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Lunaspace - Show Me The Light (Nightcore Mix)

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Topic Starter
Ashasaki
This beatmap was submitted using in-game submission on Saturday, November 08, 2014 at 8:21:11 PM

Artist: Lunaspace
Title: Show Me The Light (Nightcore Mix)
Tags: Cueboy and Tribune remix
BPM: 184.6
Filesize: 7262kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1.5 stars, 178 notes)
  2. Hard (3.91 stars, 487 notes)
  3. Normal (2.14 stars, 249 notes)
Download: Lunaspace - Show Me The Light (Nightcore Mix)
Information: Scores/Beatmap Listing
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Lunaspace - Show Me The Light


Ready to mod. please help me to rank this map T^T Osu needs more Nightcore! <3
Mapset
Dark
Bright
Shine
Map Changes
11/02/14- Added this map
11/03/14-Fix some unrankable hit object positions
11/04/14-Added some hitsounds, and Change diff names
SD CARD
Hi from #modreqs o/

I'm a beginner modder and these are just my opinions mostly so please dont judge me if i made mistakes ;w;
General

  1. - Uncheck Widescreen Support and Letterbox during breaks since you dont have SB ^^
Dark

  1. - 00:34:679 (1) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
  2. - 00:45:080 (1,2) - I would move those a little bit down so hitcircleselect doesnt go on health bar so much
  3. - 01:13:358 (2) - Move to x: 418 y: 142 so it fits better
  4. - 01:14:983 (1,2) - Fix the blanket so that they line up evenly
  5. - 01:15:633 (2,3) - Fix the small overlap so it looks prettier
  6. - 02:05:687 (1,2,3) - I think https://osu.ppy.sh/ss/2197422 would look better (Fix some symmetry)
  7. - 02:49:241 (2,3) - Same as 00:45:080 (1,2) -
  8. - 02:54:766 (1,2,3) - I would change the pattern to https://osu.ppy.sh/ss/2197444
Bright
  1. - 00:17:778 (4,5) - The overlap looks a bit sloppy to me
  2. - 00:23:466 (5) - Move slider end a little bit down so it lines up with 00:24:603 (1) -
  3. - 01:12:057 (4) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
  4. - 01:47:973 (2) - ^
  5. - 02:37:215 (4) - Approach circle goes out of screen
Shine

  1. - 00:36:467 (7) - On my playtest this messed me up and felt a little weird, i think this looks and feels better https://osu.ppy.sh/ss/2197100
  2. - 01:43:260 (3,4) - DS feels a bit off, maybe move (3) to x: 71 y: 161, and (4) to x: 153 y: 121
  3. - 01:46:185 (5) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
  4. - 01:52:523 (4) - Same as 01:46:185 (5) -
  5. - 02:32:989 (1) - Slider goes on healthbar, should move it (unrankable)
  6. - 02:36:077 (2) - Same as 01:46:185 (5) -
  7. - 02:43:390 (1) - Same as 02:32:989 (1) -
  8. - Very well done mapset and awesome song, good luck on it :)
Topic Starter
Ashasaki

SD CARD wrote:

Hi from #modreqs o/

I'm a beginner modder and these are just my opinions mostly so please dont judge me if i made mistakes ;w;
General

  1. - Uncheck Widescreen Support and Letterbox during breaks since you dont have SB ^^
Done (y)

Dark

  1. - 00:34:679 (1) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
    you have a point, ok, i will move it slightly >.<
  2. - 00:45:080 (1,2) - I would move those a little bit down so hitcircleselect doesnt go on health bar so much
    Fixed, aslo the symmetry before it so it fits well
  3. - 01:13:358 (2) - Move to x: 418 y: 142 so it fits better
    much prefer.
  4. - 01:14:983 (1,2) - Fix the blanket so that they line up evenly
    seems fine than the current. but thanks it fits more
  5. - 01:15:633 (2,3) - Fix the small overlap so it looks prettier
    done
  6. - 02:05:687 (1,2,3) - I think https://osu.ppy.sh/ss/2197422 would look better (Fix some symmetry)
    oh good point, already fixed
  7. - 02:49:241 (2,3) - Same as 00:45:080 (1,2) -
    Done also
  8. - 02:54:766 (1,2,3) - I would change the pattern to https://osu.ppy.sh/ss/2197444
Hmmm no need, for this part, i need some uniqueness there, so in short ,symmetry there is no need

