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Kalafina - believe~TV size~ [Osu|Taiko]

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Julie
star :D!!!
kalafina + fate <333333333333333
Topic Starter
Setsurei

Julie wrote:

star :D!!!
kalafina + fate <333333333333333
whoa thanks for support Julie! \:D/
Dainesl
Hiya Kurosanyan requested a mod from me

First thing is to resnap some objects in Normal and Hard.

Went through a few things with Kurosanyan in PM including diff settings and the SV changes.

I am actually not really gonna be nitpicky with specific notes and such, just general hard patterns which the Muzukashii has quite a lot of.

Muzukashii
  1. 00:14:252 - Please nerf some of the double triplets after this point, while it is all monochrome it can be really hard for mid-Muzu players, and the BPM is rather moderate so that also contributes to the difficulty.
  2. 00:25:791 (1,1) - How about removing the finishers on these to give the note after this a lot more emphasis? big dons are much louder than big kats and thus drain the effect if just before a big kat. also d d K is a nice climactic pattern.
  3. 00:34:445 (10,11,12,13,14,15) - This double triplet in particular is quite difficult, which connects to the first point.
  4. 00:58:868 - From here is where the map becomes like an Oni. This is particularly emphasised by the two-colour triplets which are in the MIDDLE of 1/2 patterns. These kinds of patterns were discussed at length with my 127 BPM map, so I doubt they would be allowed in a 156 BPM map...
  5. 01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - This pattern is also quite like an Oni, it's 4 triplets in a row which again is very hard for these sorts of players. Not sure if they would be as bad since they are all monochrome but I would suggest making the first two triplets into 1/2 patterns so that it becomes more Muzu-like rather than like an Oni.
These are recommendations which could be perceived as mandatory, so please at least consider them for the sake of a more suitable difficulty!

Oni
  1. 00:14:252 - Even though this song supports a lot of dons, I will actually say there are too many in this section; there's quite a few hi-hats you could map as kats in order to bring a more suitable balance. Literally out of like 80 notes after this point, there are two kats. That's it. TWO.
  2. 00:28:771 (18) - Nitpick - but perhaps try giving this a kat to add variety to the patterns that are used here; also it'd be like 1/12/1 2 which is a nice pattern I guess
  3. 00:35:021 (19,20) - In addition, since you have mapped kats onto vocals, why not make these two kats for more consistency?
  4. 00:58:579 - Perhaps add a kat here for greater buildup into the Kiai; the song could definitely support an extra note here!
I would nitpick but I'm not really concerned about that, I'm just concerned about the sorts of patterns used here; while not bad they can come across as either difficult or odd, at least from what I've seen and felt.

Sorry for the bad mod but I only wanted to focus your attention on the main patterns and I haven't done a mod for two months
Topic Starter
Setsurei

Dainesl wrote:

First thing is to resnap some objects in Normal and Hard.
fixed the unsnapped, that was because I convert slider to HCs lol
I forgot to check AI mod again

and about the title of the last one, it's because I am following the title, it didn't have capital letter in it
I saw you ninja delete the phrase :>

thanks for mod! - all updated (std & taiko)
Kurosanyan

Dainesl wrote:

Muzukashii
  1. 00:14:252 - Please nerf some of the double triplets after this point, while it is all monochrome it can be really hard for mid-Muzu players, and the BPM is rather moderate so that also contributes to the difficulty. I don't like making my Muzukashii too easy because I want people to have an easier transition between Muzukashii and Oni. I still tried to remove some notes though. Might remove more if it gets lots of complains.
  2. 00:25:791 (1,1) - How about removing the finishers on these to give the note after this a lot more emphasis? big dons are much louder than big kats and thus drain the effect if just before a big kat. also d d K is a nice climactic pattern. Yeah, done.
  3. 00:34:445 (10,11,12,13,14,15) - This double triplet in particular is quite difficult, which connects to the first point. Replaced ddd ddd by ddd d k.
  4. 00:58:868 - From here is where the map becomes like an Oni. This is particularly emphasised by the two-colour triplets which are in the MIDDLE of 1/2 patterns. These kinds of patterns were discussed at length with my 127 BPM map, so I doubt they would be allowed in a 156 BPM map... It shouldn't be an issue. https://osu.ppy.sh/forum/t/152263
  5. 01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - This pattern is also quite like an Oni, it's 4 triplets in a row which again is very hard for these sorts of players. Not sure if they would be as bad since they are all monochrome but I would suggest making the first two triplets into 1/2 patterns so that it becomes more Muzu-like rather than like an Oni. I don't think it's an issue either. It's quite easy to play.
These are recommendations which could be perceived as mandatory, so please at least consider them for the sake of a more suitable difficulty! No >:(

Oni
  1. 00:14:252 - Even though this song supports a lot of dons, I will actually say there are too many in this section; there's quite a few hi-hats you could map as kats in order to bring a more suitable balance. Literally out of like 80 notes after this point, there are two kats. That's it. TWO. Well, as I said, I will stand my ground. There's a lot of pattern variations even if it's only dons and it fits the music. I can't imagine this part with kats.
  2. 00:28:771 (18) - Nitpick - but perhaps try giving this a kat to add variety to the patterns that are used here; also it'd be like 1/12/1 2 which is a nice pattern I guess I prefer kdd kdd kdk because it's easier to play and it's easier to do a kdk after a kdd imo.
  3. 00:35:021 (19,20) - In addition, since you have mapped kats onto vocals, why not make these two kats for more consistency? I'm not really following vocals though. Fixed anyway.
  4. 00:58:579 - Perhaps add a kat here for greater buildup into the Kiai; the song could definitely support an extra note here! Added a don. :>
Thanks, it wasn't a bad mod at all.

http://puu.sh/cR3RW.rar <-- Here you go Setsurei.
Sky Trias
M4M dari Beatmap saya : https://osu.ppy.sh/forum/p/3499496

  • [Hard]
  1. 00:34:445 (1) - diubah jadi slider sampai 00:34:637 ?
  2. 01:12:425 (5) - remove ?
  3. 01:16:560 (4,5) - diubah jadi slider deh ? agak bingung disini kalau pakai not ..
  • [trust]
  1. 00:04:252 (3) - Ctrl+G ?
  2. 00:29:156 - tambahin not ?
  3. 00:32:618 - ^
  4. 00:46:175 (6,7) - Ctrl+G ?
  5. 00:54:156 - tambahin not ?
  6. 00:58:483 (4) - dibuat stream sampai ke 00:58:771 deh? ada beat nya disitu
  7. 01:03:098 (7) - Ctrl+G ?
  8. 01:10:021 (2) - ^
Semoga cepat Rank ! :D


Star Star Star
Topic Starter
Setsurei

Sky Trias wrote:

[Hard]
00:34:445 (1) - diubah jadi slider sampai 00:34:637 ? prefer jeda gitu
01:12:425 (5) - remove ? uneccesary
01:16:560 (4,5) - diubah jadi slider deh ? agak bingung disini kalau pakai not .. imo HC ga masalah disana
[trust]
00:04:252 (3) - Ctrl+G ? flow broken
00:29:156 - tambahin not ? ngikutin backsound yang light, jadi ga nambahin itu
00:32:618 - ^ added
00:46:175 (6,7) - Ctrl+G ? flow dan jumpnya ngenes
00:54:156 - tambahin not ? ok
00:58:483 (4) - dibuat stream sampai ke 00:58:771 deh? ada beat nya disitu fokus ke 'stress' nya musik
01:03:098 (7) - Ctrl+G ? prefer mine
01:10:021 (2) - ^ prefer yang ini di ctrl G01:09:637 (1) -
thanks for mod dan triple star nya! - updated
Akiyama Mizuki
hi m4m

Muzukashii
SPOILER
00:16:560 (14,15,16,17,18) - I don't really see the reason to make 5plet - ddd d would work I think
00:22:714 (14,15,16,17,18) - ^
00:44:445 - Add a note here maybe? Seems legit because here the music has drums
00:50:598 - ^
01:15:406 (1,1,1,1,1) - umm.. finishers? Did you follow the vocal or smth?
01:22:714 (15,16,17,18,19,20) - kkk ddd - Hear the drums, it fits

Oni
SPOILER
01:09:637 (1,1,1,1) - umm.. finishers? Did you follow the vocal or smth?
01:16:175 (1,1,1,1) - ^
01:21:945 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Following the drums, ddkkddkdkkkkddd - Being simple is good, but this is way too simple imo
Kurosanyan

bbj0920 wrote:

[Muzukashii]
00:16:560 (14,15,16,17,18) - I don't really see the reason to make 5plet - ddd d would work I think For pattern variation, there's too many ddd d already. I don't see any real issue with this pattern.
00:44:445 - Add a note here maybe? Seems legit because here the music has drums It seems fine, but I want to put emphasis on the finisher by leaving a break. Also the drums are louder at 00:44:637 - (Actually I'm not even sure I'm hearing drums before).
01:15:406 (1,1,1,1,1) - umm.. finishers? Did you follow the vocal or smth? Yes, I can't see anything wrong with finishers here. My mapping style doesn't stick to only one thing, I map whatever feels interesting and need an emphasis.
01:22:714 (15,16,17,18,19,20) - kkk ddd - Hear the drums, it fits Yes you're right. It's hard to hear the drums on this song, especially with my awful laptop sound.

[Oni]
01:21:945 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Following the drums, ddkkddkdkkkkddd - Being simple is good, but this is way too simple imo I won't make a hard pattern at the end when the rest of the map is easy. Changed to ddkkddkkddddkkk instead.
Thanks, I'll finish my mods as soon as possible.
Ipas
Hello!

