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Magus Two - BEAUTIFUL SENTENCE (TV size)

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Topic Starter
FaiVillager
This beatmap was submitted using in-game submission on 2016年5月3日 at 0:13:19

Artist: Magus Two
Title: BEAUTIFUL SENTENCE (TV size)
Source: Trinity Seven
Tags: ts8zs Trinity Seven ED1 浅見リリス asami lilith 原由実 hara yumi 神無月アリン kannazuki arin 内田彩 uchida aya トリニティセブン 7人の魔書使い
BPM: 150
Filesize: 8689kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.19 stars, 59 notes)
  2. Extreme (4.68 stars, 417 notes)
  3. Hyper (3.32 stars, 269 notes)
  4. Incredible Sentences (5.52 stars, 442 notes)
  5. Insane (4.17 stars, 391 notes)
  6. Normal (1.82 stars, 128 notes)
  7. Ts8zs' Hard (2.32 stars, 196 notes)
Download: Magus Two - BEAUTIFUL SENTENCE (TV size)
Download: Magus Two - BEAUTIFUL SENTENCE (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
PLZ REDOWNLOAD AFTER 2015.5.12!!
Run! Run! Run!
Can somebody help me>< D:
I need mod~~
FAI diff renamed, plz check for sure thank u~
AND:
Ts8zs' Hard: ts8zs finished

Modders:
SPOILER
zxhzxhz
Tarrasky
Mikii
Come[Back]Home
monstrata
-Nanaka-
-Famous-
-Tochi
Breezy
D4rksho0ter
G3m4sSt4ffLP
PolkaMocha
Andrea
SoGa
clp012345
Chaoslitz
-Lemons
Hi Im Nathan
-Nanaka-
zxhzxhz
[FAI]
00:01:798 (1,2) - http://puu.sh/cBBSc/e08a14a2f6.jpg
00:02:998 (6) - 弯
00:06:198 (6) - 219,293
00:07:398 (5,6,7) - http://puu.sh/cBC0k/45cfd22eb8.jpg
00:08:198 (1) - 动一点
00:09:298 (1,2) - http://puu.sh/cBC80/0e198a2d00.jpg
00:19:398 (1) - 弄短
00:26:898 (3) - ctrl+g
00:28:498 (3) - 弯
00:41:698 (4,1,2) - http://puu.sh/cBCjm/41ad7f38f4.jpg
00:51:698 (3) - 尾巴向上提一点
00:52:998 (1) - 弄慢
01:02:198 (6,7) - 265,201;7,177
01:02:598 (1) - ctrl+g
01:15:698 (4) - http://puu.sh/cBCAS/b639ea53b9.jpg
大概是这个样子,不没怎么仔细排
01:20:198 (1) - 弄慢
01:23:398 (1,2,1,2,1,2,1,2) - 弄成顺边的
http://puu.sh/cBCGs/eb9eea64c9.jpg
http://puu.sh/cBCGA/71c162b2a7.jpg
[Extreme]
柑橘摸不出什么东西来orz
建议re了或者搞个gd来
这图和那个fai一个风格的,柑橘有点单调啊
[ins]
00:02:398 (5) - 向下弯
00:04:398 (7) - 放在6和8中间做成blanket
00:05:998 (6) - http://puu.sh/cBD7e/7b0c1f4e4c.jpg
00:21:798 (1,2,3,4,5,6,7,8) - 换成四个短滑条
00:24:398 (6,7) - 反过来
00:26:598 (5,6) - 错开,ds0.7
00:32:198 (1) - ctrl+g(?)
01:01:298 (2,3,4) - 形状调整下
01:05:998 (2,3) - 离前面近点
01:25:798 (1,2) - 旋转-18°
[hard]
01:13:398 - kiai
这个hard,屌屌屌屌屌

[Ge]
map码率太高
另外建议fai难度ar9.2-9.3
Topic Starter
FaiVillager

zxhzxhz wrote:

[FAI]
00:01:798 (1,2) - http://puu.sh/cBBSc/e08a14a2f6.jpg 出于音效及个人风格的考虑暂时不改吧
00:02:998 (6) - 弯 考虑怎么弯吧 我觉得根据前后的形状不太好改
00:06:198 (6) - 219,293 done
00:07:398 (5,6,7) - http://puu.sh/cBC0k/45cfd22eb8.jpg slider并不合适 但是可以考虑 另外我特意弄个八角;w;
00:08:198 (1) - 动一点 done
00:09:298 (1,2) - http://puu.sh/cBC80/0e198a2d00.jpg 改了个类似的
00:19:398 (1) - 弄短 啥短法?
00:26:898 (3) - ctrl+g unflow了暂时不改吧
00:28:498 (3) - 弯 done
00:41:698 (4,1,2) - http://puu.sh/cBCjm/41ad7f38f4.jpg 坑人梗暂时不改吧;w;
00:51:698 (3) - 尾巴向上提一点 done
00:52:998 (1) - 弄慢 思考中)
01:02:198 (6,7) - 265,201;7,177 抱歉没看懂,,
01:02:598 (1) - ctrl+g slider组暂时不改风格
01:15:698 (4) - http://puu.sh/cBCAS/b639ea53b9.jpg
大概是这个样子,不没怎么仔细排 done
01:20:198 (1) - 弄慢 思考
01:23:398 (1,2,1,2,1,2,1,2) - 弄成顺边的 思考 但是个人风格改的可能性不大吧
http://puu.sh/cBCGs/eb9eea64c9.jpg
http://puu.sh/cBCGA/71c162b2a7.jpg
[Extreme]
柑橘摸不出什么东西来orz
建议re了或者搞个gd来
这图和那个fai一个风格的,柑橘有点单调啊 嘛就是作为简化版的 remap的话倒是没太大问题啦不过搞不好风格还一样
[ins]
00:02:398 (5) - 向下弯 done 刚开始忘了
00:04:398 (7) - 放在6和8中间做成blanket done
00:05:998 (6) - http://puu.sh/cBD7e/7b0c1f4e4c.jpg done
00:21:798 (1,2,3,4,5,6,7,8) - 换成四个短滑条 难度系数太高
00:24:398 (6,7) - 反过来 done
00:26:598 (5,6) - 错开,ds0.7 不好看(?)我试过但是不确定
00:32:198 (1) - ctrl+g(?) 先改了看别人的意见吧 我觉得俩都可以
01:01:298 (2,3,4) - 形状调整下 done
01:05:998 (2,3) - 离前面近点 done
01:25:798 (1,2) - 旋转-18° 有点多吧 我是用另外的方法摆好的
[hard]
01:13:398 - kiai
这个hard,屌屌屌屌屌

[Ge]
map码率太高 喜欢的人多了就改 这个好办
另外建议fai难度ar9.2-9.3
效果一般般 个人觉得意义不大 如果单纯只为了分级的话

谢谢啦~看得挺仔细的辛苦了
Tarrasky
short mod from #modreqs

Easy

The distance between this 00:03:398 (2,1) - is 1,10x, fix and put the distance in 1,00x
00:12:998 (3) - add new combo and remove new combo in 00:14:598 (1) -
The distance between this 00:01:798 (1,2) - is 0,84x, fix and put in 1,00x
00:12:998 (3,1) - so short, put 1,00x distance
well, just remember, the same distance in Normal and Easy
01:00:998 (1) - this slider is better in this form https://osu.ppy.sh/ss/2378972
01:07:398 (1) - /\
01:13:798 (1,1) - /\
turnoff the kiai in 01:26:598 -

Normal

This distance is so high 00:15:398 (4,1) -
00:41:798 (1,2,1,2) - /\
00:52:998 (4,1,2) - /\
maybe the 1,50x and 1,60x in the Kiai time are fairly difficult, see with a bat is this great change of distance can be accepted

Insane

you can stack 00:05:198 (2,3,4) - in 00:04:398 (7) -
00:18:398 (4,3) - propositional?
00:19:398 (1) - this slider is not as creative and is a bit overmap
00:26:898 (1) - remove new combo
01:01:798 (4,2) - stack the circle in the end of the slider


Nice map, i like
+ stard and good luck ^^ :) :) :) :)
the audio bitrate is more than 192kbps? I felt an acoustic variation on my headset, im not sure
Topic Starter
FaiVillager

Tarrasky wrote:

short mod from #modreqs

Easy

The distance between this 00:03:398 (2,1) - is 1,10x, fix and put the distance in 1,00x done
00:12:998 (3) - add new combo and remove new combo in 00:14:598 (1) - done
The distance between this 00:01:798 (1,2) - is 0,84x, fix and put in 1,00x done
00:12:998 (3,1) - so short, put 1,00x distance done
well, just remember, the same distance in Normal and Easy I got it but is it should be now?
01:00:998 (1) - this slider is better in this form https://osu.ppy.sh/ss/2378972 done
01:07:398 (1) - /\ done
01:13:798 (1,1) - /\ done
turnoff the kiai in 01:26:598 - kiai tome for me is the end of the refrain so I'm not likely to change

Normal

This distance is so high 00:15:398 (4,1) - done
00:41:798 (1,2,1,2) - /\
00:52:998 (4,1,2) - /\
maybe the 1,50x and 1,60x in the Kiai time are fairly difficult, see with a bat is this great change of distance can be accepted
fixed(compare to some map I think 1.5 is ok)

