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Sonic & Knuckles - Flying Battery Zone (Act 2)

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Topic Starter
Blatzk
This beatmap was submitted using in-game submission on Donnerstag, 15. Dezember 2011 at 13:05:34

Artist: Jun Senoue
Title: Flying Battery Zone (Act 2)
Source: Sonic 3 & Knuckles
Tags: SEGA Genesis Howard Drossin Tokuhiko Uwabo Tomonori Sawada Naofumi Hataya
BPM: 150
Filesize: 4623kb
Play Time: 01:44
Difficulties Available:
  1. Easy (1,79 stars, 95 notes)
  2. Hard (4,76 stars, 258 notes)
  3. Insane (5 stars, 371 notes)
  4. Normal (3,82 stars, 144 notes)
Download: Jun Senoue - Flying Battery Zone (Act 2)
Information: Scores/Beatmap Listing
---------------
This was kind of my experiment with Storyboarding.
This is my favourite BGM of Sonic 3 & Knuckles.

Sadly, i cannot move the score of osu! to the 'Score' of the BG picture... and the combo counter to the 'Rings'. Would be awesome!...
YellowerYoshi
Ooo! Sonic! You've won my heart. Let's get to modding!

00:10:978 (7) Beats hidden behind sliders is a no-no for ranking, you'll want to move this.
00:18:577 (2) ^^^
00:24:176 (6) The same goes for sliders hidden behind beats. No-no for ranking.
00:27:676 (4) & 00:29:275 (4) This can actually work out fine the way it is, though BATs might want you to move it. Leave it for now and you can adjust it later if other people think it should be.
00:33:775 (1) You could easily just flip this to the other side of the triangle pattern to avoid hiding it behind the slider.
01:31:366 (1-12) These beat/slider patterns are iffy, but I've seen them used in other maps so don't worry too much about them. I just wanted to put this in as something to keep in mind for later if anyone else mentions it.

Pretty darn awesome map though. It's a fun play and the patterns are rather nice. Have a star!
WhoAteFred
Well done. I especially like the SB that goes on at the beginning and in the corner.
However, the random x2 speed and Kiai time slider at 00:32:175 (1) kind of doesn't seem to work with me.
Also: the mapping after the second repeat seems uneven to the rest of the map. I don't know, another difficulty maybe? However, I did enjoy the rest of it. Good work.

On Expert: Your Storyboarding seems to fail at 00:28:755, the 2nd combo after Kiai time (00:28:755). The ring counter seems to go back to zero even though all the notes have been 300'd. Seems to go back afterwords.
Topic Starter
Blatzk
yes yes... tried to reduce difficulty of hard
also a kind of buggy SB this was... tried to fix that
it also was in insane and fixed that too

Thx for support
EEeee
Overall
maybe easier diff, maybe
maybe adding more kiai times? mainly at those parts similar to where it is now

Normal
01:34:560 (1) - end this 1/4 back so it's like the other spinners that sound like this, or change all the other ones that end on blue ticks to end on white ticks like this one, since i think ending on a white ticks
00:32:160add kiai time here, like in all the other diffs?

Hard
looks good

Insane
00:16:057 (1) - end it 1/4 back, add clap
Lokamp
Normal
00:20:160 (3) - move this slider elsewhere or replace it! It partially covers the next slider's path.
00:54:560 (spinner) - end it on the next blue timing tick
01:00:960 (spinner) - ^
01:03:560 (1,2,3,4) - flip these beats horizontally, it will be more original!
01:11:560 (1) - since the two break zones haven't the same lenght, replace this slider with a beat on 01:12:160

Hard
00:16:060 (3) - silence the slider ticks on this slider: they sound quite awful...
00:22:460 (3) - ^
00:31:560 (6) - place claps ONLY on this slider's repeat
00:38:160 (7,8) - clap on 7th, no clap on 8th
00:56:060 (3) - like upper, slider ticks's sounds don't fit very well on this slider...
01:02:460 (3) - ^

Insane
00:11:358 (1,1,1,1) - use a speed-up storyboarded advise for these sliders!
01:43:244 (3) - move it a square right

This is a good start for a good Sonic beatmap.
Keep up on improving spacing! (star'd.)
Garven
[General]
Consider switching between soft and normal hits during this song. Use the soft hit sounds when the song is quieter, such as from the beginning to 00:04:360, then normal from there for the four hard synth hits. Switch back to soft for the next four measures, and repeat until you hit the chorus of the song at 00:27:360 and just keep it at normal hit sounds. Adjust the hit sounds to what you think is best afterward, though just this is nearly enough already.

Another thing to consider, if you wish to use Kiai, at a good place to use it would be from 01:07:360 to 01:20:960.

[Insane]
01:34:146 [11] This beat was really hard to see for me, especially with the combo color.

