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Jin - Inner Arts

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Total Posts
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Topic Starter
koyomiya
This beatmap was submitted using in-game submission on 2016年2月2日 at 12:53:28

Artist: Jin
Title: Inner Arts
Source: IA
Tags: IA
BPM: 191
Filesize: 10388kb
Play Time: 00:14
Difficulties Available:
  1. IA Jump(AR10) ver2 (2.69 stars, 20 notes)
  2. IA Jump(AR10) (6.85 stars, 1155 notes)
  3. IA (6.38 stars, 876 notes)
  4. NB's Insane (4.5 stars, 862 notes)
Download: Jin - Inner Arts
Information: Scores/Beatmap Listing
---------------
2nd beatmap. 二作目です。またよろしくお願いします_(_ _)_
guest difficuly,
Extra - Me - done
Extra2 - Me, - done
insane- ninjabunny - done



PS:日本語できる方は日本語でお願いします~


以上、よろしくお願いします!

special thanks,beatmap test player:
Stronggodotinpo
Nesica
AvAvAaa
Sawagani
Orteiga
urinal2
yamemasita
mikoto2983
YuyuKo sama
Bowzaa
Est_P
とっても難しいけど楽しい曲です
Angel Arrow
難しすぎィ!重なってるとことか特に無理でした(´∀`*)
Orteiga
for the sake of it being here, no kudosus needed and expected
2014-11-13 16:30 koyomiya: if have time, may you mind doing mod for this map?
2014-11-13 16:32 Orteiga: i can try
2014-11-13 16:32 Orteiga: personaly i like it
2014-11-13 16:32 koyomiya: this map?
2014-11-13 16:32 Orteiga: yep
2014-11-13 16:33 Orteiga: in my opinion it has only two flaws
2014-11-13 16:33 Orteiga: the first one is that it beginns instandly
2014-11-13 16:33 koyomiya: ok
2014-11-13 16:33 Orteiga: there is an option in the editor
2014-11-13 16:33 Orteiga: this count down thing
2014-11-13 16:34 Orteiga: enable that, than people wont be cought as offguard of the first circle
2014-11-13 16:34 koyomiya: i will tick it.
2014-11-13 16:35 Orteiga: the second thing is that most of the jumps are only back and forth
2014-11-13 16:35 Orteiga: that makes them incredibly hard to read and is kind of one sided
2014-11-13 16:36 koyomiya: fm
2014-11-13 16:40 Orteiga: mind, you dont have to replace every single jump, it adds to the character of the map aswell
2014-11-13 16:40 Orteiga: just alter the positions of some ot those circles a little more
2014-11-13 16:41 Orteiga: also
2014-11-13 16:41 Orteiga: 03:43:856 (6,7,8) -
2014-11-13 16:41 Orteiga: i would place those somewhat different
2014-11-13 16:42 koyomiya: you mean move those circle outside abit?
2014-11-13 16:43 koyomiya: ok, let me see..
2014-11-13 16:43 Orteiga: no, what i just linked was an other thing i just noticed
2014-11-13 16:43 Orteiga: before i was talking about all those back and forth jumps
2014-11-13 16:43 Orteiga: like those
2014-11-13 16:43 Orteiga: 02:50:145 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6) -
2014-11-13 16:44 Orteiga: thou those are acutally fine i gues lol
2014-11-13 16:44 Orteiga: well, there are some parts in this map aranged similary (with those back and forth jumps)
2014-11-13 16:45 koyomiya: fm
2014-11-13 16:45 Orteiga: 03:49:191 (1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2) -
2014-11-13 16:45 Orteiga: those for example
2014-11-13 16:46 Orteiga: just let the cursor dance a bit more
2014-11-13 16:46 Orteiga: not just left-right-left-right-up-down-up-down
2014-11-13 16:47 Orteiga: dont have the center of the map as center of the jumps all the time
2014-11-13 16:48 koyomiya: ok, i see wat i can change ><
2014-11-13 16:48 Orteiga: as for the rest: i like it :)
2014-11-13 16:49 Orteiga: only thing a BAT might point out is that some of your sliders could be designed fancier
2014-11-13 16:49 Orteiga: 02:13:391 (14) -
2014-11-13 16:49 Orteiga: for example
2014-11-13 16:49 Orteiga: but personally, i dont care about stuff like that that much
2014-11-13 16:50 koyomiya: thx for mod, you can use this log to write to the forum, i will respond the change.
2014-11-13 16:51 Orteiga: no problem^^
aigoh
sorry my mod took so long!
Wow! This is very beautiful song!! >< I love the lyrics too