Insane

you can stack 00:05:198 (2,3,4) - in 00:04:398 (7) - done
00:18:398 (4,3) - propositional? yep
00:19:398 (1) - this slider is not as creative and is a bit overmapooops, maybe it's my style and it's not overmap I ithink.Even I've thought change to 1/12
00:26:898 (1) - remove new combo gosh a mistake :)
01:01:798 (4,2) - stack the circle in the end of the slider ooops another mistake :)


Nice map, i like
+ stard and good luck ^^ :) :) :) :)
the audio bitrate is more than 192kbps? I felt an acoustic variation on my headset, im not sure
THX FOR MOD~~~~~~~:)
VERY NICE FOR ME ON EASY AND NORMAL
Mikii
Hope my mod can help! from #modreqs

Normal
00:06:598 (1) - I wouldn't use a back and forth slider since it breaks the flow
00:08:198 (1) - Start the spinner here
00:15:398 (4) - The straight slider should be used to point to a direction but its too sharp of a turn. Here, it leads towards the down left section but there is nothing there. Also, straight diagonal sliders aren't the best looking. If going in a diagonal direction it might be better to use a curved slider
00:19:409 (1) - Good example of a back and forth slider.. You can also use back and forth with triple taps
00:23:398 (2) - Leads me towards the top right section but has a sharp turn breaking flow.
00:52:998 (4) - Again I would just use 2 sliders here.
00:56:198 (1) - Good use of a back and forth slider
01:08:598 (1) - Too sharp of a turn
01:14:998 (1) - Again, too sharp of a turn etc. There are more but I'll leave it here
01:15:998 (4) to 01:17:798 (5) - This section is a bit too straight and it doesn't flow

I think straight sliders look best when they're horizonal or vertical. If you want to bend the direction, obviously use a curved slider. Individual sliders that goes back and forth are good. Make sure the player has a sense of direction of where the beatmap is going. You can use sharper turns in more difficult maps. Make sure things are aligned so it doesn't look it was placed with no effort and I hope these tips can help you with your harder maps.


Thats all I can do, I hope I could help you a bit. This is my first mod so I don't want to work with harder maps until I get more experience. Also, if my post goes everywhere. GG :) :)
Topic Starter
FaiVillager

Mikii wrote:

Hope my mod can help! from #modreqs

Normal
00:06:598 (1) - I wouldn't use a back and forth slider since it breaks the flow
00:08:198 (1) - Start the spinner here fixed
00:15:398 (4) - The straight slider should be used to point to a direction but its too sharp of a turn. Here, it leads towards the down left section but there is nothing there. Also, straight diagonal sliders aren't the best looking. If going in a diagonal direction it might be better to use a curved slider
00:19:409 (1) - Good example of a back and forth slider.. You can also use back and forth with triple taps
00:23:398 (2) - Leads me towards the top right section but has a sharp turn breaking flow.
00:52:998 (4) - Again I would just use 2 sliders here.
00:56:198 (1) - Good use of a back and forth slider
01:08:598 (1) - Too sharp of a turn changed
01:14:998 (1) - Again, too sharp of a turn etc. There are more but I'll leave it here changed
01:15:998 (4) to 01:17:798 (5) - This section is a bit too straight and it doesn't flow

I think straight sliders look best when they're horizonal or vertical. If you want to bend the direction, obviously use a curved slider. Individual sliders that goes back and forth are good. Make sure the player has a sense of direction of where the beatmap is going. You can use sharper turns in more difficult maps. Make sure things are aligned so it doesn't look it was placed with no effort and I hope these tips can help you with your harder maps.


Thats all I can do, I hope I could help you a bit. This is my first mod so I don't want to work with harder maps until I get more experience. Also, if my post goes everywhere. GG :) :)
Not bad.You should be more confidence on yourself.
Some tips maybe I won't change cause that's my style(maybe) but others is still useful.

And: THX FOR MOD!
Come[Back]Home
Trinity Seven :3

Easy
00:04:998 (1,2) Since there is a spinner coming after thos 2 sliders, you can do the curvy or a litte bit like this 00:08:198 (1,1) The recover time is too short for an easy. Map the part or just reduce the spinners lenght
00:28:998 (1) Make this one curvy
00:35:398 (1) Try this 00:37:798 A circle is missing here
00:57:798 (1,1) Recovery time
01:00:998 (1) Make this 1/2 instead
01:07:398 (1) ^
01:13:798 (1) ^
01:20:198 (1) ^
01:23:398 (1) Why not 2 1/2 sliders?

Normal
00:08:398 (1,1) Recovery time
00:17:798 (3) Its just my opinion, but i really dont like thos sliders
00:21:198 (1,1) Recovery time
00:22:998 (1,2) Different Distance than normal
00:24:198 (1) Delete NC
00:33:798 (1) Delete NC
00:36:998 (1) ^
00:43:398 (1) ^
00:46:598 (1,1) Recovery time
00:52:998 (4) 2 1/2 sliders? Ore a repeat slider with one circle
00:56:198 (1) Delete NC
00:59:198 (1,1) Recovery Time
01:08:998 (2,3) Delete those 2 and put a slider there instead
01:12:198 (1,1) Bad overlap
01:14:998 (1,3) ^

Ts8zs' Hard
00:01:798 (1,3) Bad overlap
00:04:998 (1,3) ^
00:08:998 (3) 1/2 slider till 00:09:198 and put a circle 00:09:298 here
00:10:998 (4,2) Bad overlap with the 2 ends of the sliders
00:11:398 (1,3) Bad overlap
00:14:198 (4,2) Bad overlap
00:14:598 (1,3) ^
00:17:398 (4,2) ^
00:17:798 (1,3) ^
00:25:398 (4,2) Im unsure about this. Even though it looks nice. Ther overlap is okay but somehow it feels weird
The kiai time is awesome mapped :3

Insane
00:02:698 (6,7) Why not the same distance as before
00:06:598 (1,3) Those two are really close. Maybe move (3) a little bit to the right
00:08:998 Add a circle pls
00:19:398 (1) 1/6 should be enough for this one
00:22:898 Add Circle maybe?
00:28:498 (3,4) I dont like this overlap



Thats it nice mapset overall :3
Im really bad at modding diffs higher than Insane T_T
I hope this will do :3
Topic Starter
FaiVillager

Come[Back]Home wrote:

Trinity Seven :3

Easy
00:04:998 (1,2) Since there is a spinner coming after thos 2 sliders, you can do the curvy or a litte bit like this fixed by change order 00:08:198 (1,1) The recover time is too short for an easy. Map the part or just reduce the spinners lenght i think it's okay? see if others say somthing
00:28:998 (1) Make this one curvy fixed
00:35:398 (1) Try this fixed 00:37:798 A circle is missing here fixed
00:57:798 (1,1) Recovery time
01:00:998 (1) Make this 1/2 instead nope, I wanted it.
01:07:398 (1) ^
01:13:798 (1) ^
01:20:198 (1) ^
01:23:398 (1) Why not 2 1/2 sliders?fixed

Normal
00:08:398 (1,1) Recovery time
00:17:798 (3) Its just my opinion, but i really dont like thos sliders hum,see what others say
00:21:198 (1,1) Recovery time
00:22:998 (1,2) Different Distance than normal what?
00:24:198 (1) Delete NC fixed
00:33:798 (1) Delete NC fixed
00:36:998 (1) ^ fixed
00:43:398 (1) ^ fixed
00:46:598 (1,1) Recovery time
00:52:998 (4) 2 1/2 sliders? Ore a repeat slider with one circle DS is wrong,and I just want to make it different(?)
00:56:198 (1) Delete NC fixed
00:59:198 (1,1) Recovery Time
01:08:998 (2,3) Delete those 2 and put a slider there instead fixed
01:12:198 (1,1) Bad overlap fixed
01:14:998 (1,3) ^ fixed

Ts8zs' Hard
00:01:798 (1,3) Bad overlap
00:04:998 (1,3) ^
00:08:998 (3) 1/2 slider till 00:09:198 and put a circle 00:09:298 here
00:10:998 (4,2) Bad overlap with the 2 ends of the sliders
00:11:398 (1,3) Bad overlap
00:14:198 (4,2) Bad overlap
00:14:598 (1,3) ^
00:17:398 (4,2) ^
00:17:798 (1,3) ^
00:25:398 (4,2) Im unsure about this. Even though it looks nice. Ther overlap is okay but somehow it feels weird
The kiai time is awesome mapped :3 He should thank you ;w;
Sorry but these problems you said I won't change.The overlap has been one of his style,and I found my friends(#300000) tested the diff.It's okay for him.

Insane
00:02:698 (6,7) Why not the same distance as before hum, because I've change it to different shapes many times.Same DS seems not familiar
00:06:598 (1,3) Those two are really close. Maybe move (3) a little bit to the right fixed
00:08:998 Add a circle pls ooop,it's just 4 clap
00:19:398 (1) 1/6 should be enough for this one maybe?
00:22:898 Add Circle maybe? fixed
00:28:498 (3,4) I dont like this overlap ooop, my style



Thats it nice mapset overall :3 pretty thx :3
Im really bad at modding diffs higher than Insane T_T see more, do more
I hope this will do :3 really help THX~~


THX FOR MOD~~~
Monstrata
Hi~ M4M as requested. Sorry this took a while, I was busy today. This mod consists mainly of cosmetic and flow changes. Rhythmically I found few concerns. Good luck :)

[Easy]

00:38:598 (1,3) - Blanket?
01:08:998 (2) - Extend slider to 01:09:798 -
01:15:398 (2) - ^Extend
01:21:798 (2) - ^

I mainly bring up sliders ending on red ticks because generally on Easy/(Easy)Normal's red ticks function much like a change in polarity. The different length and timing gap may be confusing to beginners. I see no other problems and these can be very easily fixed :).

