bunny: ahh okay
22:30 Ninja Bunny: I'll look into that
22:30 Arphimigon: i know why you did 01:11:152 (1,2,3,4,5) - but honestly music suits jumps more o/ (change at your will)
22:31 Arphimigon: also that combo goes up to 15 i dont know if you wanna change that either
22:31 Ninja Bunny: yeah okay
22:31 Arphimigon: 01:17:728 (3,4,5,6,1,2) - love the triangle
22:31 Arphimigon: 01:18:755 (2,3,4) - but after all that this bit is almost impossible to hit
22:31 Ninja Bunny: hehe yeah me too
22:32 Arphimigon: honestly plays better if you stack 01:18:960 (3) - on 01:17:933 (4) -
22:32 Ninja Bunny: yeah i was thinking that too
22:32 Ninja Bunny: that part played bad when testplaying
22:32 Arphimigon: opposite here but your chocie
22:33 Arphimigon: 01:21:426 (11,12,1) - love it
22:34 Ninja Bunny: thanks~
22:34 Arphimigon: minor thing 00:21:016 (1,3) - sliders arent stacking correctly, more 3 more right
22:34 Ninja Bunny: ahh you're right
22:34 Ninja Bunny: moved 3 to x:57
22:35 Arphimigon: naisu
22:35 Arphimigon: 00:37:043 (4,5,6) - love it too
22:35 Ninja Bunny: hehe ty
22:35 Arphimigon: 00:47:317 (1,2,3) - would make the curve of slider 3 fit this better if you know what i mean
22:36 Arphimigon: felt a little weird having to move down to hit it
22:36 Ninja Bunny: no, what do you mean? I don't get it
22:36 Arphimigon: try rotating it 20 degrees
22:36 Arphimigon: it plays nicer
22:37 Arphimigon: if you do that though lift it up a little
22:37 Arphimigon: http://osu.ppy.sh/ss/3141230 reference
22:38 Ninja Bunny: okay
22:38 Ninja Bunny: hey I gotta go somewhere now
22:38 Arphimigon: all good
22:38 Ninja Bunny: I'm sorry this is so sudden
22:38 Ninja Bunny: haha but thanks a lottt for your help
22:38 Arphimigon: no problem

Would slap on stacking and check anything i didn't notice
(View -> Stacking)

Good luck! Liked the diff~
Topic Starter
aigoh

Arphimigon wrote:

