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Twin-Tails - Twintail Dreamer!

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Kibbleru
uh sorry i don't think i explained the combo colors well enough.

red and blue are FINE so keep them as it is (i acually like the old colors better)

change the YELLOW combo color to something LIGHTER so that the slider repeat will become black like this

anyway, try this following code
[Colours]
Combo1 : 253,235,130
Combo2 : 255,83,83
Combo3 : 70,163,255

========================
-insane
01:13:735 (4,6) - sry can u also avoid this overlap too lol, doesnt look too good in my opinion
00:20:856 -additional missing whistle for insane

-easy
00:38:583 (3) - nc here too
01:17:068 (1,1) - still havent fixed spinner recovery time yet, there needs to be a minimum of 4 white ticks (2 beats) after a spinner before the next object

-normal
01:17:371 (1,1) - for normal difficulty there needs to be a minimum of 2 white ticks (2 beats) after a spinner before the next object

Once you have the normal diff sorted out and the video added, call me back for full recheck and bubble :)
perhaps if you can catch me over irc this would be faster >_>
Topic Starter
DreaM117er

Kibbleru wrote:

uh sorry i don't think i explained the combo colors well enough.

red and blue are FINE so keep them as it is (i acually like the old colors better)

change the YELLOW combo color to something LIGHTER so that the slider repeat will become black like this
>I know, fix now :)

anyway, try this following code
[Colours]
Combo1 : 253,235,130
Combo2 : 255,83,83
Combo3 : 70,163,255

========================
-insane
01:13:735 (4,6) - sry can u also avoid this overlap too lol, doesnt look too good in my opinion >I find here overlap, but don't know if fix it :)
00:20:856 -additional missing whistle for insane >Fix

-easy
00:38:583 (3) - nc here too >Fix
01:17:068 (1,1) - still havent fixed spinner recovery time yet, there needs to be a minimum of 4 white ticks (2 beats) after a spinner before the next object >Fix

-normal >Be harder for some part
01:17:371 (1,1) - for normal difficulty there needs to be a minimum of 2 white ticks (2 beats) after a spinner before the next object >Del spinner to fix here

Once you have the normal diff sorted out and the video added, call me back for full recheck and bubble :)
perhaps if you can catch me over irc this would be faster >_>
Kibbleru
checked with mapper via irc
im happy with this map now,

