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Ikimono-Gakari - Netsujou no Spectrum

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syuru
this song is nice so i tried to play it, here's the sightread replay in case that helps

this is a really tiny mod but a few things i would suggest:
  1. 00:01:314 (9) - it's the beginning of the vocal so use NC here instead of at 00:01:689 (1)
  2. 00:37:126 (1) - split this combo up to improve reading
  3. 00:48:939 (1) - overlap is really odd
  4. 00:51:376 (10,11) - imo this could flow better, maybe make 11 > 10 instead
  5. starting from 00:51:939 (1) and 01:10:314 (1) you have like 40+ objects on the same combo, so make NCs, some suggested NC points below
  6. 00:58:314 (27) - NC
  7. 00:54:376 (11) - ^
  8. 01:00:564 (33) - ^
  9. 01:12:564 (6) - ^
  10. 01:15:939 (22) - ^
  11. 01:17:439 (28) - ^
  12. 01:18:939 (35) - ^
  13. 01:21:564 (42) - ^
  14. 00:56:814 (23,24,25,26) - definitely use NC here
  15. i really like jumpy maps but i think you can reduce the amt of jumps, for example at 00:21:939 (1,2) the music isn't that strong so a jump feels forced
  16. lastly you'll want to change volume levels slightly so that the chorus is emphasized
the timing sounds good to me, gl
Topic Starter
byfar

ankou wrote:

this song is nice so i tried to play it, here's the sightread replay in case that helps

this is a really tiny mod but a few things i would suggest:
  1. 00:01:314 (9) - it's the beginning of the vocal so use NC here instead of at 00:01:689 (1)
  2. 00:37:126 (1) - split this combo up to improve reading
  3. 00:48:939 (1) - overlap is really odd
  4. 00:51:376 (10,11) - imo this could flow better, maybe make 11 > 10 instead
  5. starting from 00:51:939 (1) and 01:10:314 (1) you have like 40+ objects on the same combo, so make NCs, some suggested NC points below
  6. 00:58:314 (27) - NC
  7. 00:54:376 (11) - ^
  8. 01:00:564 (33) - ^
  9. 01:12:564 (6) - ^
  10. 01:15:939 (22) - ^
  11. 01:17:439 (28) - ^
  12. 01:18:939 (35) - ^

  13. 01:21:564 (42) - ^
  14. 00:56:814 (23,24,25,26) - definitely use NC here
  15. i really like jumpy maps but i think you can reduce the amt of jumps, for example at 00:21:939 (1,2) the music isn't that strong so a jump feels forced
  16. lastly you'll want to change volume levels slightly so that the chorus is emphasized
the timing sounds good to me, gl
Thanks for the mod.
Can you tell me what NC is? New combo?

about the flow, what do you mean make 11 > 10?
syuru

byfar wrote:

Thanks for the mod.
Can you tell me what NC is? New combo?

about the flow, what do you mean make 11 > 10?
yeah NC means new combo, and 11 > 10 meant that i thought it would play better if you made 11 into 10 and made 10 11 instead so it plays like slider > go up then jump down instead of slider > jump down then up if that makes sense?
Topic Starter
byfar

ankou wrote:

this song is nice so i tried to play it, here's the sightread replay in case that helps

this is a really tiny mod but a few things i would suggest:
  1. 00:01:314 (9) - it's the beginning of the vocal so use NC here instead of at 00:01:689 (1) fixed
  2. 00:37:126 (1) - split this combo up to improve readingfixed
  3. 00:48:939 (1) - overlap is really odd reorganized jumps
  4. 00:51:376 (10,11) - imo this could flow better, maybe make 11 > 10 instead fixed
  5. starting from 00:51:939 (1) and 01:10:314 (1) you have like 40+ objects on the same combo, so make NCs, some suggested NC points belowfixed
  6. 00:58:314 (27) - NCfixed
  7. 00:54:376 (11) - ^fixed
  8. 01:00:564 (33) - ^fixed
  9. 01:12:564 (6) - ^fixed
  10. 01:15:939 (22) - ^fixed
  11. 01:17:439 (28) - ^fixed
  12. 01:18:939 (35) - ^fixed
  13. 01:21:564 (42) - ^fixed
  14. 00:56:814 (23,24,25,26) - definitely use NC herefixed
  15. i really like jumpy maps but i think you can reduce the amt of jumps, for example at 00:21:939 (1,2) the music isn't that strong so a jump feels forced
  16. lastly you'll want to change volume levels slightly so that the chorus is emphasized
the timing sounds good to me, gl
Topic Starter
byfar
looking for mod
Topic Starter
byfar
a
Ciyus Miapah
hello.

First, dont double post please.

okay here we go.

[Timing]
BPM:160
Offset:1317 (this timing is better, its just +3ms)

[Insane]
add hitsounds first please, hitsound is important things ever.
00:03:567 (1,2,1) - im just feel random of this notes, why you NC 00:04:317 (1) - . but its okay i think
00:12:004 (1,1,1) - ah better dont NC 00:12:379 (1,1) - (i think some follow point in that combo is interesting)
00:13:317 (1,2,3,4) - fix distance snap (use consistant distance)
00:17:067 (1,2) - i think better NC 2 (this interesting me like in 00:12:004 (1,1,1) )
00:18:754 - do 1/4 stream to 00:19:317 (strong stream sound)
00:30:942 (1,1,1,1,1) - pls dont spam new combo in here (looks ugly)
00:31:692 (1) - ^
00:32:067 (1) - ^
00:34:317 (1) - just looks like need blanket fix i think
00:47:817 (5,6,7) - 1/4 pattern is not good i think, you need to mute slider tail or just use 1/2 slider with faster slider Velocity, and try atleast curving your slider, cause this slider note have strong sound, and i think NC 5 will be better
00:48:942 (8,1) - why you NC in 00:49:129 (1) - , i think NC better in 00:48:942 (8) -
00:49:317 (2,3) - change to 1/2 slider then modify this patttern 00:49:504 (3,4,5,6,7) -
00:56:254 (1,2,3,1,2) - very annoying one combo pattern
00:55:879 (4) - NC in here
00:56:254 (1) - delete NC
00:56:442 (2) - NC in here
00:56:817 (1) - delete NC
00:57:192 - this is very strong sound in song, but why you didnt add some notes in here? (honestly i get miss in that part)
01:03:754 (1) - delete NC
01:04:317 (4) - NC in here i think
01:04:317 (4,5) - NC in 4, and do some slider style like this (just example: http://puu.sh/cCR05/6f6bbf731f.jpg). its better look than your slider
01:05:442 (1,2) - ^
01:07:317 (3,4,5) - same like 00:47:817 (5,6,7)
01:15:942 (6) - NC please
01:20:067 (5,6,7) - very inconsistant distance snap, if you dont want to fix it, just NC 6

