Chiyoko - Baby Fantastic! -Short ver.- [Osu|Taiko]

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Topic Starter
Zweib
Thanks M酱><
MirinH
woc是taishi
先馬克

ticket-1

Hard

  1. 00:11:806 (1) - 白線最好別這樣玩
  2. 01:08:139 (1,2) - 1/4間距要麼等距1.0要麼把前面那個改成這個間距,hard最好不要亂玩1/4

iMage's Insane

  1. 00:13:973 (2) - wow this clap is rly loud, lower the volume a bit?or use custom hitsound
  2. 00:33:473 (1,2) - i think you can change the spacing here,the spacing you are using now is kinda same with the last ds but your last ds is 1/2 so players might read the as 1/2 too(since the bgm here do have 1/2 rhythm and the music is not changed),suggest doing a anti jump or do a larger distance
  3. 00:34:139 (3,4,5,6,7) - suggest using drum clap here or something similar to that,soft hitnormal doesnt have the feeling
  4. 01:26:639 (4) - its the ending, maybe do something like triple?

hvick225's Insane

  1. 00:24:139 - 00:34:473 -抱歉這段音效有些聽不懂,一般音樂是24clap,這曲其他diff也都是24clap,於是你是13clap,於是我還是建議你24clap,13clap聽起來怪怪的,(人家是噗啪噗啪,你是啪噗啪噗)
  2. 這麼送,做了給自己dt用的嗎233

Fantastic

  1. 我在最高難度說下音效好了,00:13:473 - 00:34:806,如果你的whistle是為了表現吉他的話那麼你漏了太多的音,像 00:14:639 (1,2) - 00:16:139 (1,2) - 00:29:806 (2) - 嘛,剩下還有一堆,如果不是為了吉他的話我就建議刪掉了,畢竟這種whistle只合吉他
  2. 01:26:139 (7) - 臥槽你拉個紅點滑條好不好啊,這什麼jb這麼難看
call me back
hvick225

Mackenzie wrote:

woc是taishi
先馬克

ticket-1

hvick225's Insane

  1. 00:24:139 - 00:34:473 -抱歉這段音效有些聽不懂,一般音樂是24clap,這曲其他diff也都是24clap,於是你是13clap,於是我還是建議你24clap,13clap聽起來怪怪的,(人家是噗啪噗啪,你是啪噗啪噗)
  2. 這麼送,做了給自己dt用的嗎233 我試了一下 沒想到真的能打
call me back
thanks for the mod~

http://puu.sh/jlifc/97225210e4.osu
Topic Starter
Zweib

Mackenzie wrote:

woc是taishi
先馬克

ticket-1

Hard

  1. 00:11:806 (1) - 白線最好別這樣玩 这个长白?好像音不是很强,而且1/4处还有鼓我觉得这样还是挺合适的
  2. 01:08:139 (1,2) - 1/4間距要麼等距1.0要麼把前面那個改成這個間距,hard最好不要亂玩1/4 fixed

Fantastic

  1. 我在最高難度說下音效好了,00:13:473 - 00:34:806,如果你的whistle是為了表現吉他的話那麼你漏了太多的音,像 00:14:639 (1,2) - 00:16:139 (1,2) - 00:29:806 (2) - 嘛,剩下還有一堆,如果不是為了吉他的話我就建議刪掉了,畢竟這種whistle只合吉他 嗯。。因为哨子音比较吵所以我觉得音量小的地方不适合用,但是在有推进感的部分加上哨子可以凸显节奏应该还是挺不错的,还有。。。然后这个逼我装不下去了
  2. 01:26:139 (7) - 臥槽你拉個紅點滑條好不好啊,這什麼jb這麼難看 我草好像是有点难看,不过也不适合太扭,点了两点

谢摸~
call me back
Meg

Mackenzie wrote:

iMage's Insane

  1. 00:13:973 (2) - wow this clap is rly loud, lower the volume a bit?or use custom hitsound umm fit for me. no changed
  2. 00:33:473 (1,2) - i think you can change the spacing here,the spacing you are using now is kinda same with the last ds but your last ds is 1/2 so players might read the as 1/2 too(since the bgm here do have 1/2 rhythm and the music is not changed),suggest doing a anti jump or do a larger distance i changed 00:32:973 (3,4,5,1,2,3,4,5,6) - maybe it is better than before
  3. 00:34:139 (3,4,5,6,7) - suggest using drum clap here or something similar to that,soft hitnormal doesnt have the feeling okay
  4. 01:26:639 (4) - its the ending, maybe do something like triple? keep. i hope that there is not risk of 100


call me back
thank you :33333333
http://puu.sh/jlljL.zip
Topic Starter
Zweib
updated all diffs
MirinH
Qualify cap+my own qualify cap
Mei
如果抢不到qua就鸽了吧
Koiyuki
其实我也觉得小维维那diff是做给自己的DT的不过没说<_<
MirinH
Good luck to zweib and yuki
Topic Starter
Zweib
wow 感謝!
Skystar
小維維
Meg
やったぜ
Asahina Momoko
:):):):)
Cherry Blossom
Baby♥Come!!
Quality Assurance Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Delayed hitsound file

  • The hitsound soft-hitnormal has unnecessary delay to it, and because of this, the main sound starts at 16.5 ms which is unacceptable. Please use this soft-hitnormal instead: http://puu.sh/juSpE/c8c8b9c364.wav

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
MirinH
我都沒看出來
Koiyuki
我也没看出来
shionelove
我也没看出来
Len
我也没看出来
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