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senya - Iro wa Nioedo, Chirinuru o

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Topic Starter
_Erra_
This beatmap was submitted using in-game submission on 6 декабря 2019 г. at 19:29:51

Artist: senya
Title: Iro wa Nioedo, Chirinuru o
Source: 東方風神録 ~ Mountain of Faith.
Tags: touhou project Mayumi Morinaga hakurei reimu iceon 東方 kamasetora Even the Blossoming Flowers Will Eventually Scatter Yuuhei Satellite smozit
BPM: 138
Filesize: 2759kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,33 stars, 77 notes)
  2. Normal (1,86 stars, 132 notes)
  3. smozit's Lunatic (3,9 stars, 298 notes)
  4. Yamakudzi's Hard (3,34 stars, 206 notes)
Download: senya - Iro wa Nioedo, Chirinuru o
Information: Scores/Beatmap Listing
---------------
i luv u all

-------------------

Hard by Yamakudzi
Lunatic by smozit
h1b1k11
Modding! :D

Collab
_Erra_
00:10:805 - I would add more circles here like the picture

00:11:457 - Add a slider there where the circle 7 used to be at then move the circle 7 at the end of the slider

00:29:724 - 00:30:484 - I would change these circles into sliders

01:14:180 - 01:14:398 - Change this part into a slider


andrei7
00:48:202 - I would move the end of the slider to 00:48:419
00:48:637 - Add a circle here to where circle 7 was
01:27:332 - Rearrange this

Sorry about the combos, I didn't think about them when I edited this collab so you can change them (if you did some of my suggestions).

Normal
00:09:500 - Remove the reverse on this and replace it with another slider

00:09:935 - Move the circle here

00:11:022 - Remove the reverse on this and replace it with another slider

Easy Difficulty seems pretty good. :)
Topic Starter
_Erra_

imaikiseta wrote:

Modding! :D

Collab
_Erra_
00:10:805 - I would add more circles here like the picture

00:11:457 - Add a slider there where the circle 7 used to be at then move the circle 7 at the end of the slider

00:29:724 - 00:30:484 - I would change these circles into sliders

01:14:180 - 01:14:398 - Change this part into a slider


andrei7
00:48:202 - I would move the end of the slider to 00:48:419
00:48:637 - Add a circle here to where circle 7 was
01:27:332 - Rearrange this

Sorry about the combos, I didn't think about them when I edited this collab so you can change them (if you did some of my suggestions).

Normal
00:09:500 - Remove the reverse on this and replace it with another slider

00:09:935 - Move the circle here

00:11:022 - Remove the reverse on this and replace it with another slider

Easy Difficulty seems pretty good. :)
Edited only Collab Insane
Thx for mod!
Yauxo


Hi there, coming from your request via PM (m4m). Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ You'll need a Hard inbetween Normal and Insane, otherwise it'll be unrankable (Spreadissue)

[Easy]
■ 00:01:892 (1,2) - Blanket maybe?
00:06:239 (2) - The repeat doesnt really hit anything in the song. There's a beat on the white before and after it, but not on the red itself. How about this then?


■ 00:08:848 (2) - Move NC here
00:08:848 (2,3) - These shouldnt stop that early, they should end on 00:09:718 - and 00:11:457 -
■ 00:10:152 (4) - Could fit a circle in here
■ 00:12:326 (1,2) - Blanket can be improved
■ 00:21:028 (4) - Replace with (Circle) (Slider) and NC the Slider. This supports the bigwhite, since there's a strong beat on it
■ 00:24:071 (2) - Replace with anything you like, but the bigwhite should be clickable
■ 00:24:941 (1) - The entire combo feels off. Try this


■ 00:31:898 (1) - Objects too close to the Spinner (in this case: Easy diff) are unrankable. t/241019
■ 00:32:332 (2) - Sounds more like a (Circle) (Slider) to me
■ 00:33:637 (4) - replace with Slider?
■ 00:38:854 (2) - Should be replaced with a Slider. I mean, you can hear that long vocal, so why map it with a Circle
■ 00:48:854 (3) - Circle?
■ 00:55:811 (1) - (Circle) (Slider) NC the Slider
01:02:767 (2) - Do this v


■ 01:07:984 (4) - Add Circle
■ 01:11:463 (5) - Add Circle
■ 01:11:898 (1) - Replace with Slider
■ 01:14:506 (4) - Remove repeat and do this?