日本語下手ですが、がんばります。Your map is hard to mod. As stated in my modding rule, I'll teach you what I know about mapping instead. (Well, there’s some modding too. But this is mostly teaching) I’ll use English if I really need to, lol。

<Modding>
[General]
1) https://osu.ppy.sh/wiki/JP:Ranking_Criteria これ大事です! 読んで下さい!
2) Aimod: Aimodはいつもチェックして下さい。Ctrl+shift+Aすると、これが見えます: http://puu.sh/cOWQV.jpg。4番目のwarningは無視してもいいですが、ほかの warningはfixしなければなりません。
3) Preview point: 歌のpreview pointセットしたい 支店で写真にあるところクリックします。http://puu.sh/cOX5Z.jpg

それから、こうして下さい!
http://puu.sh/cPEmO.png
http://puu.sh/cPEoi.png

[IA]
1)早いBPMでInsaneのslider velocityは1.7~2.0ぐらいです。今 変えることはちょっと遅いですが、つぎのマップ作る時は、似たようなbpmのマップセットを見て下さい! 
2)ノートの間隔もとても遠いとおもいます。DS 1.5よりは0.7程度がよさそうですね。
3)1/8 sliderあまりにもたくさん使って変です。たとえば00:10:721 (2,3) -00:15:119 (1,2) -00:40:878 (1,2) –
4)ドラムも大事です!ドラムもmappingすると、もっといいmapになります!

[*Timing/composition/flow]

*00:10:368 (1) –delete? Mapの始まりですから simpleなリヅームがいいかも。
* 00:40:878 (1,2,3,4) - 00:48:103 (4,5,6,7) - distance遠いと思います。Distance snap 0.7使ってmoveして下さい~
* 00:48:574 (6,7,8) –bad flow. 00:48:889 (7) – 384,184へ?

* 00:50:459 (6) –ctrl + H
* 00:54:700 (12) –終わりは00:55:014-がどうですか?ここにドラムの音聞こえるから。
* 00:55:328 (1,2) - http://puu.sh/cOYkq.jpg このリヅームがいいかも。
* 01:31:454 (2) –ctrl + H
*01:53:286 (7) –add note
* 02:03:378 (6,8) –delete
* 02:03:378 (6,8) –add note
* 03:37:580 (3) –too fast。なぜbpmが300になりますか?!
* 03:44:484 (7,8) – hard to see. 03:44:484 (7) –をNC?
*03:46:366 (3) –add note or slider

[*Aesthetics/ patterns]
* 00:30:040 (2,3,4,5,6,7) – 01:07:737 (1) -01:08:836 (4) -01:09:464 (5) –01:30:669 (1) -おお!このパターンいいですね! おぼいておきます。ww
* 00:40:878 (1) –use same slider like 00:41:192 (2) -http://puu.sh/cP1hE.jpg
* 00:44:491 (12,13,14) – stack?
* 00:45:904 (4) – move to 304,212
* 00:50:930 (1,2,3,4) –見るの難しいですね。こうするのはどうですか?http://puu.sh/cP3fr.jpg

[*hit-sounds]
*00:10:407 (1) - 00:25:485 (4) – 00:38:051 (1) - 01:25:642 (10) - 01:52:030 (7) - 01:53:286 (7) - 02:43:706 (5) - 02:44:334 (2) - 02:44:334 (2) - 02:48:732 (3) - 03:28:784 (7) – 03:31:297 (3) - 03:33:810 (1) - 03:36:323 (3) - 03:43:856 (6) - 03:48:877 (7) - 03:51:387 (4) - 03:53:898 (4) - 03:55:153 (4) - 03:58:919 (8) - hitfinish
*00:10:407 – 00:22:030 (4) - 00:22:658 (3) - 00:23:915 (3) - 00:23:915 (3) - 00:25:171 (3) - 00:25:800 (5) - 00:26:428 (3) - 00:27:056 (2) - 00:27:684 (3) - 00:28:313 (5) - 00:28:941 (3) - 00:29:569 (2) - 00:30:354 (5,6) - 00:38:365 (2) - 00:39:464 (2) - 02:12:606 (10,11) - 02:13:077 (12,13) - 02:13:391 (14) - change to normal sampleset. I won’t mention every single note. ちゃんと聞いて他のnoteにもnormal sampleset 設定して下さい!
http://puu.sh/cPEYn.jpg