fixed some hitsounds and increased stack leniency a bit

Enjoy your well earned bubble!~

SPOILER
13:47 Kibbleru: pokkee
13:47 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! (TV-Size) [Normal]]
13:48 Kibbleru: dont forget to delete "(TV-Size)" from the title
13:48 m1223961117: good night^^
13:48 m1223961117: OK, I will
13:48 Kibbleru: how long will u be on for?
13:49 Kibbleru: oh nvm u still need the video.
13:49 m1223961117: 2-3 hr
13:49 Kibbleru: did u ask shad0wland already?
13:49 Kibbleru: for the video
13:50 m1223961117: not yet
13:50 Kibbleru: maybe u can just take the video from image's set
13:50 Kibbleru: https://osu.ppy.sh/s/224730 just take the video from here ww
13:51 m1223961117: ...^ ^
13:51 Kibbleru: lol
13:51 Kibbleru: uhh if u need clarifycation on my english just say so.
13:52 m1223961117: My english is not good, sorry
13:53 Kibbleru: https://osu.ppy.sh/s/224730 maybe you can download this other person's mapset and take their video file
13:54 m1223961117: OK
13:55 Kibbleru: make sure you get the correct video offset
13:56 m1223961117: searching video link now~~
14:10 Kibbleru: so in 20 minutes i need to go for about 1 hour. if you're still online by then i will finish the recheck and hopefully we can get your map bubbled
14:12 Kibbleru: wait why r u not currently online but submitting wtf
14:13 Kibbleru: o-o
14:14 m1223961117: I can't change title...why??
14:14 Kibbleru: u cant?
14:14 Kibbleru: oh
14:15 Kibbleru: u cant just delete these words? http://puu.sh/dl21U/0a2c43ab79.png
14:15 m1223961117: yes
14:15 Kibbleru: try changing from .OSU then http://puu.sh/dl25e/90c1591ac8.png
14:16 Kibbleru: http://puu.sh/dl26N/051cd0b3a6.png
14:16 m1223961117: OK
14:17 m1223961117: Its work now thanks
14:17 Kibbleru: k
14:17 Kibbleru: make sure u do that to all diffs
14:17 Kibbleru: and update again
14:20 Kibbleru: okay recheck
14:20 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
14:20 Kibbleru: 00:03:432 (3,4) - i dont think whistle necessary here
14:20 Kibbleru: same with these 00:04:644 (3,4) -
14:21 Kibbleru: 00:07:523 - add whistle
14:21 Kibbleru: 00:09:947 - whistle
14:21 Kibbleru: 00:12:371 -
14:21 Kibbleru: 00:17:220 - same
14:22 Kibbleru: 00:31:917 -
14:22 Kibbleru: 00:53:583 -
14:23 Kibbleru: 01:03:280 -
14:23 Kibbleru: 01:08:129 - whistle
14:23 Kibbleru: 01:12:977 -
14:23 Kibbleru: 01:15:401 -
14:23 Kibbleru: 01:19:038 -
14:23 Kibbleru: 01:25:098 (1) - whistle
14:24 Kibbleru: anything i didnt say anything is add whistle
14:24 m1223961117: OK, Fix now
14:24 Kibbleru: okay i need to leave for 1 hour if you are still online when i get back ill finish this
14:24 Kibbleru: other wise i will post on forum
14:24 m1223961117: Thanks
14:25 Kibbleru: will u still be awake after 1 hour?
14:26 m1223961117: yes
14:27 Kibbleru: okay wait for me then
14:27 m1223961117: ^ _ ^
15:33 Kibbleru: i am back
15:33 Kibbleru: r u stil lhere?
15:33 Kibbleru: orz
15:33 m1223961117: watch anime now
15:34 Kibbleru: uh can we go on with this?
15:34 *Kibbleru is editing [http://osu.ppy.sh/b/539161 Twin-Tails - Twintail Dreamer! [Hard]]
15:34 m1223961117: OK
15:34 Kibbleru: so hard diff now
15:34 Kibbleru: 00:06:765 (2) - perhaps add some claps here
15:35 Kibbleru: wait no
15:35 Kibbleru: 00:06:765 (2) - add whistle to head repeat and tail
15:35 Kibbleru: forget about the claps don't add claps
15:36 m1223961117: OK
15:36 Kibbleru: 00:07:523 (1) - whistle head
15:36 Kibbleru: 00:09:947 (2) - whistle head
15:36 Kibbleru: 00:12:371 (1) - ^
15:36 Kibbleru: 00:17:220 (1) - ^
15:36 Kibbleru: 00:19:341 (8) - head^
15:37 Kibbleru: 00:28:280 (6) - whistle head and tail
15:37 Kibbleru: 00:30:250 (3) - whistle on repeat
15:38 Kibbleru: 00:31:917 (1) - head whistle
15:38 Kibbleru: 00:32:371 (3) - whistle on tail
15:39 Kibbleru: 00:33:735 (8) - remove sliderbody whistle
15:39 Kibbleru: also add a whistle on head
15:40 Kibbleru: 00:36:159 (7) - whistle on head and tail
15:40 Kibbleru: 00:36:765 (1) - whistle head
15:40 Kibbleru: 00:37:826 (4) - whistle tail
15:40 Kibbleru: 00:38:280 (5) - tail
15:41 Kibbleru: 00:39:644 (3) - tail
15:41 Kibbleru: 00:40:250 (5) - remove the whistle on the repeat
15:42 Kibbleru: 00:44:795 (3) - whistle on head
15:42 Kibbleru: 00:46:614 (2) - whistle
15:42 Kibbleru: 00:46:765 (3) - whistle on tail
15:43 Kibbleru: 00:53:583 (1) - whistle on head
15:43 Kibbleru: 00:57:977 (7) - whistle on tail
15:44 Kibbleru: 01:00:705 (4) - remove whistle from tail
15:44 Kibbleru: 01:01:008 (5) - whistle
15:44 Kibbleru: 01:01:462 (2) - whistle head
15:44 Kibbleru: 01:02:068 (3) - head
15:45 Kibbleru: 01:03:280 (1) - head
15:45 Kibbleru: 01:08:129 (1) - head
15:45 Kibbleru: 01:12:977 (1) - head
15:46 Kibbleru: 01:19:038 (1) - whistle head
15:46 Kibbleru: 01:25:098 (1) - whistle
15:46 Kibbleru: 01:25:174 (1) - if you'd like you can add awhistle to the spinner too
