star !!!
kalafina + fate <333333333333333
kalafina + fate <333333333333333
whoa thanks for support Julie! \:D/Julie wrote:
star !!!
kalafina + fate <333333333333333
fixed the unsnapped, that was because I convert slider to HCs lolDainesl wrote:
First thing is to resnap some objects in Normal and Hard.
Thanks, it wasn't a bad mod at all.Dainesl wrote:
MuzukashiiThese are recommendations which could be perceived as mandatory, so please at least consider them for the sake of a more suitable difficulty! No
- 00:14:252 - Please nerf some of the double triplets after this point, while it is all monochrome it can be really hard for mid-Muzu players, and the BPM is rather moderate so that also contributes to the difficulty. I don't like making my Muzukashii too easy because I want people to have an easier transition between Muzukashii and Oni. I still tried to remove some notes though. Might remove more if it gets lots of complains.
- 00:25:791 (1,1) - How about removing the finishers on these to give the note after this a lot more emphasis? big dons are much louder than big kats and thus drain the effect if just before a big kat. also d d K is a nice climactic pattern. Yeah, done.
- 00:34:445 (10,11,12,13,14,15) - This double triplet in particular is quite difficult, which connects to the first point. Replaced ddd ddd by ddd d k.
- 00:58:868 - From here is where the map becomes like an Oni. This is particularly emphasised by the two-colour triplets which are in the MIDDLE of 1/2 patterns. These kinds of patterns were discussed at length with my 127 BPM map, so I doubt they would be allowed in a 156 BPM map... It shouldn't be an issue. https://osu.ppy.sh/forum/t/152263
- 01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - This pattern is also quite like an Oni, it's 4 triplets in a row which again is very hard for these sorts of players. Not sure if they would be as bad since they are all monochrome but I would suggest making the first two triplets into 1/2 patterns so that it becomes more Muzu-like rather than like an Oni. I don't think it's an issue either. It's quite easy to play.
Oni
- 00:14:252 - Even though this song supports a lot of dons, I will actually say there are too many in this section; there's quite a few hi-hats you could map as kats in order to bring a more suitable balance. Literally out of like 80 notes after this point, there are two kats. That's it. TWO. Well, as I said, I will stand my ground. There's a lot of pattern variations even if it's only dons and it fits the music. I can't imagine this part with kats.
- 00:28:771 (18) - Nitpick - but perhaps try giving this a kat to add variety to the patterns that are used here; also it'd be like 1/12/1 2 which is a nice pattern I guess I prefer kdd kdd kdk because it's easier to play and it's easier to do a kdk after a kdd imo.
- 00:35:021 (19,20) - In addition, since you have mapped kats onto vocals, why not make these two kats for more consistency? I'm not really following vocals though. Fixed anyway.
- 00:58:579 - Perhaps add a kat here for greater buildup into the Kiai; the song could definitely support an extra note here! Added a don. :>
thanks for mod dan triple star nya! - updatedSky Trias wrote:
[Hard]
00:34:445 (1) - diubah jadi slider sampai 00:34:637 ? prefer jeda gitu
01:12:425 (5) - remove ? uneccesary
01:16:560 (4,5) - diubah jadi slider deh ? agak bingung disini kalau pakai not .. imo HC ga masalah disana
[trust]
00:04:252 (3) - Ctrl+G ? flow broken
00:29:156 - tambahin not ? ngikutin backsound yang light, jadi ga nambahin itu
00:32:618 - ^ added
00:46:175 (6,7) - Ctrl+G ? flow dan jumpnya ngenes
00:54:156 - tambahin not ? ok
00:58:483 (4) - dibuat stream sampai ke 00:58:771 deh? ada beat nya disitu fokus ke 'stress' nya musik
01:03:098 (7) - Ctrl+G ? prefer mine
01:10:021 (2) - ^ prefer yang ini di ctrl G01:09:637 (1) -
Thanks, I'll finish my mods as soon as possible.bbj0920 wrote:
[Muzukashii]
00:16:560 (14,15,16,17,18) - I don't really see the reason to make 5plet - ddd d would work I think For pattern variation, there's too many ddd d already. I don't see any real issue with this pattern.