[Easy]
I think it's perfect!! :D

[Normal]
Try this pattern at 01:11:752 (2,3,4,5,6):
01:11:752 (2) - Move to x:116 y:160
01:11:945 (3) - Move to x:160 y:152
01:12:329 (4) - Move to x:152 y:60
01:12:714 (5) - Move to x:160 y:152
01:13:868 (6) - Move to x:100 y:200

[Hard]
00:59:252 (2) - Remove and make the previous slider longer
01:19:445 (2) - Try another slider style

[trust]
00:32:329 (7) - Change to circle please
00:37:714 (3) - :^)
01:02:233 - Add a note and make the previous triple stacked with new note at 01:02:329 (4)
01:05:598 (2,1,2,3,4) - :^)

[That's all.... Good Luck :3]
Topic Starter
Setsurei

NewIpas wrote:

[Normal]
Try this pattern at 01:11:752 (2,3,4,5,6): changing to this will make the newbies confused since the objects are crowded
01:11:752 (2) - Move to x:116 y:160
01:11:945 (3) - Move to x:160 y:152
01:12:329 (4) - Move to x:152 y:60
01:12:714 (5) - Move to x:160 y:152
01:13:868 (6) - Move to x:100 y:200

[Hard]
00:59:252 (2) - Remove and make the previous slider longer I prefer 3/4 imo its nicer, since HC emphasize 00:59:252 -
01:19:445 (2) - Try another slider style why lol, imo this is ok

[trust]
00:32:329 (7) - Change to circle please uh nope
00:37:714 (3) - :^) ^
01:02:233 - Add a note and make the previous triple stacked with new note at 01:02:329 (4) empty sound
01:05:598 (2,1,2,3,4) - :^) ^
thanks for mod - no change
TwistedDuck
Hard:

00:14:252 (1) - Feels weird to hit, could move 00:13:868 (6) - instead, easy fix tho.


00:21:368 (3) - to this, feels much nicer personally http://puu.sh/cX2e2/03e9cf086e.png http://puu.sh/cX2kd/6d8ec0fc94.png (latter feels more fluent)

00:33:291 (2) - 00:33:675 (3) - Interchanged both, and plays a lot better this way http://puu.sh/cX2IF/aa460dec61.png

01:16:372 - This portion could be fixed with sliders or you could use your triple beats here, it feels a bit off.

Try it out http://puu.sh/cX359/5cb22c2c24.osu
-Kanzaki
Easy
00:51:175 to 00:53:483 try a long slider listen the vocal it fits here (something like that but you can draw something better than this slider: https://osu.ppy.sh/ss/2256342) and at 00:51:945 change the way of the slider with red dot and its easy diff with tihs sliders its easier i think

00:54:252 (3) to 00:55:021 a slider here and after that a long slider(00:55:791 to 00:58:483) again^ try something like the slider i send


Normal
01:20:406 (3) - this slider a little bit hard to read grab it to some up https://osu.ppy.sh/ss/2256391


Hard
01:15:791 (1,2,3) - 1 grab the slider some up to dont touch with 5 then same for 2,3 https://osu.ppy.sh/ss/2256411



thats all couldnt find much good luck
A Mystery
Hello! From my queue

General

I personally don't really like the mapset, because I feel there is too much 1/2 and less mapped to the actual song.

Insane

Now I found this insane a little boring to play, and this is because of the overuse of 1/2. There were also a lot of slider that were offbeat for no reason.

00:32:329 (7) - This was the first thing that actually bothered me. This is not particularly fun to play. If the 1/4 slider would be on the end of the burst, that would make more sense. Consider making a normal burst with circles only.
00:22:714 (3) - I don't think this slider look very great, but if you like it, let it stay~
00:26:560 (1,2,3) - An example of too much 1/2. Mapping the voice would probably be better. The "ka" or w/e (I don't speak Japanese) now lands on a slider end, but it's one of the stronger ticks in that part.
00:30:406 (3) - This stack is off, move it 1 pixel to the right.
00:34:637 (3,4,5) - Here is a part where you break the nice flow. The slider suddenly goes straight up. It would make more sense to curve the whole slider+circles after, and to move the whole thing like 00:34:445 (2) - comes after 00:34:252 (1) - http://puu.sh/cX3nf/13c9d6fa18.jpg This is far from perfect, but you can see what I meant.
00:43:098 (6,7) - Wouldn't it feel better if you ctrl+g'd these?
00:47:137 (3) - Is there a reason for this slider to be off-beat?
01:03:675 (2,3,4) - Here as well, the vocals all start on the white ticks, but all your sliders on the red ones for no reason.
01:05:983 (4) - ^
01:07:521 (6) - ^
01:08:291 (2) -

Hard

I think this map is missing its looks, but you followed the rhythm in a better way. However the triples felt forced at a lot of places.

00:02:714 (4) - Blanket fix
00:06:560 (1) -
00:39:637 (3) -
00:44:637 (4) - Slider end on a downbeat should be avoided most of the time
00:36:945 (4) - ^
00:47:714 (4) - Or a slider return as well
00:58:868 (1,2) - Is there a reason for this rhythm? I don't think it really fits here.
01:15:791 (1) - Blanket
01:18:868 (1) -
01:22:714 (1) - This is definitely confusing, especially because the previous return slider was only 3 ticks. Consider removing it and replace it by e.g a 4 and a 3 tick return slider.
01:24:252 (1) - Place another circle here like you did in the insane, it also makes a lot more sense.

Normal

You played around better with the rhythms in the song in the Normal compared to the hard xD

00:01:945 (1,3) - If you do something like this, make sure it is executed properly. The blankets don't look good atm.
00:21:560 (2) - Slider return on one of the stronger ticks because of the vocals. Consider making the slider start a circle follow by a slider.
00:42:714 (3) - Improve this blanket
01:12:714 (5) - Move this one a little bit for a better blanket

The easy seemed fine, although you should avoid making slider ends on downbeats and offbeat sliders when they are not necessary, even in an easy. I think the mapset still needs quite some work, but it's not a bad start.

Setsurei wrote:

I like action / mystery genres
I see what you did there
Topic Starter
Setsurei
I'll fix and reply all the mod tomorrow, thanks all - fixed and replied

A Mystery wrote:

Setsurei wrote:

I like action / mystery genres
I see what you did there
I just realized that all of it has something with your username lol, actually that was a pure coincidence, really

TwistedDuck wrote:

[Hard]
00:14:252 (1) - Feels weird to hit, could move 00:13:868 (6) - instead, easy fix tho.I stack on purpose to feel the 'pausing' effect
00:21:368 (3) - to this, feels much nicer personally http://puu.sh/cX2e2/03e9cf086e.png http://puu.sh/cX2kd/6d8ec0fc94.png (latter feels more fluent) this one I follow vocal
00:33:291 (2) - 00:33:675 (3) - Interchanged both, and plays a lot better this way http://puu.sh/cX2IF/aa460dec61.png ok
01:16:372 - This portion could be fixed with sliders or you could use your triple beats here, it feels a bit off. deleted the 1/4

-Kanzaki wrote:

[Easy]
00:51:175 to 00:53:483 try a long slider listen the vocal it fits here (something like that but you can draw something better than this slider: https://osu.ppy.sh/ss/2256342) and at 00:51:945 change the way of the slider with red dot and its easy diff with tihs sliders its easier i think I am following the instrument there
00:54:252 (3) to 00:55:021 a slider here and after that a long slider(00:55:791 to 00:58:483) again^ try something like the slider i send same case, the instrument there is more strong, since this part 00:56:560 (1,2,3,4) - emphasize the song
[Normal]
01:20:406 (3) - this slider a little bit hard to read grab it to some up https://osu.ppy.sh/ss/2256391 nothing wrong here since I'm blanketing them
[Hard]
01:15:791 (1,2,3) - 1 grab the slider some up to dont touch with 5 then same for 2,3 https://osu.ppy.sh/ss/2256411 that's a blanket D:

A Mystery wrote:

[Insane]
00:32:329 (7) - This was the first thing that actually bothered me. This is not particularly fun to play. If the 1/4 slider would be on the end of the burst, that would make more sense. Consider making a normal burst with circles only. since there are 2 people talking about this, changed
00:22:714 (3) - I don't think this slider look very great, but if you like it, let it stay~
00:26:560 (1,2,3) - An example of too much 1/2. Mapping the voice would probably be better. The "ka" or w/e (I don't speak Japanese) now lands on a slider end, but it's one of the stronger ticks in that part. I am following the instrument here
00:30:406 (3) - This stack is off, move it 1 pixel to the right. fixed
00:34:637 (3,4,5) - Here is a part where you break the nice flow. The slider suddenly goes straight up. It would make more sense to curve the whole slider+circles after, and to move the whole thing like 00:34:445 (2) - comes after 00:34:252 (1) - http://puu.sh/cX3nf/13c9d6fa18.jpg This is far from perfect, but you can see what I meant. changed
00:43:098 (6,7) - Wouldn't it feel better if you ctrl+g'd these? ok
00:47:137 (3) - Is there a reason for this slider to be off-beat? vocal and instrument here fit o.o, I'll switch with the HC then
01:03:675 (2,3,4) - Here as well, the vocals all start on the white ticks, but all your sliders on the red ones for no reason. ^
01:05:983 (4) - ^ ^
01:07:521 (6) - ^ ^
01:08:291 (2) - ^
[Hard]
00:02:714 (4) - Blanket fix fixed
00:06:560 (1) - ^
00:39:637 (3) - ^
00:44:637 (4) - Slider end on a downbeat should be avoided most of the time fixed
00:36:945 (4) - ^ ^
00:47:714 (4) - Or a slider return as well imo a return is a strong place to emphasize
00:58:868 (1,2) - Is there a reason for this rhythm? I don't think it really fits here. I'll change if there are some more people pointed this
01:15:791 (1) - Blanket fixed
01:18:868 (1) - ^
01:22:714 (1) - This is definitely confusing, especially because the previous return slider was only 3 ticks. Consider removing it and replace it by e.g a 4 and a 3 tick return slider. changed
01:24:252 (1) - Place another circle here like you did in the insane, it also makes a lot more sense. ok
[Normal]
00:01:945 (1,3) - If you do something like this, make sure it is executed properly. The blankets don't look good atm. fixed
00:21:560 (2) - Slider return on one of the stronger ticks because of the vocals. Consider making the slider start a circle follow by a slider. reasoning same as Hard
00:42:714 (3) - Improve this blanket fixed
01:12:714 (5) - Move this one a little bit for a better blanket fixed
thanks for mod all! - updated
Flower
Hi~

