forum

Fear, and Loathing in Las Vegas - Let Me Hear

posted
Total Posts
93
Topic Starter
Kihhou
This beatmap was submitted using in-game submission on Friday, December 19, 2014 at 8:53:32 PM

Artist: Fear, and Loathing in Las Vegas
Title: Let Me Hear
Source: 寄生獣 セイの格率
Tags: parasyte the maxim Kiseijuu Sei no Kakuritsu tv size opening op pkk pkmnyab oracle
BPM: 184
Filesize: 21405kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.56 stars, 95 notes)
  2. Extra (5.17 stars, 454 notes)
  3. Insane (4.54 stars, 372 notes)
  4. Oracle's Infection (5.46 stars, 472 notes)
  5. pk's Hard (3.5 stars, 287 notes)
  6. pk's Normal (2.19 stars, 172 notes)
Download: Fear, and Loathing in Las Vegas - Let Me Hear
Download: Fear, and Loathing in Las Vegas - Let Me Hear (no video)
Information: Scores/Beatmap Listing
---------------
thank you ringating for the audio and amazing bg and fantastica for the video!

Easy: by Kihhou
Normal: by pkk
Hard: by pkk
Insane: by Kihhou
Extra: by Kihhou
Oracle's Infection: by Oracle

pishifat ((bubbled))
Rakuen ((ranked))

!
Ringating
welp
quote

Kihhou wrote:

uhhh i need help D: so i cant find any good bgs so i tried to make one myself but alas im not ringating the god. so it turned to crap :c

i used these two images originally:

and i tried to turn it into something like
but ofc, the ratios all wrong. and im not sure what i should do with it to make the most out of the original pictures. you know. not slicing off a big part of their faces. maybe i should just have them show half their faces or something? idk what to do. theres also the text which i would prefer to be removed but uhhh that :/ ill never be able to do.

so i come to you! please ringating baby ;-; if it's possible, maybe move the side text "寄生獣" to the middle of the rotated bg that divides the two faces but thattts eeextra :X
did what you requested (hopefully), here is the image:also here's a video file

also here's a rankable mp3 (it's also a bit louder)

no kudosu
Kamio Misuzu
寄生獣....ok,I'ill have nightmares...:O
Topic Starter
Kihhou

Ringating wrote:

welp
quote

Kihhou wrote:

uhhh i need help D: so i cant find any good bgs so i tried to make one myself but alas im not ringating the god. so it turned to crap :c

i used these two images originally:

and i tried to turn it into something like
but ofc, the ratios all wrong. and im not sure what i should do with it to make the most out of the original pictures. you know. not slicing off a big part of their faces. maybe i should just have them show half their faces or something? idk what to do. theres also the text which i would prefer to be removed but uhhh that :/ ill never be able to do.

so i come to you! please ringating baby ;-; if it's possible, maybe move the side text "寄生獣" to the middle of the rotated bg that divides the two faces but thattts eeextra :X
did what you requested (hopefully), here is the image:also here's a video file

also here's a rankable mp3 (it's also a bit louder)

no kudosu
why do i love you so much :cry: thank you once again >.< reaaaallly think this deserves kudosu lol
Topic Starter
Kihhou

Kamio Misuzu wrote:

寄生獣....ok,I'ill have nightmares...:O
its not thaaat bad ~ c:
Kinshara

Kihhou wrote:

kinshara is hard but maybe hes very hard?
Oh, you know it baby♥
Aerous
NM From my Queue !

General :

Fun map to play

Insane :
00:03:331 (1,2) Make circle number 1 into a slider and end it on white tick
00:26:157 (1,2,3,4) Make this into a straight stream .
00:32:353 (2,3) Add some sliders maybe? Feels empty here, breaks the flow after the stream.
00:58:114 (1,2,3) Make this stream with equal distance snap. Make it similar to this 01:10:668
00:59:0932 (1,2) Delete this stream and add a spinner and end it on 01:00:233
01:00:396 Add a note here
pkk
~~`==**==obligatory READ THE MANGA train coming through choo choo ~~~~==~~=~~`**

good stuff

edit: can I make normal or hard thanks
Topic Starter
Kihhou

pkk wrote:

~~`==**==obligatory READ THE MANGA train coming through choo choo ~~~~==~~=~~`**

good stuff

edit: can I make normal or hard thanks
ooo nice try ppk~ way ahead of youu. i watched the first episode when it first came out, read the entire manga in one sitting, and didnt watch the rest LOL

yes could you make a normal please o3o
Topic Starter
Kihhou

Aerous wrote:

NM From my Queue !