00:44:445 - Add a note here maybe? Seems legit because here the music has drums It seems fine, but I want to put emphasis on the finisher by leaving a break. Also the drums are louder at 00:44:637 - (Actually I'm not even sure I'm hearing drums before).
01:15:406 (1,1,1,1,1) - umm.. finishers? Did you follow the vocal or smth? Yes, I can't see anything wrong with finishers here. My mapping style doesn't stick to only one thing, I map whatever feels interesting and need an emphasis.
01:22:714 (15,16,17,18,19,20) - kkk ddd - Hear the drums, it fits Yes you're right. It's hard to hear the drums on this song, especially with my awful laptop sound.
[Oni]
01:21:945 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Following the drums, ddkkddkdkkkkddd - Being simple is good, but this is way too simple imo I won't make a hard pattern at the end when the rest of the map is easy. Changed to ddkkddkkddddkkk instead.
thanks for mod - no changeNewIpas wrote:
[Normal]
Try this pattern at 01:11:752 (2,3,4,5,6): changing to this will make the newbies confused since the objects are crowded
01:11:752 (2) - Move to x:116 y:160
01:11:945 (3) - Move to x:160 y:152
01:12:329 (4) - Move to x:152 y:60
01:12:714 (5) - Move to x:160 y:152
01:13:868 (6) - Move to x:100 y:200
[Hard]
00:59:252 (2) - Remove and make the previous slider longer I prefer 3/4 imo its nicer, since HC emphasize 00:59:252 -
01:19:445 (2) - Try another slider style why lol, imo this is ok
[trust]
00:32:329 (7) - Change to circle please uh nope
00:37:714 (3) - :^) ^
01:02:233 - Add a note and make the previous triple stacked with new note at 01:02:329 (4) empty sound
01:05:598 (2,1,2,3,4) - :^) ^
I see what you did thereSetsurei wrote:
I like action / mystery genres
I just realized that all of it has something with your username lol, actually that was a pure coincidence, reallyA Mystery wrote:
I see what you did thereSetsurei wrote:
I like action / mystery genres
TwistedDuck wrote:
[Hard]
00:14:252 (1) - Feels weird to hit, could move 00:13:868 (6) - instead, easy fix tho.I stack on purpose to feel the 'pausing' effect
00:21:368 (3) - to this, feels much nicer personally http://puu.sh/cX2e2/03e9cf086e.png http://puu.sh/cX2kd/6d8ec0fc94.png (latter feels more fluent) this one I follow vocal
00:33:291 (2) - 00:33:675 (3) - Interchanged both, and plays a lot better this way http://puu.sh/cX2IF/aa460dec61.png ok
01:16:372 - This portion could be fixed with sliders or you could use your triple beats here, it feels a bit off. deleted the 1/4
-Kanzaki wrote:
[Easy]
00:51:175 to 00:53:483 try a long slider listen the vocal it fits here (something like that but you can draw something better than this slider: https://osu.ppy.sh/ss/2256342) and at 00:51:945 change the way of the slider with red dot and its easy diff with tihs sliders its easier i think I am following the instrument there
00:54:252 (3) to 00:55:021 a slider here and after that a long slider(00:55:791 to 00:58:483) again^ try something like the slider i send same case, the instrument there is more strong, since this part 00:56:560 (1,2,3,4) - emphasize the song
[Normal]
01:20:406 (3) - this slider a little bit hard to read grab it to some up https://osu.ppy.sh/ss/2256391 nothing wrong here since I'm blanketing them
[Hard]
01:15:791 (1,2,3) - 1 grab the slider some up to dont touch with 5 then same for 2,3 https://osu.ppy.sh/ss/2256411 that's a blanket D:
thanks for mod all! - updatedA Mystery wrote:
[Insane]
00:32:329 (7) - This was the first thing that actually bothered me. This is not particularly fun to play. If the 1/4 slider would be on the end of the burst, that would make more sense. Consider making a normal burst with circles only. since there are 2 people talking about this, changed
00:22:714 (3) - I don't think this slider look very great, but if you like it, let it stay~
