expected more than a half of those be in a mappool, pretty good one for group stage though the tiebreaker map is something.. not challenging but random-miss-map IMO, reminded me of Denied map and Last vision for last one
The competition shouldn't be held back because of this, after the group stages all of those teams will be gone anyway.buny wrote:
the thing is, is that osu lacks pro players in each country, and in most countries won't even have 2+ star playersjesus1412 wrote:
I disagree with ar9 dt for the group stages but this IS the new high level meta, this IS the highest level tournament. The contents of the pool should reflect to high level meta and you'll be very stretched to find someone in the top 300 who has no ar9+dt scores.
this makes me feel specialjesus1412 wrote:
I disagree with ar9 dt for the group stages but this IS the new high level meta, this IS the highest level tournament. The contents of the pool should reflect to high level meta and you'll be very stretched to find someone in the top 300 who has no ar9+dt scores.
This map is cool ;w;Blue Dragon wrote:
May be just me, but I just EXTREMELY disliked the Yoiduki Maiuta HD map.
Skystar HD hype lolAmamiya Yuko wrote:
before I opened the thread I was like, "bd must be talking about my map"
am I a wizard?
You're a hentai wizardAmamiya Yuko wrote:
am I a wizard?
I actually like most of your maps, and I liked that map, just not with HD :<Amamiya Yuko wrote:
before I opened the thread I was like, "bd must be talking about my map"
am I a wizard?
You believe that low seeded teams will make less random misses and better acc through WHOLE match than top seeded teams?Azer wrote:
I really dislike the idea of starting off easy because all it does is give worse teams (to say it bruntly) more chances to eliminate teams that would crush them on a harder mappool. If a bunch of 4 digits can eliminate a top seeded team because a few of them missed a few times & the 4 digit team would get crushed in the next few pools and possibly fail all the maps in there, the mappool is too easy.
Also as for entertainment, It's much better for the mindset to be "Who will hold the highest combo" (as in fullcombos should be RARE) and not "Who will miss first?"
I guess it's too late to even argue this by now but I really hope the later stages are MUCH harder than the difficulty curve you have planned. Tournament mappools should not cater to the lowest skill level.
It's happened many times before.Tidek wrote:
You believe that low seeded teams will make less random misses and better acc through WHOLE match than top seeded teams?Azer wrote:
I really dislike the idea of starting off easy because all it does is give worse teams (to say it bruntly) more chances to eliminate teams that would crush them on a harder mappool. If a bunch of 4 digits can eliminate a top seeded team because a few of them missed a few times & the 4 digit team would get crushed in the next few pools and possibly fail all the maps in there, the mappool is too easy.
Also as for entertainment, It's much better for the mindset to be "Who will hold the highest combo" (as in fullcombos should be RARE) and not "Who will miss first?"
I guess it's too late to even argue this by now but I really hope the later stages are MUCH harder than the difficulty curve you have planned. Tournament mappools should not cater to the lowest skill level.
If you miss on easy maps then you don't deserve to be good. You heard me right. It is also why so many high-ranked players just disappear in OWCs while some of the not-so-high ranked players consistently turn up.Azer wrote:
I really dislike the idea of starting off easy because all it does is give worse teams (to say it bruntly) more chances to eliminate teams that would crush them on a harder mappool. If a bunch of 4 digits can eliminate a top seeded team because a few of them missed a few times & the 4 digit team would get crushed in the next few pools and possibly fail all the maps in there, the mappool is too easy.
Also as for entertainment, It's much better for the mindset to be "Who will hold the highest combo" (as in fullcombos should be RARE) and not "Who will miss first?"
I guess it's too late to even argue this by now but I really hope the later stages are MUCH harder than the difficulty curve you have planned. Tournament mappools should not cater to the lowest skill level.
yeah I agree honestly, consistency is a skill. even if you're super fast and high ranked, it's completely fair that you get knocked out of the tournament because of worse consistency than a lower ranked player.KRZY wrote:
If you miss on easy maps then you don't deserve to be good. You heard me right. It is also why so many high-ranked players just disappear in OWCs while some of the not-so-high ranked players consistently turn up.Azer wrote:
I really dislike the idea of starting off easy because all it does is give worse teams (to say it bruntly) more chances to eliminate teams that would crush them on a harder mappool. If a bunch of 4 digits can eliminate a top seeded team because a few of them missed a few times & the 4 digit team would get crushed in the next few pools and possibly fail all the maps in there, the mappool is too easy.
Also as for entertainment, It's much better for the mindset to be "Who will hold the highest combo" (as in fullcombos should be RARE) and not "Who will miss first?"
I guess it's too late to even argue this by now but I really hope the later stages are MUCH harder than the difficulty curve you have planned. Tournament mappools should not cater to the lowest skill level.
Worse teams better start praying to RNGod.KRZY wrote:
If you miss on easy maps then you don't deserve to be good. You heard me right. It is also why so many high-ranked players just disappear in OWCs while some of the not-so-high ranked players consistently turn up.