[Normal]

00:01:798 (1,2,3,4) - Make them evenly spaced.
00:52:598 (3) - Move to y:320
00:52:998 (4,1) - Big jump for Normal.
00:59:198 (1) - Really short spinner for Normal :P. I'm spinning at 400 and i only got 2000 bonus points, I don't think beginners can pass it...

[Hard]

00:10:998 (4,2) - Stack them perfectly.
00:14:198 (4,2) - ^
00:17:398 (4,2) - ^
00:22:598 (1,2) - This kind of overlap isn't good :P. Consider spacing them out, or another pattern. Kind of messy :P.
00:25:398 (4,1,2) - ^
00:49:398 (3,2) - Stack perfectly.
00:50:998 (3,2) - ^
00:52:598 (3,2) - ^
00:54:198 (3,2) - ^
00:55:798 (3,2) - ^
01:02:198 (3,2) - Yea lots of stacks to fix. But the good thing is, this fix is very easy. I'm going to stop mentioning them because you probably already know which patterns I'm referring to and which ones are coming up.

This difficulty plays well in most parts. My only real problem is the stacking which looks untidy when being played :P.

[Insane]

00:18:398 (4,3) - Stack?
00:23:398 (4) - Try and curve it the other direction. (Rotate 180, Ctrl+G) Flows better imo.
00:33:298 - There is a beat here. Try and rework this part so you can have an object begin here rather than a slider-end.
00:48:998 - Add a note here.
00:50:398 (4,5,6) - This feels weird to play. mainly because its a triangular stack which doesn't flow well imo. Try something like this?
01:01:798 (4,2) - Stack better.
01:08:398 - Add a circle here.
01:23:398 (1,2) - Consider scaling them down a bit. This jump is huge compared to the rest of the map.

[Extreme]

00:08:998 - Add note?
00:28:698 (4,1) - Blanket better
00:31:398 (1,2) - ^
00:40:798 - 00:40:898 - Could map two notes here.
00:53:298 (2,3) - Blanket better
01:24:998 (1,2) - ^

Very nicely mapped. My favorite difficulty. Just hard enough to be a challenge, without feeling like its over-mapped.

[FAI]

00:02:598 (3,6) - Stack perfectly.
00:21:598 (2) - I suggest taking out this slider since the drumbeats start here.
00:32:198 (1,2) - Its jumps like this that make me think this difficulty is mapped purely with star-rating in mind :P.
00:49:098 (1,2,3,4,5) - Wow... Start the pentagon on 3 instead. Better flow. This is really... unnecessary though... pentagon-shaped 5 stack. Idk...
01:00:798 (2) - Overmapped. This doesn't follow anything... Take it out?

Fun difficulty, and low bpm so I can understand the huge jumps, but I feel this difficulty might be overmapped, or mapped solely for difficulty purposes. The 1/4th notes here really function as 1/2 notes on 300 bpm because of the way they are spaced. Also i believe there is a pentagon-shaped stack too which is pushing it. I can understand the really-spaced streams because at least they are going in the same direction , but i'm really not sure about the pengaton
Topic Starter
FaiVillager

monstrata wrote:

Hi~ M4M as requested. Sorry this took a while, I was busy today. This mod consists mainly of cosmetic and flow changes. Rhythmically I found few concerns. Good luck :)

[Easy]

00:38:598 (1,3) - Blanket? hum, nope. I chose this/
01:08:998 (2) - Extend slider to 01:09:798 - fixed,but maybe too difficult
01:15:398 (2) - ^Extend fixed,^
01:21:798 (2) - ^ fixed,^

I mainly bring up sliders ending on red ticks because generally on Easy/(Easy)Normal's red ticks function much like a change in polarity. The different length and timing gap may be confusing to beginners. I see no other problems and these can be very easily fixed :). Trying,thx~

[Normal]

00:01:798 (1,2,3,4) - Make them evenly spaced. due to the DS may be I wouldn't change
00:52:598 (3) - Move to y:320 fixed
00:52:998 (4,1) - Big jump for Normal. fixed, redo last time but I forgot to change
00:59:198 (1) - Really short spinner for Normal :P. I'm spinning at 400 and i only got 2000 bonus points, I don't think beginners can pass it... fixed

[Hard]

00:10:998 (4,2) - Stack them perfectly. fixed
00:14:198 (4,2) - ^ fixed
00:17:398 (4,2) - ^ fixed
00:22:598 (1,2) - This kind of overlap isn't good :P. Consider spacing them out, or another pattern. Kind of messy :P. fixed
00:25:398 (4,1,2) - ^ This one I wouldn't change
00:49:398 (3,2) - Stack perfectly. fixed
00:50:998 (3,2) - ^ fixed
00:52:598 (3,2) - ^ fixed
00:54:198 (3,2) - ^ fixed
00:55:798 (3,2) - ^ fixed
01:02:198 (3,2) - Yea lots of stacks to fix. But the good thing is, this fix is very easy. I'm going to stop mentioning them because you probably already know which patterns I'm referring to and which ones are coming up. most fixed

This difficulty plays well in most parts. My only real problem is the stacking which looks untidy when being played :P.

[Insane]

00:18:398 (4,3) - Stack? fixed, but doesn't play well in game. see others
00:23:398 (4) - Try and curve it the other direction. (Rotate 180, Ctrl+G) Flows better imo. fixed
00:33:298 - There is a beat here. Try and rework this part so you can have an object begin here rather than a slider-end. finally I use slider end, but I changed other part
00:48:998 - Add a note here. no clap so i won't
00:50:398 (4,5,6) - This feels weird to play. mainly because its a triangular stack which doesn't flow well imo. Try something like this? fixed
01:01:798 (4,2) - Stack better. fixed
01:08:398 - Add a circle here. fixed
01:23:398 (1,2) - Consider scaling them down a bit. This jump is huge compared to the rest of the map. plays well i thougt, see others

[Extreme]

00:08:998 - Add note? only 4 claps
00:28:698 (4,1) - Blanket better all fixed
00:31:398 (1,2) - ^
00:40:798 - 00:40:898 - Could map two notes here. i gave a shor pass here, and if many say this is weird i have a backup
00:53:298 (2,3) - Blanket better
01:24:998 (1,2) - ^

Very nicely mapped. My favorite difficulty. Just hard enough to be a challenge, without feeling like its over-mapped.

[FAI]

00:02:598 (3,6) - Stack perfectly. fixed
00:21:598 (2) - I suggest taking out this slider since the drumbeats start here. hum, i'm not sure
00:32:198 (1,2) - Its jumps like this that make me think this difficulty is mapped purely with star-rating in mind :P. maybe,but it's only looks difficult but plays well for me
00:49:098 (1,2,3,4,5) - Wow... Start the pentagon on 3 instead. Better flow. This is really... unnecessary though... pentagon-shaped 5 stack. Idk... think about to change but not sure
01:00:798 (2) - Overmapped. This doesn't follow anything... Take it out? remove it and have a listen, ithink there is so i did

Fun difficulty, and low bpm so I can understand the huge jumps, but I feel this difficulty might be overmapped, or mapped solely for difficulty purposes. The 1/4th notes here really function as 1/2 notes on 300 bpm because of the way they are spaced. Also i believe there is a pentagon-shaped stack too which is pushing it. I can understand the really-spaced streams because at least they are going in the same direction , but i'm really not sure about the pengaton I think most is not overmapped, cause I used lyric to check. Maybe it is weird, I'm trying to make it better

THX FOR MOD!
-Nanaka-
hi FaiVillager :)
sorry for late :(

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. MP3 bitrate 320kbps unrankable, DL here
  2. The following hitsounds are unused:
    soft-hitnormal3.wav
    soft-hitnormal2.wav

  3. Please turn off the blank
  4. all diff Unsnap preview point
  5. Poor balance of Mapset
    Ts8zs' Hard,Slider velocity 1.6
    Hyper,Slider velocity 1.4
    Insane,Slider velocity 2.6 :?

  6. all diff uncheck wide screen & Letterbox
  7. Reneme hitsound
    soft-hitclap → soft-hitwhistle
    soft-hitfinish → soft-hitClap
    soft-hitfinish here
[Easy]
  1. 00:00:198 - Vol60%
    00:22:598 - add green line Vol50%
  2. 01:02:598 (2) - Why vocal rhythm?
  3. 01:08:998 (2) - ^
  4. 01:15:398 (2) - ^
  5. 01:21:798 (2) - ^

    Easy & Normal Please take a hit sound
[Ts8zs' Hard]
  1. SV1.4 or 1.5
  2. Overall overlap...There is a need to rethink the rhythm
[Hyper]
  1. SV1.7
  2. 00:32:998 (3,4) - better blanket
  3. 00:22:398 (1) - Remove NC 00:22:598 (3) - add
  4. 01:12:198 (1) - Here spinner is uncomfortable sample rhythm
[Insane]
  1. SV2.0~2.2
  2. 00:00:798 (4,1) - bad flow,My favorite design & flow
  3. 00:07:398 (1,2,3,4) - try flow
  4. 00:19:398 (1) - ???In fact the slider looks like shit.... delete note add spinner?
  5. 00:24:398 (6) - stack
  6. 00:58:898 (6,1,1,2,1) - I make in this rhythm
Ex & Fai diff
There is a need to recreate due to SV change