■ 01:18:854 (1) - This fits better


■ 01:22:332 (1) - v


There are alot of rhythmerrors in here that should be fixed. Reminder: Loud beats should be clickable (Circle or Sliderhead), more silent beats can be covered by (Sliderend)

[Normal]
■ 00:05:370 (1) - This feels really empty. Fill it with something like this


■ 00:08:413 (4) - Circle here
■ 00:08:848 (1) - 00:10:587 (3) - This might be difficult to read. People usually only expect one repeat, multiple repeats like this seem random. Try to replace them with simple Sliders
■ 00:14:065 (1) - The sound stops 00:17:544 - and not where it ends right now
00:21:028 (1) - The white tick (which is currently at the (Slidertail)) should be clickable. Change that somehow (by either adding a Slider or Circle before that and move it)
■ 00:29:724 (5,6) - Same as above
00:32:332 (1) - This pretty much starts on an empty beat. 00:31:898 - seems like a better place for it after youve fixed what I mentioned above
■ 00:43:637 (4,5) - Blanket can be improved
■ 00:47:550 (3,4) - ^
■ 01:04:506 (6) - add Circle
01:07:984 (1) - Move to the white tick, add Circle here
■ 01:18:419 (5) - Add Circle
■ 01:21:898 (1) - Same as multiple examples above
■ 01:25:376 (7) - Circle

[Collab Insane]
Erra
■ 00:08:848 (4) - Move NC here
■ 00:10:587 (6) - Move NC here
■ 00:12:326 (7) - NC
00:11:022 (1,2,3,4,5) - I wouldnt do this. Antijumps are a) hard to read and b) not fun to play, especially since 00:11:674 (4,5) - is a random speedup that wouldnt fit into 00:11:022 (1,2,3) - 's spacing pattern. Respace them.

■ From here on: Change everything that has a strong beat mapped with a (Sliderend) like in the other diffs. I wont point them out again.

■ 00:21:463 (2) - Move NC here ... then again, in general, You should move every NC to a point where it makes sense. This means -> big white ticks on every ~8 Beats (-> 8 Circle for example). Optionally also works for every 16 Beats
00:23:637 (2,3,4) - Remove (3), no sound to be heard here
■ 00:27:767 (4) - Fix overlap
■ 01:07:767 (1,2) - These kind of combos dont really work if they have a 1/2 spacing between them. This is usually used for 1/4 type of combos. Respace them (goes for any similar combo as well)
And, as a small reminder, 01:09:506 (4,5) - is the same beat, but has way more spacing to it. Consistency wise, this is really bad.
■ 01:13:528 (1,2,1,2,1,2,1,2,3) - Dont use so many NCs (Same for 00:29:724 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,1,2) - )

andrei7
■ 00:37:116 (6) - NC here
■ 00:40:593 (5) - NC here (in general, double your NCs to fit in with Erra's NCing)
Topic Starter
_Erra_
Thx Yauxo, update more(write it all in this post soon)
ryuu
хай
говорю всё, что думаю, как если бы моддила свою карту

генерал

добавишь андрея в теги, когда будет хард?

изи

00:03:631 (2) - тут я конечно же скажу про бланкет
00:05:370 (1) - а вот тут про некрасивый оверлап
00:07:761 (3) - в такой легкой изи я бы не ставила биты на красные тики. сделала бы два на белых
00:13:196 (2) - некрасивый бланкет
00:17:985 (1) - там выше человек кидал ссылку на тред про спиннеры. если ты оставляешь спиннер таким, то след. объекты должны быть, как минимум, тут 00:18:854 -
00:24:071 (2) - сделать бланкет?
00:31:898 (1) - то же самое, что писала выше. это просто анранкабельно. убрала бы этот спиннер и замаппала парой слайдеров
01:04:941 (1,2) - сделать бланкет?
01:08:854 (2,3) - поправить бланкет
01:14:071 (3) - ^

нормал

00:02:761 (2) - один грид ниже
00:05:370 (1,2,3) - сделать эту штуку симметричной? без разницы, по первому слайдеру или по третьему
00:29:724 (5,6) - я прямо хз, будет ли это понятно людям. но всегда можно сказать "не изя же".
00:48:419 (4) - бланкет?
00:50:158 (2) - что за внезапный забив на дс?
01:05:811 (3) - дальше должен стоять
01:10:593 (5) - сланкет?

коллаб инсейн

ера

00:02:326 (3) - бланкет?
00:02:978 (4) - ^
00:08:631 - битик?
00:09:718 (1,2) - бланкет
00:11:022 (1,2,3,4) - внезапная и странная смена дс.
00:21:028 (1,2) - внезапный оверлап
01:11:245 (4,5) - ^

андрей

00:41:463 (6) - верх чуть вправо и выгни больше. так для меня он будет выглядеть идеально с пред. слайдером
00:44:071 (4) - тут можно сделать бланкет след. слайдера. частью, что после красного узелка, офк.

если будут какие-то вопросы, то пишите. лучше ингейм
удачки
kirinokirino

imaikiseta wrote:

andrei7
00:48:202 - I would move the end of the slider to 00:48:419 if it is a mistake, I will change that. I like to keep this for now. no
00:48:637 - Add a circle here to where circle 7 was
01:27:332 - Rearrange this You should consider this as stack, I dont want player to make move here. no

Yauxo wrote:

andrei7
■ 00:37:116 (6) - NC here
■ 00:40:593 (5) - NC here (in general, double your NCs to fit in with Erra's NCing) ok, seems a bit long for me, but you are right, consistency is more important.

ryuu wrote:

андрей

00:41:463 (6) - верх чуть вправо и выгни больше. так для меня он будет выглядеть идеально с пред. слайдером вроде лучше стало.
00:44:071 (4) - тут можно сделать бланкет след. слайдера. частью, что после красного узелка, офк. постарался, конечно, но...
Thanks a lot! such a huge mods, and...
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