Royal Republic - Underwear

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Deif
The BPM is constant, but it seems to be a cut from a longer version and therefore the inconsistencies:



Good luck with it :3
Topic Starter
Lally
works really well for me ty very much Deifu \o3o/ btw is not a cutted version just the removal of some parts of the song wich are mapable o3o
https://www.youtube.com/watch?v=_lbZpFBGq1k
like from 00:00 to 00:15 and 02:15 to 02:47 wich is the original part of the songs but are not mapable for me o3o
Secretpipe
Want moar Lally !
Avena
Best song ever.
Seijiro
Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?


[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain)
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo


[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD)
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...


[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -


Alright, that's all from me :3

I hope I've been useful and go rank it :)
- Marco -
I'm sure this is some speedup thing version, based on the original video/audio

Topic Starter
Lally
Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?

[-MrSergio-] wrote:

Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?


[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD) i already used this pattern in most of high bpm map that i did in the normal diffs so i would not change this pattern because i like it and because it has nothing so difficult o3o
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...since the spinner is finishing so erly i can not put a circle or whatever because it will break the ranking criteria :V


[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -


Alright, that's all from me :3

I hope I've been useful and go rank it :)

Ty for your help MrSergio o3o
Red Eclipse

Lally wrote:

Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?
Lally just roasted marco
kakifly
m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game



Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly
  7. 01:08:389 (2) - NC because start of KIAI time
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1)


Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 -
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ?
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part


Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ?
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion
  4. 01:25:189 (3) - forgot to nc?
  5. 01:27:931 (1) - imo i dont think this needs a new combo
  6. 01:30:031 (5) - add nc to follow your usual nc pattern?
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat


Extra

  1. I was hoping for a custom name like Underwear or something LOL
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ?
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ?
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear
  6. 01:17:089 (1) - this one may also be a bit questionable
  7. 01:28:831 (3) - forgot to nc?
  8. 01:43:512 (5) - ^
  9. 01:44:712 (1) - same as hard
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2


good luck !
Topic Starter
Lally
Yesterday i had a discussion with a bat about the name but i dunno i'll see later >3< will reply to the mod later o3o

kakifly wrote:

m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game



Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol ✔
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point ✔
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant ✘no because i prefer to follow the drum start in this case :V
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well ✘
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly ✔
  7. 01:08:389 (2) - NC because start of KIAI time ✔
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures ✘ personally i follow nothing with my NC just the lyrics o3o so nope here
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1) - ✘ same here


Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent ✘
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 - ✘
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap ✘ i like it ;_;
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable ✔
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm o3o
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ? ✘
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part dunno maybe will change later


Pantsu o3o

  1. I was hoping for a custom name like Underwear or something LOL ✔
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ? doeesen't affect the gameplay this particular
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts ✔
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ? dunno will change later maybe
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear don't worry about this one and the sliders that derekku consider going crazy or the ''wiggles'' sliiders are the one on the end of big money big prices of blue dragon (even if i totally desagree with the unrankability of those sliders) btw my sliders don't have nothing to do with those :V
  6. 01:17:089 (1) - this one may also be a bit questionable ^
  7. 01:28:831 (3) - forgot to nc?✘
  8. 01:43:512 (5) - ^✘
  9. 01:44:712 (1) - same as hard✘
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2✘


good luck !
saisee2010
Hi - from M4M queue (Sorry for my bad English >:( )

Normal
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064
00:27:889 - Break
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Hard
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 .

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099
01:37:962 (2) - add a reverse on this slider
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Extra
00:14:389 (1) - blanket > 00:14:839 (2)
01:39:012 (1) - blanket > 01:38:712 (5)

Sorry about the short mod, GL :)
Topic Starter
Lally
reply to the mod :

saisee2010 wrote:

Hi - from M4M queue (Sorry for my bad English >:( )

Normal
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064there is nothing with i could do a blanket ovo and the before slider totally no
00:27:889 - Break ✘
01:05:989 - Break ✘
01:44:712 (1) - move spinner end to 01:49:962 need to think about this one

Hard
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 . ✘

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break ✘
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099 i'll be not so mean here
01:37:962 (2) - add a reverse on this slider ✘
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962 same

Extra
00:14:389 (1) - blanket > 00:14:839 (2) ✔
01:39:012 (1) - blanket > 01:38:712 (5) ✘

Sorry about the short mod, GL :)



updated my diffu o3o
kakifly

(u w u)
BeatofIke
Pantsu owo
Red Eclipse
got bored, heres a video of it
Rtyzen
Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - )
  5. 01:14:989 (4,1) - Blanket
  6. 01:45:912 (1) - end the spinner at 01:49:962 -
[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO
  4. 01:03:589 - ^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -
[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J?
  2. Nothing else OwO nice map
[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit)
  5. 00:53:689 (4) - Ctrl-G

That's it from me, good luck with ranking!
Asphyxia

[-MrSergio-] wrote:

Here I am as requested in game :3

[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain) I follow stanzas so I'd like to keep them as they are
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you I'll take that as a compliment :D
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo I added 2 notes, but yes, fixed

kakifly wrote:

m4m from your queue

General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game I'll see what Lally does


Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg Fixed
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ? Sure
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion I added it a special shape, so fixed in a way
  4. 01:25:189 (3) - forgot to nc? Not really, here I want to break the NC pattern of mine to keep these in a same combo, it'd be awkward if they wouldn't
  5. 01:27:931 (1) - imo i dont think this needs a new combo I just messed up, zz... fixed
  6. 01:30:031 (5) - add nc to follow your usual nc pattern? Yeah, fixed
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat Alright, hope it's not too confusing now since it starts at blue tick

[/list]

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J? Fixed
  2. Nothing else OwO nice map
Thank you so much everyone for their awesome mods, fixed mostly everything! Difficulty update; http://puu.sh/dVORv/1ef9491ca2.txt
Topic Starter
Lally

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better i follow the vocal here
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - ) vocal again
  5. 01:14:989 (4,1) - Blanket lazy
  6. 01:45:912 (1) - end the spinner at 01:49:962 -
[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high no
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO vocal again
  4. 01:03:589 - ^-^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -
[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit) done
  5. 00:53:689 (4) - Ctrl-G


    not fixed other things on this diffs due my preference for the flow

That's it from me, good luck with ranking!updated everything ty o3o
Mystima
Herro, M4M from your queue :3

Pantsu:
  1. 00:10:114 (1) - Overmapped note, there is no sound in the song there. I suggest something like this:
  2. 01:27:289 (3,1) - Tilt the green slider more towards the red. Example:
    Edit Forget about the colors and look at the sliders
  3. 01:49:737 - A note is missing here. (You can hear for drumhits)

    Thats it for me.
    Fun map and gl on getting it ranked. :D
Topic Starter
Lally
just added the circle notting else has been fixed , updated
show more
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