I have not done properly
Call me back when you're ready. :)

mod time:1 hour

gl
Topic Starter
FaiVillager

-Nanaka- wrote:

hi FaiVillager :)
sorry for late :( don't worry, I never care that

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. MP3 bitrate 320kbps unrankable, DL here I already have the track and if this map could be rank then I change it.
  2. The following hitsounds are unused:
    soft-hitnormal3.wav
    soft-hitnormal2.wav
    fixed
  3. Please turn off the blank oops, I didn't found thar
  4. all diff Unsnap preview point fixed, last time I changed the offset i forgot ot done..
  5. Poor balance of Mapset
    Ts8zs' Hard,Slider velocity 1.6
    Hyper,Slider velocity 1.4
    Insane,Slider velocity 2.6 :? hyper is fixing cause it is new prepared

  6. all diff uncheck wide screen & Letterbox well, but how?
  7. Reneme hitsound rename :D But I'm not likely to change
    soft-hitclap → soft-hitwhistle
    soft-hitfinish → soft-hitClap
    soft-hitfinish here
[Easy]
  1. 00:00:198 - Vol60% fixed
    00:22:598 - add green line Vol50% fixed
  2. 01:02:598 (2) - Why vocal rhythm? I just chose it with my musicality
  3. 01:08:998 (2) - ^
  4. 01:15:398 (2) - ^
  5. 01:21:798 (2) - ^

    Easy & Normal Please take a hit sound
considering right now, next version

[Ts8zs' Hard]
  1. SV1.4 or 1.5
  2. Overall overlap...There is a need to rethink the rhythm
We thought taht is fine though?

[Hyper]
  1. SV1.7
  2. 00:32:998 (3,4) - better blanket fixed
  3. 00:22:398 (1) - Remove NC 00:22:598 (3) - add fixed
  4. 01:12:198 (1) - Here spinner is uncomfortable sample rhythm I think it is fine here, I'll see what others say
[Insane]
  1. SV2.0~2.2
  2. 00:00:798 (4,1) - bad flow,My favorite design & flow hum, I seriously don't like some notes like that
  3. 00:07:398 (1,2,3,4) - try flow not ot be like a square due to the rythym
  4. 00:19:398 (1) - ???In fact the slider looks like shit.... delete note add spinner? too short though, and using kick slider is my favorite
  5. 00:24:398 (6) - stack sorry didn't I?
  6. 00:58:898 (6,1,1,2,1) - I make in this rhythm that is okay but, using notes depending on both voice and BGM one time is not suitable for me
Ex & Fai diff
There is a need to recreate due to SV change

I have not done properly
Call me back when you're ready. :)

mod time:1 hour

gl
Hyper‘s SV is considering changing, and other diffs may not change.
Pro mod on general, THANK YOU VERY MUCH. That's useful.
Famous
M4M request from your Queue

Awesome song! I really like it! :D

General
  1. AiMod: The audio bitrate is higher than 192kbps. That's unrankable. You must change that! Read the Ranking Criteria.
    (...)The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.(...)
  2. Hitsounds are too quiet. That's also unrankable.
Easy
  1. Isn't AR4 a little bit too fast? What about AR3 or 3.5?
  2. 00:10:598 (1,2) - Spacing is different. Fix this.
  3. 00:19:398 (3,4) - ^
  4. 00:24:198 (2,3) - ^ + suggestion: blanket?
  5. 00:31:398 (3,1,2,3) - Again the spacing is different.
  6. 00:38:598 (1,3) - Blanket?
  7. 00:47:398 (2,1) - Keep spacing!
  8. 00:48:198 (1,1,1) - In that case this spacing is okay.
  9. 00:54:598 (1,2) - But that is not okay. Fix spacing. Also make them blanket.
  10. 01:00:998 (1,2,1,2,1) - Spacing is different again.
  11. 01:22:998 (3,1) - Fix spacing.
You have to keep the same spacing at easier difficulties, because it's easier to read for beginners. Fix them. I didn't found any other errors. Except these, it's a good Easy difficutly.

Normal
  1. AR4.5 please. AR6 is too fast for normal.
  2. 00:14:998 (3,4) - Flows weird. Make the slider more like this.
  3. 00:16:198 (1,2,3,4) - Spacing is bit different here. Fix it.
  4. 00:26:598 (2) - Move that circle on grid right for better flow with 00:25:798 (1). Then move 00:26:998 (3) one grid down and right to fix the spacing.
  5. 00:29:798 (2) - Move that slider one grid down to keep the flow and the same hight as 00:27:398 (4,1). That also fix this little spacing difference to 00:30:598 (3).
  6. 00:32:198 (1,2) - Fix spacing.
  7. 00:36:998 (3) - Move that circle one grid up to keep the flow. The fix the spacing from the following notes.
  8. 00:40:198 (3) - Move the last slider point to x:264 ; y:300 to keep the flow.
  9. 00:41:798 (1) - Move that slider to x:432 ; y232 also to keep the flow.
  10. 00:41:798 (1,2,3,4) - Spacing! Too huge!
  11. 00:48:998 (2,3) - Spacing again.
  12. 00:52:198 (2,3) - Move both one grid down for better flow.
  13. 00:56:998 (4) - Move that circle one grid down to keep flow. Also the spacing 00:56:198 (3,4) is wrong.
  14. The whole part from 01:00:998 (1) to 01:26:598 (1) - Keep the spacing! Already made my point at my Easy mod: same spacing at easier difficulties makes it easier for beginners to read the map.
Also a very nice difficulty.

Ts8zs' Hard
  1. Unfitting hitsounds in my opinion.
  2. 00:00:198 (1,2) - Improve blanket.
  3. 00:01:798 (1,3) - Avoid this overlap.
  4. 00:03:398 (1,2) - Improve blanket.
  5. 00:04:998 (1,3) - Avoid this overlap.
  6. 00:06:598 (1,2) - Improve blanket. Feels like it's copy and paste and just twisted them a bit...
  7. 00:08:198 (1,2) - Improve blanket.
  8. 00:08:998 (3,1) - This blanket can be improved slightly.
  9. 00:09:798 (1,2) - Also that blanket can be improved.
  10. 00:11:398 (1,3) - Avoid overlap.
  11. 00:12:998 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just what I told above. Just like I said it feels like copy and pasted, so you copy and pasted all mistakes.
  12. 00:20:598 (4,1) - Improve blanket.
  13. 00:22:598 (1,2) - Blanket can be improved.
  14. 00:24:598 (2,3) - ^
  15. 00:25:798 (1,2,3) - This doesn't look nice and it's hard to read. Fix it. Same for all following parts that looks like this.
  16. 00:26:998 (4,1) - Improve blanket.
  17. 00:30:198 (4,1) - ^
  18. 00:33:398 (4,1) - ^
  19. 00:34:198 (2,3) - ^
  20. 00:35:398 (1) - NC is not necessary. Remove it.
  21. 00:40:598 (2,3) - Blanket can be improved slightly.
  22. 00:45:398 (2,3,4) - Improve blanket.
  23. 00:49:398 (3,1) - ^
  24. 00:50:998 (3,1) - ^
  25. 00:52:598 (3,1,2) - ^
  26. You like copy and paste.
  27. 01:02:598 (1,2,3,1) - Improve blanket.
  28. 01:06:798 (4,1) - Blanket can be improved slightly.
  29. 01:08:198 (2,3,1,2) - Improve blanket.
  30. 01:15:798 (3,4) - ^
  31. 01:18:098 (4,1) - ^
So many blanket errors! D: Also a nice diff.

Hyper
  1. 00:04:598 (7,1) - Blanket can be imrpoved slightly.
  2. 00:12:198 (3,1) - Small spacing. Make it larger.
  3. 00:13:598 (4,5) - Improve blanket.
  4. 00:22:598 (1,2) - Blanket can be improved slightly.
  5. 00:23:398 (3,4) - ^
  6. 00:24:998 (5,6,7,1,2,3) - Sounds and plays better like this.
  7. 00:28:198 (1,2,3,4) - ^
  8. 00:31:598 - Add a note.
  9. 00:32:598 (2,3) - Improve blanket.
  10. 00:36:198 (7,8) - ^
  11. 00:39:398 (3,4) - ^
  12. 00:56:198 (1,2) - ^
  13. 01:19:398 (3,1) - ^

Insane

Really fun difficuly. It's almost perfect. Just some blanket fixes.
Picutre
Dat 1 x 100 though...

  1. 00:03:998 (6,7,8) - Improve blanket.
  2. 00:12:998 (3,5) - ^
  3. 00:29:898 (4,5) - Blanket.
  4. 00:31:398 (1,2,3) - Improve blanket.
  5. 00:41:798 (5,6) - ^
  6. 00:42:898 (3,1) - ^
  7. 00:43:398 (3,4) - ^
  8. 00:46:698 (2,3) - ^
  9. 01:09:298 (5,6) - ^
  10. 01:11:398 (2,3) - ^
  11. 01:11:698 (3,1) - ^
  12. 01:19:098 (5,6) - ^

Extreme
  1. What about OD7.5 or 8?
  2. 00:06:998 (5,6) - Improve blanket.
  3. 00:16:598 (1,2) - ^
  4. 00:17:798 (5,6) - ^
  5. 00:20:998 (1,2,3,4,5,6) - I really hate it when streams were faster at some parts than usually, but it's fitting and it's fun. Just wanted to say that.
  6. 00:25:298 (3,1) - Improve blanket.
  7. 00:26:198 (4,5) - Blanket.
  8. 00:28:998 (1,3) - Improve blanket.
  9. 00:33:498 (8) - Move that slider to x:308 ; y:240 to keep the flow.
  10. 00:34:698 (4,5) - Improve blanket.
  11. 00:42:398 (1) - Move that circle one grid right to keep flow.
  12. 00:44:798 (6) - Move that slider a little bit more up? Suggestion: x:364 ; y:332.
  13. 00:50:098 (3,4) - Improve blanket.
  14. 01:00:598 (1,1) - suggestion: stack.
  15. 01:01:298 (3,4) - Unplayable to me. It's too far away for hitting. You should change it.
  16. 01:11:398 (2,3) - Improve blanket.
  17. 01:12:198 (2) - Copy this slider, paste it, ctrl + g and replace it with 01:12:398 (3,5) .
  18. 01:19:598 (1,2,3,4,5,6) - Why is this stream different compared to 01:12:998 (1,2,3,4,5,6)?
  19. 01:23:398 (1,2,3) - Improve blanket.
  20. 01:25:798 (3,4) - ^

FAI

These spaced streams! ;-; This map is overmapped but it's playable. Usually I dislike mpas like this, but it's kinda fun to play.