00:26:560 (1,2,3) - An example of too much 1/2. Mapping the voice would probably be better. The "ka" or w/e (I don't speak Japanese) now lands on a slider end, but it's one of the stronger ticks in that part. I am following the instrument here
00:30:406 (3) - This stack is off, move it 1 pixel to the right. fixed
00:34:637 (3,4,5) - Here is a part where you break the nice flow. The slider suddenly goes straight up. It would make more sense to curve the whole slider+circles after, and to move the whole thing like 00:34:445 (2) - comes after 00:34:252 (1) - http://puu.sh/cX3nf/13c9d6fa18.jpg This is far from perfect, but you can see what I meant. changed
00:43:098 (6,7) - Wouldn't it feel better if you ctrl+g'd these? ok
00:47:137 (3) - Is there a reason for this slider to be off-beat? vocal and instrument here fit o.o, I'll switch with the HC then
01:03:675 (2,3,4) - Here as well, the vocals all start on the white ticks, but all your sliders on the red ones for no reason. ^
01:05:983 (4) - ^ ^
01:07:521 (6) - ^ ^
01:08:291 (2) - ^
[Hard]
00:02:714 (4) - Blanket fix fixed
00:06:560 (1) - ^
00:39:637 (3) - ^
00:44:637 (4) - Slider end on a downbeat should be avoided most of the time fixed
00:36:945 (4) - ^ ^
00:47:714 (4) - Or a slider return as well imo a return is a strong place to emphasize
00:58:868 (1,2) - Is there a reason for this rhythm? I don't think it really fits here. I'll change if there are some more people pointed this
01:15:791 (1) - Blanket fixed
01:18:868 (1) - ^
01:22:714 (1) - This is definitely confusing, especially because the previous return slider was only 3 ticks. Consider removing it and replace it by e.g a 4 and a 3 tick return slider. changed
01:24:252 (1) - Place another circle here like you did in the insane, it also makes a lot more sense. ok
[Normal]
00:01:945 (1,3) - If you do something like this, make sure it is executed properly. The blankets don't look good atm. fixed
00:21:560 (2) - Slider return on one of the stronger ticks because of the vocals. Consider making the slider start a circle follow by a slider. reasoning same as Hard
00:42:714 (3) - Improve this blanket fixed
01:12:714 (5) - Move this one a little bit for a better blanket fixed
Flower wrote:
[Oni]
00:11:175 - 00:13:868 - add some tri-plets to tension up That's a nice suggestion. I did ddd k ddk k ddd k ddd k ddd K, hope you like it.
01:04:829 - add d to make rhythm more fluent Yeah, fixed
00:17:521 (25,26) - 00:23:675 (25,26) - delete to make a feeling of "paragraph"? i think a stop feels cool. I prefer to keep the flow constant here. I feel like a break would destroy the pattern.
If I had to put a break, I'd prefer to remove those 00:17:041 (22,23) - since a break before the big white tick feels more natural than after. But if possible, I'd like to keep all my notes.
thanks for mod! - updatedRzHr wrote:
[General]
Change the tittle "believe~TV Size~ changed the title, since it's following the official album's name
(I submitted this before the album release so the title name didn't appear lol)
thanks for reminder
Maybe add some tag like MC name ? added "Tohsaka Rin" and "Archer", since they're on the BG
[Easy]
01:01:560 (4) - move it down a little, this one touch the HP bar moved
[Hard]
00:05:214 - Add HC converted to ½ slider instead
00:12:329 (4,5,6) - sound little weird removed the ¼ HC
_Erra_ wrote:
[Easy]
00:29:637 (1) - ctrl+H http://puu.sh/d0ORM/a91fd7224b.jpg change its shape instead
00:35:406 - hit here, need object cricle or slider to 00:35:791 - I prefer not to add since it will be too crowded
01:21:945 (2) - ctrl+h or duplicate 01:20:406 (1) - and put here didn't change because I like the S slider too
[Normal]
00:05:021 - 00:07:329 - maybe can make it so? http://puu.sh/d0Pb9/2c36f88276.jpg ok
00:43:868 (2) - maybe so? http://puu.sh/d0R1V/7e6da6b8cc.jpg ^
thanks for mod all! - updatedMoway wrote:
[General][Easy]
- Are you sure about the source? It seems like it should be Fate/stay night: Unlimited Blade Works. I am following this: http://www.sonymusic.co.jp/artist/ayano ... nfo/447216, since the title itself also taken from the same website http://www.sonymusic.co.jp/Music/Arch/S ... index.html