*00:30:197 (4,7) – normal clap
*00:45:590 (3) –headにhitfinishを。
http://puu.sh/cPF11.jpg

*00:55:642 (3) – 01:00:669 (4) - headにwhistle
*00:58:156 (4) - 01:30:669 (1) - 01:35:695 (7) - 01:36:951 (4) - 01:38:208 (3) - 01:39:464 (4) - 01:40:721 (9) - 02:08:522 (3) - 02:11:036 (4) - 02:12:135 (8) - 02:53:601 (1) - 03:03:653 (4) - 03:11:192 (3) - 03:46:366 (3) - headにhitfinish
*02:33:339 (3) - headにdrum hitfinish
* 03:23:758 (1) – 03:44:640 (8) - tail にhitfinish
http://puu.sh/cPF2x.jpg

[*Things that will help in mapping]
Circleとslider patternをもっときれいに作る必要がありそうです。私が知っているのは:
1) 01:24:543 (6,7,8) –まず、DS 0.7に設定して、こんなに作ると、このようになります: http://puu.sh/cOYMG.jpg。このまま使ってもいいし、それとも01:24:543 (6,7,8) –highlightしたままctrl+Gすると、このようになります:http://puu.sh/cOZ27.jpg。

2) ctrl + shift + D: make triangles, squares, 六角形, その他. 
http://puu.sh/cPEqE.jpg

3) ctrl + shift + S: scale
http://puu.sh/cPEBO.txt

4) ctrl + shift + R: rotate
http://puu.sh/cPEs7.jpg

5) ctrl + J, ctrl + H: flip vertical/horizontal

6) ctrl + shift + F: change slider to stream
http://puu.sh/cPED9.jpg

7) Blanket:mapをもっときれいに、読みやすくしてくれます。Approach circleと spinnerをつかいます。
http://puu.sh/cPEEy.jpg
http://puu.sh/cPEFR.jpg

Other examples of blanketing:
http://puu.sh/cPEJR.jpg
http://puu.sh/cPEMb.jpg

Blanketは完璧じゃないでもいいです。〝どのぐらいblanketするのか?″は自分の自由です。

8) 00:52:344 (1,2) –たいていsliderは次のnoteの方向にするのが安全です。http://puu.sh/cP4kS.jpg

9) マップに空いた空間が多いですね。大きいドラムの音がする部分をスライダーで満たすことも一つの方法です。例えば、01:29:883 (2) – をsliderにchange。

You definitely are a good listener and are creative. Keep practicing your mapping! I’m sure you’ll become a great mapper someday :) 頑張れ~!
Topic Starter
koyomiya
mangocurry mod

mangocurry wrote:

sorry my mod took so long!
Wow! This is very beautiful song!! >< I love the lyrics too

日本語下手ですが、がんばります。Your map is hard to mod. As stated in my modding rule, I'll teach you what I know about mapping instead. (Well, there’s some modding too. But this is mostly teaching) I’ll use English if I really need to, lol。

<Modding>
[General]
1) https://osu.ppy.sh/wiki/JP:Ranking_Criteria これ大事です! 読んで下さい!
2) Aimod: Aimodはいつもチェックして下さい。Ctrl+shift+Aすると、これが見えます: http://puu.sh/cOWQV.jpg。4番目のwarningは無視してもいいですが、ほかの warningはfixしなければなりません。
3) Preview point: 歌のpreview pointセットしたい 支店で写真にあるところクリックします。http://puu.sh/cOX5Z.jpg

Fix -- done before you finished the mod w
それから、こうして下さい!
http://puu.sh/cPEmO.png -- i will remain 8.0, it tested
http://puu.sh/cPEoi.png
-- done

[IA]
1)早いBPMでInsaneのslider velocityは1.7~2.0ぐらいです。今 変えることはちょっと遅いですが、つぎのマップ作る時は、似たようなbpmのマップセットを見て下さい! 
2)ノートの間隔もとても遠いとおもいます。DS 1.5よりは0.7程度がよさそうですね。
3)1/8 sliderあまりにもたくさん使って変です。たとえば00:10:721 (2,3) -00:15:119 (1,2) -00:40:878 (1,2) –
4)ドラムも大事です!ドラムもmappingすると、もっといいmapになります!

