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Uchida Maaya - Gimme! Revolution

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Total Posts
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Topic Starter
Sylphi
This beatmap was submitted using in-game submission on 2015年2月7日 at 13:34:37

Artist: Uchida Maaya
Title: Gimme! Revolution
Source: 俺、ツインテールになります。
Tags: Ore Twintail ni Narimasu Gonna be the twin-tails TV Size Opening
BPM: 180
Filesize: 24621kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.52 stars, 97 notes)
  2. Hard (3.09 stars, 238 notes)
  3. Insane (4.48 stars, 308 notes)
  4. Normal (2.01 stars, 144 notes)
Download: Uchida Maaya - Gimme! Revolution
Download: Uchida Maaya - Gimme! Revolution (no video)
Information: Scores/Beatmap Listing
---------------
Maybe my last mapset
hetaneko-chan
Can I help with the easy diff
Topic Starter
Sylphi

hetaneko-chan wrote:

Can I help with the easy diff
sry, i don't accept guest difficulty at this beatmap.
scanter
랭크갑시다 ! /me runs
Topic Starter
Sylphi

scanter wrote:

랭크갑시다 ! /me runs
일단 완성하고 시도해봐서 안된다 싶으면 포기하겠습니다
Kurosanyan

Underflow wrote:

hetaneko-chan wrote:

Can I help with the easy diff
sry, i don't accept guest difficulty at this beatmap.
Taiko guest diff neither I guess? :(
Topic Starter
Sylphi

Kurosanyan wrote:

Underflow wrote:

sry, i don't accept guest difficulty at this beatmap.
Taiko guest diff neither I guess? :(
Same as above
koreapenguin
K.Penguin's Trash Mod

General
  1. i don't understand why you didn't use finish sounds D:
  2. adjust the volume on kiai time, how about set 70% or more than 50%? becuz there is highlight so need emphasize
  3. 개인적으로 콤보컬러 한두어개 더 추가헀으면 좋겠다고 생각하네요.
  4. 첫노트 시작이 1116ms 이니까 적당히 1500ms 잡아서 add "AudioLeadIn: 384ms"
Easy
  1. 00:01:116 (1) - how about chaning the hit sound to 'Additions : Normal - Finish' because it has strong beats and sounds better than the soft whistle
  2. 00:05:782 (1) - not enough recovery time behind this spinner, increase it by at least a half beat then del or change other rhythm :3
  3. 00:48:949 (3) - same as 00:01:116 (1) -
  4. 00:47:782 (1) - on tail ^, well i recommend 00:47:782 (1) - add Addditions : Normal - Finish on tail and 00:48:949 (3) - add just soft finish then it would be match with the song
  5. 00:30:282 (1) - del new combo here, it from 00:18:449 (1,2,3) - this part for consistency :3
  6. 01:07:132 (2,1) - i don't recommend this D: used on easy diff, it's will give confuse to beginners
Normal
  1. 00:05:782 (1) - same as on easy diff D:
  2. 00:23:282 (5,1) - D: this pattern is has been ambiguous, also i don't want recommend this ; ^ ; so how about move other place 00:23:782 (1) - this? also i want recommend keep use same distance 0.9x or 1.0x don't mix them
  3. 00:34:449 (1,1,1,1) - seem it's just spam to me D: well, i think so it's not big problem just point out it :P
  4. 00:42:116 (5,1) - same as 00:23:282 (5,1) -
  5. 01:07:132 (1,2) - orz ; ^ ;
  6. 01:10:298 (3,4) - i don't know how to explain this, anyway give distance to 01:11:131 (4) - this note 0.9x or 1.0x
Hard
  1. 00:11:948 (5,6,7,8,9,10) - too hard to read on hard diff also high BPM D:, they are anti-jumps D: so i want recommend stack all of them or change other place or change rhythm
  2. 00:45:616 (2,3) - how about this rhythm :3 ? http://puu.sh/cY09T/4c2a0dcdc5.jpg it's sound is better to me :D
  3. 00:56:949 (1) - add new combo here? for consistency
  4. 01:21:298 (1) - del new combo here D: also 01:20:965 (1) - i don't think there is special so doesn't need new combo
Insane
  1. 00:23:366 (4) - did you give velocity here? then add new combo here, it would be easier to read :3 also seem this rhythm is weird D: i think so http://puu.sh/cY0Mw/f0dca093e4.jpg it's right, move back 1tick and change like this :3 ? http://puu.sh/cY0Ox/2d29d655b8.jpg and don't start any sounds 00:23:366 - on here
that's all :3 plz rank this :D star ~
aigoh
“한국인을위한모딩큐” 보고 왔습니다.
써있는 말중에 모르시는거 있으면 제 배너 참고하세요.

[General]
* 전체난이도widescreen support 꺼주세요~
* 177bpm 오프셋은58753인것같습니다

[Hard]
SV에비해 DS 가 높은 느낌. kiai아닌파트는 DS 1.1정도가 나을것같아요.

