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ke-ji - Last Concerto [OsuMania]

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Gravey-
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
NOVICE Lv.6
00:48:874 Add note to |1| (Drumbeat - Cymbal | Impact | Pattern)
00:50:510 ^
00:54:329 Add note to |3| ^
00:54:874 Add note to |4| ^
00:55:419 Add note to |2| ^
00:57:601 Add note to |3| ^
00:58:692 Add note to |1| ^
00:59:783 Add note to |3| ^
01:01:965 Add note to |4| ^
01:06:329 Add note to |3| ^
01:09:601 Add note to |2| ^
01:10:692 Add note to |2| ^
01:11:783 Add note to |3| ^
01:12:329 ^
01:15:056 Add note to |2| ^
01:24:874 Add note to |3| ^
All of this are ADD to balance your notes & to follow your pattern
INFINITE Lv.15
00:20:101 Add note to |4| (Drumbeat - Cymbal | Pattern)
00:41:783 Add note to |2| (Pattern)
00:42:601 Add note to |3| - |4| (Multiple instruments & pattern)
00:45:601 Add note to |1| - |4| (Pattern)
00:47:783 Add note to |3| ^
00:54:329 Add note to |3| ^
Be consistent with your patterns. Some parts have 3 noted and 4 noted while the beats/rhythm the same as that pattern some parts are different.
GRAVITY Lv.16
00:51:056 Add note to |2| (Pattern)

Lol sorry i suck at explaining things :P
Nice map!~
Good luck!~ =w=)b
Topic Starter
LevPrism-

[GraveChaos] wrote:

Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
NOVICE Lv.6
00:48:874 Add note to |1| (Drumbeat - Cymbal | Impact | Pattern)
00:50:510 ^
00:54:329 Add note to |3| ^
00:54:874 Add note to |4| ^
00:55:419 Add note to |2| ^
00:57:601 Add note to |3| ^
00:58:692 Add note to |1| ^
00:59:783 Add note to |3| ^
01:01:965 Add note to |4| ^
01:06:329 Add note to |3| ^
01:09:601 Add note to |2| ^
01:10:692 Add note to |2| ^
01:11:783 Add note to |3| ^
01:12:329 ^
01:15:056 Add note to |2| ^
01:24:874 Add note to |3| ^
All of this are ADD to balance your notes & to follow your pattern
INFINITE Lv.15
00:20:101 Add note to |4| (Drumbeat - Cymbal | Pattern)
00:41:783 Add note to |2| (Pattern)
00:42:601 Add note to |3| - |4| (Multiple instruments & pattern)
00:45:601 Add note to |1| - |4| (Pattern)
00:47:783 Add note to |3| ^
00:54:329 Add note to |3| ^
Be consistent with your patterns. Some parts have 3 noted and 4 noted while the beats/rhythm the same as that pattern some parts are different.
GRAVITY Lv.16
00:51:056 Add note to |2| (Pattern)

Lol sorry i suck at explaining things :P
Nice map!~
Good luck!~ =w=)b
Good!
I consider your advice. :)
arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK! but suggesting to resize exactly in 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Recommending to change the default sample hitsound to "soft". Because the normal-hitsound is quite unpleasant to listen when playing the song.
(Suggestion: Request for hitsound mod)



Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE Lv. 6]
SPOILER
Quite alot LN for a novice difficulty.

00:04:965 - add note to 2 or 4 for that strong sound similar to 00:04:419 (4419|0,4419|3) -

00:07:147 - ^ to 4

00:09:329 - ^ to 2

00:10:147 - ^ to 3

00:15:738 (15738|1) - remove. There is no additional or strong sound here. listen without hitsound.

00:41:510 (41510|2) - ^ same reason above and..

00:41:510 (41510|1) - change this to LN since long sound as others until 00:41:783

00:41:783 - Strong sound here. Two options, either put note to 1 or add LN to 3 until 00:42:601

00:55:419 (55419|1) - move to 1 for pitch difference from 00:54:874 (54874|1) -

00:55:965 (55965|0,56510|2) - strong sounds, should be 2-noters like the previous LN along with its note. Add note.

00:59:783 - Recommending: https://osu.ppy.sh/ss/2365459
• more comfortable pattern on left and right hand
• Balanced LN usage

01:20:510 (80510|0) - extend this LN until 01:22:147 because it ends too early. You can even extend it until 01:22:692 which is better

01:27:056 (87056|1,88147|1) - I do not recommend using chord (3-noters) on a novice difficulty. Remove.

01:31:692 - add note to 3 since you made 01:30:329 (90329|0,90329|3,90601|0,90601|3) - kind of pattern

01:32:783 - ^

01:33:601 - ^ to 1

01:35:238 (95238|1) - remove. no strong sound here to make this 2-noters. Even 01:36:056 (96056|1,96238|2,96419|1,96601|2) - is stronger.

01:35:510 (95510|3,95783|1) - ^ same with these notes.
[ADVANCED Lv. 10]
SPOILER
Same as advance too much LNs imo.

00:00:874 (874|0,874|3,1147|1,1147|3,1419|1,1419|3,1692|0,1692|2) - The sound/instrument here is only one yet you made them 2-noters which are inconsistent. Recommending to remove a note at those 2-noters to make them single note (referring to novice difficulty). Change them until 00:04:147

00:05:101 (5101|3,5238|0,5374|2) - remove. Sudden 2-noters without strong sound.

00:19:147 - The patterns here are quite awkward to hit. Recommending these patterns: https://osu.ppy.sh/ss/2365537
• Balanced left and right hand taps
• Pitch-patterned stairs for the melody instrument which are comfortable to hit.

00:22:829 (22829|3) - move this note to 00:22:965 instead since there is no sound at 1/2 red line part and the LN needs another need since it has a strong sound:cymbals.


00:24:738 (24738|1) - ^ move to LN above

00:23:647 (23647|0) - move to 00:23:374 just like you did at 00:25:283 (25283|3,25283|1) -

00:25:283 (25283|1) - move to 1 for comfortability.

00:25:692 (25692|3) - ^ to 2

00:26:238 (26238|0) - ^ to 3

00:26:783 - do the same as 00:19:147 since it has similar sounds and also this part is much stronger!

00:28:692 (28692|1) - suggesting to remove this as there is no strong long sound to make this 2-LNoters. and if done..

00:28:965 (28965|0) - move to 2 to avoid stacking at 1st column.

00:29:510 (29510|3) - move to 2

00:33:329 (33329|2,33601|1) - move 1 column to left for pitch

00:36:601 (36601|3,36874|1) - ctrl J also for pitch.
00:33:874 (33874|3,34147|1,34147|2) - ^

00:37:419 (37419|0) - change to single note only as there is not long sound to LN here for.

00:38:510 (38510|1) - move to 4

00:38:510 (38510|2) - reduce length until 00:39:329

00:40:965 - add note to 1

00:42:329 (42329|0) - remove. no strong sound.

00:42:601 (42601|0,43147|3) - remove.