Bright
  1. - 00:17:778 (4,5) - The overlap looks a bit sloppy to me
    It seems fine for me, but for the improvements, okay much preferred
  2. - 00:23:466 (5) - Move slider end a little bit down so it lines up with 00:24:603 (1) -
    Already move down a little
  3. - 01:12:057 (4) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
    same as with the dark diff, already move from the health bar
  4. - 01:47:973 (2) - ^
    done
  5. - 02:37:215 (4) - Approach circle goes out of screen
done, also fixed after it so it goes to the rhythm

Shine

  1. - 00:36:467 (7) - On my playtest this messed me up and felt a little weird, i think this looks and feels better https://osu.ppy.sh/ss/2197100
    nothing changed,after listen to this song too much, the current slider fits its rhythm to the song
  2. - 01:43:260 (3,4) - DS feels a bit off, maybe move (3) to x: 71 y: 161, and (4) to x: 153 y: 121
    no need, the distance spacing will be ruined if it changed. but, i move them to fit to the rhythm, (3) to x:56 y:180 and (4) X:108 , y:60
  3. - 01:46:185 (5) - The approach circle goes somewhat on the health bar, >-< to me it looks bad so i would move it a bit (Its just a guideline but you know)
    Fixed
  4. - 01:52:523 (4) - Same as 01:46:185 (5) -
    Fixed too
  5. - 02:32:989 (1) - Slider goes on healthbar, should move it (unrankable)
    you have a point, i've always thinking if this part will noticed. ok ill fix it
  6. - 02:36:077 (2) - Same as 01:46:185 (5) -
    fixed
  7. - 02:43:390 (1) - Same as 02:32:989 (1) -
    Fixed also ^o^
  8. - Very well done mapset and awesome song, good luck on it :)
Thanks a lot for this, great help to my map ^_^
Topic Starter
Ashasaki
I will update it tomorrow. As for now, ill face the issue regards on double submitting
Topic Starter
Ashasaki
Updated. ^_^v
wobble_owo
My Mod owo
Dark
-Spinner at the end is unnecessary
Bright
-Everything fine
Shining
-Make out two one at 02:26:489 - 02:29:089

Nice done owo
Pappy
From my queue.

[General]
  1. You must make "Shine" diff easier, you can't rank Easy-Normal-Insane spread.
  2. Change diff names to more understandable, these are unrankable.
  3. You should make hitsounds more various. Some whistles etc.
  4. 00:32:079 - Why volume is so low?
  5. You have many unused green lines. Delete them.

[Shine]
  1. 00:17:778 (1) - Change to [url]this[/url]?
  2. 00:20:378 (1,2) - Fix blanket!
  3. 00:25:497 (6) - This note is not needed.
  4. 00:36:467 (1) - Unranked slider
  5. 00:52:881 (5) - Add New Combo
  6. 01:03:282 (4,7) - Bad Overlap
  7. 01:31:397 (3) - This is completely off-flow with this part
  8. 01:45:860 (4) - This should be the same slider as 01:45:535 (3) but flipped horizontally and vertically.
  9. 01:46:673 (7) - Unranked slider
  10. 02:54:766 - Normal sampleset from here is too loud, soft would fit better.