irc mod chat log
2014-11-20 19:11 Flower: .w-
2014-11-20 19:12 Setsurei: I'm ready
2014-11-20 19:13 Flower: okay
2014-11-20 19:13 Flower: ACTION is editing [http://osu.ppy.sh/b/538388 Kalafina - believe [trust]]
2014-11-20 19:13 Setsurei: ACTION is editing [http://osu.ppy.sh/b/538388 Kalafina - believe [trust]]
2014-11-20 19:14 Flower: let's start with hitsounds. I feel the placement is fine, but the hitsound is sick
2014-11-20 19:15 Setsurei: ahaha..
2014-11-20 19:16 Flower: actually not that big deal, but why do you use soft-hitnormal...? original hitnormal is fine enough
2014-11-20 19:16 Setsurei: it's easier to set all to soft
2014-11-20 19:16 Setsurei: since I use the default soft finish
2014-11-20 19:18 Flower: but to me, the constant normal hits hurts my ears
2014-11-20 19:19 Setsurei: so it should not be used often?
2014-11-20 19:19 Setsurei: imo it fits on the loud part
2014-11-20 19:21 Flower: let me see
2014-11-20 19:23 Flower: it would be better if you only use it to strengthen the heavy drums
2014-11-20 19:24 Setsurei: alright
2014-11-20 19:24 Setsurei: I'll change them
2014-11-20 19:24 Flower: since you don't use soft-hitwhistle, you can change the original hitnormal to hit whistle
2014-11-20 19:26 Flower: use example: 00:20:021 - , 00:26:175 - , etc, and all 2,4-downbeats in kiai time. you can have a try, then decide to use it or not
2014-11-20 19:27 Setsurei: yeah sounds nice
2014-11-20 19:30 Flower: also I personally it would sound great to use normal sound sample in 00:11:175 - 00:13:868 - and add some normal whistles... i don't know if that makes sense to you
2014-11-20 19:31 Setsurei: tbh I hate normal's default whistle
2014-11-20 19:32 Flower: then it's fine keeping current pattern
2014-11-20 19:34 Flower: also it would sound good to add whistle (i.e. normal-hitnormal) to every 3rd downbeat in 00:38:868 - 00:57:329 - imo
2014-11-20 19:35 Setsurei: would it be better to use drum instead?
2014-11-20 19:35 Flower: which drum?
2014-11-20 19:35 Setsurei: whistle
2014-11-20 19:36 Flower: up to you. I think what you meant was same as mine. just follow your thoughts :3
2014-11-20 19:37 Flower: ah and don't forget to turn volume up in 00:11:175 -
2014-11-20 19:38 Setsurei: 50%?
2014-11-20 19:39 Flower: yep
2014-11-20 19:39 Flower: and I think that's all with hitsounds
2014-11-20 19:40 Setsurei: I had a conflict here 00:48:868 -
2014-11-20 19:40 Setsurei: it uses clap and finish
2014-11-20 19:41 Setsurei: if I change to drum, the finish changes
2014-11-20 19:41 Setsurei: I think I'll go hit normal
2014-11-20 19:41 Flower: ah, you mean drum
2014-11-20 19:41 Flower: I don't think drum sounds better than normal
2014-11-20 19:43 Setsurei: 00:50:214 - and there's strong hit here that suitable for normal, 00:50:406 - but here the 3rd downbeat
2014-11-20 19:43 Setsurei: ok to add both?
2014-11-20 19:43 Flower: sorry my bad. 00:48:868 - suits drum actually.
2014-11-20 19:43 Flower: and for the 00:50:214 - , just add this one
2014-11-20 19:44 Setsurei: 00:50:406 - this one no need?
2014-11-20 19:44 Setsurei: ok
2014-11-20 19:44 Flower: you already have clap there, and that's enough imo
2014-11-20 19:47 Setsurei: updated the trust diff, you might want to check if there's something wrong there
2014-11-20 19:47 Setsurei: I'll update the other diff's hitsound later
2014-11-20 19:47 Flower: dling
2014-11-20 19:50 Flower: 00:44:252 (4) - remove whistle as well; and 00:51:175 (1) - add finish
2014-11-20 19:50 Setsurei: ok
2014-11-20 19:52 Flower: i think that's all for hitsounds. you can fix other diffs later. is it ok to start with note placement and other staff?
2014-11-20 19:53 Setsurei: yes
2014-11-20 19:53 Setsurei: *stuff
2014-11-20 19:53 Setsurei: :>
2014-11-20 19:53 Flower: lol dat typo
2014-11-20 19:53 Setsurei: haha
2014-11-20 19:54 Flower: 00:13:483 (5,6) - they are not parallel. did you meant to make them parallel? if not, try this imo: http://puu.sh/cYerz/0808074963.jpg
2014-11-20 19:55 Setsurei: http://puu.sh/cYeuI.jpg is it ok like this? since I still want it to stack with 00:12:521 (7) -
2014-11-20 19:56 Flower: yeah it's also great
2014-11-20 20:01 Flower: yeah I think it's all fine. I'll mod taiko diffs and post later.
2014-11-20 20:02 Setsurei: ok
2014-11-20 20:02 Flower: when you are ready poke me for recheck. I can only give you a standard icon since I'm not expert in taiko mapping.
2014-11-20 20:03 Setsurei: yeah sure :D
2014-11-20 20:03 Flower: see you back ;)

[Oni]
d=don k=kat D=big don, K=big kat
00:11:175 - 00:13:868 - add some tri-plets to tension up, since the guitar sounds cool. one example:

01:04:829 - add d to make rhythm more fluent
00:17:521 (25,26) - 00:23:675 (25,26) - delete to make a feeling of "paragraph"? i think a stop feels cool.

[Muzukashii]
looks fine.

pm me when you feel ready on standard diffs, and I'll come for a recheck.good luck!

Edit: please find a few mods after and poke me for a recheck.
Kurosanyan

Flower wrote:

[Oni]
00:11:175 - 00:13:868 - add some tri-plets to tension up That's a nice suggestion. I did ddd k ddk k ddd k ddd k ddd K, hope you like it.
01:04:829 - add d to make rhythm more fluent Yeah, fixed
00:17:521 (25,26) - 00:23:675 (25,26) - delete to make a feeling of "paragraph"? i think a stop feels cool. I prefer to keep the flow constant here. I feel like a break would destroy the pattern.
If I had to put a break, I'd prefer to remove those 00:17:041 (22,23) - since a break before the big white tick feels more natural than after. But if possible, I'd like to keep all my notes.
RzHr
General
Change the tittle "believe~TV Size~"

Maybe add some tag like MC name ?
Easy
01:01:560 (4) - move it down a little, this one touch the HP bar

Hard
00:05:214 - Add HC

00:12:329 (4,5,6) - sound little weird
Topic Starter
Setsurei

RzHr wrote:

[General]
Change the tittle "believe~TV Size~ changed the title, since it's following the official album's name
(I submitted this before the album release so the title name didn't appear lol)
thanks for reminder


Maybe add some tag like MC name ? added "Tohsaka Rin" and "Archer", since they're on the BG
[Easy]
01:01:560 (4) - move it down a little, this one touch the HP bar moved
[Hard]
00:05:214 - Add HC converted to ½ slider instead
00:12:329 (4,5,6) - sound little weird removed the ¼ HC
thanks for mod! - updated
_Erra_
little modreq, ssry brzz

[Easy]

00:29:637 (1) - ctrl+H http://puu.sh/d0ORM/a91fd7224b.jpg
00:35:406 - hit here, need object cricle or slider to 00:35:791 -
01:21:945 (2) - ctrl+h or duplicate 01:20:406 (1) - and put here

[Normal]
00:05:021 - 00:07:329 - maybe can make it so? http://puu.sh/d0Pb9/2c36f88276.jpg
00:43:868 (2) - maybe so? http://puu.sh/d0R1V/7e6da6b8cc.jpg
Moway
Hey, as you requested.

