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Mayama Rika - Liar Mask anime size

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Natsu
Mayama Rika - Liar Mask anime size

no kds
Topic Starter
Saut

Natsu wrote:

Mayama Rika - Liar Mask anime size

no kds
oh, changed - thanks
Okoratu
Hi
General

  1. song is cool
  2. @Saut die Beschreibung verlinkt bei Amasuro auf dein profil lol
  3. Custom Combocolours waeren auch toll (koenntest ja sachen nehmen die in eetwa zur farbgebung im BAckground passen)
  4. Ach ja die Standardaufloesung fuer Backgrounds ist 1366x768 und nicht 1365x768 (ich wuerd gern anmerken, dass ich diesen Background und diesen und vielleicht diesen oder diesen auch irgendwie besser finde als den den du grade hast)
  5. Shiratu muss noch in die Tags
  6. Letterbox during breaks ist irgendwie unnoetig denn du hast keine
  7. Widescreen support auch, da du kein widescreen video hast momentan, aber ich nehme mal an das da noch eins kommt also darf das mal bleiben
  8. Artist field sollte wohl schon den richtigen Namen angeben: 真山りか ist artist und romanised wird das als Mayama Rika - also aender nochmal deinen artist und Romanised artist
  9. laut des ranked sets hierzu koenntest du folgendes noch in die tags werfen WHITE FOX Square Enix
  10. Die sache mit der Audio bitrate > 192 kb/s ist auch ne issue die du irgendwann fixen solltest, das ist nen Ranking criteria, du darfst quasi keine MP3s mit ner bitrate ueber 192kb/s ranken es sei denn du besitzt die Rechte an dem Lied... und das bezweifle ich.

Tochi's Extreme

  1. which is in basically every part except for some jumps easier than Saut's diff! and l2rhythm correctly
  2. This will end up in general advice because otherwise i would need 15 hours for this mod
  3. 00:06:480 (1) - why do you have a spinner for 2 vocals?? it also contains 2 separate vocals you could map ;;
  4. 00:10:880 (4,1,2,3,4,5) - undermapping in extreme?
  5. 00:15:636 (2) - she sings on the 1/3 tick next to that one
  6. 00:16:302 (4) - ^
  7. 00:21:469 (5,6,1) - this not only looks like you didn't know how else to arrange them but also 00:21:635 (6) - should be on the 1/3 tick next to it again so stacking these objects wouldn't be advised in the first place
  8. 00:23:135 (1) - if that's supposed to be a blanket then it's totally off
  9. 00:24:385 (7) - you were close with this one but it should be on the 1/3 tick to the left
  10. 00:26:969 (4,5,1) - overmapped imo just one circle on the 1/3 tick left to 00:27:135 (1) - is sufficient
  11. 00:31:469 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - i assume you didn't know this is 1/3 for everything and just placed 1/2 notes over it and hoped nobody would notice how it sounds off... you should probably consider redoing that part using the really obvious 1/3 notes - if not this could be considered as overmapping per definition
  12. 00:36:469 (1,2,3,4,5,6) - and now you start a clam part with a giant jump pattern (it doesn't play bad but it also doesn't really fit the atmosphere of the song here .-.)
  13. 00:38:219 (4) - i listened to this several times and i don't hear anything this could snap to
  14. 00:57:135 (5,6,7,8) - this does not really flow well
  15. 01:18:468 - and this part is too easy compared to the extra

5.0

  1. ich hatte schon ein paar sachen irc gesagt, du koenntest - weils die extra ist auch die AR auf 9.2 oder so setzen - just saying
  2. 00:19:635 (4,5) - irgendetwas gefaellt mir designtechnisch an diesem pattern nicht, da es an sich sehr eckig ist und der slider rund...? weiss nicht irgendetwas stoert mich daran ich kann allerdings nicht sagen was es ist
  3. die overmapped sliderend sache die ich bei der insane gesagt hatte gilt hier ebenfalls btw
  4. 00:30:802 (6,1) - du kannst den overlap dieser beiden objekte sicherlich vermeiden
  5. 00:31:135 (1,3) - gleiches gilt hier ausserdem ist das spacing in diesem part etwas wat, weil du ja 00:32:913 (2,3,4) - bereits generved hast, solltest du das hier wohl auch irgendwie machen
  6. 00:34:469 (3) - overlappls
  7. 00:39:135 (3,4) - siehe insane - ich finde das passt besser D:
  8. 00:52:468 (1,2,3,1) - verglichen mit dem spacing vorher sollten die hier weiter auseinander sein imo ansonsten haste so ein nettes anticlimax hier
  9. 00:58:468 (2,1) - das sieht aus wie blanket nur total schief
  10. 01:22:634 (9) - dieser slider wuerde halt korrekt auf 1/6 snappen glaub ich
  11. 01:23:968 (7) - ^
ja

4.3

  1. gefaellt mir auf den ersten blick schonmal ziemlich gut. Du koenntest die HP stat hier etwas reduzieren weil HP 7 + HR ist HP 9.8 und das ist irgendwie fuer so eine einfache diff etwas zu hoch, ausserdem spread und meh
  2. overmappedsliderendeverywhere.png was ich halt tun wuerde ist nicht den 1/6 sondern den 1/4 tick dafuer zu verwenden (das wird sehr viel haeufiger gemacht und stoesst generell auf mehr akzeptanz)
  3. 00:22:469 (2) - dieser hier koennte imo einen kleinen knick vertragen - aber das kann auch nur meine meinung sein
  4. 00:31:580 (2,3) - vergleich dieses spacing mal mit dem zu 00:31:802 (3,4) - , ich finde das groessere passt besser weswegen das kleinere - also 00:31:802 (3,4) - sich irgendwie seltsam gebremst anfuehlt - solltest glaub ich etwas erhoehen
  5. 00:33:580 (5) - etwas nach links um die etwas ovale bewegung von 00:32:913 (2,3,4) - besser zu unterstuetzen
  6. 00:39:135 (3,4) - ich finde der sound in 00:39:302 (4) - ist viel zu schwach um ein circle zu sein, er wuerde halt sehr viel besser auf ein slidertail passen:
  7. 00:41:802 (6) - es stoert mich etwas dass dieser slider nicht eine aehnliche kruemmung hat wie 00:41:468 (5,7) - :<
  8. 00:46:135 (5,1) - etwas nach unten fuer eine fluessigere bewegung von 00:45:468 (3,4) - ?
  9. 00:54:468 (5) - die slideranchors sind zwar symmetrisch aber irgendwie ist es der slider nicht, ich mag ja persoenlich solche slider fuer guitar sounds
  10. 00:59:801 (5) - ich find die kruemmung hier ist etwas zu extrem, koenntest auch ruhig etwas weniger machen
  11. 01:09:468 (1,2) - durch das autostacking sind die etwas zu nah aneinander ingame, du koenntest so etwas machen
  12. 01:15:801 (1,2,3) - ist dein spacing hier etwas kaputt? zumindest das zwischen 1 und 2 ist ja in ordnung aber wieso ist 01:16:634 (4) - so nah an 01:16:301 (3) - ? Sollte etwas weiter auseinander sein imo
cool.

Shiratu's Hard

  1. dein spacing dudddd
  2. 00:12:980 (1) - das der spinner ca 2/3 vor der naechsten timing section endet und die bpm hier hoeher wird kann leute ordentlich aus dem konzept bringen, waere mit so einem spinner sehr vorsichtig
  3. 00:22:469 (2) - also ich mein ich hab die anderen seltsamen faelle von 1.2 - 1.3 - 1.5 spacing jetzt mal ignoriert, aber soll das 1.27 sein und nicht 1.2 - wenn ja wieso ich mein 00:23:135 (3,4) - hier it's auch 1.2 ausserdem ist hier das blanket - wenn es eins sein soll off
  4. 00:24:302 (2) - dieser vocal ist auf dem 1/3 tick in 00:24:358 - -.-
  5. 00:26:969 (3) - 00:27:024 - .
  6. 00:27:802 (6) - wuerde diesen circle etwas nach unten bewegen, da das besser zur form von 00:27:469 (5) - passt
  7. 00:30:302 (1,2,3) - das ist kein 1/4 du heini, das ist 1/3
  8. 00:31:580 (1) - dieser jump ist unnoetig und wenn sonst nur verwirrend
  9. 00:31:802 (2,3,4) - warum 1.0 spacing?? der rest ist 1.2 hier in der naehe
  10. 00:38:969 (2) - prev: 2.70x ... wieso
  11. 00:40:968 (1,2,3) - 2.0? und dann 1.2 in 00:41:802 (4,5) - ??? das ist potentiell verwirrend, das weisst du schon oder?
  12. 00:50:468 (1) - nimm dir mal 00:49:468 (4,5) - copy paste die so, dass der slider ueber den ich grad rede nicht mit wegfaellt, fueg die ein und stack den circle der vorher 5 war mit 00:50:135 (6) -
    Dann nimm dir 00:50:468 (1) - und stack ihn mit dem neuen circle und loesch dfen circle danach fuer ein ausgeglichenes pattern
  13. 00:52:468 (1) - 1/2 platz zwischen spinner und chorus ist auch wieder fragwuerdig
  14. 00:57:135 (1) - ich seh den grund fuer diesen jump zwar aber in vergleichbaren stellen machst du halt einfach nicht so etwas deswegen wuerd ich den aus consistency gruenden weglassen vergleiche: 00:58:968 (6) -
  15. 01:01:801 (1) - dein blanket ist daneben .-.
  16. 01:04:801 (3,4) - seltsam aussehendes spacing bah
  17. 01:09:968 (4,5,6) - dank autostack ueberlappen sich 01:09:968 (4,5,6,1) - diese circles ingame und das ist nicht wirklich das was du tun wolltest, richtig?
  18. 01:11:801 (1) - ??? 01:11:801 (1) - spacing
  19. 01:23:301 (2,3,4) - dieser rhythm ist irgendwie so lala - ich finde dieser vorschlag macht mehr sinn:
  20. 01:28:801 (2) - ist irgendwie ok aber ich denke du solltest wenigstens gucken ob dir dieser vorschlag gefaellt
alles in allem irgendwie das was ich erwartet hab, bin vom spacing an einigen stellen nicht so begeistert und vlt ein paar rhythms sollten auch veraendert werden und nen NC mod braucht diese diff auf jeden fall

Normal

  1. Generell find ich das Hitsounding in der Easy like 50x besser als deine custom hitsounds die sich eigentlich anhoeren als waeren sie aus einen skin von lewa oder so o-o
  2. 00:02:480 (2) - bitte dieses blanket ist wirklich seltsam
  3. 00:04:080 (4) - aehnlich nur nicht so stark imo
  4. 00:07:080 (1) - kommt mir vlt nur so vor aber ich glaub dein 1.0 spacing is hier sichtlich kaputt
  5. 00:19:635 (4,5) - diese beiden waren ziemlich seltsam korrekt zu spielen, also wenn du sicher gehen wollen willst wuerdest du die mit nem 1/2 slider ersetzen
  6. 00:27:469 (5) - wenn das nen blanket werden sollte ist das irgendwie daneben
  7. 00:31:802 (2) - bitte, es haette so einfach sein koennen
  8. 00:34:469 (3,4,5) - das mag zwar der richtige rhythm sein aber das ist etwas zu verwirrend fuer ne normal (der spacing kunterschied zu 1/2 noten ist minimal), am besten faehrst du wenn du die durch nen 2/3 repeat slider ersetzt imo
  9. 00:37:969 (4,5) - ich faends etwas schoener wenn diese circles irgendwie die form von 00:37:469 (3) - etwas besser unterstuetzen etwas vergleichbares machst du bereits 00:42:468 (1,2,3) -
  10. 00:52:468 (1) - wuerde ich weglassen, da der abstand zwischen spinner und 00:55:135 (1) - neulingen sowieso nicht genug zeit einraeumt sich auf das naechste objekt einzustellen (erinnerst du dich dass du mit maus damals in riesigen kreisen gespinnt hast - ja das macht so ziemlich jeder und deswegen ist sowas momentan als unrankable angesehen)
  11. 00:55:135 (1) - klein wengi nach oben fuer ne etwas gradere linie zu 00:55:468 (2) - ]
  12. 01:06:134 - wieso ist hier eine 1.25 sv timing section fuer 4 sekunden o-o koennte unter umstaenden fuer verwirrung sorgen, da die ja auch dein 1.0 spacing auf einmal auf 1.25 erhoeht, das ist auch der grund, weswegen ich finde, dass das 1/2 spacing 01:06:968 (5) - hier oder 01:08:468 (1,2,3) - hier im vergleich zu dem ganzen rest der map ziemlich seltsam aussieht und man auf die idee kommen koennte das diese rhythms genauso komisch sind wie 00:34:469 (3,4,5) - (die du zwar vlt schon entfernt hast aber das argument sollte klar sein)
  13. 01:21:968 (1) - eine 0.5 sekunden pause koennte benfalls fraglich sein, braeuchtest da allerdings mehr meinungen zu
  14. 01:16:300 (3) - wieso wechselst du das spacing hier auf einmal zu 0.8x btw???

