22:49 xxdeathx: you wanted irc?
22:50 Kawaiwkyik: yea
22:52 xxdeathx: was it this one
22:52 *xxdeathx is listening to [http://osu.ppy.sh/b/532562 AKINO with bless4 - EXTRA MAGIC HOUR]
22:52 Kawaiwkyik: yes
22:52 *xxdeathx is playing [http://osu.ppy.sh/b/532338 AKINO with bless4 - EXTRA MAGIC HOUR [Insane]]
22:56 xxdeathx: mmm very nice
22:56 xxdeathx: i got an A on a 5 star 180 bpm song
22:57 xxdeathx: the jumps weren't too bad at all, most of the time i didn't miss any there
22:57 Kawaiwkyik: seem it's a 5star easy map
22:58 xxdeathx: lol like frostmourne's ignite
22:58 Kawaiwkyik: easy to get many pp
22:58 xxdeathx: 00:08:021 (7) - i think this would sound better at 00:07:854 - or 00:07:688 -
22:58 xxdeathx: long songs are hard to get pp >.<
23:00 Kawaiwkyik: keep this
23:00 xxdeathx: i compared to my diff and wcx's diff
23:00 xxdeathx: 00:19:104 (1,2) - 3/4 slider + circle is overmapped imo, since music is empty here
23:00 xxdeathx: 1/1 slider is better
23:02 Kawaiwkyik: ok
23:03 xxdeathx: 00:35:104 (1) - flow is kind of awkward because slider is in opposite direction from previous objects, maybe
http://puu.sh/cHRIG/2949e59b63.png23:04 xxdeathx: 00:53:104 (1,2) - circles for these vocals really don't feel right, since the vocals sound long and drawn out
23:05 xxdeathx: i think a 1/1 or two 3/4 sliders fit the music much better for those vocals
23:06 Kawaiwkyik: maybe put some 1/4 ?
23:06 xxdeathx: maybe 1/4 or you can use that in kiai
23:06 xxdeathx: for the middle part
23:06 xxdeathx: i used 1/4 in the middle of my kiai
23:06 xxdeathx: i used 1/4 here in my diff but i think you already have it 01:03:438 (2,3,4,5,6,7,8,9) -
23:06 xxdeathx: 00:53:104 (1,2) - is kind of slow, maybe 1/4 is not best idea
23:08 Kawaiwkyik:
https://osu.ppy.sh/ss/221537023:09 xxdeathx: that can work
23:09 xxdeathx: 00:54:771 (4,1) - you want the circle to be in the slider's path
23:09 xxdeathx: like move the circle to the left or the slider to the right so the curve matches up
23:09 xxdeathx: to help with playability
23:10 Kawaiwkyik: ok i try
23:13 xxdeathx: i think the jump at 01:03:938 (7,8) - is too big, how about move 01:04:104 (8,9) -
http://puu.sh/cHSaK/727495c3fb.png23:16 xxdeathx: 01:22:771 (4,1) - blanket can be fixed
23:20 Kawaiwkyik: yea it change to 4.90star after i remaped 01:08:438 (1,2,3,4,5,6,7,8) -
23:20 xxdeathx: idk i thoguht that pattern was pretty fun
23:21 Kawaiwkyik:
http://puu.sh/cHSwq/a1258189d7.jpg23:22 Kawaiwkyik: i'm always break combo there
23:22 xxdeathx: ah i guess that pattern looks neater
23:22 xxdeathx: 01:43:438 (3) - the vocal at 01:43:604 - is very interesting so i wouldn't want to ignore it
23:22 xxdeathx: maybe change 01:43:438 (3) - to 2 circles + 1/4 slider
23:23 xxdeathx: 02:01:104 (1,2) - same thing about these circles that i said earlier
23:24 Kawaiwkyik: fixed
23:26 xxdeathx: 02:03:938 (4,5) - ctrl-g plays better
23:26 xxdeathx: then you can have 02:04:438 (1) - point the other way
23:30 xxdeathx: 02:19:438 (3,4) - opposite direction slider after a jump is bad flow so you want to move the slider or change its direction or use red point to help change direction
23:32 xxdeathx: like
http://puu.sh/cHSX5/b07d3db89b.png23:44 Kawaiwkyik: actually i love these flow on play orz
23:44 Kawaiwkyik: *playing
23:45 xxdeathx: yeah, but it may break combo so be careful
23:46 xxdeathx: 02:49:104 (3) - ctrl-g would create jumps at 02:48:771 (2,3,4) - that fit the music
23:47 Kawaiwkyik: ok
23:48 xxdeathx: 02:50:438 (1,2,3,4,1,2,3,4,1) - orz easiest combo break
23:48 xxdeathx: i always miss here on oracion
23:49 Kawaiwkyik: orz
23:50 xxdeathx: 02:51:604 (2) - 1/4 doesn't fit here, i think should be 1/2
23:51 xxdeathx: 03:01:854 (1) - end at 03:04:104 so you have more time for notes after spinner?