General :

Fun map to play

Insane :
00:03:331 (1,2) Make circle number 1 into a slider and end it on white tick no change for consistency and it doesnt feel right o-o
00:26:157 (1,2,3,4) Make this into a straight stream . i will consider if theres gameplay problems but i like how it is for now
00:32:353 (2,3) Add some sliders maybe? Feels empty here, breaks the flow after the stream. its fine imo o3o
00:58:114 (1,2,3) Make this stream with equal distance snap. Make it similar to this 01:10:668 matching the claps with DS
00:59:0932 (1,2) Delete this stream and add a spinner and end it on 01:00:233 doesnt fit imo :/
01:00:396 Add a note here breath is not really important ><
no change for now :/ thank you for modding though!
Sem
hi there. I'm here as requested from my queue. Sorry if I repeat something someone else said.

I like this map so I'll probably be back in the future.

And remember, I'm new to mapping and modding so my opinions shouldn't hold too much value :P

Insane
In general this is a great beatmap and I like playing it.

Space between notes sometimes changes a lot which could disrupt someones flow a bit. I wont go into anything specific; just check AiMod and make it how you like it, but it's nice to consider other players as well :D

00:14:091 (3) - maybe snap this slider to the previous circle (the position makes it feel like it will hit a bit later than when it does)

00:26:157 (1,2,3,4) - perhaps a minor adjustment upward on these, it just feels nicer lol

00:32:353 (2,3,4,5,6), 00:34:145 (4,5,6,1), 00:34:962 (2,3,4,5,6), 00:36:918 (4,5,1), 00:37:570 (2,3,4,5,6), 00:39:364 (4,5,6,1), 00:40:179 (2,3,4,5,6)
I feel that these notes could be a bit hard for someone to read at first; you might want to consider adjusting them, I did a few examples: http://imgur.com/a/4ELku

00:34:146 (4,5,6,1) - maybe move these to the left a bit, I like the spacing better

00:37:570 (2,3,4,5,6) - same as before

00:40:179 (2,3,4,5,6) - same as before

00:42:462 through 00:56:809 too much is focused in the bottom half

00:46:375 (1) - I understand you're following the beat on this slider but the different pace might throw some people off. In my opinion the song is fast enough that it isn't noticable if the end is snapped to the red but I wouldn't change it unless someone else mentions it

00:48:983 (1) - same as before

Also I think you should add some more of bouncing sliders like the one at 00:41:809 (3) just because I like those :P

That's all I have for now, gl (:
Topic Starter
Kihhou

RokYang wrote:

hi there. I'm here as requested from my queue. Sorry if I repeat something someone else said.

I like this map so I'll probably be back in the future.

And remember, I'm new to mapping and modding so my opinions shouldn't hold too much value :P

Insane
In general this is a great beatmap and I like playing it. ~

Space between notes sometimes changes a lot which could disrupt someones flow a bit. I wont go into anything specific; just check AiMod and make it how you like it, but it's nice to consider other players as well :D

00:14:091 (3) - maybe snap this slider to the previous circle (the position makes it feel like it will hit a bit later than when it does) made changes all around this part

00:26:157 (1,2,3,4) - perhaps a minor adjustment upward on these, it just feels nicer lol ok

00:32:353 (2,3,4,5,6), 00:34:145 (4,5,6,1), 00:34:962 (2,3,4,5,6), 00:36:918 (4,5,1), 00:37:570 (2,3,4,5,6), 00:39:364 (4,5,6,1), 00:40:179 (2,3,4,5,6)
I feel that these notes could be a bit hard for someone to read at first; you might want to consider adjusting them, I did a few examples: http://imgur.com/a/4ELku should be fine imo. i dont like the overlaps at some parts

00:34:146 (4,5,6,1) - maybe move these to the left a bit, I like the spacing better

00:37:570 (2,3,4,5,6) - same as before

00:40:179 (2,3,4,5,6) - same as before

00:42:462 through 00:56:809 too much is focused in the bottom half oh well o3o i dont wanna add too much vertical movement at this section so it's smoother back and forth

00:46:375 (1) - I understand you're following the beat on this slider but the different pace might throw some people off. In my opinion the song is fast enough that it isn't noticable if the end is snapped to the red but I wouldn't change it unless someone else mentions it should be fine

00:48:983 (1) - same as before ^

Also I think you should add some more of bouncing sliders like the one at 00:41:809 (3) just because I like those :P
i will in the other insane :o

That's all I have for now, gl (:
thanks for modding!
pkk
here's my normal so far, tell me if it's too hard/easy/sexy/messy w/e
i'll probably clean it up

Fear, and Loathing in Las Vegas - Let Me Hear (Kihhou) [pk's Normal]

SPOILER
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AudioFilename: aya.mp3
AudioLeadIn: 0
PreviewTime: 60722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11157,21592,32027,52896,60722
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Kihhou
Version:pk's Normal
Source:寄生獣
Tags:parasyte the maxim Kiseijuu Sei no Kakuritsu opening op
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ringatingworkONCEagain.png",0,0
//Break Periods
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eeezzzeee
Hi, from modding queue!