Amasuro's Easy

  1. hi this diff looks kinda cool already, though i think you should consider reducing the AR by 1 because the normal is AR 5 and the easy AR 4 and that kinda feels a bit off when looking at the spread as a whole
  2. 00:16:469 (3) - could probably rotate this one a bit anti-clockwise for a smoother transition from 00:15:136 (1,2) - (aka a smooth movement from 00:16:135 (2) - into 00:16:469 (3) - )
  3. 00:19:135 (5) - the overlap of these 2 looks kinda untidy and even unplanned i know it's a bit hard to arrange these without breaking your flow, all i could think of to solve this is actually playing with your base spacing and base SV of your diff settings a bit until that slider is short enough or something like this:
  4. 00:39:135 (6) - i noticed that this blanket with the slidertail of 00:38:469 (5) - is a tiny bit over the top
  5. 00:45:468 (2) - and this is not perfect yet either, it's head is further away from the previous slider as basically all of its body, i believe that would look better if you'd try to make that more evenly
  6. 00:49:135 (2) - a tiny spacing error here which makes he blankets look a bit irrational (0.95~0.88)
  7. 00:56:468 (3) - i would move this one down a bit so that 00:55:801 (2,4) - do not have to overlap
  8. 01:03:134 (5,7) - same thing about these 2, these overlaps looked a bit unplanned and they are not even necessary arrange-wise so you should get rid of this as well if you got rid of the previous one
  9. 01:13:134 (4) - would move this slider's ancor a bit so that it's bending more evenly?
  10. 01:13:801 (5,6,7,8) - i see no obvious reason to have to stress these 4 sounds with circles each, it's a bit unnecessarily difficult for an easy and you could at least consider replancing these with 2 sliders
pretty cool otherwise

Gl with your map!
Shiratu

Okoratu wrote:

Shiratu's Hard

  1. dein spacing dudddd hurrdurr
  2. 00:12:980 (1) - das der spinner ca 2/3 vor der naechsten timing section endet und die bpm hier hoeher wird kann leute ordentlich aus dem konzept bringen, waere mit so einem spinner sehr vorsichtig verkürzt
  3. 00:22:469 (2) - also ich mein ich hab die anderen seltsamen faelle von 1.2 - 1.3 - 1.5 spacing jetzt mal ignoriert, aber soll das 1.27 sein und nicht 1.2 - wenn ja wieso ich mein 00:23:135 (3,4) - hier it's auch 1.2 ausserdem ist hier das blanket - wenn es eins sein soll off fixed
  4. 00:24:302 (2) - dieser vocal ist auf dem 1/3 tick in 00:24:358 - -.- -.-
  5. 00:26:969 (3) - 00:27:024 - . ok
  6. 00:27:802 (6) - wuerde diesen circle etwas nach unten bewegen, da das besser zur form von 00:27:469 (5) - passt done
  7. 00:30:302 (1,2,3) - das ist kein 1/4 du heini, das ist 1/3 fixed
  8. 00:31:580 (1) - dieser jump ist unnoetig und wenn sonst nur verwirrend fixed
  9. 00:31:802 (2,3,4) - warum 1.0 spacing?? der rest ist 1.2 hier in der naehe fixed
  10. 00:38:969 (2) - prev: 2.70x ... wieso keine ahnung, fixed
  11. 00:40:968 (1,2,3) - 2.0? und dann 1.2 in 00:41:802 (4,5) - ??? das ist potentiell verwirrend, das weisst du schon oder? fixed
  12. 00:50:468 (1) - nimm dir mal 00:49:468 (4,5) - copy paste die so, dass der slider ueber den ich grad rede nicht mit wegfaellt, fueg die ein und stack den circle der vorher 5 war mit 00:50:135 (6) -
    Dann nimm dir 00:50:468 (1) - und stack ihn mit dem neuen circle und loesch dfen circle danach fuer ein ausgeglichenes pattern done
  13. 00:52:468 (1) - 1/2 platz zwischen spinner und chorus ist auch wieder fragwuerdig verkürzt
  14. 00:57:135 (1) - ich seh den grund fuer diesen jump zwar aber in vergleichbaren stellen machst du halt einfach nicht so etwas deswegen wuerd ich den aus consistency gruenden weglassen vergleiche: 00:58:968 (6) - done
  15. 01:01:801 (1) - dein blanket ist daneben .-. schande über mich D:
  16. 01:04:801 (3,4) - seltsam aussehendes spacing bah fixed
  17. 01:09:968 (4,5,6) - dank autostack ueberlappen sich 01:09:968 (4,5,6,1) - diese circles ingame und das ist nicht wirklich das was du tun wolltest, richtig? fixed
  18. 01:11:801 (1) - ??? 01:11:801 (1) - spacing fixed
  19. 01:23:301 (2,3,4) - dieser rhythm ist irgendwie so lala - ich finde dieser vorschlag macht mehr sinn: done
  20. 01:28:801 (2) - ist irgendwie ok aber ich denke du solltest wenigstens gucken ob dir dieser vorschlag gefaellt done
alles in allem irgendwie das was ich erwartet hab, bin vom spacing an einigen stellen nicht so begeistert und vlt ein paar rhythms sollten auch veraendert werden und nen NC mod braucht diese diff auf jeden fall
Danke :)

http://puu.sh/d1iQL/a03b54bb59.osu
-Tochi

Okoratu wrote:

Hi
Tochi's Extreme

  1. which is in basically every part except for some jumps easier than Saut's diff! and l2rhythm correctly
  2. This will end up in general advice because otherwise i would need 15 hours for this mod
  3. 00:06:480 (1) - why do you have a spinner for 2 vocals?? it also contains 2 separate vocals you could map ;; Kinda fixed
  4. 00:10:880 (4,1,2,3,4,5) - undermapping in extreme? No Change
  5. 00:15:636 (2) - she sings on the 1/3 tick next to that one No Change
  6. 00:16:302 (4) - ^ No Change
  7. 00:21:469 (5,6,1) - this not only looks like you didn't know how else to arrange them Fixed but also 00:21:635 (6) - should be on the 1/3 tick next to it again so stacking these objects wouldn't be advised in the first place No Change
  8. 00:23:135 (1) - if that's supposed to be a blanket then it's totally off No Change
  9. 00:24:385 (7) - you were close with this one but it should be on the 1/3 tick to the left No Change
  10. 00:26:969 (4,5,1) - overmapped imo just one circle on the 1/3 tick left to 00:27:135 (1) - is sufficient No Change
  11. 00:31:469 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - i assume you didn't know this is 1/3 for everything and just placed 1/2 notes over it and hoped nobody would notice how it sounds off... you should probably consider redoing that part using the really obvious 1/3 notes - if not this could be considered as overmapping per definition No Change
  12. 00:36:469 (1,2,3,4,5,6) - and now you start a clam part with a giant jump pattern (it doesn't play bad but it also doesn't really fit the atmosphere of the song here .-.) Somehow fixed
  13. 00:38:219 (4) - i listened to this several times and i don't hear anything this could snap to No Change
  14. 00:57:135 (5,6,7,8) - this does not really flow well Kinda fixed
  15. 01:18:468 - and this part is too easy compared to the extraKinda fixed

Gl with your map!
Thanks for the mod ^^ And thanks fot the support ^^

Updated Version: http://puu.sh/d1noM/764c06b689.osu
DL link 2: http://puu.sh/d1nsm/62624d5b38.7z
Eni
Reminder that I will mod after you apply Okoratu's mod.
Nyark Tolegna
Little LITTLE mod
Normal
Just, 00:11:280 - You should not increase the speed here

I 're not manage to do more :(
Amasuro

Okoratu wrote:

Amasuro's Easy
  1. hi this diff looks kinda cool already, though i think you should consider reducing the AR by 1 because the normal is AR 5 and the easy AR 4 and that kinda feels a bit off when looking at the spread as a whole Ended up reducing all the settings by 1 for the spread
  2. 00:16:469 (3) - could probably rotate this one a bit anti-clockwise for a smoother transition from 00:15:136 (1,2) - (aka a smooth movement from 00:16:135 (2) - into 00:16:469 (3) - ) Done
  3. 00:19:135 (5) - the overlap of these 2 looks kinda untidy and even unplanned i know it's a bit hard to arrange these without breaking your flow, all i could think of to solve this is actually playing with your base spacing and base SV of your diff settings a bit until that slider is short enough or something like this:
    I see your point, but I really don't want to touch stuff like the SV or map spacing. The overlap here was actually planned, but I did it poorly. I probably won't change it until it becomes a big problem.
  4. 00:39:135 (6) - i noticed that this blanket with the slidertail of 00:38:469 (5) - is a tiny bit over the top Fixed
  5. 00:45:468 (2) - and this is not perfect yet either, it's head is further away from the previous slider as basically all of its body, i believe that would look better if you'd try to make that more evenly Hmm, I dunno. I think its fine when its beside the (1) slider. No change for now.
  6. 00:49:135 (2) - a tiny spacing error here which makes he blankets look a bit irrational (0.95~0.88) Oops fixed
  7. 00:56:468 (3) - i would move this one down a bit so that 00:55:801 (2,4) - do not have to overlap
    Fixed
  8. 01:03:134 (5,7) - same thing about these 2, these overlaps looked a bit unplanned and they are not even necessary arrange-wise so you should get rid of this as well if you got rid of the previous one Fixed
  9. 01:13:134 (4) - would move this slider's ancor a bit so that it's bending more evenly?
    Ok
  10. 01:13:801 (5,6,7,8) - i see no obvious reason to have to stress these 4 sounds with circles each, it's a bit unnecessarily difficult for an easy and you could at least consider replancing these with 2 sliders Replaced two notes with a slider
pretty cool otherwise Thanks!
Thanks for the mod :)

update
osu file format v13

[General]
AudioFilename: Liar Mask - Rika Mayama_soundcloud_171871771.mp3
AudioLeadIn: 0
PreviewTime: 55135
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6000088

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Rika Mayama
ArtistUnicode:Rika Mayama
Creator:Saut
Version:Amasuro's Easy
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Op Opening 2 2nd second theme song tv -tochi Amasuro
BeatmapID:543467
BeatmapSetID:229402

