:VLeiN- wrote:
good this is how QAT moves.
6 days after qualified.
FAST LIKE LTE
:VLeiN- wrote:
good this is how QAT moves.
6 days after qualified.
FAST LIKE LTE
I really hope you're QAT.bakabakemono wrote:
:VLeiN- wrote:
good this is how QAT moves.
6 days after qualified.
FAST LIKE LTE
:vbakabakemono wrote:
:VLeiN- wrote:
good this is how QAT moves.
6 days after qualified.
FAST LIKE LTE
Also I agree with this. Your attitude towards the harsh criticism you received is amazing. Good luck getting this map ranked!-Kamikaze- wrote:
btw I gotta take notice that nowsmart, man I like your attitude. Even when so many pepole criticize you or even throw shit at you you just remain grown up and calmly analayze the situation. Keep on doing what you're doing dude, you have my full support!
2015-05-28 11:59 Blocko: alright, thanks for waiting
2015-05-28 11:59 Blocko: can we check extra first?
2015-05-28 11:59 nowsmart: ok'
2015-05-28 12:00 Blocko: alright
2015-05-28 12:00 Blocko: ACTION is editing [http://osu.ppy.sh/b/532796 Hypernite Industries - Speedcore 300 [Extra]]
2015-05-28 12:01 Blocko: about this one 00:12:835 - i keep thinking that the chords here shouldn't be as intense as the ones at 00:25:635 -
2015-05-28 12:03 Blocko: you there?
2015-05-28 12:06 nowsmart: oh sorry my mom call me
2015-05-28 12:06 nowsmart: i'm here
2015-05-28 12:07 nowsmart: change to 2 notes?
2015-05-28 12:08 nowsmart: 00:25:635 - ?
2015-05-28 12:08 Blocko: those ones are fine because they sound loud enough for 3-note chords
2015-05-28 12:09 Blocko: the ones at 00:12:835 - are the ones i'm wondering about
2015-05-28 12:10 nowsmart: there're hihat, drum kit and melody sounds
2015-05-28 12:11 Blocko: hm, alright
2015-05-28 12:11 Blocko: each note with each sound to follow
2015-05-28 12:11 nowsmart: ah :D
2015-05-28 12:11 nowsmart: but drum kit is not loud
2015-05-28 12:12 Blocko: that's what i was sort of wondering about lol
2015-05-28 12:13 nowsmart: haha
2015-05-28 12:13 nowsmart: 00:14:435 - oops
2015-05-28 12:13 nowsmart: my mistake
2015-05-28 12:13 nowsmart: there isn't hithat sound
2015-05-28 12:13 nowsmart: fixed
2015-05-28 12:14 Blocko: so you reduced those 3-note chords to 2?
2015-05-28 12:14 nowsmart: 00:14:435 - this?
2015-05-28 12:15 Blocko: not only that, but the whole part from 00:12:835 - to 00:22:435 -
2015-05-28 12:16 nowsmart: umm.. i would like to follow each instruments, and if 2 notes it will be like insane diff.
2015-05-28 12:16 Blocko: so it makes a difference, alright, i see
2015-05-28 12:17 Blocko: you can leave it as it is then
2015-05-28 12:17 nowsmart: i think it's not overmapping because every note have sound
2015-05-28 12:17 nowsmart: :D
2015-05-28 12:18 nowsmart: or make drum kit 20% > 40% ?
2015-05-28 12:19 Blocko: nah 20% is fine
2015-05-28 12:19 nowsmart: ah ok
2015-05-28 12:20 Blocko: 00:28:735 (28735|2) - map this as 1/8? [http://puu.sh/i3JAP/8d2ed38465.png like this]
2015-05-28 12:21 nowsmart: there's problem
2015-05-28 12:21 nowsmart: 00:28:635 (28635|1,28635|0,28635|3) - - this notes i have to follow
2015-05-28 12:22 nowsmart: 00:28:235 (28235|1,28235|0,28235|3,28435|1,28435|0,28435|3) - - these
2015-05-28 12:22 nowsmart: so
2015-05-28 12:23 nowsmart: i don't know how to put 1/8
2015-05-28 12:23 Blocko: hm
2015-05-28 12:24 Blocko: i was suggesting that because that LN is the same as the 'buzzing' in the song
2015-05-28 12:25 Blocko: and ideally, they could be all 1/8's, but would it make the map a bit too hard?