22:16 Ninja Bunny: tell meee :D
22:16 Arphimigon: 00:06:837 (4,5,6,7,8,1) - that was like... i dont get why i couldnt hit it
22:17 Arphimigon: I guess i just feel like the flow from 00:05:810 (3,4) - isnt very... intuiative
22:17 Ninja Bunny: mmm okay
22:18 Arphimigon: also it is kinda sudden to have a lot of notes in the calm section so i would try swap one or two for sliders but your choicechanged
22:18 Ninja Bunny: I'll ask for more opinions
22:18 Ninja Bunny: yeah that's a good idea
22:18 Arphimigon: 00:36:221 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - long combo o/
22:19 Arphimigon: 00:45:673 (5,6,7,8) - This is one of the things about stacking i was gonna mention
22:19 Ninja Bunny: NC'd 00:39:509 (1) -changed
22:19 Ninja Bunny: what is it?
22:20 Arphimigon: 00:45:673 (5,6) - imo because of the curve of the last slider, manually stack 5 a little bit higherchanged
22:20 Arphimigon: otherwise it feels weird doing the jump
22:20 Arphimigon: stack 6*
22:20 Arphimigon: and yeah that last curve is a line but still makes sense
22:21 Ninja Bunny: hmm I'll ask for more opinions for that
22:22 Ninja Bunny: if 5, 6 gets higher, there will be spacing issue
22:22 Arphimigon: i meant move 6 higher
22:22 Arphimigon: accident on my part
22:22 Ninja Bunny: i want the stacking to be consistent with 00:46:084 (7,8) -
22:23 Ninja Bunny: if I get more mods, then I'll change that part for sure
22:23 Arphimigon: yeah just make them the same then o/
22:23 Ninja Bunny: yeah :D
22:23 Arphimigon: https://osu.ppy.sh/ss/3141194 well this is what i wouldve done just for reference
22:24 Ninja Bunny: ohhhh i get it
22:24 Ninja Bunny: i think that's more of a mapping preferenc
22:24 Ninja Bunny: I like your idea too tho
22:24 Arphimigon: its the playabilty
22:24 Arphimigon: having 6 closer to the last slider makes the jump feel weirder
22:25 Arphimigon: shouldnt matter -too- much though
22:25 Ninja Bunny: okay
22:25 Arphimigon: 00:56:974 (1,2) - this hahachanged
22:26 Arphimigon: also for the sake of readability i would unstack 2 directly and place it just a -little- higher
22:26 Ninja Bunny: done!
22:26 Arphimigon: 00:58:002 (1,2,3,4,1) - love this
22:26 Ninja Bunny: me too :3
22:27 Arphimigon: also yeah viewing stacking in the editor when done with the map might help a lot
22:27 Arphimigon: 01:01:289 (8,9,10,1) - see how this plays?
22:27 Ninja Bunny: how does it play?
22:28 Arphimigon: put stacking on and just imagine it
22:28 Ninja Bunny: so it will be less easy to read?
22:29 Arphimigon: well stacking makes it look like this https://osu.ppy.sh/ss/3141207
22:29 Arphimigon: thats how it is in play, and the curve from the last slider isnt exactly friendly into that triplet because its coming back somewhat
22:29 Ninja Bunny: ahh okay
22:30 Ninja Bunny: I'll look into that
22:30 Arphimigon: i know why you did 01:11:152 (1,2,3,4,5) - but honestly music suits jumps more o/ (change at your will)
22:31 Arphimigon: also that combo goes up to 15 i dont know if you wanna change that either
22:31 Ninja Bunny: yeah okay
22:31 Arphimigon: 01:17:728 (3,4,5,6,1,2) - love the triangle
22:31 Arphimigon: 01:18:755 (2,3,4) - but after all that this bit is almost impossible to hit
22:31 Ninja Bunny: hehe yeah me too
22:32 Arphimigon: honestly plays better if you stack 01:18:960 (3) - on 01:17:933 (4) - changed, but moved (3) to (4)'s slider tail
22:32 Ninja Bunny: yeah i was thinking that too
22:32 Ninja Bunny: that part played bad when testplaying
22:32 Arphimigon: opposite here but your chocie
22:33 Arphimigon: 01:21:426 (11,12,1) - love it
22:34 Ninja Bunny: thanks~
22:34 Arphimigon: minor thing 00:21:016 (1,3) - sliders arent stacking correctly, more 3 more right
22:34 Ninja Bunny: ahh you're right
22:34 Ninja Bunny: moved 3 to x:57
22:35 Arphimigon: naisu
22:35 Arphimigon: 00:37:043 (4,5,6) - love it too
22:35 Ninja Bunny: hehe ty
22:35 Arphimigon: 00:47:317 (1,2,3) - would make the curve of slider 3 fit this better if you know what i mean
22:36 Arphimigon: felt a little weird having to move down to hit it
22:36 Ninja Bunny: no, what do you mean? I don't get it
22:36 Arphimigon: try rotating it 20 degrees changed, but rotated 30 degrees. Also found the spacing to be inconsistent, so fixed to 1.7x
22:36 Arphimigon: it plays nicer
22:37 Arphimigon: if you do that though lift it up a little
22:37 Arphimigon: http://osu.ppy.sh/ss/3141230 reference
22:38 Ninja Bunny: okay
22:38 Ninja Bunny: hey I gotta go somewhere now
22:38 Arphimigon: all good
22:38 Ninja Bunny: I'm sorry this is so sudden
22:38 Ninja Bunny: haha but thanks a lottt for your help
22:38 Arphimigon: no problem

Would slap on stacking and check anything i didn't notice
(View -> Stacking)

Good luck! Liked the diff~
Thanks for the quick, but thorough mod! changed a lot
__Hatsune_Miku
M4m (o wo)/

guineaQ's Insane

is wip now ?
....


Easy


00:12:799 (1,1) - 스피너를 2개말고 하나로 해보시는 게..?
00:22:662 (3) - 슬라이더를 맵핑 범위안으로 옴겨보시길
00:45:676 (2) - ^
01:05:401 (1) - ^
01:11:565 (4,1,2) - 노드랑 슬라이더를 안족으로..
01:21:017 (3) - 살짝 내려보세요

Normal


노말은.. 대체로 괸찬은것 같습니다

Hard


00:29:648 (6) - NC?
00:30:881 (1) - 뉴콤보 끄고 00:31:292 (2) - NC

Then open Aimod and http://puu.sh/hWjeX/e4f935ddbe.png Fixed

Shirushi


HP 7 -> 8 up ??(feel little Easy :/)
00:55:128 (1) - this spiner end is 00:56:977 here

Then i think is good GLGL !
Topic Starter
aigoh

_ Hatsune Miku wrote:

M4m (o wo)/

guineaQ's Insane

is wip now ? Yes haha
....