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"akame.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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328,200,9680,2,0,L|342:319,1,100,4|0,0:0|0:0,0:0:0:0:
252,288,10480,2,0,L|236:156,1,100,8|4,0:0|0:0,0:0:0:0:
256,192,11280,12,4,12880,0:0:0:0:
128,108,15136,6,0,P|80:192|152:288,1,200,4|8,0:0|0:0,0:0:0:0:
212,296,16135,1,0,0:0:0:0:
300,308,16469,2,0,P|347:287|376:223,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
124,275,17802,2,0,P|208:224|232:108,1,200,8|8,0:0|0:0,0:0:0:0:
80,44,19135,2,0,P|112:136|212:216,1,200,8|8,0:0|0:0,0:0:0:0:
348,284,20469,6,0,P|328:336|288:368,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
352,192,21469,1,0,0:0:0:0:
352,104,21802,2,0,P|332:52|292:20,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,284,23135,2,0,P|256:320|152:272,1,200,8|8,0:0|0:0,0:0:0:0:
164,104,24469,2,0,P|256:68|360:116,1,200,8|8,0:0|0:0,0:0:0:0:
444,256,25802,6,0,P|460:337|380:313,1,200,4|8,0:0|0:0,0:0:0:0:
360,224,26802,1,0,0:0:0:0:
348,136,27135,2,0,P|408:108|436:64,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,208,28469,2,0,B|135:170|143:120|143:120|152:64|99:26,1,200,8|8,0:0|0:0,0:0:0:0:
57,107,29469,1,0,0:0:0:0:
58,196,29802,2,0,B|96:274|144:309|206:320|246:289,1,200,8|8,0:0|0:0,0:0:0:0:
388,280,31135,6,0,P|432:192|384:104,1,200,4|8,0:0|0:0,0:0:0:0:
300,88,32135,1,0,0:0:0:0:
212,76,32469,2,0,P|224:135|279:174,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
68,184,33802,2,0,P|56:243|1:282,1,100,8|0,0:0|0:0,0:0:0:0:
92,336,34469,2,0,P|133:292|200:288,1,100,8|0,0:0|0:0,0:0:0:0:
248,240,35135,2,0,P|223:145|113:123,1,200,8|4,0:0|0:0,0:0:0:0:
76,284,36469,6,0,P|124:312|188:312,1,100,2|0,0:0|0:0,0:0:0:0:
256,316,37135,1,0,0:0:0:0:
348,316,37469,2,0,P|397:310|439:284,1,100
460,196,38135,1,0,0:0:0:0:
460,104,38469,2,0,P|411:114|377:150,1,100,2|0,0:0|0:0,0:0:0:0:
348,236,39135,2,0,P|304:203|287:155,1,100
315,76,39802,1,0,0:0:0:0:
226,91,40135,1,0,0:0:0:0:
188,172,40468,6,0,P|208:236|248:284,1,100,2|0,0:0|0:0,0:0:0:0:
304,312,41135,1,0,0:0:0:0:
392,312,41468,2,0,P|440:300|483:275,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,312,42468,2,0,B|304:208|408:248|408:144|408:44,1,300,2|0,0:0|0:0,0:0:0:0:
140,56,44468,6,0,P|184:140|280:140,1,200,2|0,0:0|0:0,0:0:0:0:
368,120,45468,2,0,B|372:192|336:228|264:244|208:240,1,200,2|0,0:0|0:0,0:0:0:0:
148,236,46468,2,0,P|176:144|244:52,1,200,2|0,0:0|0:0,0:0:0:0:
316,104,47468,2,0,P|288:196|220:288,1,200,2|0,0:0|0:0,0:0:0:0:
151,327,48468,6,0,P|96:311|67:277,1,100,2|0,0:0|0:0,0:0:0:0:
148,236,49135,1,0,0:0:0:0:
224,192,49468,2,0,P|188:157|140:148,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
228,284,50468,1,2,0:0:0:0:
304,232,50802,2,0,L|368:144,1,100,4|0,0:0|0:0,0:0:0:0:
444,184,51468,2,0,L|385:264,2,100,4|0|4,0:0|0:0|0:0,0:0:0:0:
436,96,52468,1,4,0:0:0:0:
256,192,52635,12,0,54468,0:0:0:0:
256,192,55135,6,0,L|348:92,1,100,4|8,0:0|0:0,0:0:0:0:
404,156,55801,2,0,L|336:229,1,100,0|8,0:0|0:0,0:0:0:0:
288,304,56468,2,0,L|164:304,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
380,304,57468,1,8,0:0:0:0:
418,222,57801,2,0,B|454:130|454:130|382:46,1,200
300,52,58801,1,8,0:0:0:0:
344,132,59134,2,0,L|296:252,1,100,0|8,0:0|0:0,0:0:0:0:
216,220,59801,2,0,L|253:127,1,100,0|8,0:0|0:0,0:0:0:0:
300,52,60468,6,0,B|400:52|400:52|464:136,1,200,4|0,0:0|0:0,0:0:0:0:
392,192,61468,1,8,0:0:0:0:
460,252,61801,2,0,B|399:331|399:331|299:331,1,200
256,252,62801,1,8,0:0:0:0:
220,168,63134,2,0,B|120:168|120:168|59:247,1,200
8,324,64134,1,8,0:0:0:0:
100,328,64468,2,0,L|180:224,1,100,0|8,0:0|0:0,0:0:0:0:
172,160,65134,1,0,0:0:0:0:
256,192,65468,1,8,0:0:0:0:
348,192,65801,6,0,L|452:192,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,66801,1,8,0:0:0:0:
168,192,67134,2,0,L|64:192,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,68134,1,8,0:0:0:0:
348,192,68468,2,0,B|364:136|364:136|328:44,2,150,4|4|4,0:0|0:0|0:0,0:0:0:0:
76,196,70468,6,0,B|60:252|60:252|96:344,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,248,71801,2,0,L|196:364,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,160,72801,1,8,0:0:0:0:
88,108,73134,2,0,B|124:72|124:72|200:72,1,100,0|8,0:0|0:0,0:0:0:0:
264,80,73801,1,4,0:0:0:0:
352,92,74134,1,8,0:0:0:0:
340,180,74468,2,0,B|292:200|292:200|244:160,1,100,0|8,0:0|0:0,0:0:0:0:
264,80,75134,6,0,L|132:60,1,100,0|8,0:0|0:0,0:0:0:0:
76,48,75801,2,0,B|56:104|56:104|88:224,1,150
148,308,76801,2,0,L|272:280,1,100,8|0,0:0|0:0,0:0:0:0:
332,264,77468,1,8,0:0:0:0:
392,196,77801,2,0,L|416:88,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
420,280,78801,1,8,0:0:0:0:
364,352,79134,1,4,0:0:0:0:
256,192,79301,12,0,81801,0:0:0:0:
256,52,82968,5,0,0:0:0:0:
180,96,83301,2,0,B|160:148|180:196|180:196|196:236|176:292,1,200,8|0,0:0|0:0,0:0:0:0:
256,332,84301,1,8,0:0:0:0:
336,292,84634,2,0,B|316:236|332:196|332:196|352:148|332:96,1,200
256,52,85634,1,4,0:0:0:0:
256,192,85801,12,0,89801,0:0:0:0:
AruOtta
Hey, as requested :3

General

The audio bit-rate of the song is higher than 192kbps. You have to reduce it to 192kbps or less.
The first timing point should be moved at 00:01:680 since it's here that the song start, and it's better to move it here because it'll also move the big white ticks, which are not placed correctly.

Amasuro's Easy

00:01:680 - That's just a suggestion, but maybe you can use a lower SV since this part is slow ?
00:16:469 (3) - You should try to change this slider a little bit, maybe by following the symmetric slider of (1) by (2) (it's the yellow one) :
00:17:802 (4,5) - I don't think this overlap is a good thing... I'd have been good if (5) was before (4) (something like this) but actually it looks pretty bad. I suggest to change the pattern in my opinion
00:26:802 (2,3) - You could maybe try to blanket here, also it'll follow (1)'s shape
00:29:802 (6) - You can try to continue the blanket at the end of the slider, you should move the last "construction point" some grids up.
00:49:135 (2,3) - This distance snap isn't the same as 00:48:468 (1,2), you should try to fix it because it's noticeable with the blanket which isn't the same too.
00:57:801 (5,6,7) - You should try to move (7)'s head to make it alignes with (5)'s head and (5)'s tail, it makes a good pattern in my opinion (the parallel pattern seems better) :
01:03:134 (5,7) - The overlap here is annoying... Try to do the same thing with (7) than above, it'll avoid the overlap.
01:25:801 (1) - This spinner sounds better when it ends at 01:29:634 because at the moment, it doesn't follow any beat on the song.

Normal

00:07:080 (1) - Since it could be hard for beginners to understand this is on a red tick, I suggest to make a slider which starts at 00:06:480 and ends at 00:07:080.
00:07:280 (2,3) - The transition between these 2 sliders is strange, it's breaking the flow. You should try this :
00:17:135 (5,1) - You can improve this blanket.
00:26:469 (3) - You should reverse this slider's curve, then you'll be able to make a blanket with 00:27:469 (5).
00:31:135 (1,2) - This blanket should be improved, it's quite ugly at the moment =/
00:36:469 (1,3) - You should try to make these 2 sliders with the same shape, then it'll make a kind of symmetry with (2) :
00:40:468 (1,4) - You could try to blanket here to avoid the overlap
01:03:134 (7,8) - The distance snap isn't the same here, and you can use the same, it looks fine.
01:06:134 - 1.2 of velocity multiplier looks too high for a Normal diff. I think it'd be better to don't use it
01:25:801 (1) - You really should make it ends at 01:29:634, since there's no reason to put it at 01:25:801 since there's no beat in the song here.

Shiratu's Hard

00:07:080 (1,2) - The distance snap seems very high here, especially when you compare it to 00:09:680 (1,2). I suggest to change it because players could think it's 1/1 beat of spacing.
00:15:719 (2) - I don't get why is this circle placed here... It should be placed on the red tick.
00:21:469 (4,5) - Instead of doing this with stacking (5) under (4) (it could be problematic for Hidden players), I suggets to keep (4) and make it a reversed slider.
00:22:469 (2,3) - You could maybe try to blanket here ?
00:23:135 (3,4) - This blanket can be improved.
00:27:135 (4,5) - ^
00:27:802 (6) - I suggest to move this circle in order to make an equilateral triangle with 00:27:135 (4,5)'s tails. It'll be following (5)'s shape then.
00:30:469 (3,4,1,2) - The distance snap between all these objects should be the same, since the distance are rhythmically the same.
00:37:469 (3,4,5) - This distance used here looks too much like the one at used for 00:36:469 (1,2,3), but the problem is that the second one is for 1/2 beats and the first one is for 1/1 beats. I think you should use the same distance snap for the whole diff, the changes here are too random, sometimes it's not really readable =/
There's a lot of distance snap issues on this part, try to use the same distance snap please. Sometimes it's a higher distance snap than the one used in the kiai time, so it's unlogical because it's a slow part.
01:02:468 (3,4) - You can possibly try to blanket here ?
01:06:468 (1,2) - Try to destack (2) and stack it on 01:06:968 (3), then Hidden players won't miss because of this.
01:26:634 (3,4) - You should use a slider here instead of these 2 circles, it'd be easier.

Insane

00:09:680 (3,4) - You should use the same distance snap as for 00:10:080 (4,5) (then the distance should be the the half of the one for 00:10:080 (4,5))
00:23:635 (2,3) - Why using 1/4 here ? The pattern should be 1/3 like for the previous pattern, and it seems weird to change from 1/4 to 1/3 with the next sliders =/
00:37:469 (3,4,5) - Try to decrease the distance snap a bit (and maybe add some blankets) :
00:59:801 (5) - This slider looks strange since he's very curved. You should decrease the curve a bit I think.
01:00:468 (1,2) - I don't understand this distance snap...
01:03:634 (2) - This slider's tail isn't snapped correctly
01:06:968 (1,2,3) - These distance snap are also quite strange... Since for 01:07:801 (3,4,5,6) there are quite high.

Extra

00:08:080 (1) - Just my opinion, but it's quite a strange slider's shape

You should try to use a logical distance snap (not especially the same for the whole map, but avoid things like this 01:00:468 (1,2))
Also, your pattern are a bit awkward, I'm sorry to say this but it's some times kind of random =/

You should maybe remap in my opinion, the quality isn't pervasive, and that's quite sad...
(this applies to all the difficulty, even the GDs)


Tochi's Extreme

00:23:135 (1,2,3,4) - You can improve the blanket here, try maybe to remap the slider to make a good curve :
00:31:469 - The rythm on this part isn't following the song, it must be mapped with 1/3 of Beat Snap Divisor.
00:36:469 - There's too much jumps on this part. It's just a slow part, you should even reduce the SV maybe ?
00:52:968 (1,2,3,4,5,6,7,8,9,10,1) - This stream looks very ugly, it's not the same distance snap, etc. I suggest to create a slider which represents the shape of the slider, then select this slider, go in the "Compose" tab, go on "Convert Slider to Stream", choose the number of circle and then you'll have a perfect stream.

I think it's gonna be hard for you to get this ranked =/ I suggest to follow what I said at the end of the Extra.