2015-05-28 12:25 nowsmart: i would like to put 1/8 too but..
2015-05-28 12:25 nowsmart: 00:28:635 (28635|0,28635|3,28635|1) - these notes i have to put 124
2015-05-28 12:26 nowsmart: because previous notes
2015-05-28 12:26 nowsmart: and
2015-05-28 12:26 nowsmart: ummm
2015-05-28 12:26 Blocko: and if it was mapped like 1/8, then the pattern wouldn't really look good
2015-05-28 12:26 nowsmart: anyway i will try
2015-05-28 12:26 Blocko: i see what you mean
2015-05-28 12:26 nowsmart: let's me fix
2015-05-28 12:28 nowsmart: http://osu.ppy.sh/ss/3182639
2015-05-28 12:28 nowsmart: is it ok?
2015-05-28 12:28 nowsmart: i can't find good pattern
2015-05-28 12:29 Blocko: how about this one? http://osu.ppy.sh/ss/3182645
2015-05-28 12:29 nowsmart: oh nice!
2015-05-28 12:30 nowsmart: fixed
2015-05-28 12:30 Blocko: neat
2015-05-28 12:31 nowsmart: http://osu.ppy.sh/ss/3182652
2015-05-28 12:32 nowsmart: but i still worry about right hand lol
2015-05-28 12:32 nowsmart: anyway it looks good pattern
2015-05-28 12:32 Blocko: nice
2015-05-28 12:32 Blocko: 01:55:635 (115635|1) - 1/8?
2015-05-28 12:35 nowsmart: http://osu.ppy.sh/ss/3182665 ?
2015-05-28 12:36 Blocko: i was thinking more like this since it's the same pitch throughout https://osu.ppy.sh/ss/3182670
2015-05-28 12:36 Blocko: but that works too
2015-05-28 12:36 nowsmart: let's go to 6 stars lol
2015-05-28 12:37 Blocko: wait you sure about that
2015-05-28 12:37 Blocko: SR's still 5.77
2015-05-28 12:37 nowsmart: just kidding haha
2015-05-28 12:37 Blocko: lol
2015-05-28 12:38 nowsmart: 02:07:635 (127635|0,127635|1) - 1/8?
2015-05-28 12:38 Blocko: sooo 02:07:635 (127635|0,127635|1) - 1/8 on this too fo-
2015-05-28 12:38 Blocko: yeah
2015-05-28 12:40 nowsmart: ok
2015-05-28 12:40 nowsmart: fixed
2015-05-28 12:40 Blocko: nice
2015-05-28 12:40 Blocko: what's the star rating right now?
2015-05-28 12:40 nowsmart: updated
2015-05-28 12:41 nowsmart: 5.78
2015-05-28 12:42 Blocko: whoa
2015-05-28 12:42 Blocko: a few more things
2015-05-28 12:42 nowsmart: hmm
2015-05-28 12:42 Blocko: 01:36:035 - add another note on 2 for the kick, and 01:36:135 (96135|1,96235|2) - ctrl + H
2015-05-28 12:44 nowsmart: upated
2015-05-28 12:44 nowsmart: re-pattern some notes
2015-05-28 12:48 Blocko: how far do you want the SR to be?
2015-05-28 12:48 Blocko: i tested with it by turning other LNs into 1/8 bursts and it went up to 5.9
2015-05-28 12:49 nowsmart: sorry what is the SR?
2015-05-28 12:49 Blocko: star rating
2015-05-28 12:50 nowsmart: i think this is enough because before first rank, this map has 6.16 stars
2015-05-28 12:50 nowsmart: and
2015-05-28 12:51 nowsmart: QAT said to me that i sound make it more easy
2015-05-28 12:51 nowsmart: should*
2015-05-28 12:51 Blocko: hm
2015-05-28 12:51 Blocko: alright, i understand
2015-05-28 12:52 nowsmart: sorry for bad english skill lol
2015-05-28 12:53 Blocko: don't worry
2015-05-28 12:53 Blocko: map looks good to me now, but i also have suggestions with hitsounding
2015-05-28 12:54 nowsmart: change to 3 notes?