KEY
BLUE = Suggestions (aka nothing wrong but this a fun idea)
BLACK = Something I think should be fixed

[General]
Missing a HARD difficulty. I hope that's coming along soon!

[Easy]
00:13:765 (1,2) - try either changing this into a 1/2 reverse slider so it plays the same as other ones in this section OR change (2) into a slider ending at 00:14:744 so this part becomes similar to 00:18:983 (1,2) -

[pk's Normal]
Don't forget to add video!

The problem is that most of the map is mapping the drums (and doing a great job at it too! ) but some parts suddenly switch over to mapping vocal. Unfortunately the vocal is on different notes from the drums here

00:21:592 (1,2,3) - try using a pattern like 00:26:809 (1,2,3,4,5,6,7) - instead of these long sliders, this part doesn't fit the style rest of the section imo. Missing a lot of hitsounds here too because the sliders pass right over them
00:37:896 (2,3) - try changing this into two 1/2 sliders to allow for a clap at 00:38:222
00:54:201 (1,2,3) - forgot to add some hitsounds here
01:02:027 (1,2,3) - missing a hitsound here at 01:02:190 - try to remap this part.
01:12:462 (1,2) - this just doesn't fit imo because the rest of this part is drums
01:17:679 (1,2) - missing some sounds here at 01:17:842 - 01:18:331 - Its not all that apparent over here though

[Insane]
00:26:483 (1) - remove nc. you really dont need to nc streams like this unless there is some change in the style
00:59:418 - how about try adding a slider from 00:59:418 - 01:00:070 using a slow SV? I think that would fill up the space and be really cool to play

[Co Ex]
00:11:157 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - the way the triples are used here is random, how about make a triple at every drum like 00:11:401 (2,3) -
00:15:886 (2) - put this a little further away from (1)
00:16:375 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - see above for the triples

00:26:483 (1) - remove nc
00:32:027 - 00:40:831 - why not just map this normally... really not intuitive to play
00:59:418 - see insane, same suggestion here

That's all! That guys hand gives me nightmares!
EDIT : apparently someone else before me said the same thing!
Good luck! :)
pkk

eeezzzeee wrote:

[pk's Normal]
Don't forget to add video! ayy added

The problem is that most of the map is mapping the drums (and doing a great job at it too! ) but some parts suddenly switch over to mapping vocal. Unfortunately the vocal is on different notes from the drums here

00:21:592 (1,2,3) - try using a pattern like 00:26:809 (1,2,3,4,5,6,7) - instead of these long sliders, this part doesn't fit the style rest of the section imo. Missing a lot of hitsounds here too because the sliders pass right over them got rid of second slider, first one kept to map vocal
00:37:896 (2,3) - try changing this into two 1/2 sliders to allow for a clap at 00:38:222 I like the circle + slider 1/2 rhythm here to map part of the vocal
00:54:201 (1,2,3) - forgot to add some hitsounds here oops
01:02:027 (1,2,3) - missing a hitsound here at 01:02:190 - try to remap this part. fixed
01:12:462 (1,2) - this just doesn't fit imo because the rest of this part is drums I put this as transition into mapping the vocals where they start screaming into the mic or something
01:17:679 (1,2) - missing some sounds here at 01:17:842 - 01:18:331 - Its not all that apparent over here though /color]
Thanks for modding!

SPOILER
osu file format v13

[General]
AudioFilename: aya.mp3
AudioLeadIn: 0
PreviewTime: 60722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
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[Editor]
Bookmarks: 11157,21592,32027,52896,60722
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Kihhou
Version:pk's Normal
Source:寄生獣
Tags:parasyte the maxim Kiseijuu Sei no Kakuritsu opening op
BeatmapID:536949
BeatmapSetID:228875

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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Sem
I saw the mapset was updated so i'm back

Easy/pk's Normal

Played through no problem

Insane

00:03:331 (1) - maybe ctrl+J this slider then move back to y176, then it kind of flows into the next slider lykabaws

00:54:364 (1) - the partially covered slider messed me up on my first few plays but if you're fine with it then tis all goodz (:

01:04:472 (4,5,1) and 01:09:690 (5,6,1) - the triples here stacked on a slider with a 1/2 beat pause before it, which almost screwed me up; however I've seen that in other beatmaps so maybe i'm just being needy :P

00:59:418 - how about try adding a slider from 00:59:418 - 01:00:070 using a slow SV? I think that would fill up the space and be really cool to play
Co Ex

beast
Topic Starter
Kihhou

RokYang wrote:

I saw the mapset was updated so i'm back

Insane

00:03:331 (1) - maybe ctrl+J this slider then move back to y176, then it kind of flows into the next slider lykabaws yess

00:54:364 (1) - the partially covered slider messed me up on my first few plays but if you're fine with it then tis all goodz (: hmmm ill consider angling it more if this is a reoccurring complaint

01:04:472 (4,5,1) and 01:09:690 (5,6,1) - the triples here stacked on a slider with a 1/2 beat pause before it, which almost screwed me up; however I've seen that in other beatmaps so maybe i'm just being needy :P i like em >.<

00:59:418 - how about try adding a slider from 00:59:418 - 01:00:070 using a slow SV? I think that would fill up the space and be really cool to play
been following drums entire time. dont like to suddenly follow vocal when theres no drum there o3o

Co Ex

beast

eeezzzeee wrote:

Hi, from modding queue!

KEY
BLUE = Suggestions (aka nothing wrong but this a fun idea)
BLACK = Something I think should be fixed

[General]
Missing a HARD difficulty. I hope that's coming along soon! soontm

[Easy]
00:13:765 (1,2) - try either changing this into a 1/2 reverse slider so it plays the same as other ones in this section OR change (2) into a slider ending at 00:14:744 so this part becomes similar to 00:18:983 (1,2) - i want to keep the object density low :/ and variety isnt bad~

[Insane]
00:26:483 (1) - remove nc. you really dont need to nc streams like this unless there is some change in the style
00:59:418 - how about try adding a slider from 00:59:418 - 01:00:070 using a slow SV? I think that would fill up the space and be really cool to play been following drums entire time. dont like to suddenly follow vocal when theres no drum there o3o

[Co Ex]
00:11:157 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - the way the triples are used here is random, how about make a triple at every drum like 00:11:401 (2,3) -
00:15:886 (2) - put this a little further away from (1) ok
00:16:375 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - see above for the triples[/color] ^
00:26:483 (1) - remove nc i like to NC if it separates placement patterns
00:32:027 - 00:40:831 - why not just map this normally... really not intuitive to play to keep low object density and uniqueness. fits well into drums and guitar plucks imo
00:59:418 - see insane, same suggestion here been following drums entire time. dont like to suddenly follow vocal when theres no drum there o3o

That's all! That guys hand gives me nightmares!
EDIT : apparently someone else before me said the same thing!
Good luck! :)
thank you both for modding ~ & rechecking!
Cerulean Veyron
Hi, From my queue!

OMG, FALILV! ty for letting me notice this :'>
[> General <]
  1. Timing check: Perfectly timed, but in my opinion, on 60,722, BPM should be 92. Because the song track's percussion got a half slow on 184BPM, so yeah, this is just my opinion.
  2. That boom(the finish hitsound) sounds bulky to me. It does fits the map, but seriously, it sounds bulky...
[> Easy <]
  1. 00:00:723 (1,2,3,4,1) - A Triangle formation looks fine here, but i prefer making a square, or a diamond formation here.
  2. 00:11:157 (1,2) - Symmetry here? Curve or uncurve.
  3. 00:31:701 - Add a circle here, sounds intense for a click.
  4. 00:42:462 (1,2) - I don't see anything special with these while it differed the styles of sliders. So at least, make a symmetry or a blanket.
  5. 00:58:114 (1,1) - What spacing you've used here? 0.6x?
  6. 01:10:994 - Unused inherited point.
  7. - Very nice diff!
[> pk's Normal <]
  1. - This is some diff that's weirdly hitsounded and off the song's tune. Just my opinion.. okay, pk? i don't want to be mean ._.
  2. 00:03:331 (1,1) - Stack? nothing sensitive came up on this part, you just got the cursor back to where it was.
  3. 00:14:418 (2) - Just my opinion, reduce the reverse arrow and add a circle next to it, i prefer that kind of rhythm here.
  4. 00:16:701 (1) - Add Clap, This'll also be on the next notes before it.
  5. 00:31:538 (3) - Remove Clap, I only hear the vocal on the song track.
  6. 00:42:462 (1,2,3,4) - Almost nazi, mind making a diamond formation here? If so, don't forget your blanket on slider (4).
  7. 01:02:679 (3,4) - I think following the vocals here might fit the gameplay here, a slider and a 1/2 beat circle.
  8. 01:24:853 (2,3,4,1) - Diamond here? Don't forget to stack 01:26:809 (2) - on tail.
  9. - Like i said, hitsounds are weird here. For example, on 00:53:222 (1,2,3,4,5,6) - , I mostly hear percussion on the upbeat ticks, but mostly added on 1/2 or somewhere on your mind. But ofc, the mapping is really fine to me anyway.
[> Insane <]
  1. 00:03:331 (1) - Ctrl + G for a strong vocal. It'd likely perform a jump, but will be sensitive while being with the rhythm!
  2. 00:14:744 (4) - Add that boom hitsound here.
  3. 00:35:288 (3) - Ctrl + G, a bit of space for player to play with the fun.
  4. 00:48:983 (1) - This slider... What does it follow? vocals? doesn't sound like vocals...
  5. 00:52:896 (1,2,3,1,2) - I think extending the distance spacing between these sliders might be better than stacking. So it would really look like an "Insane" diff.
  6. 00:55:505 (1,2,3,1) - ^
  7. 00:57:788 (3) - Ctrl + G?
  8. - Great Insane diff btw~
[> Co Ex <]
  1. - Shouldn't this be known "Extra"?
  2. - Pretty nice diff to me, just going to say my opinions here.
  3. 00:09:853 (1,2,3) - Not really sure if this 1/4 jump is okay for ranking, since it's an Extra, you just do what you need for it.
  4. 00:48:983 (1) - Are you really doing this for the vocal??! SO didn't intend to sing like that.
  5. 00:52:244 (1,2,3) - Little suggestion... Extend the spacing?
  6. 00:58:114 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Weird pattern stream... Spacing starts to extend, then it reduces, and repeats... I wonder why this is your doing. Since it's an Extra, that'd be fine to know the reason, Just my opinion.
  7. - Nothing to say here... Great diff(?)