하드에 쓰기 어려운부분이있는데, 더 쉬운 하드없는 이상 바꾸는걸 추천합니다.
* 00:45:866 (3,4,5,6) – 스트리밍 있는것도 어렵지만, 바로다음 노트가 upbeat에있어서 하드처음하는사람한테 난해한부분이예요. 이렇게 바꿔보세요.
http://puu.sh/cUmg3.jpg

* 00:46:616 (2,3,4) –stack? 하드에쓰긴 어려운 점프인듯. 아니면00:46:782 (3) –를 168,132로 옮길수도.
* 00:47:116 (5,6,7,8) -여기도 스트리밍인데. (5) 를 줄이시고00:47:449 –에 triplet아니면 리버스 슬라이더를 쓰는게 좋을것같아요. http://puu.sh/cUmh6.jpg


[Normal]
AiMod에서 check distance snap열면 뭔가 많네요. 언랭되니까 고치세요!
00:45:116 (1) – 이거00:45:449 – 로 줄이시는게?
00:45:782 – 여기 노트 넣어야될듯
Topic Starter
Sylphi

mangocurry wrote:

“한국인을위한모딩큐” 보고 왔습니다.
써있는 말중에 모르시는거 있으면 제 배너 참고하세요.

[General]
* 전체난이도widescreen support 꺼주세요~ Oh, i forgot this!
* 177bpm 오프셋은58753인것같습니다 I'll check later.

[Hard]
SV에비해 DS 가 높은 느낌. kiai아닌파트는 DS 1.1정도가 나을것같아요.

하드에 쓰기 어려운부분이있는데, 더 쉬운 하드없는 이상 바꾸는걸 추천합니다.
* 00:45:866 (3,4,5,6) – 스트리밍 있는것도 어렵지만, 바로다음 노트가 upbeat에있어서 하드처음하는사람한테 난해한부분이예요. 이렇게 바꿔보세요.
http://puu.sh/cUmg3.jpg Change to 2 circles

* 00:46:616 (2,3,4) –stack? 하드에쓰긴 어려운 점프인듯. 아니면00:46:782 (3) –를 168,132로 옮길수도. Stack 00:46:782 (3) on 00:47:116 (5)
* 00:47:116 (5,6,7,8) -여기도 스트리밍인데. (5) 를 줄이시고00:47:449 –에 triplet아니면 리버스 슬라이더를 쓰는게 좋을것같아요. http://puu.sh/cUmh6.jpg I think it is no problem.


[Normal]
AiMod에서 check distance snap열면 뭔가 많네요. 언랭되니까 고치세요! It doesn't matter.
00:45:116 (1) – 이거00:45:449 – 로 줄이시는게? I'll think about this.
00:45:782 – 여기 노트 넣어야될듯 No change
Thanks for modding :3
Topic Starter
Sylphi
사실 하드치고는 난이도가 좀 있다는 생각이 들긴 했는데...
일단 이전 모딩도 있고 해서 하드 리매핑을 생각해보고 있습니다.

koreapenguin wrote:

화요일에 모딩으로 바뀌는 매직을
그리고 매직은 일어나지 않았다
Artavia
From My Modding Queue

General

  1. 전체적으로 맵셋 난이도 갭이 나쁘진 않은데, 하드가 좀 어려운거 같네요. 재밌는 박자들을 살리려고 하신것 같은데, 아무래도 난이도 하향이 필요할거 같아요.

Easy

  1. 00:01:782 - 여기 박자가 비어요. 00:01:116 (1,2) - 1번 서클 이후에 2번 슬라이더가 스택되어 있어서 햇갈릴수 있는 부분이기도 하니, 이부분에 서클 추가해주시는게 좋을거 같아요.
  2. 00:04:949 (2,1) - BPM 180에 이지 난이도인데 스피너랑 노트사이 간격이 너무 가깝지 않나요?
  3. 00:19:616 (2) - 자세히 들어보긴 했는데 어디에 박자를 맞추신건지 잘 모르겠네요. 제 생각이 맞다면 00:19:449로 앞당기는게 더 맞지 않나 싶은 부분입니다.
  4. 00:54:282 (3) - x376 y248 쪽으로 옮기는게 더 자연스러울거 같아요.
  5. 01:06:298 (1,2) - 여긴 블랑캣 해보시는게 어떠신지요?

Normal

  1. 00:01:782 - 이지 난이도와 공통부분. 서클 추가하시는게 더 좋을거 같아요. 박자가 비어버리니 어색하네요.
  2. 00:16:116 (2,3) - 이렇게 비슷하게 배치하신 것들, 스택하는게 더 깔끔해 보일거 같아요. 물론 00:19:116 (2,3) - 이런거 말고요.
  3. 00:40:949 (3) - 슬라이더 꼬리파트를 좀더 안으로 구부리는게 좋을거 같아요. 만약 고치신다면 4번 서클도 이런식으로 방향을 바꾸면 더 좋을거예요.
  4. 00:54:116 (3,4) - 다른곳은 몰라도 여기는 꼭 스택하셨으면 좋겠습니다.
  5. 01:19:631 (1,2) - 여기 블랑캣은 어떠신가요?