- Tags: 劇場版 フェイト/ステイナイトアンリミテッドブレイドワークス Gekijouban Feito/sutei naito Anrimiteddo Bureido Wākusu Type-Moon Studio Deen added
[Normal]
- I would use AR3 which fits better I think and OD2 for a better spread. ok
- 00:17:714 (1) - Kind of a weird-looking slider. I think you should make it end at 00:18:483 and add a 1/1 slider at 00:18:868. This way you can blanket both of the objects you had before and have it look better. ok
- 00:28:098 (4,1) - The flow between these objects is kind of weird. Maybe try ctrl+h on (1), then rearrange 00:30:791 (2,3) afterward. Here's how I suggest doing it, but try some other things. changed the shape instead, much flow-like
- Here's a series of NC suggestions which I think make more sense with the music. NC suggestions are all applied
- 00:41:945 (4) - NC
- 00:43:868 (1) - remove NC
- 00:45:021 (2) - NC
- 00:46:560 (1) - remove NC
- 00:48:098 (3) - NC
- 00:50:021 (1) - remove NC
- 00:51:175 (2) - NC
- 00:52:714 (1) - remove NC
- 00:54:252 (3) - NC
- 00:56:560 (1) - remove NC
- 00:57:329 (3) - NC
- 01:08:098 (1) - seems like you should bring the endpoint up for a better blanket. fixed
- 01:14:252 (5,1) - switch the NCs between these two objects ok
- 01:21:945 (2) - ctrl+h and rotate 45 degrees, I think this plays better. I prefer a different one, centralized, since it will met spinner
[Hard]
- 00:01:945 (1,2,3) - This pattern is a bit sloppy right now. Move (2) to (169,138) and (3) to (175,228) to make this look better.
- 00:11:175 (1,2,3,4,5,6,7) - I think this might be a bit too much 1/2 for the Normal diff, and seems kind of difficult compared to the rest of the map. My suggestion for a quick fix would be just to remove (4). ok
- 00:18:868 (4,5,6,1) - This pattern looks a bit random, so maybe try to move (1) to the right to follow the curve of (4,5,6). ^
- 00:31:175 (4) - Move this down and to the right to follow the flow of 00:30:214 (2,3). I changed the shape of (2), since (4) is blanketing (1)
- 00:35:021 (5,1,2,3 ) - The flow here is a little awkward, so I would move (1) down to (284,340), (2) to (212,284), and (3) to (128,320). ok
- 00:38:868 (1) - Add a little more curve for a better blanket. ^
- 00:41:945 (1,2,3) - Make the spacing consistent here. ^
- 00:43:483 (1,2,3,4,1) - The angles seem a bit sharp here. If you move 00:42:714 (3) to the left while fixing the spacing in the previous suggestion, you can move (1,2,3,4) to the left also, then make them into a better pentagon shape, which flows better in my opinion. I changed the (2) on previous mod, so it's a bit different now
- 00:51:945 (3) - Here's some adjustments I made which make this slider look a bit better, I still think it's pretty goofy, but at least it kind of keeps your idea. modified a bit
- 00:56:945 (4,5) - I think this works a ton better as a repeating 1/2 slider. ok
- 01:07:714 (6,1) - Blanket is a bit off here. fixed
- 01:22:329 (3,4) - add more curve to the slider so you can make a better blanket here. ^
[trust]
- 00:01:945 (1,2,3,4) - Here's a suggestion to make this first part a bit more interesting ok
- 00:07:137 (3,4,5) - I feel like the triplets in the intro of the Hard get a bit spammy, so I would replace this with a repeating 1/4 slider. changed
- 00:08:675 (3,4,5) - ^ ^
- 00:45:021 (4,1) - makes sense to me to switch the NCs ok
- 01:16:945 (5,1) - These sliders don't really fit together too well. Maybe both of them more so that they blanket each other. changed to something
- 00:17:714 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I feel like this part got way too circle heavy, this section is not that busy to justify all of these circles. I would suggest putting 1/2 sliders at 00:18:098 (5) -, 00:18:483 (7) -, and 00:19:252 (3) - to emphasize the vocals. changed these part 00:18:098 - 00:18:483 -, I still want to preserve the zig zag jump here 00:19:252 (3) -