Easy


00:12:799 (1,1) - 스피너를 2개말고 하나로 해보시는 게..? 이대로가 좋은듯
00:22:662 (3) - 슬라이더를 맵핑 범위안으로 옴겨보시길 일단 보류. 랭킹룰 잘 모르긴하는데 어디선가 플레이 범위내에 있으면 괜찮다고 들은것 같아요. 잘아는분한테 물어볼게요.
00:45:676 (2) - ^ ^
01:05:401 (1) - ^ ^
01:11:565 (4,1,2) - 노드랑 슬라이더를 안족으로.. ^
01:21:017 (3) - 살짝 내려보세요 피통 터치하는건 언랭요소니까 내림.

Normal


노말은.. 대체로 괸찬은것 같습니다 앗싸

Hard


00:29:648 (6) - NC?
00:30:881 (1) - 뉴콤보 끄고 00:31:292 (2) - NC okay

Then open Aimod and http://puu.sh/hWjeX/e4f935ddbe.png Fixed sorry :/ 하드부터 점프 넣어도 됩니다

Shirushi


HP 7 -> 8 up ??(feel little Easy :/) this is supposed to be easy, hehe :3
00:55:128 (1) - this spiner end is 00:56:977 here sorry, no fix. heard at full volume, 25% rate, and the vocal ends at the current position.

Then i think is good GLGL !
감사합니다!!
zj0924

Hi!From my queue
[General]
  1. I don't understand why there are so many timing point,umi's version is single timing pointed...
  2. hitsounds need to be improved

[Easy]
  1. 00:19:374 (3) - remove drum on arrow use soft hitnormal
  2. 00:22:662 (3) - ^
  3. 00:25:950 (3) -
  4. 00:34:169 (1) -
    plz remove others by yourself
  5. 00:40:744 (1) - whistle?
  6. 00:42:388 (2) - arrow whistle?
  7. 00:45:265 (1) - whsitle for piano key
  8. 00:51:840 (1) - finish
  9. 00:52:662 (2,3) - sounds weird I mean this may feel confusing for beginners.snare sound is more important than kick sound here so this will be a better choice
  10. 00:55:539 (1) - soft finish?
  11. 01:05:401 (1,2) - To be honest,I think these two don't fit the rhythm despite following vocal
  12. 01:08:689 (1) - finish?
  13. 01:21:839 (1,2) - unsnapped vocal

[Normal]

  • ds should be consistent 1.1(±0.3)
  1. 00:03:552 (1) - ds?
  2. 00:04:146 (3) - ^
  3. 00:06:859 (1) - ^
  4. 00:17:731 (1,2,3) - ^
    plz adjust them by yourself
  5. 00:25:128 (2) - arrow whistle
  6. 00:23:484 (6,7) - whistle
  7. 00:26:566 (4) - remove drum
  8. 00:31:703 (2) - whistle
  9. 00:36:224 (3) - whistle
  10. 00:34:169 (1) - remove arrow drum use whitsle
  11. 00:37:457 (1) - ^
  12. 00:39:100 (2) - whistle
  13. 00:39:922 (3) -
  14. 00:40:744 (1) -
  15. 00:43:621 (4) - drum
  16. 00:46:087 (4) - why follow vocal here suddenly?you follow instrument 00:40:744 (1,2,3,4,1,2) - so this will be sudden to play.extend to next white tick
  17. 00:49:991 (4) - drum clap
  18. 00:50:196 (5) - drum finish
  19. 00:51:840 (1) - finish
  20. 00:52:251 (2,3) - drum
  21. 01:08:689 (1) - unsnapped rhythm,obviously 1/6 is better,(strictly speaking 1/6 is unsnapped too)consider change the rhythm?

[Hard]
  1. 00:52:457 (4) - what hell is this?Use 1/4 slider is just okay
  2. 01:08:689 (1) - why a 1/8?use 1/4,the violin sound is unsnapped
  3. 01:20:915 (6) - unsnapped
GL~
Sylas
Hey M4m from your queue c:

Shirushi


You should be more consistent with your NCs, sometimes they are far apart and other times they are close together and I don't see a reason why
00:01:292 (1) - You could move this to about x:264 y:172 to improve the flow a bit
00:18:347 (2,3,4) - The blankets with 2 could be improved a bit
00:49:580 (2,3,4) - The distance between 2 and 3 is too large compared to the one between 3 and 4. just move them closer together and it should be better
00:59:647 (3) - Move it up a bit for better flow
01:01:908 (9,10) - It looks a bit bad with manual stacking, just let them stack normally
01:03:552 (5) - Make it more like this (for better flow):
01:06:634 (5) - It's a bit too high over the grid, move it down a bit
01:07:867 (1,2,3) - Again, spacing between these is a bit confusing
01:18:962 (3,4) - The stack isn't perfect
01:20:812 (8) - A bit too high over the grid again, consider moving it down a bit

Hard


01:25:127 (1) - Add a whistle to the spinner like in the other diff

Normal


01:25:127 (1) - Whistle
01:02:113 (1) - The blanket isn't quiiiiite perfect it's just a bit off
Can't find anything else

Easy


01:11:976 (1,2) - These two sliders are too low, move them up or replace them with something else

Make sure you use DS throughout the whole diff, I've noticed there's some notes not properly snapped. I don't think I can find all of them but I'll try
00:04:536 (1)
00:18:963 (2)
00:42:388 (2)
00:50:607 (1)
01:04:579 (2)
Thats all I could find
Make sure the notes after are distance snapped as well after moving these
01:25:127 (1) - Whistle
That's about it!
Good luck with the map c:
hawkowl124
M4M from your queue
By the way, my mods may be biased towards the fact that I'm a mod player :D

General

Add "sao" to the tags

Easy

00:52:662 (2) Feels awkward when playing with HD,DT,HR. Plus, the piano sound that it's mapped to is much quieter than the other stuff. I'd remove it and space out the notes after it more to compensate the change.

Normal

I see nothing wrong with this diff Because I'm not looking hard enough kappa
Very good difficulty

Hard

01:16:291 (4) - 01:16:908 (7) Feels awkward when playing with HD,DT. It feels "compressed" and doesn't flow as well as it could. Maybe try something like this?

01:21:017 (7) - 01:21:634 (10) Same as above, feels compressed and should be spaced out more.

Shirushi

00:58:518 (2,3,4) Straighten out this stream so that it flows better

Hope this helped :)
Topic Starter
aigoh
It has been holiday for me with movings I had to do, so I'll respond to the M4Ms and mods tomorrow!
Sorry if I am taking so long :/
Topic Starter
aigoh

TheKoala wrote:

Hey M4m from your queue c:

Shirushi


You should be more consistent with your NCs, sometimes they are far apart and other times they are close together and I don't see a reason why
00:01:292 (1) - You could move this to about x:264 y:172 to improve the flow a bit moved from 262, 159 :>
00:18:347 (2,3,4) - The blankets with 2 could be improved a bit I think it's fine :> (or my eyes might be bad)
00:49:580 (2,3,4) - The distance between 2 and 3 is too large compared to the one between 3 and 4. just move them closer together and it should be better mmm I'll ask someone about this. Cuz I'm NOOB!
00:59:647 (3) - Move it up a bit for better flow moved from 217, 88 -->
01:01:908 (9,10) - It looks a bit bad with manual stacking, just let them stack normally kayy
01:03:552 (5) - Make it more like this (for better flow): I think it's fine
01:06:634 (5) - It's a bit too high over the grid, move it down a bit okay
01:07:867 (1,2,3) - Again, spacing between these is a bit confusing I'll ask :D
01:18:962 (3,4) - The stack isn't perfect fixed!
01:20:812 (8) - A bit too high over the grid again, consider moving it down a bit doesn't touch the HP bar, so it's fine :))

Hard


01:25:127 (1) - Add a whistle to the spinner like in the other diff fixed!

Normal


01:25:127 (1) - Whistle fixed!
01:02:113 (1) - The blanket isn't quiiiiite perfect it's just a bit off fixed!
Can't find anything else

Easy


01:11:976 (1,2) - These two sliders are too low, move them up or replace them with something else these are within the playfield,which should be fine

Make sure you use DS throughout the whole diff, I've noticed there's some notes not properly snapped. I don't think I can find all of them but I'll try What do you mean by snapped? if you mean having the DS on, I always had it. Maybe it's because I sometimes turned off grid snap. No change for now, since I'll also ask around about this
00:04:536 (1)
00:18:963 (2)
00:42:388 (2)
00:50:607 (1)
01:04:579 (2)
Thats all I could find
Make sure the notes after are distance snapped as well after moving these
01:25:127 (1) - Whistle fixed!
That's about it!