15:47 m1223961117: All diff's spinner??
15:47 Kibbleru: yes
15:47 m1223961117: OK
15:48 Kibbleru: uh sorry go back to the insane for a second
15:48 Kibbleru: 00:05:856 (3) - remove the whistle on tail
15:50 Kibbleru: okay
15:50 Kibbleru: normal diff
15:50 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! [Normal]]
15:50 Kibbleru: ready?
15:50 Kibbleru: 00:07:826 (2) - add whistle head
15:51 Kibbleru: 00:10:250 (1) - same
15:51 Kibbleru: 00:11:917 - i think this sound better with a clap and not whistle
15:51 m1223961117: fix
15:51 Kibbleru: 00:19:189 (6) - whistle on head
15:52 Kibbleru: 00:22:220 (1) - whistle on head
15:52 Kibbleru: 00:27:826 (7) - remove the whistle from the head, no kick sound from music
15:52 Kibbleru: 00:29:947 (3) - whistle on tail
15:53 Kibbleru: 00:32:674 (3) - whistle
15:53 Kibbleru: 00:34:795 (2) - whistle on tail
15:54 Kibbleru: 00:37:220 (2) - whistle on tail
15:54 Kibbleru: 00:39:644 (2) - whistle tail
15:54 Kibbleru: 00:46:311 (2) - whistle on head
15:55 Kibbleru: 00:51:917 (2,3) - maybe this rhythm would be more fun to play for this part? http://puu.sh/dlb9r/2f2cab99e0.png
15:55 Kibbleru: and dont forget to apply hitsounds to those after
15:56 Kibbleru: 00:54:341 (2) - whistle on repeat
15:56 Kibbleru: 00:56:765 (2) - repeat
15:56 Kibbleru: 00:59:189 (2) - whistle on head
15:57 Kibbleru: 00:59:795 (3) - whistle on head and tail
15:57 Kibbleru: 01:01:008 (1) - whistle on head and tail
15:57 Kibbleru: 01:02:068 (3) - whistle head
15:57 Kibbleru: 01:04:038 (2) - whistle tail
15:58 Kibbleru: 01:13:280 (2) - whistle head
15:58 Kibbleru: 01:14:644 (5) - clap
15:58 Kibbleru: 01:15:401 (1) - whistle tail
15:58 Kibbleru: 01:24:947 (3) - tail ^
15:59 Kibbleru: okay
15:59 Kibbleru: tell me when you're done
15:59 m1223961117: Done
16:00 *Kibbleru is editing [http://osu.ppy.sh/b/540148 Twin-Tails - Twintail Dreamer! [Easy]]
16:00 Kibbleru: 00:01:917 (1) - repeat whistle
16:00 Kibbleru: 00:03:886 (2) - head
16:00 Kibbleru: head and tail 00:05:098 (1) -
16:00 Kibbleru: head 00:06:311 (2) -
16:01 Kibbleru: maybe drag the break to end here then 00:19:644 -
16:01 Kibbleru: 00:32:674 (2) - whistle head
16:02 Kibbleru: head00:33:735 (1) -
16:02 Kibbleru: 00:34:644 (2) - clap on head whistle on repeat
16:03 Kibbleru: 00:36:159 (1) - whistle head
16:03 Kibbleru: 00:38:583 (1) - whistle head and tail
16:03 Kibbleru: 00:40:098 (2) - on the head, replace whistle with clap
16:04 Kibbleru: 00:41:614 (1) - whistle on head
16:04 Kibbleru: 00:45:553 (1) - whistle on repeat
16:04 Kibbleru: 00:47:674 (3) - whhistle tail
16:04 Kibbleru: 00:54:341 (2) - whistle on repeat
16:05 Kibbleru: 00:56:765 (2) - same
16:05 Kibbleru: 00:58:432 (1) - whistle head
16:05 Kibbleru: 01:01:008 (1) - whistle head and tail
16:06 Kibbleru: 01:05:705 (1) - whistle on head
16:06 Kibbleru: 01:06:462 (2) - on repeat
16:06 Kibbleru: 01:09:189 (1) - on the head use clap not whistle
16:07 Kibbleru: 01:14:947 (4) - same ^
16:07 Kibbleru: clap not whistle
16:07 m1223961117: OK
16:07 Kibbleru: 01:25:174 (1) - start this spinner on01:25:098 -
16:07 Kibbleru: blue tick doesn't make sense
16:08 m1223961117: OK
16:08 Kibbleru: ok update
16:09 m1223961117: Done
16:10 Kibbleru: okay back to insane
16:10 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
16:10 Kibbleru: 00:41:614 (1) - add whistle at head
16:10 Kibbleru: 00:46:311 (1) - same
16:12 Kibbleru: ok
16:12 *Kibbleru is editing [http://osu.ppy.sh/b/539161 Twin-Tails - Twintail Dreamer! [Hard]]
16:12 Kibbleru: 00:41:462 (2) - whistle slider tail
16:12 Kibbleru: 00:46:311 (1) - whistle at head
16:12 Kibbleru: 00:48:583 (4) - tail
16:13 Kibbleru: 01:11:311 (1) - NC not needed
16:15 Kibbleru: uh back to insane
16:15 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
16:15 Kibbleru: 00:11:311 (1) - maybe no need nc here
16:16 Kibbleru: normal diff
16:16 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! [Normal]]
16:16 Kibbleru: 00:41:614 (1) - whistle on head
16:16 Kibbleru: 00:48:280 (5) - whistle at tail
16:18 Kibbleru: hard diff maybe OD 6.5 as well?
16:19 Kibbleru: okay update
16:21 m1223961117: Done
16:22 Kibbleru: everything seems good now im just going to testplay each diff to doublecheck
16:23 m1223961117: OK
16:23 m1223961117: Thank you very much
16:26 Kibbleru: actually one more thing
16:26 Kibbleru: do u want to set your stack lenience to about 7?
16:27 m1223961117: ??
16:27 Kibbleru: its under f
16:27 Kibbleru: f4
16:27 Kibbleru: advanced
16:27 Kibbleru: most right tab
16:27 Kibbleru: hang on
16:27 m1223961117: OK
16:27 Kibbleru: http://puu.sh/dle9L/f8767a9f9a.png
16:28 m1223961117: Fix now
16:28 Kibbleru: did it for all diffs?
16:28 m1223961117: yes
16:28 Kibbleru: update
16:30 m1223961117: Done
16:30 Kibbleru: well im happy now this map is amazing ♥