[Bright]
  1. 00:52:881 (5) - New Combo :3
  2. 01:08:482 (3,4,1) - Blanket these three.
  3. 02:16:250 (1) - On "Shine" diff you haven't got this spinner. Delete or you can add it to "Shine."
  4. 02:51:191 (3) - NC here
  5. 02:56:391 (4) - ^

[Dark]
  1. 00:17:778 (3,2) - Blanket them more.
  2. 00:28:179 (3,4) - I don't like these sliders, change them If you feel it.
  3. 02:16:413 (1) - Same as "Bright" diff.
  4. 02:56:391 (3) - New Combo.

Sorry, I know it is a little poor now but I can't fint any big issues, It is great mapset. :)

Good luck!
Topic Starter
Ashasaki

wobble_owo wrote:

My Mod owo
Dark
-Spinner at the end is unnecessary
i think its okay if spinner at the end is necessary but i think too much spinners would be boring so i will remove it ^^v
Bright
-Everything fine
Shining
-Make out two one at 02:26:489 - 02:29:089
two spinners there is fine, it makes that diff to look hard for them so its fine
Thanks for modding ^^v
Nice done owo
Topic Starter
Ashasaki

Pappy wrote:

From my queue.

[General]
  1. You must make "Shine" diff easier, you can't rank Easy-Normal-Insane spread.
  2. Change diff names to more understandable, these are unrankable.
  3. You should make hitsounds more various. Some whistles etc.
  4. 00:32:079 - Why volume is so low?
  5. You have many unused green lines. Delete them.

[Shine]
  1. 00:17:778 (1) - Change to [url]this[/url]?
  2. 00:20:378 (1,2) - Fix blanket!
  3. 00:25:497 (6) - This note is not needed.
  4. 00:36:467 (1) - Unranked slider
  5. 00:52:881 (5) - Add New Combo
  6. 01:03:282 (4,7) - Bad Overlap
  7. 01:31:397 (3) - This is completely off-flow with this part
  8. 01:45:860 (4) - This should be the same slider as 01:45:535 (3) but flipped horizontally and vertically.
  9. 01:46:673 (7) - Unranked slider
  10. 02:54:766 - Normal sampleset from here is too loud, soft would fit better.

[Bright]
  1. 00:52:881 (5) - New Combo :3
  2. 01:08:482 (3,4,1) - Blanket these three.
  3. 02:16:250 (1) - On "Shine" diff you haven't got this spinner. Delete or you can add it to "Shine."
  4. 02:51:191 (3) - NC here
  5. 02:56:391 (4) - ^

[Dark]
  1. 00:17:778 (3,2) - Blanket them more.
  2. 00:28:179 (3,4) - I don't like these sliders, change them If you feel it.
  3. 02:16:413 (1) - Same as "Bright" diff.
  4. 02:56:391 (3) - New Combo.
All fixed

Sorry, I know it is a little poor now but I can't fint any big issues, It is great mapset. :)
Thank you so much >.< I'll do my best to get rank of this xD
Good luck!
_DG
You need an Orange Light LOL

btw, i might check this today.
Topic Starter
Ashasaki

N1ghtRabb1T wrote:

You need an Orange Light LOL

btw, i might check this today.
ohai, still working on it xD
Artavia
PM Request!

General

  • ■ I suggest add the Insane diff

Easy


00:02:177 (3) - Remove this. and copy 00:00:877 (1) - (after copying the better use Ctrl+H,J)

00:11:277 (1,1) - These are too near for an easy diff. Please move it. 'cuz it's unreadable for newbies

00:15:178 (3) - Ctrl+H,J,G

00:52:881 (1,1) - same as 00:11:277

00:55:806 - I think you do not need to use a break time. add patterns.

01:13:358 (2,4) - Add clap

01:14:983 (1,2,3) - Add clap at tail slider

01:38:385 (3,4) - blanket

01:39:685 (1) - Move to x292 y308

01:40:335 (2) - I suggest curve that use the slider.

