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Kuroki Meisa - Wired Life (TV size)

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Topic Starter
Yuthuil
This beatmap was submitted using in-game submission on 09 April 2015 at 12:56:47

Artist: Kuroki Meisa
Title: Wired Life (TV size)
Source: 青の祓魔師
Tags: Satsuki Shimabukuro 島袋 さつき 青のエクソシスト ending ed blue yukio rin okumura ao no exorcist
BPM: 128
Filesize: 10106kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.16 stars, 73 notes)
  2. Hard (2.77 stars, 187 notes)
  3. Normal (1.65 stars, 121 notes)
Download: Kuroki Meisa - Wired Life (TV size)
Download: Kuroki Meisa - Wired Life (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
13/11/14 - Fixed PAN's Mod
18/11/14 - Fixed FlobuFlob's and Rakuen's Mod
23/11/14 - Fixed Inyuschan's Mod
9/12/14 - Fixed Momochikun's Mod
15/12/14 - Fixed Come[Back]Home, Kajiyatta, remiliuh & -Mo-'s Mods
18/12/14 - Fixed Jemmmy, Mako Sakata & Saut's Mods as well as my own :3
24/12/14 - Fixed neonat's Mod
7/1/2015 - Fixed Project Railgun & Grey Veyron's Mods
22/2/2015 - Fixed Pjecoo, Divinius2613, [ Faded ] & -Famous-'s Mods.
?/?/2015 - Fixed xxdeathx's Mod.
7/4/2015 - Fixed yuruyuri's Mod.


Thanks guys~!
P A N
feel so lonely here, where is everyone?

[Hard]
  1. 00:05:116 (1) - better delete this note, hard to catch and the beat is not that strong.
  2. 00:13:788 (7) - won't hurt much if move one grid down, somehow it is obviously soft-error spacing.
  3. 00:22:695 (9,1) - Better swap NC.
  4. 00:31:601 (4) - this is hardest diff so I think you can spread this into two circles to fit with vocal more.
  5. 00:34:765 (4) - use 1/2 slider instead (end on blue tick) and that will be fit with vocal.
  6. 01:12:382 (5) - blanket please.
[Normal]
  1. 00:08:163 (1) - no need to NC here, the thing it did is just make newbie player confuse. (you know that newbie still play normal diff and some are skip easy to play normal first)
  2. 00:10:976 (1,2) - swap NC.
[Easy]
  1. 00:54:101 (1,2) - swap NC and so on (NC just at big white tick) like you did on 01:00:195 (1,2).
  2. 01:12:851 (1) - perfect stack.
  3. 01:20:820 - add something would be great, it's too empty. you can add one slider that start on 01:20:820 and end on 01:22:226
you really did nice job here, not so hard to make this rank. already good, try your best and good luck.
Topic Starter
Yuthuil

P A N wrote:

feel so lonely here, where is everyone?

[Hard]
  1. 00:05:116 (1) - better delete this note, hard to catch and the beat is not that strong. Done !
  2. 00:13:788 (7) - won't hurt much if move one grid down, somehow it is obviously soft-error spacing. Done !
  3. 00:22:695 (9,1) - Better swap NC. Done !
  4. 00:31:601 (4) - this is hardest diff so I think you can spread this into two circles to fit with vocal more. I'm not sure about that since the vocal is so weird here, too faint for circle perhaps !
  5. 00:34:765 (4) - use 1/2 slider instead (end on blue tick) and that will be fit with vocal. Done !
  6. 01:12:382 (5) - blanket please. Done !
[Normal]
  1. 00:08:163 (1) - no need to NC here, the thing it did is just make newbie player confuse. (you know that newbie still play normal diff and some are skip easy to play normal first) Done !
  2. 00:10:976 (1,2) - swap NC. Still so new to NCing :( Done !
[Easy]
  1. 00:54:101 (1,2) - swap NC and so on (NC just at big white tick) like you did on 01:00:195 (1,2). Done !
  2. 01:12:851 (1) - perfect stack. Done !
  3. 01:20:820 - add something would be great, it's too empty. you can add one slider that start on 01:20:820 and end on 01:22:226 Done !
you really did nice job here, not so hard to make this rank. already good, try your best and good luck. THANK YOU SO MUCH !!!
FlobuFlobs
Just quick look, no KD

You should add Audioleadin of 2000, it starts too fast

And you should check AImod, the previewtime is off in other diffs
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
Exorcist~

There could be an Insane imo, c'mon it's a TV size :D

[Lead In]
Maybe can put a bit audio lead in, like 1000 ~ 2000 cuz the song starts quickly

[Preview Point]
Prefer to place at 00:37:460 - for including the vocal led to chorus

And place make it same for all diffs

[KIAI Time]
Try not to abuse the use of KIAI even tho you might want more flash effects, might be the cause unrankable issues.

imo 1 flash at 00:52:695 - for the whole KIAI is enough

[Hitsound Volume]
There's no need 100% volume for all the heavy clash like 00:00:195 (1) - , maximum 80% could work well

[Easy]
  1. 00:05:116 - Unused timing point
  2. 00:10:038 (4) - Minor blanket:
  3. 00:37:460 - Unused timing point
  4. 00:37:695 (1) - Remove the slider clap and make the clap on the head / tail. Applies for other notes in KIAI
  5. 00:43:320 (4,1) - Minor blanket:
  6. 00:45:663 (2) - ^
[Normal]
  1. 00:05:116 - Unused timing point
  2. 00:12:382 - Feels like not needed for hitsounds here
  3. 00:13:788 - ^
  4. 00:17:070 - ^
  5. 00:17:538 - ^ They're silent part, with only bass
  6. 00:36:991 - Prefer a note here and 00:37:460 - for the constant vocal
  7. 00:37:460 - Unused timing point
  8. 00:37:695 (1) - Remove the slider clap and make the clap on the head / tail. Applies for other notes in KIAI
  9. 00:42:851 (3) - Try to stack it perfectly with tail of 00:40:976 (1) - , or not to stack too close with it
  10. 01:05:820 (1) - As mentioned, for the slider clap, the claps don't sound at all when playing
  11. 01:22:226 (2) - Remove Clap, sounds extra
[Hard]
  1. 00:05:116 - Unused timing point
  2. 00:07:695 (1) - Sounds different volume with other heavy hits
  3. 00:56:445 (3,4,5) - Could be a better triangle better like this (rotate 120* each):
  4. 01:20:820 (7) - NC for consistency
  5. 01:22:226 (8) - Remove clap
The mapset is nicely mapped, just need a little more improvements on hitsounds~
Topic Starter
Yuthuil

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
Exorcist~

There could be an Insane imo, c'mon it's a TV size :D Hmm...I'm not too sure about this, since the low BPM kinda suggests is shouldn't have one, because if I do make one, then it'll probably be really overmapped !