00:45:601 - https://osu.ppy.sh/ss/2365637

00:50:510 (50510|3) - move to 2

00:51:601 (51601|0) - reduce to 00:52:147

00:52:692 (52692|2) - remove and add another note on 00:52:692 (52692|1,52965|1) -

00:59:783 - https://osu.ppy.sh/ss/2365657

01:03:056 (63056|1,63601|3,64147|2,64692|1) - add notes to be 2-noter key press on those strong sounds.

01:06:874 (66874|2,67010|0,67010|3,67147|2,67147|1,67283|3,67283|0) - I believe this part is 1/3 and 1/6 snap

01:18:329 (78329|1) - extend until 01:20:510

From this point, I will generalize my check as things are getting too complicated in your mapset.

[EXHAUST Lv. 13]
SPOILER
00:21:056 to 00:28:692 - I suggest you to remove those long LNs and focus rather on the percussions there as things are getting off here and not consistent for exhaust difficulty.

00:26:783 (26783|3,26919|3,27056|3,27329|2,27465|2,27601|2,27738|3,27874|3,28010|3,28147|2,28283|2,28419|2) - also avoid these jacks as they are not the same pitch sounds.

Some parts are quite imbalanced (some are less-EXH and some are more-EXH). What I think is the usage of LN made the difficulty quite messy. Focus more on percussions and put LN only on a very consistent long sound (as you have the main guitar there)
[INFINITE Lv. 15]
SPOILER
00:04:965 to 00:09:329 - The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:26:783 - rearrange this part and follow the percussion instead.

00:42:601 (42601|1) - remove these and follow the strong sound with 3-noters

00:43:419 until end - Just like my opinion about EXH, the difficulty lacks percussion notes and mostly LN notes are abused. Rearrange and fix those.

01:07:419 - rearrange the 2-noters here according to pitch.
[GRAVITY Lv. 16]
SPOILER
00:04:965 to 00:09:329 - Same as previous mod, The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:11:692 (11692|3,11783|0,11783|1,11783|2,11874|3,11874|0,11874|1,11965|3,11965|2,11965|0,12056|3,12056|2,12056|1,12147|3,12147|0,12147|2,12238|0,12238|1,12238|3,12329|0,12329|1,12329|2) - Is a no no. Reduce them to 2-noters.

00:43:419 until end - Even in hardest difficulty you did not follow the consistency of percussion. With this I recommend you to add note for those, remove unnecesarry LNs and make sure to balance the note densities in the difficulty. (look the yellow bars at the left side of your editor).

[Overall]
Cool music choice. You need to work on it more to make this ranked. Ask more modders and BATs to hear their opinions and suggestions. Good Luck~!
Topic Starter
LevPrism-

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK! but suggesting to resize exactly in 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Recommending to change the default sample hitsound to "soft". Because the normal-hitsound is quite unpleasant to listen when playing the song.
(Suggestion: Request for hitsound mod)



Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE Lv. 6]
SPOILER
Quite alot LN for a novice difficulty.

00:04:965 - add note to 2 or 4 for that strong sound similar to 00:04:419 (4419|0,4419|3) -

00:07:147 - ^ to 4

00:09:329 - ^ to 2

00:10:147 - ^ to 3

00:15:738 (15738|1) - remove. There is no additional or strong sound here. listen without hitsound.

00:41:510 (41510|2) - ^ same reason above and..

00:41:510 (41510|1) - change this to LN since long sound as others until 00:41:783

00:41:783 - Strong sound here. Two options, either put note to 1 or add LN to 3 until 00:42:601

00:55:419 (55419|1) - move to 1 for pitch difference from 00:54:874 (54874|1) -

00:55:965 (55965|0,56510|2) - strong sounds, should be 2-noters like the previous LN along with its note. Add note.

00:59:783 - Recommending: https://osu.ppy.sh/ss/2365459
• more comfortable pattern on left and right hand
• Balanced LN usage

01:20:510 (80510|0) - extend this LN until 01:22:147 because it ends too early. You can even extend it until 01:22:692 which is better

01:27:056 (87056|1,88147|1) - I do not recommend using chord (3-noters) on a novice difficulty. Remove.

01:31:692 - add note to 3 since you made 01:30:329 (90329|0,90329|3,90601|0,90601|3) - kind of pattern

01:32:783 - ^

01:33:601 - ^ to 1

01:35:238 (95238|1) - remove. no strong sound here to make this 2-noters. Even 01:36:056 (96056|1,96238|2,96419|1,96601|2) - is stronger.

01:35:510 (95510|3,95783|1) - ^ same with these notes.
[ADVANCED Lv. 10]
SPOILER
Same as advance too much LNs imo.

00:00:874 (874|0,874|3,1147|1,1147|3,1419|1,1419|3,1692|0,1692|2) - The sound/instrument here is only one yet you made them 2-noters which are inconsistent. Recommending to remove a note at those 2-noters to make them single note (referring to novice difficulty). Change them until 00:04:147

00:05:101 (5101|3,5238|0,5374|2) - remove. Sudden 2-noters without strong sound.

00:19:147 - The patterns here are quite awkward to hit. Recommending these patterns: https://osu.ppy.sh/ss/2365537
• Balanced left and right hand taps
• Pitch-patterned stairs for the melody instrument which are comfortable to hit.

00:22:829 (22829|3) - move this note to 00:22:965 instead since there is no sound at 1/2 red line part and the LN needs another need since it has a strong sound:cymbals.


00:24:738 (24738|1) - ^ move to LN above

00:23:647 (23647|0) - move to 00:23:374 just like you did at 00:25:283 (25283|3,25283|1) -

00:25:283 (25283|1) - move to 1 for comfortability.

00:25:692 (25692|3) - ^ to 2

00:26:238 (26238|0) - ^ to 3

00:26:783 - do the same as 00:19:147 since it has similar sounds and also this part is much stronger!

00:28:692 (28692|1) - suggesting to remove this as there is no strong long sound to make this 2-LNoters. and if done..

00:28:965 (28965|0) - move to 2 to avoid stacking at 1st column.

00:29:510 (29510|3) - move to 2

00:33:329 (33329|2,33601|1) - move 1 column to left for pitch

00:36:601 (36601|3,36874|1) - ctrl J also for pitch.
00:33:874 (33874|3,34147|1,34147|2) - ^

00:37:419 (37419|0) - change to single note only as there is not long sound to LN here for.

00:38:510 (38510|1) - move to 4

00:38:510 (38510|2) - reduce length until 00:39:329

00:40:965 - add note to 1

00:42:329 (42329|0) - remove. no strong sound.

00:42:601 (42601|0,43147|3) - remove.

00:45:601 - https://osu.ppy.sh/ss/2365637

00:50:510 (50510|3) - move to 2

00:51:601 (51601|0) - reduce to 00:52:147

00:52:692 (52692|2) - remove and add another note on 00:52:692 (52692|1,52965|1) -

00:59:783 - https://osu.ppy.sh/ss/2365657

01:03:056 (63056|1,63601|3,64147|2,64692|1) - add notes to be 2-noter key press on those strong sounds.