- 00:26:560 (1,2,3) - This is a kind of boring rhythm which doesn't actually match the music that well. Here's my suggestion, which places more emphasis on the vocals. ok
- 00:28:098 (1,2,3,4) - I would replace these with two 1/2 sliders so that the circles at 00:28:868 (5,6,7,8) mean more with the music. ^
- 00:29:637 (1,2,3) - same as 00:26:560 (1,2,3). ^
- 00:32:714 (1,2,3) - ^ ^
- 00:35:502 (8) - This seems overmapped, so I would remove it. ^
- 00:35:791 (1,2,3,4,5,6,7,8,1,2) - Same circle thing, the circles don't really fit with the music here. Map this part with sliders on the vocal parts I think, which fits a lot better. changed to something
- 00:57:714 - I feel like we're missing a big stream here on the Insane diff. uuh.. I want to emphasize the heavy notes on violin there
- 01:00:983 (2,3,4,5,6,1,2) - The patterns here are kind of sloppy, and there's too many circles anyway. I would put a 1/2 slider at 01:01:175 (3) and 01:01:945 (1). ok
- 01:01:969 (1,2,3,4) - As a followup to the last suggestion, I would do the rhythm here like this to match the vocals ^
- 01:14:829 (4,5,6,7) - This rhythm takes a lot of emphasis off the important parts of the music, so here's what I suggest. ^
467,249,11175,6,0,P|401:318|307:299,1,200,4|2,0:2|0:0,0:0:0:0:
248,224,11752,1,0,0:0:0:0:
228,220,11848,1,0,0:0:0:0:
208,216,11945,1,2,0:0:0:0:
160,304,12137,1,0,0:0:0:0:
76,256,12329,1,0,0:0:0:0:
96,160,12521,1,2,0:0:0:0:
196,136,12714,5,2,0:0:0:0:
284,180,12906,1,0,0:0:0:0:
352,108,13098,1,0,0:0:0:0:
304,20,13291,1,2,0:0:0:0:
132,60,13483,2,0,L|83:72,1,50,0|0,0:0|0:0,0:0:0:0:
46,152,13675,2,0,L|96:160,1,50,0|0,0:0|0:0,0:0:0:0:
updated owoFlower wrote:
[trust]
00:11:175 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I still suggest that using normal sample would be good. If you are not sure, change the section to N (30% volume) and try this hitsound pattern. If you don't like the normal whistle, you can change the addition of them to soft.
This also applies to lower diffs. all diff changed to N 30%, with S whistles
00:09:060 (5,6,7,1) - move a bit right-downward, reason is the same as 00:25:983 (6,7,8) - moved
00:25:983 (6,7,8) - moving a bit right to like x:212,y:236 may make it play better (as auto stack makes the shape have distortion) ^
01:15:406 (6,1) - not perfectly stacked fixed
[Hard]
01:20:021 (3) - DS is not right. move to 4:140 and move 01:20:406 (1) - accordingly fixed
yayFlower wrote:
Okay, I think the standard diffs are fine to go.
point them please owo/HelloSCV wrote:
some finishes are placed on wrong objects, i can point them out if you really want since it isn't really important thing for ranking
applied all hitsounds suggestions on the spoiler box, thank you so much, I'm still noob on hitsoundingHelloSCV wrote:
[General][Easy]
- how about changing soft-hitclap to this?, this hears much better I agree! changed :3
[Normal]
- 00:49:252 - too empty? try adding 2 notes on white tick uuuh, star rate increased to 1.51 which make my Easy's icon become Normal D: - also I was following vocal here, so I don't add. meanwhile 00:52:714 (2,3) - this part is added because the pause was too long
- 01:17:329 (3) - add NC ok
[Hard]
- 00:10:214 (4) - try adding a whistle on starting point ok
- 00:43:868 (2) - maybe you forgot to add a whistle on repeat arrow? yea, since I convert them from hitcircles I forgot lol thanks
- 00:48:868 (2) - clap would be better rather than finish ok
- 00:55:791 (1,4) - swap NC for consistency switched
I mean no harm and since i'm not a BAT in this time, you can ignore this. i think current hard diff seems too easy because there are few jumps throughout this diff, and becauase of this reason this diff looks like a Normal diff which has fast SV. the real thing which i worry about is diff spread between trust and Hard. well, maybe it's just useless anxiety because i'm too sensitive about it(and actually i suck at it)
the star rate gap is balanced.