[Lead In]
Maybe can put a bit audio lead in, like 1000 ~ 2000 cuz the song starts quickly Done !

[Preview Point]
Prefer to place at 00:37:460 - for including the vocal led to chorus Done !

And place make it same for all diffs

[KIAI Time]
Try not to abuse the use of KIAI even tho you might want more flash effects, might be the cause unrankable issues.

imo 1 flash at 00:52:695 - for the whole KIAI is enough I guess you're right, there's no need to blind the players :P

[Hitsound Volume]
There's no need 100% volume for all the heavy clash like 00:00:195 (1) - , maximum 80% could work well Done !

[Easy]
  1. 00:05:116 - Unused timing point Removed.
  2. 00:10:038 (4) - Minor blanket: Done !
  3. 00:37:460 - Unused timing point Removed.
  4. 00:37:695 (1) - Remove the slider clap and make the clap on the head / tail. Applies for other notes in KIAI My apologies, but I don't really understand this, since as far as I can see the clap is on the head and tail !
  5. 00:43:320 (4,1) - Minor blanket: Fixed.
  6. 00:45:663 (2) - ^ ^
[Normal]
  1. 00:05:116 - Unused timing point Removed !
  2. 00:12:382 - Feels like not needed for hitsounds here Mistake lol removed
  3. 00:13:788 - ^ ^
  4. 00:17:070 - ^ ^
  5. 00:17:538 - ^ They're silent part, with only bass Removed.
  6. 00:36:991 - Prefer a note here and 00:37:460 - for the constant vocal I think the vocals here are too soft, however, I will keep this in mind.
  7. 00:37:460 - Unused timing point Removed.
  8. 00:37:695 (1) - Remove the slider clap and make the clap on the head / tail. Applies for other notes in KIAI My apologies, but I don't really understand this, since as far as I can see the clap is on the head and tail !
  9. 00:42:851 (3) - Try to stack it perfectly with tail of 00:40:976 (1) - , or not to stack too close with it Stacked !
  10. 01:05:820 (1) - As mentioned, for the slider clap, the claps don't sound at all when playing Added, must've forgotten them.
  11. 01:22:226 (2) - Remove Clap, sounds extra Done !
[Hard]
  1. 00:05:116 - Unused timing point Removed.
  2. 00:07:695 (1) - Sounds different volume with other heavy hits Does it? Changed the volume then.
  3. 00:56:445 (3,4,5) - Could be a better triangle better like this (rotate 120* each): Done !
  4. 01:20:820 (7) - NC for consistency Done !
  5. 01:22:226 (8) - Remove clap Done!
The mapset is nicely mapped, just need a little more improvements on hitsounds~ Thank You ! Still so new... :cry:

FlobuFlobs wrote:

Just quick look, no KD

You should add Audioleadin of 2000, it starts too fast

And you should check AImod, the previewtime is off in other diffs
Thank you very much for the quick check, was highly appreciated, and ofc I have now changed the lead in ~ !
Nyukai
M4M, if I'm not mistaken.

General


  1. Why not adding some different combo colours? Actually you have the default ones, and we're not used to see maps with that case. Consider changing them and adding colours which fit with the BG.
  2. Add 黒木 メイサ at Romanised Artist, also maybe I consider necessary adding Satsuki Shimabukuro and 島袋 さつき to tags since it's the artist's real name.
  3. Please, remove Ao No Exorcist from tags, it's already in Source. You can add 青のエクソシスト instead.
  4. Remove the second "exorcist" you added from tags, it's not necessary adding the same word twice.
  5. I've read what you think about adding Insane, but at least you should try adding one. :P You can also ask someone to make it!
  6. 00:00:195 - I suggest to NOT start mapping here. It's only one note, doesn't fit really well imo, you can dispense with it. :( Make all diffs start here 00:07:695 - instead.
  7. Little suggestion: I prefer if you start kiai at 00:37:460 because it's the beginning of chorus. Rhythm doesn't change so much so you don't have any reason for start kiai where it is now. :)

Easy


  1. 00:50:820 (3) - Why not clap sound here? You've been adding claps all the time. (Check this in all diffs)
  2. Anyway, I think you are abusing of claps. I'd add them only each two white lines. (Please, consider doing this in all diffs)
  3. 00:52:695 (1,2,1,2,1,1,2) - Please, continue adding NC each two stanzas. This is really inconsistent. >:( Do it in all cases.
  4. 01:22:695 (1) - That Normal sampleset doesn't really fit here imo. (Check this in all diffs)
  5. 01:23:163 (1) - Maybe finishing this at 01:28:202 - fits better. (Check this in all diffs)

Normal


  1. 00:18:945 (1) - !nazi - Move this 1 grid down for a better blanket with 00:17:538 (4) - ><
  2. 00:19:413 (2,3,4) - This pattern looks a bit weird if you ask me because 00:20:351 (3) - is almost touching those sliders and destroys completely the flow. ;w; Consider curving a bit the sliders.
  3. 00:24:570 (1) - Inconsistency. Remove this NC.
  4. 00:27:382 (1,2,1,2,3) - Please, try to keep a consistency, I don't consider vocals a reason to add a new NC. Just add NC each two stanzas.
  5. 00:35:585 (3,4,5) - This flow can be improved for sure! Try this.
  6. 00:39:101 (3) - !nazi - Move the slider's end 1 grid down for a better blanket with 00:40:038 (4).
  7. 00:53:632 (3,1,2,3,1,2) - Try to avoid this kind of overlaps... They are a bit annoying for beginner players.

Hard


  1. 00:11:210 (1,2) - Swap NC, it should be added on stanza.
  2. 00:16:601 (1,2) - More inconsistency. :/ Fix this in all diffs.
  3. 00:25:507 (6) - In case you wanted to make a symmetrical pattern, this slider is not symmetrical, improve this a bit.
  4. 00:31:601 (4) - Ctrl+G this, actually it follows an opposite direction from 00:32:304 (5) - I think. :P
  5. 00:32:890 (7,1) - This overlap looks a bit ugly if you ask me. >: Try to avoid it.
  6. 00:33:945 (1,4) - About symmetry again: if your idea was making a symmetrical pattern, you can copy and paste 00:33:945 (1) - to 00:34:765 (4) - Also, I just noticed they aren't perfectly symmetrical. ;w; Fix this stuff, please.
  7. 01:10:507 (5,2) - !nazi - Fix this stack.
  8. 01:22:695 (3) - NC, I guess you added it in E and N.

Overall, this needs more work imo. But not bad, just keep improving!