2015-05-28 12:54 nowsmart: 00:38:635 - ?
2015-05-28 12:54 nowsmart: ah ok
2015-05-28 12:55 Blocko: that one's fine
2015-05-28 12:55 nowsmart: ok
2015-05-28 12:55 Blocko: 00:25:635 (25635|3) - missing normal-hitnormal with 20%
2015-05-28 12:56 nowsmart: ok
2015-05-28 12:56 Blocko: 00:25:635 (25635|1,25835|1,26035|1,26235|1) - what do you think of using the pop hitsound with 8% volume here?
2015-05-28 12:58 Blocko: actually nvm
2015-05-28 12:58 Blocko: it's good the way it is
2015-05-28 12:59 nowsmart: fixed
2015-05-28 12:59 nowsmart: change to pop 8%
2015-05-28 13:00 Blocko: oh, okay
2015-05-28 13:00 Blocko: 00:26:435 (26435|0,26635|0,26835|0,27035|0) - pop 8%
2015-05-28 13:00 nowsmart: updated
2015-05-28 13:00 nowsmart: all fixed
2015-05-28 13:00 Blocko: nice
2015-05-28 13:01 Blocko: 00:46:435 (46435|1) - should be normal-hitnormal 20%
2015-05-28 13:01 nowsmart: ok
2015-05-28 13:04 Blocko: 02:00:035 (120035|1) - remove the normal-hitnormal hitsound for consistency on this part
2015-05-28 13:04 Blocko: 02:01:635 (121635|0) - change normal-hitnormal volume to 40%
2015-05-28 13:05 nowsmart: ok
2015-05-28 13:06 Blocko: 02:07:335 (127335|1) - should be normal-hitnormal 20%
2015-05-28 13:06 nowsmart: ok
2015-05-28 13:07 Blocko: can you update it?
2015-05-28 13:08 nowsmart: update
2015-05-28 13:09 nowsmart: updated
2015-05-28 13:09 Blocko: cool
2015-05-28 13:09 Blocko: can we go to insane?
2015-05-28 13:09 Blocko: ACTION is editing [http://osu.ppy.sh/b/532798 Hypernite Industries - Speedcore 300 [Insane]]
2015-05-28 13:09 nowsmart: ok
2015-05-28 13:10 Blocko: 00:11:235 (11235|0) - missing normal-hitnormal 20%
2015-05-28 13:10 nowsmart: fixed
2015-05-28 13:11 Blocko: 00:19:135 (19135|0) - should be pop 8%
2015-05-28 13:11 nowsmart: ok
2015-05-28 13:12 Blocko: 00:25:635 - to 00:38:435 - should have pop 8% hitsounds just like extra
2015-05-28 13:16 Blocko: 01:20:235 (80235|3) - missing normal-hitnormal 20%
2015-05-28 13:16 Blocko: 01:27:135 (87135|2) - remove pop hitsound
2015-05-28 13:19 nowsmart: updated
2015-05-28 13:20 Blocko: 00:28:135 (28135|3) - pop 8%
2015-05-28 13:21 nowsmart: ok
2015-05-28 13:21 Blocko: update it
2015-05-28 13:21 Blocko: aaaand it's ready to go~
2015-05-28 13:22 nowsmart: UPDATED
2015-05-28 13:22 Blocko: niiice
2015-05-28 13:22 Blocko: thanks for your patience, nowsmart!
2015-05-28 13:23 nowsmart: thank you for help me XD
2015-05-28 13:23 Blocko: no problem
Thank you Blocko ><Blocko wrote:
bzzztIRC check2015-05-28 11:59 Blocko: alright, thanks for waiting
2015-05-28 11:59 Blocko: can we check extra first?
2015-05-28 11:59 nowsmart: ok'
2015-05-28 12:00 Blocko: alright
2015-05-28 12:00 Blocko: ACTION is editing [http://osu.ppy.sh/b/532796 Hypernite Industries - Speedcore 300 [Extra]]
2015-05-28 12:01 Blocko: about this one 00:12:835 - i keep thinking that the chords here shouldn't be as intense as the ones at 00:25:635 -
2015-05-28 12:03 Blocko: you there?