[General]
  1. Are you sure about the source? It seems like it should be Fate/stay night: Unlimited Blade Works.
  2. Tags: 劇場版 フェイト/ステイナイトアンリミテッドブレイドワークス Gekijouban Feito/sutei naito Anrimiteddo Bureido Wākusu Type-Moon Studio Deen
[Easy]
  1. I would use AR3 which fits better I think and OD2 for a better spread.
  2. 00:17:714 (1) - Kind of a weird-looking slider. I think you should make it end at 00:18:483 and add a 1/1 slider at 00:18:868. This way you can blanket both of the objects you had before and have it look better. Here's my suggestion:
  3. 00:28:098 (4,1) - The flow between these objects is kind of weird. Maybe try ctrl+h on (1), then rearrange 00:30:791 (2,3) afterward. Here's how I suggest doing it, but try some other things.
  4. Here's a series of NC suggestions which I think make more sense with the music.
  5. 00:41:945 (4) - NC
  6. 00:43:868 (1) - remove NC
  7. 00:45:021 (2) - NC
  8. 00:46:560 (1) - remove NC
  9. 00:48:098 (3) - NC
  10. 00:50:021 (1) - remove NC
  11. 00:51:175 (2) - NC
  12. 00:52:714 (1) - remove NC
  13. 00:54:252 (3) - NC
  14. 00:56:560 (1) - remove NC
  15. 00:57:329 (3) - NC
  16. 01:08:098 (1) - seems like you should bring the endpoint up for a better blanket.
  17. 01:14:252 (5,1) - switch the NCs between these two objects
  18. 01:21:945 (2) - ctrl+h and rotate 45 degrees, I think this plays better.
[Normal]
  1. 00:01:945 (1,2,3) - This pattern is a bit sloppy right now. Move (2) to (169,138) and (3) to (175,228) to make this look better.
  2. 00:11:175 (1,2,3,4,5,6,7) - I think this might be a bit too much 1/2 for the Normal diff, and seems kind of difficult compared to the rest of the map. My suggestion for a quick fix would be just to remove (4).
  3. 00:18:868 (4,5,6,1) - This pattern looks a bit random, so maybe try to move (1) to the right to follow the curve of (4,5,6).
  4. 00:31:175 (4) - Move this down and to the right to follow the flow of 00:30:214 (2,3).
  5. 00:35:021 (5,1,2,3 ) - The flow here is a little awkward, so I would move (1) down to (284,340), (2) to (212,284), and (3) to (128,320).
  6. 00:38:868 (1) - Add a little more curve for a better blanket.
  7. 00:41:945 (1,2,3) - Make the spacing consistent here.
  8. 00:43:483 (1,2,3,4,1) - The angles seem a bit sharp here. If you move 00:42:714 (3) to the left while fixing the spacing in the previous suggestion, you can move (1,2,3,4) to the left also, then make them into a better pentagon shape, which flows better in my opinion.
  9. 00:51:945 (3) - Here's some adjustments I made which make this slider look a bit better, I still think it's pretty goofy, but at least it kind of keeps your idea.
  10. 00:56:945 (4,5) - I think this works a ton better as a repeating 1/2 slider.
  11. 01:07:714 (6,1) - Blanket is a bit off here.
  12. 01:22:329 (3,4) - add more curve to the slider so you can make a better blanket here.
[Hard]
  1. 00:01:945 (1,2,3,4) - Here's a suggestion to make this first part a bit more interesting:
  2. 00:07:137 (3,4,5) - I feel like the triplets in the intro of the Hard get a bit spammy, so I would replace this with a repeating 1/4 slider.
  3. 00:07:137 (3,4,5) - ^
  4. 00:08:675 (3,4,5) - ^
  5. 00:45:021 (4,1) - makes sense to me to switch the NCs
  6. 01:16:945 (5,1) - These sliders don't really fit together too well. Maybe both of them more so that they blanket each other.
[trust]
  1. 00:17:714 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I feel like this part got way too circle heavy, this section is not that busy to justify all of these circles. I would suggest putting 1/2 sliders at 00:18:098 (5), 00:18:483 (7), and 00:19:252 (3) to emphasize the vocals.
  2. 00:26:560 (1,2,3) - This is a kind of boring rhythm which doesn't actually match the music that well. Here's my suggestion, which places more emphasis on the vocals.
  3. 00:28:098 (1,2,3,4) - I would replace these with two 1/2 sliders so that the circles at 00:28:868 (5,6,7,8) mean more with the music.
  4. 00:29:637 (1,2,3) - same as 00:26:560 (1,2,3).
  5. 00:32:714 (1,2,3) - ^
  6. 00:35:502 (8) - This seems overmapped, so I would remove it.
  7. 00:35:791 (1,2,3,4,5,6,7,8,1,2) - Same circle thing, the circles don't really fit with the music here. Map this part with sliders on the vocal parts I think, which fits a lot better.
  8. 00:57:714 - I feel like we're missing a big stream here on the Insane diff.
  9. 01:00:983 (2,3,4,5,6,1,2) - The patterns here are kind of sloppy, and there's too many circles anyway. I would put a 1/2 slider at 01:01:175 (3) and 01:01:945 (1).
  10. 01:01:969 (1,2,3,4) - As a followup to the last suggestion, I would do the rhythm here like this to match the vocals:
  11. 01:14:829 (4,5,6,7) - This rhythm takes a lot of emphasis off the important parts of the music, so here's what I suggest.
Sorry, started getting a bit lazy at the end. Best of luck!
Topic Starter
Setsurei

_Erra_ wrote:

[Easy]
00:29:637 (1) - ctrl+H http://puu.sh/d0ORM/a91fd7224b.jpg change its shape instead
00:35:406 - hit here, need object cricle or slider to 00:35:791 - I prefer not to add since it will be too crowded
01:21:945 (2) - ctrl+h or duplicate 01:20:406 (1) - and put here didn't change because I like the S slider too
[Normal]
00:05:021 - 00:07:329 - maybe can make it so? http://puu.sh/d0Pb9/2c36f88276.jpg ok
00:43:868 (2) - maybe so? http://puu.sh/d0R1V/7e6da6b8cc.jpg ^

Moway wrote:

[General]
  1. Are you sure about the source? It seems like it should be Fate/stay night: Unlimited Blade Works. I am following this: http://www.sonymusic.co.jp/artist/ayano ... nfo/447216, since the title itself also taken from the same website http://www.sonymusic.co.jp/Music/Arch/S ... index.html
  2. Tags: 劇場版 フェイト/ステイナイトアンリミテッドブレイドワークス Gekijouban Feito/sutei naito Anrimiteddo Bureido Wākusu Type-Moon Studio Deen added
[Easy]
  1. I would use AR3 which fits better I think and OD2 for a better spread. ok
  2. 00:17:714 (1) - Kind of a weird-looking slider. I think you should make it end at 00:18:483 and add a 1/1 slider at 00:18:868. This way you can blanket both of the objects you had before and have it look better. ok
  3. 00:28:098 (4,1) - The flow between these objects is kind of weird. Maybe try ctrl+h on (1), then rearrange 00:30:791 (2,3) afterward. Here's how I suggest doing it, but try some other things. changed the shape instead, much flow-like
  4. Here's a series of NC suggestions which I think make more sense with the music. NC suggestions are all applied
  5. 00:41:945 (4) - NC
  6. 00:43:868 (1) - remove NC
  7. 00:45:021 (2) - NC
  8. 00:46:560 (1) - remove NC
  9. 00:48:098 (3) - NC
  10. 00:50:021 (1) - remove NC
  11. 00:51:175 (2) - NC
  12. 00:52:714 (1) - remove NC
  13. 00:54:252 (3) - NC
  14. 00:56:560 (1) - remove NC
  15. 00:57:329 (3) - NC
  16. 01:08:098 (1) - seems like you should bring the endpoint up for a better blanket. fixed
  17. 01:14:252 (5,1) - switch the NCs between these two objects ok
  18. 01:21:945 (2) - ctrl+h and rotate 45 degrees, I think this plays better. I prefer a different one, centralized, since it will met spinner
[Normal]
  1. 00:01:945 (1,2,3) - This pattern is a bit sloppy right now. Move (2) to (169,138) and (3) to (175,228) to make this look better.
  2. 00:11:175 (1,2,3,4,5,6,7) - I think this might be a bit too much 1/2 for the Normal diff, and seems kind of difficult compared to the rest of the map. My suggestion for a quick fix would be just to remove (4). ok
  3. 00:18:868 (4,5,6,1) - This pattern looks a bit random, so maybe try to move (1) to the right to follow the curve of (4,5,6). ^
  4. 00:31:175 (4) - Move this down and to the right to follow the flow of 00:30:214 (2,3). I changed the shape of (2), since (4) is blanketing (1)
  5. 00:35:021 (5,1,2,3 ) - The flow here is a little awkward, so I would move (1) down to (284,340), (2) to (212,284), and (3) to (128,320). ok
  6. 00:38:868 (1) - Add a little more curve for a better blanket. ^
  7. 00:41:945 (1,2,3) - Make the spacing consistent here. ^
  8. 00:43:483 (1,2,3,4,1) - The angles seem a bit sharp here. If you move 00:42:714 (3) to the left while fixing the spacing in the previous suggestion, you can move (1,2,3,4) to the left also, then make them into a better pentagon shape, which flows better in my opinion. I changed the (2) on previous mod, so it's a bit different now
  9. 00:51:945 (3) - Here's some adjustments I made which make this slider look a bit better, I still think it's pretty goofy, but at least it kind of keeps your idea. modified a bit
  10. 00:56:945 (4,5) - I think this works a ton better as a repeating 1/2 slider. ok
  11. 01:07:714 (6,1) - Blanket is a bit off here. fixed
  12. 01:22:329 (3,4) - add more curve to the slider so you can make a better blanket here. ^
[Hard]
  1. 00:01:945 (1,2,3,4) - Here's a suggestion to make this first part a bit more interesting ok
  2. 00:07:137 (3,4,5) - I feel like the triplets in the intro of the Hard get a bit spammy, so I would replace this with a repeating 1/4 slider. changed
  3. 00:08:675 (3,4,5) - ^ ^
  4. 00:45:021 (4,1) - makes sense to me to switch the NCs ok
  5. 01:16:945 (5,1) - These sliders don't really fit together too well. Maybe both of them more so that they blanket each other. changed to something
[trust]
  1. 00:17:714 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I feel like this part got way too circle heavy, this section is not that busy to justify all of these circles. I would suggest putting 1/2 sliders at 00:18:098 (5) -, 00:18:483 (7) -, and 00:19:252 (3) - to emphasize the vocals. changed these part 00:18:098 - 00:18:483 -, I still want to preserve the zig zag jump here 00:19:252 (3) -
  2. 00:26:560 (1,2,3) - This is a kind of boring rhythm which doesn't actually match the music that well. Here's my suggestion, which places more emphasis on the vocals. ok
  3. 00:28:098 (1,2,3,4) - I would replace these with two 1/2 sliders so that the circles at 00:28:868 (5,6,7,8) mean more with the music. ^
  4. 00:29:637 (1,2,3) - same as 00:26:560 (1,2,3). ^
  5. 00:32:714 (1,2,3) - ^ ^
  6. 00:35:502 (8) - This seems overmapped, so I would remove it. ^
  7. 00:35:791 (1,2,3,4,5,6,7,8,1,2) - Same circle thing, the circles don't really fit with the music here. Map this part with sliders on the vocal parts I think, which fits a lot better. changed to something
  8. 00:57:714 - I feel like we're missing a big stream here on the Insane diff. uuh.. I want to emphasize the heavy notes on violin there
  9. 01:00:983 (2,3,4,5,6,1,2) - The patterns here are kind of sloppy, and there's too many circles anyway. I would put a 1/2 slider at 01:01:175 (3) and 01:01:945 (1). ok
  10. 01:01:969 (1,2,3,4) - As a followup to the last suggestion, I would do the rhythm here like this to match the vocals ^
  11. 01:14:829 (4,5,6,7) - This rhythm takes a lot of emphasis off the important parts of the music, so here's what I suggest. ^
thanks for mod all! - updated
Flower
Recheck, no kds