Hard

  1. 개인적인 생각으로, 하드가 SV, BPM에 비해서 DS 수치가 상당히 높아요. 또한 어색한 1.5x - 1.9x 점프라던지, 갑자기 분위기에 맞지 않는 1.0x에서 1.5x로 점프하는 패턴 등등 이런것들을 고치셔야 할것 같아요. 재밌는 박자가 많긴 하지만, 하드는 지금 이상태보다는 무난하게 찍어주셔야 노멀-하드-인세인 난이도 사이에 갭이 괜찮아질 거라고 생각됩니다.
  2. 00:01:782 - 난이도 공통부분이예요. 무엇인지 아실거라고 생각해요.
  3. 00:05:282 (6,1) - 여기 어색하네요. 그냥 정박으로 바꿔주세요.
  4. 00:08:282 (2,3) - 여기 디스턴스 좀 이상한데 일부러 놓으신건가요?
  5. 00:23:282 (4) - 슬라이더 속도가 조금 급하게 느려지는 감이 있으니, 뉴콤보 삽입해주는 것도 괜찮을거 같아요.
  6. 00:28:782 (4,1) - 블랑캣은 어떠신지요?
  7. 00:46:616 (2,3,4,5) - 리딩이 불편할수 있으니, 뉴콤보에 조금 신경을 써주시던지 약간 다른패턴으로 바꾸는게 좋을거 같네요.
  8. 00:47:116 (5,6,7,8) - BPM 180에 하드인데, 이연타 괜찮을까요? 차라리 리턴 슬라이더로 바꾸시는게 나을거 같아요. 00:07:116 (5) - 이런것 처럼요. 안고치시면 분명 또 다른모더에게서 지적이 올거라고 생각됩니다.
  9. 00:54:949 (3,4) - 스택하는게 더 자연스러운거 같네요~

Insane

  1. 인세인은 1초지점 공통적인 박자지적 하지않겠습니다. 인세인은 약간의 난이도를 위해서 이런식으로 박자를 비워두는 경우를 꽤 보았거든요.
  2. 00:28:449 (4) - 이부분은 00:27:616 (1) - Edit 흔적상으로 블랑캣으로 보이게 3번서클이랑 거리를 좀 더 가까이 두시면 좋을거 같네요.
  3. 01:19:632 (1,2) - 약간 블랑캣 형식으로 배치하시는건 어떤가요?
  4. 01:21:298 (2) - 여기 꼬리부분에 클랩 추가해주세요.

랭크를 바라시는거 같으니, 행운을 빕니다!
Topic Starter
Sylphi

Artavia wrote:

From My Modding Queue

General

  1. 전체적으로 맵셋 난이도 갭이 나쁘진 않은데, 하드가 좀 어려운거 같네요. 재밌는 박자들을 살리려고 하신것 같은데, 아무래도 난이도 하향이 필요할거 같아요. Currently, Re-mapping hard difficulty!

Easy

  1. 00:01:782 - 여기 박자가 비어요. 00:01:116 (1,2) - 1번 서클 이후에 2번 슬라이더가 스택되어 있어서 햇갈릴수 있는 부분이기도 하니, 이부분에 서클 추가해주시는게 좋을거 같아요. It is felt awkward to add circle on 00:01:782, quite personally.
  2. 00:04:949 (2,1) - BPM 180에 이지 난이도인데 스피너랑 노트사이 간격이 너무 가깝지 않나요? Maybe, no problem.
  3. 00:19:616 (2) - 자세히 들어보긴 했는데 어디에 박자를 맞추신건지 잘 모르겠네요. 제 생각이 맞다면 00:19:449로 앞당기는게 더 맞지 않나 싶은 부분입니다. No change
  4. 00:54:282 (3) - x376 y248 쪽으로 옮기는게 더 자연스러울거 같아요. It seem to me that current pattern looks more better.
  5. 01:06:298 (1,2) - 여긴 블랑캣 해보시는게 어떠신지요? No change

Normal

  1. 00:01:782 - 이지 난이도와 공통부분. 서클 추가하시는게 더 좋을거 같아요. 박자가 비어버리니 어색하네요. Like as Easy difficulty. No change.
  2. 00:16:116 (2,3) - 이렇게 비슷하게 배치하신 것들, 스택하는게 더 깔끔해 보일거 같아요. 물론 00:19:116 (2,3) - 이런거 말고요. Nope
  3. 00:40:949 (3) - 슬라이더 꼬리파트를 좀더 안으로 구부리는게 좋을거 같아요. 만약 고치신다면 4번 서클도 이런식으로 방향을 바꾸면 더 좋을거예요. I'll think about this.
  4. 00:54:116 (3,4) - 다른곳은 몰라도 여기는 꼭 스택하셨으면 좋겠습니다. No change
  5. 01:19:631 (1,2) - 여기 블랑캣은 어떠신가요? I'll think about this.

Hard

  1. 개인적인 생각으로, 하드가 SV, BPM에 비해서 DS 수치가 상당히 높아요. 또한 어색한 1.5x - 1.9x 점프라던지, 갑자기 분위기에 맞지 않는 1.0x에서 1.5x로 점프하는 패턴 등등 이런것들을 고치셔야 할것 같아요. 재밌는 박자가 많긴 하지만, 하드는 지금 이상태보다는 무난하게 찍어주셔야 노멀-하드-인세인 난이도 사이에 갭이 괜찮아질 거라고 생각됩니다. Refer to above.
  2. 00:01:782 - 난이도 공통부분이예요. 무엇인지 아실거라고 생각해요.
  3. 00:05:282 (6,1) - 여기 어색하네요. 그냥 정박으로 바꿔주세요.
  4. 00:08:282 (2,3) - 여기 디스턴스 좀 이상한데 일부러 놓으신건가요?
  5. 00:23:282 (4) - 슬라이더 속도가 조금 급하게 느려지는 감이 있으니, 뉴콤보 삽입해주는 것도 괜찮을거 같아요.
  6. 00:28:782 (4,1) - 블랑캣은 어떠신지요?
  7. 00:46:616 (2,3,4,5) - 리딩이 불편할수 있으니, 뉴콤보에 조금 신경을 써주시던지 약간 다른패턴으로 바꾸는게 좋을거 같네요.
  8. 00:47:116 (5,6,7,8) - BPM 180에 하드인데, 이연타 괜찮을까요? 차라리 리턴 슬라이더로 바꾸시는게 나을거 같아요. 00:07:116 (5) - 이런것 처럼요. 안고치시면 분명 또 다른모더에게서 지적이 올거라고 생각됩니다.
  9. 00:54:949 (3,4) - 스택하는게 더 자연스러운거 같네요~