kihhou, pls, qualify dis (~^3^)~
Good mapping btw!
Topic Starter
Kihhou

Gray Veyron wrote:

Hi, From my queue!

OMG, FALILV! ty for letting me notice this :'> ~
[> General <]
  1. Timing check: Perfectly timed, but in my opinion, on 60,722, BPM should be 92. Because the song track's percussion got a half slow on 184BPM, so yeah, this is just my opinion. too much work ._." i would have to refix sliders and everyhting aaa
  2. That boom(the finish hitsound) sounds bulky to me. It does fits the map, but seriously, it sounds bulky...ill try to find a better audio o3o
[> Easy <]
  1. 00:00:723 (1,2,3,4,1) - A Triangle formation looks fine here, but i prefer making a square, or a diamond formation here. ill do diamond~
  2. 00:11:157 (1,2) - Symmetry here? Curve or uncurve. i dont like symmetry unless it's in pattern in music
  3. 00:31:701 - Add a circle here, sounds intense for a click. i like to go into slower sections with spacing ><
  4. 00:42:462 (1,2) - I don't see anything special with these while it differed the styles of sliders. So at least, make a symmetry or a blanket. vocal slightly higher pitched imo o3o
  5. 00:58:114 (1,1) - What spacing you've used here? 0.6x?cant have 1.2 spacing orz screen too big
  6. 01:10:994 - Unused inherited point. removed~ also found another near it that i removed
  7. - Very nice diff!
[> Insane <]
  1. 00:03:331 (1) - Ctrl + G for a strong vocal. It'd likely perform a jump, but will be sensitive while being with the rhythm! did something else to make a jump
  2. 00:14:744 (4) - Add that boom hitsound here. i dont hear a boom :X
  3. 00:35:288 (3) - Ctrl + G, a bit of space for player to play with the fun. changed pattern for space instead
  4. 00:48:983 (1) - This slider... What does it follow? vocals? doesn't sound like vocals... the .. i think the instrument is the triangle but therse a "tingitnignitgnitngting" sound
  5. 00:52:896 (1,2,3,1,2) - I think extending the distance spacing between these sliders might be better than stacking. So it would really look like an "Insane" diff. have as is for design ._." if it is a problem that is mentioned, ill make the fix~
  6. 00:55:505 (1,2,3,1) - ^ ^
  7. 00:57:788 (3) - Ctrl + G? ooo yes thats much better
  8. - Great Insane diff btw~
[> Co Ex <]
  1. - Shouldn't this be known "Extra"? hardest diff in set can have custom name
  2. - Pretty nice diff to me, just going to say my opinions here.
  3. 00:09:853 (1,2,3) - Not really sure if this 1/4 jump is okay for ranking, since it's an Extra, you just do what you need for it. itll be fine~
  4. 00:48:983 (1) - Are you really doing this for the vocal??! SO didn't intend to sing like that. not vocal o3o same as before. the triangle's tingtingting sound is a triplet
  5. 00:52:244 (1,2,3) - Little suggestion... Extend the spacing? yes
  6. 00:58:114 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Weird pattern stream... Spacing starts to extend, then it reduces, and repeats... I wonder why this is your doing. Since it's an Extra, that'd be fine to know the reason, Just my opinion. the large spaced circles have the clap and the small spaced circles have no clap and just a drum hitnormal
  7. - Nothing to say here... Great diff(?) c: thanks

kihhou, pls, qualify dis (~^3^)~
Good mapping btw!
i will~

thank you for modding!
pkk
this is why I shouldn't spend less than 5 minutes hitsounding LOL
Topic Starter
Kihhou
hitsound mods on ppk's normal all the way to rank pls
Seiryuu
From modding queue.