Good luck with the map c:
Thank you!! I'll mod back your map after my sleep :>
I will respond to the rest of the mods after finishing Koala's M4M
makemek
Just a remark no kudos necessary

I think bpm is quite a mess. Try using bpm 146.00 with offset 1310 throughout the entire song
If you look at the piano sheet, you'll find that most beats are half notes. That's why I bump them to 146 instead of 73


There are unsnapped sliders/spinners in the following diff according to AIBat
Easy
  1. 01:25:127 (1) - Unsnapped spinner (end).


Hard
  1. 01:25:127 (1) - Unsnapped spinner (end).


Normal
  1. 00:55:128 (2) - Unsnapped slider (end).
  2. 01:25:127 (1) - Unsnapped spinner (end).


Shirushi
  1. 01:26:411 (1) - Unsnapped spinner (start).
  2. 01:26:411 (1) - Unsnapped spinner (end).
I'll do M4M
But right now I would like you to fix bpm first
let me know when you're ready, I'll do further modding :)
chnage my mind, I'll do it then

Easy
  1. 00:12:799 (1,1) These 2 spinners are too close to each other. You'll see that new spinner appears before old spinner finished. Move 00:14:546 (1) to 00:14:584 extend tail to 00:16:909
  2. 00:58:826 (1,2) swap their position and curve them like this. It makes a better flow from left to right
  3. 01:11:976 (1,2) These notes are out of play grid. Move them up
Normal
  1. 00:12:799 (1,1) same reason as easy
  2. 01:05:401 (1) The arrow doesn't end at right vocal timing. So, I suggest use slider end it at white tick (01:06:223 drum hit). Then at a note at red tick (01:06:634)
  3. 00:27:594 (1) rhythm doesn't match. Use note instead of slider
  4. 00:52:251 (2) blanket with (1)
  5. 01:16:908 (3) You don't have to cornered it. Change red dot to white dot
Hard
  1. 00:48:141 (3,4) Is this jump intentional. It's quite big imo (2.03x)
  2. 01:02:113 (1,2) Try something like this
  3. 01:16:291 (4,5,6) use reflected slider
  4. 01:17:319 (8,3,4) other large jumps
  5. 01:21:042 (6) rhythm doesn't exists here
Topic Starter
aigoh

makemek wrote:

Just a remark no kudos necessary

I think bpm is quite a mess. Try using bpm 146.00 with offset 1310 throughout the entire song
If you look at the piano sheet, you'll find that most beats are half notes. That's why I bump them to 146 instead of 73


There are unsnapped sliders/spinners in the following diff according to AIBat
Easy
  1. 01:25:127 (1) - Unsnapped spinner (end).


Hard
  1. 01:25:127 (1) - Unsnapped spinner (end).


Normal
  1. 00:55:128 (2) - Unsnapped slider (end).
  2. 01:25:127 (1) - Unsnapped spinner (end).


Shirushi
  1. 01:26:411 (1) - Unsnapped spinner (start).
  2. 01:26:411 (1) - Unsnapped spinner (end).
I'll do M4M
But right now I would like you to fix bpm first
let me know when you're ready, I'll do further modding :)
I'm so sorry T T although you have taken the time to look at this,
I am not going to change the timing until someone really experienced has taken a look. It will take place for sure when the BNs or QATs look at it. Still, I tried my best to have the timing measured.

Although Umi's map has a single timing line, it is not quite right. In fact, the more recently ranked map of an extended version of this song has multiple timing lines. This is because the pianist is not consistent on the beat. (I'm not saying your timing sucks, FYI. I am aware that there are many more people out there that are Waay better than me at timing).


My BPM follows the drum, which is at 73. On the other hand, the spinner is right on where the voice ends, on a 1/16 beat. I tried on full volume and on 25% playrate.

Thank you very much for looking at this tough! I'd love to do m4m with you :)
makemek

Ninja Bunny wrote:

I'm so sorry T T although you have taken the time to look at this,
I am not going to change the timing until someone really experienced has taken a look. It will take place for sure when the BNs or QATs look at it. Still, I tried my best to have the timing measured.

Although Umi's map has a single timing line, it is not quite right. In fact, the more recently ranked map of an extended version of this song has multiple timing lines. This is because the pianist is not consistent on the beat. (I'm not saying your timing sucks, FYI. I am aware that there are many more people out there that are Waay better than me at timing).


My BPM follows the drum, which is at 73. On the other hand, the spinner is right on where the voice ends, on a 1/16 beat. I tried on full volume and on 25% playrate.