[Extra]
just Rename your diff name as Extra, because its your own beatmap. and people know you're not a Guest mapper (so diff name like byfar's Extra, xxx's Extra, blahblahblah's Extra just only for Guest mapper)

so overmap in intro, pls this isnt fun :|
00:05:439 (5,6,7) - suddenly the distance is like antijump, lol. just stack 00:05:814 (7) - with 00:06:189 (8) - or whatever
00:08:251 (7,8) - give rest for player, delete circe 8 and move 00:08:251 (7) - to 00:08:439 - tjen modify this circle pattern 00:08:814 (9,10,11,12,13) - . eh and dont forget to NC 7, too much combos i think
00:12:001 (4) - NC this, cause distance problem
00:14:064 (3) - dont overlapping this circle, just do some blanket
00:14:626 (6) - change to circles
00:18:939 (4,5,6) - this pattern can be stream pattern if you want it
00:20:439 (11) - NC in here, too much combo
00:42:939 (7) - NC please, First vocal sound
00:45:564 (1,1) - unnecessary New combo
00:46:314 (2) - just NC this
00:47:814 (3,4,5) - same in sane slider pattern
00:52:314 (3,4) - very random pattern, just use 1/2 slider pattern
00:55:314 (5) - NC in here
00:56:814 (1,2,3,4) - ^same in insane
01:01:689 (6) - why you didnt NC this??
01:12:564 (1,2,3,4,5,6,7,8,9,10,11) - i decide this pattern as random jump, be consistent please :(
01:14:439 (11) - NC this
01:18:189 (4,5,6,7) - bad flow pattern
01:21:939 (3,4) - out of bonds (in my monitor it touch like this http://puu.sh/cCRAw/57c5579174.jpg

sorry for so much NC mod in here, but im sure i can be responsibility of this cause its so much long unnecessary combo in this map, but i think i like your jumping style, so good. and once again, i like you to modify your map by making some interesting slider (dont have some straight slider in very good sound in song), like using slider style.

and sorry for short mod, hope it can help
Topic Starter
byfar

Fort wrote:

hello. hi

First, dont double post please. lol

okay here we go.

[Timing]
BPM:160
Offset:1317 (this timing is better, its just +3ms) done

[Insane]
add hitsounds first please, hitsound is important things ever. could you please help me with it? I never done hitsounds before
00:03:567 (1,2,1) - im just feel random of this notes, why you NC 00:04:317 (1) - . but its okay i thinkfixed
00:12:004 (1,1,1) - ah better dont NC 00:12:379 (1,1) - (i think some follow point in that combo is interesting)fixed.
00:13:317 (1,2,3,4) - fix distance snap (use consistant distance)fixed
00:17:067 (1,2) - i think better NC 2 (this interesting me like in 00:12:004 (1,1,1) )fixed slightly
00:18:754 - do 1/4 stream to 00:19:317 (strong stream sound)fixed
00:30:942 (1,1,1,1,1) - pls dont spam new combo in here (looks ugly)fixed. added two more notes in front
00:31:692 (1) - ^ fixed
00:32:067 (1) - ^ fixed
00:34:317 (1) - just looks like need blanket fix i think not sure what you meant by blanket
00:47:817 (5,6,7) - 1/4 pattern is not good i think, you need to mute slider tail or just use 1/2 slider with faster slider Velocity, and try atleast curving your slider, cause this slider note have strong sound, and i think NC 5 will be better fixed. muted slider tail, curved slider end just slightly
00:48:942 (8,1) - why you NC in 00:49:129 (1) - , i think NC better in 00:48:942 (8) - fixed. mistake haha
00:49:317 (2,3) - change to 1/2 slider then modify this patttern 00:49:504 (3,4,5,6,7) - not sure what you meant? it was already 1/2 slider.
00:56:254 (1,2,3,1,2) - very annoying one combo pattern changed into different pattern
00:55:879 (4) - NC in here fixed
00:56:254 (1) - delete NC fixed
00:56:442 (2) - NC in here fixed
00:56:817 (1) - delete NC fixed
00:57:192 - this is very strong sound in song, but why you didnt add some notes in here? (honestly i get miss in that part)i dont hear strong sound?
01:03:754 (1) - delete NC meh it was intended but ill try changing it
01:04:317 (4) - NC in here i think
01:04:317 (4,5) - NC in 4, and do some slider style like this (just example: http://puu.sh/cCR05/6f6bbf731f.jpg). its better look than your slider changed
01:05:442 (1,2) - ^changed
01:07:317 (3,4,5) - same like 00:47:817 (5,6,7) done
01:15:942 (6) - NC please done
01:20:067 (5,6,7) - very inconsistant distance snap, if you dont want to fix it, just NC 6 changed pattern

[Extra]
just Rename your diff name as Extra, because its your own beatmap. and people know you're not a Guest mapper (so diff name like byfar's Extra, xxx's Extra, blahblahblah's Extra just only for Guest mapper) I dont know how to do this without kicking my map out of my mapset. If i change it, it becomes unsubmmitted

so overmap in intro, pls this isnt fun :| lowered volume to 15% the stream is for piano
00:05:439 (5,6,7) - suddenly the distance is like antijump, lol. just stack 00:05:814 (7) - with 00:06:189 (8) - or whatever done
00:08:251 (7,8) - give rest for player, delete circe 8 and move 00:08:251 (7) - to 00:08:439 - tjen modify this circle pattern 00:08:814 (9,10,11,12,13) - . eh and dont forget to NC 7, too much combos i think changed pattern
00:12:001 (4) - NC this, cause distance problem done
00:14:064 (3) - dont overlapping this circle, just do some blanket not sure what blanket is but i changed to a different pattern anyways
00:14:626 (6) - change to circles this slider fits my new pattern now so i wont change it.
00:18:939 (4,5,6) - this pattern can be stream pattern if you want it sorta changed it
00:20:439 (11) - NC in here, too much combo done
00:42:939 (7) - NC please, First vocal sound done
00:45:564 (1,1) - unnecessary New combo done
00:46:314 (2) - just NC this done
00:47:814 (3,4,5) - same in sane slider pattern done
00:52:314 (3,4) - very random pattern, just use 1/2 slider pattern done
00:55:314 (5) - NC in here done
00:56:814 (1,2,3,4) - ^same in insane not changed
01:01:689 (6) - why you didnt NC this?? lol oops
01:12:564 (1,2,3,4,5,6,7,8,9,10,11) - i decide this pattern as random jump, be consistent please :( how can i copy paste and rotate the thing?
01:14:439 (11) - NC this done
01:18:189 (4,5,6,7) - bad flow pattern intended. not changed
01:21:939 (3,4) - out of bonds (in my monitor it touch like this http://puu.sh/cCRAw/57c5579174.jpg it isnt. not changed

sorry for so much NC mod in here, but im sure i can be responsibility of this cause its so much long unnecessary combo in this map, but i think i like your jumping style, so good. and once again, i like you to modify your map by making some interesting slider (dont have some straight slider in very good sound in song), like using slider style. alright. ill take that into consideration :)

and sorry for short mod, hope it can help No it wasn't short at all. Thank you so much for this helpful mod!! :)
Aerous
M4M From my queue !

General
Unrankable at this state, please make correction and finish the mapset

Extra :
I can't play it :(

Make sure to snap all your objects
http://puu.sh/cDLQD/a0eea19488.png


Insane :

Kiai isn't snapped 00:13:196
Kiai's end isn't snapped 01:07:314
Kiai's isn't snapped 01:10:196
Kiai's end isn't snapped 01:22:196
unicode artist conflicts with Extra
Source conflicts with Extra
Audio preview time conflicts with Extra

00:30:754 (1,2,3,4,5,6) Make these straight or if you want to keep the structure then move it down a bit.
00:34:317 (1) Better blanket
01:00:004 (10) NC
01:01:879 (2) Blanket this with the previous slider?
01:05:067 (3) make this into a slider that ends on the red tick
Topic Starter
byfar

Aerous wrote:

M4M From my queue !