<1.83 - 3.00 - 4.18>
gap between:imo Hard have less jump since people are migrating from Normal to Hard, from a constant to semi-jump, also since my Insane is not that much jump, there are lots of constant distance too, as this song is peaceful enough. it's not like my first ranked song, the song has strong beats and high BPM in the end so the Hard semi-jump is about an Insane level and Insane have jumps like Extra.
- N-H = 1.17 SR
- H-I = 1.18 SR
to sum up, I'm trying to balance the content.
00:21:175 (3) - i recommend adding a note here (or change 00:20:983 (2) - this to 1/2 slider) it seems that you tried to follow the vocal sound, but if you listen carefully, you will notice that the vocal sound ends at 00:21:175 - here, so i don't prefer to let this part empty changed to ½ slider instead 01:06:560 (1) - same opinion with trust diff changed 01:23:483 (1) - ^ ^[trust]
"T"rust isn't better? I am following the title huehue, "believe" with no capital letter, so does this custom diff name
- 00:02:714 (4,5) - this pattern looks like kind of a random pattern. i know that this is the hardest diff on this mapset and having new pattern is also great for it, but what about changing 00:03:483 (1,4) - these rhythms like previous pattern? because both current way and my opinion fit with the music well but i'd rather give same rhythms to them (so to speak, for consistency) ok changed to 1/1 slider
- 00:16:945 (8) - try adding soft whistle on the starting point to fit with the drum sound and for consistency as well added
- 00:48:868 (5) - i'm not sure if this finish is intended but how about removing it? it doesn't fit with the music well imo removed
- 00:50:406 (3) - since there are some drum sounds on 1/2 beats,i prefer to place 1/2 slider rather than current one. it seems that you followed the vocal instead of drum, but i think current one hears little bit awkward because of the drum sounds changed to ½ slider
- 00:57:137 (6,1) - this pattern plays little bit weird and even can be boring because most part of this diff was mapped with high distance snap (i mean jumps), so i think that adding kind of huge distnace pattern here would be great too, see what i've done changed similar to that
- 01:01:945 (1) - i think you got a mistake on this slider which is? imo the sound matches
- 01:06:560 (1) - same opinion with 00:48:868 (5) - here and finish should be 01:05:021 (1) - here for consistency ok
- 01:14:252 (1) - is this finish intended on this note? not really, removed
http://puu.sh/d4XjY.rar Here you go~AxelHino wrote:
[Muzukashii]
01:00:983 (12,13) - change to d. i think most people disagree with the usage of kkd in muzukashii, so it's best to change it to ddd. the pattern is already quite challenging when you consider the notes before and after it. No. I'll discuss with Onosaki about the kkd patterns on my Muzukashii, but a good diffspread is way more important than "kkd is too hard " imo.
01:03:291 (23) - delete. i don't think this note is necessary since there's nothing in the song to indicate it. The drums on this song are a bit hard to hear so I can't tell if you're right or not, but I won't. I think it sounds fine and it fits the previous pattern better too.
01:10:983 - 01:11:079 - add d so that it becomes a ddd cluster (to follow the drums in the music) and change 01:11:175 (1) to d (small) I want to keep my emphasis on the finishers here. And I think K ddd d k ddd d k would be too long and hard.
01:20:598 (2) - delete. for variation :3, and to match with the vocals I admit I'm not sure about what I'm doing here, but I feel like keeping pattern consistency would be better. I feel like a break here would be a bit awkward.
01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - too long and cluster-y for a muzukashii. consider deleting some of the notes? I feel like there's nothing else that would fit here except maybe a long roll. Well, changed to a long roll.Oni
00:29:156 (21) - a kdk seems a bit awkward here. change to k. No. Changed to ddk.
01:01:368 (19) - the sound of 3 kats in a row is a bit weird because you primarily use d's throughout the map. change to d. I don't really get why I should remove more kats because of this reason. And I'm following a pattern here (ddk k ddk k, following the melody).
01:04:829 (2) - unnecessary note. delete Okay.