Thank you very much for looking at this tough! I'd love to do m4m with you :)
You're right.
Because piano is live played. Not computer generated, sure that bpm will be slightly off
Anyway, keep it up.
Good luck :)
Topic Starter
aigoh

zj0924 wrote:

Hi!From my queue

[General]
  1. I don't understand why there are so many timing point,umi's version is single timing pointed...just because it is ranked, doesn't mean that the timing is right--the piano is not on right beat ;w;
  2. hitsounds need to be improved kayy

[Easy]
  1. 00:19:374 (3) - remove drum on arrow use soft hitnormal removed drum hitsound in general, thanks!
  2. 00:22:662 (3) - ^
  3. 00:25:950 (3) -
  4. 00:34:169 (1) -
    plz remove others by yourself I do think that hitsound needs to be improved, but I do not like the sound of the whistles on the places you suggested. Sorry!
  5. 00:40:744 (1) - whistle?
  6. 00:42:388 (2) - arrow whistle?
  7. 00:45:265 (1) - whsitle for piano key guitar sound is louder, so no
  8. 00:51:840 (1) - finishapplied soft whistle instead!
  9. 00:52:662 (2,3) - sounds weird I mean this may feel confusing for beginners.snare sound is more important than kick sound here so this will be a better choice ehh okay this part was pointed out several times, so I'll fix it
  10. 00:55:539 (1) - soft finish? no, i think the current hitnormal fits better
  11. 01:05:401 (1,2) - To be honest,I think these two don't fit the rhythm despite following vocal
  12. 01:08:689 (1) - finish? no
  13. 01:21:839 (1,2) - unsnapped vocal changed!

[Normal]

  • ds should be consistent 1.1(±0.3)done!
  1. 00:03:552 (1) - ds?^
  2. 00:04:146 (3) - ^ ^
  3. 00:06:859 (1) - ^^
  4. 00:17:731 (1,2,3) - ^^
    plz adjust them by yourself yeah actually i did, haha
  5. 00:25:128 (2) - arrow whistle
  6. 00:23:484 (6,7) - whistle
  7. 00:26:566 (4) - remove drum
  8. 00:31:703 (2) - whistle
  9. 00:36:224 (3) - whistle
  10. 00:34:169 (1) - remove arrow drum use whitsle
  11. 00:37:457 (1) - ^
  12. 00:39:100 (2) - whistle
  13. 00:39:922 (3) -
  14. 00:40:744 (1) -
  15. 00:43:621 (4) - drum
  16. 00:46:087 (4) - why follow vocal here suddenly?you follow instrument 00:40:744 (1,2,3,4,1,2) - so this will be sudden to play.extend to next white tick Tried something else: http://puu.sh/i4nXm.jpg
  17. 00:49:991 (4) - drum clap
  18. 00:50:196 (5) - drum finish
  19. 00:51:840 (1) - finish
  20. 00:52:251 (2,3) - drum
  21. 01:08:689 (1) - unsnapped rhythm,obviously 1/6 is better,(strictly speaking 1/6 is unsnapped too)consider change the rhythm?I'll think about this.

[Hard]
  1. 00:52:457 (4) - what hell is this?Use 1/4 slider is just okay sorry about that;; but I think this rhythm fits
  2. 01:08:689 (1) - why a 1/8?use 1/4,the violin sound is unsnapped ^
  3. 01:20:915 (6) - unsnapped ^
GL~

hawkowl124 wrote:

M4M from your queue
By the way, my mods may be biased towards the fact that I'm a mod player :D

General

Add "sao" to the tags done!

Easy

00:52:662 (2) Feels awkward when playing with HD,DT,HR. Plus, the piano sound that it's mapped to is much quieter than the other stuff. I'd remove it and space out the notes after it more to compensate the change. changed!

Normal

I see nothing wrong with this diff Because I'm not looking hard enough kappa
Very good difficulty hehe, still need to improve! I tried :)

Hard

01:16:291 (4) - 01:16:908 (7) Feels awkward when playing with HD,DT. It feels "compressed" and doesn't flow as well as it could. Maybe try something like this? Did something different--I just rearranged the parts where you said they feel compressed

01:21:017 (7) - 01:21:634 (10) Same as above, feels compressed and should be spaced out more.^

Shirushi

00:58:518 (2,3,4) Straighten out this stream so that it flows better This is straight, although it doesn't look like it

Hope this helped :)
Thank you guys! I also remapped some portions of the map that needed improvement.
I'll mod hawkowl's map very soon. And hang in there, makemek
Broccoly
http://puu.sh/i7MR0/ed3a1bd690.osr

생각해보니 님 맵은 한번도 본 적이 없어서 한 번 몰래 봐봄...ㅋㅋ

의견몇자
00:28:915 (1,2,3,4) - 4번을 지우고 3번을 1/2로 늘려주면 00:30:148 (5,6) - 이 피아노 소리가 돋보이게 되어서 더 느낌있어 질 것 같아요. 기타소리가 있어서 지금처럼 1/4써도 안 될건 없지만 뭔가 포커스가 흐려지는 느낌이랄까 (물론 갠적인 느낌)... 저라면 피아노에 포커스를 맞춰 줄 것 같네요.