General
Nice mapset, doesn't need a lot of changes.

Easy
00:12:136 -> Add note
00:13:440 -> Add note
00:13:760-00:14:418 -> Suggest changing the part to a slider
00:14:744 -> Add note
00:17:353 -> Add note
00:18:657 -> Add note
01:26:806 -> Suggest ending with a spinner instead

Normal
00:58:114-01:00:070 -> Pattern/rhythm is a little difficult to understand for Normal players

Sorry if this doesn't help.
pkk

Gray Veyron wrote:

Hi, From my queue!
[> pk's Normal <]
  1. - This is some diff that's weirdly hitsounded and off the song's tune. Just my opinion.. okay, pk? i don't want to be mean ._.
  2. 00:03:331 (1,1) - Stack? nothing sensitive came up on this part, you just got the cursor back to where it was. there's no need to stack just for the sake of stacking. I have the second slider higher because it's more fun to play with the curve
  3. 00:14:418 (2) - Just my opinion, reduce the reverse arrow and add a circle next to it, i prefer that kind of rhythm here. I did this to match the vocal in a way ;a;
  4. 00:16:701 (1) - Add Clap, This'll also be on the next notes before it. added
  5. 00:31:538 (3) - Remove Clap, I only hear the vocal on the song track. I hear clap though
  6. 00:42:462 (1,2,3,4) - Almost nazi, mind making a diamond formation here? If so, don't forget your blanket on slider (4). I think the current arrangement is fine
  7. 01:02:679 (3,4) - I think following the vocals here might fit the gameplay here, a slider and a 1/2 beat circle. this is a nice suggestion, but I think the slider is a better choice to emphasize both drum and drawn out vocal
  8. 01:24:853 (2,3,4,1) - Diamond here? Don't forget to stack 01:26:809 (2) - on tail. done
  9. - Like i said, hitsounds are weird here. For example, on 00:53:222 (1,2,3,4,5,6) - , I mostly hear percussion on the upbeat ticks, but mostly added on 1/2 or somewhere on your mind. But ofc, the mapping is really fine to me anyway. yea it does sound kind of weird because the drums in the music occur in the middle of some of my sliders
kihhou, pls, qualify dis (~^3^)~
Good mapping btw!

[-Seiryuu-] wrote:

From modding queue.

00:58:114-01:00:070 -> Pattern/rhythm is a little difficult to understand for Normal players yea you're right, it can be a bit confusing. I'll keep this in mind and change it when I find a cool pattern

Thanks for modding guys!

SPOILER
osu file format v13

[General]
AudioFilename: aya.mp3
AudioLeadIn: 0
PreviewTime: 60722
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11157,21592,32027,52896,60722
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Kihhou
Version:pk's Normal
Source:寄生獣
Tags:parasyte the maxim Kiseijuu Sei no Kakuritsu opening op
BeatmapID:536949
BeatmapSetID:228875

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Kihhou

[-Seiryuu-] wrote:

From modding queue.

General
Nice mapset, doesn't need a lot of changes.

Easy
00:12:136 -> Add note trying to keep it as low object density as possible b/c its pretty slow in the music
00:13:440 -> Add note same stuff o3o ^
00:13:760-00:14:418 -> Suggest changing the part to a slider ok
00:14:744 -> Add note
00:17:353 -> Add note
00:18:657 -> Add note
01:26:806 -> Suggest ending with a spinner instead too short to be a spinner

Sorry if this doesn't help.
thank you for modding!
Artavia
From My Modding Queue

Easy

  1. 00:09:201 (2,3) - blanket
  2. 00:15:070 (2) - Ctrl+J
  3. 00:46:375 (3,4) - blanket
  4. 00:51:592 (2) - Ctrl+J
  5. 00:55:179 (3,1) - blanket
  6. 01:03:331 (1) - Remove NC and 01:04:636 (2) - NC here
  7. 01:12:462 (2) - This is the shape of need trimming.

pk's Normal

  1. 00:45:070 (1,2) - blanket
  2. 00:59:092 (3,1) - maybe bring confusion over number 3 slider. so number 1 slider is will need to be changed slightly.
  3. 01:04:636 (1,2,3) - stack