[trust]
00:11:175 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I still suggest that using normal sample would be good. If you are not sure, change the section to N (30% volume) and try this hitsound pattern. If you don't like the normal whistle, you can change the addition of them to soft.
This also applies to lower diffs.
SPOILER
467,249,11175,6,0,P|401:318|307:299,1,200,4|2,0:2|0:0,0:0:0:0:
248,224,11752,1,0,0:0:0:0:
228,220,11848,1,0,0:0:0:0:
208,216,11945,1,2,0:0:0:0:
160,304,12137,1,0,0:0:0:0:
76,256,12329,1,0,0:0:0:0:
96,160,12521,1,2,0:0:0:0:
196,136,12714,5,2,0:0:0:0:
284,180,12906,1,0,0:0:0:0:
352,108,13098,1,0,0:0:0:0:
304,20,13291,1,2,0:0:0:0:
132,60,13483,2,0,L|83:72,1,50,0|0,0:0|0:0,0:0:0:0:
46,152,13675,2,0,L|96:160,1,50,0|0,0:0|0:0,0:0:0:0:
00:09:060 (5,6,7,1) - move a bit right-downward, reason is the same as 00:25:983 (6,7,8) -
00:25:983 (6,7,8) - moving a bit right to like x:212,y:236 may make it play better (as auto stack makes the shape have distortion)
01:15:406 (6,1) - not perfectly stacked

[Hard]
01:20:021 (3) - DS is not right. move to 4:140 and move 01:20:406 (1) - accordingly

Poke me when you need me.
Topic Starter
Setsurei

Flower wrote:

[trust]
00:11:175 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I still suggest that using normal sample would be good. If you are not sure, change the section to N (30% volume) and try this hitsound pattern. If you don't like the normal whistle, you can change the addition of them to soft.
This also applies to lower diffs. all diff changed to N 30%, with S whistles
00:09:060 (5,6,7,1) - move a bit right-downward, reason is the same as 00:25:983 (6,7,8) - moved
00:25:983 (6,7,8) - moving a bit right to like x:212,y:236 may make it play better (as auto stack makes the shape have distortion) ^
01:15:406 (6,1) - not perfectly stacked fixed
[Hard]
01:20:021 (3) - DS is not right. move to 4:140 and move 01:20:406 (1) - accordingly fixed
updated owo
Flower
Okay, I think the standard diffs are fine to go.
Topic Starter
Setsurei

Flower wrote:

Okay, I think the standard diffs are fine to go.
yay
HelloSCV
from my queue sorry for bothering this

[General]
  1. how about changing soft-hitclap to this?, this hears much better
[Easy]
  1. 00:49:252 - too empty? try adding 2 notes on white tick
  2. 01:17:329 (3) - add NC
[Normal]
  1. 00:10:214 (4) - try adding a whistle on starting point
  2. 00:43:868 (2) - maybe you forgot to add a whistle on repeat arrow?
  3. 00:48:868 (2) - clap would be better rather than finish
  4. 00:55:791 (1,4) - swap NC for consistency
[Hard]


  • I mean no harm and since i'm not a BAT in this time, you can ignore this. i think current hard diff seems too easy because there are few jumps throughout this diff, and becauase of this reason this diff looks like a Normal diff which has fast SV. the real thing which i worry about is diff spread between trust and Hard. well, maybe it's just useless anxiety because i'm too sensitive about it(and actually i suck at it)
  1. 00:21:175 (3) - i recommend adding a note here (or change 00:20:983 (2) - this to 1/2 slider) it seems that you tried to follow the vocal sound, but if you listen carefully, you will notice that the vocal sound ends at 00:21:175 - here, so i don't prefer to let this part empty
  2. 01:06:560 (1) - same opinion with trust diff
  3. 01:23:483 (1) - ^

[trust]

  • "T"rust isn't better?
  1. 00:02:714 (4,5) - this pattern looks like kind of a random pattern. i know that this is the hardest diff on this mapset and having new pattern is also great for it, but what about changing 00:03:483 (1,4) - these rhythms like previous pattern? because both current way and my opinion fit with the music well but i'd rather give same rhythms to them (so to speak, for consistency)
  2. 00:16:945 (8) - try adding soft whistle on the starting point to fit with the drum sound and for consistency as well
  3. 00:48:868 (5) - i'm not sure if this finish is intended but how about removing it? it doesn't fit with the music well imo
  4. 00:50:406 (3) - since there are some drum sounds on 1/2 beats,i prefer to place 1/2 slider rather than current one. it seems that you followed the vocal instead of drum, but i think current one hears little bit awkward because of the drum sounds
  5. 00:57:137 (6,1) - this pattern plays little bit weird and even can be boring because most part of this diff was mapped with high distance snap (i mean jumps), so i think that adding kind of huge distnace pattern here would be great too, see what i've done
  6. 01:01:945 (1) - i think you got a mistake on this slider
  7. 01:06:560 (1) - same opinion with 00:48:868 (5) - here and finish should be 01:05:021 (1) - here for consistency
  8. 01:14:252 (1) - is this finish intended on this note?
finish suggestions, maybe there are some duplicated things
[Easy]
  1. 00:01:945 (1) - add finish on the starting point
  2. 01:06:560 (3) - remove finish
  3. 01:14:252 (1) - remove finish on the starting point
  4. 01:17:329 (3) - add finish

    [Normal]
    1. 00:01:945 (1) - add finish on the starting point
    2. 00:48:868 (2) - remove finish on the starting point
    3. 01:06:560 (4) - ^
    4. 01:17:329 (1) - add finish
    [Hard]
    1. 00:01:945 (1) - add finish on the starting point
    2. 00:48:868 (2) - remove finish on the starting point
    3. 01:06:560 (1) - ^
    4. 01:14:252 (1) - ^
    5. 01:17:329 (1) - add finish on the starting point
    6. 01:23:483 (1) - ^

    [Insane]
    1. 00:01:945 (1) - add finish on the starting point
    2. 00:11:175 (1) - this finish should be normal instead of soft
    3. 00:48:868 (5) - remove finish on the starting point
    4. 01:06:560 (1) - remove finish
    5. 01:14:252 (1) - ^
    6. 01:17:329 (1) - add finish
    7. 01:23:483 (1) - add finish on the starting point

some finishes are placed on wrong objects, i can point them out if you really want since it isn't really important thing for ranking

good luck
Topic Starter
Setsurei

HelloSCV wrote:

some finishes are placed on wrong objects, i can point them out if you really want since it isn't really important thing for ranking
point them please owo/

btw I'll fix it tomorrow since I'm tired right now lol
edit:


HelloSCV wrote:

[General]
  1. how about changing soft-hitclap to this?, this hears much better I agree! changed :3
[Easy]
  1. 00:49:252 - too empty? try adding 2 notes on white tick uuuh, star rate increased to 1.51 which make my Easy's icon become Normal D: - also I was following vocal here, so I don't add. meanwhile 00:52:714 (2,3) - this part is added because the pause was too long
  2. 01:17:329 (3) - add NC ok
[Normal]
  1. 00:10:214 (4) - try adding a whistle on starting point ok
  2. 00:43:868 (2) - maybe you forgot to add a whistle on repeat arrow? yea, since I convert them from hitcircles I forgot lol thanks
  3. 00:48:868 (2) - clap would be better rather than finish ok
  4. 00:55:791 (1,4) - swap NC for consistency switched
[Hard]

  • I mean no harm and since i'm not a BAT in this time, you can ignore this. i think current hard diff seems too easy because there are few jumps throughout this diff, and becauase of this reason this diff looks like a Normal diff which has fast SV. the real thing which i worry about is diff spread between trust and Hard. well, maybe it's just useless anxiety because i'm too sensitive about it(and actually i suck at it)

    the star rate gap is balanced.
    <1.83 - 3.00 - 4.18>
    gap between:
  1. N-H = 1.17 SR
  2. H-I = 1.18 SR
imo Hard have less jump since people are migrating from Normal to Hard, from a constant to semi-jump, also since my Insane is not that much jump, there are lots of constant distance too, as this song is peaceful enough. it's not like my first ranked song, the song has strong beats and high BPM in the end so the Hard semi-jump is about an Insane level and Insane have jumps like Extra.

to sum up, I'm trying to balance the content.