Good luck for rank :3
Topic Starter
Saut

Okoratu wrote:

General
  1. song is cool ikr
  2. @Saut die Beschreibung verlinkt bei Amasuro auf dein profil lol fixed - wollte den ganzen fame für mich behalten
  3. Custom Combocolours waeren auch toll (koenntest ja sachen nehmen die in eetwa zur farbgebung im BAckground passen) gute idee, werde es im hinterkopf behalten
  4. Ach ja die Standardaufloesung fuer Backgrounds ist 1366x768 und nicht 1365x768 (ich wuerd gern anmerken, dass ich diesen Background und diesen und vielleicht diesen oder diesen auch irgendwie besser finde als den den du grade hast) Grundsätzlich gefällt mir meiner weil er am meisten an den anime erinnert und bei deinen akame sehr abstrakt dargestellt wurde, werde aber nochmal selbst nach nem guten background ausschau halten
  5. Shiratu muss noch in die Tags achja, der schlingel
  6. Letterbox during breaks ist irgendwie unnoetig denn du hast keine wieder etwas neues gelernt
  7. Widescreen support auch, da du kein widescreen video hast momentan, aber ich nehme mal an das da noch eins kommt also darf das mal bleiben richtig erkannt
  8. Artist field sollte wohl schon den richtigen Namen angeben: ???? ist artist und romanised wird das als Mayama Rika - also aender nochmal deinen artist und Romanised artist fixed
  9. laut des ranked sets hierzu koenntest du folgendes noch in die tags werfen WHITE FOX Square Enix yo, nette extra tags
  10. Die sache mit der Audio bitrate > 192 kb/s ist auch ne issue die du irgendwann fixen solltest, das ist nen Ranking criteria, du darfst quasi keine MP3s mit ner bitrate ueber 192kb/s ranken es sei denn du besitzt die Rechte an dem Lied... und das bezweifle ich. offset veschiebt sich immer, muss jemanden fragen der ahnung hat


5.0

  1. ich hatte schon ein paar sachen irc gesagt, du koenntest - weils die extra ist auch die AR auf 9.2 oder so setzen - just saying ar 9.2 klingt gut - spielt sich auch gut
  2. 00:19:635 (4,5) - irgendetwas gefaellt mir designtechnisch an diesem pattern nicht, da es an sich sehr eckig ist und der slider rund...? weiss nicht irgendetwas stoert mich daran ich kann allerdings nicht sagen was es ist mehr meinungen - finde es aber eig sexy so
  3. die overmapped sliderend sache die ich bei der insane gesagt hatte gilt hier ebenfalls btw fixeddd
  4. 00:30:802 (6,1) - du kannst den overlap dieser beiden objekte sicherlich vermeiden mr overlap - fixed
  5. 00:31:135 (1,3) - gleiches gilt hier ausserdem ist das spacing in diesem part etwas wat, weil du ja 00:32:913 (2,3,4) - bereits generved hast, solltest du das hier wohl auch irgendwie machen overlap entfernt - komplett neue circle positionen gewählt
  6. 00:34:469 (3) - overlappls done
  7. 00:39:135 (3,4) - siehe insane - ich finde das passt besser D: nach langem überlegen hab ichs geändert
  8. 00:52:468 (1,2,3,1) - verglichen mit dem spacing vorher sollten die hier weiter auseinander sein imo ansonsten haste so ein nettes anticlimax hier 1,7x spacing jetzt
  9. 00:58:468 (2,1) - das sieht aus wie blanket nur total schief sollte ursprünglich keins sein - jetzt ist es eins
  10. 01:22:634 (9) - dieser slider wuerde halt korrekt auf 1/6 snappen glaub ich hört sich schief an imo
  11. 01:23:968 (7) - ^
ja nein

4.3

  1. gefaellt mir auf den ersten blick schonmal ziemlich gut. Du koenntest die HP stat hier etwas reduzieren weil HP 7 + HR ist HP 9.8 und das ist irgendwie fuer so eine einfache diff etwas zu hoch, ausserdem spread und meh HP6 nun
  2. overmappedsliderendeverywhere.png was ich halt tun wuerde ist nicht den 1/6 sondern den 1/4 tick dafuer zu verwenden (das wird sehr viel haeufiger gemacht und stoesst generell auf mehr akzeptanz) roger
  3. 00:22:469 (2) - dieser hier koennte imo einen kleinen knick vertragen - aber das kann auch nur meine meinung sein sehe ich auch so
  4. 00:31:580 (2,3) - vergleich dieses spacing mal mit dem zu 00:31:802 (3,4) - , ich finde das groessere passt besser weswegen das kleinere - also 00:31:802 (3,4) - sich irgendwie seltsam gebremst anfuehlt - solltest glaub ich etwas erhoehen
    in diesem part ist das spacing grundsätzlich nun 1,4 -1,5
  5. 00:33:580 (5) - etwas nach links um die etwas ovale bewegung von 00:32:913 (2,3,4) - besser zu unterstuetzen
    nazi - fixed :D
  6. 00:39:135 (3,4) - ich finde der sound in 00:39:302 (4) - ist viel zu schwach um ein circle zu sein, er wuerde halt sehr viel besser auf ein slidertail passen verstehe, hast recht:
  7. 00:41:802 (6) - es stoert mich etwas dass dieser slider nicht eine aehnliche kruemmung hat wie 00:41:468 (5,7) - :< krümmung wurde zu deinen wünschen perfektioniert
  8. 00:46:135 (5,1) - etwas nach unten fuer eine fluessigere bewegung von 00:45:468 (3,4) - ? einige millimeter, jo
  9. 00:54:468 (5) - die slideranchors sind zwar symmetrisch aber irgendwie ist es der slider nicht, ich mag ja persoenlich solche slider fuer guitar sounds oke
  10. 00:59:801 (5) - ich find die kruemmung hier ist etwas zu extrem, koenntest auch ruhig etwas weniger machen yo
  11. 01:09:468 (1,2) - durch das autostacking sind die etwas zu nah aneinander ingame, du koenntest so etwas machen ich fühl mich so cool mit dem manuel stacking
  12. 01:15:801 (1,2,3) - ist dein spacing hier etwas kaputt? zumindest das zwischen 1 und 2 ist ja in ordnung aber wieso ist 01:16:634 (4) - so nah an 01:16:301 (3) - ? Sollte etwas weiter auseinander sein imo fix

cool.

Normal

  1. Generell find ich das Hitsounding in der Easy like 50x besser als deine custom hitsounds die sich eigentlich anhoeren als waeren sie aus einen skin von lewa oder so o-o arbeite an ihnen
  2. 00:02:480 (2) - bitte dieses blanket ist wirklich seltsam fixed
  3. 00:04:080 (4) - aehnlich nur nicht so stark imo fix
  4. 00:07:080 (1) - kommt mir vlt nur so vor aber ich glaub dein 1.0 spacing is hier sichtlich kaputt fixed
  5. 00:19:635 (4,5) - diese beiden waren ziemlich seltsam korrekt zu spielen, also wenn du sicher gehen wollen willst wuerdest du die mit nem 1/2 slider ersetzen fixed
  6. 00:27:469 (5) - wenn das nen blanket werden sollte ist das irgendwie daneben fixed
  7. 00:31:802 (2) - bitte, es haette so einfach sein koennen fixed
  8. 00:34:469 (3,4,5) - das mag zwar der richtige rhythm sein aber das ist etwas zu verwirrend fuer ne normal (der spacing kunterschied zu 1/2 noten ist minimal), am besten faehrst du wenn du die durch nen 2/3 repeat slider ersetzt imo fixed
  9. 00:37:969 (4,5) - ich faends etwas schoener wenn diese circles irgendwie die form von 00:37:469 (3) - etwas besser unterstuetzen etwas vergleichbares machst du bereits 00:42:468 (1,2,3) - fixed
  10. 00:52:468 (1) - wuerde ich weglassen, da der abstand zwischen spinner und 00:55:135 (1) - neulingen sowieso nicht genug zeit einraeumt sich auf das naechste objekt einzustellen (erinnerst du dich dass du mit maus damals in riesigen kreisen gespinnt hast - ja das macht so ziemlich jeder und deswegen ist sowas momentan als unrankable angesehen)
  11. 00:55:135 (1) - klein wengi nach oben fuer ne etwas gradere linie zu 00:55:468 (2) - ]
  12. 01:06:134 - wieso ist hier eine 1.25 sv timing section fuer 4 sekunden o-o koennte unter umstaenden fuer verwirrung sorgen, da die ja auch dein 1.0 spacing auf einmal auf 1.25 erhoeht, das ist auch der grund, weswegen ich finde, dass das 1/2 spacing 01:06:968 (5) - hier oder 01:08:468 (1,2,3) - hier im vergleich zu dem ganzen rest der map ziemlich seltsam aussieht und man auf die idee kommen koennte das diese rhythms genauso komisch sind wie 00:34:469 (3,4,5) - (die du zwar vlt schon entfernt hast aber das argument sollte klar sein) fixed, war nicht mal bewusst
  13. 01:21:968 (1) - eine 0.5 sekunden pause koennte benfalls fraglich sein, braeuchtest da allerdings mehr meinungen zu fixed
  14. 01:16:300 (3) - wieso wechselst du das spacing hier auf einmal zu 0.8x btw??? fixed
Danke nochmal für den mod :)
-Tochi

Kenterz wrote:

Tochi's Extreme

00:23:135 (1,2,3,4) - You can improve the blanket here, try maybe to remap the slider to make a good curve Fixed! :
00:31:469 - The rythm on this part isn't following the song, it must be mapped with 1/3 of Beat Snap Divisor. Fixed!
00:36:469 - There's too much jumps on this part. It's just a slow part, you should even reduce the SV maybe ? Fixed!
00:52:968 (1,2,3,4,5,6,7,8,9,10,1) - This stream looks very ugly, it's not the same distance snap, etc. I suggest to create a slider which represents the shape of the slider, then select this slider, go in the "Compose" tab, go on "Convert Slider to Stream", choose the number of circle and then you'll have a perfect stream. Fixed!

Good luck for rank :3
Thanks c:

Update
osu file format v13

[General]
AudioFilename: Liar Mask - Rika Mayama_soundcloud_171871771.mp3
AudioLeadIn: 0
PreviewTime: 55135
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.600008

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Rika Mayama
ArtistUnicode:真山りか
Creator:Saut
Version:Tochi's Extreme
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Op Opening 2 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:541165
BeatmapSetID:229402

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"akame.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Shiratu

Kenterz wrote:

Hey, as requested :3


Shiratu's Hard

00:07:080 (1,2) - The distance snap seems very high here, especially when you compare it to 00:09:680 (1,2). I suggest to change it because players could think it's 1/1 beat of spacing. fixed
00:15:719 (2) - I don't get why is this circle placed here... It should be placed on the red tick. not on the red tick, it's actually on the 1/3. thanks for pointing out
00:21:469 (4,5) - Instead of doing this with stacking (5) under (4) (it could be problematic for Hidden players), I suggets to keep (4) and make it a reversed slider. done
00:22:469 (2,3) - You could maybe try to blanket here ? done
00:23:135 (3,4) - This blanket can be improved. done
00:27:135 (4,5) - ^ done
00:27:802 (6) - I suggest to move this circle in order to make an equilateral triangle with 00:27:135 (4,5)'s tails. It'll be following (5)'s shape then. done
00:30:469 (3,4,1,2) - The distance snap between all these objects should be the same, since the distance are rhythmically the same. fixed
00:37:469 (3,4,5) - This distance used here looks too much like the one at used for 00:36:469 (1,2,3), but the problem is that the second one is for 1/2 beats and the first one is for 1/1 beats. I think you should use the same distance snap for the whole diff, the changes here are too random, sometimes it's not really readable =/
There's a lot of distance snap issues on this part, try to use the same distance snap please. Sometimes it's a higher distance snap than the one used in the kiai time, so it's unlogical because it's a slow part. fixed the whole part, it's just that I don't really like all those little overlaps :/
01:02:468 (3,4) - You can possibly try to blanket here ? done
01:06:468 (1,2) - Try to destack (2) and stack it on 01:06:968 (3), then Hidden players won't miss because of this. done
01:26:634 (3,4) - You should use a slider here instead of these 2 circles, it'd be easier. done
Thanks for modding :)

http://puu.sh/d2B6K/2afc3e525e.osu
Topic Starter
Saut

Kenterz wrote:

General

The audio bit-rate of the song is higher than 192kbps. You have to reduce it to 192kbps or less. yes, i know everytime i tried to reduce the bitrate the offset moved.. i will try to ask someone with more experience
The first timing point should be moved at 00:01:680 since it's here that the song start, and it's better to move it here because it'll also move the big white ticks, which are not placed correctly. can't spot a difference, but i changed it



Normal

00:07:080 (1) - Since it could be hard for beginners to understand this is on a red tick, I suggest to make a slider which starts at 00:06:480 and ends at 00:07:080. oh i see, fixed
00:07:280 (2,3) - The transition between these 2 sliders is strange, it's breaking the flow. You should try this used an other constellation:
00:17:135 (5,1) - You can improve this blanket.more or less fixed, im not sure how to make a proper slider
00:26:469 (3) - You should reverse this slider's curve, then you'll be able to make a blanket with 00:27:469 (5). yep looks better
00:31:135 (1,2) - This blanket should be improved, it's quite ugly at the moment =/ already have been fixed
00:36:469 (1,3) - You should try to make these 2 sliders with the same shape, then it'll make a kind of symmetry with (2) : new constellation not possible anymore
00:40:468 (1,4) - You could try to blanket here to avoid the overlap good idea
01:03:134 (7,8) - The distance snap isn't the same here, and you can use the same, it looks fine. fixed
01:06:134 - 1.2 of velocity multiplier looks too high for a Normal diff. I think it'd be better to don't use it fixed
01:25:801 (1) - You really should make it ends at 01:29:634, since there's no reason to put it at 01:25:801 since there's no beat in the song here. fixed



Insane

00:09:680 (3,4) - You should use the same distance snap as for 00:10:080 (4,5) (then the distance should be the the half of the one for 00:10:080 (4,5)) oh, yea kinda felt wrong
00:23:635 (2,3) - Why using 1/4 here ? The pattern should be 1/3 like for the previous pattern, and it seems weird to change from 1/4 to 1/3 with the next sliders =/ whoopsie dupsie
00:37:469 (3,4,5) - Try to decrease the distance snap a bit (and maybe add some blankets) have already been fixed
00:59:801 (5) - This slider looks strange since he's very curved. You should decrease the curve a bit I think. ^
01:00:468 (1,2) - I don't understand this distance snap... yea, i see - you are not a fan of that :D - probably gonna change these 0,3x spacings.
01:03:634 (2) - This slider's tail isn't snapped correctly brummbrumm - i always rush
01:06:968 (1,2,3) - These distance snap are also quite strange... Since for 01:07:801 (3,4,5,6) there are quite high. same as for 01:00:468 (1,2)



Extra

You should try to use a logical distance snap (not especially the same for the whole map, but avoid things like this 01:00:468 (1,2))
Also, your pattern are a bit awkward, I'm sorry to say this but it's some times kind of random =/

You should maybe remap in my opinion, the quality isn't pervasive, and that's quite sad...
(this applies to all the difficulty, even the GDs)
well, i thought its quiet intresting to add a 0,3 spacing sometimes, but i guess i will remap the extra diff, but i wont remap the other ones, because they seem pretty fine to me.


oh damn, you havent moded the latest version, some of your suggestions are already fixed.