  1. 00:09:298 (1,2) - No. Make them slower! It's awful to play and doesn't look nice.
  2. 00:11:398 (1,2) - Fix blanket.
  3. 00:19:398 (1) - Make the slider slower. Doesn't look nice.
  4. 00:25:298 (3,1) - Improve blanket.
  5. 00:28:698 (4,1,2) - ^
  6. 00:38:598 (4,5) - ^
  7. 00:42:098 (3,4) - ^
  8. 00:42:798 (6,7) - Stack.
  9. 00:42:898 (7,8) - Improve blanket.
  10. 00:43:398 (1,2) - ^
  11. 00:44:498 (6,7) - ^
  12. 00:47:998 (4,1) - ^
  13. 00:56:698 (4,5) - ^
  14. 01:00:998 (1,2) - ^
  15. 01:07:698 (2,3) - ^
  16. 01:13:598 (2,1) - ^
  17. 01:21:598 (5,1) - ^

Such long mod. >_>

Anyway, this mapset is great. I really like it. Good luck!~
Topic Starter
FaiVillager

-Famous- wrote:

M4M request from your Queue

Awesome song! I really like it! :D

General
  1. AiMod: The audio bitrate is higher than 192kbps. That's unrankable. You must change that! Read the Ranking Criteria.
    (...)The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.(...)
  2. Hitsounds are too quiet. That's also unrankable.
MP3 I'll change it when I'm asking for bubble,hitsound depends on the earphones,I can find them easily
Easy
  1. Isn't AR4 a little bit too fast? What about AR3 or 3.5? good idea
  2. 00:10:598 (1,2) - Spacing is different. Fix this.
  3. 00:19:398 (3,4) - ^
  4. 00:24:198 (2,3) - ^ + suggestion: blanket?
  5. 00:31:398 (3,1,2,3) - Again the spacing is different.
  6. 00:38:598 (1,3) - Blanket? here it is no need
  7. 00:47:398 (2,1) - Keep spacing!
  8. 00:48:198 (1,1,1) - In that case this spacing is okay.
  9. 00:54:598 (1,2) - But that is not okay. Fix spacing. Also make them blanket.
  10. 01:00:998 (1,2,1,2,1) - Spacing is different again.
  11. 01:22:998 (3,1) - Fix spacing.
all fixed.
You have to keep the same spacing at easier difficulties, because it's easier to read for beginners. Fix them. I didn't found any other errors. Except these, it's a good Easy difficutly.

Normal
  1. AR4.5 please. AR6 is too fast for normal. ar5.
  2. 00:14:998 (3,4) - Flows weird. Make the slider more like this.
  3. 00:16:198 (1,2,3,4) - Spacing is bit different here. Fix it. Hmm,these I used DS to place them..
  4. 00:26:598 (2) - Move that circle on grid right for better flow with 00:25:798 (1). Then move 00:26:998 (3) one grid down and right to fix the spacing. fixed
  5. 00:29:798 (2) - Move that slider one grid down to keep the flow and the same hight as 00:27:398 (4,1). That also fix this little spacing difference to 00:30:598 (3). fixed
  6. 00:32:198 (1,2) - Fix spacing. fixed
  7. 00:36:998 (3) - Move that circle one grid up to keep the flow. The fix the spacing from the following notes. fixed
  8. 00:40:198 (3) - Move the last slider point to x:264 ; y:300 to keep the flow. fixed
  9. 00:41:798 (1) - Move that slider to x:432 ; y232 also to keep the flow. fixed
  10. 00:41:798 (1,2,3,4) - Spacing! Too huge! fixed
  11. 00:48:998 (2,3) - Spacing again. fixed
  12. 00:52:198 (2,3) - Move both one grid down for better flow. fixed
  13. 00:56:998 (4) - Move that circle one grid down to keep flow. Also the spacing 00:56:198 (3,4) is wrong. fixed
  14. The whole part from 01:00:998 (1) to 01:26:598 (1) - Keep the spacing! Already made my point at my Easy mod: same spacing at easier difficulties makes it easier for beginners to read the map.
fixed

Also a very nice difficulty.

Ts8zs' Hard
  1. Unfitting hitsounds in my opinion. GD sound.
  2. 00:00:198 (1,2) - Improve blanket. fixed
  3. 00:01:798 (1,3) - Avoid this overlap.
  4. 00:03:398 (1,2) - Improve blanket.
  5. 00:04:998 (1,3) - Avoid this overlap.
  6. 00:06:598 (1,2) - Improve blanket. Feels like it's copy and paste and just twisted them a bit...
  7. 00:08:198 (1,2) - Improve blanket.
  8. 00:08:998 (3,1) - This blanket can be improved slightly.
  9. 00:09:798 (1,2) - Also that blanket can be improved.
  10. 00:11:398 (1,3) - Avoid overlap.
  11. 00:12:998 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just what I told above. Just like I said it feels like copy and pasted, so you copy and pasted all mistakes.
  12. 00:20:598 (4,1) - Improve blanket.
  13. 00:22:598 (1,2) - Blanket can be improved.
  14. 00:24:598 (2,3) - ^
  15. 00:25:798 (1,2,3) - This doesn't look nice and it's hard to read. Fix it. Same for all following parts that looks like this.
  16. 00:26:998 (4,1) - Improve blanket.
  17. 00:30:198 (4,1) - ^
  18. 00:33:398 (4,1) - ^
  19. 00:34:198 (2,3) - ^
  20. 00:35:398 (1) - NC is not necessary. Remove it.
  21. 00:40:598 (2,3) - Blanket can be improved slightly.
  22. 00:45:398 (2,3,4) - Improve blanket.
  23. 00:49:398 (3,1) - ^
  24. 00:50:998 (3,1) - ^
  25. 00:52:598 (3,1,2) - ^
  26. You like copy and paste.
  27. 01:02:598 (1,2,3,1) - Improve blanket.
  28. 01:06:798 (4,1) - Blanket can be improved slightly.
  29. 01:08:198 (2,3,1,2) - Improve blanket.
  30. 01:15:798 (3,4) - ^
  31. 01:18:098 (4,1) - ^
Most blanket fixed. Some of those was placed with stack problem so I won't change some ofr them.
So many blanket errors! D: Also a nice diff.

Hyper
  1. 00:04:598 (7,1) - Blanket can be imrpoved slightly. fixed
  2. 00:12:198 (3,1) - Small spacing. Make it larger. fixed
  3. 00:13:598 (4,5) - Improve blanket. fixed
  4. 00:22:598 (1,2) - Blanket can be improved slightly. fixed
  5. 00:23:398 (3,4) - ^ fixed
  6. 00:24:998 (5,6,7,1,2,3) - Sounds and plays better like this.
  7. 00:28:198 (1,2,3,4) - ^
  8. 00:31:598 - Add a note. fixed
  9. 00:32:598 (2,3) - Improve blanket.
  10. 00:36:198 (7,8) - ^ fixed
  11. 00:39:398 (3,4) - ^ fixed
  12. 00:56:198 (1,2) - ^ fixed
  13. 01:19:398 (3,1) - ^ fixed

Insane

Really fun difficuly. It's almost perfect. Just some blanket fixes.
Picutre
Dat 1 x 100 though...