00:21:175 (3) - i recommend adding a note here (or change 00:20:983 (2) - this to 1/2 slider) it seems that you tried to follow the vocal sound, but if you listen carefully, you will notice that the vocal sound ends at 00:21:175 - here, so i don't prefer to let this part empty changed to ½ slider instead 01:06:560 (1) - same opinion with trust diff changed 01:23:483 (1) - ^ ^[trust]

  • "T"rust isn't better? I am following the title huehue, "believe" with no capital letter, so does this custom diff name
  1. 00:02:714 (4,5) - this pattern looks like kind of a random pattern. i know that this is the hardest diff on this mapset and having new pattern is also great for it, but what about changing 00:03:483 (1,4) - these rhythms like previous pattern? because both current way and my opinion fit with the music well but i'd rather give same rhythms to them (so to speak, for consistency) ok changed to 1/1 slider
  2. 00:16:945 (8) - try adding soft whistle on the starting point to fit with the drum sound and for consistency as well added
  3. 00:48:868 (5) - i'm not sure if this finish is intended but how about removing it? it doesn't fit with the music well imo removed
  4. 00:50:406 (3) - since there are some drum sounds on 1/2 beats,i prefer to place 1/2 slider rather than current one. it seems that you followed the vocal instead of drum, but i think current one hears little bit awkward because of the drum sounds changed to ½ slider
  5. 00:57:137 (6,1) - this pattern plays little bit weird and even can be boring because most part of this diff was mapped with high distance snap (i mean jumps), so i think that adding kind of huge distnace pattern here would be great too, see what i've done changed similar to that
  6. 01:01:945 (1) - i think you got a mistake on this slider which is? imo the sound matches
  7. 01:06:560 (1) - same opinion with 00:48:868 (5) - here and finish should be 01:05:021 (1) - here for consistency ok
  8. 01:14:252 (1) - is this finish intended on this note? not really, removed
applied all hitsounds suggestions on the spoiler box, thank you so much, I'm still noob on hitsounding

thanks for mod! - updated owo
Toruta
抱歉 晚了很久
還有我英文不太好.... google了很多>.< 不知你看的懂不 也是抱歉了...
我的mod也可能幫不了你什麼 0.0

General
i think this mapset have not many mistakes 0 0 and bg is a little bit old maybe change other bg?

easy
i think it's fine i can't find any mistakes..... 找不到可以mod的地方啦QAQ 不要打我

normal
^


hard
00:13:868 (6,1) - um.... i think 00:13:868 (6) - and 00:14:252 (1) - have a bigger spacing maybe better 就是有點難讀啦 拉開一點?
00:15:791 (1,2,3,4,5,6,7) - and 00:21:945 (1,2,3,4,5,6,7,8,1) - play with dt have a bit strange 試試其他的節奏怎樣...
i think this is a little bit easy for a hard :?

insane
00:06:752 (2,3,4) - and 00:07:521 (7,8,9) - i think this kind of fast fast 3 note 的 ds should be consistency 我還是覺得一致比較舒服... 建議後者的ds
01:06:560 (1,2,3) - i think these 3note are a bit sudden >.<

加油!!
AxelHino
Hi~ M4M

[size=150Muzukashii][/size]
01:00:983 (12,13) - change to d. i think most people disagree with the usage of kkd in muzukashii, so it's best to change it to ddd. the pattern is already quite challenging when you consider the notes before and after it.
01:03:291 (23) - delete. i don't think this note is necessary since there's nothing in the song to indicate it.
01:05:598 (5,6) - same as 01:00:983 (12,13)
01:07:137 (13,14) - ^
01:09:445 (24) - delete. kind of unnecessary since there's nothing in the song to indicate it.
01:10:983 & 01:11:079 - add d so that it becomes a ddd cluster (to follow the drums in the music) and change 01:11:175 (1) to d (small)
01:13:291 (12,13) - same as 01:00:983 (12,13)
01:17:906 (4,5) - ^
01:19:445 (12,13) - ^
01:20:598 (2) - delete. for variation :3, and to match with the vocals
01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - too long and cluster-y for a muzukashii. consider deleting some of the notes?

Oni
00:29:156 (21) - a kdk seems a bit awkward here. change to k.
01:01:368 (19) - the sound of 3 kats in a row is a bit weird because you primarily use d's throughout the map. change to d.
01:04:829 (2) - unnecessary note. delete
01:08:675 (29,30) - you used kats in the 5 note streams before this, so a sudden ddddd doesn't really fit the pattern. change to k
01:10:983 & 01:11:079 - same as muzu
01:13:675 (19) - same as 01:01:368 (19)
01:19:637 (17,18,19,20,21) - why this pattern? the previous one ( 01:17:906 (5,6,7,8,9) ) matches perfectly with the song. i suggest that you change it to kkdkd to make it the same
01:20:598 (2,3) - remove for variation and rest for the upcoming stream
01:21:752 (10) - remove to prepare for the next notes

Map's kind of monotonous (and a bit too many notes in oni), but it's pretty nice~ good luck for rank :3
Topic Starter
Setsurei
I'll mod both of your map (khy200610140 & AxelHino) tomorrow
busy lately
Kurosanyan

AxelHino wrote:

[Muzukashii]
01:00:983 (12,13) - change to d. i think most people disagree with the usage of kkd in muzukashii, so it's best to change it to ddd. the pattern is already quite challenging when you consider the notes before and after it. No. I'll discuss with Onosaki about the kkd patterns on my Muzukashii, but a good diffspread is way more important than "kkd is too hard :( " imo.
01:03:291 (23) - delete. i don't think this note is necessary since there's nothing in the song to indicate it. The drums on this song are a bit hard to hear so I can't tell if you're right or not, but I won't. I think it sounds fine and it fits the previous pattern better too.
01:10:983 - 01:11:079 - add d so that it becomes a ddd cluster (to follow the drums in the music) and change 01:11:175 (1) to d (small) I want to keep my emphasis on the finishers here. And I think K ddd d k ddd d k would be too long and hard.
01:20:598 (2) - delete. for variation :3, and to match with the vocals I admit I'm not sure about what I'm doing here, but I feel like keeping pattern consistency would be better. I feel like a break here would be a bit awkward.
01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - too long and cluster-y for a muzukashii. consider deleting some of the notes? I feel like there's nothing else that would fit here except maybe a long roll. Well, changed to a long roll.

Oni
00:29:156 (21) - a kdk seems a bit awkward here. change to k. No. Changed to ddk.
01:01:368 (19) - the sound of 3 kats in a row is a bit weird because you primarily use d's throughout the map. change to d. I don't really get why I should remove more kats because of this reason. And I'm following a pattern here (ddk k ddk k, following the melody).
01:04:829 (2) - unnecessary note. delete Okay.
01:08:675 (29,30) - you used kats in the 5 note streams before this, so a sudden ddddd doesn't really fit the pattern. change to k Well, I think it fits, sorry.
01:19:637 (17,18,19,20,21) - why this pattern? the previous one ( 01:17:906 (5,6,7,8,9) ) matches perfectly with the song. i suggest that you change it to kkdkd to make it the same I probably messed up trying to do variations, fixed.
01:20:598 (2,3) - remove for variation and rest for the upcoming stream Same answer as the Muzu.
01:21:752 (10) - remove to prepare for the next notes I'm okay to remove this one though, fixed.
http://puu.sh/d4XjY.rar Here you go~
Charlotte
Hi~.Setsurei's req=V=!

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good~
[Kurosanyon's Muzukashii]


  • 00:16:557 - change k
    00:16:656 (15,16,17) - delete.because,I think slow part.so ddddd=don't fit & follow the vocal.
    00:22:910 - change k
    00:22:997 - move to 00:23:295 -
    00:23:098 - change k
    00:23:483 (19,20) - delete.I think no need.
    00:44:069 - move to 00:44:254 -
    00:50:206 - change d
    00:50:411 - add K

    Kiai time=good~.but,I think kkd(1/4-notes)=Oni?
[Kurosanyon's Oni]


  • HP7→6?

    00:15:400 - delete.I think no need.
    00:16:557 - change k
    00:17:041 (21,22) - delete.I think no need.
    00:18:483 (29,30,31,32,33,34,35,36,37,38,39,40,41) - think again.
    00:21:569 - delete.because,follow the vocal
    00:23:675 (24,25) - ^

    00:44:071 - change d.because,follow the vocal.
    00:44:263 - add K.vocal=i tsu wa~= I hear wa~ sound.

    00:50:211 - change d.same as above
    00:50:413 - add K.^

    01:23:209 - delete.because,stream end notes= white line is good.so delete
Good luck :)
Kurosanyan

Charlotte wrote:

[Kurosanyon's Muzukashii]


  • 00:16:557 - change k https://osu.ppy.sh/forum/p/3499435
    00:16:656 (15,16,17) - delete.because,I think slow part.so ddddd=don't fit & follow the vocal. The slow part is at 00:38:868 - and I don't want to follow vocals.
    00:22:997 - move to 00:23:295 - Why would I do that?
    00:23:483 (19,20) - delete.I think no need. I think need.
    00:44:069 - move to 00:44:254 - That doesn't follow anything...
    00:50:206 - change d No.
    00:50:411 - add K No.

    I think kkd(1/4-notes)=Oni? No.
[Kurosanyon's Oni]


  • HP7→6? There's less than 500 objects and it's TV Size. HP7 is easy.