Good luck.
Eni
Reminder that I'll mod your map after you apply Inyuschan's mod.
Topic Starter
Yuthuil

Inyuschan wrote:

M4M, if I'm not mistaken.

General


  1. Why not adding some different combo colours? Actually you have the default ones, and we're not used to see maps with that case. Consider changing them and adding colours which fit with the BG.
  2. Add 黒木 メイサ at Romanised Artist, also maybe I consider necessary adding Satsuki Shimabukuro and 島袋 さつき to tags since it's the artist's real name.
  3. Please, remove Ao No Exorcist from tags, it's already in Source. You can add 青のエクソシスト instead.
  4. Remove the second "exorcist" you added from tags, it's not necessary adding the same word twice.
  5. I've read what you think about adding Insane, but at least you should try adding one. :P You can also ask someone to make it!
  6. 00:00:195 - I suggest to NOT start mapping here. It's only one note, doesn't fit really well imo, you can dispense with it. :( Make all diffs start here 00:07:695 - instead.
  7. Little suggestion: I prefer if you start kiai at 00:37:460 because it's the beginning of chorus. Rhythm doesn't change so much so you don't have any reason for start kiai where it is now. :)

Easy


  1. 00:50:820 (3) - Why not clap sound here? You've been adding claps all the time. Done ! (Check this in all diffs)
  2. Anyway, I think you are abusing of claps. I'd add them only each two white lines. (Please, consider doing this in all diffs) I think they're fine ! I'll wait for some more modding on hitsounds then, since I've already got two that say the hitsounds are bad :P
  3. 00:52:695 (1,2,1,2,1,1,2) - Please, continue adding NC each two stanzas. This is really inconsistent. >:( Do it in all cases. Fixed !
  4. 01:22:695 (1) - That Normal sampleset doesn't really fit here imo. (Check this in all diffs) Oh noes, it's for the normal hitsound clap, I think the clap from normal fits very, just maybe not the normal hit.
  5. 01:23:163 (1) - Maybe finishing this at 01:28:202 - fits better. (Check this in all diffs) No thanks.

Normal


  1. 00:18:945 (1) - !nazi - Move this 1 grid down for a better blanket with 00:17:538 (4) - >< Okay lol
  2. 00:19:413 (2,3,4) - This pattern looks a bit weird if you ask me because 00:20:351 (3) - is almost touching those sliders and destroys completely the flow. ;w; Consider curving a bit the sliders I guess the flow is bad here, well, I haven't curved them but I've spaced them out a bit more.
  3. 00:24:570 (1) - Inconsistency. Remove this NC. Done ~ !
  4. 00:27:382 (1,2,1,2,3) - Please, try to keep a consistency, I don't consider vocals a reason to add a new NC. Just add NC each two stanzas. I believe I've fixed now !
  5. 00:35:585 (3,4,5) - This flow can be improved for sure! Try this. Done !
  6. 00:39:101 (3) - !nazi - Move the slider's end 1 grid down for a better blanket with 00:40:038 (4). Done lol
  7. 00:53:632 (3,1,2,3,1,2) - Try to avoid this kind of overlaps... They are a bit annoying for beginner players. Really? I think they're fine, I think they go with the vocals well.

Hard


  1. 00:11:210 (1,2) - Swap NC, it should be added on stanza. Done !
  2. 00:16:601 (1,2) - More inconsistency. :/ Fix this in all diffs. I don't really understand. with NCs?
  3. 00:25:507 (6) - In case you wanted to make a symmetrical pattern, this slider is not symmetrical, improve this a bit. Done.
  4. 00:31:601 (4) - Ctrl+G this, actually it follows an opposite direction from 00:32:304 (5) - I think. :P I don't understand? lol my reply to your mod is full of i dont understand xD
  5. 00:32:890 (7,1) - This overlap looks a bit ugly if you ask me. >: Try to avoid it. Oh, just noticed that. Done !
  6. 00:33:945 (1,4) - About symmetry again: if your idea was making a symmetrical pattern, you can copy and paste 00:33:945 (1) - to 00:34:765 (4) - Also, I just noticed they aren't perfectly symmetrical. ;w; Fix this stuff, please. Hmmm...maybe it wasn't. Fixed !
  7. 01:10:507 (5,2) - !nazi - Fix this stack. Wow lol that really is !nazi, fixed ! xD
  8. 01:22:695 (3) - NC, I guess you added it in E and N. Done !

Overall, this needs more work imo. But not bad, just keep improving! Thanks ! Also, I fixed some the General.

Good luck.
Momochikun
Hi, as requested :3

[General]
As Aimod says, more than 1/2 of your song length is kiai. Consider reducing this if possible ?
Um,, personally i dislike how your hitsounding on first kiai time, is just feels out of place and too loud.. i'd just make it soft like other parts or atleast reducing the volume of the section.

[Hard]
00:11:445 (1) - Personally i feel weird to see red node slider here, i'd just use straight or simple curve instead
00:18:945 (1) - I'd make this slider kind of symmetrical with previous slider, would create more sense imo
00:19:648 (3) - Ctrl J for neater flow ?
00:21:991 (8) - Drum clap would fit perfectly on this stream..
00:22:695 (1) - Missing finish
00:34:648 (3,4) - Very minor stuffs, seems they're not perfectly stacked >_>
00:31:601 (4) - How about more following the vocal ? changing this into a note then triplet should work nice to emphasis it, here's kind of rhythm and pattern that you could use to make this part more catchy
00:37:460 - I'd start kiai here instead, feels plain to see a burst at slider slide ? if you would like to keep it.. then why not adding note at the part instead just like other diffs.
00:47:070 (9,1) - Swap NC's ?
00:50:820 (6) - I'll add Nc here because the rhythm is changing into other phase
01:05:585 (7) - ^
00:58:788 (1) - Missing clap at slider end
01:18:007 (5) - Hm.. i don't really like how they're flow, how about another rhythm ? make (4) a slider reverse then adding note would create better transition here imo, something like below could make sense :3

[Normal]
00:13:788 (4) - How bout make this straight slider just like 00:15:663 (2) - to create smooth contact between them ?
00:30:195 (1) - I don't like how this part flow, making this one at the opposite way should make the circular flow become better.. try this
00:59:023 (2) - the start of this slider is almost inaudible.. i'd increase the volume a bit for this..
01:14:023 (2) - ^ same stuffs, also this slider looks a bit cramped for me, consider reducing the curve point a bit ?
01:16:132 (3,1) - ah.. also this plays awkwadly during gameplay, try straight instead for neater transition..
01:23:163 (1) - End this spinner on the same point with Hard diff

[Easy]
00:14:726 - Hm.. are you sure to skip the snare drum here ? you've been emphasized it until now that make it like inconsistency stuffs
00:56:445 (1) - Why this single slider NC ? i'd make this a bit longer because it would ruin the HP drain system >_>
01:23:163 (1) - Same as Normal
Massive blankets.. can't say much apart from the stuffs i say at general

GL ~
Topic Starter
Yuthuil

Momochikun wrote:

Hi, as requested :3

[General]
As Aimod says, more than 1/2 of your song length is kiai. Consider reducing this if possible ?
Um,, personally i dislike how your hitsounding on first kiai time, is just feels out of place and too loud.. i'd just make it soft like other parts or atleast reducing the volume of the section. Hmmm, Okay then I'll make sure to sort this out, I may add new, softer hitsounds or just make them not so much.