00:32:202 (3) - 여기 피아노에 아주 강하게 포인트가 들어갔으니 그에 맞게 점프를 넣어주면 치는 맛이 더 찰져질 것 같아요.
00:33:024 (5,6,7,8) - 여기만 따로 뉴콤섹션 넣어줘도 괜찮을 듯?
00:50:080 (6,7,8,9) - 아래처럼 패턴을 고루 펼쳐주면 더 흐름이 부드러워질 것 같네요. 물론 예시입니다.

00:51:723 (2,3) - (nazi) 두 개 겹쳐보시면 한 개가 약간 삐져나오는ㅎㅎ

00:54:188 (4,1) - 4에서 1번으로 갈 때 커서를 바로 꺾어야 해서 불편한 감이 있을 수 있을것 같네요.

01:08:367 (1,2,3) - 1번에서 2번으로 점프했다가 갑자기 3번으로 갈 때 디스턴스가 확 줄어서 불편할 수 있을 것 같아요.

01:24:394 (1,2,3) - 여기는 음악이랑 노트랑 시간차가 꽤 많이나네요... 따로 Uninherited 섹션 만드는 것도 고려해 보면 좋을 듯..

굿럭 :)
Topic Starter
aigoh

makemek wrote:

Just a remark no kudos necessary now it's necessary!

I think bpm is quite a mess. Try using bpm 146.00 with offset 1310 throughout the entire song
If you look at the piano sheet, you'll find that most beats are half notes. That's why I bump them to 146 instead of 73 changed mp3, so that should solve all the problem with timing :)

There are unsnapped sliders/spinners in the following diff according to AIBat
Easy mp3 changed, so the spinners are now all snapped
  1. 01:25:127 (1) - Unsnapped spinner (end).


Hard ^
  1. 01:25:127 (1) - Unsnapped spinner (end).


Normal ^
  1. 00:55:128 (2) - Unsnapped slider (end). fixed!
  2. 01:25:127 (1) - Unsnapped spinner (end).


Shirushi
  1. 01:26:411 (1) - Unsnapped spinner (start). fixed
  2. 01:26:411 (1) - Unsnapped spinner (end).


I'll do M4M
But right now I would like you to fix bpm first
let me know when you're ready, I'll do further modding :)
chnage my mind, I'll do it then

Easy
  1. 00:12:799 (1,1) These 2 spinners are too close to each other. You'll see that new spinner appears before old spinner finished. Move 00:14:546 (1) to 00:14:584 extend tail to 00:16:909 no change for now, I'll ask
  2. 00:58:826 (1,2) swap their position and curve them like this. It makes a better flow from left to right with DS applied, this doesn't look good--the sliders overlap. Thanks for the suggestion though, I'll use this in my future maps
  3. 01:11:976 (1,2) These notes are out of play grid. Move them upchecked in auto-play at 800x600, and this was within the screen. So it is good to go


Normal
  1. 00:12:799 (1,1) same reason as easy
  2. 01:05:401 (1) The arrow doesn't end at right vocal timing. So, I suggest use slider end it at white tick (01:06:223 drum hit). Then at a note at red tick (01:06:634) sure thing
  3. 00:27:594 (1) rhythm doesn't match. Use note instead of slider yeah, i thought this too and had already changed it before looking at your mod, haha
  4. 00:52:251 (2) blanket with (1) i think it's fine, I placed this more for flow
  5. 01:16:908 (3) You don't have to cornered it. Change red dot to white dotI was too lazy to blanket/wanted a variety, so i made this a red dot /runs


Hard
  1. 00:48:141 (3,4) Is this jump intentional. It's quite big imo (2.03x) it is! I love BIG jumps
  2. 01:02:113 (1,2) Try something like this tried something like that http://puu.sh/i874S.jpg
  3. 01:16:291 (4,5,6) use reflected slider it disrupts the flow to 01:18:230 (7) - if I do, and I think the current position is fine
  4. 01:17:319 (8,3,4) other large jumps had been changed when remapping, so there was no issue with jumps here
  5. 01:21:042 (6) rhythm doesn't exists here it does, but since it's not clear enough, removed. Same with 01:21:312 -