    00:18:483 (29,30,31,32,33,34,35,36,37,38,39,40,41) - think again. Removed 00:19:156 (38) -

    01:23:209 - delete.because,stream end notes= white line is good.so delete No. The drums continue until 01:23:483 - and I only removed a note at 01:23:387 - because I need a break before the spin.
I'm mapping on the drums, not on the vocals. I will ignore any suggestion about changing this.

Any suggestion about following drums in a better way are welcome though.

http://puu.sh/d5mPF.rar
Topic Starter
Setsurei

khy200610140 wrote:

抱歉 晚了很久
還有我英文不太好.... google了很多>.< 不知你看的懂不 也是抱歉了...
我的mod也可能幫不了你什麼 0.0 没关系,你很多帮我

General
i think this mapset have not many mistakes 0 0 and bg is a little bit old maybe change other bg? uuh.. I prefer this imo, since the color of the combo are friendly to the eyes

easy
i think it's fine i can't find any mistakes..... 找不到可以mod的地方啦QAQ 不要打我 不用担心,我不咬人 :3

normal
^


hard
00:13:868 (6,1) - um.... i think 00:13:868 (6) - and 00:14:252 (1) - have a bigger spacing maybe better 就是有點難讀啦 拉開一點? a 'pausing' effect here, so I prefer stack
00:15:791 (1,2,3,4,5,6,7) - and 00:21:945 (1,2,3,4,5,6,7,8,1) - play with dt have a bit strange 試試其他的節奏怎樣... imo the rhythm is ok here..
i think this is a little bit easy for a hard :? you're too pro ):

insane
00:06:752 (2,3,4) - and 00:07:521 (7,8,9) - i think this kind of fast fast 3 note 的 ds should be consistency 我還是覺得一致比較舒服... 建議後者的ds a bit different from your suggestion, since I want a constant 0.5 for stream, I fixed this too 00:32:521 (8,9,1) -
01:06:560 (1,2,3) - i think these 3note are a bit sudden >.< delete the ¼ hc

加油!!
非常非常感谢你!- updated
OnosakiHito
Helped a bit out with the difficulty of Muzukashii in IRC. Might help you guys with the progress.

SPOILER
18:44 Kurosanyan: Ono, could I quickly discuss taiko mapping guidelines with you?
18:44 Kurosanyan: Oh okay :(
19:02 OnosakiHito: What's up?
19:02 Kurosanyan: Just want to know your point of view about patterns like d d k kkd d k in Muzukashii
19:03 Kurosanyan: Because I always get complains about it and wonder if I should give up or be stubborn.
19:03 Kurosanyan: Like "kkd = oni"
19:06 OnosakiHito: Best would be to keep these patterns out of Muzukashii. I don't know how you map, but in most cases people tend to make Muzukashii way harder as they supposed to be, even without these patterns. And adding such patterns in Muzukashii are often one of the reasons to disqualify them imidiatelly. Yes, it does sometimes happen, that Muzus with oox are not getting disqualified - but only because,
19:06 OnosakiHito: in some cases they are not overused or bounded with too many patterns.
19:06 OnosakiHito: The guide says it is fine, indeed. But it depends a lot of the song and map itself.
19:07 OnosakiHito: The harder patterns become (here: having oox), the less patterns you should bound to each other. In other words: The harder the more breaks are requierd.
19:08 Kurosanyan: Most the time, it's patterns like d d k kkd d k with 1/1 breaks
19:09 Kurosanyan: Anyway, it's just that I dislike the huge gap between Oni and Muzukashii and don't want to make an Inner for every single mapset.
19:09 OnosakiHito: kkd is even more tricky than ddk, since you have to hit them in an "unusual"(can't explain it that well like motherlanguage speakers) way than the dons.
19:10 Kurosanyan: Yes I know, I remember when I started taiko
19:10 OnosakiHito: Well, you will have to do it. Nevermind for what reason. Sounds harsh I guess. But we want to see difficulties which are fair to their lable. If it requiers another Inner, it can just mean that either
19:10 OnosakiHito: the spread is not good, or the already existing Oni is too hard.
19:10 OnosakiHito: Second guess, is the most common one.
19:11 OnosakiHito: And kills every map / ste imidiatelly.
19:11 OnosakiHito: set*
19:12 OnosakiHito: In case you are still unsure about what I said and might not understand the exact reason behind this idea, I will add that lower players,
19:12 Kurosanyan: Well, I'll obviously to removes the ones on my 200bpm map then.
19:12 Kurosanyan: have to*
19:13 OnosakiHito: aren't able to play Muzukashii with "hard" patterns which are bounded together. I tested it already several times in real life and got confirmation from it by other experienced guys or staff members.
19:13 OnosakiHito: 200 bpm
19:13 OnosakiHito: lol
19:13 OnosakiHito: Yeah. Remove these.
19:14 Kurosanyan: The thing is, lots of players complain that Muzukashii is too easy and Oni too hard.
19:14 OnosakiHito: That's what experienced players say, and tbh, I wouldn't trust in that.
19:15 OnosakiHito: Might be harsh as well from my site, but most people have a distorted view of Muzu once they reach a level where they can play Oni well enough.
19:15 Kurosanyan: Experienced players have no trouble with Oni.
19:16 OnosakiHito: That's what I mean. They have no trouble with Oni, hence think, that Muzu is too easy.
19:16 OnosakiHito: One thing is to look at diffs as player, but looking at it as player and mapper gives you a whole new view of a map.
19:17 OnosakiHito: ^ Hm, might be not clear enough. But don't know how else to express my self right now. Actually I'm pretty tiered.
19:18 Kurosanyan: I remember having an awfully hard time starting Oni because of how hard it was compared to Muzukashii.
19:18 OnosakiHito: That means, Oni must be easier. Not Muzukashii.
19:19 Kurosanyan: Probably
19:19 OnosakiHito: Remember: We still have Ura and Inner.
19:19 OnosakiHito: And even so, we can still go up (if the song supports it)
19:19 Kurosanyan: I'll have to start making 3 GD per set then
19:19 OnosakiHito: ?
19:19 Kurosanyan: You should be more clear about Muzukashii on your mapping guide though, since it's a bit confusing.
19:20 OnosakiHito: Oh, that's interesting to know.
19:21 OnosakiHito: Can you tell me what the confusing part is?
19:22 Kurosanyan: Well, I dislike not taking the whole difficulty potential (while not overdoing it of course) of a song, so except on really slow or calm song, I'll have to do Muzu-Oni-Inner instead of just Muzu-Oni
19:23 Kurosanyan: Well for example "Stick to simple 1/4 patterns like ddd/kkk, ddk/kkd and do not overuse them."
19:23 Kurosanyan: That's as if ddd kkk ddk and kkd are the same and are totally fine for any Muzu at any bpm.
19:23 OnosakiHito: That's why we have the "conclusion section". Maybe it's not clear enough?
19:24 OnosakiHito: "It should be noted that the more 1/4 are in use, the more breaks/spaings should appear to give the player the possibility to prepare themself for the upcoming patterns."
19:24 OnosakiHito: And about the M+O+I case, should be something written in the "Taiko-Set" section.
19:25 OnosakiHito: Hm. I see right now the "Taiko-Set" section could use some update, to give possible solutions.
19:25 OnosakiHito: Because, you can solve that "having too many diffs"-problem in an easy way:
19:25 OnosakiHito: Having a bigger spread between the diffs.
19:26 OnosakiHito: Well, "easy" might be oversaid. It requers experience of course.
19:26 Kurosanyan: By breaks, do you mean 2/1 breaks ?
19:26 OnosakiHito: For example. Yeah.
19:26 Kurosanyan: Or leaving the 1/4 alone with 1/1 breaks?
19:27 Kurosanyan: Maybe the easiest way would be to do a quick check on my Muzu and tell me what makes it too hard, if you don't mind
19:28 OnosakiHito: It depends of the diff / map itself. E.g.: You use 1/4. Some 2/1 should appear to "SPLIT" the patterns from each other. 1/1 is in most cases not enough, since it is just a small gap between patterns (considering the amount).
19:30 OnosakiHito: Or e.g.: You map on 1/2 with some ooo 1/4. 2/1 are requiered, so you can split the patterns again and give player some rest moment.
19:30 Kurosanyan: Well, I rarely put any 2/1 break. There's a lot of 1/1 breaks though.
19:30 OnosakiHito: Show me the map.
19:30 *Kurosanyan is editing [http://osu.ppy.sh/b/539318 Kalafina - believe~TV size~ [Kurosanyan's Muzukashii]]
19:32 OnosakiHito: 00:13:483 - Such breaks are good in Muzu.
19:33 OnosakiHito: 00:14:252 - ~ 00:37:906 - Here are some 2/1 or 3/4 breaks requiered. I think I can explain you why:
19:34 OnosakiHito: 1/1 gaps appear pretty often, hence they do not split certain stanzas from each other. From 14sec to 37sec, you could say that all these patterns belong to one section.
19:35 Kurosanyan: Yeah I understood
19:35 OnosakiHito: Just an example: 00:16:656 (15,16,17,18) - When deleting these and changing (14) to a finisher,
19:35 OnosakiHito: it makes clear that this section is over and a new one ( 00:17:329 - ) appears.
19:36 Kurosanyan: I thought about deleting those when you told me about puting a 2/1 break on this part
19:36 OnosakiHito: In Taiko, it is really important to take care of the stanzas, which you see in the timing panel.
19:37 OnosakiHito: Of course, patterns aren't that hard, since they do not alternate so much with the other colour. But since you map in a continues mapping for 22 seconds, it can be already pretty tiering for Muzu/lower players
19:38 OnosakiHito: Next example:
19:39 OnosakiHito: Let's say, the 5plets at 00:16:560 - fit really good to the song, and it wouldn't benefit the map if we delete it. Rather harm it.
19:39 OnosakiHito: If that happens, mapper (in this case you) can have later some break, e.g. somewhere at 00:19:637 -
19:39 OnosakiHito: That would be the previous stanza x2
19:41 OnosakiHito: First example: 1 + 2 + 3 (+ 4) + 1 + 2 + 3 (+ 4) () = breaks / gaps
19:41 OnosakiHito: Second example: 1 + 2 + 3 + 4 + 1 + 2 + 3 (+4)
19:41 Kurosanyan: Nah, I feel like putting a break before the K would be wrong, I prefer removing the 5 notes and put a D instead.
19:42 OnosakiHito: But that would mean, that you have -probably- to delete at the second +4 some notes as well.
19:42 OnosakiHito: Else it can happen, that your breaks / gaps are placed odd.
19:43 OnosakiHito: Or you delete every first +4 and third +4 some notes (dunno if you know the music theory, do these +4 make sense to you?).
19:44 OnosakiHito: 00:14:252 - ~ 00:16:945 - First stanza section from [ 1 to +4 ]
19:44 OnosakiHito: 00:17:329 - ~ 00:19:637 - Second stanza section from [ 1 to +4]
19:45 OnosakiHito: and so on
19:46 Kurosanyan: I guess +4 means the 4th white tick of a stanza
19:48 OnosakiHito: https://osu.ppy.sh/wiki/Music_Theory
19:49 Kurosanyan: I'm trying to remake it, then I'll send you the .osz
19:51 OnosakiHito: http://puu.sh/d6wIp/f996bd5a4c.png
19:52 OnosakiHito: Those are the stanzas and how you work in the music theory.
19:53 Kurosanyan: I know :(
19:54 OnosakiHito: Oh okay. :p
19:54 OnosakiHito: I will wait for your update.
19:54 OnosakiHito: In general you might want to remember one thing, which is -if you ask me- something really important:
19:55 OnosakiHito: You can always make an difficulty easier as it could be. But you should never try to make it harder as it normaly should be.
19:55 Kurosanyan: http://puu.sh/d6x3N.osz How about this
19:55 OnosakiHito: Keeping this in mind, can help really a lot.
19:58 OnosakiHito: Great!
19:58 OnosakiHito: Yeah, I see right now that you understand the music theory. Guess I didn't had to explain it.
19:59 Kurosanyan: Well, I mapped a lot
19:59 OnosakiHito: Same can be done at 00:41:560 -
19:59 OnosakiHito: deleting such notes
19:59 Kurosanyan: I just have issues mapping easier difficulties in taiko
19:59 *OnosakiHito is listening to [http://osu.ppy.sh/b/153886 Pendulum - The Island (MaxNRG Remix)]
19:59 OnosakiHito: uff
19:59 OnosakiHito: Now I know who you are
19:59 OnosakiHito: sorry. lol
19:59 *OnosakiHito is listening to [http://osu.ppy.sh/b/150709 ave;new feat. Sakura Saori - Just Be With You (Short Ver.)]
20:00 *OnosakiHito is listening to [http://osu.ppy.sh/b/153393 IOSYS - Endless Tewi-ma Park]
20:00 OnosakiHito: and so on
20:00 Kurosanyan: lol
20:00 OnosakiHito: lol
20:00 Kurosanyan: Just Be With You was crap though
20:00 Kurosanyan: Like most of my maps
20:00 OnosakiHito: old maps
20:00 Kurosanyan: I like Tewi a lot though.
20:02 Kurosanyan: About 00:41:560 - , I feel like it isn't really necessary since this part has mostly 1/1 already and 2 consistent 3/4 breaks
20:03 OnosakiHito: That's a "mistake" many people make.
20:03 OnosakiHito: "It's mapped mostly on 1/1"
20:04 OnosakiHito: If you ask me, try to keep this thinking aside. That's why we have many problems with Kantan or Futsuu maps.
20:04 OnosakiHito: People think 1/1 isn't hard, but put in a long period of time, changes everything.
20:05 Kurosanyan: Yes I know already about how breaks work now that you explained, but 4 big break for only a few notes feels like overdoing it here.
20:05 OnosakiHito: Well, at this point it isn't that urgent like before.
20:06 OnosakiHito: But considering this part, it could have been easier. It's a calm one, which is mapped on a Muzukashii.
20:07 OnosakiHito: You used already many alternative 1/2 patterns, so I'm worried right now about the Inner.
20:07 OnosakiHito: Oh wait, there is only an Oni.
20:07 Kurosanyan: 00:53:868 (2) - I should remove this one though
20:08 OnosakiHito: Well, okay. I guess spread problems we don't have here. The M+O+I set was the 200 BPM one. Sorry.
20:08 Kurosanyan: Are there really no issue with this spread ?
20:08 Kurosanyan: I feel like the Oni is way harder.
20:09 OnosakiHito: A spread is considered as one after you mapped a third diff., so you can compare the gap from diff1-diff2 with diff2-diff3. That's a spread. Just to make that clear.
20:09 OnosakiHito: But it's good that you try to make the Oni not too hard, or the other way around.
20:10 OnosakiHito: 00:05:021 -
20:10 OnosakiHito: It's nearly identical witrh Muzukashii.
20:10 OnosakiHito: with*
20:10 Kurosanyan: Well that's basically why I made the Muzukashii too hard lol
20:11 OnosakiHito: In this case it might be not that urgent. But considering the beginning, Muzu could have been much easier here. Want an example how I would do it...?
20:11 OnosakiHito: - Well, then you can make Muzu a bit easier if you think it would be better in this way.
20:11 Kurosanyan: Why not
20:15 OnosakiHito: Muzu: Either http://puu.sh/d6ymP/5872965413.jpg Monotonically for an pretty easy entrance. Or http://puu.sh/d6yv5/74d5395057.jpg "copy paste patterns" with rise of notes effect. More alternaiting and possibly interesting for players, yet due to similar patterns easy to play.
20:15 OnosakiHito: hilighed notes in second screen are finishers
20:18 OnosakiHito: I would probably use even less notes.
20:18 OnosakiHito: Considering how I map nowadays.
20:18 OnosakiHito: Oh, I think I have a great example for you.
20:18 *OnosakiHito is listening to [http://osu.ppy.sh/b/531959 ginkiha - dawn(ginkiha hardcore remix)]
20:18 OnosakiHito: This Muzukashii.
20:19 Kurosanyan: I like the 2nd suggestion.
20:20 Kurosanyan: Though I feel like d kd d kd dk d kd d k k d instead of d kd d kd k d kd D K d would be better.
20:21 OnosakiHito: Depends of you. I find it good when you have your own ideas.
20:21 OnosakiHito: Shows me, that you are really thinking about what you map.
20:23 Kurosanyan: Of course, if I just followed suggestion without thinking, my maps would basically get destroyed every time.
20:24 Kurosanyan: Your suggestions were really helpful though
20:25 Kurosanyan: Way better than "ddd because kkd is oni" or some suggestion telling me to map on vocals for no reason or even sometimes asking me to put a note where's there's nothing.
20:25 Kurosanyan: Thank you Ono <3
Gemu-
Hi!, I'm noob on modding but I will try to help :)