2015-05-28 12:06 nowsmart: oh sorry my mom call me
2015-05-28 12:06 nowsmart: i'm here
2015-05-28 12:07 nowsmart: change to 2 notes?
2015-05-28 12:08 nowsmart: 00:25:635 - ?
2015-05-28 12:08 Blocko: those ones are fine because they sound loud enough for 3-note chords
2015-05-28 12:09 Blocko: the ones at 00:12:835 - are the ones i'm wondering about
2015-05-28 12:10 nowsmart: there're hihat, drum kit and melody sounds
2015-05-28 12:11 Blocko: hm, alright
2015-05-28 12:11 Blocko: each note with each sound to follow
2015-05-28 12:11 nowsmart: ah :D
2015-05-28 12:11 nowsmart: but drum kit is not loud
2015-05-28 12:12 Blocko: that's what i was sort of wondering about lol
2015-05-28 12:13 nowsmart: haha
2015-05-28 12:13 nowsmart: 00:14:435 - oops
2015-05-28 12:13 nowsmart: my mistake
2015-05-28 12:13 nowsmart: there isn't hithat sound
2015-05-28 12:13 nowsmart: fixed
2015-05-28 12:14 Blocko: so you reduced those 3-note chords to 2?
2015-05-28 12:14 nowsmart: 00:14:435 - this?
2015-05-28 12:15 Blocko: not only that, but the whole part from 00:12:835 - to 00:22:435 -
2015-05-28 12:16 nowsmart: umm.. i would like to follow each instruments, and if 2 notes it will be like insane diff.
2015-05-28 12:16 Blocko: so it makes a difference, alright, i see
2015-05-28 12:17 Blocko: you can leave it as it is then
2015-05-28 12:17 nowsmart: i think it's not overmapping because every note have sound
2015-05-28 12:17 nowsmart: :D
2015-05-28 12:18 nowsmart: or make drum kit 20% > 40% ?
2015-05-28 12:19 Blocko: nah 20% is fine
2015-05-28 12:19 nowsmart: ah ok
2015-05-28 12:20 Blocko: 00:28:735 (28735|2) - map this as 1/8? [http://puu.sh/i3JAP/8d2ed38465.png like this]
2015-05-28 12:21 nowsmart: there's problem
2015-05-28 12:21 nowsmart: 00:28:635 (28635|1,28635|0,28635|3) - - this notes i have to follow
2015-05-28 12:22 nowsmart: 00:28:235 (28235|1,28235|0,28235|3,28435|1,28435|0,28435|3) - - these
2015-05-28 12:22 nowsmart: so
2015-05-28 12:23 nowsmart: i don't know how to put 1/8
2015-05-28 12:23 Blocko: hm
2015-05-28 12:24 Blocko: i was suggesting that because that LN is the same as the 'buzzing' in the song
2015-05-28 12:25 Blocko: and ideally, they could be all 1/8's, but would it make the map a bit too hard?
2015-05-28 12:25 nowsmart: i would like to put 1/8 too but..
2015-05-28 12:25 nowsmart: 00:28:635 (28635|0,28635|3,28635|1) - these notes i have to put 124
2015-05-28 12:26 nowsmart: because previous notes
2015-05-28 12:26 nowsmart: and
2015-05-28 12:26 nowsmart: ummm
2015-05-28 12:26 Blocko: and if it was mapped like 1/8, then the pattern wouldn't really look good
2015-05-28 12:26 nowsmart: anyway i will try
2015-05-28 12:26 Blocko: i see what you mean
2015-05-28 12:26 nowsmart: let's me fix
2015-05-28 12:28 nowsmart: http://osu.ppy.sh/ss/3182639
2015-05-28 12:28 nowsmart: is it ok?
2015-05-28 12:28 nowsmart: i can't find good pattern
2015-05-28 12:29 Blocko: how about this one? http://osu.ppy.sh/ss/3182645
2015-05-28 12:29 nowsmart: oh nice!
2015-05-28 12:30 nowsmart: fixed
2015-05-28 12:30 Blocko: neat
2015-05-28 12:31 nowsmart: http://osu.ppy.sh/ss/3182652
2015-05-28 12:32 nowsmart: but i still worry about right hand lol
2015-05-28 12:32 nowsmart: anyway it looks good pattern
2015-05-28 12:32 Blocko: nice
2015-05-28 12:32 Blocko: 01:55:635 (115635|1) - 1/8?