  1. 00:03:998 (6,7,8) - Improve blanket.
  2. 00:12:998 (3,5) - ^
  3. 00:29:898 (4,5) - Blanket.
  4. 00:31:398 (1,2,3) - Improve blanket.
  5. 00:41:798 (5,6) - ^
  6. 00:42:898 (3,1) - ^
  7. 00:43:398 (3,4) - ^
  8. 00:46:698 (2,3) - ^
  9. 01:09:298 (5,6) - ^
  10. 01:11:398 (2,3) - ^
  11. 01:11:698 (3,1) - ^
  12. 01:19:098 (5,6) - ^
    all fixed

Extreme
  1. What about OD7.5 or 8?
  2. 00:06:998 (5,6) - Improve blanket.
  3. 00:16:598 (1,2) - ^
  4. 00:17:798 (5,6) - ^
  5. 00:20:998 (1,2,3,4,5,6) - I really hate it when streams were faster at some parts than usually, but it's fitting and it's fun. Just wanted to say that.
  6. 00:25:298 (3,1) - Improve blanket.
  7. 00:26:198 (4,5) - Blanket.
  8. 00:28:998 (1,3) - Improve blanket.
  9. 00:33:498 (8) - Move that slider to x:308 ; y:240 to keep the flow.
  10. 00:34:698 (4,5) - Improve blanket.
  11. 00:42:398 (1) - Move that circle one grid right to keep flow.
  12. 00:44:798 (6) - Move that slider a little bit more up? Suggestion: x:364 ; y:332. hmm, too much overlap
  13. 00:50:098 (3,4) - Improve blanket.
  14. 01:00:598 (1,1) - suggestion: stack. nope, these two notes refer to two parts of music
  15. 01:01:298 (3,4) - Unplayable to me. It's too far away for hitting. You should change it. maybe?
  16. 01:11:398 (2,3) - Improve blanket.
  17. 01:12:198 (2) - Copy this slider, paste it, ctrl + g and replace it with 01:12:398 (3,5) .
  18. 01:19:598 (1,2,3,4,5,6) - Why is this stream different compared to 01:12:998 (1,2,3,4,5,6)?
  19. 01:23:398 (1,2,3) - Improve blanket.
  20. 01:25:798 (3,4) - ^
all blanket fixed
FAI

These spaced streams! ;-; This map is overmapped but it's playable. Usually I dislike mpas like this, but it's kinda fun to play.

  1. 00:09:298 (1,2) - No. Make them slower! It's awful to play and doesn't look nice. nope either, nice for me and it's kind of my style
  2. 00:11:398 (1,2) - Fix blanket.
  3. 00:19:398 (1) - Make the slider slower. Doesn't look nice. my favorite kick slider
  4. 00:25:298 (3,1) - Improve blanket.
  5. 00:28:698 (4,1,2) - ^
  6. 00:38:598 (4,5) - ^
  7. 00:42:098 (3,4) - ^ This one I don't need a blanket
  8. 00:42:798 (6,7) - Stack.
  9. 00:42:898 (7,8) - Improve blanket.
  10. 00:43:398 (1,2) - ^
  11. 00:44:498 (6,7) - ^
  12. 00:47:998 (4,1) - ^
  13. 00:56:698 (4,5) - ^
  14. 01:00:998 (1,2) - ^
  15. 01:07:698 (2,3) - ^
  16. 01:13:598 (2,1) - ^
  17. 01:21:598 (5,1) - ^
most blanket fixed
Such long mod. >_>

Anyway, this mapset is great. I really like it. Good luck!~
THANKS A LOT!!!
Many details I didn't found D:
-Tochi
M4M from your queue


  • General
  1. Audio bitrate is higher than 192kbps, please compress the .mp3 file to 192kbps, you can use this website, but it's only for youtube links. So if you got the .mp3 from youtube, use the site.
  2. The offset sound more right when it's 190. If you change it, do it on the easy way by marking all timing and inherited points, and write -8 and then click on Move. Remember to do it on all difficults, and resnap the objects DON'T CLICK ON: Timing>Resnap All Notes
  3. Disable Widescreen Support since you don't have any storyboards.


  • FAI
  1. Why is Overall Difficulty only 7? I recommend to set it up to 8.
  2. 00:05:190 (2) - It's a bit hard to read this note when it stacks with this slider 00:04:590 (7) - Why not move it 3 or 4 grids to the right/left?
  3. 00:28:190 (1,2) - Delete and make it to an 1/1 slider.
  4. 01:14:990 (1) - Move it 1 grid up.

    Hard diff, but good!


  • Extreme
  1. 00:03:798 (4,6) - I personally don't like this overlap, try to avoid it? Maybe by selecting these two circles 00:04:198 (5,6) - and rotate it, or move 00:03:598 (2,3,4) -
  2. 00:26:598 (5,6) - Make it to an 1/1 slider like:
    Image
    http://osu.ppy.sh/ss/2571623
  3. 00:28:698 (4) - Really hard to read this blanket if it's here, i suggest to move it more to the right and fix it as a blanket.
  4. 00:31:198 (7) - Ctrl + G?
  5. 00:38:098 (3) - Curve it more to the right like a blanket.
  6. 01:06:998 (1) - Move the last node a bit down so it doesn't overlap with 01:07:698 (3) -
  7. 01:11:398 (2) - Stack the end more properly with 01:10:898 (6) -


  • Insane
  1. 00:03:798 (4,5) - Not fitting when the triple that leads in to a slider starts on a white tick, i suggest to delete 00:03:898 (5) -
  2. 00:06:998 (3,2) - Avoid this overlap please.
  3. Just to make the NC properly, (NC's often starts on big white ticks): Press Q here 00:10:898 (1) - here 00:11:398 (10) - here 00:12:498 (1) - and here 00:12:998 (10) -
  4. 00:28:698 (4) - Extremely hard to read (for me) because 00:28:498 (3) - overlaps with 00:28:698 (4) - the BATs might look after this, i recommend you to move 00:28:698 (4,1) - since there's a little break here 00:29:198 -


  • Feedback

    Hm, not really my style of mapping, so maybe i missed some stuff... I hope my mod is useful ^^ Good luck with the map!
just click
Hey, M4M from my queue~

Easy

SPOILER
00:01:798 (1,2) - I think these would look better if you tilted them both to have the same slope. From my perspective, it looks bland the way it is just horizontal.

00:08:198 (1) - Correct me if I'm wrong, but I remember reading somewhere that Easyl requires a measure of 4 beats after a spinner since beginners need plenty of recovery time.

00:11:398 (2) - I think you could make this slider look better by tilting it so that it aims towards the next slider. Like I said before, in my opinion, perfectly vertical or horizontal sliders just look bland to me.

00:12:998 (1) - This would play better if it curved the other way. What I mean is that you should mirror this slider, so then it would be possible to blanket with the preceding slider. If you do this, re-adjust the next 2 notes.

00:20:998 (1) - Same thing about the measure of beats with spinners, correct me if I'm wrong with this.

00:28:998 (1,2) - A blanket is possible between these two notes, re-adjust any notes if you do this.

00:34:598 (2) - This would look better if you stacked it with 00:37:798 (2) just so that this pattern could look better.

00:48:198 (1) - Not sure if this could be issue, but a beginner might have a hard time with the beginning of this slider because it is a little scrunched up around the head of this slider. It would be better if the path was more visible here. I'm honestly not too sure with beginners and their experience with these, so only change this portion if others mention it as being a problem.

00:51:398 (1) - If DS allows you, try to have this mirror off of the preceding slider before this one. It will be a nice pattern if you could mirror this with the y-axis.

00:57:798 (1) - Same thing about the spinners, correct me if I'm wrong.

01:04:198 (1,2) - You can blanket these with each other.

01:08:998 (2) - Why not make this slider the same as the reverse slider before this? The vocals seemed to be similar to each other in these places.

01:10:198 (3) - This COULD be too fast of a slider for an Easy difficulty. I would make the head of this slider as just 1 note.

01:13:798 (1) - Not sure if this is an issue, but this slider is almost out of the grid area. Maybe re-adjust this so that it is not too close to the edge of the grid area?

01:16:598 (3) - Same thing with this slider, it may be too fast so I would just make the head of this slider as one separate note.

01:18:598 (2) - Blanket this with the preceding slider?

01:20:198 (1) - The reverse slider here doesn't fit in my opinion. I would make it just one whole slider instead, because the note after this sound similar to this one and it doesn't use a reverse slider.

01:24:598 - Adding a note here would fit well in my opinion.

Normal

SPOILER
00:01:798 (1,2,3,4) - I think this pattern would look cooler if the sliders were tilted.

00:08:198 (1) - I think this spinner's recovery time is too low, Normal is still for beginners and they wouldn't be able to react fast enough for the next note. I would make this spinner shorter.

00:21:198 (1) - ^

00:24:998 (5) - I think curving this into the next slider would provide better flow.

00:26:598 (2) - This note isn't perfectly aligned in the middle, the slider before this is. I would just move this circle so it is perfectly aligned in the middle.

00:30:598 (3) - Curve this for better flow?

00:35:398 (1,2) - Tilt these? Would look better in appearance.

00:41:798 (1,2,3,4) - Same thing with these, I think these would look better if tilted.

00:44:998 (1,2,3,4) - Square pattern with this?

00:46:598 (1) - Same thing I said with the spinners.

00:48:598 (1,2) - Stacking these might not be a good idea, beginners would get confused with this.

00:55:398 (2) - Curve the other way for better flow.

00:59:198 (1) - Same thing about the spinners.

01:00:998 (1,2) - The polarity between these notes isn't good. It's a bad idea to have a note end on a blue tick and then start the next note on a red tick. A player can easily misread this and get a 100 on this. I would readjust sliders/notes in order for this to not happen.

01:04:998 (5) - Curve the other way for better flow.

01:08:998 (2) - Same thing with the polarity on this, you can end this slider on the white tick since it is one of the main beats.

01:13:398 (1,2,3) - Blanket these with the preceding slider?

01:15:398 (2) - Same polarity issue.

01:24:998 (1,2) - For a more interesting pattern, I would mirror these with the 2 other sliders before this.

Ts8zs' Hard

SPOILER
00:08:598 (2) - This isn't blanketed correctly. It's a little off to the side instead of directly in the middle like the blankets you have before this.

00:12:998 (1) - This isn't necessarily a bad thing, but this pattern that starts around here starts to get a little repetitive now. I would form a different pattern.

00:30:198 (4) - This slider doesn't look perfectly blanketed to me. It looks a little to the side to me.