To next BATs, make sure iMage's set is NOT in qualified before you qualify this map
Kibbleru
rebubbled

after fixing ds in normal and an object touching hp bar

also lowering hp and od in hard diff
Aka
general

・the tag tail is duplicated, remove one of them
・we have discussed it with several BATs and came to the conclusion that the sv spread is quite big. the issue could be solved by making sv be 1.1х in normal and 1.5х in hard


easy

・00:41:614 (1) - clap is missing on slider's tail?
・00:52:826 - unnecessary greenline
・01:16:765 (1) - im worrying about this spinner, its pretty hard to get 1k there unless you know that spinner is gonna appear there.. i'd recommend to map this part :\ like, maybe adding a slider instead


normal

・00:41:311 (5) - clap is missing?
・01:16:765 - i suppose you forgot to finish the kiai there, since in all other diffs it ends eхactly on this point. so, to keep consistensy you could remove the kiai thingy there and additionally delete this greenline 01:17:826 -
・01:13:280 (2) - i believe the NC should be there, instead of there 01:12:523 (1) - :р


hard

・01:25:098 (1) - up to you but what about unstacking this circle? the NC would make more sence when its visible and IMO better to keep the movement there. m?


call me back owo
Kibbleru
blah i cant believe i missed those x.x
Topic Starter
DreaM117er