Insane

  1. 인세인은 1초지점 공통적인 박자지적 하지않겠습니다. 인세인은 약간의 난이도를 위해서 이런식으로 박자를 비워두는 경우를 꽤 보았거든요.
  2. 00:28:449 (4) - 이부분은 00:27:616 (1) - Edit 흔적상으로 블랑캣으로 보이게 3번서클이랑 거리를 좀 더 가까이 두시면 좋을거 같네요. No change
  3. 01:19:632 (1,2) - 약간 블랑캣 형식으로 배치하시는건 어떤가요? ^
  4. 01:21:298 (2) - 여기 꼬리부분에 클랩 추가해주세요. ^

랭크를 바라시는거 같으니, 행운을 빕니다!
Thanks for modding :3
Topic Starter
Sylphi
Re-map hard difficulty and Change tags!
Topic Starter
Sylphi

koreapenguin wrote:

K.Penguin's Mod

General
  1. i don't understand why you didn't use finish sounds D: Try to add finish :3
  2. adjust the volume on kiai time, how about set 70% or more than 50%? becuz there is highlight so need emphasize Increased by 10%
  3. 개인적으로 콤보컬러 한두어개 더 추가헀으면 좋겠다고 생각하네요. Change to Red, Blue, Yellow XD
  4. 첫노트 시작이 1116ms 이니까 적당히 1500ms 잡아서 add "AudioLeadIn: 384ms" Okay
Easy
  1. 00:01:116 (1) - how about chaning the hit sound to 'Additions : Normal - Finish' because it has strong beats and sounds better than the soft whistle Refer to above.
  2. 00:05:782 (1) - not enough recovery time behind this spinner, increase it by at least a half beat then del or change other rhythm :3 Reduce spinner length
  3. 00:48:949 (3) - same as 00:01:116 (1) - Same as above
  4. 00:47:782 (1) - on tail ^, well i recommend 00:47:782 (1) - add Addditions : Normal - Finish on tail and 00:48:949 (3) - add just soft finish then it would be match with the song I think it doesn't need to add finish.
  5. 00:30:282 (1) - del new combo here, it from 00:18:449 (1,2,3) - this part for consistency :3 Mistake XD
  6. 01:07:132 (2,1) - i don't recommend this D: used on easy diff, it's will give confuse to beginners No change for now.
Normal
  1. 00:05:782 (1) - same as on easy diff D: Same as Easy difficulty
  2. 00:23:282 (5,1) - D: this pattern is has been ambiguous, also i don't want recommend this ; ^ ; so how about move other place 00:23:782 (1) - this? also i want recommend keep use same distance 0.9x or 1.0x don't mix them Moved 00:23:782 (1) to 128, 32
  3. 00:34:449 (1,1,1,1) - seem it's just spam to me D: well, i think so it's not big problem just point out it :P Follows changing SV, but if it is awkward, change this.
  4. 00:42:116 (5,1) - same as 00:23:282 (5,1) - Increased spacing
  5. 01:07:132 (1,2) - orz ; ^ ; No change for now.
  6. 01:10:298 (3,4) - i don't know how to explain this, anyway give distance to 01:11:131 (4) - this note 0.9x or 1.0x Move to 4, 144
Hard
  1. 00:11:948 (5,6,7,8,9,10) - too hard to read on hard diff also high BPM D:, they are anti-jumps D: so i wan't recommend stack all of them or change other place or change rhythm Intended pattern
  2. 00:45:616 (2,3) - how about this rhythm :3 ? http://puu.sh/cY09T/4c2a0dcdc5.jpg it's sound is better to me :D Okay
  3. 00:56:949 (1) - add new combo here? for consistency Fixed
  4. 01:21:298 (1) - del new combo here D: also 01:20:965 (1) - i don't think there is special so doesn't need new combo Mistake DX
Insane
  1. 00:23:366 (4) - did you give velocity here? then add new combo here, it would be easier to read :3 also seem it's rhythm is weird D: i think so http://puu.sh/cY0Mw/f0dca093e4.jpg it's right, move back 1tick and change like this :3 ? http://puu.sh/cY0Ox/2d29d655b8.jpg and don't start any sounds 00:23:366 - on here I'll think about this.
that's all :3 plz rank this :D star ~ Thanks XD
Thanks for modding :3
Pereira006
Hi ! from my queue, sorry later...