d
k
D (Big d)
K (Big k)

So, my opinion is:

[Kurosanyan's Muzukashi]

00:10:791 - Change to d
00:11:092 - Change to k
00:16:945 - Add a K
00:23:098 - Add a K
00:31:945 - Add a k
00:38:868 - Change to K
00:40:214 - Change to k
00:52:521 - Change to k
01:06:592 - Change to k

[Kurosanyan's Oni]

00:10:214 - Change to d
00:30:021 - Change to k
00:30:214 - Change to k
00:33:098 - Change to k
00:33:291 - Change to k
01:01:752 - Change to d


I hope my modding has served Help :D

Good Luck :oops:
Kurosanyan

game rock wrote:

Hi!, I'm noob on modding but I will try to help :)
If you want to be better at modding, you should try to explain your suggestions to the modder at least. Suggestions with no explanation doesn't help mappers most of the time and can even ruin their map if they lack mapping experience and fix things they shouldn't.

[Kurosanyan's Muzukashi]

00:16:945 - Add a K
00:23:098 - Add a K
00:31:945 - Add a k
^ Won't add notes here. The reason is explained in Onosaki's mod.

00:10:791 - Change to d
00:11:092 - Change to k
00:38:868 - Change to K
00:40:214 - Change to k
00:52:521 - Change to k
01:06:592 - Change to k
^ I don't really agree with those suggestions either. I looked at all of them but none feel necessary/better to me.

[Kurosanyan's Oni]

00:10:214 - Change to d
00:30:021 - Change to k
00:30:214 - Change to k
00:33:098 - Change to k
00:33:291 - Change to k
01:01:752 - Change to d
^ Same here
Yuzeyun
jack black asked for it


[Muzukashii]
01:05:983 (6,7,8,9) - Are you sure of that ddd k; while every other instance of that rhythm is ddk k ? I strongly recommend to change that to be way more consistent and will play less weird.

[Oni]
00:16:175 (16,17,18,19,20,21,22,23) - d d d ddddd plays a bit oddly, as the don quintuplet has no strong support. I would recommend something like d d ddd d d, but it's up to you to decide whether it's the right decision or not.
00:28:675 (17,18,19,20,21,22) - Maybe put that as 1/2 ? Muzu diff has pretty much nothing here, so it smoothens the difficulty curve.
00:31:752 (39,40,41,42,43,1) - Same here (I feel this part is much denser than what I would expect)

hue that's all
Topic Starter
Setsurei
taiko diffs updated, thanks Gezo
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