[Hard]
00:11:445 (1) - Personally i feel weird to see red node slider here, i'd just use straight or simple curve instead Done.
00:18:945 (1) - I'd make this slider kind of symmetrical with previous slider, would create more sense imo Done.
00:19:648 (3) - Ctrl J for neater flow ? True, it's better like that.
00:21:991 (8) - Drum clap would fit perfectly on this stream.. Hmm, alright added.
00:22:695 (1) - Missing finish Added.
00:34:648 (3,4) - Very minor stuffs, seems they're not perfectly stacked >_> Done !
00:31:601 (4) - How about more following the vocal ? changing this into a note then triplet should work nice to emphasis it, here's kind of rhythm and pattern that you could use to make this part more catchy Done !
00:37:460 - I'd start kiai here instead, feels plain to see a burst at slider slide ? if you would like to keep it.. then why not adding note at the part instead just like other diffs. Okay I've changed it to a 1/2 slider.
00:47:070 (9,1) - Swap NC's ? Done !
00:50:820 (6) - I'll add Nc here because the rhythm is changing into other phase Done !
01:05:585 (7) - ^ Done !
00:58:788 (1) - Missing clap at slider end Added !
01:18:007 (5) - Hm.. i don't really like how they're flow, how about another rhythm ? make (4) a slider reverse then adding note would create better transition here imo, something like below could make sense :3
Added triplet instead !

[Normal]
00:13:788 (4) - How bout make this straight slider just like 00:15:663 (2) - to create smooth contact between them ? Hmm, I'll have to decline on this one, since I think the two being different shapes gives a more kind of new combo feel.
00:30:195 (1) - I don't like how this part flow, making this one at the opposite way should make the circular flow become better.. try this
Changed the whole section ~
00:59:023 (2) - the start of this slider is almost inaudible.. i'd increase the volume a bit for this.. Increased.
01:14:023 (2) - ^ same stuffs, also this slider looks a bit cramped for me, consider reducing the curve point a bit ? Done !
01:16:132 (3,1) - ah.. also this plays awkwadly during gameplay, try straight instead for neater transition..
Used it !
01:23:163 (1) - End this spinner on the same point with Hard diff

[Easy]
00:14:726 - Hm.. are you sure to skip the snare drum here ? you've been emphasized it until now that make it like inconsistency stuffs Okay I've added it.
00:56:445 (1) - Why this single slider NC ? i'd make this a bit longer because it would ruin the HP drain system >_> Must've been an accident :P
01:23:163 (1) - Same as Normal
Massive blankets.. can't say much apart from the stuffs i say at general

GL ~ Thanks for the mod !! The best so far ~
Come[Back]Home
Easy
00:00:195 (1) Delete this one
00:11:913 (2,1) Im not sure about this overlap here. Maybe you should change it
00:14:726 Why no Hitcircle?
00:26:445 Add Hitcircle
00:40:976 (1,2) This could be confusing for beginners i think

Normal
00:00:195 (1) Delete this one
00:25:507 (1) Delete NC
00:27:382 (3) Add NC
00:27:851 (1) Delete NC
00:36:991 Add Hitcircle
00:38:163 Add a clap
00:43:788 (6) ^
00:50:351 Add Hitcircle

Hard
00:17:538 (3) Make it curvy or something else, but not straight
01:14:726 (4,2) I think this overlap is weird.



Nice Map.
I loved the map from tutuhaha but this one is really nice too :3
Good Luck :))
kajiyatta
M4M
[General]
The BG's aspect isn't 16:9 neither 4:3, so it looks Unrankble. So try to use this, it's 16:9 format.
BG
Inconsistence Widescreen Support, delete this check because there is no SB.
Delete letterbox? if it's intensional,it's no problem.
There are 7 combo colors but I suppose it looks too many because this song is TV version. And looks like similar color, so delete some of them better.
Overall, NC pattern is a bit odd for me. Put NCs to follow the music or vocal better.
[Easy]
I just suppose OD1 is too low, maybe OD2 better for diff spreading.
Placement
00:48:476(1) Liner slider isn't good flow for newbie I suppose, it is a bit difficult for the easiest diff. So more seamless flow, maybe like this?
00:56:445(1) Is this NC really necessary? I don't like to spam NCs for the easiest diff.
01:13:788(1) ^
Rhythm
00:35:820 Same as Normal, I don't suppose it is better to place a brank here. So put a 2/1 slider here?
Hit Sound
Same as Hard about adding normal-finish sound.
[Normal]
Placement
00:15:663(2) I supose down curved slider looks nicely to be symmetrical with previous (4).
00:30:195(1-5) This flow looks a bit odd and not good for newbie I suppose, just move the direction of slider better. e.g.)
01:22:695(1) Not stacking better.
Rhythm
00:36:523 Is this blank really necessary? The gap of spacing looks difficult for newbie, and this part has vocal and instrumental enough to place notes. So adding circles of slider better.
Hit Sound
Same as Hard about adding normal-finish sound.
00:43:788(6) Missing claps?
[Hard]
Placement
00:08:632(3) Just flow suggestion, try to use this placement it would be better than current one.
00:09:570(5) ^
00:36:054(2) ^
01:03:476(1,2,3) It's a bit odd placement due to stack, I suppose no stacking looks better flow than current one. e.g.)
Rhythm
00:20:585(5) This 1/1 slider doesn't follow vocal, instrumental and sounds weird.Just pick the white line of center better for Hard. e.g.)

01:23:163(1) The end of spinner isn't consistent compared with other diffs. Should be 01:28:085.
Hit Sound
00:22:695(1) Add normal-finish at head, it sounds really nice.
00:37:460(1) ^
00:52:695(1) ^
01:07:695(1) ^
00:32:304(5) Missing hitsounds at end.
01:23:161) The spinner vonus sound soiunds loudly, so reduce volume better. Apply to all diffs.

Good luck.
-Mo-
Hey, Mod4Mod from your queue.