01:08:675 (29,30) - you used kats in the 5 note streams before this, so a sudden ddddd doesn't really fit the pattern. change to k Well, I think it fits, sorry.
01:19:637 (17,18,19,20,21) - why this pattern? the previous one ( 01:17:906 (5,6,7,8,9) ) matches perfectly with the song. i suggest that you change it to kkdkd to make it the same I probably messed up trying to do variations, fixed.
01:20:598 (2,3) - remove for variation and rest for the upcoming stream Same answer as the Muzu.
01:21:752 (10) - remove to prepare for the next notes I'm okay to remove this one though, fixed.
I'm mapping on the drums, not on the vocals. I will ignore any suggestion about changing this.Charlotte wrote:
[Kurosanyon's Muzukashii][Kurosanyon's Oni]
00:16:557 - change k https://osu.ppy.sh/forum/p/3499435
00:16:656 (15,16,17) - delete.because,I think slow part.so ddddd=don't fit & follow the vocal. The slow part is at 00:38:868 - and I don't want to follow vocals.
00:22:997 - move to 00:23:295 - Why would I do that?
00:23:483 (19,20) - delete.I think no need. I think need.
00:44:069 - move to 00:44:254 - That doesn't follow anything...
00:50:206 - change d No.
00:50:411 - add K No.
I think kkd(1/4-notes)=Oni? No.
HP7→6? There's less than 500 objects and it's TV Size. HP7 is easy.
00:18:483 (29,30,31,32,33,34,35,36,37,38,39,40,41) - think again. Removed 00:19:156 (38) -
01:23:209 - delete.because,stream end notes= white line is good.so delete No. The drums continue until 01:23:483 - and I only removed a note at 01:23:387 - because I need a break before the spin.
非常非常感谢你!- updatedkhy200610140 wrote:
抱歉 晚了很久
還有我英文不太好.... google了很多>.< 不知你看的懂不 也是抱歉了...
我的mod也可能幫不了你什麼 0.0 没关系,你很多帮我
General
i think this mapset have not many mistakes 0 0 and bg is a little bit old maybe change other bg? uuh.. I prefer this imo, since the color of the combo are friendly to the eyes
easy
i think it's fine i can't find any mistakes..... 找不到可以mod的地方啦QAQ 不要打我 不用担心,我不咬人 :3
normal
^
hard
00:13:868 (6,1) - um.... i think 00:13:868 (6) - and 00:14:252 (1) - have a bigger spacing maybe better 就是有點難讀啦 拉開一點? a 'pausing' effect here, so I prefer stack
00:15:791 (1,2,3,4,5,6,7) - and 00:21:945 (1,2,3,4,5,6,7,8,1) - play with dt have a bit strange 試試其他的節奏怎樣... imo the rhythm is ok here..
i think this is a little bit easy for a hard you're too pro ):
insane
00:06:752 (2,3,4) - and 00:07:521 (7,8,9) - i think this kind of fast fast 3 note 的 ds should be consistency 我還是覺得一致比較舒服... 建議後者的ds a bit different from your suggestion, since I want a constant 0.5 for stream, I fixed this too 00:32:521 (8,9,1) -
01:06:560 (1,2,3) - i think these 3note are a bit sudden >.< delete the ¼ hc
加油!!
game rock wrote:
Hi!, I'm noob on modding but I will try to help
If you want to be better at modding, you should try to explain your suggestions to the modder at least. Suggestions with no explanation doesn't help mappers most of the time and can even ruin their map if they lack mapping experience and fix things they shouldn't.
[Kurosanyan's Muzukashi]
00:16:945 - Add a K
00:23:098 - Add a K
00:31:945 - Add a k
^ Won't add notes here. The reason is explained in Onosaki's mod.
00:10:791 - Change to d
00:11:092 - Change to k
00:38:868 - Change to K
00:40:214 - Change to k
00:52:521 - Change to k
01:06:592 - Change to k
^ I don't really agree with those suggestions either. I looked at all of them but none feel necessary/better to me.
[Kurosanyan's Oni]
00:10:214 - Change to d
00:30:021 - Change to k
00:30:214 - Change to k
00:33:098 - Change to k
00:33:291 - Change to k
01:01:752 - Change to d
^ Same here