I don't know how many more times I have to emphasize the fact that a different philosophy has been used. It will start of easier and up harder. It won't be a barely existent curve anymore like the previous years. There's going to be a build up. A build up to live up with the hype of this tournament. It will become progressingly harder. The further you go in the tournament, the harder it will become. You worry about missing. Missing will always be a factor. It has litteraly nothing to do with the maps represented. It's either you lack the skill, you can't control your nerves or something outside your own has influence on your result (such as lag). Theses three factors have zero correlation with the difficulty of a beatmap. If a miss has high influence in the early stages, well, I have a pro tip for you. Don't miss. Consistency is a factor that should also be rewarding and it will be, relatively, more rewarding in this early stage.fartownik wrote:
The mappool is too easy, especially compared to last year. People have progressed A LOT since last year and this shouldn't happen, it should be the opposite. Not to mention that the tiebreaker is too damn easy compared to the rest of the maps... YOU CAN'T MISS ON THOSE MAPS, unless it's a totally random miss ANYONE can do during the match. Those maps won't judge your playing skill but your accuracy only, since everyone's gonna FC them (unless someone misses, but that'd be due to some completely random factors as lags or sth, the best players equal the the lower players all the same here). In our group we have Netherlands, Canada and Poland. How are those maps gonna distinguish 2 better teams out of those 3? It's just impossible, everyone's gonna FC them unless some spike happens or a random factor is involved (not to mention you gave HK a chance to actually fight with us with those picks). It shouldn't be like that. Also why are the same maps as last year already being picked? Caramel Heaven, Nevereverland, Yoiduki Maiuta, shinkaron. Didn't we have plenty of maps ranked this year that you could pick? Btw, Hidden picks are somehow the hardest maps out of all from the pool, no clue why. I strongly advise to revise these maps before the actual tournament and make them harder.
lol totally agree, this mappool looks so easy D:Ace3DF wrote:
Maps look a lot easier to the point where I wouldn't be surprised if 99% of the players SS'd (or 1 100x off)
The mappool promotes consistency over overall skill? Top seeded teams are at risk of being eliminated by low seeded teams, should it really be that way? Should a team considered to be the strongest really have a chance to lose in group stages because one of their members had an unlucky miss while the 7 other players went on to FC the map?GladiOol wrote:
Consistency is a factor that should also be rewarding and it will be, relatively, more rewarding in this early stage.
I've play tested this already. I did not start off at the wrong foot. In the bigger lines, the map list is already complete. I know what difficulty will come next and I know what will come after. The banning phase and loser bracket were both suggested by me for this reason. They fit the philsophy. If they were not implemented I would not have done it this way.fartownik wrote:
You say that the maps will go harder and harder, yes that's the point of you doing this. But you start off from a too easy "foot" already. The maps should've been harder to begin with, then you could start making them gradually harder, just like it was a year ago. Someone said that "consistency is a skill", of course it is but it shouldn't be forced as the main decider of who gets out of group and who doesn't, not "THIS" consistency. Btw, missing has nothing to do with the maps represented? Of course it has. You let the possibility of a tight match between a top tier country and a lower tier country to occur by doing such picks.
Also you talk about Caramel Heaven from last year when the FreeMod bracket was broken and the map selectors didn't exactly know what they should pick for those stages, thus ending up with random maps there at times.
''Consistency is a factor that should also be rewarding and it will be, relatively, more rewarding in this early stage.''Azer wrote:
The mappool promotes consistency over overall skill? Top seeded teams are at risk of being eliminated by low seeded teams, should it really be that way? Should a team considered to be the strongest really have a chance to lose in group stages because one of their members had an unlucky miss while the 7 other players went on to FC the map?GladiOol wrote:
Consistency is a factor that should also be rewarding and it will be, relatively, more rewarding in this early stage.
If you would have taken the slightest amount of time to even read what I have posted so far in this thread or even simply PM'd me through forums or in-game, you'd know by now this is not the case. You're reading my posts out of context and you're questioning that which I have already answered.Azer wrote:
Just throwing thoughts to make sure you thought this through properly and not going with a "yolo lets do things different because i can" mentality. This just feels.. wrong.
This.Azer wrote:
I really dislike the idea of starting off easy because all it does is give worse teams (to say it bruntly) more chances to eliminate teams that would crush them on a harder mappool.
I agree with this.fartownik wrote:
I believe the solution for you would be to skip this mappool and proceed to the mappool from the next stage, as (if I understood correctly) you have the next stage maps' picked already. This would basically move the difficulty 1 tick higher than it is right now and fix the problem.
You miss the point. Look at the teams from the "death groups", for example our group. There's no way those maps can distinguish the better ones from the lower ones, it will be luck/accuracy fights only.Arrival wrote:
I really don't understand your problems here.
I mean to take the exemple of the last TWC, maps were picked following a difficulty curve.
In the group stages, there were really easy maps, and they became harder and harder. : In the end, only the best teams were still there. Why ? Because they are polyvalent and simply better.
If your team lose, you simply played worse. Even if the mappool is easy, there is NO WAY you can lose 4 times against an "inferior" team. Yeah you might lose one match because of a random miss blablabla, but for f*** sake : If you're better than your opponent, you WON'T LOSE.
I dont even think this would be good for the viewers, there are a lot of good songs which are hard, and people want to see crazy stuffartownik wrote:
Ofc from viewer's perspective it'd be interesting, but it would be unfair from player's perspective.