Kinshara's Hard

  1. Call me when you complete the whole. then, I'll check it. also, please check your source name and video.

Insane

  1. 00:35:125 (2) - blanket
  2. 01:04:472 (4,5,1,2) - This is certainly confusion will do that. Please change timing or NC
  3. 01:09:690 (5,6,1,2) - ^

Best wishes for ranked. good luck and shoot star.
pkk

Artavia wrote:

From My Modding Queue

pk's Normal

  1. 00:45:070 (1,2) - blanket I like my pattern here
  2. 00:59:092 (3,1) - maybe bring confusion over number 3 slider. so number 1 slider is will need to be changed slightly. changed the 1 slider after 3 so it faces the other way, no overlaps so it should be clearer now
  3. 01:04:636 (1,2,3) - stack I find that having it placed this way creates more emphasis/matches the percussion better
Best wishes for ranked. good luck and shoot star.
Thanks for modding!

SPOILER
osu file format v13

[General]
AudioFilename: aya.mp3
AudioLeadIn: 0
PreviewTime: 60722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11157,21592,32027,52896,60722
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Kihhou
Version:pk's Normal
Source:寄生獣
Tags:parasyte the maxim Kiseijuu Sei no Kakuritsu opening op
BeatmapID:536949
BeatmapSetID:228875

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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83,346,65940,6,0,B|131:357|131:357|198:338|198:338|253:346,1,165.000005035401,4|0,0:0|0:0,0:0:0:0:
302,359,66592,2,0,P|281:307|303:244,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
347,147,67244,6,0,L|287:157,1,55.0000016784668,2|2,0:0|0:0,0:0:0:0:
238,129,67570,2,0,P|189:105|136:116,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
29,59,68222,2,0,L|39:115,1,55.0000016784668
22,171,68549,6,0,P|30:230|33:292,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
62,332,69038,1,0,0:0:0:0:
62,332,69201,2,0,P|118:312|189:322,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
285,344,69853,6,0,L|348:334,1,55.0000016784668,2|2,0:0|0:0,0:0:0:0:
391,304,70179,2,0,P|407:251|394:198,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
350,158,70668,1,4,0:0:0:0:
350,158,70831,2,0,L|287:148,1,55.0000016784668
252,106,71157,6,0,P|207:136|203:198,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
243,229,71646,1,0,0:0:0:0:
243,229,71809,2,0,P|265:290|256:348,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
143,301,72462,6,0,B|118:287|118:287|87:304|87:304|40:260|88:208,2,165.000005035401,2|0|2,0:0|0:0|0:0,0:0:0:0:
243,229,73766,2,0,B|288:186|332:233|332:233|315:264|315:264|329:289,2,165.000005035401,2|0|2,0:0|0:0|0:0,0:0:0:0:
136,171,75070,6,0,L|125:108,1,55.0000016784668,2|8,0:0|0:0,0:0:0:0:
153,62,75396,2,0,P|211:38|263:51,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
354,118,76049,2,0,L|287:127,1,55.0000016784668
246,154,76375,6,0,P|220:185|238:263,1,110.000003356934,4|2,0:0|0:0,0:0:0:0:
270,293,76864,1,2,0:0:0:0:
328,306,77027,2,0,P|354:275|336:197,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
274,112,77679,6,0,L|387:103,1,110.000003356934,2|2,0:0|0:0,0:0:0:0:
435,71,78168,2,0,P|465:99|470:178,1,110.000003356934,2|2,0:0|0:0,0:0:0:0:
439,213,78657,1,2,0:0:0:0:
329,263,78983,6,0,L|216:254,1,110.000003356934
168,221,79472,1,0,0:0:0:0:
168,221,79636,2,0,L|157:158,1,55.0000016784668
203,125,79962,2,0,L|214:62,1,55.0000016784668
262,36,80288,6,0,P|313:22|388:47,1,110.000003356934,8|8,0:0|0:0,0:0:0:0:
475,92,80940,2,0,L|481:165,1,55.0000016784668
434,186,81266,2,0,L|428:259,1,55.0000016784668
408,291,81592,6,0,P|362:272|308:276,1,100,8|8,0:0|0:0,0:0:0:0:
224,341,82244,2,0,L|159:330,1,50
138,290,82570,2,0,L|88:298,1,50
40,324,82896,6,0,P|17:267|26:226,1,100,8|8,0:0|0:0,0:0:0:0:
63,191,83386,2,0,P|84:146|79:97,1,100
41,58,83875,1,8,0:0:0:0:
144,24,84201,6,0,P|207:20|243:32,1,100,0|8,0:0|0:0,0:0:0:0:
276,136,84853,2,0,P|324:148|373:143,1,100,0|8,0:0|0:0,0:0:0:0:
444,56,85505,1,8,0:0:0:0:
512,144,85831,1,8,0:0:0:0:
444,228,86157,6,0,L|444:284,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
373,142,86809,1,4,0:0:0:0:
256,192,86972,12,0,88766,0:0:0:0:
Topic Starter
Kihhou