Easy
- This blanket could be slightly improved [00:11:327]. If you look from that timestamp, you can see how the blanket compares with the approach circle.
- 00:40:976 (1,2) - I think this is a little confusing for beginners to play, since the first slider ends on the downbeat, and the second note starts on a red tick. Perhaps use something like a repeating slider instead?
- 01:17:070 (1) - This blanket could be improved [01:16:718].
- 01:17:070 (1,1,2) - These notes aren't quite inline. If having them offset was the intention, then try and make the incline more distinct.

Pretty clean difficulty.

Normal
- 00:30:195 (1) - This blanket could be improved [00:29:843].
- 00:40:038 (4) - As above [00:39:687].
- 00:53:632 (3) - As above [00:52:812]. Try and make blankets circular rather than parabolic, since personally paradolic blankets aren't very good.
- 00:55:507 (3) - As above [00:54:804].
- 01:14:023 (2) - I think the flow is kind of ruined by this slider, since the curve is so sharp. I would adjust this slider so the curve isn't as sharp so that the combo flows a bit better. That or move the circles around.
- 01:16:132 (3) - This blanket could be improved [01:15:077].

Hard
- 00:30:195 (1,2,3) - The spacing here is inconsistent, and in my opinion too close. I would personally use x0.6 spacing for these.
- 00:34:648 (3,4) - These aren't perfectly stacked.
- 00:43:788 (5) - This blanket could be slightly improved [00:43:378].
- 00:52:695 (1,2,3) - These don't make a perfect equilateral triangle. Whether that's intentional or not, I'm not sure. If you select 2, you can see how the spacing between them is inconsistent.
- 00:56:913 (4,6) - These aren't perfectly stacked.
- 01:05:820 (1) - New combo, since the current combo spans over too many measures in my opinion.
- 01:12:382 (5) - This blanket could be improved [01:12:968].
- 01:17:070 (3) - As above [01:17:362].

Very nice mapset overall. I'll drop a star. Good luck :)
remiliuh
hi!!! m4m from your queue!
im not good at modding at all sorry!!!!

General:
-i personally think the hit sounds are too quiet except during the chorus which is confusing for me.
-too much kiai time in my opinion! its for over half the song! if u got rid of some kiai time starting from 00:52:695 - ending at 01:07:711 - i think that would be fine ? too much kiai time might prevent this map from being ranked i think.

Easy:
00:41:679 (2) - this might confuse a newbie who isnt all that good at osu yet, it messed me up a bit ha :P this isnt a big deal though. thats all i could find

Normal:
00:36:991 - i feel like there could be something here like a short slider

Hard:
couldnt find anything!

overall this map has a really nice flow which makes it not too difficult but still fun!
sorry if i wasnt much help im very new to this !!
Topic Starter
Yuthuil
Sorry for the delay in answer to your mods, guys. Computer problems, I haven't uploaded the changes from Momochikun yet either.
Topic Starter
Yuthuil

Come[Back]Home wrote:

Easy
00:00:195 (1) Delete this one Nah, It's a really strong beat so I'd like to keep it that way.
00:11:913 (2,1) Im not sure about this overlap here. Maybe you should change it I can't really see the overlap you're talking about, unless it's the one at 14: 726 which I can't change.
00:14:726 Why no Hitcircle? Why no hitcircle? There is a hitcircle there, sorry, I am slightly confused.
00:26:445 Add Hitcircle I think it is fine like this, I skipped this one out because there were a lot of 1/1 slider before, and I thought I'd give them a break, since this diff is for real beginners.
00:40:976 (1,2) This could be confusing for beginners i think Okay, changed.

Normal
00:00:195 (1) Delete this one Nah, It's a really strong beat so I'd like to keep it that way.
00:25:507 (1) Delete NC Done.
00:27:382 (3) Add NC Done something similar by NCing the object before it.
00:27:851 (1) Delete NC Done.
00:36:991 Add Hitcircle Nah, this part is too hard to map and I think leaving it plane feels better.
00:38:163 Add a clap Done.
00:43:788 (6) ^ Done.
00:50:351 Add Hitcircle Done.

Hard
00:17:538 (3) Make it curvy or something else, but not straight Okay, changed, but there's absolutely nothing wrong with candlesticks !
01:14:726 (4,2) I think this overlap is weird. Fixed.



Nice Map.
I loved the map from tutuhaha but this one is really nice too :3
Good Luck :)) Thank you ~ !
Topic Starter
Yuthuil

kajiyatta wrote:

M4M
[General]
The BG's aspect isn't 16:9 neither 4:3, so it looks Unrankble. So try to use this, it's 16:9 format.
BG
Inconsistence Widescreen Support, delete this check because there is no SB.
Delete letterbox? if it's intensional,it's no problem.
There are 7 combo colors but I suppose it looks too many because this song is TV version. And looks like similar color, so delete some of them better.
Overall, NC pattern is a bit odd for me. Put NCs to follow the music or vocal better.
[Easy]
I just suppose OD1 is too low, maybe OD2 better for diff spreading. 1.5 ;)
Placement
00:48:476(1) Liner slider isn't good flow for newbie I suppose, it is a bit difficult for the easiest diff. So more seamless flow, maybe like this?
Thank you for the suggestion, I've added it.
00:56:445(1) Is this NC really necessary? I don't like to spam NCs for the easiest diff. Okay, removed, I was adding them in quantity for consistency with the other diffs.
01:13:788(1) ^ ^
Rhythm
00:35:820 Same as Normal, I don't suppose it is better to place a brank here. So put a 2/1 slider here?
Added.
Hit Sound
Same as Hard about adding normal-finish sound. Okay.
[Normal]
Placement
00:15:663(2) I supose down curved slider looks nicely to be symmetrical with previous (4).
Done.
00:30:195(1-5) This flow looks a bit odd and not good for newbie I suppose, just move the direction of slider better. e.g.)
Added.
01:22:695(1) Not stacking better. Fixed.
Rhythm
00:36:523 Is this blank really necessary? The gap of spacing looks difficult for newbie, and this part has vocal and instrumental enough to place notes. So adding circles of slider better. Okay, I've added a slider there.
Hit Sound
Same as Hard about adding normal-finish sound. Added.
00:43:788(6) Missing claps? Added.
[Hard]
Placement
00:08:632(3) Just flow suggestion, try to use this placement it would be better than current one.
Used.
00:09:570(5) ^ I'll pass on this one.
00:36:054(2) ^ It would cause a lot of conflict with the following notes so I'd rather not, but thanks!
Used.
01:03:476(1,2,3) It's a bit odd placement due to stack, I suppose no stacking looks better flow than current one. e.g.)
Thanks, used.
Rhythm
00:20:585(5) This 1/1 slider doesn't follow vocal, instrumental and sounds weird.Just pick the white line of center better for Hard. e.g.)
Used.
01:23:163(1) The end of spinner isn't consistent compared with other diffs. Should be 01:28:085. THANK YOU FOR GOING TO THE LENGHTHS OF POINTING IT OUT, YOU HAVE SAVED ME SO MUCH TRUBBLE *SNIFFLES*
Hit Sound
00:22:695(1) Add normal-finish at head, it sounds really nice. Done.
00:37:460(1) ^ ^
00:52:695(1) ^ ^
01:07:695(1) ^ ^
00:32:304(5) Missing hitsounds at end. Added.
01:23:161) The spinner vonus sound soiunds loudly, so reduce volume better. Apply to all diffs. Okay done.