Nyark Kidoune wrote:

Just, 00:11:280 - You should not increase the speed here oh, haven't even noticed this, thanks!
Amasuro

Kenterz wrote:

Amasuro's Easy

00:01:680 - That's just a suggestion, but maybe you can use a lower SV since this part is slow ? I don't really like chaging SV's on an easy
00:16:469 (3) - You should try to change this slider a little bit, maybe by following the symmetric slider of (1) by (2) (it's the yellow one) :
SPOILER
Reworked area
00:17:802 (4,5) - I don't think this overlap is a good thing... I'd have been good if (5) was before (4) (something like this) but actually it looks pretty bad. I suggest to change the pattern in my opinion ^
00:26:802 (2,3) - You could maybe try to blanket here, also it'll follow (1)'s shape Done
00:29:802 (6) - You can try to continue the blanket at the end of the slider, you should move the last "construction point" some grids up. Fixed, but I don't think I'll be extending the blanket more as I don't want to move (5)
00:49:135 (2,3) - This distance snap isn't the same as 00:48:468 (1,2), you should try to fix it because it's noticeable with the blanket which isn't the same too. Fixed in last mod
00:57:801 (5,6,7) - You should try to move (7)'s head to make it alignes with (5)'s head and (5)'s tail, it makes a good pattern in my opinion (the parallel pattern seems better) :
Some things were changed in the last mod that makes doing this really hard to do without touching the stack (6) has on (1), so no change
01:03:134 (5,7) - The overlap here is annoying... Try to do the same thing with (7) than above, it'll avoid the overlap. Fixed in last mod
01:25:801 (1) - This spinner sounds better when it ends at 01:29:634 because at the moment, it doesn't follow any beat on the song. Done
Thanks for the mod :)

Update
osu file format v13

[General]
AudioFilename: Liar Mask - Rika Mayama_soundcloud_171871771.mp3
AudioLeadIn: 0
PreviewTime: 55135
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6000088

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Rika Mayama
ArtistUnicode:真山りか
Creator:Saut
Version:Amasuro's Easy
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Op Opening 2 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:543467
BeatmapSetID:229402

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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443,260,25802,6,0,P|451:342|374:311,1,200,4|8,0:0|0:0,0:0:0:0:
360,224,26802,1,0,0:0:0:0:
348,136,27135,2,0,P|401:145|440:187,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,208,28469,2,0,B|135:170|143:120|143:120|152:64|99:26,1,200,8|8,0:0|0:0,0:0:0:0:
57,107,29469,1,0,0:0:0:0:
60,196,29802,2,0,B|98:274|146:309|206:305|248:289,1,200,8|8,0:0|0:0,0:0:0:0:
388,280,31135,6,0,P|432:192|384:104,1,200,4|8,0:0|0:0,0:0:0:0:
300,88,32135,1,0,0:0:0:0:
212,76,32469,2,0,P|224:135|279:174,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
68,184,33802,2,0,P|56:243|1:282,1,100,8|0,0:0|0:0,0:0:0:0:
92,336,34469,2,0,P|133:292|200:288,1,100,8|0,0:0|0:0,0:0:0:0:
248,240,35135,2,0,P|223:145|113:123,1,200,8|4,0:0|0:0,0:0:0:0:
76,284,36469,6,0,P|124:312|188:312,1,100,2|0,0:0|0:0,0:0:0:0:
256,316,37135,1,0,0:0:0:0:
348,316,37469,2,0,P|397:310|439:284,1,100
460,196,38135,1,0,0:0:0:0:
460,104,38469,2,0,P|411:114|377:150,1,100,2|0,0:0|0:0,0:0:0:0:
348,236,39135,2,0,P|304:203|287:155,1,100
315,76,39802,1,0,0:0:0:0:
226,91,40135,1,0,0:0:0:0:
188,172,40468,6,0,P|208:236|248:284,1,100,2|0,0:0|0:0,0:0:0:0:
304,312,41135,1,0,0:0:0:0:
392,312,41468,2,0,P|440:300|483:275,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,312,42468,2,0,B|304:208|408:248|408:144|408:44,1,300,2|0,0:0|0:0,0:0:0:0:
140,56,44468,6,0,P|184:140|280:140,1,200,2|0,0:0|0:0,0:0:0:0:
368,120,45468,2,0,B|372:192|336:228|264:244|208:240,1,200,2|0,0:0|0:0,0:0:0:0:
148,236,46468,2,0,P|176:144|244:52,1,200,2|0,0:0|0:0,0:0:0:0:
316,104,47468,2,0,P|288:196|220:288,1,200,2|0,0:0|0:0,0:0:0:0:
151,327,48468,6,0,P|96:311|67:277,1,100,2|0,0:0|0:0,0:0:0:0:
148,236,49135,1,0,0:0:0:0:
224,192,49468,2,0,P|188:157|140:148,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
228,284,50468,1,2,0:0:0:0:
304,232,50802,2,0,L|368:144,1,100,4|0,0:0|0:0,0:0:0:0:
444,184,51468,2,0,L|385:264,2,100,4|0|4,0:0|0:0|0:0,0:0:0:0:
436,96,52468,1,4,0:0:0:0:
256,192,52635,12,0,54468,0:0:0:0:
256,192,55135,6,0,L|348:92,1,100,4|8,0:0|0:0,0:0:0:0:
404,156,55801,2,0,L|336:229,1,100,0|8,0:0|0:0,0:0:0:0:
288,304,56468,2,0,L|164:304,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
380,304,57468,1,8,0:0:0:0:
418,222,57801,2,0,B|454:130|454:130|382:46,1,200
300,52,58801,1,8,0:0:0:0:
344,132,59134,2,0,L|296:252,1,100,0|8,0:0|0:0,0:0:0:0:
216,220,59801,2,0,L|253:127,1,100,0|8,0:0|0:0,0:0:0:0:
300,52,60468,6,0,B|400:52|400:52|464:136,1,200,4|0,0:0|0:0,0:0:0:0:
392,192,61468,1,8,0:0:0:0:
460,252,61801,2,0,B|399:331|399:331|299:331,1,200
256,252,62801,1,8,0:0:0:0:
220,168,63134,2,0,B|120:168|120:168|59:247,1,200
8,324,64134,1,8,0:0:0:0:
100,328,64468,2,0,L|180:224,1,100,0|8,0:0|0:0,0:0:0:0:
172,160,65134,1,0,0:0:0:0:
256,192,65468,1,8,0:0:0:0:
348,192,65801,6,0,L|452:192,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,66801,1,8,0:0:0:0:
168,192,67134,2,0,L|64:192,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,68134,1,8,0:0:0:0:
348,192,68468,2,0,B|364:136|364:136|328:44,2,150,4|4|4,0:0|0:0|0:0,0:0:0:0:
76,196,70468,6,0,B|60:252|60:252|96:344,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,248,71801,2,0,L|196:364,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,160,72801,1,8,0:0:0:0:
88,108,73134,2,0,B|124:72|124:72|200:72,1,100,0|8,0:0|0:0,0:0:0:0:
264,80,73801,1,4,0:0:0:0:
352,92,74134,1,8,0:0:0:0:
340,180,74468,2,0,B|292:200|292:200|244:160,1,100,0|8,0:0|0:0,0:0:0:0:
264,80,75134,6,0,L|132:60,1,100,0|8,0:0|0:0,0:0:0:0:
76,48,75801,2,0,B|56:104|56:104|88:224,1,150
148,308,76801,2,0,L|272:280,1,100,8|0,0:0|0:0,0:0:0:0:
332,264,77468,1,8,0:0:0:0:
392,196,77801,2,0,L|416:88,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
420,280,78801,1,8,0:0:0:0:
364,352,79134,1,4,0:0:0:0:
256,192,79301,12,0,81801,0:0:0:0:
256,52,82968,5,0,0:0:0:0:
180,96,83301,2,0,B|160:148|180:196|180:196|196:236|176:292,1,200,8|0,0:0|0:0,0:0:0:0:
256,332,84301,1,8,0:0:0:0:
336,292,84634,2,0,B|316:236|332:196|332:196|352:148|332:96,1,200
256,52,85634,1,4,0:0:0:0:
256,192,85801,12,0,89634,0:0:0:0:
Little
From my queue.
This is the third map of this song that I've modded.

[General]
  1. It is normal for the offset to change when you re-encode the *.mp3 file. Just change the offset of your map to match the new file.
  2. The tag Op and 2 are not needed, since the minimum length of search queries on the website is 3 characters, and for in-game search, these are already included in Opening and 2nd, respectively.
  3. Consider adding video to this TV Size map. Many players enjoy playing with background video.
  4. Consider adding custom combo colours.
  5. Romanized artist should be Mayama Rika.
  6. Since there is no storyboard, disable widescreen support for all difficulties.
[Amasuro's Easy]
  1. 00:01:680 (1,2,3,4,5) - Make this pattern perfectly symmetric: Image| Code
  2. 00:08:080 (1,2) - Reduce spacing to 0.9x?
  3. 00:25:802 (1,2,3) - I don't think this flows very well. The movement from (1) to (3) is really straight, while the sliders suggest a curved path, which makes this arrangement feel stiff. Consider reversing one slider's direction to improve this.
  4. 00:31:135 (1,2,3) - This has the same kind of problem. Try rotating (3) counterclockwise to improve flow: http://puu.sh/d6mmV/22bb5d15fa.jpg
  5. 00:55:135 (1) - This is too soon after the spinner for Easy difficulty. The player needs more time to recover after the spinner.
  6. 01:22:968 (1,2,3,4,5) - It's really hard for beginners to play so many consecutive offbeats. If you move all of these notes earlier by 1/2 tick, it will match the song and be easier to play.
[Normal]
  1. 00:02:480 (2,3) - Use 1.0x distance spacing.
  2. 00:05:680 (3,4) - Remove whistle from (3) and add whistle to (4) to keep the pattern.
  3. 00:13:280 (1) - Shorten the spinner by 1/2 tick. The player needs more time to recover before the next note.
  4. 00:24:135 (3,4) - Use 1.0x distance spacing.
  5. 00:31:135 (1,2) - Add some hitsounds on these sliders too?
  6. 00:36:469 (1) - Finish fits well on the head here.
  7. 01:06:468 (4) - The finish on the head is excessive. I suggest removing it.
[Shiratu's Hard]
  1. Some unsnapped objects. Check AiMod to see.
  2. 00:16:302 (4) - Should be snapped to 1/3: http://puu.sh/d6nCN/420c754dc9.jpg
  3. 00:18:802 (3) - Slider end is overmapped. There's no significant beat at the end of the slider. I suggest changing this into a circle.
  4. 00:21:469 (4) - This slider doesn't represent the rhythm well. It should be 1/3. Try this: http://puu.sh/d6nIa/d36fca2bae.jpg
  5. 00:22:135 (1) - Same as 00:18:802 (3)
  6. 00:25:802 (1,1) - Why sliderwhistle? I think it doesn't fit well.
  7. 00:39:469 (4) - Add whistle to match 00:43:468 (4)
[Insane]
  1. I suggest jumping to strong beats to emphasize them.
  2. 00:36:469 (1) - Add a finish.
  3. 00:53:802 (1,2,3,4) - These should have hitsounds, and be louder than the stream before it.
  4. 00:56:135 (5,1) - Should put a jump here to emphasize (1).
  5. 01:06:801 (4,1) - ^
[Tochi's Extra]
  1. Pay attention to the song more. You have a lot of rhythms that don't match with the song, and also you mapped really high note density, even at relatively calm parts of the song, which makes the map more boring because there's no contrast between sections.
  2. 00:15:636 (2) - Should be 1/3 beat spacing: http://puu.sh/d6oDG/4a32cc2e87.jpg
  3. 00:16:302 (4) - Same here.
  4. 00:21:635 (6) - Same.
  5. 00:24:385 (7) - ^
  6. 00:26:969 (4,5) - The rhythm is wrong. It should follow the 1/3 beat spacing from the music.
  7. 00:28:969 (2,3) - This is unnecessarily overmapped. There's no need for this triplet here, as it doesn't match anything in the music.
  8. At kiai section, the overmapping is ridiculous. There are so many notes that don't fit with the music at all. Please revise.
[Eliminate]
  1. 00:50:802 (1,2,3,4,5) - I think it'd be more interesting if not all of these were pointing inward. You can get some cool flow like this: http://puu.sh/d6ppo/e147f23345.jpg but it's up to you.
  2. 00:54:135 (3,4) - To improve flow into (5), try this: http://puu.sh/d6pb5/e5dba97b58.jpg
  3. 01:16:301 (3,4) - Due to the relatively small spacing, I feel tempted to hit (4) early when I play this. Maybe you can move (3) to stack on the head of (4)?
Topic Starter
Saut