[Insane]

hitsound:

  1. 00:08:949 (1) - (suggestion) if you listen this that melody is really high, if you put whistle only begin would be good listen and fit very well imo (also if you do that don't forget other diff's for consistency)
  2. 00:10:282 (1) - ^ same
  3. 01:15:632 (1) - ^ same
  4. 01:16:965 (1) - ^ same
  5. 01:17:632 (1) - ^ same
  6. 01:18:298 (1) - ^ same
Gameplay:

  1. 00:06:116 (1,1) - just my opinion, I don't think you need this NC because jump or something, still better if you remove NC this both sliders
  2. 00:32:949 (1,2,3,4,5) - (nazi) this could improve blanket with (2) and (3), the end point need grid 2 up and red point need grid 1 up, if you do that you can see this would be good blanket like you did other pattern
  3. 00:41:449 (2,4) - I wanna this (4) could same shape body with 00:41:449 (2), just improve gameplay, you don't have use different shape IMO
  4. 00:52:282 (4,5,6,7,8) - I feel this flow is broke for me, I wanna this stream could change place like this, to improve flow, example http://puu.sh/dgHlf/29fd7788b0.jpg
  5. 00:56:282 (3,4,5) - can you do stream with DS 0.80x ? :( if you do that, more fun ;_;
  6. 00:58:116 (7,8,1) - I wanna this ds keep same spacing 1.00x or 1.10x
  7. 01:05:798 (2) - just my opinion, reduce 1 repeat, feel better more to fit rhyhthm IMO also, as testplay with this part 01:05:798 (2,3,4,5,6) - not sure is fine... because 01:05:798 (2,3) this ds 2.00x is hard when catch 01:06:048 (4,5,6), ds is different and play is complety confuse for me, still better if you use DS 0.80x for all this part IMO, this play confuse and hard read
  8. 01:07:632 (7) - this could move place to x:296 y:180, really better flow with 01:07:798 (1) imo
  9. 01:12:298 (3) - this couldn't NC ? i feel this rhythm is same in 00:35:616
  10. 01:18:131 (2) - intentional or not, this note could blanket with 01:17:632 (1) in end ?
[hard]

Gameplay:

  1. 00:03:616 (1) - why don't try same shape with 00:04:282 (3) ? look good imo
  2. 00:06:116 (2,3) - this higher bpm, with ds 2.50x is really hard to play, better reduce ds 2.00x for player pass this
  3. 00:11:949 (5) - this could NC, is the diff is hard and music is change
  4. 00:25:616 (3) - this could clean overlap with 00:24:949 (1) in end, move place to x:108 y:68 also if you don't like because shape look like bad flow you can change shape like this http://puu.sh/dgIJe/0b6292ced0.jpg
  5. 00:27:616 (1,3) - could same shape body, also carefully blanket with 00:28:782 (4)

    look fine for me
[Normal]

Gameplay:

Why ds are different ? I suggest you use DS consistency for all objects 1.00x, example 00:03:616 (1,2,3) - this is fine because you use DS consistency 1.00x but 00:08:449 (2,3,4,1) - they are 0.80x why? this diff is "normal" couldn't use different DS, for newbies players pass this. use ds consistency 1.00x

  1. 00:08:449 (2,3,4,1,2) - inconsistency spacing (I did explain before)
  2. 00:13:782 (2,3) - ^ same
  3. 00:15:282 (5,1) - ^ same
  4. 00:16:116 (2,3) - better stack than unstack IMO
  5. 00:17:282 (4,5) - inconsistency spacing (I did explain before)
  6. 00:19:116 (2,3) - ^ same
  7. 00:19:949 (4,5) - ^ same
  8. 00:21:616 (2,3,4) - ^ same
  9. 00:23:282 (5,1) - ^ same
  10. 00:24:449 (2,3,4) - ^ same
  11. 00:25:949 (5,1) - ^ same
  12. 00:26:782 (2,3) - better stack than unstack
  13. 00:27:949 (4,5) - inconsistency spacing (I did explain before)
there more inconsistency spacing

I don't get it why ds are different I saw 0.70x 0.80x are more different, still better use 1.00x for all objects, for newbies players pass this, this diff is "normal" just saying, pls recheck all object
[]
Easy look good for me and hitsounds look fine, they are very well, gj
I'm worry is normal.
Any question if you don't understand ask me in-game so i can explain better
sorry later and good luck!

Insane is pretty fun I like it lol
Topic Starter
Sylphi

Pereira006 wrote:

Hi ! from my queue, sorry later...

[Insane]

hitsound:

  1. 00:08:949 (1) - (suggestion) if you listen this that melody is really high, if you put whistle only begin would be good listen and fit very well imo (also if you do that don't forget other diff's for consistency)
  2. 00:10:282 (1) - ^ same
  3. 01:15:632 (1) - ^ same
  4. 01:16:965 (1) - ^ same
  5. 01:17:632 (1) - ^ same
  6. 01:18:298 (1) - ^ same
Gameplay:

  1. 00:06:116 (1,1) - just my opinion, I don't think you need this NC because jump or something, still better if you remove NC this both sliders Okay
  2. 00:32:949 (1,2,3,4,5) - (nazi) this could improve blanket with (2) and (3), the end point need grid 2 up and red point need grid 1 up, if you do that you can see this would be good blanket like you did other pattern Each point move by 1 grid.
  3. 00:41:449 (2,4) - I wanna this (4) could same shape body with 00:41:449 (2), just improve gameplay, you don't have use different shape IMO Keep because there is no difference.
  4. 00:52:282 (4,5,6,7,8) - I feel this flow is broke for me, I wanna this stream could change place like this, to improve flow, example http://puu.sh/dgHlf/29fd7788b0.jpg Sorry, i don't think so. Current flow is not bad.
  5. 00:56:282 (3,4,5) - can you do stream with DS 0.80x ? :( if you do that, more fun ;_; Moved 00:56:699 (4,5) to 496, 328
  6. 00:58:116 (7,8,1) - I wanna this ds keep same spacing 1.00x or 1.10x Unite to 1.10x
  7. 01:05:798 (2) - just my opinion, reduce 1 repeat, feel better more to fit rhyhthm IMO also, as testplay with this part 01:05:798 (2,3,4,5,6) - not sure is fine... because 01:05:798 (2,3) this ds 2.00x is hard when catch 01:06:048 (4,5,6), ds is different and play is complety confuse for me, still better if you use DS 0.80x for all this part IMO, this play confuse and hard read I agree. Move 01:05:798 (2) to 80, 316.
  8. 01:07:632 (7) - this could move place to x:296 y:180, really better flow with 01:07:798 (1) imo Yeap :3
  9. 01:12:298 (3) - this couldn't NC ? i feel this rhythm is same in 00:35:616 Oh, i forgot this. Fixed.
  10. 01:18:131 (2) - intentional or not, this note could blanket with 01:17:632 (1) in end ? It is intended.
[hard]