General
Unrankable at this state, please make correction and finish the mapset

Extra :
I can't play it :( y not ;(

Make sure to snap all your objects
http://puu.sh/cDLQD/a0eea19488.png
its just the beginning stream, had to set bpm before main 160 bpm to change volume

Insane :

Kiai isn't snapped 00:13:196
Kiai's end isn't snapped 01:07:314
Kiai's isn't snapped 01:10:196
Kiai's end isn't snapped 01:22:196
unicode artist conflicts with Extra
Source conflicts with Extra
Audio preview time conflicts with Extra added preview time

00:30:754 (1,2,3,4,5,6) Make these straight or if you want to keep the structure then move it down a bit. ill try that
00:34:317 (1) Better blanket done
01:00:004 (10) NC no. this interferes with reading
01:01:879 (2) Blanket this with the previous slider? this one's supposed to make a star shape so no
01:05:067 (3) make this into a slider that ends on the red tick ill try that
Thanks for the mod! :)
Rizen
Hello~
SPOILER
[General]
  1. Blanket means to do this instead of this. Makes it look a whole lot smoother
[Insane]
  1. 00:03:192 (4,1) - Blanket these
  2. 00:21:942 (1,2) - Ctrl-G these two?
  3. 00:30:754 - Rearrange so the stream is a curve instead of a straight line to a curve
  4. 00:31:692 (8) - Ctrl-G. Adds variety
  5. 00:45:379 (4,5) - Careful with spacing!
  6. 00:48:942 (1,2,3,4,5,6,7,8) - ^
  7. 00:48:942 (1) - Maybe move this so it isn;t behind the slider? can be quite confusing
  8. 01:16:504 (3,4,5,6) - I'm sure you can think of something more interesting like this?
  9. You have a lot of full screen jumps. This (imo) is be fun but can be frustrating for people who are trying to FC it
Didn't do the Extra because it was out of my comfort zone. Sorry :c
Topic Starter
byfar

[ Rizen ] wrote:

Hello~
[General]
  1. Blanket means to do this instead of this. Makes it look a whole lot smoother
[Insane]
  1. 00:03:192 (4,1) - Blanket these idk what notes these are since i updated mines before i saw your mod post lol. but im assuming my new one is better though
  2. 00:21:942 (1,2) - Ctrl-G these two? cool didnt know u could do that. ill try it
  3. 00:30:754 - Rearrange so the stream is a curve instead of a straight line to a curve bleh ok then someone suggested me to go str8 :(
  4. 00:31:692 (8) - Ctrl-G. Adds variety ya
  5. 00:45:379 (4,5) - Careful with spacing! ya
  6. 00:48:942 (1,2,3,4,5,6,7,8) - ^ ya
  7. 00:48:942 (1) - Maybe move this so it isn;t behind the slider? can be quite confusingstill keeping it there
  8. 01:16:504 (3,4,5,6) - I'm sure you can think of something more interesting like this? ok i will try that
  9. You have a lot of full screen jumps. This (imo) is be fun but can be frustrating for people who are trying to FC it nya nya nya
Didn't do the Extra because it was out of my comfort zone. Sorry :c wat :c
Thank you for mod post!! Appreciated very much :)
NcrzX
This diff you request .. :oops:

osu file format v13

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:ncrz's Hard
Source:七つの大罪
Tags:Nanatsu no Taizai Opening
BeatmapID:0
BeatmapSetID:228745

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.png",0,0
//Break Periods
2,27017,30060
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1317,375,4,2,1,91,1,0
1414,-100,4,2,1,66,0,0
9189,-100,4,2,1,42,0,0
11508,-125,4,2,1,74,0,0
13196,-100,4,2,1,91,0,1
13289,-100,4,2,1,80,0,0
15848,-100,4,2,1,5,0,0
15942,-100,4,2,1,85,0,0
16129,-100,4,2,1,5,0,0
16317,-100,4,2,1,85,0,0
16504,-100,4,2,1,5,0,0
16692,-100,4,2,1,90,0,0
18942,-100,4,2,1,50,0,0
19317,-100,4,2,1,90,0,0
23817,-133.333333333333,4,2,1,91,0,0
30754,-100,4,2,1,40,0,0
31196,-100,4,2,3,80,0,0
43196,-100,4,2,1,80,0,0
48095,-100,4,2,1,5,0,0
48189,-100,4,2,1,91,0,0
48470,-100,4,2,1,5,0,0
48564,-100,4,2,1,91,0,0
48845,-100,4,2,1,5,0,0
48939,-100,4,2,3,91,0,0
57939,-100,4,2,1,30,0,0
58196,-100,4,2,1,100,0,1
59254,-100,4,2,1,30,0,0
59442,-100,4,2,1,100,0,0
60723,-100,4,2,1,100,0,0
63473,-100,4,2,1,50,0,0
63567,-100,4,2,1,100,0,0
67314,-100,4,2,1,60,0,0
67595,-100,4,2,1,5,0,0
67689,-100,4,2,1,72,0,0
67970,-100,4,2,1,5,0,0
68064,-100,4,2,1,95,0,0
68345,-100,4,2,1,5,0,0
68439,-100,4,2,1,85,0,0
69821,-100,4,2,1,80,0,0
70196,-100,4,2,1,100,0,1
81004,-100,4,2,1,40,0,0
81567,-100,4,2,1,100,0,0
81754,-100,4,2,1,40,0,0
82196,-100,4,2,1,40,0,0


[Colours]
Combo1 : 245,255,64
Combo2 : 102,205,255
Combo3 : 192,192,192
Combo4 : 81,81,255
Combo5 : 255,64,64

[HitObjects]
256,192,192,6,0,L|256:20,1,160
256,32,754,1,0,0:0:0:0:
132,112,942,1,0,0:0:0:0:
256,192,1129,1,0,0:0:0:0:
328,68,1410,2,0,P|396:144|368:200,1,160,0|0,0:0|0:0,0:0:0:0:
376,184,2067,1,0,0:0:0:0:
168,120,2442,1,0,0:0:0:0:
236,24,2817,2,0,P|312:4|360:72,1,160
252,192,3567,5,0,0:0:0:0:
252,192,3942,1,0,0:0:0:0:
272,316,4317,2,0,P|332:248|356:168,1,160
276,168,5067,2,0,P|184:168|168:104,1,160
276,168,5817,1,2,0:0:0:0:
320,280,6192,2,0,L|176:160,1,160
108,16,6942,5,0,0:0:0:0:
80,128,7129,1,0,0:0:0:0:
144,236,7317,2,0,P|172:276|280:304,1,160
384,256,7879,1,0,0:0:0:0:
412,144,8067,2,0,P|388:52|324:20,1,160,0|0,0:0|0:0,0:0:0:0:
188,28,8629,5,0,0:0:0:0:
156,136,8817,1,0,0:0:0:0:
268,92,9004,1,0,0:0:0:0:
188,28,9285,1,0,0:0:0:0:
156,136,9567,1,0,0:0:0:0:
236,144,9942,6,0,P|320:176|388:108,1,160
440,100,10692,2,0,L|448:220,1,120,8|8,0:0|0:0,0:0:0:0:
128,68,11442,2,0,L|252:172,1,160
352,252,12004,5,0,0:0:0:0:
256,24,12379,1,0,0:0:0:0:
172,256,12754,1,0,0:0:0:0:
84,272,13317,2,0,B|100:168|236:192|228:176,1,160
248,52,14067,1,0,0:0:0:0:
228,212,14442,1,8,0:0:0:0:
376,96,14817,1,0,0:0:0:0:
228,212,15192,1,8,0:0:0:0:
248,52,15567,1,0,0:0:0:0:
232,128,15942,6,0,P|300:132|312:96,1,80
364,92,16317,2,0,P|376:136|360:176,1,80
312,136,16692,2,0,P|356:208|360:204,1,120
392,256,17254,2,0,B|368:296|356:344|272:336,1,120
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Topic Starter
byfar

NcrzX wrote:

This diff you request .. :oops:

osu file format v13

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Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:ncrz's Hard
Source:七つの大罪
Tags:Nanatsu no Taizai Opening
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This isn't hard diff :P.
Thank you for guest mod!! I'm going to modify it a bit to match the rhythm (some beats are off because of copy paste issues lol)
Nyxa
Your set is incomplete. Send me a PM when you have a full spread and I'll mod it right away.
-Yuzuriha
SPOILER
osu file format v13

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:Nanatsu no Taizai Opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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2,26829,30004
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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it GD :)
Topic Starter
byfar

-Yuzuriha-inori- wrote:

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Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:Nanatsu no Taizai Opening
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240,198,79129,1,0,0:0:0:0:
240,198,79317,2,0,L|260:278,1,65
177,335,79692,6,0,L|140:332,3,32.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130
241,261,81567,2,0,L|234:336,1,65
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130
387,181,82879,1,0,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65
74,269,83629,6,0,P|119:292|203:260,1,130
139,148,84192,2,0,P|132:179|134:212,1,65
193,271,84567,1,0,0:0:0:0:
193,271,84754,1,0,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130
327,129,85692,2,0,P|282:123|233:133,1,65
193,173,86067,1,0,0:0:0:0:
113,145,86254,1,0,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
414,179,88317,6,0,P|413:251|252:285,1,260

it GD :)
Ty!! :D
Tuxxy_old
I did not think, I accidentally made an easy. Well, do what you want with it.

http://puu.sh/cFXXh/be9ea59e8b.osu
Topic Starter
byfar

Tuxxy wrote:

I did not think, I accidentally made an easy. Well, do what you want with it.

http://puu.sh/cFXXh/be9ea59e8b.osu
Thanks anyways!! :)
Iceskulls
Hi

[General]
Aimod say a lot of various things on all diffs here please check and fix those things
Uncheck enable countdown
NC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it works

[byfar's Extar]
  1. Why do you put your name at diff name here? xD
  2. 00:01:317 (1,2) - Stack maybe
  3. 00:01:692 (2,3) - Try placing (3) circular with (2)
  4. 00:02:817 (6) - NC this instead of 00:03:379 (1) -
  5. 00:02:254 (3,4,5,6) - Using big jumps at the calm part is not always good jumps imo
  6. 00:04:317 (5) - NC
    Honestly, jumps are so forced here. Eventhough this is Extra it still too much for Extra, You should use jumps at the appropriate part in music like using it at the emphasized beat it will play better and give better feeling
[Insane]
  1. 00:16:317 (10) - Ctrl+G for better flow
  2. 00:17:067 (12) - This feel a bit more natural for me
  3. 00:23:442 (5,6) - Blanket better
  4. 00:32:442 (10) - DS=1.4x
  5. 00:40:879 (7,1) - Blanket better
  6. 01:22:129 (1) - End at 01:24:004 -
    Same as Insane some jumps are a bit too forced while it fun to play from player's perspective but from mapper and modder's perspective it just lacks the consistent in spacing and flow so you might want to consider the spacing in this diff and Extra, mapping Insane and Extra is not that easy imo
[Yuzuriha's Hard]
  • Where is hitsound?
  1. 00:05:067 (4) - Curve a bit so it will flow better with 00:05:442 (5) -
  2. 00:05:817 (1,2) - Blanket better
  3. 00:15:567 (2) - DS=1.3x
  4. 00:35:442 (4,5) - unstack this and it might play better
    An okay Hard, the rhythm can be improve a little
[Normal]
  • Honestly, this is not Normal for me the spacing is very inconsistent I prefer stick to only 1 DS and also try to make the flow better currently it too confuse for Normal players. Try to not overlap notes a lots here
[Tuxxy's Easy]
  • Clap sound suppose to be at 2nd and 4th white tick or else it will sound weird
  1. 00:07:317 (1) - DS 0.8x
  2. 00:37:317 (1) - ^
    This is Easy but it is too Easy, the rhythm doesn't sound so instresting or spectacular you should try to use some more rhythm using the same rhythm over and over can make Easy looks boring I recommend you to go look at some ranked Easy and you might get ideas
I recommend you to look at some ranked maps a few times it might give you ideas and concept of each difficults

Good luck :)
Tuxxy_old

CelsiusLK wrote:

Hi

[Tuxxy's Easy]
  • Clap sound suppose to be at 2nd and 4th white tick or else it will sound weird Made some changes, cheers
  1. 00:07:317 (1) - DS 0.8x } ok
  2. 00:37:317 (1) - ^ } ok
    This is Easy but it is too Easy, the rhythm doesn't sound so instresting or spectacular you should try to use some more rhythm using the same rhythm over and over can make Easy looks boring I recommend you to go look at some ranked Easy and you might get ideas
alright, added several notes here and there.


Good luck :)
http://puu.sh/cI9AZ/8c3f769a9f.osu
Topic Starter
byfar

CelsiusLK wrote:

Hi

[General]
Aimod say a lot of various things on all diffs here please check and fix those things >>fixed some things
Uncheck enable countdown fixed
NC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it works if I do that then i'm going to have to change out every pattern.

[byfar's Extar]
  1. Why do you put your name at diff name here? xD cant change it or it wont be part of mapset
  2. 00:01:317 (1,2) - Stack maybe no. but i did move it a bit to distinguish slider from stream
  3. 00:01:692 (2,3) - Try placing (3) circular with (2) like in a triangle shape? changed jump distance
  4. 00:02:817 (6) - NC this instead of 00:03:379 (1) - no this was intended
  5. 00:02:254 (3,4,5,6) - Using big jumps at the calm part is not always good jumps imo changed a bit
  6. 00:04:317 (5) - NC fixed
    Honestly, jumps are so forced here. Eventhough this is Extra it still too much for Extra, You should use jumps at the appropriate part in music like using it at the emphasized beat it will play better and give better feeling k will change some of it
[Insane]
  1. 00:16:317 (10) - Ctrl+G for better flow
  2. 00:17:067 (12) - This feel a bit more natural for me fixed
  3. 00:23:442 (5,6) - Blanket better fixed
  4. 00:32:442 (10) - DS=1.4x dont know what you mean? distance snap 1.4x?
  5. 00:40:879 (7,1) - Blanket better fixed
  6. 01:22:129 (1) - End at 01:24:004 - fixed
    Same as Insane some jumps are a bit too forced while it fun to play from player's perspective but from mapper and modder's perspective it just lacks the consistent in spacing and flow so you might want to consider the spacing in this diff and Extra, mapping Insane and Extra is not that easy imo well.. none of them were really jumps except some parts. but i will consider this.
[Yuzuriha's Hard]
  • Where is hitsound?
  1. 00:05:067 (4) - Curve a bit so it will flow better with 00:05:442 (5) -
  2. 00:05:817 (1,2) - Blanket better
  3. 00:15:567 (2) - DS=1.3x
  4. 00:35:442 (4,5) - unstack this and it might play better
    An okay Hard, the rhythm can be improve a little
[Normal]
  • Honestly, this is not Normal for me the spacing is very inconsistent I prefer stick to only 1 DS and also try to make the flow better currently it too confuse for Normal players. Try to not overlap notes a lots here
ok then

[Tuxxy's Easy]
  • Clap sound suppose to be at 2nd and 4th white tick or else it will sound weird
  1. 00:07:317 (1) - DS 0.8x
  2. 00:37:317 (1) - ^
    This is Easy but it is too Easy, the rhythm doesn't sound so instresting or spectacular you should try to use some more rhythm using the same rhythm over and over can make Easy looks boring I recommend you to go look at some ranked Easy and you might get ideas
I recommend you to look at some ranked maps a few times it might give you ideas and concept of each difficults