次、参考します!SE sound is added before you finished the mod.w

[*Timing/composition/flow]

*00:10:368 (1) –delete? Mapの始まりですから simpleなリヅームがいいかも。 -- remain, cause the piano.
* 00:40:878 (1,2,3,4) - 00:48:103 (4,5,6,7) - distance遠いと思います。Distance snap 0.7使ってmoveして下さい~ -- this distance is still safety, so i will remain.
* 00:48:574 (6,7,8) –bad flow. 00:48:889 (7) – 384,184へ? -- done. but it move to 332,232

* 00:50:459 (6) –ctrl + H -- i move a bit to 128,228
* 00:54:700 (12) –終わりは00:55:014-がどうですか?ここにドラムの音聞こえるから。-- done
* 00:55:328 (1,2) - http://puu.sh/cOYkq.jpg このリヅームがいいかも。 -- may be i will remain, cause the phrase.
* 01:31:454 (2) –ctrl + H -- done
*01:53:286 (7) –add note -- will remain, give a little bit rest.
* 02:03:378 (6,8) –delete -- remain. but i delete 02:03:339 (5) .
* 02:03:378 (6,8) –add note -- same.
* 03:37:580 (3) –too fast。なぜbpmが300になりますか?! -- cause need to take out the feel from the singer
* 03:44:484 (7,8) – hard to see. 03:44:484 (7) –をNC? -- this pattern will change, due the suggestion from modder
*03:46:366 (3) –add note or slider -- added

[*Aesthetics/ patterns]
* 00:30:040 (2,3,4,5,6,7) – 01:07:737 (1) -01:08:836 (4) -01:09:464 (5) –01:30:669 (1) -おお!このパターンいいですね! おぼいておきます。ww
* 00:40:878 (1) –use same slider like 00:41:192 (2) -http://puu.sh/cP1hE.jpg -- done
* 00:44:491 (12,13,14) – stack? -- remain
* 00:45:904 (4) – move to 304,212 -- done
* 00:50:930 (1,2,3,4) –見るの難しいですね。こうするのはどうですか?http://puu.sh/cP3fr.jpg -- changed, but it like this

[*hit-sounds]
*00:10:407 (1) - 00:25:485 (4) – 00:38:051 (1) - 01:25:642 (10) - 01:52:030 (7) - 01:53:286 (7) - 02:43:706 (5) - 02:44:334 (2) - 02:44:334 (2) - 02:48:732 (3) - 03:28:784 (7) – 03:31:297 (3) - 03:33:810 (1) - 03:36:323 (3) - 03:43:856 (6) - 03:48:877 (7) - 03:51:387 (4) - 03:53:898 (4) - 03:55:153 (4) - 03:58:919 (8) - hitfinish
*00:10:407 – 00:22:030 (4) - 00:22:658 (3) - 00:23:915 (3) - 00:23:915 (3) - 00:25:171 (3) - 00:25:800 (5) - 00:26:428 (3) - 00:27:056 (2) - 00:27:684 (3) - 00:28:313 (5) - 00:28:941 (3) - 00:29:569 (2) - 00:30:354 (5,6) - 00:38:365 (2) - 00:39:464 (2) - 02:12:606 (10,11) - 02:13:077 (12,13) - 02:13:391 (14) - change to normal sampleset. I won’t mention every single note. ちゃんと聞いて他のnoteにもnormal sampleset 設定して下さい!
http://puu.sh/cPEYn.jpg

*00:30:197 (4,7) – normal clap
*00:45:590 (3) –headにhitfinishを。
http://puu.sh/cPF11.jpg

*00:55:642 (3) – 01:00:669 (4) - headにwhistle
*00:58:156 (4) - 01:30:669 (1) - 01:35:695 (7) - 01:36:951 (4) - 01:38:208 (3) - 01:39:464 (4) - 01:40:721 (9) - 02:08:522 (3) - 02:11:036 (4) - 02:12:135 (8) - 02:53:601 (1) - 03:03:653 (4) - 03:11:192 (3) - 03:46:366 (3) - headにhitfinish
*02:33:339 (3) - headにdrum hitfinish
* 03:23:758 (1) – 03:44:640 (8) - tail にhitfinish
http://puu.sh/cPF2x.jpg

about this you may recheck the hit sound. it done before you finished your mod.