2015-05-28 12:35 nowsmart: http://osu.ppy.sh/ss/3182665 ?
2015-05-28 12:36 Blocko: i was thinking more like this since it's the same pitch throughout https://osu.ppy.sh/ss/3182670
2015-05-28 12:36 Blocko: but that works too
2015-05-28 12:36 nowsmart: let's go to 6 stars lol
2015-05-28 12:37 Blocko: wait you sure about that
2015-05-28 12:37 Blocko: SR's still 5.77
2015-05-28 12:37 nowsmart: just kidding haha
2015-05-28 12:37 Blocko: lol
2015-05-28 12:38 nowsmart: 02:07:635 (127635|0,127635|1) - 1/8?
2015-05-28 12:38 Blocko: sooo 02:07:635 (127635|0,127635|1) - 1/8 on this too fo-
2015-05-28 12:38 Blocko: yeah
2015-05-28 12:40 nowsmart: ok
2015-05-28 12:40 nowsmart: fixed
2015-05-28 12:40 Blocko: nice
2015-05-28 12:40 Blocko: what's the star rating right now?
2015-05-28 12:40 nowsmart: updated
2015-05-28 12:41 nowsmart: 5.78
2015-05-28 12:42 Blocko: whoa
2015-05-28 12:42 Blocko: a few more things
2015-05-28 12:42 nowsmart: hmm
2015-05-28 12:42 Blocko: 01:36:035 - add another note on 2 for the kick, and 01:36:135 (96135|1,96235|2) - ctrl + H
2015-05-28 12:44 nowsmart: upated
2015-05-28 12:44 nowsmart: re-pattern some notes
2015-05-28 12:48 Blocko: how far do you want the SR to be?
2015-05-28 12:48 Blocko: i tested with it by turning other LNs into 1/8 bursts and it went up to 5.9
2015-05-28 12:49 nowsmart: sorry what is the SR?
2015-05-28 12:49 Blocko: star rating
2015-05-28 12:50 nowsmart: i think this is enough because before first rank, this map has 6.16 stars
2015-05-28 12:50 nowsmart: and
2015-05-28 12:51 nowsmart: QAT said to me that i sound make it more easy
2015-05-28 12:51 nowsmart: should*
2015-05-28 12:51 Blocko: hm
2015-05-28 12:51 Blocko: alright, i understand
2015-05-28 12:52 nowsmart: sorry for bad english skill lol
2015-05-28 12:53 Blocko: don't worry
2015-05-28 12:53 Blocko: map looks good to me now, but i also have suggestions with hitsounding
2015-05-28 12:54 nowsmart: change to 3 notes?
2015-05-28 12:54 nowsmart: 00:38:635 - ?
2015-05-28 12:54 nowsmart: ah ok
2015-05-28 12:55 Blocko: that one's fine
2015-05-28 12:55 nowsmart: ok
2015-05-28 12:55 Blocko: 00:25:635 (25635|3) - missing normal-hitnormal with 20%
2015-05-28 12:56 nowsmart: ok
2015-05-28 12:56 Blocko: 00:25:635 (25635|1,25835|1,26035|1,26235|1) - what do you think of using the pop hitsound with 8% volume here?
2015-05-28 12:58 Blocko: actually nvm
2015-05-28 12:58 Blocko: it's good the way it is
2015-05-28 12:59 nowsmart: fixed
2015-05-28 12:59 nowsmart: change to pop 8%
2015-05-28 13:00 Blocko: oh, okay
2015-05-28 13:00 Blocko: 00:26:435 (26435|0,26635|0,26835|0,27035|0) - pop 8%
2015-05-28 13:00 nowsmart: updated
2015-05-28 13:00 nowsmart: all fixed
2015-05-28 13:00 Blocko: nice
2015-05-28 13:01 Blocko: 00:46:435 (46435|1) - should be normal-hitnormal 20%
2015-05-28 13:01 nowsmart: ok
2015-05-28 13:04 Blocko: 02:00:035 (120035|1) - remove the normal-hitnormal hitsound for consistency on this part
2015-05-28 13:04 Blocko: 02:01:635 (121635|0) - change normal-hitnormal volume to 40%
2015-05-28 13:05 nowsmart: ok
2015-05-28 13:06 Blocko: 02:07:335 (127335|1) - should be normal-hitnormal 20%
2015-05-28 13:06 nowsmart: ok
2015-05-28 13:07 Blocko: can you update it?