Even if the ring set of the storyboard isn't quite working right, just the opening is worth it for me (and the timer is a nice touch). Great job!
Topic Starter
Blatzk
Hehe... 3 mods in less than 20 minutes xD
And wow... they are all different ^^
Anyway... I fixed them all

Lokamp wrote:

00:11:358 (1,1,1,1) - use a speed-up storyboarded advise for these sliders!
I tried to add that speed up SB but i dont think that this is the best solution for it.
thr1ve
Very nice map I'll definitly fc it. :)
Paws_old
very cool! :)
Doomsday
Yo. Nice storyboard there :)

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. Timing looks good
  2. Having Zero stack leniency is unrankable. Not to mention Hidden players will hate you for it. You can set it at the notch just before "Rarely Stack" though
  3. Some of your SB images have a lot of transparent pixels, taking up space and memory. You should crop them out.
[NORMAL]

This seems to be a little hard for the easiest diff. Since the song is short, you should make an easy (Either that or make Normal easier, which I wouldn't do)

00:24:460 (4) - This beat feels a little odd to me. Remove it?

[HARD]

Seems fine

[INSANE]

'tis nice

Nice map. Nice storyboard too :D

Starred
Topic Starter
Blatzk

Doomsday93 wrote:

Having Zero stack leniency is unrankable. Not to mention Hidden players will hate you for it. You can set it at the notch just before "Rarely Stack" though
Well... made it 0 to test something and forgot to change it back again >.<... but fixed now

Doomsday93 wrote:

Some of your SB images have a lot of transparent pixels, taking up space and memory. You should crop them out.[/list]
Puh... found some and removed them... hope that were all ^^

Doomsday93 wrote:

[NORMAL]
This seems to be a little hard for the easiest diff. Since the song is short, you should make an easy (Either that or make Normal easier, which I wouldn't do)
Changed everything and uploaded...
Doing that Easy dif later or maybe guest dif
Thx~ :>
Jinxy
There are 2 .osb files n the song folder, Delete both and full submit.

Good map.
Doomsday

JInxyjem wrote:

There are 2 .osb files n the song folder, Delete both and full submit.
He only needs to delete the "Sonic & Knuckles - Flying Battery Zone (Act 2) (bLaTzK).osb" one. Hes got an SB so he should keep the other one

Also, some images still have transparent pixels. in your SB, "Act 2", "Flying Battery", "Red" and "Zone" still have transparent pixels. that should be it.
Topic Starter
Blatzk
Uhm... sry about that doubled osb ^^ Forgot to remove the old one after renaming
About those pixels... Tried my best to remove them all but help me please if they are still there. Finally understood what you want xD
Easy will be guest dif... maybe even 2
Doomsday
Damn. The Rings in the storyboard don't work in Yellowyoshi's easy D:

Might wanna fix that if you can. If you can't, I'll just pubble it regardless.
NotShinta
How did I get here

Random mod anyway

General
Add YellowYoshi1 to tags.

YellowYoshi1's Easy
Not a massive fan of your usage of Kiai in this, Normal and Hard. Good idea, but they are too short... You can keep them though. If you do, make Insane consistent.
00:14:560 (1) - This is fugly. Maybe something more like this?
00:17:760 (8) - I also don't like this.
00:25:760 (3) - Move this to the left a bit.
00:27:360 (1) - Blargh, also ugly. Make it rounder, but also the start and end aligned better. A bit like this.
00:28:960 (3) - Why not put this where the 4 of the previous combo is?
00:49:860 - 00:51:260 - A bit awkward space. Not sure how to fix it though.
00:51:360 (1,2) - Again, ugly. See previous image.
01:01:060 - 01:02:460 - Easy, but again awkward. Extend spinner a bit, put 01:02:560 (1) a bit earlier.
01:04:960 (3) - Why is this not in the center
01:06:560 (5) - ^
01:07:360 (1) - Why is this not where 01:05:760 (4) is

Normal
Otherwise, no problems.


Hard
You could map a couple of the breaks...
00:15:860 (2) - I would recommend putting this away from the slider end instead of stacking it, like at 00:22:260 (2), for a pattern and readability. I also think it's too quick, but that's not too important.
00:27:660 (4) - Maybe make the start start at the 2?
00:32:160 (1) - This is quite random, and impossible to predict when playing the first time. Why does Insane have a warning but not this diff, anyway?
00:52:160 (4) - Very slight spacing.
00:52:960 (1) - ^. Distance snap seems to say it goes there, though.

Insane
Wow fast. Like the game. :P
I would complain about those sliders being unintuitive, but I suppose it fits the game again. xD
00:38:760 (6) - Cool, but I'm not sure whether it's rankable though. I think it might be.


Yeah, don't really like Yellow Yoshi's difficulty, but the rest is really good. Especially the SB, starred.
EEeee
Easy
00:20:960 (1) - this is a gamble, but maybe end this at 00:27:360, remove whistle, add Finish
01:18:560 (1) - end this at 01:21:760


That's about it, It looks perfect for an Easy Diff
Topic Starter
Blatzk
Seems like YellowYoshi1's Easy was kind of bad >.<
So i made myself up and tried my own easy. I don't know if it is too difficult for an easy difficulty but

EEeee wrote:

It looks perfect for an Easy Diff
I hope it is xD
Sry YellowYoshi1 for removing your Easy!
Doomsday
Hooray!

Protobubbled
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