01:06:874 (66874|2,67010|0,67010|3,67147|2,67147|1,67283|3,67283|0) - I believe this part is 1/3 and 1/6 snap

01:18:329 (78329|1) - extend until 01:20:510

From this point, I will generalize my check as things are getting too complicated in your mapset.

[EXHAUST Lv. 13]
SPOILER
00:21:056 to 00:28:692 - I suggest you to remove those long LNs and focus rather on the percussions there as things are getting off here and not consistent for exhaust difficulty.

00:26:783 (26783|3,26919|3,27056|3,27329|2,27465|2,27601|2,27738|3,27874|3,28010|3,28147|2,28283|2,28419|2) - also avoid these jacks as they are not the same pitch sounds.

Some parts are quite imbalanced (some are less-EXH and some are more-EXH). What I think is the usage of LN made the difficulty quite messy. Focus more on percussions and put LN only on a very consistent long sound (as you have the main guitar there)
[INFINITE Lv. 15]
SPOILER
00:04:965 to 00:09:329 - The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:26:783 - rearrange this part and follow the percussion instead.

00:42:601 (42601|1) - remove these and follow the strong sound with 3-noters

00:43:419 until end - Just like my opinion about EXH, the difficulty lacks percussion notes and mostly LN notes are abused. Rearrange and fix those.

01:07:419 - rearrange the 2-noters here according to pitch.
[GRAVITY Lv. 16]
SPOILER
00:04:965 to 00:09:329 - Same as previous mod, The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:11:692 (11692|3,11783|0,11783|1,11783|2,11874|3,11874|0,11874|1,11965|3,11965|2,11965|0,12056|3,12056|2,12056|1,12147|3,12147|0,12147|2,12238|0,12238|1,12238|3,12329|0,12329|1,12329|2) - Is a no no. Reduce them to 2-noters.

00:43:419 until end - Even in hardest difficulty you did not follow the consistency of percussion. With this I recommend you to add note for those, remove unnecesarry LNs and make sure to balance the note densities in the difficulty. (look the yellow bars at the left side of your editor).

[Overall]
Cool music choice. You need to work on it more to make this ranked. Ask more modders and BATs to hear their opinions and suggestions. Good Luck~!
Thanks arcwin! >w<!
- Yuuto -
Hello, Here's my mod as requested in my queue.

[General]
Your backround's resolution is was just close to be corrected.
Current resolution is : 1365x768 . try to resize become 1366x768 .

[Gravity]
00:20:510 - add note to 1
00:36:056 - add note to 4
01:34:147 - add note to 2, pretty strong beat
01:34:965 - add note to 3, same reason.
01:37:965 (97965|2,97965|1,97965|3,97965|0) - I think 2 or 3 notes are enough since the sound isnt that loud .

[Infinite]
00:03:147 (3147|2) - I'd suggest you to move this to 1
00:20:238 - (optional) you can actually add two notes to here, as the sounds are same with the previous notes.
00:20:510 - ^
00:21:056 - add note to 4 (cymbal) like you did here 00:24:874
00:22:965 - add note to 1 ^
00:52:147 - add note to 4 , strong beat
00:54:874 - ^ strong cymbal
00:56:510 - add note (cymbal)
00:58:692 - ^
00:59:238 - ^
00:59:783 - ^
01:24:874 - add note to 1 and 4, strong beat , like you did on 01:28:215 (88215|2,88215|3,88215|0,88692|3,88692|2,88692|0,89238|0,89238|2,89238|3,89783|3,89783|2,89783|0) -
01:26:783 - suggestion http://osu.ppy.sh/ss/2383279
01:37:965 (97965|0,97965|1,97965|2,97965|3) - same reason as gravity's difficulty.

[Exhaust]
00:04:965 - add note to 1
00:24:874 - add note to 1

[Advanced]
00:04:965 - add note to 4 since there's pretty loud cymbal
00:09:874 - add a long note to 1 just like 00:10:692 (10692|3,10692|0)
00:10:692 (10692|0,10692|3) - add note to 1 , loud cymbal just like you did on 00:22:965 (22965|0,22965|3) -
00:28:692 - add a note
01:06:329 - missed a note
01:13:419 - add note to 1

That's all.

Very nice mapset.
Good luck
Topic Starter
LevPrism-

Yuutosan wrote:

Hello, Here's my mod as requested in my queue.

[General]
Your backround's resolution is was just close to be corrected.
Current resolution is : 1365x768 . try to resize become 1366x768 .

[Gravity]
00:20:510 - add note to 1
00:36:056 - add note to 4
01:34:147 - add note to 2, pretty strong beat
01:34:965 - add note to 3, same reason.
01:37:965 (97965|2,97965|1,97965|3,97965|0) - I think 2 or 3 notes are enough since the sound isnt that loud .

[Infinite]
00:03:147 (3147|2) - I'd suggest you to move this to 1
00:20:238 - (optional) you can actually add two notes to here, as the sounds are same with the previous notes.
00:20:510 - ^
00:21:056 - add note to 4 (cymbal) like you did here 00:24:874
00:22:965 - add note to 1 ^
00:52:147 - add note to 4 , strong beat
00:54:874 - ^ strong cymbal
00:56:510 - add note (cymbal)
00:58:692 - ^
00:59:238 - ^
00:59:783 - ^
01:24:874 - add note to 1 and 4, strong beat , like you did on 01:28:215 (88215|2,88215|3,88215|0,88692|3,88692|2,88692|0,89238|0,89238|2,89238|3,89783|3,89783|2,89783|0) -
01:26:783 - suggestion http://osu.ppy.sh/ss/2383279
01:37:965 (97965|0,97965|1,97965|2,97965|3) - same reason as gravity's difficulty.

[Exhaust]
00:04:965 - add note to 1
00:24:874 - add note to 1

[Advanced]
00:04:965 - add note to 4 since there's pretty loud cymbal
00:09:874 - add a long note to 1 just like 00:10:692 (10692|3,10692|0)
00:10:692 (10692|0,10692|3) - add note to 1 , loud cymbal just like you did on 00:22:965 (22965|0,22965|3) -
00:28:692 - add a note
01:06:329 - missed a note
01:13:419 - add note to 1

That's all.