23:51 xxdeathx: 03:04:104 -
23:52 Kawaiwkyik: 02:51:604 (2) - it's 1/2
23:52 Kawaiwkyik: that spinner is ok for playing
23:52 xxdeathx: orz i must have changed it
23:52 xxdeathx: while moving stuff >.<
23:53 Kawaiwkyik: sad
23:53 xxdeathx: i guess the spinner is ok because the circles are at the center
23:57 xxdeathx: ok remember to check the timing at the end 04:05:021 (1,1) -
23:57 xxdeathx: wcx and i added new timing point at around 170 bpm
23:57 xxdeathx: for the spinner and last note
23:58 xxdeathx: oh 174 bpm
23:58 Kawaiwkyik: ummmm
23:59 Kawaiwkyik: but i feel it to early on this beat
23:59 Kawaiwkyik: 04:09:248 -
00:00 xxdeathx: did you add 174 bpm red timing point at 04:04:938 - ?
00:00 Kawaiwkyik: YEA
00:00 xxdeathx: and you feel it's off?
00:00 Kawaiwkyik: i tested before i start map this diff
00:00 Kawaiwkyik: yea
00:01 xxdeathx: maybe consult another timer for it then, because ours is getting ranked with it
00:01 xxdeathx: and you want all the mapsets of this song to be consistent
00:05 xxdeathx: want to do hard now
00:05 *xxdeathx is editing [http://osu.ppy.sh/b/533591 AKINO with bless4 - EXTRA MAGIC HOUR [Hard]]
00:10 xxdeathx: 另外的时候再看timing吧
00:10 Kawaiwkyik: ok
00:10 xxdeathx: 00:08:938 (1,1) - in hard, i think 1/2 beat after slider is unrankable
00:13 Kawaiwkyik: ok i will map spinner part
00:13 xxdeathx: 03:01:938 (1,1) - and here too
00:13 xxdeathx: my suggestion for insane was to end spinner earlier
00:14 Kawaiwkyik: i hate spinner rules ;w;
00:15 xxdeathx: orz i hate unranks
00:15 xxdeathx: i think wcx's set has spent a record number of days in qualified
00:16 xxdeathx: 6.5 days + 6.5 days + 7 days = 20 days >.<
00:16 Kawaiwkyik: rank 3times
00:16 xxdeathx: 00:53:104 (1,2) - 02:01:104 (1,2) - same suggestion as insane to use sliders
00:17 xxdeathx: everything else is very nice in this diff, looks a lot like fycho's hards
00:18 Kawaiwkyik: my 1st ranked map has unrank twice too ;w;
00:18 xxdeathx: `the little busters song that everybody plays with DT?