2015-05-28 13:08 nowsmart: update
2015-05-28 13:09 nowsmart: updated
2015-05-28 13:09 Blocko: cool
2015-05-28 13:09 Blocko: can we go to insane?
2015-05-28 13:09 Blocko: ACTION is editing [http://osu.ppy.sh/b/532798 Hypernite Industries - Speedcore 300 [Insane]]
2015-05-28 13:09 nowsmart: ok
2015-05-28 13:10 Blocko: 00:11:235 (11235|0) - missing normal-hitnormal 20%
2015-05-28 13:10 nowsmart: fixed
2015-05-28 13:11 Blocko: 00:19:135 (19135|0) - should be pop 8%
2015-05-28 13:11 nowsmart: ok
2015-05-28 13:12 Blocko: 00:25:635 - to 00:38:435 - should have pop 8% hitsounds just like extra
2015-05-28 13:16 Blocko: 01:20:235 (80235|3) - missing normal-hitnormal 20%
2015-05-28 13:16 Blocko: 01:27:135 (87135|2) - remove pop hitsound
2015-05-28 13:19 nowsmart: updated
2015-05-28 13:20 Blocko: 00:28:135 (28135|3) - pop 8%
2015-05-28 13:21 nowsmart: ok
2015-05-28 13:21 Blocko: update it
2015-05-28 13:21 Blocko: aaaand it's ready to go~
2015-05-28 13:22 nowsmart: UPDATED
2015-05-28 13:22 Blocko: niiice
2015-05-28 13:22 Blocko: thanks for your patience, nowsmart!
2015-05-28 13:23 nowsmart: thank you for help me XD
2015-05-28 13:23 Blocko: no problem
Fixed hitsound inconsistencies and added more bursts to the Extra difficulty (but not too much). The improvement in this map is really great, so let's give this map another shot!Bubbled!
Oh sorry, i have changed the offset and i don't know how move all sb files to correct offset so i deleted all lol.Kuo Kyoka wrote:
i mean fix the SB, not remove it, b-baka ;w;
Indeed <3IamKwaN wrote:
I really appreciate nowsmart's attitude.
Good luck with requalification! It's almost there!
Thank you Updated.Kuo Kyoka wrote:
The SB now seems fine to me but the last code seems error, i gave the fixer on your message box
But please fix the black background on: go.png ; name.png ; nowsmart.png ; ready-crop.png
The package i gave you is the img was fixed: p/4150235
The SB seems to be is copy and paste, but its not an unrankable issues so can rank (for my personal opnitons)
Next time, use some code to repeat the effects insteal, i will tell you about it when we both have free time
And yes, the map seems soon be reranked again, i hope its no more problems and playable
Its almost there, good luck nowsmart <3Indeed <3IamKwaN wrote:
I really appreciate nowsmart's attitude.
Good luck with requalification! It's almost there!