Gameplay:

  1. 00:03:616 (1) - why don't try same shape with 00:04:282 (3) ? look good imo No change
  2. 00:06:116 (2,3) - this higher bpm, with ds 2.50x is really hard to play, better reduce ds 2.00x for player pass this I think it is no problem.
  3. 00:11:949 (5) - this could NC, is the diff is hard and music is change Ah... fixed!
  4. 00:25:616 (3) - this could clean overlap with 00:24:949 (1) in end, move place to x:108 y:68 also if you don't like because shape look like bad flow you can change shape like this http://puu.sh/dgIJe/0b6292ced0.jpg Changed little.
  5. 00:27:616 (1,3) - could same shape body, also carefully blanket with 00:28:782 (4) No change

    look fine for me
[Normal]

Gameplay:

Why ds are different ? I suggest you use DS consistency for all objects 1.00x, example 00:03:616 (1,2,3) - this is fine because you use DS consistency 1.00x but 00:08:449 (2,3,4,1) - they are 0.80x why? this diff is "normal" couldn't use different DS, for newbies players pass this. use ds consistency 1.00x Although i used different DS but i do not think it is not difficult for newbies to read. (except over 1.30x)

  1. 00:08:449 (2,3,4,1,2) - inconsistency spacing (I did explain before)
  2. 00:13:782 (2,3) - ^ same
  3. 00:15:282 (5,1) - ^ same
  4. 00:16:116 (2,3) - better stack than unstack IMO
  5. 00:17:282 (4,5) - inconsistency spacing (I did explain before)
  6. 00:19:116 (2,3) - ^ same
  7. 00:19:949 (4,5) - ^ same
  8. 00:21:616 (2,3,4) - ^ same
  9. 00:23:282 (5,1) - ^ same
  10. 00:24:449 (2,3,4) - ^ same
  11. 00:25:949 (5,1) - ^ same
  12. 00:26:782 (2,3) - better stack than unstack I'll think about this.
  13. 00:27:949 (4,5) - inconsistency spacing (I did explain before)
there more inconsistency spacing

I don't get it why ds are different I saw 0.70x 0.80x are more different, still better use 1.00x for all objects, for newbies players pass this, this diff is "normal" just saying, pls recheck all object
[]
Easy look good for me and hitsounds look fine, they are very well, gj
I'm worry is normal.
Any question if you don't understand ask me in-game so i can explain better
sorry later and good luck!

Insane is pretty fun I like it lol Thanks XD
Thanks for modding :3
Winnie
Sorry about the language barrier in anyway, but I am here as requested and this is my 2nd time modding this song :)

[Easy]

00:05:949 (1) - Give more time for the spinner to be hit, because I see maps getting unqualified for silly reasons like this all the time. Start from 00:06:410 and end it at 00:07:449
00:15:782 (1) - Move down 1 click to be straight with the previous note
00:21:116 (1) - Move left 2 times for better overlap http://puu.sh/dj6E7/b6587a6b34.jpg
00:38:949 (3) - Can be DS further
00:43:116 (2) - No clap necessary at the start of slider, it feels the same without it
00:46:282 (2) - Can be snapped down further
00:48:949 (3) - Snap further

[Normal]

00:03:282 (4) - Snapped to be equal with DS
00:05:782 (1) - End spinner the same time as on easy
00:08:949 (3) - Snapped incorrectly and the following 2 sliders also if you are using 1.0 that is, but it seems like .8 during those sliders
00:23:282 (5) - Snap this

Sorry that is it for now. I had to stop here and leave it as unfinished. I will be back to give this another mod for hard and insane on same post. :( (Really tired and lack of sleep)
scanter
ㅈㅅ. 트롤모딩 히얼