Very nice mapset.
Good luck

excellent! I love your mod♥♥♥♥
almost suggetion confirmed!
Danielslz9
Hi From My Modding Queue https://osu.ppy.sh/forum/t/246800&start=0
Column Format: |1|2|3|4|
[Lv.6]
SPOILER
00:09:329 The sound it's no so strong as 00:09:874 so it does not require The simple note. Delete it
00:10:147 - ^
------
00:14:919 Move to 4 The sound it's different from the previous
00:15:192 Move to 2
00:15:329 Move to 3
00:16:829 Move to 1
00:17:238 Move to 2 I thik this is the best for the next note in 00:17:647
------------
00:22:010 http://puu.sh/dJATJ/c32d095ca9.jpg
I move the LN to 4, making that the right hand hold the LN while the Left hand whit the simples notes
avoiding stress for novice players
----------------------
00:28:692 to 00:30:874
00:28:692 Keeo the LN in 4
The rest replaced the LN whit simple notes


00:31:965 to 00:34:965
00:31:965 (31965|2) - Delete this LN and only keep 00:31:965 (31965|0) - . I think that hte beat it's no so strong for 2 LNs.
After that change 00:32:783 (32783|3,33056|2,33329|1,33601|2,33874|3,34147|2) - whit simple notes
00:34:419 (34419|1) - Keep this as a LN

-------------------------------
01:00:192 (60192|0) - Delete this one the beat it's no so strong
----
01:07:692 - 01:08:238 - 01:08:783 - 01:09:329 Delete one note the beat it's no so strong

01:09:601 Add note
-----
01:16:419 - 01:16:965- 01:17:510 - 01:18:056 Delete one the same reason
[Lv.10]
The HP is in 6. Chnage to 7
[Lv.13]
HP +1
Good Luck. I repeat again I love your song
Topic Starter
LevPrism-

Danielslz9 wrote:

Hi From My Modding Queue https://osu.ppy.sh/forum/t/246800&start=0
Column Format: |1|2|3|4|
[Lv.6]
SPOILER
00:09:329 The sound it's no so strong as 00:09:874 so it does not require The simple note. Delete it
00:10:147 - ^
------
00:14:919 Move to 4 The sound it's different from the previous
00:15:192 Move to 2
00:15:329 Move to 3
00:16:829 Move to 1
00:17:238 Move to 2 I thik this is the best for the next note in 00:17:647
------------
00:22:010 http://puu.sh/dJATJ/c32d095ca9.jpg
I move the LN to 4, making that the right hand hold the LN while the Left hand whit the simples notes
avoiding stress for novice players
----------------------
00:28:692 to 00:30:874
00:28:692 Keeo the LN in 4
The rest replaced the LN whit simple notes


00:31:965 to 00:34:965
00:31:965 (31965|2) - Delete this LN and only keep 00:31:965 (31965|0) - . I think that hte beat it's no so strong for 2 LNs.
After that change 00:32:783 (32783|3,33056|2,33329|1,33601|2,33874|3,34147|2) - whit simple notes
00:34:419 (34419|1) - Keep this as a LN

-------------------------------
01:00:192 (60192|0) - Delete this one the beat it's no so strong
----
01:07:692 - 01:08:238 - 01:08:783 - 01:09:329 Delete one note the beat it's no so strong

01:09:601 Add note
-----
01:16:419 - 01:16:965- 01:17:510 - 01:18:056 Delete one the same reason
[Lv.10]
The HP is in 6. Chnage to 7
[Lv.13]
HP +1
Good Luck. I repeat again I love your song
Thanks♥ All Confirmed! ><
Starry-
LevPrism- <3 Twin Rocket mapper :D

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Offset and bpm is fine, time signature for the beginning isn't. I suggest doing something like this.*Note, this is very rough and just an example. If you want the exact precise offset points for that PM me in game, but they're very easy to figure out.
Audio:
BG:
Metadata:
  1. For diff names, I say this a lot. Delete the space inbetween "Lv." and "##". Make it Lv. 13 -> Lv.13, for example. This is so it shows up in the search better.
  2. Also, maybe rename INFINITE to Lv.14 instead, and GRAVITY to Lv.15, since they aren't too hard to have such high Lv.
Preview Point:
AiMod:

I don't like in this mapset the spread in HP/OD ...
NOV: HPOD7 -> 7 is fine.
ADV: HPOD7 -> 7.5. 7 seems too easy.
EXH: HPOD8 -> 8 is fine.
INF: HPOD8 -> 8 is fine.
GRA: HPOD8 -> 8.5? since the map isn't filled with LNs, and having same settings as EXH seems weird.

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[EXHAUST Lv. 13]
SPOILER
quite nice :3

00:00:601 (601|1) - This stream, and I know it is used in INF too. It bugs me because it only goes one way (from left-> right) for most of it. Why not mix it up a bit? (Kinda optional I guess)

00:15:738 (15738|1) - Change to follow pitch. Move this to 2, and:
00:16:010 (16010|2) - move 1
00:16:147 (16147|1) - move 2
00:16:283 (16283|2,16283|0) - shift right one (1-3)
00:16:556 (16556|3,16692|2) - shift left one (2->1)

00:22:283 (22283|2) - Feels better at 1, and 00:22:556 (22556|2) - at 3.

00:50:783 (50783|1) - Move to 0

01:00:874 (60874|0,61965|2,63056|3,63601|1,64147|2,64692|1) - I think you can add notes at these points to fit the music. It might mean you have to rearrange this stream though.

I like it ^^

[INFINITE Lv. 15]
SPOILER
:3

00:21:738 (21738|1,21874|0) - Add 1 note on each of these, or remove 1 note on each of:
00:22:283 (22283|1,22283|3,22419|1,22419|0) - . It makes it more consistent.

00:29:238 (29238|0,29238|1,29238|3) - 3 notes here is inconsistent. Maybe remove 1 or add at 00:30:874 (30874|1) -

00:39:874 (39874|2) - Add note at 2 for consistency.

00:42:329 (42329|1) - Move to 0 for balance.

00:43:965 (43965|2,43965|3) - Remove 1, why 3 here. Only 3 at the sort of crash sounds.
00:48:601 (48601|0,48601|2,48601|3) - ^, but add
00:48:874 (48874|2) - a note at 3. (crash sound.)

01:04:965 (64965|3) - Move to 2, then move:
01:05:238 (65238|1) - to 0. This makes the stream end better and is more playable.

Rest seems fine~

[GRAVITY Lv. 16]
SPOILER
o:

00:00:601 (601|0) - Okay starting off this stream, even for Gravity diff, is quite overmapped.
Remove one note from these points:
  1. 00:01:147 (1147|0) -
  2. 00:01:692 (1692|0) -
  3. 00:02:238 (2238|0) -
  4. 00:03:329 (3329|0) -
You can choose which ones ofc, but just them 3 chords is way too much for quiet part in the music.



00:18:192 (18192|1) - Add at 3?
00:18:738 (18738|1) - Add at 2? I make these suggestions because you tend to use 3 notes for the piano chords, so you can put them in here too.