00:44:498 (4,1) - At (4) that one v-curve within the slider would look better if curved, because then you can blanket it with (1)

00:45:398 (2,3) - This blanket doesn't look perfectly blanketed to me either. What I mean by this is that the slider doesn't look like it's going directly in the middle, but more to the side.

Overall, this map is nicely made. I would just double-check the blankets so that the sliders don't look like they are going off to the side slightly.

Hyper

SPOILER
00:00:198 (1,2,3,4) - Having the sliders tilted would look cooler. (I'm sure you know that I like the sliders tilted more haha)

00:09:298 (1,2,1) - Stacking these would be interesting, it would give a nice effect as if the song kind of stopped in place if you know what I mean with this.

00:14:598 (1) - Not a fan with this slider shape. The curve to me looks awkward. Maybe make it less of a V-Shape?

00:16:998 (6,7) - You could blanket these.

00:24:198 (1) - Stack this with the head of 00:23:398 (3) because they have a weird overlap.

00:39:398 (3,1) - Kind of the same issue with the overlapping, just stack these.

01:04:198 (1,2,3) - This doesn't look too pretty, especially with the (2). I would maybe try to make some kind of blanket with these.

01:24:998 (1,2) - It's kind of hard to tell, but these don't look properly blanketed to me.

01:26:598 (3) - Blanket with the preceding slider?

Insane

SPOILER
00:02:698 (6,7) - I personally don't like the shape this forms, I would make it just all go in one direction.

00:09:298 (1,2,1) - Stack these for that one effect I previously mentioned?

00:23:398 (4) - Ctrl + G would flow better.

00:28:498 (3,4) - This is kind of confusing in my opinion, the (3) aims downwards and then you have to shoot back up the cursor towards (4) which is sort of hidden underneath, the player might not expect this.

01:20:798 (7,8) - Blanket?

Extreme

SPOILER
00:04:198 (5,7) - Blanket these?

00:26:898 (7) - The position of this looks awkward, I would connect this with the stream right after this slider.

00:57:798 (1) - I think Ctrl + G would flow better.

01:01:798 (5,7) - Improve the blanket here.

01:18:598 (1) - I would place this note somewhere where you can easily perceive it. It kind of forces the player away from where they would expect the next note to be if you know what I mean. Maybe somewhere around X:216/Y:176 would play better?

01:18:998 (3,4) - This would look nice if stacked.

FAI

SPOILER
Generally about this difficulty, I would stack some notes so that they don't overlap each other. It would look overall neater. This difficulty to me is honestly hard to mod because there's many slider jumps and I honestly don't know what to suggest lol.

00:09:298 (1,2) - These look really fast to me, maybe make the sliders shorter so that the player doesn't slider break?

00:21:798 (1,2,3,4) - Maybe have these as fast sliders? I think this would fit in well.

00:47:198 (1) - I would have this end more towards the next slider, it kind of ends away from it.

Here is my opinion so far. As of right now, I think you should mainly focus on Easy and Normal with the slider shapes. To be honest with you, it looks bland to look at and the beginners might not enjoy it because of the lack of different types of slider shapes. I would go revamp some sliders to form some kind of pattern with them so that its appearance looks much better. It's mainly Easy that lacks this. Normal has some as well, but there could be some more added in.

Good luck with this map!
Topic Starter
FaiVillager

-Tochi wrote:

M4M from your queue


  • General
  1. Audio bitrate is higher than 192kbps, please compress the .mp3 file to 192kbps, you can use this website, but it's only for youtube links. So if you got the .mp3 from youtube, use the site. I'd do it later.
  2. The offset sound more right when it's 190. If you change it, do it on the easy way by marking all timing and inherited points, and write -8 and then click on Move. Remember to do it on all difficults, and resnap the objects DON'T CLICK ON: Timing>Resnap All Notes
    Thanks and I do know how to do that. But I think 8 is too more?
  3. Disable Widescreen Support since you don't have any storyboards.
oops I only check the easy diff..


  • FAI
  1. Why is Overall Difficulty only 7? I recommend to set it up to 8. check to 7.5
  2. 00:05:190 (2) - It's a bit hard to read this note when it stacks with this slider 00:04:590 (7) - Why not move it 3 or 4 grids to the right/left? if it is ar9 then I'll do
  3. 00:28:190 (1,2) - Delete and make it to an 1/1 slider. not suit the voce though
  4. 01:14:990 (1) - Move it 1 grid up. fixed

    Hard diff, but good!


  • Extreme
  1. 00:03:798 (4,6) - I personally don't like this overlap, try to avoid it? Maybe by selecting these two circles 00:04:198 (5,6) - and rotate it, or move 00:03:598 (2,3,4) - fixed by moving 6.
  2. 00:26:598 (5,6) - Make it to an 1/1 slider like:
    Image
    http://osu.ppy.sh/ss/2571623
    nope as what i said
  3. 00:28:698 (4) - Really hard to read this blanket if it's here, i suggest to move it more to the right and fix it as a blanket. fixed
  4. 00:31:198 (7) - Ctrl + G? unflow
  5. 00:38:098 (3) - Curve it more to the right like a blanket. oops I didn't update the map since I fixed many blanket
  6. 01:06:998 (1) - Move the last node a bit down so it doesn't overlap with 01:07:698 (3) - fixed
  7. 01:11:398 (2) - Stack the end more properly with 01:10:898 (6) - ~update problem


  • Insane
  1. 00:03:798 (4,5) - Not fitting when the triple that leads in to a slider starts on a white tick, i suggest to delete 00:03:898 (5) - hmm, see what others say
  2. 00:06:998 (3,2) - Avoid this overlap please. fixed
  3. Just to make the NC properly, (NC's often starts on big white ticks): Press Q here 00:10:898 (1) - here 00:11:398 (10) - here 00:12:498 (1) - and here 00:12:998 (10) - this NC is alittle weird for me..
  4. 00:28:698 (4) - Extremely hard to read (for me) because 00:28:498 (3) - overlaps with 00:28:698 (4) - the BATs might look after this, i recommend you to move 00:28:698 (4,1) - since there's a little break here 00:29:198 - keep the idea and see bats.


  • Feedback

    Hm, not really my style of mapping, so maybe i missed some stuff... I hope my mod is useful ^^ Good luck with the map!
THX A LOT!
Topic Starter
FaiVillager

Breezy wrote:

Hey, M4M from my queue~

Easy

SPOILER
00:01:798 (1,2) - I think these would look better if you tilted them both to have the same slope. From my perspective, it looks bland the way it is just horizontal. good idea.

00:08:198 (1) - Correct me if I'm wrong, but I remember reading somewhere that Easyl requires a measure of 4 beats after a spinner since beginners need plenty of recovery time. I'm not sure, I'll ask someone

00:11:398 (2) - I think you could make this slider look better by tilting it so that it aims towards the next slider. Like I said before, in my opinion, perfectly vertical or horizontal sliders just look bland to me. fixed

00:12:998 (1) - This would play better if it curved the other way. What I mean is that you should mirror this slider, so then it would be possible to blanket with the preceding slider. If you do this, re-adjust the next 2 notes. checked the blanket for another cirlce.

00:20:998 (1) - Same thing about the measure of beats with spinners, correct me if I'm wrong with this.

00:28:998 (1,2) - A blanket is possible between these two notes, re-adjust any notes if you do this. fixed

00:34:598 (2) - This would look better if you stacked it with 00:37:798 (2) just so that this pattern could look better. fixed

00:48:198 (1) - Not sure if this could be issue, but a beginner might have a hard time with the beginning of this slider because it is a little scrunched up around the head of this slider. It would be better if the path was more visible here. I'm honestly not too sure with beginners and their experience with these, so only change this portion if others mention it as being a problem. got it

00:51:398 (1) - If DS allows you, try to have this mirror off of the preceding slider before this one. It will be a nice pattern if you could mirror this with the y-axis. fixed

00:57:798 (1) - Same thing about the spinners, correct me if I'm wrong.

01:04:198 (1,2) - You can blanket these with each other. update problem~

01:08:998 (2) - Why not make this slider the same as the reverse slider before this? The vocals seemed to be similar to each other in these places. hmm,I thought using same kind is boring. see others

01:10:198 (3) - This COULD be too fast of a slider for an Easy difficulty. I would make the head of this slider as just 1 note. Thingking about change it already but I may ask someone

01:13:798 (1) - Not sure if this is an issue, but this slider is almost out of the grid area. Maybe re-adjust this so that it is not too close to the edge of the grid area? if a white/red dot is outside the grid or it curves too much,the slider is outside the screen most time.

01:16:598 (3) - Same thing with this slider, it may be too fast so I would just make the head of this slider as one separate note.

01:18:598 (2) - Blanket this with the preceding slider? here nope

01:20:198 (1) - The reverse slider here doesn't fit in my opinion. I would make it just one whole slider instead, because the note after this sound similar to this one and it doesn't use a reverse slider. thinking

01:24:598 - Adding a note here would fit well in my opinion.added to test.

Normal

SPOILER
00:01:798 (1,2,3,4) - I think this pattern would look cooler if the sliders were tilted. oops I have the opposite idea

00:08:198 (1) - I think this spinner's recovery time is too low, Normal is still for beginners and they wouldn't be able to react fast enough for the next note. I would make this spinner shorter. it does,but I don't got an idea to fix well than what i did before

00:21:198 (1) - ^

00:24:998 (5) - I think curving this into the next slider would provide better flow.fixed

00:26:598 (2) - This note isn't perfectly aligned in the middle, the slider before this is. I would just move this circle so it is perfectly aligned in the middle.
update problem
00:30:598 (3) - Curve this for better flow? change form

00:35:398 (1,2) - Tilt these? Would look better in appearance. as what i said

00:41:798 (1,2,3,4) - Same thing with these, I think these would look better if tilted. ^

00:44:998 (1,2,3,4) - Square pattern with this? update problem, but i didn't chose square

00:46:598 (1) - Same thing I said with the spinners.