[*Things that will help in mapping]
Circleとslider patternをもっときれいに作る必要がありそうです。私が知っているのは:
1) 01:24:543 (6,7,8) –まず、DS 0.7に設定して、こんなに作ると、このようになります: http://puu.sh/cOYMG.jpg。このまま使ってもいいし、それとも01:24:543 (6,7,8) –highlightしたままctrl+Gすると、このようになります:http://puu.sh/cOZ27.jpg。

2) ctrl + shift + D: make triangles, squares, 六角形, その他. 
http://puu.sh/cPEqE.jpg

3) ctrl + shift + S: scale
http://puu.sh/cPEBO.txt

4) ctrl + shift + R: rotate
http://puu.sh/cPEs7.jpg

5) ctrl + J, ctrl + H: flip vertical/horizontal

6) ctrl + shift + F: change slider to stream
http://puu.sh/cPED9.jpg

7) Blanket:mapをもっときれいに、読みやすくしてくれます。Approach circleと spinnerをつかいます。
http://puu.sh/cPEEy.jpg
http://puu.sh/cPEFR.jpg

Other examples of blanketing:
http://puu.sh/cPEJR.jpg
http://puu.sh/cPEMb.jpg

Blanketは完璧じゃないでもいいです。〝どのぐらいblanketするのか?″は自分の自由です。

8) 00:52:344 (1,2) –たいていsliderは次のnoteの方向にするのが安全です。http://puu.sh/cP4kS.jpg

9) マップに空いた空間が多いですね。大きいドラムの音がする部分をスライダーで満たすことも一つの方法です。例えば、01:29:883 (2) – をsliderにchange。

You definitely are a good listener and are creative. Keep practicing your mapping! I’m sure you’ll become a great mapper someday :) 頑張れ~!

thanks and the mod!, some of the break time, may be i will fill it. thx you very much!

Orteiga mod

Orteiga wrote:

[box=for the sake of it being here, no kudosus needed and expected]2014-11-13 16:30 koyomiya: if have time, may you mind doing mod for this map?
2014-11-13 16:32 Orteiga: i can try
2014-11-13 16:32 Orteiga: personaly i like it
2014-11-13 16:32 koyomiya: this map?
2014-11-13 16:32 Orteiga: yep
2014-11-13 16:33 Orteiga: in my opinion it has only two flaws
2014-11-13 16:33 Orteiga: the first one is that it beginns instandly
2014-11-13 16:33 koyomiya: ok
2014-11-13 16:33 Orteiga: there is an option in the editor
2014-11-13 16:33 Orteiga: this count down thing
2014-11-13 16:34 Orteiga: enable that, than people wont be cought as offguard of the first circle
2014-11-13 16:34 koyomiya: i will tick it.
2014-11-13 16:35 Orteiga: the second thing is that most of the jumps are only back and forth
2014-11-13 16:35 Orteiga: that makes them incredibly hard to read and is kind of one sided
2014-11-13 16:36 koyomiya: fm
2014-11-13 16:40 Orteiga: mind, you dont have to replace every single jump, it adds to the character of the map aswell
2014-11-13 16:40 Orteiga: just alter the positions of some ot those circles a little more
2014-11-13 16:41 Orteiga: also
2014-11-13 16:41 Orteiga: 03:43:856 (6,7,8) -
2014-11-13 16:41 Orteiga: i would place those somewhat different
2014-11-13 16:42 koyomiya: you mean move those circle outside abit?
2014-11-13 16:43 koyomiya: ok, let me see..
2014-11-13 16:43 Orteiga: no, what i just linked was an other thing i just noticed
2014-11-13 16:43 Orteiga: before i was talking about all those back and forth jumps
2014-11-13 16:43 Orteiga: like those
2014-11-13 16:43 Orteiga: 02:50:145 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6) -
2014-11-13 16:44 Orteiga: thou those are acutally fine i gues lol
2014-11-13 16:44 Orteiga: well, there are some parts in this map aranged similary (with those back and forth jumps)
2014-11-13 16:45 koyomiya: fm
2014-11-13 16:45 Orteiga: 03:49:191 (1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2) -
2014-11-13 16:45 Orteiga: those for example
2014-11-13 16:46 Orteiga: just let the cursor dance a bit more
2014-11-13 16:46 Orteiga: not just left-right-left-right-up-down-up-down
2014-11-13 16:47 Orteiga: dont have the center of the map as center of the jumps all the time
2014-11-13 16:48 koyomiya: ok, i see wat i can change ><
2014-11-13 16:48 Orteiga: as for the rest: i like it :)
2014-11-13 16:49 Orteiga: only thing a BAT might point out is that some of your sliders could be designed fancier
2014-11-13 16:49 Orteiga: 02:13:391 (14) -
2014-11-13 16:49 Orteiga: for example
2014-11-13 16:49 Orteiga: but personally, i dont care about stuff like that that much
2014-11-13 16:50 koyomiya: thx for mod, you can use this log to write to the forum, i will respond the change.
2014-11-13 16:51 Orteiga: no problem^^
[/box]