01:44:885 (3,4) - Add clap at tail slider

01:53:986 (2) - blanket

02:31:364 (2,4) - Remove whistle and add clap

02:32:989 (1,2) - Add clap at tail slider

02:38:190 (1,2) - ^

02:51:191 (1,1) - same as 00:11:277

Normal


00:00:877 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - You need to fix about the patterns. I'd like to suggest very not, imo.

00:26:229 (4) - Ctrl+J

00:34:679 (1,2) - Add clap at tail slider

00:59:381 (5) - NC and 01:00:681 (1) - Remove NC

02:15:763 (4) - Move to x408 y256

Hard

  • ■ AR-1. very fast and AR9 is generally not for use in hard diff.
01:04:094 (5,6) - wrong spacing. I think this is a good jump is not.

01:12:057 (5) - ^

01:32:047 (1,2,3,4,5,6,7) - The rhythm is not a good thing is just using circle. I think this is some modifications necessary.

01:37:085 (1,2,3,4,5,6,7) - ^

01:39:685 (1,2,3,4,5,6,7,8,9) - But, It is okay

01:48:785 (1) - wrong spacing. you do not need 1,7x and 1,9x jump spacing

01:57:399 (4,5,6) - Confusion can give to hard diff players.

02:26:489 (1) - Why are you added the spinner in here wonder. I think rly not a good choice..

02:44:853 (1,2,3,4,5,6,7) - A puzzling spacing. so, change plz.
riffy
First of all, I'd like to apologize for the little delay.

[General]
  1. You should try to map something like a very advanced Normnal or a simple Hard. The mapset is kinda unbalanced b ecause of the big Normal-Hard gap.
  2. The first part of the song (from the beginning and untill 00:11:277 ) feels too loud,, try to reduce volum of your hitsounds there by 10-15%?
  3. Kiais must be consistent in all diffs. So, please, make sure to fix third kiai on Easy as it ends a little bit later than it should.
  4. I've found a 1366x768 version of your BG. Since it's a JPEG version the size is MUCH smaller than the old one.
  5. The colours you use aren't really fitting and look too bright to me. Mind using some more fitting ones?
[Easy]
  1. Try to use CS3. It fits well with the balance of the mapset and helps you to avoid a lot of tiny overlaps.
  2. 00:11:440 (1,1) - the gap between these two is unrankable. Try to gime more recovery time after the spinner like this.
  3. 01:08:482 (1) - 01:11:082 (1) - these two new combos aren't really necessary. Please, remove New Combos from these objects in order to make your comboing more consistent.
    Note: 01:59:186 (1) - 02:09:587 (1) - 02:12:187 (1) - remove these NCs as well, the reason os the same.
  4. 01:44:885 (3) - and add a new combo there. You've missed one here, apparently.
    Note: 01:50:086 (3) - 01:55:286 (3) - and here. try to keep your comboing a bit more consistent. :)
  5. 02:35:589 (1,2,3) - the way how they overlap might be quite confusing for beginners. That'd be great if you could avoid this overlap.
  6. 02:51:353 (1,1) - same thing about the recovry time. The Rule itself is here, so you can learn ore about it.

    The diff could get a buit neater. Some things can get better, but overall, that's a pretty nice diff.
[Normal]
  1. In case if you agree to use CS3 for the Easy, you might want to set CS 3,5 here.
  2. 00:00:877 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - do not overuse new combos please. The way how you use them now breaks the balance of the gameplay. Each new combo gives extra HP, therefore abusing NCs makes this part rather boring to play. :(
  3. 00:22:328 (2) - minor - why do you use the red nod here? This slider has practically the same sound as 00:21:678 (1) - does. So, keeping them similar is more logical.
    Note: 00:27:204 (2,3) - same here.
  4. 00:45:080 (3) - whoops, you've missed a new combo here. Making combos too long is not a good idea, too!
  5. 00:53:043 (1,1) - 02:51:353 (1,1) - sorry, but you can't have this short after-spinner gap in the Normal diff. (See the rule I've linked above). Finish the spinner at 00:55:481 -(where the strong beat is) to fix this little problem and do something similar for the second pattern.
  6. 02:15:113 (2,4) - dosn't look readable enough. While mapping E and N diffs, keep in mind that players are not very experienced and avoid tricky patterns.