CloudSplash16 wrote:

From my queue.
This is the third map of this song that I've modded. must be quiet pissed of this song :D

[General]
  1. It is normal for the offset to change when you re-encode the *.mp3 file. Just change the offset of your map to match the new file. oh damn, this will take forever
  2. The tag Op and 2 are not needed, since the minimum length of search queries on the website is 3 characters, and for in-game search, these are already included in Opening and 2nd, respectively. oh, good to know - fixed
  3. Consider adding video to this TV Size map. Many players enjoy playing with background video. sure, will
  4. Consider adding custom combo colours. was thinking about that
  5. Romanized artist should be Mayama Rika. fixed
  6. Since there is no storyboard, disable widescreen support for all difficulties. oh, right
[Normal]
  1. 00:02:480 (2,3) - Use 1.0x distance spacing. fixed
  2. 00:05:680 (3,4) - Remove whistle from (3) and add whistle to (4) to keep the pattern. fixed
  3. 00:13:280 (1) - Shorten the spinner by 1/2 tick. The player needs more time to recover before the next note. fixed
  4. 00:24:135 (3,4) - Use 1.0x distance spacing. fixed
  5. 00:31:135 (1,2) - Add some hitsounds on these sliders too? oh, forgot to add them
  6. 00:36:469 (1) - Finish fits well on the head here. added
  7. 01:06:468 (4) - The finish on the head is excessive. I suggest removing it.fixed
[Insane]
  1. I suggest jumping to strong beats to emphasize them. will work on that
  2. 00:36:469 (1) - Add a finish. added
  3. 00:53:802 (1,2,3,4) - These should have hitsounds, and be louder than the stream before it. like the drums - just increased the volume to ~75%
  4. 00:56:135 (5,1) - Should put a jump here to emphasize (1). oh, i see
  5. 01:06:801 (4,1) - ^ ^
[Eliminate]
  1. 00:50:802 (1,2,3,4,5) - I think it'd be more interesting if not all of these were pointing inward. You can get some cool flow like this: http://puu.sh/d6ppo/e147f23345.jpg but it's up to you. yep, variation is always good
  2. 00:54:135 (3,4) - To improve flow into (5), try this: http://puu.sh/d6pb5/e5dba97b58.jpg i get your point, but I will think of something else
  3. 01:16:301 (3,4) - Due to the relatively small spacing, I feel tempted to hit (4) early when I play this. Maybe you can move (3) to stack on the head of (4)?fixed
Thanks for modding, was really useful!

Saut
just click
Hey! M4M from your queue! Please don't forget to mod my map as well!

Amasuro's Easy

SPOILER
00:28:469 (4,6) - You could make a neater blanket out of this if you were trying to blanket this.

00:32:469 (3) - Ctrl + G flows a bit nicer, it's best to have a reverse slider end toward the direction of the next note instead of away from it if you know what I mean.

00:45:468 (2) - This slider doesn't really look that good to be honest, it would be better to make it the same shape as 00:44:468 (1) because it would make a nicer blanket and also because the next 2 sliders at 00:46:468 (3,4) are even as well.

00:52:635 - This spinner should be shortened because new players need more recovery time, usually 4 beats after the spinner should be the next note.

00:59:134 (7,8) - Move these down a little bit so that they are even with the middle of 00:57:801 (5)

01:14:468 (7) - Something about the look of this slider looks uneven, I think one of the points are shorter than the other.

01:25:801 (1) - Ending this spinner at 01:29:801 sounds better.

Normal

A lot of notes in this difficulty aren't snapped on a tick, maybe you could fix this in the future? I'm not going to comment on every single one of these, you could figure this out yourself by placing the note on a tick where it sounds most appropriate.

SPOILER
00:06:480 (4) - End this slider at 00:06:880 it sounds and plays a bit better this way.

00:08:080 (2,4) - These sliders don't look identical to each other, I suggest making them the same in order to make a better blanket, unless this was intended.

00:10:880 (5,1) - The spacing of these looks uneven compared to 00:09:680 (4,5)

00:13:280 (1) - This spinner could be shortened for extra recovery time, beginners need a lot of time to recover usually.

00:15:136 (1) - I'm a little confused on why this isn't on a tick, move this slider to start at 00:15:080 it sounds perfectly fine here.

00:17:135 (5) - Would be more comfortable to have this curve towards the next slider instead of away.

00:32:469 (3) - End this slider at 00:32:802

00:33:552 (1) - The circle here doesn't fit in to be honest.

00:40:468 (1) - Stack the head of this on the head of 00:42:468 (1)

00:42:968 (2) - Removing this circle sounds nicer and plays better.

00:46:468 (1) - Ending this slider at 00:47:135 sounds better, remove the circle there that is placed there and see if you like it.

00:58:468 (2,3) - Kind of tricky for a beginner to hit, make this a slider instead?

01:05:134 (1,2) - Might be too fast, could be just me.

01:15:801 (1,2) - Same thing with these, a slider would be better.

01:16:801 - A reverse slider around here would fit better because of the vocals.

01:19:134 (1) - Shorten this spinner a bit for more recovery time.

01:25:634 (1) - End this spinner at 01:29:801

Shiratu's Hard

SPOILER
00:01:680 (1,2) - You could probably blanket these.

00:16:469 (1) - Remove NC?

00:27:802 (6) - Make this more even so that it is directly in between the sliders.

00:30:219 (1,2,3) - This triplet feels unnecessary, you could make a 2 notes here, the first note consisting of a circle and the next one right after being the slider you have currently.

00:51:468 (2,3,4) - Make a better triangle out of these.

00:57:968 - Adding a circle here has better flow.

01:01:634 - The slider should start here instead of at 01:01:801

01:03:301 - Circle here?

01:10:801 (3) - I think not having a circle here would be better to be honest.

01:23:301 (2) - End this slider at 01:23:634 to fit in with the guitar, and delete the circle that is here currently.

Insane

SPOILER
00:04:880 (1,2,3,4,5) - Zig-zag pattern out of this would be cooler.

00:32:885 (2) - Maybe start a NC here to help the player out with this pattern that's coming?

00:35:802 (3) - ^

00:52:968 (1) - Why not just make this reverse slider a stream of 4 circles? It would be easier to read.

00:55:135 (1,3) - Make a neater blanket, towards the end of the slider, it has uneven spacing compared to the head with the other note.

01:04:968 - I think adding a circle here adds better flow.

Tochi's Extra

SPOILER
00:01:680 (1) - The fast SV at the beginning of this map is quite unnecessary and doesn't fit in with the slow bpm at this part, I think you should reduce it in this part of the song.

00:34:219 (2,3,4) - Why not just make a regular triplet instead of a triangular one? These are really hard to hit especially on Hard Rock.

00:52:968 (1,2,3,4,5,6,7,8,9,10) - You could make a better stream shape out of this, it looks kind of boring this way.

00:57:135 (1,2,3,4) - Try to make these easier to hit, and not too spread out.

01:05:134 (1,2,3,4,5,6,7,8) - I think many people would hate this part just because it's hard to aim circular streams like this, I suggest making a better stream shape.

01:06:301 (3) - Curve this note a little to the right so that the player knows the note will be to the right, it gives better flow.

01:22:634 - You could make a stream of 5 circles starting here, it fits in well in my opinion.

01:27:801 (7) - Something about this slider doesn't seem on-beat to me.

Eliminate

SPOILER
00:09:680 (3) - End this slider at 00:10:080

00:57:135 (3,4,5,6,7,8,9,10) - Find a better shape for this stream, there was one before this that looked almost like this, so change it a little bit so that it doesn't seem repetitive.

01:10:468 (1) - Have this closer so that it's easier to hit, it can throw you off easily.

01:18:634 (5,6,7) - I think you should have these all go in different directions instead of one direction the whole time, it flows a bit better this way.

01:24:134 (1,2,3,4,5,6,1) - Better shape for this? Looks awkward and irregular.

01:28:634 (2) - Ctrl + G has better flow and plays better in my opinion.

01:29:551 (6) - Maybe have the head and tail of this slider as two separate notes? This is so that it doesn't seem repetitive.

Cool map though! Good luck!
-Tochi

CloudSplash16 wrote:

From my queue.

[Tochi's Extra]
  1. Pay attention to the song more. You have a lot of rhythms that don't match with the song, and also you mapped really high note density, even at relatively calm parts of the song, which makes the map more boring because there's no contrast between sections.
  2. 00:15:636 (2) - Should be 1/3 beat spacing: http://puu.sh/d6oDG/4a32cc2e87.jpg Fixed!
  3. 00:16:302 (4) - Same here. Fixed!
  4. 00:21:635 (6) - Same. Fixed!
  5. 00:24:385 (7) - ^ This sounds, and plays well, so i'll keep it.
  6. 00:26:969 (4,5) - The rhythm is wrong. It should follow the 1/3 beat spacing from the music. Fixed!
  7. 00:28:969 (2,3) - This is unnecessarily overmapped. There's no need for this triplet here, as it doesn't match anything in the music. Fixed!
  8. At kiai section, the overmapping is ridiculous. There are so many notes that don't fit with the music at all. Please revise. Not that many things, but i fixed some.

Breezy wrote:

Tochi's Extra

SPOILER
00:01:680 (1) - The fast SV at the beginning of this map is quite unnecessary and doesn't fit in with the slow bpm at this part, I think you should reduce it in this part of the song. It's not that fast xD

00:34:219 (2,3,4) - Why not just make a regular triplet instead of a triangular one? These are really hard to hit especially on Hard Rock. Oh well, i tryed some other methods out, and this is the best/funniest one to play, so i'll keep it. BTW, never think about how it would be like with mods -#modhelp 2014

00:52:968 (1,2,3,4,5,6,7,8,9,10) - You could make a better stream shape out of this, it looks kind of boring this way. It fits fine, and it's hard to make another kind of shape here, you could maybe take a screenshot of how it could look like so i get ideas ^^

00:57:135 (1,2,3,4) - Try to make these easier to hit, and not too spread out. Fixed.

01:05:134 (1,2,3,4,5,6,7,8) - I think many people would hate this part just because it's hard to aim circular streams like this, I suggest making a better stream shape. I'll keep this, but try to take screenshots of examples.

01:06:301 (3) - Curve this note a little to the right so that the player knows the note will be to the right, it gives better flow. Fixed!

01:22:634 - You could make a stream of 5 circles starting here, it fits in well in my opinion. No change.

01:27:801 (7) - Something about this slider doesn't seem on-beat to me. Fixed!

Cool map though! Good luck!
Thanks!