Good luck. Thanks so much for the star !!
Topic Starter
Yuthuil

-Mo- wrote:

Hey, Mod4Mod from your queue.

Easy
- This blanket could be slightly improved [00:11:327]. If you look from that timestamp, you can see how the blanket compares with the approach circle. Too lazy xD I mean, It's really hard to do this particular one.
- 00:40:976 (1,2) - I think this is a little confusing for beginners to play, since the first slider ends on the downbeat, and the second note starts on a red tick. Perhaps use something like a repeating slider instead? Changed.
- 01:17:070 (1) - This blanket could be improved [01:16:718]. Fixed.
- 01:17:070 (1,1,2) - These notes aren't quite inline. If having them offset was the intention, then try and make the incline more distinct.I don't see anything wrong with one, but I fixed two.

Pretty clean difficulty. :3 TY

Normal
- 00:30:195 (1) - This blanket could be improved [00:29:843]. Switched that part completely.
- 00:40:038 (4) - As above [00:39:687]. Fixed.
- 00:53:632 (3) - As above [00:52:812]. Try and make blankets circular rather than parabolic, since personally paradolic blankets aren't very good. Okay.
- 00:55:507 (3) - As above [00:54:804]. Fixed.
- 01:14:023 (2) - I think the flow is kind of ruined by this slider, since the curve is so sharp. I would adjust this slider so the curve isn't as sharp so that the combo flows a bit better. That or move the circles around. Changed.
- 01:16:132 (3) - This blanket could be improved [01:15:077]. Ahem lol no, thats not a blanket.

Hard
- 00:30:195 (1,2,3) - The spacing here is inconsistent, and in my opinion too close. I would personally use x0.6 spacing for these.Done.
- 00:34:648 (3,4) - These aren't perfectly stacked. They are now >:)
- 00:43:788 (5) - This blanket could be slightly improved [00:43:378]. It's fine; I follow the last stage of the approach circle for my blankets.
- 00:52:695 (1,2,3) - These don't make a perfect equilateral triangle. Whether that's intentional or not, I'm not sure. If you select 2, you can see how the spacing between them is inconsistent. Fixed.
- 00:56:913 (4,6) - These aren't perfectly stacked. They seem fine to me.
- 01:05:820 (1) - New combo, since the current combo spans over too many measures in my opinion. Okay.
- 01:12:382 (5) - This blanket could be improved [01:12:968]. Fixed.
- 01:17:070 (3) - As above [01:17:362]. Ah, these two aren't properly meant to be blankets.

Very nice mapset overall. I'll drop a star. Good luck :) Thanks for the star (and luck) ! ^^
Topic Starter
Yuthuil

remiliuh wrote:

hi!!! m4m from your queue!
im not good at modding at all sorry!!!!

General:
-i personally think the hit sounds are too quiet except during the chorus which is confusing for me. Hmm, I think it's okay like this.
-too much kiai time in my opinion! its for over half the song! if u got rid of some kiai time starting from 00:52:695 - ending at 01:07:711 - i think that would be fine ? too much kiai time might prevent this map from being ranked i think. Okay, I'll consider this.

Easy:
00:41:679 (2) - this might confuse a newbie who isnt all that good at osu yet, it messed me up a bit ha :P this isnt a big deal though. thats all i could find Okay removed ~

Normal:
00:36:991 - i feel like there could be something here like a short slider YOU READ MY MIND

Hard:
couldnt find anything! mwahaaha >:))

overall this map has a really nice flow which makes it not too difficult but still fun!
sorry if i wasnt much help im very new to this !! Thank you very much for the mod, greatly appreciated !
Jemmmmy
[easy]
00:11:913 (2,4) - didn't snap well
00:32:538 (2,3) -
01:05:820 (5) -
01:17:070 (1) - cancel NC
[normal]

00:16:601 (3) -
00:45:663 (2) - decrease it's angle
01:16:132 (3) - increase it's angle
[hard]
00:13:788 (6) - move down a little \
00:37:460 (5) - NC
01:05:585 (1) - cancel NC
00:49:648 (5) - decrease it's angle


good job :D
Akami-
Hi, as requested ^^
I'm not good at modding. So sorry ^^

Easy:
Couldnt find anything.

Normal:
Couldnt find anything.

Hard:
Couldnt find anything.

Hitsound can be little louder IMO.
-------------------------------
I think all is okay.
I tried do my best.
Hope that helps if not sorry. ^^
Good luck.
Shiranai
Edit: Done

Hellooo M4M from your queue :)

[General]
  1. Unrankable issue, the video on all diff is not playing. To fix that, you can open .osu on notepad for each diff, and replace the code on Events with the code below:
    [Events]
    //Background and Video events
    Video,-210,"Kuroki meisa - wired life (tv size).avi"
    0,0,"BG Easy.jpg",0,0
    //Break Periods
    2,395,6135
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255
  2. It'll be better if all the diff BG have same dimension 1366x768
  3. The video and mp3 seems not sync for me, it's a bit absurd on the end while the mp3 still playing but the video is suddenly end
  4. Delete that soft-hitnormal? The sound on that one is too quite which I don't know I hit or miss the notes when playing. You can use default soft-hitnormal instead that have same sound and more audible
  5. And for consistency on silent silderslide, you can also add Normal and Drum-sliderslide
  6. Tbh I'm not sure with that kiai time
  7. Actualy you can add some green lines to reduce the spinner sound, because the song is like to fadding away start that part
[Easy]
  1. 00:18:945 (1) - It touch the hp bar, consider to move it bit down
  2. 00:37:695 (1) - Almost out of screen if I say
  3. 00:42:382 (3) - That one too
  4. 00:37:695 (1) - Add finish on head? I hear cymbal sound faintly
  5. 00:52:695 (1) - Add finish too
  6. 01:17:070 (1) - Add whistle on end of slider? It's a bit odd while the previous have one
Good, nothing much to say here but maybe you can prevent use overlap and stack on Easy diff