Good luck :)
P A N
[Extra]
  1. 00:05:817 (7) - tbh, this note should be a jump. it is the last jump beat before going to the slow part.
  2. 00:09:942 (8) - add NC.
  3. 00:23:817 (6) - ^
  4. 00:31:317 (3) - ^
  5. 00:32:067 (1) - remove NC.
  6. 00:32:817 (4) - add NC.
  7. 00:40:317 (6) - add NC.
  8. 00:42:942 (1,3) - swap NC.
  9. 00:49:129 (2) - would be great if you place two notes instead of slider because there has strong(cymbal) on tail, and this is extra so you should make it clickable.
  10. 00:50:817 (9) - add NC.
  11. 00:51:942 (1) - remove NC.
  12. 00:52:317 (3) - add NC.
  13. 00:53:629 (8) - I think you should add NC here instead of 00:54:379 (1) or the NC will be too short.
  14. 01:02:629 (4) - same reason as above (strong beat on tail)
  15. 01:12:567 (1) - remove NC.
  16. 01:13:317 (2) - add NC.
GL!
Topic Starter
byfar

P A N wrote:

[Extra]
  1. 00:05:817 (7) - tbh, this note should be a jump. it is the last jump beat before going to the slow part. ok
  2. 00:09:942 (8) - add NC. ok
  3. 00:23:817 (6) - ^ ok
  4. 00:31:317 (3) - ^ ok
  5. 00:32:067 (1) - remove NC. ok
  6. 00:32:817 (4) - add NC. ok
  7. 00:40:317 (6) - add NC. ok
  8. 00:42:942 (1,3) - swap NC. ok
  9. 00:49:129 (2) - would be great if you place two notes instead of slider because there has strong(cymbal) on tail, and this is extra so you should make it clickable. ok
  10. 00:50:817 (9) - add NC. ok
  11. 00:51:942 (1) - remove NC. ok
  12. 00:52:317 (3) - add NC. ok
  13. 00:53:629 (8) - I think you should add NC here instead of 00:54:379 (1) or the NC will be too short.ill try
  14. 01:02:629 (4) - same reason as above (strong beat on tail) no. this one fits with flow
  15. 01:12:567 (1) - remove NC. ok
  16. 01:13:317 (2) - add NC.
ok

GL! ty
Thanks for mod!
-Yuzuriha
[Yuzuriha's Hard]
  • Where is hitsound?
  1. 00:05:067 (4) - Curve a bit so it will flow better with 00:05:442 (5) -
  2. 00:05:817 (1,2) - Blanket better
  3. 00:15:567 (2) - DS=1.3x
  4. 00:35:442 (4,5) - unstack this and it might play better
    An okay Hard, the rhythm can be improve a little
All OK!!

mod thank you~
-Yuzuriha
Topic Starter
byfar

-Yuzuriha-inori- wrote:

http://fast-uploader.com/file/6971110437677/

up plz!! Yuzuriha'a Hard GD
done!
Ringating
from my queue:

I found the source of your current bg and used that to make a new bg with a higher resolution and a more fitting aspect ratio. Here is the new image:no kudosu
Topic Starter
byfar

Ringating wrote:

from my queue:

I found the source of your current bg and used that to make a new bg with a higher resolution and a more fitting aspect ratio. Here is the new image:no kudosu
Thanks so much!
I will upload it as soon as I get back
Yauxo
Well then, here we go.



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Rename byfar's Extra to Extra. You dont need to put your name there if this is your set. To fix the "it's not part of the set" thing, go into the .osu and copy the BeatmapSetID:228745 into it

To add on a previous mod
NC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it works
> if I do that then i'm going to have to change out every pattern.
You will have to move NCs so that they fit - and as said, the big white tick is usually the way to go.
This is because the big white mostly has a "very strong" beat on it. Something, that makes you notice that a new >something< has started (verse, line, melody etc).
These strong beats should always be supported by clickable objects (> Circles oder Sliderheads), so there should be no problem NCing these.

[Tuxxy]
In general, Easy diffs should have a consistent spacing of <insert spacing here>, which is usually 1.0 DS. Fixing this is a must, since you sometime use 1.0, then 0.80 here, 0.9 there etc

AR -> 4 || OD -> 3 || HP -> 2 or 3

■ 00:06:567 (4) - Similar to how 00:03:567 (2) - is placed?
■ 00:15:567 (3,4,1) - Space them so that they dont touch. Looks better and more consistent
■ 00:21:942 (3) - ^ (and basically for every combo like this)
■ 00:25:317 (1) - The sound for the Spinner ends on 00:26:817 -
■ 00:38:442 (2,3,4,5) - Optional: This might actually be pretty difficult for a beginner. Try to exchange (4 and 5) with a Slider. Same goes for all the other combos that use 4 Circles
■ 01:05:442 (2) - This will be really difficult to read for a beginner (and also falls into the overlap issue mentioned above)
■ 01:14:442 (4) - Circle here. You can hear that loud drum in the music and that should be supported by a clickable object (There are actually many similar situations like this, but this one is probably the easiest to understand (which means -> go check your map. You might find some other places where you hear a strong drum, but no circle))
■ 01:22:317 (1) - Should and on the end of the "a" vocal. Finish the map with some basic sliders afterwards

[Normal]
■ Same DS consistencyerrors as in Easy

■ 00:04:317 (2) - The overlap with 00:02:817 (3) - might be difficult to read. ctrl+g?
■ 00:08:817 (4) - Move further away so that it doesnt touch 00:07:317 (2) -
■ 00:09:942 (1) - Jumps like this are unrankable in a Normal. (Read the thing I wrote in the Easy diff)
■ 00:18:567 (1) - Replace with (1/1 Slider + Cirlce) NC on circle
■ 00:24:942 (1,2) - The wobbles on that are unrankable, since you >cant tell where the path actually leads<. Just use normal or curvy sliders
■ 00:30:754 (4) - Refer to what I said about white ticks and clickable beats in "General" Make this clickable.
00:33:192 (4,5,6,7) - This might be really difficult to read for a beginner. Leave objects clear to see, dont stack them.
■ 00:40:317 (6,7,8,9,10) - Nope. Wont happen. (7) looks like it's 1/1 away, yet is 1/2 away. Same goes for (9 and 10). Unreadable for beginners and this shouldnt be in a Normal diff. Especially since 00:42:192 (11) - looks like it could be clicked just like the fast pattern before, yet is 1/1 away
■ 00:43:692 (2) - Space further away
■ 00:45:192 (4,5,6,1,2,3,4,5,1) - Same thing
■ 00:49:692 (2) - Space further away
■ 00:55:317 (1,2,3) - 00:53:442 (4,5) - As some counterexamples, these things work better because theyre less spaced (> which means "faster" in readability terms)
■ 01:05:067 (3,4) - 01:06:192 (6,7) - :/
■ 01:09:567 (3) - Also unreadable

■ Things to note: Use DS at any time || Dont use overlaps || Dont use jumps

[Yuzuriha]
■ 00:56:910 (4) - This will most likely result in a 100. 00:55:879 (2,3) - 's overlap is just like the one with (4), except that (2 and 3) has 1/2 timing between them and (3 and 4) has 1/4. 2 different timings, same pattern. -> Shouldnt be.
■ 01:04:035 (4) - Add circle here. Stream starts at the previous Slider's end

For "first timers" reason I'll leave the insane and extra to .. well, others.

The Hard has good NCing, give it a look and see what you can do to improve your NCs
Topic Starter
byfar

Yauxo wrote:

Well then, here we go.