Update
osu file format v13

[General]
AudioFilename: Liar Mask - Rika Mayama_soundcloud_171871771.mp3
AudioLeadIn: 0
PreviewTime: 55135
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.600008

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Saut
Version:Tochi's Extra
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Opening 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:541165
BeatmapSetID:229402

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"akame.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Saut

Breezy wrote:

Hey! M4M from your queue! Please don't forget to mod my map as well! yo, breezy - i haven't forgot it I will start today and finish my mod probably till tomorrow


Normal

A lot of notes in this difficulty aren't snapped on a tick, maybe you could fix this in the future? I'm not going to comment on every single one of these, you could figure this out yourself by placing the note on a tick where it sounds most appropriate. uhm, not really i think they are all perfectly snapped (atleast aimod doenst show any errors)
00:06:480 (4) - End this slider at 00:06:880 it sounds and plays a bit better this way. good idea
00:08:080 (2,4) - These sliders don't look identical to each other, I suggest making them the same in order to make a better blanket, unless this was intended. yep, good eyes - fixed
00:10:880 (5,1) - The spacing of these looks uneven compared to 00:09:680 (4,5) fixed
00:13:280 (1) - This spinner could be shortened for extra recovery time, beginners need a lot of time to recover usually. already have been fixed
00:15:136 (1) - I'm a little confused on why this isn't on a tick, move this slider to start at 00:15:080 it sounds perfectly fine here. uhmm, it is? The offset simply moves
00:17:135 (5) - Would be more comfortable to have this curve towards the next slider instead of away. oh, i see - flows better
00:32:469 (3) - End this slider at 00:32:802 nah, fits to the drum in the music
00:33:552 (1) - The circle here doesn't fit in to be honest. fixed
00:40:468 (1) - Stack the head of this on the head of 00:42:468 (1) im sure i already stacked those two o.o - fixed
00:42:968 (2) - Removing this circle sounds nicer and plays better. removed
00:46:468 (1) - Ending this slider at 00:47:135 sounds better, remove the circle there that is placed there and see if you like it. good idea
00:58:468 (2,3) - Kind of tricky for a beginner to hit, make this a slider instead? fixed
01:05:134 (1,2) - Might be too fast, could be just me. seems fine to me
01:15:801 (1,2) - Same thing with these, a slider would be better. fixed
01:16:801 - A reverse slider around here would fit better because of the vocals. good idea
01:19:134 (1) - Shorten this spinner a bit for more recovery time. fixed
01:25:634 (1) - End this spinner at 01:29:801 fixed

Insane

00:04:880 (1,2,3,4,5) - Zig-zag pattern out of this would be cooler. want to keep it like that
00:32:885 (2) - Maybe start a NC here to help the player out with this pattern that's coming? I want to follow my nc pattern
00:35:802 (3) - ^ ^
00:52:968 (1) - Why not just make this reverse slider a stream of 4 circles? It would be easier to read. yea, guess its better this way
00:55:135 (1,3) - Make a neater blanket, towards the end of the slider, it has uneven spacing compared to the head with the other note. fixed
01:04:968 - I think adding a circle here adds better flow fixed

Eliminate renamed now: Exterminate

00:09:680 (3) - End this slider at 00:10:080 fits this way
00:57:135 (3,4,5,6,7,8,9,10) - Find a better shape for this stream, there was one before this that looked almost like this, so change it a little bit so that it doesn't seem repetitive. ok, gonna work on that one
01:10:468 (1) - Have this closer so that it's easier to hit, it can throw you off easily. seems fine to me
01:18:634 (5,6,7) - I think you should have these all go in different directions instead of one direction the whole time, it flows a bit better this way. ok, gonna work on that one
01:24:134 (1,2,3,4,5,6,1) - Better shape for this? Looks awkward and irregular. wanted to fit it to the triples before - maybe gonna work on that
01:28:634 (2) - Ctrl + G has better flow and plays better in my opinion. good idea - circular now
01:29:551 (6) - Maybe have the head and tail of this slider as two separate notes? This is so that it doesn't seem repetitive i get your point, but a single wouldnt fit to the music here

Cool map though! Good luck! Thanks for modding! :)
Shiratu

CloudSplash16 wrote:

[Shiratu's Hard]
  1. Some unsnapped objects. Check AiMod to see. woops, fixed
  2. 00:16:302 (4) - Should be snapped to 1/3: http://puu.sh/d6nCN/420c754dc9.jpg fixed
  3. 00:18:802 (3) - Slider end is overmapped. There's no significant beat at the end of the slider. I suggest changing this into a circle. Edit: Moved the slider end to 2/3, as Okoratu pointed out
  4. 00:21:469 (4) - This slider doesn't represent the rhythm well. It should be 1/3. Try this: http://puu.sh/d6nIa/d36fca2bae.jpg done
  5. 00:22:135 (1) - Same as 00:18:802 (3)^
  6. 00:25:802 (1,1) - Why sliderwhistle? I think it doesn't fit well. removed
  7. 00:39:469 (4) - Add whistle to match 00:43:468 (4) done

Breezy wrote:

Shiratu's Hard

[spoilerbox]00:01:680 (1,2) - You could probably blanket these. yup

00:16:469 (1) - Remove NC? done

00:27:802 (6) - Make this more even so that it is directly in between the sliders. done

00:30:219 (1,2,3) - This triplet feels unnecessary, you could make a 2 notes here, the first note consisting of a circle and the next one right after being the slider you have currently. removed the 2nd circle

00:51:468 (2,3,4) - Make a better triangle out of these. Wasn't my intention to make a triangle there. Moved the last circle a bit tho

00:57:968 - Adding a circle here has better flow. done

01:01:634 - The slider should start here instead of at 01:01:801 fixed

01:03:301 - Circle here? Don't like a circle there

01:10:801 (3) - I think not having a circle here would be better to be honest. yup, removed

01:23:301 (2) - End this slider at 01:23:634 to fit in with the guitar, and delete the circle that is here currently. done
Thanks for the mods! :)

http://puu.sh/d6Q1h/69994ad544.osu
Amasuro

CloudSplash16 wrote:

[Amasuro's Easy]
  1. 00:01:680 (1,2,3,4,5) - Make this pattern perfectly symmetric: Image| Code Thanks for the code, fixed
  2. 00:08:080 (1,2) - Reduce spacing to 0.9x? Fixed
  3. 00:25:802 (1,2,3) - I don't think this flows very well. The movement from (1) to (3) is really straight, while the sliders suggest a curved path, which makes this arrangement feel stiff. Consider reversing one slider's direction to improve this. I think I will keep this pattern
  4. 00:31:135 (1,2,3) - This has the same kind of problem. Try rotating (3) counterclockwise to improve flow: http://puu.sh/d6mmV/22bb5d15fa.jpg Changed
  5. 00:55:135 (1) - This is too soon after the spinner for Easy difficulty. The player needs more time to recover after the spinner. Removed spinner
  6. 01:22:968 (1,2,3,4,5) - It's really hard for beginners to play so many consecutive offbeats. If you move all of these notes earlier by 1/2 tick, it will match the song and be easier to play. Simplified rhythm. I didn't move the notes by 1/2 tick because I wanted to follow the guitar

Breezy wrote:

Amasuro's Easy

00:28:469 (4,6) - You could make a neater blanket out of this if you were trying to blanket this. I tried

00:32:469 (3) - Ctrl + G flows a bit nicer, it's best to have a reverse slider end toward the direction of the next note instead of away from it if you know what I mean. Changed in last mod

00:45:468 (2) - This slider doesn't really look that good to be honest, it would be better to make it the same shape as 00:44:468 (1) because it would make a nicer blanket and also because the next 2 sliders at 00:46:468 (3,4) are even as well. Changed

00:52:635 - This spinner should be shortened because new players need more recovery time, usually 4 beats after the spinner should be the next note. Changed in last mod

00:59:134 (7,8) - Move these down a little bit so that they are even with the middle of 00:57:801 (5) No, that would break ds

01:14:468 (7) - Something about the look of this slider looks uneven, I think one of the points are shorter than the other. Fixed I think

01:25:801 (1) - Ending this spinner at 01:29:801 sounds better. Done, because I need to match it with the normal diff
Thanks for the mods, guys :)

Update
osu file format v13

[General]
AudioFilename: Liar Mask - Rika Mayama_soundcloud_171871771.mp3
AudioLeadIn: 0
PreviewTime: 55135
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6000088

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Saut
Version:Amasuro's Easy
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Opening 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:543467
BeatmapSetID:229402

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Saut
*update*
  1. ! fixed the audio file - had to manually adjust the offset so please check if everything with your GD is correct
  2. + vid
  3. + new sexy bg
  4. + custom colors (still working on them)
  5. + some more decent custom sounds
saisee2010
Hi - M4M >> Sorry for my bad English skill :( ( My third modding ,so I can't tell you much like someone TT)



Amasuro's Easy

SPOILER
00:38:485 (5) - NC (I think 8 notes is too long for easy)
00:57:817 (1) - ^
01:03:150 (1) - ^
01:22:984 (1) - add clap

Normal

SPOILER
01:01:483 (1) - NC
01:02:150 (1) - ^
01:10:484 (1) - ^
01:12:150 (3) - ^
01:12:317 (1) - Remove NC
01:13:484 (3) - NC
01:13:650 (1) - Remove NC
01:25:650 (1) - add finish

Shiratu's Hard

SPOILER
00:19:735 (6) - Remove this note
00:41:318 (3) - X424/Y272

Insane

SPOILER
00:47:484 (5) - X316/Y72
00:47:817 (6) - X352/Y60
00:48:151 (7) - X384/Y48
01:01:317 - add a note at 01:01:650 (2) -

Tochi's Extra
SPOILER
00:06:496 (3) - add whistle
00:06:596 (1) - ^
00:25:151 (3) - ^
00:35:151 (1) - add clap
00:35:485 (2) - remove clap
00:35:707 (4) - ^
00:38:485 (1) - add whistle
00:39:151 (3) - ^
00:42:484 - ^
00:42:818 - ^
00:43:151 (3) - ^
01:06:317 (3) - X168/Y104

Extermination
SPOILER
00:52:817 (3) - X352/Y292
01:01:317 - add a note at 01:01:650 (2) is better :)

Very nice song , Good luck for a ranked map. :)
http://osu.ppy.sh/forum/t/260879 Thanks :)
Topic Starter
Saut

saisee2010 wrote:

Hi - M4M >> Sorry for my bad English skill no problem, as long as i get what you mean :( ( My third modding ,so I can't tell you much like someone TT)

Normal
01:01:483 (1) - NC nah, no strong beat and destroys the pattern
01:02:150 (1) - ^ ^
01:10:484 (1) - ^^
01:12:150 (3) - ^ ^
01:12:317 (1) - Remove NC vocal + strong beat - want to keep it
01:13:484 (3) - NC nah, no strong beat and destroys the pattern
01:13:650 (1) - Remove NC ^
01:25:650 (1) - add finish song ends very surprisingly - finish sound doesnt fit there

Insane
00:47:484 (5) - X316/Y72 i want to keep the zigzag pattern
00:47:817 (6) - X352/Y60 ^
00:48:151 (7) - X384/Y48 ^
01:01:317 - add a note at 01:01:650 (2) nah like the short break here

Extermination
00:52:817 (3) - X352/Y292 yea, perfect triangle fits better i guess
01:01:317 - add a note at 01:01:650 (2) is better :) nah like the short break here

Very nice song , Good luck for a ranked map. :) Thanks for modding!
http://osu.ppy.sh/forum/t/260879 Thanks :)
Will mod your map later on
Amasuro
Uh I don't think my diff got updated before the vid was added
Topic Starter
Saut
shet, i was sure i checked this. Gonna redo the timing at your actual diff and update the map later on.
Shiratu

saisee2010 wrote:

Shiratu's Hard

00:19:735 (6) - Remove this note No, fits the vocal
00:41:318 (3) - X424/Y272 done
thanks :D

http://puu.sh/deaa6/b368639dd3.osu
emilia
M4M from my queue~

  • [Easy]
  1. 00:01:696 (1,3) - Pretty sure these shapes are irregular, fix
  2. 00:52:650 (1,1) - Not enough recovery
  3. 01:19:317 (1,1) - ^

    Fix your DS, please. As of now, I feel like this Easy is unrankable because of the DS issue. Also, try making this easier.

    [Normal]
  4. 00:25:151 (5) - Faulty slider, fix
  5. 00:50:818 (1,2,3) - Try to mirror this for symmetry

    Spinner contradicts with Easy I think. Generally ok, but fix DS. Try disabling grid snap.

    [Hard]
  6. 00:01:696 (1,2) - Copy?
  7. 00:25:818 (1,2) - ^

    Nothing much to find, just generally try fixing your flow, its very awkward occasionally like: 00:31:818 (2,3,4) - and 00:36:040 (6,1) - for example. Try making sliders lead in better. Other than that its fine.