Aka wrote:

general

・the tag tail is duplicated, remove one of them >Fix
・we have discussed it with several BATs and came to the conclusion that the sv spread is quite big. the issue could be solved by making sv be 1.1х in normal and 1.5х in hard >OK, thank you :)


easy

・00:41:614 (1) - clap is missing on slider's tail? >Fix
・00:52:826 - unnecessary greenline >Fix
・01:16:765 (1) - im worrying about this spinner, its pretty hard to get 1k there unless you know that spinner is gonna appear there.. i'd recommend to map this part :\ like, maybe adding a slider instead >OK, Change slider


normal

・00:41:311 (5) - clap is missing? >Fix
・01:16:765 - i suppose you forgot to finish the kiai there, since in all other diffs it ends eхactly on this point. so, to keep consistensy you could remove the kiai thingy there and additionally delete this greenline 01:17:826 - >Fix, I miss kiai is wrong here
・01:13:280 (2) - i believe the NC should be there, instead of there 01:12:523 (1) - :р >Fix


hard

・01:25:098 (1) - up to you but what about unstacking this circle? the NC would make more sence when its visible and IMO better to keep the movement there. m? >OK


call me back owo
Fix and Update now
I'll online again about 2:00 am (GMT+8)
xxdeathx
Some suggestions since Aka has already gotten to this

[General]
  1. Did you forget to add Tail Yellow and Chinatsu Akasaki to tags? She's singing the ED too.
[Easy]
Nothing

[Normal]
  1. 00:51:917 (2) - You should really follow the sound at 00:51:765, it sounds awkward to ignore it.
Good job keeping polarity almost everywhere.

[Hard]
  1. 00:41:008 (1,2,3) - I have a feeling you could use a better rhythm here to emphasize the white ticks and downbeat instead of letting sliders end on them.
  2. 00:59:795 (1) - Keep your NC's consistent with other diffs. They don't have NC here.
Wow, excellent placement and use of 1/1 stacks.

[Insane]
Nice diff. No overblown jumps, flows quite nicely, and still manages to keep a decently high star rating.
  1. 00:05:856 (3) - Try to make consistent with 00:04:644 (3,4) - which is circle + slider (keypress for both vocals) since they correspond to similar vocals.
  2. 00:49:341 - This seems to be an important sound in the music, perhaps you shouldn't ignore it.
  3. 01:06:462 (3) - Same thing I said earlier, these vocals should best be mapped so that the player clicks on both of them.
Really clean and nearly flawless set. Good luck!
Topic Starter
DreaM117er

xxdeathx wrote:

Some suggestions since Aka has already gotten to this

[General]
  1. Did you forget to add Tail Yellow and Chinatsu Akasaki to tags? She's singing the ED too.
>How about add "テイルブルー(tail blue)", "テイルイエロー(tail yellow)"??
I have already added "yellow", "赤崎千夏"< "chinatsu akasaki"

[Easy]
Nothing

[Normal]
  1. 00:51:917 (2) - You should really follow the sound at 00:51:765, it sounds awkward to ignore it. >return back original set :?
Good job keeping polarity almost everywhere.

[Hard]
  1. 00:41:008 (1,2,3) - I have a feeling you could use a better rhythm here to emphasize the white ticks and downbeat instead of letting sliders end on them. >Fix
  2. 00:59:795 (1) - Keep your NC's consistent with other diffs. They don't have NC here. >No Fix. Q: Same colour isn't hard to read map??
Wow, excellent placement and use of 1/1 stacks.

[Insane]
Nice diff. No overblown jumps, flows quite nicely, and still manages to keep a decently high star rating.
  1. 00:05:856 (3) - Try to make consistent with 00:04:644 (3,4) - which is circle + slider (keypress for both vocals) since they correspond to similar vocals.
  2. 00:49:341 - This seems to be an important sound in the music, perhaps you shouldn't ignore it. >I follow drum here, but cover many sounds with same point :?
  3. 01:06:462 (3) - Same thing I said earlier, these vocals should best be mapped so that the player clicks on both of them. >I know what you say. but all diff with follow same vocal style is too hard for me. If it must be fix, maybe I can use large time to think how can I do.
Really clean and nearly flawless set. Good luck!
Thank you xxdeathx give me some point. :)
Little
@Aka
Just wondering why tags like that should be removed...
What if I wanted to search for "tail blue"?
Now, that doesn't find the map anymore: http://puu.sh/dnyvX/890fe9718d.png
Aka