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Rename byfar's Extra to Extra. You dont need to put your name there if this is your set. To fix the "it's not part of the set" thing, go into the .osu and copy the BeatmapSetID:228745 into it

To add on a previous mod
NC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it works
> if I do that then i'm going to have to change out every pattern.
You will have to move NCs so that they fit - and as said, the big white tick is usually the way to go.
This is because the big white mostly has a "very strong" beat on it. Something, that makes you notice that a new >something< has started (verse, line, melody etc).
These strong beats should always be supported by clickable objects (> Circles oder Sliderheads), so there should be no problem NCing these.

[Tuxxy]
In general, Easy diffs should have a consistent spacing of <insert spacing here>, which is usually 1.0 DS. Fixing this is a must, since you sometime use 1.0, then 0.80 here, 0.9 there etc

AR -> 4 || OD -> 3 || HP -> 2 or 3

■ 00:06:567 (4) - Similar to how 00:03:567 (2) - is placed?
■ 00:15:567 (3,4,1) - Space them so that they dont touch. Looks better and more consistent
■ 00:21:942 (3) - ^ (and basically for every combo like this)
■ 00:25:317 (1) - The sound for the Spinner ends on 00:26:817 -
■ 00:38:442 (2,3,4,5) - Optional: This might actually be pretty difficult for a beginner. Try to exchange (4 and 5) with a Slider. Same goes for all the other combos that use 4 Circles
■ 01:05:442 (2) - This will be really difficult to read for a beginner (and also falls into the overlap issue mentioned above)
■ 01:14:442 (4) - Circle here. You can hear that loud drum in the music and that should be supported by a clickable object (There are actually many similar situations like this, but this one is probably the easiest to understand (which means -> go check your map. You might find some other places where you hear a strong drum, but no circle))
■ 01:22:317 (1) - Should and on the end of the "a" vocal. Finish the map with some basic sliders afterwards

[Normal]
■ Same DS consistencyerrors as in Easy

■ 00:04:317 (2) - The overlap with 00:02:817 (3) - might be difficult to read. ctrl+g? done
■ 00:08:817 (4) - Move further away so that it doesnt touch 00:07:317 (2) - done
■ 00:09:942 (1) - Jumps like this are unrankable in a Normal. (Read the thing I wrote in the Easy diff)
■ 00:18:567 (1) - Replace with (1/1 Slider + Cirlce) NC on circle fixed
■ 00:24:942 (1,2) - The wobbles on that are unrankable, since you >cant tell where the path actually leads<. Just use normal or curvy sliders fixed
■ 00:30:754 (4) - Refer to what I said about white ticks and clickable beats in "General" Make this clickable. changed slightly
00:33:192 (4,5,6,7) - This might be really difficult to read for a beginner. Leave objects clear to see, dont stack them.done
■ 00:40:317 (6,7,8,9,10) - Nope. Wont happen. (7) looks like it's 1/1 away, yet is 1/2 away. Same goes for (9 and 10). Unreadable for beginners and this shouldnt be in a Normal diff. Especially since 00:42:192 (11) - looks like it could be clicked just like the fast pattern before, yet is 1/1 away lol. dunno why i even did that. probably just rushing my bootyful map D:
■ 00:43:692 (2) - Space further away done
■ 00:45:192 (4,5,6,1,2,3,4,5,1) - Same thing done
■ 00:49:692 (2) - Space further away done
■ 00:55:317 (1,2,3) - 00:53:442 (4,5) - As some counterexamples, these things work better because theyre less spaced (> which means "faster" in readability terms) understood
■ 01:05:067 (3,4) - 01:06:192 (6,7) - :/ lol
■ 01:09:567 (3) - Also unreadable done

■ Things to note: Use DS at any time || Dont use overlaps || Dont use jumps
will take into consideration

[Yuzuriha]
■ 00:56:910 (4) - This will most likely result in a 100. 00:55:879 (2,3) - 's overlap is just like the one with (4), except that (2 and 3) has 1/2 timing between them and (3 and 4) has 1/4. 2 different timings, same pattern. -> Shouldnt be.
■ 01:04:035 (4) - Add circle here. Stream starts at the previous Slider's end

For "first timers" reason I'll leave the insane and extra to .. well, others. b-but they're my pride and joy :( and by-products of my countless painstaking revisions and would love to have them be perfected to the suggestions of a more experienced modder :(

The Hard has good NCing, give it a look and see what you can do to improve your NCs alrighty
thanks for mod! :)
emilia
Apologies, apologies, my friend told me to mod your map since he said he felt bad and wanted me to mod your map. Don't take the shitstorm to heart.

  • [Insane]
  1. 00:01:317 (9) - NC
  2. 00:06:942 (1,2,3) - DS
  3. 00:17:067 (5) - Offscreen
  4. 00:31:317 (7) - NC

    Its fine overall, just a low of ugly flow that I can't be bothered to mention.

    [Extra]
    Since its Extra, I'll just mod overall.

    Overall, I spot a lot of ugly flows + ugly patterns and a lot of mindless jumps.
    Some bad flow include: 00:58:317 (1,2,3,4) -
    Some ugly pattern include: 00:37:129 (1,2,3,4,1,2,3,4,5) -
    Some mindless jump include: 00:42:754 (6,7,8,1,2,3,4,5) -

    You know what to look out for.
Since you only mod my insane and extra I only mod your insane and extra.
Topic Starter
byfar

Estellia- wrote:

Apologies, apologies, my friend told me to mod your map since he said he felt bad and wanted me to mod your map. Don't take the shitstorm to heart. My apologies as well for the immaturity shown during our discussion.

  • [Insane]
  1. 00:01:317 (9) - NC Done
  2. 00:06:942 (1,2,3) - DS fixed using ds 1.2x
  3. 00:17:067 (5) - Offscreen fixed
  4. 00:31:317 (7) - NC will try that for a bit

    Its fine overall, just a low of ugly flow that I can't be bothered to mention. Will fix.

    [Extra]
    Since its Extra, I'll just mod overall.

    Overall, I spot a lot of ugly flows + ugly patterns and a lot of mindless jumps.
    Some bad flow include: 00:58:317 (1,2,3,4) -
    Some ugly pattern include: 00:37:129 (1,2,3,4,1,2,3,4,5) -
    Some mindless jump include: 00:42:754 (6,7,8,1,2,3,4,5) -

    You know what to look out for. Understood
Since you only mod my insane and extra I only mod your insane and extra. That's fine
Thanks for mod! :)
syuru
yo i'm back
first things first, metadata stuff, using this website
in the artist, use いきものがかり because right now i see
i'm pretty sure the title should have 熱情のスペクトラム and leave netsujou no spectrum in romanized title
the source should be fixed to 七つの大罪 since right now it's