[Normal]
  1. 00:13:788 (4,1,2) - Move that three to x:312 y:156 to make more symetric with vertical
  2. 00:16:601 (3) - Make that slider something like this for better flow and stack this 00:17:538 (4) - on this slider's tail 00:15:663 (2) - http://puu.sh/dy38V/fae96c9736.jpg
  3. 00:19:413 (2) - I'm sure that one is flow better with a curve slider and you can arrange the next note 00:19:413 (2,3,4) - something like this http://puu.sh/dy3lb/0440fec8d9.jpg
  4. 00:21:757 (6) - Somehow I don't like how that slider goes. How about change that into 1/1 slider? and make it something like this http://puu.sh/dy3Kx/da61702e7a.jpg
  5. 00:31:601 (3) - A bit nazi thing, move to x:372 y:224 and move this 00:31:835 (4) - to x:392 y:180
  6. 00:31:835 (4) - Add clap on slider tail
  7. 00:37:695 - Why you use D:C1 sampleset on that part? it make the hitsound not consistent on Easy and Hard which use N:C1
  8. 00:37:695 (1) - Add finish on tail
  9. 00:40:976 (1,2,3,4,5,6) - Somehow I don't like that patern, especialy when (2) goes back downward to (3) might make some players confused
  10. 00:50:820 (1,1) - Can be stacked better
  11. 00:52:695 (1) - Add finish
[Hard]
  1. 00:26:445 (1) - Ctrl+H and rotate -3 degree and make a blanket with previous slider http://puu.sh/dy4rx/0615ca6ba0.jpg
  2. 00:30:195 (1,2,3) - I think that rhythm not fit with the song, you better to have this rhythm instead http://puu.sh/dy4Bw/f1b99e9fec.jpg
  3. 00:32:890 (10) - That slider will be better if a 1/2 slider on 00:33:007 - and put a circle here 00:32:890 - the rhythm should be like this http://puu.sh/dy4Gm/1be0349bd7.jpg
  4. 00:34:648 (3,4,5) - That rhythm is a bit tricky if I say, I think the rhythm should be like this http://puu.sh/dy4ON/9b00d5ccfb.jpg
  5. 00:37:929 (1) - NC
  6. 00:56:445 (3,4,5) - Make it neater please, http://puu.sh/dy56X/655a0e13db.jpg if needed you can use the code below:
    320,92,56445,2,0,P|360:80|392:88,1,70,8|0,0:0|0:0,0:0:0:0:
    343,215,56913,2,0,P|313:197|296:168,1,70,8|0,0:0|0:0,0:0:0:0:
    444,148,57382,2,0,P|444:176|420:220,1,70,8|0,0:0|0:0,0:0:0:0:
  7. 01:14:726 (4) - Add clap on head
  8. 01:15:195 (1,2,3) - Might be better if that a curve something like this http://puu.sh/dy56X/655a0e13db.jpg
[]
Good luuck~
I love your Hard and Easy diff
Saut
yo, as requested (nazimod incoming)



  • [General]
  1. more than 1/2 of the map is kai time- it should be less than 1/3
  2. 00:52:695 (1) - 01:22:695 (1) - the kaisection isn't really necessary, since the voice reduces and the music gets calmer than in the previous section
  3. not a fan of different bgs, but they should be atleast all scaled to 1366x768 (tell me if u get some problems with cropping them)


  • [Easy]
  1. 00:08:163 (2) - that sound es very quiet - maybe rise the volume a bit (probably because of the loud sound here 00:07:695 (1) - )
  2. 00:11:913 (2) - slightly crooked blanket + 1.05x ds - fix to 1.0
  3. 00:15:195 (1,2,3) - blankets could also get slightly improved here
  4. 00:18:945 (1) - probably a bit too high
  5. 00:28:320 (2,1) - try to stack them somehow otherwise the overlap disturbes me :s
  6. 00:37:695 (1) - finish sounds good
  7. 00:54:570 (1) - remove nc here
  8. 00:56:445 (3) - and add a nc here
  9. 01:02:070 (1,3) - ^
  10. 01:09:570 (1) - ^
  11. 01:17:070 (1) - very quiet sound
  12. 01:20:351 (3) - bit too far down
  13. 01:23:163 (1) - spinner should end here


  • [Normal]
  1. 00:16:601 (3) - rotate and rise a bit for a fluent movement - http://prntscr.com/5hv1yh
  2. 00:15:663 (2) - also 2 is very far down - could be a problem later on
  3. 00:50:820 (1,1) - stack them
  4. 00:58:085 (4) - http://prntscr.com/5hv301 how bout this since the 4 is too far up (need to fix the following ds ofc)
  5. 01:03:710 (1) - slightly to the right for a curved movement
  6. check the nc's as already mentioned in the easy diff


  • [Hard]
  1. 00:09:570 (5,7) - stack for sexiness
  2. 00:16:601 (4) - remove nc
  3. 00:37:460 (5) - nc for emphasize the kai time
    cant find anything else here

pretty cool mapset - good luck with ranking!

Saut
Topic Starter
Yuthuil

Jemmmmy wrote:

[easy]
00:11:913 (2,4) - didn't snap well Fixed.
00:32:538 (2,3) - Fixed.
01:05:820 (5) - Fixed.
01:17:070 (1) - cancel NC Done.
[normal]

00:16:601 (3) - Applied.
00:45:663 (2) - decrease it's angle Okay...?
01:16:132 (3) - increase it's angle This was from Momochikun's previous mod, he said to fix the flow here so I'll have to decline.
[hard]
00:13:788 (6) - move down a little \ Okay.
00:37:460 (5) - NC Done.
01:05:585 (1) - cancel NC I think the NC here is fine.
00:49:648 (5) - decrease it's angle Done.


good job :D Thanks! One of my fav. mods so far ~ !
Topic Starter
Yuthuil

Mako Sakata wrote:

Edit: Done

Hellooo M4M from your queue :)