Easy
  1. 00:12:782 - 너무 비어보이는데 서클 하나 어떠심
  2. 00:20:282 (3) - 담요
Normal
  1. 00:29:616 (2) - 1/1로 바꾸고 뒤에 하얀틱에 서클 추가하는게 좀 더 자연스러워보임여
  2. 00:35:116 (1,1,1,1) - 궅이 뉴콤 난사 안해도 플레이 잘 될듯여.
  3. 00:43:782 (3) - 슬라 모양 정말 안 어울림.
  4. 01:07:132 (1) - 이거도 좀 ㅋㅋ
  5. 01:20:965 (3) - 담요좀
Hard
  1. 00:04:282 (3) - 잇 캔 비컴 모어 퍼펙트 스택 온
  2. 00:06:782 (4) - 그냥 서클 2개로 갈아끼우는건 어떨까요
  3. 00:11:116 (3) - 나치모딩 ㅎㅇ
  4. 00:28:282 (3) - ㅇ?
  5. 00:53:616 (3) - 1/1보단 1/2 왕복슬라가 보컬에 좀 더 알맞을듯.
  6. 00:56:782 (4,1) - 직접 플레이해보시면 알꺼같은데 약간 불편하지않아요 플레이하기에?
  7. 01:02:298 (1,2) - 리버스 리듬. 어색함
  8. 01:12:298 (3) - ㅇㅇ
  9. 01:17:465 (2,2) - ㅇㅇ?
  10. 01:18:798 (2) - 일관성있게 이거 겹치거나 아니면 이전꺼처럼 x1.1로 두는게 어떨까요
Insane
  1. 00:03:616 - 잇 이즈 나치모딩. 담요
  2. 00:31:782 (1) - 1/1보단 1/2 왕복슬라가 좀 더 보컬에 맞을듯.
  3. 00:36:116 (2) - 이거 뒤에 같은 패턴은 전부 논스택인데 이거만 달랑 스택하니까 어색함.
  4. 00:37:782 (4) - 이전꺼랑 디스턴스 일치?
  5. 01:06:048 (4,5,6,1) - 특히 4번에서 100점 뜨기가 쉬우니까 좀 더 잘 보이는곳으로 옮기는게 어떨까요 요로코롬?
  6. 01:07:465 (6) - 휘슬 + 클랩? 좀 더 자연스러움.
아마 안 고쳐도 되는게 대부분일듯. 굳럭. 미아나다!!
Topic Starter
Sylphi

Kocari wrote:

Sorry about the language barrier in anyway, but I am here as requested and this is my 2nd time modding this song :)

[Easy]

00:05:949 (1) - Give more time for the spinner to be hit, because I see maps getting unqualified for silly reasons like this all the time. Start from 00:06:410 and end it at 00:07:449 I know. but time between 00:05:782 (1) and 00:07:782 (1) are shortened if give more time for the spinner.
00:15:782 (1) - Move down 1 click to be straight with the previous note Okay
00:21:116 (1) - Move left 2 times for better overlap http://puu.sh/dj6E7/b6587a6b34.jpg Now is better.
00:38:949 (3) - Can be DS further I think it is no problem.
00:43:116 (2) - No clap necessary at the start of slider, it feels the same without it It is following the music. No change.
00:46:282 (2) - Can be snapped down further Fixed
00:48:949 (3) - Snap further Moved to 148, 28

[Normal]

00:03:282 (4) - Snapped to be equal with DS Moved to 300, 360
00:05:782 (1) - End spinner the same time as on easy Fixed
00:08:949 (3) - Snapped incorrectly and the following 2 sliders also if you are using 1.0 that is, but it seems like .8 during those sliders It is intended.
00:23:282 (5) - Snap this Nope

Sorry that is it for now. I had to stop here and leave it as unfinished. I will be back to give this another mod for hard and insane on same post. :( (Really tired and lack of sleep)

scanter wrote:

ㅈㅅ. 트롤모딩 히얼

Easy
  1. 00:12:782 - 너무 비어보이는데 서클 하나 어떠심 Nope
  2. 00:20:282 (3) - 담요 It looks fine for me.
Normal
  1. 00:29:616 (2) - 1/1로 바꾸고 뒤에 하얀틱에 서클 추가하는게 좀 더 자연스러워보임여 Now is better.
  2. 00:35:116 (1,1,1,1) - 궅이 뉴콤 난사 안해도 플레이 잘 될듯여. Remove some new combos.
  3. 00:43:782 (3) - 슬라 모양 정말 안 어울림. I like this!
    SPOILER
    /me runs
  4. 01:07:132 (1) - 이거도 좀 ㅋㅋ Same as above!
  5. 01:20:965 (3) - 담요좀 Same as 00:20:282 (3)
Hard
  1. 00:04:282 (3) - 잇 캔 비컴 모어 퍼펙트 스택 온 Fixed
  2. 00:06:782 (4) - 그냥 서클 2개로 갈아끼우는건 어떨까요 Nope
  3. 00:11:116 (3) - 나치모딩 ㅎㅇ Fixed
  4. 00:28:282 (3) - ㅇ? Fixed
  5. 00:53:616 (3) - 1/1보단 1/2 왕복슬라가 보컬에 좀 더 알맞을듯. I'll think about this.
  6. 00:56:782 (4,1) - 직접 플레이해보시면 알꺼같은데 약간 불편하지않아요 플레이하기에? I don't think so.
  7. 01:02:298 (1,2) - 리버스 리듬. 어색함 No change
  8. 01:12:298 (3) - ㅇㅇ Fixed
  9. 01:17:465 (2,2) - ㅇㅇ? Cannot snap perfect!
  10. 01:18:798 (2) - 일관성있게 이거 겹치거나 아니면 이전꺼처럼 x1.1로 두는게 어떨까요 Already 1.1x
Insane
  1. 00:03:616 - 잇 이즈 나치모딩. 담요 It looks fine for me.
  2. 00:31:782 (1) - 1/1보단 1/2 왕복슬라가 좀 더 보컬에 맞을듯. Now is not bad.
  3. 00:36:116 (2) - 이거 뒤에 같은 패턴은 전부 논스택인데 이거만 달랑 스택하니까 어색함. I'll think about this.
  4. 00:37:782 (4) - 이전꺼랑 디스턴스 일치? Nope
  5. 01:06:048 (4,5,6,1) - 특히 4번에서 100점 뜨기가 쉬우니까 좀 더 잘 보이는곳으로 옮기는게 어떨까요 요로코롬? There is no difference.
  6. 01:07:465 (6) - 휘슬 + 클랩? 좀 더 자연스러움. I'll think about this.
아마 안 고쳐도 되는게 대부분일듯. 굳럭. 미아나다!!
Thanks for modding :3
Ozato Fumika
랜덤모딩