ok now onto map stuff
overall you need to watch your spacing in insane, your shapes (triangles mainly) can be kind of uneven
additionally you tend to like to use the top half, try to make some use of the bottom portion of the screen too
[Insane]
  1. 00:00:567 (1,2,3,4,5,6,7,8) - this shape is really...strange, i guess?? it's not straight but it's not curved either, and you're not doing the scrunched up shape so it just looks odd, try to keep everything in line or use a slight curve or something like that
  2. so i know this is insane and all and you don't have to use DS all the time but sometimes your spacing is really weird, for example at 00:05:067 (4,5) which is pretty big compared to 00:03:567 (1,2,3) although they are timed the same and are in the same combo
  3. 00:06:192 (6,7,8) - even spacing between these three
  4. 00:12:004 (1) - why is this at 00:11:442 (2)'s head and not the tail ?_?
  5. 00:13:317 (1,2,3,4) - this part doesn't really imply jumps to me so these should be more evenly spaced, or at least don't space 00:14:067 (3,4) out so much if you wanted to go for a spacing increase effect
  6. 00:18:754 (4,5,1,2) - idk if it's just because i'm not using headphones or smth but i'm really not hearing this rhythm
  7. 00:30:754 (1,2,3,4,5,6) - this is really unfitting imo, it's not like the piano at the beginning so i would consider reworking this
  8. 00:41:067 (8) - curve out the point at the head more and improve this blanket
  9. 00:47:442 (3,4,1) - not a big fan of the way this looks, seems too cramped imo
  10. 01:06:192 (3,4,5) - space evenly
  11. 01:08:067 (5) - put this closer to 4, it's the same timing
  12. 01:08:442 (1) - stack is off, and you might consider not stacking at all and going for an overlap to help players understand the timing
  13. 01:20:817 (7,8,9) - this feels kind of weird just because 8 and 9 are so quiet, try something else?
[Extra]
  1. the spacing of your spaced streams should be more consistent
  2. 00:04:879 (2,3,4,5,6) - make this an even star
  3. 00:05:817 (7,8) - this spacing is too little in comparison to the rest of your map and makes stuff like 00:47:817 (3,4,5) harder to read, i think you can figure out why
  4. 00:06:567 (8) - the new verse and combo really starts in the middle of this slider so this rhythm should be changed accordingly
  5. 00:12:754 (3) - too far away from 2
  6. 00:18:754 (2,3,4,5,6) - this stream feels forced, not quite hearing it in the music
  7. 00:22:317 (3,4,5) - using this type of big spacing for notes with a 1/4 gap in between is pretty awkward
  8. 00:42:004 (2,3,4) - unnecessary jump
  9. 00:45:567 (1) - improve blanket
  10. 00:47:817 (3,4,5) - make this spacing smaller so it's clear for someone who is unfamiliar w/the music, also doing this jump feels pretty weird
  11. so in your chorus i'm hearing these finishes and i think you shouldn't put one at every beat, just beats which are emphatic and when you hear the cymbal in the music as well, right now it kind of messes with the rhythm of your mapping
  12. 01:06:942 (7,8,9,10,11,12,13,14) - pretty undermapped compared to rest of song, also you need an NC somewhere here...
  13. 01:17:817 (2,4) - these two are not placed evenly on either side of 3
  14. 01:19:317 (2) - ctrl g
so generally you need to improve the flow of things, some jumps in extra feel really forced and too big
last thing, decide how you want to NC (drums or vocals, it looks to me like you're mapping vocals) and fix this accordingly, right now some NCs are randomly placed
Topic Starter
byfar
ez kudo.

ok ill change mines tommorow i gtg do some thing D:
Topic Starter
byfar

ankou wrote:

yo i'm back
first things first, metadata stuff, using this website
in the artist, use いきものがかり because right now i see
i'm pretty sure the title should have 熱情のスペクトラム and leave netsujou no spectrum in romanized title
the source should be fixed to 七つの大罪 since right now it's

ok now onto map stuff
overall you need to watch your spacing in insane, your shapes (triangles mainly) can be kind of uneven
additionally you tend to like to use the top half, try to make some use of the bottom portion of the screen too
[Insane]
  1. 00:00:567 (1,2,3,4,5,6,7,8) - this shape is really...strange, i guess?? it's not straight but it's not curved either, and you're not doing the scrunched up shape so it just looks odd, try to keep everything in line or use a slight curve or something like that wat its not straight? hmm thats strange ill look in to it
  2. so i know this is insane and all and you don't have to use DS all the time but sometimes your spacing is really weird, for example at 00:05:067 (4,5) which is pretty big compared to 00:03:567 (1,2,3) although they are timed the same and are in the same combo well i intended to increase spacing from start to 00:03:567 (1,2,3) then lower it from there cuz i like me some variation :). otherwise i feel like its a bit boring D:. ill try and decrease some spacing but still its going to be a slight jump
  3. 00:06:192 (6,7,8) - even spacing between these three not changed cuz i like it that way D:
  4. 00:12:004 (1) - why is this at 00:11:442 (2)'s head and not the tail ?_?
  5. 00:13:317 (1,2,3,4) - this part doesn't really imply jumps to me so these should be more evenly spaced, or at least don't space 00:14:067 (3,4) out so much if you wanted to go for a spacing increase effect again like before i like me some variation :D. i increase spacing because of slight crescendo and song going to a higher pitch
  6. 00:18:754 (4,5,1,2) - idk if it's just because i'm not using headphones or smth but i'm really not hearing this rhythm are you serious? its the drums and it's so loud too :P. I could've gone for full stream but thats boring so yaaa
  7. 00:30:754 (1,2,3,4,5,6) - this is really unfitting imo, it's not like the piano at the beginning so i would consider reworking this ill think of something later. will change
  8. 00:41:067 (8) - curve out the point at the head more and improve this blanket fixed
  9. 00:47:442 (3,4,1) - not a big fan of the way this looks, seems too cramped imo big drop in vocal pitch so i have to have the 1/4s in it. but the slider end from previous slider is the first note of 1/4 and i dont want to change that. and i want to keep the silent 1/3 (or whatever it is) slider
  10. 01:06:192 (3,4,5) - space evenly changed distance slightly but notes are not same distance. this is because again the vocal drop the pitch and i want to keep a slight jump at each of those
  11. 01:08:067 (5) - put this closer to 4, it's the same timing done
  12. 01:08:442 (1) - stack is off, and you might consider not stacking at all and going for an overlap to help players understand the timing its not stacked bro, i simply overlapped it. it's the 1st 1/4 note after 1/3 slider so im going to keep it close. if i move it down, jump will be too large both ways up and down ( i want it to be medium jump up and slightly larger down) but ill try moving it down though because slider blankets it well.
  13. 01:20:817 (7,8,9) - this feels kind of weird just because 8 and 9 are so quiet, try something else? tried something else to accompany drums + lowered spacing between first triangle and rearranged it and gave second triangle a bit more spacing
[Extra]
ill do this another time
  1. the spacing of your spaced streams should be more consistent
  2. 00:04:879 (2,3,4,5,6) - make this an even star
  3. 00:05:817 (7,8) - this spacing is too little in comparison to the rest of your map and makes stuff like 00:47:817 (3,4,5) harder to read, i think you can figure out why
  4. 00:06:567 (8) - the new verse and combo really starts in the middle of this slider so this rhythm should be changed accordingly
  5. 00:12:754 (3) - too far away from 2
  6. 00:18:754 (2,3,4,5,6) - this stream feels forced, not quite hearing it in the music
  7. 00:22:317 (3,4,5) - using this type of big spacing for notes with a 1/4 gap in between is pretty awkward
  8. 00:42:004 (2,3,4) - unnecessary jump
  9. 00:45:567 (1) - improve blanket
  10. 00:47:817 (3,4,5) - make this spacing smaller so it's clear for someone who is unfamiliar w/the music, also doing this jump feels pretty weird
  11. so in your chorus i'm hearing these finishes and i think you shouldn't put one at every beat, just beats which are emphatic and when you hear the cymbal in the music as well, right now it kind of messes with the rhythm of your mapping
  12. 01:06:942 (7,8,9,10,11,12,13,14) - pretty undermapped compared to rest of song, also you need an NC somewhere here...
  13. 01:17:817 (2,4) - these two are not placed evenly on either side of 3
  14. 01:19:317 (2) - ctrl g
so generally you need to improve the flow of things, some jumps in extra feel really forced and too big
last thing, decide how you want to NC (drums or vocals, it looks to me like you're mapping vocals) and fix this accordingly, right now some NCs are randomly placed
thanks again ankou-aniki for the mod :)
-Yuzuriha

byfar wrote:

Yauxo wrote:

Well then, here we go.