00:19 *Kawaiwkyik is listening to [http://osu.ppy.sh/b/362949 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)]
00:19 Kawaiwkyik: unrank by timing
00:19 xxdeathx: whta was wrong with timing
00:20 *xxdeathx is editing [http://osu.ppy.sh/b/532562 AKINO with bless4 - EXTRA MAGIC HOUR [Normal]]
00:20 Kawaiwkyik: i think watch that thread can understand ;w;
00:21 xxdeathx: ok
00:22 Kawaiwkyik:
http://puu.sh/cHUTS/90419f0f41.jpg00:22 Kawaiwkyik: 00:53:104 -
00:23 Kawaiwkyik: is it ok if i put like this
00:23 xxdeathx: why the repeat tick o.o
00:24 Kawaiwkyik: sounds good
00:24 xxdeathx: lol i guess
00:24 xxdeathx: fycho's hard uses two 1/4 repeat sliders lol
00:24 *xxdeathx is editing [http://osu.ppy.sh/b/532562 AKINO with bless4 - EXTRA MAGIC HOUR [Normal]]
00:24 xxdeathx: 02:19:104 (2,3) - this is a little awkward to play because it stretches away from the other stuff
00:25 xxdeathx: and then has to make a sharp turn to reach the next object
00:25 xxdeathx: i hightly suggest htis pattern instead
http://puu.sh/cHV0L/f63c4978bf.png00:27 Kawaiwkyik: great
00:30 xxdeathx: 02:47:771 (4,5,1) - ah this doesn't flow well
00:30 xxdeathx: you want to follow slider paths or the beginners will get confused
00:31 Kawaiwkyik:
http://puu.sh/cHVgi/0b440d98ea.jpg00:32 xxdeathx: yeah that's better
00:32 Kawaiwkyik: ok
00:33 *xxdeathx is editing [http://osu.ppy.sh/b/533599 AKINO with bless4 - EXTRA MAGIC HOUR [Easy]]
00:38 xxdeathx: too much nc? 02:06:104 (1) -
00:39 Kawaiwkyik: switch nc with 02:05:104 (5,1) -
00:39 xxdeathx: better is remove nc to stay consistent with first kiai
00:41 xxdeathx: 02:29:771 (1) - there is a lot going on here so it will be hard to guess which note in the song the player is supposed to hit
00:41 Kawaiwkyik: umm ok
00:41 Kawaiwkyik: maybe remove this?
00:42 xxdeathx: how about slider starting at 02:29:438-
00:42 xxdeathx: 02:29:438 -
00:42 xxdeathx: slider means you don't have to worry about getting 100
00:42 Kawaiwkyik: but it's need 4 beat after spinner
00:42 xxdeathx: and 02:29:438 - is the first strong note
00:42 xxdeathx: are you sure about 4 beats?
00:43 Kawaiwkyik: 我記得rule是這樣寫的
00:44 xxdeathx: ok, remove or put slider then >.<
00:44 xxdeathx: it's just hard to hit circle with the rhythm there
00:44 Kawaiwkyik: or elongate that spinner to02:29:771 - ?
00:45 Kawaiwkyik: seem work
00:45 xxdeathx: also okay
00:47 xxdeathx: 03:17:771 - orz this section's hitsounds are too quiet for all diffs
00:47 xxdeathx: i can't hear the hitnormal at all
00:48 Kawaiwkyik: change vol to 50%?
00:48 xxdeathx: i changed vol to 60% still can't hear
00:48 Kawaiwkyik: 00:21:771 -
00:48 xxdeathx: 80% can barely hear
00:48 Kawaiwkyik: here is 50% too
00:49 xxdeathx: i think it's best to use different hitsound
00:49 Kawaiwkyik: also s:c2 too
00:49 xxdeathx: i think that part was quieter
00:49 xxdeathx: but now that you show me, it's also hard to hear
00:49 xxdeathx: just not impossible
00:49 Kawaiwkyik: sad
00:50 xxdeathx: maybe ask other people about this
00:50 xxdeathx: i am worst with hitsounds
00:50 Kawaiwkyik: i use 50
00:51 xxdeathx: yeah idk myself
00:51 xxdeathx: ok that's it
00:51 Kawaiwkyik: ok
00:52 Kawaiwkyik: modded 2 hours
00:52 xxdeathx: wow
00:52 xxdeathx: i don't mod full length songs that much lol
00:52 xxdeathx: i will post log now?
00:52 Kawaiwkyik: ok
00:53 xxdeathx: gj, hope you get this ranked
00:53 Kawaiwkyik: i will rank this :3