CloudSplash16 wrote:

@Aka
Just wondering why tags like that should be removed...
What if I wanted to search for "tail blue"?
Now, that doesn't find the map anymore: http://puu.sh/dnyvX/890fe9718d.png
Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Little

Aka wrote:

Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Tail Blue is the alias of a character in the show, so this has nothing to do with grammar.
Searching with the quotation marks helps eliminate irrelevant results. If I search for tail blue or blue tail without the quotation marks, it will return many more results (more than 100), most of which are unrelated to what I'm actually looking for. So if I know what I'm looking for, I obviously want to use a more specific search query to make it easier to get relevant results.
Aka

CloudSplash16 wrote:

Aka wrote:

Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Tail Blue is the alias of a character in the show, so this has nothing to do with grammar.
Searching with the quotation marks helps eliminate irrelevant results. If I search for tail blue or blue tail without the quotation marks, it will return many more results (more than 100), most of which are unrelated to what I'm actually looking for. So if I know what I'm looking for, I obviously want to use a more specific search query to make it easier to get relevant results.
didnt watch this anime, sorry. lol
but one of my friends who watched just told me that blue tail is not a main character, so we doubt a lot of people would search for this map by typing these words. moreover, not all people know about "" thingy, me as an eхample lol. the tags like characters' names as a whole are also pretty pointless.. i dont really get the sence of it but ohwell, if people are really going to search for this lets move it back :\

anyway, rechecking


easy

・01:16:765 (1,1) - after you replaced the spinner with circle, you had to adjust the spacing between these sliders.. would be nice to avoid that tiny overlap by placing 01:19:038 (1) - a bit down. you could select the whole structure 01:19:038 (1,2,3,1,2,3,1) - and move it like to х:184 y:347. spacing would be slightly similar to what you were using in the whole diff and overlap avoided


normal

・00:51:917 (2,3) - you had another rhythm patter when i checked this diff D: xxdeathx suggested you to change the rhythm in this part but you did it in a kind of another way.. well, the previous variant was better, since it fit the beats perfectly. please revert what you had before:
Topic Starter
DreaM117er

Aka wrote:

easy

・01:16:765 (1,1) - after you replaced the spinner with circle, you had to adjust the spacing between these sliders.. would be nice to avoid that tiny overlap by placing 01:19:038 (1) - a bit down. you could select the whole structure 01:19:038 (1,2,3,1,2,3,1) - and move it like to х:184 y:347. spacing would be slightly similar to what you were using in the whole diff and overlap avoided >move objects now


normal

・00:51:917 (2,3) - you had another rhythm patter when i checked this diff D: xxdeathx suggested you to change the rhythm in this part but you did it in a kind of another way.. well, the previous variant was better, since it fit the beats perfectly. please revert what you had before:
>OK, change back
Fix tag, Add: twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド tail red 上坂すみれ uesaka sumire テイルブルー tail blue 相坂優歌 aisaka yuuka テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki
Aka
qualified
Kibbleru
gz
Ozato Fumika
pro mapset gratz!! :>/
Kibbleru
sakjfhsakfhsa i fked up

soft-hitwhistle.wav is less than 100ms long

also in normal diff spinner should end 01:26:841 -
Garven
Merry Christmas, Horo.
Horo
are you kidding me
Chippy
i sacrificed my aim for that score
plz
samplefish
I sacrificed a lamb for that score
plz
Chippy

samplefish wrote:

I sacrificed a lamb for that score
plz
SO MANY THINGS WERE SACRIFICED FOR NOTHING
Aka
awesome
Little

Kibbleru wrote:

soft-hitwhistle.wav is less than 100ms long
What?
It looks to be ~160ms on my end...

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
Kibbleru

CloudSplash16 wrote:

Kibbleru wrote:

soft-hitwhistle.wav is less than 100ms long
What?
It looks to be ~160ms on my end...

crap it's wrong, blame me, not garven cuz i told him to do it lol.