[Yuzuriha]
■ 00:56:910 (4) - This will most likely result in a 100. 00:55:879 (2,3) - 's overlap is just like the one with (4), except that (2 and 3) has 1/2 timing between them and (3 and 4) has 1/4. 2 different timings, same pattern. -> Shouldnt be.

little chenge

■ 01:04:035 (4) - Add circle here. Stream starts at the previous Slider's end Well... No thank you sorry

For "first timers" reason I'll leave the insane and extra to .. well, others. b-but they're my pride and joy :( and by-products of my countless painstaking revisions and would love to have them be perfected to the suggestions of a more experienced modder :(

The Hard has good NCing, give it a look and see what you can do to improve your NCs alrighty
thanks for mod! :)
SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
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Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがか�?
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大�?
Tags:Nanatsu no Taizai Opening
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up plz :)
Topic Starter
byfar

-Yuzuriha-inori- wrote:

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Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
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342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
223,260,51942,2,0,P|203:289|155:307,1,65,8|0,0:0|0:0,0:0:0:0:
293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,1:0|0:0,0:0:0:0:
430,226,53067,2,0,B|411:187|423:152|436:134|436:134|392:108,1,130,8|8,1:0|0:0,0:0:0:0:
327,87,53629,1,0,0:0:0:0:
242,78,53817,6,0,L|163:88,1,65,8|0,1:0|0:0,0:0:0:0:
177,170,54192,2,0,L|98:180,1,65,8|0,1:0|0:0,0:0:0:0:
99,261,54567,2,0,P|106:306|184:356,1,130,8|0,1:0|0:0,0:0:0:0:
253,367,55129,1,0,0:0:0:0:
341,354,55317,6,0,P|396:322|413:261,1,130,4|0,0:0|0:0,0:0:0:0:
405,177,55879,2,0,P|350:209|333:270,1,130,4|0,0:0|0:0,0:0:0:0:
333,270,56442,2,0,L|200:241,1,130,4|8,0:0|0:0,0:0:0:0:
49,133,57379,2,0,L|37:176,1,32.5,8|0,0:0|0:0,0:0:0:0:
63,200,57567,6,0,L|59:253,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
119,276,57942,2,0,L|115:329,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
195,329,58317,6,0,P|255:319|293:254,1,130,4|8,0:0|0:0,0:0:0:0:
294,180,58879,1,0,0:0:0:0:
243,111,59067,2,0,L|167:117,1,65
116,194,59442,2,0,L|192:188,1,65,8|0,0:0|0:0,0:0:0:0:
57,138,59817,6,0,P|37:177|69:262,1,130,0|8,0:0|0:0,0:0:0:0:
133,298,60379,1,0,0:0:0:0:
217,288,60567,2,0,L|298:295,1,65
351,245,60942,1,8,0:0:0:0:
303,175,61129,1,0,0:0:0:0:
353,107,61317,6,0,P|380:136|389:170,1,65
284,145,61692,2,0,P|257:116|248:82,1,65,8|0,0:0|0:0,0:0:0:0:
169,62,62067,2,0,P|121:79|76:148,1,130,0|8,0:0|0:0,0:0:0:0:
96,224,62629,1,0,0:0:0:0:
139,296,62817,6,0,P|183:297|212:289,1,65,0|0,0:0|0:0,0:0:0:0:
266,215,63192,2,0,P|222:214|193:222,1,65,8|0,0:0|0:0,0:0:0:0:
317,279,63567,2,0,P|347:228|325:156,1,130,0|8,0:0|3:0,0:0:0:0:
252,128,64129,1,0,0:0:0:0:
252,128,64317,6,0,L|262:49,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
182,175,64879,1,0,0:0:0:0:
98,191,65067,2,0,L|19:182,1,65
146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|0,0:0|3:0,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
118,208,67692,2,0,L|108:135,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
119,350,68442,2,0,L|109:277,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|403:308,1,65,8|0,0:0|0:0,0:0:0:0:
464,153,69942,2,0,L|471:223,1,65,8|4,3:0|3:0,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
373,110,78192,2,0,L|375:43,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,3:0:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,2|2,0:0|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,8,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,12|4,3:0|3:0,0:0:0:0:
74,269,83629,6,0,P|119:292|203:260,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
193,271,84567,1,8,0:0:0:0:
193,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,8,0:0:0:0:
113,145,86254,1,8,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
414,179,88317,6,0,P|413:251|252:285,1,260

up plz :)
done!!
DreaM117er
Sorry I'm late...

From my Queue~ :)

Normal
00:12:004 (2,1) - this way not DS??
00:15:942 (4) - DS
......Please All Normal Open Distance Snap to Do

Why not add whistle from 00:01:317 to 00:11:442 ??

I think 00:25:317 can put a spinner here and end 00:27:192
00:27:192 (3) - Del for ^
00:34:317 (7,1) - No hiding
00:37:692 (2) - DS, I will not say again

Please kill all finish from 00:13:317 (1) to 00:23:442 (3), Re-add finish at 00:13:317 and 00:19:317. And same as 00:58:317 to 01:21:942.
You put wrong hitsound in your diff, very bad. :(
Try to reference Yuzuriha's Hard and put hit sound in your all diff.

00:53:442 (4,5) - Stack at same place


Insane
Kill all hitsound in Insane, same as Normal mod.
00:12:379 (5) - Stack with 00:12:004 (4,6)
00:21:660 (7) - del it and change a circle at red line
00:48:942 (4,1) - Ctrl+G and stack pretty please
01:13:317 (1,2,3,4) - bad feeling here. change slider better
01:20:817 (9) - NC
01:21:004 (10,11) - I think kill these better because no any sound can follow here

Just a question: Re-look your diff, how do you think?? and your feeling after you playing??
Too many jumping let me feel weird :?

Just Normal and Insane, OK.
Thank you :)
And Good luck
Topic Starter
byfar

m1223961117 wrote:

Sorry I'm late...

From my Queue~ :)

Normal
00:12:004 (2,1) - this way not DS?? no its fine here
00:15:942 (4) - DS slight fix
......Please All Normal Open Distance Snap to Do ok

Why not add whistle from 00:01:317 to 00:11:442 ??

I think 00:25:317 can put a spinner here and end 00:27:192 want to try somthing new. if i get anymore complaints i will change
00:27:192 (3) - Del for ^ ^
00:34:317 (7,1) - No hiding fix
00:37:692 (2) - DS, I will not say again fix

Please kill all finish from 00:13:317 (1) to 00:23:442 (3), Re-add finish at 00:13:317 and 00:19:317. And same as 00:58:317 to 01:21:942. no, too much combo
You put wrong hitsound in your diff, very bad. :( ok will try to fix
Try to reference Yuzuriha's Hard and put hit sound in your all diff. ^

00:53:442 (4,5) - Stack at same place already stack? ill bring close a little then


Insane
Kill all hitsound in Insane, same as Normal mod. ehh ok then
00:12:379 (5) - Stack with 00:12:004 (4,6) no because vocal changes a lot
00:21:660 (7) - del it and change a circle at red line ok
00:48:942 (4,1) - Ctrl+G and stack pretty please i change slider but not stacked lol.
01:13:317 (1,2,3,4) - bad feeling here. change slider better nope i like it that way
01:20:817 (9) - NC ok
01:21:004 (10,11) - I think kill these better because no any sound can follow here no i like it that way

Just a question: Re-look your diff, how do you think?? and your feeling after you playing??
Too many jumping let me feel weird :? yeah i notice a bit. but when i play i dont feel too much cuz ez jump :DD. I will rearrange jumps though

Just Normal and Insane, OK.
Thank you :)
And Good luck thank you!
thanks for mod! :) very helpful
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