[General]
  1. Unrankable issue, the video on all diff is not playing. To fix that, you can open .osu on notepad for each diff, and replace the code on Events with the code below:
    [Events]
    //Background and Video events
    Video,-210,"Kuroki meisa - wired life (tv size).avi"
    0,0,"BG Easy.jpg",0,0
    //Break Periods
    2,395,6135
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255
    Okay Thanks ~
  2. It'll be better if all the diff BG have same dimension 1366x768 Changed
  3. The video and mp3 seems not sync for me, it's a bit absurd on the end while the mp3 still playing but the video is suddenly end If you watch closely there's still credits there and in the anime it is like that.
  4. Delete that soft-hitnormal? The sound on that one is too quite which I don't know I hit or miss the notes when playing. You can use default soft-hitnormal instead that have same sound and more audible Okay done.
  5. And for consistency on silent silderslide, you can also add Normal and Drum-sliderslide No
  6. Tbh I'm not sure with that kiai time Changed
  7. Actualy you can add some green lines to reduce the spinner sound, because the song is like to fadding away start that part No
[Easy]
  1. 00:18:945 (1) - It touch the hp bar, consider to move it bit down Ok
  2. 00:37:695 (1) - Almost out of screen if I say In play time it's not
  3. 00:42:382 (3) - That one too Moved
  4. 00:37:695 (1) - Add finish on head? I hear cymbal sound faintly Ok
  5. 00:52:695 (1) - Add finish too Ok
  6. 01:17:070 (1) - Add whistle on end of slider? It's a bit odd while the previous have one Ok
Good, nothing much to say here but maybe you can prevent use overlap and stack on Easy diff

[Normal]
  1. 00:13:788 (4,1,2) - Move that three to x:312 y:156 to make more symetric with vertical I cant - DS is on
  2. 00:16:601 (3) - Make that slider something like this for better flow and stack this 00:17:538 (4) - on this slider's tail 00:15:663 (2) - http://puu.sh/dy38V/fae96c9736.jpg Ok
  3. 00:19:413 (2) - I'm sure that one is flow better with a curve slider and you can arrange the next note 00:19:413 (2,3,4) - something like this http://puu.sh/dy3lb/0440fec8d9.jpg No thanks this is for variation
  4. 00:21:757 (6) - Somehow I don't like how that slider goes. How about change that into 1/1 slider? and make it something like this http://puu.sh/dy3Kx/da61702e7a.jpg No thanks, this is for consistency in the other diffs.
  5. 00:31:601 (3) - A bit nazi thing, move to x:372 y:224 and move this 00:31:835 (4) - to x:392 y:180 Ok
  6. 00:31:835 (4) - Add clap on slider tail Okay
  7. 00:37:695 - Why you use D:C1 sampleset on that part? it make the hitsound not consistent on Easy and Hard which use N:C1 wut this is NC1
  8. 00:37:695 (1) - Add finish on tail done
  9. 00:40:976 (1,2,3,4,5,6) - Somehow I don't like that patern, especialy when (2) goes back downward to (3) might make some players confused Tweaked
  10. 00:50:820 (1,1) - Can be stacked better Done.
  11. 00:52:695 (1) - Add finish Done
[Hard]
  1. 00:26:445 (1) - Ctrl+H and rotate -3 degree and make a blanket with previous slider http://puu.sh/dy4rx/0615ca6ba0.jpg Okay
  2. 00:30:195 (1,2,3) - I think that rhythm not fit with the song, you better to have this rhythm instead http://puu.sh/dy4Bw/f1b99e9fec.jpg Done something similar
  3. 00:32:890 (10) - That slider will be better if a 1/2 slider on 00:33:007 - and put a circle here 00:32:890 - the rhythm should be like this http://puu.sh/dy4Gm/1be0349bd7.jpg I think this rhythm is wrong, since there is barely a sound on the white tick.
  4. 00:34:648 (3,4,5) - That rhythm is a bit tricky if I say, I think the rhythm should be like this http://puu.sh/dy4ON/9b00d5ccfb.jpg Same as above.
  5. 00:37:929 (1) - NC Okay
  6. 00:56:445 (3,4,5) - Make it neater please, http://puu.sh/dy56X/655a0e13db.jpg if needed you can use the code below:
    320,92,56445,2,0,P|360:80|392:88,1,70,8|0,0:0|0:0,0:0:0:0:
    343,215,56913,2,0,P|313:197|296:168,1,70,8|0,0:0|0:0,0:0:0:0:
    444,148,57382,2,0,P|444:176|420:220,1,70,8|0,0:0|0:0,0:0:0:0:
    Ok thankz
  7. 01:14:726 (4) - Add clap on head Done
  8. 01:15:195 (1,2,3) - Might be better if that a curve something like this http://puu.sh/dy56X/655a0e13db.jpg No thanks variety
[]
Good luuck~
I love your Hard and Easy diff Thank you
Topic Starter
Yuthuil

Saut wrote:

yo, as requested (nazimod incoming)



  • [General]
  1. more than 1/2 of the map is kai time- it should be less than 1/3 Be my bad boy be my man
  2. 00:52:695 (1) - 01:22:695 (1) - the kaisection isn't really necessary, since the voice reduces and the music gets calmer than in the previous section
  3. not a fan of different bgs, but they should be atleast all scaled to 1366x768 (tell me if u get some problems with cropping them) Okay thanks used one dennis the penace


  • [Easy]
  1. 00:08:163 (2) - that sound es very quiet - maybe rise the volume a bit (probably because of the loud sound here 00:07:695 (1) - ) Ok.
  2. 00:11:913 (2) - slightly crooked blanket + 1.05x ds - fix to 1.0 Fixed
  3. 00:15:195 (1,2,3) - blankets could also get slightly improved here Improved
  4. 00:18:945 (1) - probably a bit too high Fixed
  5. 00:28:320 (2,1) - try to stack them somehow otherwise the overlap disturbes me :s
  6. 00:37:695 (1) - finish sounds good
  7. 00:54:570 (1) - remove nc here Its emphasis so sorry
  8. 00:56:445 (3) - and add a nc here dunn
  9. 01:02:070 (1,3) - ^ Okkeee
  10. 01:09:570 (1) - ^ OKKKKKKKKE
  11. 01:17:070 (1) - very quiet sound
  12. 01:20:351 (3) - bit too far down Fixed.
  13. 01:23:163 (1) - spinner should end here But it just started


  • [Normal]
  1. 00:16:601 (3) - rotate and rise a bit for a fluent movement - http://prntscr.com/5hv1yh Done
  2. 00:15:663 (2) - also 2 is very far down - could be a problem later on It may be far down but it's still in the screen during playtime :)
  3. 00:50:820 (1,1) - stack them Done
  4. 00:58:085 (4) - http://prntscr.com/5hv301 how bout this since the 4 is too far up (need to fix the following ds ofc) Okay
  5. 01:03:710 (1) - slightly to the right for a curved movement Okay
  6. check the nc's as already mentioned in the easy diff Ok


  • [Hard]
  1. 00:09:570 (5,7) - stack for sexiness Okay
  2. 00:16:601 (4) - remove nc I think it should be here ^^
  3. 00:37:460 (5) - nc for emphasize the kai time Ok
    cant find anything else here

pretty cool mapset - good luck with ranking! THANK YOU, AND THANK YOU FOR THE SIGNATURE !!


Saut
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