Broccoly wrote:

http://puu.sh/i7MR0/ed3a1bd690.osr

생각해보니 님 맵은 한번도 본 적이 없어서 한 번 몰래 봐봄...ㅋㅋ헉, 감사합니다 ㅋㅋ

의견몇자
00:28:915 (1,2,3,4) - 4번을 지우고 3번을 1/2로 늘려주면 00:30:148 (5,6) - 이 피아노 소리가 돋보이게 되어서 더 느낌있어 질 것 같아요. 기타소리가 있어서 지금처럼 1/4써도 안 될건 없지만 뭔가 포커스가 흐려지는 느낌이랄까 (물론 갠적인 느낌)... 저라면 피아노에 포커스를 맞춰 줄 것 같네요.그렇네요

00:32:202 (3) - 여기 피아노에 아주 강하게 포인트가 들어갔으니 그에 맞게 점프를 넣어주면 치는 맛이 더 찰져질 것 같아요. changed like this http://puu.sh/i87Pq.jpg
00:33:024 (5,6,7,8) - 여기만 따로 뉴콤섹션 넣어줘도 괜찮을 듯? NC'd 00:33:024 (1) -
00:50:080 (6,7,8,9) - 아래처럼 패턴을 고루 펼쳐주면 더 흐름이 부드러워질 것 같네요. 물론 예시입니다. 지금이 좋은것같아서 keep할래요

00:51:723 (2,3) - (nazi) 두 개 겹쳐보시면 한 개가 약간 삐져나오는ㅎㅎfixed!

00:54:188 (4,1) - 4에서 1번으로 갈 때 커서를 바로 꺾어야 해서 불편한 감이 있을 수 있을것 같네요. 요로케 바꿔봄 http://puu.sh/i87X1.jpg

01:08:367 (1,2,3) - 1번에서 2번으로 점프했다가 갑자기 3번으로 갈 때 디스턴스가 확 줄어서 불편할 수 있을 것 같아요. fixed!

01:24:394 (1,2,3) - 여기는 음악이랑 노트랑 시간차가 꽤 많이나네요... 따로 Uninherited 섹션 만드는 것도 고려해 보면 좋을 듯..고려해볼게요

굿럭 :)
Thank you for your mod makemek :) I'll mod yours soon
브로콜리님 맵 봐줘서 감사합니다! 도움됐어요
Euny

as your request! came from my queue


  • General

  1. reset timing point same as with GuineaQ's Insane. 기닠님한테 물어봐서 타이밍포인트 통일화시키세요~
  2. you should fix new combo for same spot. 모든난이도가 조금씩 뉴콤이 다르니 제너럴에 쓸게요
  • Easy

  1. 00:13:299 (1,1) - 노멀은 위험한정도지만 이건 확실히언랭이슈가 될거에요. 스핀하나로 통일시키세요.
  2. 00:15:147 (1,1) - 얘네 둘도 그렇습니다 우선 제 어줍짢은 설명보다도 ...you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  3. 00:56:039 (1,1) - 위와 같은이유겠죠? 어쩜이건 괜찮을수도있겠네요. 이 두개는 bn에게 물어보거나 qat에게 상담하는게 좋을거같아요
  4. 01:25:422 (1) - 이 스핀 01:25:627 (1)여기서 시작되게 하세요 노멀과 다르게 이지는 보컬아닌 음으로 끝내셨으니 저기가 맞다고 생각해요.
  • Normal

  1. 00:13:298 (1,1) - 노멀에는 위험합니다. 스핀하나로 통일하셔요.
  2. 01:22:956 (2,3) - 흐름을 조금 수월하게 만들어보세요 이런느낌으로!?
  • Hard

  1. 00:31:381 (6,1) - 뉴콤 스왑해주세요
  • Shirushi

  1. 00:05:079 (7,1) - 뉴콤 스왑해주세요 다른난이도도 그렇게 하셨어요. (7)이 뉴콤스팟입니당~
  2. 00:41:244 (1) - 여기머리 휘슬추가해주세요
  3. 00:59:018 (2,4) - 뒷배경음 맞춰 넣으신거같은데 히트사운드 뭐든 추가해주세요 그래야 나중에 누가 뭐라안할거같아용


언랭커블이슈만 좀 적어올려요
비트스냅이나 배치는 너무너무 좋아요 ㅎㅎ 한수배우고갑니다..~
기닠님껀 wip이라 나중에 와서 다시 한번 더 볼게요
that's it :)
hope this is helpful... ;)
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