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
Synchrostar

Chippy wrote:

samplefish wrote:

I sacrificed a lamb for that score
plz
SO MANY THINGS WERE SACRIFICED FOR NOTHING
YEAH
I SACRIFIED 5 MINUTES FOR THAT SCORE FUCK DUDE
Xinely
imo the hitwhistle ended around 90 ms

Little

Xinely wrote:

imo the hitwhistle ended around 90 ms

I think the rule is about the length of the file itself, including silence... am I right?
This is the same hit-whistle a lot of mappers use, and I've never seen it unranked for this.

Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards.
In this case, the file is ~160ms, so it does obey the ranking criteria.
Xinely
okay i was wrong about that. i thought it was 100ms for sound at least ><

@m1223961117 : feel free to poke me if you need rebub or rerank ><
Aka

CloudSplash16 wrote:

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
seems like m1223961117 moved it there after resnapping objects after sv change -.-

so the hitsound is an issue or not? should we just fiх the spinner in normal and move it again?
Kibbleru

Aka wrote:

CloudSplash16 wrote:

rip
seems like m1223961117 moved it there after resnapping objects after sv change -.-

so the hitsound is an issue or not? should we just fiх the spinner in normal and move it again?
yeah,

this is partially my fault too i guess :(

probably told garven too soon lol
Xinely
also Easy diff missing a finish sound at 00:30:553 (3) - where other diffs have it
Topic Starter
DreaM117er

Kibbleru wrote:

sakjfhsakfhsa i fked up

soft-hitwhistle.wav is less than 100ms long

also in normal diff spinner should end 01:26:841 - >Wtf...I forgot to notice snap, sorry :( Fix now

Xinely wrote:

also Easy diff missing a finish sound at 00:30:553 (3) - where other diffs have it >Fix
Update to fix these problem first :)
After 13 o'clock at GMT+8, I'll online again to finish it
Garven
I figure I at least owe you a quick mod after the mix up.

[General]
Tick rate 2 fits this song best

[Easy]
Overall, with the rhythms that you chose, I think the current hitsounding style doesn't really work. The custom hitsounds really rely on a solid beat to support itself, but with a lot of the 3/2 sliders giving an irregular beat, it leaves it filled with holes and feels unfulfilling. You might want to rethink how they are used.
That said, I was kind of saddened to see so few circles in the map in comparison to sliders but oh well.
01:16:765 (1) - This new combo doesn't really fit your combo structure up to this point.

[Normal]
01:16:765 (1) - This is a really really short spinner. I recommend you map through it - perhaps with a longer slider.

[Hard]
OD +1 or 2
00:14:341 (7) - Can you position this a little further away so that the distance snap to 00:14:644 (8) - is more balanced?
01:10:098 (7,8) - I was really hoping this would continue the jump pattern. It would fit the vocal style, for sure.

[Insane]
OD +1 or 2
01:16:765 (1,1,1,1,1) - Not sure what the purpose of all this new combo spam is, but it breaks from your previous combo structure
01:20:705 (6,7,8,9) - This spot was strange to play since everything is so close. I was expecting more jumps.
Topic Starter
DreaM117er

Garven wrote:

I figure I at least owe you a quick mod after the mix up.

[General]
Tick rate 2 fits this song best

[Easy]
Overall, with the rhythms that you chose, I think the current hitsounding style doesn't really work. The custom hitsounds really rely on a solid beat to support itself, but with a lot of the 3/2 sliders giving an irregular beat, it leaves it filled with holes and feels unfulfilling. You might want to rethink how they are used.
That said, I was kind of saddened to see so few circles in the map in comparison to sliders but oh well. >I don't know what I can say...thank you give me this point :)
01:16:765 (1) - This new combo doesn't really fit your combo structure up to this point. >Remove NC

[Normal]
01:16:765 (1) - This is a really really short spinner. I recommend you map through it - perhaps with a longer slider. >I try long slider, not good

[Hard]
OD +1 or 2 >+1
00:14:341 (7) - Can you position this a little further away so that the distance snap to 00:14:644 (8) - is more balanced? ?OK
01:10:098 (7,8) - I was really hoping this would continue the jump pattern. It would fit the vocal style, for sure. >It's fine, Fix