Thank you. Offset = 27DE-CADE wrote:
I think the offset is 27
would you mind to try it
extra diff done. thank youDE-CADE wrote:
@nowsmart : u.u really apologize to say but could you pls change the offset back to 35 . because i ask some elite player to testplay your map, the gameplay was off he said. so i ask him to change the offset back to 35 and a lot off ppl said it was good. the synth and the drumpad wasn't timed perfectly on this song i cant hear it clearly, i'm so sorry to make you confuse
after you change it back you can use the code on my mod ok
srry, forget about that offset
[Extra]00:09:535 (9535|1) - Move to 4 re-pattern (|1|and|4| are drum kit sound |2|and|3| are hihat sound
00:09:635 (9635|3) - Move to 2 ^
^ hand balance, was tested by someone with high rank, he miss here. i was figure out this placement should be easy to hit ok
00:12:235 - http://puu.sh/iqYg1/270910ff0d.png try this, it much better re-pattern
00:13:835 - http://puu.sh/iqYvQ/49f75f9e68.png ok
00:15:135 (15135|1,15235|2) - Ctrl+H, it's better to follow the loudest sound here ok
00:15:835 (15835|1) - Move to 4 re-pattern
00:15:735 (15735|3) - Move to 2 ^
00:20:335 (20335|0) - Move to 2 ok
00:20:435 (20435|1) - Move to 1 ok
00:20:535 (20535|3) - Move to 2 ok
00:20:635 (20635|1) - Move to 4 ok
00:28:735 (28735|3,28760|2,28785|1,28810|0) - I suggest you to change these 1/8 into single LN, so you can add hihat here 00:28:935 which is previously conflict with insane diff ok
here's my suggest http://puu.sh/iqZ74/7458e2a3b5.png ok
00:31:035 - Jacks here is overuse, as you can see on your lower diff(insane) you dont put any jacks. but i think you can keep this jack, it's my priority to make this diff easier, so why not try this http://puu.sh/iqZnU/e38987b4f8.png re-pattern
00:34:735 (34735|0) - Move to 2, stair much better ok
00:37:735 (37735|3) - I suggest to remove this note and focus on synth (also remove this note on the other diff. dont worry i'll give the code)
00:38:435 - Starts here, the pattern is really not official. this is newmapper pattern. you can put some of your creativity here by 00:38:835 ok(38835|2,39235|2,39635|2,40035|2,40435|2) - Moving all this note to 4 move to 2
00:42:035 (42035|1,42435|1) - Move to 3, same reason ok
00:45:235 (45235|3,45435|3,46035|3,46235|3) - Move all this note to 3 too ok
01:10:335 (70335|1) - Move to 3ok
01:11:435 - Better change it like this http://puu.sh/ir0OK/e0f9ac5710.jpg ok
the jack is fit so dont worry
01:44:735 - Make it like this http://puu.sh/ir126/c127f7cc50.png will be good to playok
01:51:835 (111835|2,111835|3,111935|2,111935|3,112035|1) - Ctrl+H, good jacks ok
other than that, is fine for me
SPAS-ID wrote:
idk but i hear no sound
agreed but the first 3 note maybe follow the cricket sounds wwDE-CADE wrote:
00:50:635 (50635|1,50835|0,51035|1) - Delete, different with the last synth, also you didn't add it on Extra
All done, thank youDE-CADE wrote:
[Insane]00:07:735 (7735|0) - Move to 2 no thanks (|1|and|4| are drum kit[Hard]
00:07:935 (7935|3) - Move to 3 ^
^ much easier to hit
00:09:135 - Add to 1 normal-hitnormal there isn't drum kit sound
00:11:435 (11435|3) - Move to 3 ok
00:11:635 (11635|1) - Move to 4 ok
00:11:835 (11835|2) - Move to 2 ok
^ Try to make your jack placement harder than "Hard" diff
00:15:135 (15135|1) - Move to 3 no thanks
00:15:235 (15235|3) - Move to 2 no thanks
00:37:735 (37735|3) - Delete, reason as Extra ok
00:40:835 - http://puu.sh/ir2uW/965fa7c044.png ,LN here much better since 1/8 was rarely used ok
00:42:835 (42835|1,42835|0) - Move to 3 n 4 ok
00:50:635 (50635|1,50835|0,51035|1) - Delete, different with the last synth, also you didn't add it on Extra add to extra, there's sound00:37:735 (37735|0) - Delete, reason as Extra ok
00:42:635 (42635|3,42835|2) - Ctrl+J more suits with the beat ok
01:27:535 (87535|1) - Better move to 3, according to your last stair i follow melody sound, same sound same column
01:47:435 (107435|2,107435|0,107635|3,107635|1) - Ctrl+H re-pattern
01:47:835 - Add to 3 ^
sure! it's kind of you. thanks a lot.DE-CADE wrote:
Good,, and now some general things before i put this map on
kinda late 2ms why not improve it a little bit
here let me help you >> http://puu.sh/iuQmW/8c282d24ea.wav
HP/OD setting
Easy : HP=6
Normal : OD=7
Hard : HP=7
Insane : HP=7