01:34:147 (94147|0) - Remove to be like intro.
01:34:965 (94965|3) - ^

Nothing much else to say really, I like this :D

Nice mapset :3 Goodluck <3
Topic Starter
LevPrism-

Starry- wrote:

LevPrism- <3 Twin Rocket mapper :D

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Offset and bpm is fine, time signature for the beginning isn't. I suggest doing something like this.*Note, this is very rough and just an example. If you want the exact precise offset points for that PM me in game, but they're very easy to figure out.
Audio:
BG:
Metadata:
  1. For diff names, I say this a lot. Delete the space inbetween "Lv." and "##". Make it Lv. 13 -> Lv.13, for example. This is so it shows up in the search better.
  2. Also, maybe rename INFINITE to Lv.14 instead, and GRAVITY to Lv.15, since they aren't too hard to have such high Lv.
Preview Point:
AiMod:

I don't like in this mapset the spread in HP/OD ...
NOV: HPOD7 -> 7 is fine.
ADV: HPOD7 -> 7.5. 7 seems too easy.
EXH: HPOD8 -> 8 is fine.
INF: HPOD8 -> 8 is fine.
GRA: HPOD8 -> 8.5? since the map isn't filled with LNs, and having same settings as EXH seems weird.

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[EXHAUST Lv. 13]
SPOILER
quite nice :3

00:00:601 (601|1) - This stream, and I know it is used in INF too. It bugs me because it only goes one way (from left-> right) for most of it. Why not mix it up a bit? (Kinda optional I guess)

00:15:738 (15738|1) - Change to follow pitch. Move this to 2, and:
00:16:010 (16010|2) - move 1
00:16:147 (16147|1) - move 2
00:16:283 (16283|2,16283|0) - shift right one (1-3)
00:16:556 (16556|3,16692|2) - shift left one (2->1)

00:22:283 (22283|2) - Feels better at 1, and 00:22:556 (22556|2) - at 3.

00:50:783 (50783|1) - Move to 0

01:00:874 (60874|0,61965|2,63056|3,63601|1,64147|2,64692|1) - I think you can add notes at these points to fit the music. It might mean you have to rearrange this stream though.

I like it ^^

[INFINITE Lv. 15]
SPOILER
:3

00:21:738 (21738|1,21874|0) - Add 1 note on each of these, or remove 1 note on each of:
00:22:283 (22283|1,22283|3,22419|1,22419|0) - . It makes it more consistent.

00:29:238 (29238|0,29238|1,29238|3) - 3 notes here is inconsistent. Maybe remove 1 or add at 00:30:874 (30874|1) -

00:39:874 (39874|2) - Add note at 2 for consistency.

00:42:329 (42329|1) - Move to 0 for balance.

00:43:965 (43965|2,43965|3) - Remove 1, why 3 here. Only 3 at the sort of crash sounds.
00:48:601 (48601|0,48601|2,48601|3) - ^, but add
00:48:874 (48874|2) - a note at 3. (crash sound.)

01:04:965 (64965|3) - Move to 2, then move:
01:05:238 (65238|1) - to 0. This makes the stream end better and is more playable.

Rest seems fine~

[GRAVITY Lv. 16]
SPOILER
o:

00:00:601 (601|0) - Okay starting off this stream, even for Gravity diff, is quite overmapped.
Remove one note from these points:
  1. 00:01:147 (1147|0) -
  2. 00:01:692 (1692|0) -
  3. 00:02:238 (2238|0) -
  4. 00:03:329 (3329|0) -
You can choose which ones ofc, but just them 3 chords is way too much for quiet part in the music.



00:18:192 (18192|1) - Add at 3?
00:18:738 (18738|1) - Add at 2? I make these suggestions because you tend to use 3 notes for the piano chords, so you can put them in here too.

01:34:147 (94147|0) - Remove to be like intro.
01:34:965 (94965|3) - ^

Nothing much else to say really, I like this :D

Nice mapset :3 Goodluck <3
Thanks Starry- ♥
All Confirmed. and add some Starting point.
deadbill
hello o/
this is a testplay as requested, im not an ET so please spare me xD
i got some random miss and bad, im not in my best shape lol





Topic Starter
LevPrism-

deadbill wrote:

hello o/
this is a testplay as requested, im not an ET so please spare me xD
i got some random miss and bad, im not in my best shape lol






Omg wtf Hixxer

anyway thanks
deadbill
your welcome :D
-Actor-
~Testplay Request~

☯General
Great song ^^ and really good mania mapset.

☯NOVICE Lv.7
I think you should maybe change the slider velocity here 00:15:604 and parts like that , like slow-slow-slow and then to come back to normal for example in https://osu.ppy.sh/s/113283.

☯ADVANCE Lv.11
Same as NOVICE , and maybe some more hitsounds?
Topic Starter
LevPrism-

-Actor- wrote:

~Testplay Request~

☯General
Great song ^^ and really good mania mapset.

☯NOVICE Lv.7
I think you should maybe change the slider velocity here 00:15:604 and parts like that , like slow-slow-slow and then to come back to normal for example in https://osu.ppy.sh/s/113283.

☯ADVANCE Lv.11
Same as NOVICE , and maybe some more hitsounds?
thanks! I consider your advice. :)
HOST_old
HI LevPrism- mod from queue.

column 1 / 2/ 3 / 4


오프셋은 583입니다

timing -> timing setup에 들어가셔서 이거처럼 타이밍을 전부 선택해서 Move selected offsets by의 빈칸에 -18쓰신담에 Move 누르시고 확인누르시면 됩니다

오프셋 바꾸시면 노트들이 스냅에 안맞을건데 Ctrl + A 하시고 노트 제자리에 드래그한번해주시면 다 맞춰집니다
그외에 안맞춰진거는 Ctrl + Shift + A 누르셔서 직접 스냅해주세요 ( kiai 타이밍 포함)

그리고 타이밍포인트에 Inherit previous timing settings의 체크를 해제하고 새로 타이밍포인트를 추가하시는건 추천하지않습니다
오프셋이 딱 맞는게 아니라서 수정해야할 일이 생길 경우 노트스냅이 제대로 안되는 부분이 생기거든여

프리뷰 포인트: 00:42:581. ( 오프셋을 583으로 설정한경우 )



[]
[EXHAUST Lv.14]

00:19:672 (19672|2) - move 2
00:19:809 - add 3
00:20:218 - add 4
00:20:627 - add 1
00:20:763 (20763|0) - move 4

01:12:854 - add 2 (심벌)
01:13:400 - add 2 (심벌)

01:22:706 - add 2
01:22:740 (82740|1) - move 1


[]
[INFINITE Lv.15]

00:28:536 - add 3 (피아노소리)

01:22:706 - 노트추가

01:23:763 - 노트 1~2개 지우고 01:23:797 랑 01:23:831 노트추가


[]
[GRAVITY Lv.16]

01:08:490 ~ 01:08:900 - 이부분이렇게 바꾸는걸 추천합니다
외국인들 한쪽손만 조지는거 많이 싫어하거든요 저희가 맞춰줘야함

01:22:706 - 노트추가

01:23:763 - 노트 1~2개 삭제
01:23:797 - 노트추가
01:23:831 - 노트추가


[]

굳럭 랭크 행운을빔니다
Topic Starter
LevPrism-

HOST wrote:

HI LevPrism- mod from queue.

column 1 / 2/ 3 / 4


오프셋은 583입니다

timing -> timing setup에 들어가셔서 이거처럼 타이밍을 전부 선택해서 Move selected offsets by의 빈칸에 -18쓰신담에 Move 누르시고 확인누르시면 됩니다