    You could use a bit more 1/2s to make its rhythm differ from the Easy diff more. Moreover, some patterns could look a bit neater. With a few mods you;ll make this diff awesome!
[Hard]
  1. 00:19:078 (1,2) - there're quite a lot of jumps like this one, which are pretty unfitting and feel sorta random to me. Try to keep jumps more logical and reasonable, if that's possible.
    Note: try t use jumps when it is reasonable. For example, when vocals get intense or when you hear a significant change in music like 00:23:953 (4,1) - here.
  2. 00:52:231 (4) - the long slider feels rather boring to play, use two sliders instead. That's a common thing, it makes things more understandable and interestning for players.
  3. 01:24:246 (1,2) - please, Ctrl+G them. It will give you more accurate and fitting rhythm. Don't forget to fix the spacing afterwards. Example
    Note: same thing happens to 01:34:484 (1,2).
  4. 01:40:822 (8,9) - players will expecty a big jump between these two, so I could highly recommend a pattern like this. Although it differs from your original idea, it helps to represent the msusic better and still looks pretty nice.

    The diff needs some work to fix the unfitting jumps. The sliders also look quite weird sometimes, but that's a matter of style, so you're free to keep it.
You have somethings to wok on, but overall, it is fine. o/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Ashasaki
Updated. Need some work for this >.<
Squichu
hi there!
here's the mod you requested. :3
I'm just making suggestions, feel free to disagree.

General
  1. try a different set of combo colours?
    example1

    [Colours]
    Combo1 : 94,153,213
    Combo2 : 153,226,251
    Combo3 : 38,66,159
    example2 (complementary)

    [Colours]
    Combo1 : 177,126,248
    Combo2 : 245,236,118
    Combo3 : 98,40,84
Easy
  1. 00:08:677 (1,2,3) - flow is a bit awkward, instead of blanketing 2 with 3, blanket the start of 1?
    or try this: http://puu.sh/cQpA3/96d30b5cbe.png
  2. 00:11:277 (1) - imo, this spinner is too short for Easy diff, consider replacing it with a slider?
  3. 00:22:978 (3,4,1,2) - 1+2 become visible while 3 is still there, too, so this might confuse beginners. especially because it's two seperate sliders and the approach circle of 4 overlaps with so many things. I'd prefer if you place them differently
  4. 00:30:779 (1) - is this NC necessary?
  5. 00:34:679 (1) - ^ (you've used combos up to 5 before, so I wonder why you have so many short ones suddenly. I'd prefer if you keep them more consistent)
  6. 00:45:080 (1) - ^
  7. 01:05:882 (3,1) - move 1 a grid further down, so it doesn't touch 3
  8. 01:53:986 (2,3) - looks like 3 is somehow off, copypaste 2 again?
  9. 02:01:787 (3,4) - 4's end is a little too close to 3 (yes, I'm nitpicking :b)
  10. 02:33:639 (2) - stack this below 02:31:689 (3) - ? makes it a bit less confusing, I think
Normal
  1. 00:09:977 (1) - no need for NC, is there?
  2. 00:22:978 (2,3,4) - I don't feel comfortable with the double.. might be just me, but a different rhythm might work better
  3. 00:35:979 (3,4) - similar here, you could try this instead:
  4. 01:46:185 (4,5,6) - ^, too. kind of
  5. 02:51:353 (1,1) - too close after the spinner, imo. reduce spinner length?
  6. 02:56:554 (1) - remove this, so all diffs end at the same time. (or add in the other diffs)
looks great overall, but you might want to look for some help with comboing, cause it's really inconsistent. Also, I think you should make combos much longer, Normals usually don't need that many new combos as this. (If you want me to help with that, just ask ingame!)
Oh, and because of the huge gap to Hard I'd suggest to try to raise the overall difficulty of this slightly.
First, try AR6 (having the same AR for E+N is kind of pointless anyway xD) and raise OD to 5. Then you could try to add a few more stacks for example or more challenging patterns and rhythms. If you need help, just ask. c:

Hard
  1. even if you change AR in Normal, 9 is still pertty rough, I'd go with AR8.
  2. 00:04:614 - add a circle?
  3. 00:05:914 - ^
  4. 00:10:302 (2,3) - gap feels off, add a reverse to 2?
    also, there is no reason for a jump here, I'd prefer if you don't use one. reason: the beat on 00:10:790 is way too weak to be emnphasized like this. and you can create a symmetrical pattern without breaking DS, so..
    (If you want to put a jump somewhere, use one from 3 to 00:11:277 (1) - as that beat is clearly louder than the previous!)
  5. 00:25:497 (6) - remove this, there is no beat there? (I mean, it's playable, sure. But why do you have to add objects where there is no reason to do so. It dosn't follow beat nor vocals. x: ..)
  6. 00:26:797 (7) - ^
  7. 00:28:098 (7) - ^
  8. 00:28:179 (1,2,3,4,1,2,3,4,5,6,7,8,9) - how about switching them around. the jumps fit the later part better (imo) and the stacks feel a bit off, because the music gets louder while movement slows down. if you switch this you get jumps to increasing volume, sounds better, no?
  9. 00:37:280 (1,2) - try to refine the blankets a bit, please >w<
  10. 00:38:255 (3) - I don't get the jumps to and after this. why?
  11. 00:39:555 (3,1) - ^ from 00:39:067 (2) - to 3 looks fine, cause of the pattern, but there's no need for a jump from 3 to 1, I think
  12. 00:40:367 (2,3) - why don't you blanket this? looks better to me
  13. 00:41:180 (1,2) - and some refining here..
  14. 00:45:568 (2) - ctrl+g this back? :c
  15. 00:46:868 (2,3) - and this, too
  16. 00:48:168 (2,3,1) - ^ similar to 00:38:255 (3)
    //sidenote - frequently used jumps don't really fit a Hard diff, try to go through your diff and reverse all sliders you changed for jumps. (If you want to use them randomly just map an Insane, I don't think there will be any complaints about them, then.) Then save your diff, hit f5, hit tab. close your eyes and listen to the song. when you come to a part where you HEAR a jump, hit f2. Add a jump. repeat this starting from the point where you left off.
    That might be exaggerated, but 1) it's kinda fun and 2) you get a really good feeling for when jumps fit the music/vocals.
    If you do this, you might want to keep a backup of the original diff.
  17. 01:21:483 (6) - move this a bit further down, it touches the healthbar
  18. 01:35:703 (7) - remove, same reasoning as mentioned somewhere above
  19. 01:38:303 (9) - ^
  20. 01:55:286 (1,2,3) - refine the blankets, please
basically, that's it. c:

promising mapset! I'd be really happy if you think about adding an Insane, it might have sounded like a joke with the stuff about the jumps, but an Insane is definitely worth a thought. The song provides sooo much stuff to map..! It would turn out pretty fun I think
Anyway, good luck!
*squee*
Topic Starter
Ashasaki
thanks a lot >_< ill edit this later for the updates >.<
Shohei Ohtani
So my rules state that I only mod maps that are +12 priority. This is to ensure that I can give the map the proper support it needs when modding it, as well as ensure that the mod isn't just a cleaning mod, but a "ready to rank" mod.

Also, you're going to have to either make another diff or adjust your hard diff so the diffs go "ENH". Or you can make "ENHI" There just cannot be a jump like that between the N and the I
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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