    [Insane]
  8. 00:48:484 (1,2,3,4,5,6,7,1,2,3,4,5) - Opinion about this is that it can seem rather boring
  9. 01:29:567 (8) - Move this one line backward in time

    Very nice. I see that you generally have a nice grasp of the editor. But some things you can improve on include: 00:23:707 (2,3,4,5,1,2) - and 00:37:485 (3,4,5,1) - DS snapping makes distancing between notes seem weird. Also things like 00:56:150 (5,1) - and 00:59:817 (5,6,1) - Flow here seems very choppy. Generally still an ok map :)

    [Extra]
  10. 00:21:151 (3,4,5,6) - The distance snapping here can feel very awkward since it rapidly moves from 1/4 timing to 1/3
  11. 00:41:151 (3) - Try ctrlg

    I feel like this map is overly messy, but its an Extra, so I'm cool. Basically, just some patterns that I myself am confused with like: 01:01:650 (1,2,3) - I feel like 3 should come first, then 1. And 01:05:150 (1,2,3,4,5,6,7,8,1) - Not sure if this is playable. This spinner: 00:30:568 (1) - I think this may be too quick? Just some slight flow problems, not a big issue.

    [Extermination]
  12. 00:07:096 (1) - I feel like this note is unneeded?
  13. 00:48:484 (1,2,3,4,5,6,7,1,2,3,4,5) - Again, this may feel a bit too boring
  14. 01:28:483 (1,2,3) - Why not make this stream as well?

    Pretty good. I like it generally :) Just maybe some unimportant flow problems, its an Extra anyway.
If anything, I'd say ENH spread needs some more work, IXX feels fine as of now I think.

GL :3
Shiratu

Estellia- wrote:

[Hard]
00:01:696 (1,2) - Copy? done
00:25:818 (1,2) - ^ done

Nothing much to find, just generally try fixing your flow, its very awkward occasionally like: 00:31:818 (2,3,4) - and 00:36:040 (6,1) - for example. Try making sliders lead in better. Other than that its fine. Changed both parts for better flow
Thanks :)

http://puu.sh/desuZ/7b8924a4f2.osu
Amasuro

saisee2010 wrote:

Amasuro's Easy

00:38:485 (5) - NC (I think 8 notes is too long for easy)
00:57:817 (1) - ^
01:03:150 (1) - ^ Cleaned up NC's
01:22:984 (1) - add clap Added

Estellia- wrote:


  • [Easy]
  1. 00:01:696 (1,3) - Pretty sure these shapes are irregular, fix Fixed in previous mods (I don't think you modded the newest version, unfortunately)
  2. 00:52:650 (1,1) - Not enough recovery Fixed before
  3. 01:19:317 (1,1) - ^ Fixed before

    Fix your DS, please. As of now, I feel like this Easy is unrankable because of the DS issue. Also, try making this easier. DS issues fixed before.
Thanks for the mods :)
Update
osu file format v13

[General]
AudioFilename: Mayama Rika - Liar Mask.mp3
AudioLeadIn: 0
PreviewTime: 55150
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.000009

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Saut
Version:Amasuro's Easy
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Opening 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:543467
BeatmapSetID:229402

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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7896,-100,4,1,0,50,0,0
10296,-100,4,3,0,50,0,0
11096,-100,4,1,0,50,0,0
15152,333.333333333333,4,2,0,50,1,0
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30985,-100,4,1,0,50,0,0
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55150,-100,4,1,0,60,0,1
81817,-100,4,1,0,60,0,0
82483,-100,4,3,0,60,0,0


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Combo1 : 221,70,74
Combo2 : 155,171,185
Combo3 : 86,139,192
Combo4 : 158,187,216
Combo5 : 220,236,251

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Sem
from my modding queue, doing a quick mod (i usually will come back)

Insane

00:38:151 (5,1 ) - http://youtu.be/wA029uqNlgA (Making a video is easier for me)

00:46:151 (5) - like what happened in the video ^

01:04:317 (1,2,3,1) - http://youtu.be/vNPDI2xhxCc

later
Topic Starter
Saut
:o

RokYang wrote:

from my modding queue, doing a quick mod (i usually will come back)

Insane

00:38:151 (5,1 ) - http://youtu.be/wA029uqNlgA (Making a video is easier for me) good idea

00:46:151 (5) - like what happened in the video ^ ^

01:04:317 (1,2,3,1) - http://youtu.be/vNPDI2xhxCc nah, gonna keep this

later
Thanks!
Okoratu
sitze grad inner Virlesung und hab langeweile:

wenn du nen widescreen vid hast -> widescreen support x
hast du an einem post kd vergessen oder hatte Estellia- bereits gemodded
Topic Starter
Saut

Okoratu wrote:

sitze grad inner Virlesung und hab langeweile:

wenn du nen widescreen vid hast -> widescreen support x
hast du an einem post kd vergessen oder hatte Estellia- bereits gemodded

widescreen support hat nichts mit dem video zu tun, die einstellung bezieht sich auf das storyboard - und ein storyboard hat die map nicht
TofuDomo123
lol your diff's mapping looks super similar to smallboat's set. Also , that extermination diff ending looks like captin1's ending.
naoe dami
from t/263028
[General]
Title : Liar Mask (anime size)

[Amasuro's Easy]
CS 3 or 2.5
from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume
00:25:818 (1,2) - blanket
01:19:150 (5) - replace with the start of spinner
01:23:150 (1,2) - move to white tick before

[Normal]
Easy and Normal have the constant SV
same as easy from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume, and it's weird if you add normal-hitwhistle
from 00:31:151 to 00:35:818 try drum hitsound
00:06:496 (4) - replace with circle
00:12:896 (3) - replace with the start of spinner
00:45:984 (4) - delete, cuz normal doesn't need triplet

[Shiratu's Hard]
same as easy (again) from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume
00:16:374 (4,5) - make it to slider
00:19:151 (4) - make a stack with the slider before and blanket with 00:19:651 (5) -
00:27:151 (4,5) - http://www.prntscr.com/5fzrb5
00:35:374 (2,3,4) - change it to slider 2/1
01:19:150 (1,2,3) - stack with 01:19:484 (4) -
Shiratu

naoe dami wrote:

[Shiratu's Hard]
same as easy (again) from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume
00:16:374 (4,5) - make it to slider done
00:19:151 (4) - make a stack with the slider before and blanket with 00:19:651 (5) - not stacked, but did the blanket
00:27:151 (4,5) - http://www.prntscr.com/5fzrb5 done
00:35:374 (2,3,4) - change it to slider 2/1 no
01:19:150 (1,2,3) - stack with 01:19:484 (4) - no, don't see a reason to do so, I like it that way
Thanks :)

Update
osu file format v13

[General]
AudioFilename: Mayama Rika - Liar Mask.mp3
AudioLeadIn: 0
PreviewTime: 55150
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.40001

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Saut
Version:Shiratu's Hard
Source:アカメが斬る!
Tags:Akame ga Kill! Kiru Opening 2nd second theme song tv -tochi Amasuro Shiratu WHITE FOX Square Enix
BeatmapID:545270
BeatmapSetID:229402

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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79150,-100,4,1,1,85,0,0
81983,-100,4,1,1,70,0,0
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[Colours]
Combo1 : 221,70,74
Combo2 : 155,171,185
Combo3 : 86,139,192
Combo4 : 158,187,216
Combo5 : 220,236,251

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364,188,72484,1,0,0:0:0:0:
276,204,72650,1,0,0:0:0:0:
272,116,72817,2,0,P|304:72|392:32,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,112,73650,6,0,P|144:156|120:320,1,225,8|0,0:0|0:0,0:0:0:0:
196,268,74317,2,0,P|244:296|276:316,1,75
340,348,74650,1,0,0:0:0:0:
424,316,74817,2,2,L|464:240,1,75,0|0,0:0|0:0,0:0:0:0:
368,248,75150,2,2,L|412:168,1,75,0|0,0:0|0:0,0:0:0:0:
420,92,75484,1,2,0:0:0:0:
420,92,75650,1,2,0:0:0:0:
344,44,75817,6,0,L|264:48,1,75,2|2,0:0|0:0,0:0:0:0:
88,80,76317,2,0,P|80:128|100:228,1,150,8|0,0:0|0:0,0:0:0:0:
152,300,76817,1,0,0:0:0:0:
328,344,77150,2,0,P|368:348|468:300,1,150
396,248,77650,1,8,0:0:0:0:
480,216,77817,2,0,P|468:176|388:108,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,256,78817,1,0,0:0:0:0:
164,144,79150,5,8,0:0:0:0:
164,144,79234,1,8,0:0:0:0:
164,144,79317,1,8,0:0:0:0:
76,168,79484,2,0,L|72:244,1,75
232,328,79984,2,0,P|276:336|344:340,1,112.5
460,272,80484,6,8,L|504:304,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
400,180,80817,1,0,0:0:0:0:
324,132,80984,1,0,0:0:0:0:
168,44,81317,2,0,P|116:64|76:104,1,112.5
68,240,81817,5,2,0:0:0:0:
96,260,81900,1,2,0:0:0:0:
124,280,81984,2,0,P|172:300|272:316,1,150,2|0,0:0|0:0,0:0:0:0:
360,320,82484,2,0,L|368:240,1,75
444,196,82817,2,0,L|436:108,1,75
368,64,83150,5,0,0:0:0:0:
368,64,83317,2,0,P|320:44|216:56,1,150
140,88,83817,1,0,0:0:0:0:
76,152,83984,2,0,P|100:184|132:208,1,75
212,172,84317,1,0,0:0:0:0:
228,260,84484,5,2,0:0:0:0:
228,260,84567,1,2,0:0:0:0:
228,260,84650,2,0,P|272:292|364:320,1,150,2|0,0:0|0:0,0:0:0:0:
408,240,85150,1,0,0:0:0:0:
408,240,85317,1,0,0:0:0:0:
336,184,85484,1,0,0:0:0:0:
336,184,85650,1,0,0:0:0:0:
304,100,85817,6,0,L|356:48,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
220,68,86150,2,0,P|176:76|152:96,1,75
40,232,86650,2,0,P|60:300|92:332,1,112.5
164,216,87150,6,0,L|136:252,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
252,240,87484,1,0,0:0:0:0:
296,316,87650,1,0,0:0:0:0:
464,252,87984,2,0,P|472:200|448:120,1,112.5
340,80,88484,6,0,L|376:24,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,164,88817,1,0,0:0:0:0:
244,104,88984,2,0,P|192:120|132:200,1,150
300,268,89567,1,0,0:0:0:0:
Amasuro

naoe dami wrote:

[Amasuro's Easy]
CS 3 or 2.5 Will consider
from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume I like the clap hitsounds as is right now
00:25:818 (1,2) - blanket No thanks
01:19:150 (5) - replace with the start of spinner I wantto have a note at that spot
01:23:150 (1,2) - move to white tick before I want to follow the guitar here
No change, thanks for the mod
Topic Starter
Saut

naoe dami wrote:

from t/263028
[General]
Title : Liar Mask (anime size) could you refere to any source? Im pretty sure it is "Liar Mask anime size"

[Normal]
Easy and Normal have the constant SV umm, easy sv is 1,0 and normal sv is 1,2 soo...
same as easy from 00:15:152 to 00:20:151 i think clap isn't better for hitsound, try soft-hitwhistle or reduce the volume, and it's weird if you add normal-hitwhistle nah, like the clapsound
from 00:31:151 to 00:35:818 try drum hitsound good idea, changed
00:06:496 (4) - replace with circle changed
00:12:896 (3) - replace with the start of spinner changed
00:45:984 (4) - delete, cuz normal doesn't need triplet fixed
Thanks for modding!
Yuthuil
Amasuro's Easy:

00:41:484 (3,1) - could blanket better
00:49:484 (3) - dont break flow in easy
00:56:484 (3) - this is weird after the two straight sliders, make it curved or red node?
01:14:484 (3) - neaten up

Normal:

00:07:296 (1) - make the angle less harsh it looks weird
00:35:151 (4) - spacing error?
00:57:483 (6,1) - I dont know, this is weird kind of, puush not working atm but you could do that red node slider blanket thingy T_T like this thing here 01:09:484 (3) -
01:05:817 (1,2) - The angle and flow here plays awkwardly

Shiratu's Hard:

00:21:485 (4) - Make straight, since it goes weird with the slider afterwards
00:53:817 (1,2,3,4,5) - Use polygon circles for this bruised star :P

Insane:

00:22:485 (2) - Would look better as a straight

Tochi's Extra:

Nothing to say

Extermination:

Nothing to say
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