오프셋 바꾸시면 노트들이 스냅에 안맞을건데 Ctrl + A 하시고 노트 제자리에 드래그한번해주시면 다 맞춰집니다
그외에 안맞춰진거는 Ctrl + Shift + A 누르셔서 직접 스냅해주세요 ( kiai 타이밍 포함)

그리고 타이밍포인트에 Inherit previous timing settings의 체크를 해제하고 새로 타이밍포인트를 추가하시는건 추천하지않습니다
오프셋이 딱 맞는게 아니라서 수정해야할 일이 생길 경우 노트스냅이 제대로 안되는 부분이 생기거든여

프리뷰 포인트: 00:42:581. ( 오프셋을 583으로 설정한경우 )



[]
[EXHAUST Lv.14]

00:19:672 (19672|2) - move 2
00:19:809 - add 3
00:20:218 - add 4
00:20:627 - add 1
00:20:763 (20763|0) - move 4

01:12:854 - add 2 (심벌)
01:13:400 - add 2 (심벌)

01:22:706 - add 2
01:22:740 (82740|1) - move 1


[]
[INFINITE Lv.15]

00:28:536 - add 3 (피아노소리)

01:22:706 - 노트추가

01:23:763 - 노트 1~2개 지우고 01:23:797 랑 01:23:831 노트추가


[]
[GRAVITY Lv.16]

01:08:490 ~ 01:08:900 - 이부분이렇게 바꾸는걸 추천합니다
외국인들 한쪽손만 조지는거 많이 싫어하거든요 저희가 맞춰줘야함

01:22:706 - 노트추가

01:23:763 - 노트 1~2개 삭제
01:23:797 - 노트추가
01:23:831 - 노트추가


[]

굳럭 랭크 행운을빔니다
감사합니다 ㅠㅠ 곧 수정할게요 :)

UPDATED!
MEGAtive
Hi
Mod here from my queue. Sorry for the late.

EXHAUST Lv.14
00:56:490 - http://puu.sh/e2w4x/93c522f25e.png
01:19:945 (79945|2,) - Remove this (The soundings aren't that strong)
01:19:127 (79127|3,79400|2,79672|1,79945|0) - Ctrl+H
01:18:309 (78309|3) - extend the slider to 01:19:127
INFINITE Lv.15
00:54:036 (54036|2,54172|1,54309|2) - Ctrl+H
GRAVITY Lv.16
Seems fine

Good Luck :)
Topic Starter
LevPrism-

MEGAtive wrote:

Hi
Mod here from my queue. Sorry for the late.

EXHAUST Lv.14
00:56:490 - http://puu.sh/e2w4x/93c522f25e.png NOPE
01:19:945 (79945|2,) - Remove this (The soundings aren't that strong) NOPE
01:19:127 (79127|3,79400|2,79672|1,79945|0) - Ctrl+H
01:18:309 (78309|3) - extend the slider to 01:19:127

INFINITE Lv.15
00:54:036 (54036|2,54172|1,54309|2) - Ctrl+H
GRAVITY Lv.16
Seems fine

Good Luck :)

MEGA thanks! :)
[AyanoTatemaya]
yo. here's my mod as requested :)

Col: 1|2|3|4

[NOVICE]
00:05:219 (5219|3,5492|0,5764|3) - move to 2, 4, and 1, respectively
00:13:809 (13809|1) - move to 3. feels more natural that way, just like 00:17:627 (17627|2,17900|2)
00:14:763 (14763|1,14900|3) - move to 4 and 3, respectively
00:16:536 (16536|3,16672|2) - 2 and 4, pitch and variation towards the previous pattern
00:18:990 (18990|1) - move to 3
00:22:263 (22263|0,22400|1) - ctrl+j
00:42:581 (42581|0,42581|1,42854|1,42854|2,43127|2,43127|3) - im not sure if a novice can handle this pattern. (pretty sure they wont). move 00:42:854 (42854|2) to 4, 00:43:127 (43127|3) to 1, and 00:43:400 (43400|0) to 2
01:01:672 (61672|3) - move to 3

[ADVANCED]
00:19:945 (19945|1,20081|3) - ctrl+j
00:30:581 (30581|3) - move to 3. i dont see the need for it to be jacked against the succeeding notes
00:37:400 (37400|2) - move to 1 for variation
00:52:127 (52127|3) - ln, end at 00:52:536
01:05:218 (65218|2) - move to 2
01:07:172 (67172|1) - move to 3, 01:07:400 (67400|2) move to 2, then delete 01:09:309 (69309|2) 'cause 3 notes are enough for this part. then, move 01:09:036 (69036|1) to 3 and lastly, move 01:09:581 (69581|2) to 2

[EXHAUST]
00:22:400 (22400|0,22536|3) - ctrl+j
00:28:127 (28127|3) - move to 1
00:31:945 - why is this part empty?
00:33:309 (33309|2) - move to 4
from 01:02:218 to 01:02:763 - arrange these 7 notes to col 3, 4, 2, 3, 2, 1 and 4, respectively, since my puush is not working
01:12:036 (72036|0) - move to 4, move 01:12:240 (72240|3) to 1, and move 01:12:309 (72309|2,72309|0,72377|1) 1 space to the right. also, move 01:11:968 (71968|1) to 1
01:16:672 (76672|2,76740|1) - ctrl+j
01:17:218 (77218|2) - move to 4
01:17:627 (77627|0) - move to 4, 01:17:695 (77695|1,77763|0) ctrl+j, 01:17:831 (77831|1,77968|3) - ctrl+j

[INFINITE]
01:04:309 (64309|3) - move to 2
01:16:195 (76195|1,76263|0,76331|1,76400|2) - move 1 space to the right, then move 01:16:468 (76468|3) to 1
01:37:944 (97944|2,97944|1) - move to 1 and 4

too lazy to mod gravity.

good luck~
Topic Starter
LevPrism-

[AyanoTatemaya] wrote:

yo. here's my mod as requested :)

Col: 1|2|3|4

[NOVICE]
00:05:219 (5219|3,5492|0,5764|3) - move to 2, 4, and 1, respectively
00:13:809 (13809|1) - move to 3. feels more natural that way, just like 00:17:627 (17627|2,17900|2)
00:14:763 (14763|1,14900|3) - move to 4 and 3, respectively
00:16:536 (16536|3,16672|2) - 2 and 4, pitch and variation towards the previous pattern
00:18:990 (18990|1) - move to 3
00:22:263 (22263|0,22400|1) - ctrl+j
00:42:581 (42581|0,42581|1,42854|1,42854|2,43127|2,43127|3) - im not sure if a novice can handle this pattern. (pretty sure they wont). move 00:42:854 (42854|2) to 4, 00:43:127 (43127|3) to 1, and 00:43:400 (43400|0) to 2
01:01:672 (61672|3) - move to 3