00:48:598 (1,2) - Stacking these might not be a good idea, beginners would get confused with this.

00:55:398 (2) - Curve the other way for better flow. fixed

00:59:198 (1) - Same thing about the spinners.

01:00:998 (1,2) - The polarity between these notes isn't good. It's a bad idea to have a note end on a blue tick and then start the next note on a red tick. A player can easily misread this and get a 100 on this. I would readjust sliders/notes in order for this to not happen.

01:04:998 (5) - Curve the other way for better flow.

01:08:998 (2) - Same thing with the polarity on this, you can end this slider on the white tick since it is one of the main beats. lyric problem

01:13:398 (1,2,3) - Blanket these with the preceding slider?

01:15:398 (2) - Same polarity issue.

01:24:998 (1,2) - For a more interesting pattern, I would mirror these with the 2 other sliders before this. changed form

Ts8zs' Hard

SPOILER
00:08:598 (2) - This isn't blanketed correctly. It's a little off to the side instead of directly in the middle like the blankets you have before this.

00:12:998 (1) - This isn't necessarily a bad thing, but this pattern that starts around here starts to get a little repetitive now. I would form a different pattern.

00:30:198 (4) - This slider doesn't look perfectly blanketed to me. It looks a little to the side to me.

00:44:498 (4,1) - At (4) that one v-curve within the slider would look better if curved, because then you can blanket it with (1) thinking about it

00:45:398 (2,3) - This blanket doesn't look perfectly blanketed to me either. What I mean by this is that the slider doesn't look like it's going directly in the middle, but more to the side.

Overall, this map is nicely made. I would just double-check the blankets so that the sliders don't look like they are going off to the side slightly.
blanket errors fixed but i didn't update and I recive your post;w;
Hyper

SPOILER
00:00:198 (1,2,3,4) - Having the sliders tilted would look cooler. (I'm sure you know that I like the sliders tilted more haha);w;

00:09:298 (1,2,1) - Stacking these would be interesting, it would give a nice effect as if the song kind of stopped in place if you know what I mean with this.
changed
00:14:598 (1) - Not a fan with this slider shape. The curve to me looks awkward. Maybe make it less of a V-Shape? hmm,see what others say

00:16:998 (6,7) - You could blanket these. i didn't chose blanket here

00:24:198 (1) - Stack this with the head of 00:23:398 (3) because they have a weird overlap.

00:39:398 (3,1) - Kind of the same issue with the overlapping, just stack these.

01:04:198 (1,2,3) - This doesn't look too pretty, especially with the (2). I would maybe try to make some kind of blanket with these.

01:24:998 (1,2) - It's kind of hard to tell, but these don't look properly blanketed to me.

01:26:598 (3) - Blanket with the preceding slider?
Sometimes I don't choose blanket all the shapes cause it is boring then.
Insane

SPOILER
00:02:698 (6,7) - I personally don't like the shape this forms, I would make it just all go in one direction. considering stack

00:09:298 (1,2,1) - Stack these for that one effect I previously mentioned? this diff no

00:23:398 (4) - Ctrl + G would flow better. fixed

00:28:498 (3,4) - This is kind of confusing in my opinion, the (3) aims downwards and then you have to shoot back up the cursor towards (4) which is sort of hidden underneath, the player might not expect this. maybe ,it's kind of my style, I'll check others

01:20:798 (7,8) - Blanket?I didn't choose it

Extreme

SPOILER
00:04:198 (5,7) - Blanket these? ^

00:26:898 (7) - The position of this looks awkward, I would connect this with the stream right after this slider. fixed


00:57:798 (1) - I think Ctrl + G would flow better. depends on HR mod. see others

01:01:798 (5,7) - Improve the blanket here. no use for blanket but i changed it

01:18:598 (1) - I would place this note somewhere where you can easily perceive it. It kind of forces the player away from where they would expect the next note to be if you know what I mean. Maybe somewhere around X:216/Y:176 would play better? another stack.

01:18:998 (3,4) - This would look nice if stacked. fixed

FAI

SPOILER
Generally about this difficulty, I would stack some notes so that they don't overlap each other. It would look overall neater. This difficulty to me is honestly hard to mod because there's many slider jumps and I honestly don't know what to suggest lol.

00:09:298 (1,2) - These look really fast to me, maybe make the sliders shorter so that the player doesn't slider break? Though some one play with HR he doesn't need to move so fast on these.

00:21:798 (1,2,3,4) - Maybe have these as fast sliders? I think this would fit in well. keep idea.

00:47:198 (1) - I would have this end more towards the next slider, it kind of ends away from it. fixed

Here is my opinion so far. As of right now, I think you should mainly focus on Easy and Normal with the slider shapes. To be honest with you, it looks bland to look at and the beginners might not enjoy it because of the lack of different types of slider shapes. I would go revamp some sliders to form some kind of pattern with them so that its appearance looks much better. It's mainly Easy that lacks this. Normal has some as well, but there could be some more added in.

Good luck with this map!
Thanks very much! Really useful for easy and normal!
Lifdrasir
Hi I come to Modding M4M IRC NM (Taiko/o!m/std ) And D4rksho0ter moding Queue.
I am a newbie, but will do my best not to disappoint.


[General]

add hitsounds X_X

Easy
[General]
-HP 3 REQ
-AR 3 REQ
-OD 3 REQ
Map on 1/1 so you're more accurate or 1/2 no near white and red pls!
[Compose]

-00:01:806 (1,2,1,2) - This does not sound or look good: Try → 00:01:406 (1,2,3,4,5,6,1) - http://puu.sh/eRDDn/ede65e6cc6.jpg or
00:01:406 (1,2,3,4,1) - http://puu.sh/eRDMV/cde8e38198.jpg
-01:10:206 (3) - In the easy mode this would be difficult ._. try to it away: a circle in 01:10:206 no slider
-01:16:606 (3) - ↑ ↑ ↑
-01:23:006 (3) - ↑ ↑ ↑
-01:20:206 (1) - not look good: try http://puu.sh/eREA7/3d7dd1c609.jpg
END

Normal
[General]
-HP 4,5 REQ
-CS 3,5 REQ
-Tick Rate 2
Map on 1/2 pls
[Compose]
-00:06:606 (1) - One would not expect more than a repetition, can be confusing: Try http://puu.sh/eRFmB/d409dc6b7c.jpg
-00:48:606 (1,2) - no stack
-00:53:006 (4) - no more than one repetition: Try http://puu.sh/eRFE7/aca6fd4c8e.jpg
-01:03:806 (1,2,3) - no stack!
-01:07:006 (1,2,3) - ↑ ↑ ↑
-01:13:406 (1,2,3) - ↑ ↑ ↑
-01:16:606 (1,2,3) - ↑ ↑ ↑ e.e
-01:21:406 (1,2,3) - No more!: try a slider pls not stack in normal/easy
-01:25:006 (1,2) - Try :http://puu.sh/eRFTP/c77157cf2c.jpg
END

T8zs's Hard
[General]
HP 5,5 REQ
CS 3,6 REQ
[Compose]
-I see nothing xD
END

Hyper
[General]
CS 3,6 REQ
AR 7 REQ
[Compose]
-I see nothing xD

Insane
[General]
-ADD MORE HIT SOUNDS
[Compose]
00:28:506 (3) - Try http://puu.sh/eRGM3/56aa4e0b36.jpg
END

Extreme
I see nothing XDDD

FAI
[General]
Do not use as separate stream
[Compose]
00:19:406 (1) - 1/12? wdf
01:17:906 (2,3,1,2,3,4,5,6) - 1/8 stream? ewe
END
Good luck
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)


The FAI Difficulty is clearly related to your username.



  • Easy

    00:10:606 (1,2) - Move that pattern one to the left, so (1) is in the exact middle.
    00:14:606 (2,3) - Move that pattern one up ^
    00:16:206 (1) - That slider looks weird and could be confusing for new players.
    00:24:206 (2) - Move first node to X180 Y224 so it's symmetrical
    00:38:606 (1,3) - You could do a blanket there.
  • Normal

    00:06:606 (1) - You could use two slider instead of one. 4x repeat sliders aren't that easy to understand for regular players. It would look nicer tho.
    00:40:206 (3) - That slider is boring. Why didn't you use a form there?
    00:45:006 (1,2) - You could copy that pattern and use it instead of these - 00:45:806 (3,4)
    01:25:006 (1,2) - Try to improve that blanket.
  • Ts8zs' Hard

    00:01:806 (1,3) - These are overlapping. I know these - 00:01:006 (3,3) - are blanket, but still.
    00:05:006 (1,3) - ^
    00:09:006 (3) - Move to X206 Y211
    00:25:406 (4,1,2) - This part seems squeezed.
  • Hyper

    00:12:006 (2,3) - That blanket could be better.
    01:04:206 (1,2,3) - I think that part is boring and could look better. Could you shape the sliders?

    Neat difficulty!
  • Insane

    00:06:606 (1,2,3,4,1,2,3,4) - These jumps are weird.
Please don't kill me for not modding every difficulty. But I can't stand that song anymore. :(

Good luck with that beatmap! ^^
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