Artavia wrote:

From My Modding Queue

Easy

  1. 00:09:201 (2,3) - blanket too hard to blanket when theyre so far apart
  2. 00:15:070 (2) - Ctrl+J ok
  3. 00:46:375 (3,4) - blanket i want it curved this way o-o
  4. 00:51:592 (2) - Ctrl+J why? o3o
  5. 00:55:179 (3,1) - blankettoo angled :/
  6. 01:03:331 (1) - Remove NC and 01:04:636 (2) - NC here following nc pattern
  7. 01:12:462 (2) - This is the shape of need trimming. fixeddd

Insane

  1. 00:35:125 (2) - blanket not the flow i want :/
  2. 01:04:472 (4,5,1,2) - This is certainly confusion will do that. Please change timing or NC ok
  3. 01:09:690 (5,6,1,2) - ^ ^

Best wishes for ranked. good luck and shoot star.
thank you!!~ c:
RandF
From my queue~

[General]
  1. Source suggetion: 寄生獣 セイの格率
  2. I suggest to add audioLeadin around 2000
[Easy]
  1. 00:11:157 (1,2) - I prefer to make symmetrically
  2. 00:13:766 (1,2) - ^
  3. 00:43:766 (2) - curved slider is better, simply
  4. 01:18:983 (1) - make horizontally for good looking. rotate -2 degrees
  5. 01:26:809 (1) - ...~° <3
[Insane]
  1. 00:02:842 (4,5,6,1) - not good flow, imo. just a suggetion
  2. 00:08:386 (6) - move rightward for good flow from 6 to 1
[Co Ex]
  1. 00:11:401 (2,3) - I prerfer to stack correctly
  2. 00:32:679 (4,5,6) - why not conform DS like 00:37:896 (4,5,6) - ?
  3. 00:35:288 (4,5,6) - ^
  4. 00:47:190 (2,3,4,5,6) - hard to recognize 5 circles. increase DS like 01:17:353 (4,5,6,7,1) - ?
[pk's Normal]
  1. 00:31:375 (3,2) - avoid overlapping
  2. 01:04:636 (1,2) - slider is better like 01:15:070 (1,2) -
cool mapping!
star, for you~☆
~Good Luck~
Topic Starter
Kihhou

RandomEffect wrote:

From my queue~

[General]
  1. Source suggetion: 寄生獣 セイの格率 oh :o
  2. I suggest to add audioLeadin around 2000 ill add 800 so it goes to about 1500
[Easy]
  1. 00:11:157 (1,2) - I prefer to make symmetrically ok
  2. 00:13:766 (1,2) - ^ ~
  3. 00:43:766 (2) - curved slider is better, simply ill just completely change the shape ;;-;
  4. 01:18:983 (1) - make horizontally for good looking. rotate -2 degrees yes
  5. 01:26:809 (1) - ...~° <3 <3
[Insane]
  1. 00:02:842 (4,5,6,1) - not good flow, imo. just a suggetion did something similar with lower distance
  2. 00:08:386 (6) - move rightward for good flow from 6 to 1yesyes
[Co Ex]
  1. 00:11:401 (2,3) - I prerfer to stack correctly oooohhh thats the problem! lol
  2. 00:32:679 (4,5,6) - why not conform DS like 00:37:896 (4,5,6) - ? ok
  3. 00:35:288 (4,5,6) - ^ yeyeye!
  4. 00:47:190 (2,3,4,5,6) - hard to recognize 5 circles. increase DS like 01:17:353 (4,5,6,7,1) - ? want to keep it low DS in this section to fit the music. it should be fine
cool mapping!
star, for you~☆
~Good Luck~
thank you for modding and for the star~ c:
Fushimi Rio
From queue, sorry for delay.

[Easy]

00:30:722 (1) - move nc to 3

[Normal]

no issues.

[Hard]

00:05:940 (1) - ctrl+g for a better flow

[Insane]

00:20:940 (3,4,5,6,7) - I think a curve stream plays smoother
00:05:451 (4) - stack to 6 may be better
00:24:527 (2,3) - ctrl+g? to increase the ds between 1 and 2

[extra]

lolllll I don't quite understand this kind of map.

00:05:777 (6,1) - ctrl+g. since there're jumps on white lines before
00:49:472 (3) - ctrl+g?
01:20:940 (4,6) - I think 4 should be at the left side of 6. Patterns before 4 are mostly jumps upward or downward and the angle of 01:20:614 (2,3,4) - is too big now.
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