[ADVANCED]
00:19:945 (19945|1,20081|3) - ctrl+j
00:30:581 (30581|3) - move to 3. i dont see the need for it to be jacked against the succeeding notes
00:37:400 (37400|2) - move to 1 for variation
00:52:127 (52127|3) - ln, end at 00:52:536
01:05:218 (65218|2) - move to 2
01:07:172 (67172|1) - move to 3, 01:07:400 (67400|2) move to 2, then delete 01:09:309 (69309|2) 'cause 3 notes are enough for this part. then, move 01:09:036 (69036|1) to 3 and lastly, move 01:09:581 (69581|2) to 2

[EXHAUST]
00:22:400 (22400|0,22536|3) - ctrl+j
00:28:127 (28127|3) - move to 1
00:31:945 - why is this part empty?
00:33:309 (33309|2) - move to 4
from 01:02:218 to 01:02:763 - arrange these 7 notes to col 3, 4, 2, 3, 2, 1 and 4, respectively, since my puush is not working
01:12:036 (72036|0) - move to 4, move 01:12:240 (72240|3) to 1, and move 01:12:309 (72309|2,72309|0,72377|1) 1 space to the right. also, move 01:11:968 (71968|1) to 1
01:16:672 (76672|2,76740|1) - ctrl+j
01:17:218 (77218|2) - move to 4
01:17:627 (77627|0) - move to 4, 01:17:695 (77695|1,77763|0) ctrl+j, 01:17:831 (77831|1,77968|3) - ctrl+j

[INFINITE]
01:04:309 (64309|3) - move to 2
01:16:195 (76195|1,76263|0,76331|1,76400|2) - move 1 space to the right, then move 01:16:468 (76468|3) to 1
01:37:944 (97944|2,97944|1) - move to 1 and 4

too lazy to mod gravity.

good luck~
Ok I'll check tomorrow
thanks! :)

-------------------------
Very Good mod! All Accepted!
Akasha-


ke-ji - Last Concerto [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by LevPrism-


[Generals]
- BPM: Delete all the unnescessary bpm timing: 00:09:310 - 01:24:854 - 01:33:581 - 01:37:944 - 00:13:400 - (those are doesnt make the timing better, its still same) and after delete, add a bpm timing in 00:43:400 - (also use that bpm timing for kiai time's begin and delete the green timing)
- Offset: Okay
- AiMod: Preview time wrong with GRAVITY Lv.16
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Okay

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE Lv.7]

SPOILER
  1. In 00:19:127 - , if you following to add a note in bass, in 00:19:263 - should be too
  2. 00:20:490 - Actually, i doesnt heard any follow beat in here, only the piano's sound, remove a note
  3. 01:24:309 (84309|3,84309|0) - ?? its supprort to be end at 01:24:854 - , seems in here have a unsnapped holds (extend the holds, or newbies will die - you know what I mean)
  4. 01:27:035 - and 01:28:126 - suggest to remove one note of those, you can hear that 01:28:672 - or 01:29:217 - have the same sound, same strong beat with it, but you only added two notes in those, so suggest to remove one of those notes, if added more, the star will pop-up, over 2* is unrankable
  5. 01:36:223 (96223|2) - unsnapped notes, move to 01:36:217 - (1/3)
    Nice diff

[ADVANCED Lv.11]

SPOILER
  1. 00:19:263 (19263|2) - same in here with novice
  2. 00:20:627 - I doesnt hear any sound on here, remove a note
  3. 00:26:763 - add a note for the cymbol
  4. 00:28:263 (28263|3) - move to 00:28:127 - , its support to be on these
  5. 00:49:945 - 00:50:490 - 00:51:036 - add one more note in here for the cymbol
  6. 00:52:127 - add a note for the drum
  7. 00:58:672 - 00:59:218 - 00:59:763 - add a note for the cymbol
  8. 01:09:581 - add a note for the drum
  9. 01:12:990 - in here miss a note? if no, should remove a note in 01:13:263 - , have same sound with 01:12:990 -
  10. 01:24:309 (84309|1) - thsi note, move this to 01:24:854 - , sound better
  11. 01:33:768 (93768|1,94041|2) - note not yet unsnapped
  12. 01:34:859 (94859|1) - in here too, 1/3 beat
  13. 01:36:223 (96223|2) - in here is also, 1/3 beat

[EXHAUST Lv.14]

SPOILER
  1. 00:43:127 - suggest to add a note in here, strong beat, or add a note in 00:42:854 - too
  2. 01:25:041 (85041|3,85314|2) - note are not unsnapped
  3. 01:26:132 (86132|2) - here is same
  4. 01:27:223 (87223|3) - move to 1/3, not snapping yet
  5. 01:28:041 (88041|1,88314|2) - also in here
  6. 01:29:132 (89132|3) - here too
  7. 01:29:950 (89950|2,90223|2) - here is same
  8. 01:31:041 (91041|1,91314|2) - this too
  9. 01:32:132 (92132|3,92950|2,93223|1) - those are too
  10. 01:33:768 (93768|2,94041|1) - ^
  11. 01:34:859 (94859|2) - here is also
  12. 01:35:677 (95677|1,95950|3,96223|2) - this too
    The rest is fine with me, good job

[INFINITE Lv.15]

SPOILER
  1. 00:04:401 - to 00:04:946 - hmm... add one more note from begin to end? cause have the bass in those time too
  2. 00:11:037 (11037|3,11310|3,11582|3) - ??? what the, in here seems beat not strong for two notes, remove those and fix the patterns
  3. 00:16:263 - add one more note in here for the piano
  4. 00:19:400 (19400|2) - remove this, beat not strong
  5. 00:26:764 - add a note for cymbol
  6. 00:27:719 - in here too
  7. 00:28:128 - for here too
    The rest are fine with me

[GRAVITY Lv.16]

SPOILER
  1. 00:00:583 - add a note for the bass
  2. 00:04:673 - to 00:04:946 - add one more note every 1/3? because in here same have the bassdrum in every parts
  3. 00:54:036 - to 00:54:309 - is 1/3 beat
  4. 00:59:763 (59763|1,59763|2,60172|3,60172|0) - those are, should be on 01:00:309 - , move it, heard the sound
    The rest seems fine with me

[Comment]

Hey, nice works, and I love the song ~ here is a star of mine, go for rank ~ Good luck :3
Nice charts ~
Topic Starter
LevPrism-

Kuo Kyoka wrote:



ke-ji - Last Concerto [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by LevPrism-


[Generals]
- BPM: Delete all the unnescessary bpm timing: 00:09:310 - 01:24:854 - 01:33:581 - 01:37:944 - 00:13:400 - (those are doesnt make the timing better, its still same) and after delete, add a bpm timing in 00:43:400 - (also use that bpm timing for kiai time's begin and delete the green timing)
- Offset: Okay
- AiMod: Preview time wrong with GRAVITY Lv.16
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Okay

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE Lv.7]