[Insane]
OD +1 or 2 >+1
01:16:765 (1,1,1,1,1) - Not sure what the purpose of all this new combo spam is, but it breaks from your previous combo structure >slow down green lines here lol
01:20:705 (6,7,8,9) - This spot was strange to play since everything is so close. I was expecting more jumps. >I want to let this diff to have a good end, so I reduce jumps here. little Fix here
Update and thanks Garven :)
Xinely
For all diffs :
~ try use finish for this time 01:10:553 - ? the music kinda same like 01:12:977 -

Easy :
~ 01:18:583 - unnecessary greenline

Normal :
~ 00:27:068 (5) - add NC coz you NC'ed every 2 stanza here
~ 00:28:583 (1,2) - when you fix it, swap NC for this slider for consistency
~ 00:56:008 (1) - use 0,9x as spacing for this slider? coz it has 1/2 space from previous and i saw you used different spacing for 1/2 space

Hard:
~ 00:08:886 (2) - try ctrl+G? i think you did much jumps on previous so i prefer you reduce the jump spacing for this time to make it easier, also flow seems smoother when you do it
~ 00:11:311 (2) - do same for this slider if you agree with above
~ 00:14:038 (6,8) - try stack their tail properly
~ 00:33:432 (7,8) - so nazi but stack them properly lol

Insane :
~ 00:46:614 (2) - add whistle to the tail, it has drum sound here
~ 00:48:886 (1,2) - i think better to swap NC here, so NC for slider marking if it has anti jump here
~ 01:11:917 (1) - remove NC here for consistency, i saw you NC'ed every 2 stanza o.o
~ 01:25:098 (1) - move the circle to 192,324 or anywhere to make higher jump here. i think it would be great if you make a jump to emphasize the cymbal

Call me back ><
Topic Starter
DreaM117er

Xinely wrote:

For all diffs :
~ try use finish for this time 01:10:553 - ? the music kinda same like 01:12:977 - Strange...no fix

Easy :
~ 01:18:583 - unnecessary greenline >Fix

Normal :
~ 00:27:068 (5) - add NC coz you NC'ed every 2 stanza here >Fix
~ 00:28:583 (1,2) - when you fix it, swap NC for this slider for consistency >Fix
~ 00:56:008 (1) - use 0,9x as spacing for this slider? coz it has 1/2 space from previous and i saw you used different spacing for 1/2 space >Fix

Hard:
~ 00:08:886 (2) - try ctrl+G? i think you did much jumps on previous so i prefer you reduce the jump spacing for this time to make it easier, also flow seems smoother when you do it
~ 00:11:311 (2) - do same for this slider if you agree with above >same 00:08:886 (2), Fix. It's fine now
~ 00:14:038 (6,8) - try stack their tail properly >Fix
~ 00:33:432 (7,8) - so nazi but stack them properly lol > :arrow: :D

Insane :
~ 00:46:614 (2) - add whistle to the tail, it has drum sound here >Fix
~ 00:48:886 (1,2) - i think better to swap NC here, so NC for slider marking if it has anti jump here >Fix
~ 01:11:917 (1) - remove NC here for consistency, i saw you NC'ed every 2 stanza o.o >No Fix. If fix here, a new problem here: 01:12:523 (3,4,5,6,7,8) - and NC should be here 01:12:523 (3) -
~ 01:25:098 (1) - move the circle to 192,324 or anywhere to make higher jump here. i think it would be great if you make a jump to emphasize the cymbal >Fix

Call me back ><
Update :)
Topic Starter
DreaM117er

Xinely wrote:

recheck nazi

Hard still OD 7 here. try use OD 6 or 6,5? OD 7 looks for Insane actually >FIx to 6.5
Insane : same , if you fix above so try OD 7,5 >Fix to 7.5

Hard diff : 00:33:432 (7,8) - so nazi but stack them properly lol <-- this one havent fixed yet, i mean try move 00:33:735 (8) - to 280,52 >wow...It's...OK, Fix
From PM Fix

Update :)
xxdeathx
Feel free to call me after Xinely's done with it.
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