i have tick the count down but...doesnt work at all><, may be is too near the starting point.....
03:49:191 (1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2) -- those jump are changed, may be the cursor is not dance a bit more XD
Ultima Fox
Im just going to take a guess that [IA] [IA AR 10] and [IA ORIGINAL] are all the same map, correct me if im wrong

So, lets get started

00:41:978 (1) - Remove NC
00:43:077 (6) - NC
01:09:464 (5) - ^
01:16:061 (1,2,3,4) - Very Sudden Jumps, Especially because of the distance between (1) and (2) being so short
01:21:402 (1,2,3,4,1,2,1,2,3,4,1,2) - These jumps and things are really large and somwhat disorienting, if thats what your going for in the map, be my guest.
01:33:496 (8) - NC?
01:40:407 (7) - ^
01:44:491 (10) - ^
02:03:810 (1,2,3,4) - Spread these out
02:09:622 (7) - Make this slider less cramped
02:10:878 (3,5) - Why not stack these
02:11:978 (7) - NC
02:41:664 (13) - ^
03:28:784 (7) - ^
03:37:580 (3) - Woah, thats a big slider velocity change

_Just a suggestion: try to make the shapes, patterns and slider more appealing to the eye (make them prettier :))

Thats all for me! Hope this gets ranked
Topic Starter
koyomiya
GyroX20 mod

GyroX20 wrote:

Im just going to take a guess that [IA] [IA AR 10] and [IA ORIGINAL] are all the same map, correct me if im wrong
IA, IA AR10, is the same, but IA Original it has some part is difference. and also IA AR10 will be remap.
So, lets get started

00:41:978 (1) - Remove NC -- done
00:43:077 (6) - NC
01:09:464 (5) - ^ -- done
01:16:061 (1,2,3,4) - Very Sudden Jumps, Especially because of the distance between (1) and (2) being so short
01:21:402 (1,2,3,4,1,2,1,2,3,4,1,2) - These jumps and things are really large and somwhat disorienting, if thats what your going for in the map, be my guest.
01:33:496 (8) - NC?
01:40:407 (7) - ^
01:44:491 (10) - ^ -- i change the front of NC
02:03:810 (1,2,3,4) - Spread these out -- done
02:09:622 (7) - Make this slider less cramped -- done
02:10:878 (3,5) - Why not stack these -- 5 is stacked
02:11:978 (7) - NC -- done
02:41:664 (13) - ^ -- done
03:28:784 (7) - ^ --
03:37:580 (3) - Woah, thats a big slider velocity change

_Just a suggestion: try to make the shapes, patterns and slider more appealing to the eye (make them prettier :))

Thats all for me! Hope this gets ranked

thanks the mod! it helping me ;)
aigoh
<Edit>
GD:
http://puu.sh/dLjvY.osu

それに、
timing まちがっています。
Try this:


code for timing (ctrl c + ctrl v into timing panel)
346,314.13612565445,4,2,0,100,1,0
217571,157.068062827225,4,2,0,100,1,0
218984,314.13612565445,4,2,0,100,1,0
Topic Starter
koyomiya

Ninja Bunny wrote:

<Edit>
GD:
http://puu.sh/dLjvY.osu

それに、
timing まちがっています。
Try this:


code for timing (ctrl c + ctrl v into timing panel)
346,314.13612565445,4,2,0,100,1,0
217571,157.068062827225,4,2,0,100,1,0
218984,314.13612565445,4,2,0,100,1,0
will remain, i checked.thanks
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