SPOILER

  • In 00:19:127 - , if you following to add a note in bass, in 00:19:263 - should be too Nope
    00:20:490 - Actually, i doesnt heard any follow beat in here, only the piano's sound, remove a note
    01:24:309 (84309|3,84309|0) - ?? its supprort to be end at 01:24:854 - , seems in here have a unsnapped holds (extend the holds, or newbies will die - you know what I mean)
    01:27:035 - and 01:28:126 - suggest to remove one note of those, you can hear that 01:28:672 - or 01:29:217 - have the same sound, same strong beat with it, but you only added two notes in those, so suggest to remove one of those notes, if added more, the star will pop-up, over 2* is unrankable
    01:36:223 (96223|2) - unsnapped notes, move to 01:36:217 - (1/3)


    Nice diff
    DONE

[ADVANCED Lv.11]

SPOILER

  • 00:19:263 (19263|2) - same in here with novice
    00:20:627 - I doesnt hear any sound on here, remove a note
    00:26:763 - add a note for the cymbol
    00:28:263 (28263|3) - move to 00:28:127 - , its support to be on these
    00:49:945 - 00:50:490 - 00:51:036 - add one more note in here for the cymbol
    00:52:127 - add a note for the drum
    00:58:672 - 00:59:218 - 00:59:763 - add a note for the cymbol
    01:09:581 - add a note for the drum
    01:12:990 - in here miss a note? if no, should remove a note in 01:13:263 - , have same sound with 01:12:990 -
    01:24:309 (84309|1) - thsi note, move this to 01:24:854 - , sound better
    01:33:768 (93768|1,94041|2) - note not yet unsnapped
    01:34:859 (94859|1) - in here too, 1/3 beat
    01:36:223 (96223|2) - in here is also, 1/3 beat
    DONE

[EXHAUST Lv.14]

SPOILER

  • 00:43:127 - suggest to add a note in here, strong beat, or add a note in 00:42:854 - too
    01:25:041 (85041|3,85314|2) - note are not unsnapped
    01:26:132 (86132|2) - here is same
    01:27:223 (87223|3) - move to 1/3, not snapping yet
    01:28:041 (88041|1,88314|2) - also in here
    01:29:132 (89132|3) - here too
    01:29:950 (89950|2,90223|2) - here is same
    01:31:041 (91041|1,91314|2) - this too
    01:32:132 (92132|3,92950|2,93223|1) - those are too
    01:33:768 (93768|2,94041|1) - ^
    01:34:859 (94859|2) - here is also
    01:35:677 (95677|1,95950|3,96223|2) - this too
    The rest is fine with me, good job

    DONE. I don't understand what many unsnapped. sorry

[INFINITE Lv.15]

SPOILER

  • 00:04:401 - to 00:04:946 - hmm... add one more note from begin to end? cause have the bass in those time too
    00:11:037 (11037|3,11310|3,11582|3) - ??? what the, in here seems beat not strong for two notes, remove those and fix the patterns
    00:16:263 - add one more note in here for the piano
    00:19:400 (19400|2) - remove this, beat not strong
    WIP, not done modding yet

[MX]

SPOILER
[list:1337]

[Comment]


OK.....I watching your mod...
I edit All diffs that delete unnecessary BPM timing. And rearrange pattern in INFINITE(guitar sound of first and last Parts) & GRAVITY diff. And I snap unsnaped notes.
Not add 00:43:400 other bpm timing.
Topic Starter
LevPrism-
..
Topic Starter
LevPrism-
Shit....double post x.x
Fuuyu
Wafu~ Sorry for the delay my net broke
I'll check NOV ~ ADV only :'(

Garou Mod
Column : |0|1|2|3|


NOVICE Lv. 7


00:26:628 (26628|1) - Delete

00:25:810 (25810|2) - End LN until here 00:26:764

00:50:764 (50764|3) - Move to 1

00:51:583 (51583|3) - Not recommended, why not end it here 00:52:673 - Since the last position is only a fade beat plus you end your LN there

00:55:128 (55128|2) - Move to 1 ( to keep the tempo of the notes )

00:59:492 (59492|3) - Delete not needed

00:59:492 (59492|0) - Move to 1

01:09:855 (69855|1) - Move to 0

01:10:128 (70128|0) - Move to 2

01:10:401 (70401|2) - Move to 1

01:10:946 (70946|1) - Move to 3

01:11:219 (71219|0) - Move to 1

ADVANCED Lv.11


00:44:764 - Add a note at 1

00:45:037 - ^

00:52:128 (52128|3) - End LN here 00:52:673

00:52:401 - Add a note at 2

01:04:673 (64673|2) - Why suddenly break the note tempo? Move to 0

01:04:946 (64946|0) - Move to 3

01:13:128 (73128|0) - Why not move to 3 ( less dislike on the player's part )

01:36:719 (96719|1) - Move to 3

Well, That's All. Good Luck!
Topic Starter
LevPrism-

xLoupGarou wrote:

Wafu~ Sorry for the delay my net broke
I'll check NOV ~ ADV only :'(

Garou Mod
Column : |0|1|2|3|


NOVICE Lv. 7


00:26:628 (26628|1) - Delete

00:25:810 (25810|2) - End LN until here 00:26:764

00:50:764 (50764|3) - Move to 1

00:51:583 (51583|3) - Not recommended, why not end it here 00:52:673 - Since the last position is only a fade beat plus you end your LN there

00:55:128 (55128|2) - Move to 1 ( to keep the tempo of the notes )

00:59:492 (59492|3) - Delete not needed

00:59:492 (59492|0) - Move to 1

01:09:855 (69855|1) - Move to 0

01:10:128 (70128|0) - Move to 2

01:10:401 (70401|2) - Move to 1

01:10:946 (70946|1) - Move to 3

01:11:219 (71219|0) - Move to 1

ADVANCED Lv.11


00:44:764 - Add a note at 1

00:45:037 - ^

00:52:128 (52128|3) - End LN here 00:52:673

00:52:401 - Add a note at 2

01:04:673 (64673|2) - Why suddenly break the note tempo? Move to 0

01:04:946 (64946|0) - Move to 3

01:13:128 (73128|0) - Why not move to 3 ( less dislike on the player's part )

01:36:719 (96719|1) - Move to 3

Well, That's All. Good Luck!

Thanks~! I'll check your mod :)

All Accepted! Thanks!
Akasha-
Hi, my mod is done, sorry for the short mod :'(
but if you not add a bpm timing 00:43:401 - you should readd a bpm timing back at 00:13:401 - , thanks
After you add a bpm timing on ^, you should add one in 00:43:401 - ,probably should!
Okay, good luck on rank
Topic Starter
LevPrism-

Kuo Kyoka wrote:

Hi, my mod is done, sorry for the short mod :'(
but if you not add a bpm timing 00:43:401 - you should readd a bpm timing back at 00:13:401 - , thanks
After you add a bpm timing on ^, you should add one in 00:43:401 - ,probably should!
Okay, good luck on rank

Thanks KK! I consider your advice... :)

Accepted
BanchoBot
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