[Easy]
  1. 00:18:449 - 피니쉬 들리는데
  2. 00:23:282 (3) - 휘슬 미스
  3. 00:29:116 - 여기도 피니쉬 들리네요
  4. 00:31:782 (1,2) - 힛사 불규칙 00:21:116 (1,2) -
  5. 00:44:782 - 클랩미스
  6. 01:05:298 - 01:05:298 - 이거 두개 강한음이라 생각되는데 휘슬이나 피니쉬 넣는게 어떤지요
  7. 01:23:631 (3,2) - 여기 꼬리에도 분명히 피니쉬 들리는데 01:24:965 (1) - 여기에만 넣으셧네요

[Hard & insane]
  1. 01:13:965 - 01:14:298 - 이 두군대 볼륨 줄이시는게 좋을거같아요 아무음도 없는데 레스큐 강조하는데도 좋을거같고.

힛사 복사기 쓰신거같네요 난이도 전부다 같은곳 미스 ㅌㅌ

전체적으로 힛사가 허전한듯 이지난이도.. 휘슬이 너무 없네요 안그래도 리듬상 클랩을 많이 빼먹으셧는데
개인적인 생각이지만

그래도 하드와 인센은 배치가 좋아서 잡을게 없네요

굳럭
Topic Starter
Sylphi

No Dap wrote:

랜덤모딩

[Easy]
  1. 00:18:449 - 피니쉬 들리는데 Fixed
  2. 00:23:282 (3) - 휘슬 미스 Add whistle on start of the slider.
  3. 00:29:116 - 여기도 피니쉬 들리네요 Fixed
  4. 00:31:782 (1,2) - 힛사 불규칙 00:21:116 (1,2) - Add finish like as 00:21:116 (1,2).
  5. 00:44:782 - 클랩미스 Fixed
  6. 01:05:298 - 01:05:298 - 이거 두개 강한음이라 생각되는데 휘슬이나 피니쉬 넣는게 어떤지요 I'll think about this.
  7. 01:23:631 (3,2) - 여기 꼬리에도 분명히 피니쉬 들리는데 01:24:965 (1) - 여기에만 넣으셧네요 Fixed

[Hard & insane]
  1. 01:13:965 - 01:14:298 - 이 두군대 볼륨 줄이시는게 좋을거같아요 아무음도 없는데 레스큐 강조하는데도 좋을거같고. 일단 보류해두겠습니다.

힛사 복사기 쓰신거같네요 난이도 전부다 같은곳 미스 ㅌㅌ

전체적으로 힛사가 허전한듯 이지난이도.. 휘슬이 너무 없네요 안그래도 리듬상 클랩을 많이 빼먹으셧는데
개인적인 생각이지만

그래도 하드와 인센은 배치가 좋아서 잡을게 없네요

굳럭
Thanks for modding :3
DeletedUser_3886246
Hey, here's the requested mod.
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

  • Easy

    00:14:282 (3) - If you move the last slider point one to the right on a small grid, it's curiver around - 00:15:449 (4)
    00:15:449 (4) - Move the last slider point one to the left so it's curvier around - 00:21:116 (1)
    01:07:132 (2,1) - That's confusing for new players.
  • Normal
    00:39:449 (4,1) - That little jump was unexcepted, I would ignore it, if it were in Kiai time.
    00:39:782 (1) - Move the middle point one down so it's curvier around - 00:39:449 (4)
    01:20:965 (3) - ^
  • Hard
    00:06:782 (4) - You could move that to X = 256 / Y = 124 for blanket with - 00:05:616 (1)
    00:19:116 (2) - You could move that to X = 112 / Y = 120 for blanket with - 00:18:116 (4)
    If you'd move the last point of 00:27:616 (1) - and the first one of 00:28:282 (3) - to X = 164 / Y = 224 they would blanket better.
    00:38:282 (1) - The last point to X = 284 / Y =292 for better blanket.
    00:58:928 (3) - Fourth point one down and last point one left for curvier with - 00:59:606 (1)?
    01:08:631 (1) - X = 267 / Y = 197 for blanket with - 01:07:132 (3)
    01:16:298 (3) - Middle point one down so it's curvier around - 01:15:631 (1)
  • Insane
    00:09:616 (3) - If you move the second point two to the left and the third one to the left it would be curvier around - 00:10:116 (4)
    00:09:616 (3) - The fifth point one to the right so it's curvier around - 00:10:282 (1)
    00:21:616 (2) - The third point one to the right so it's curvier around - 00:21:116 (1)
    00:42:449 (1) - Third point one right and the fourth one down so it's curvier around - 00:42:116 (4)
    00:50:282 (1,3) - I don't like that overlap. How about this?
    01:24:298 (3) - Move the last point to X = 36 / Y = 24 for better blanket?
That's it with my mod. Hope it helped and good luck getting this map ranked! :D
Topic Starter
Sylphi

G3m4sSt4ffLP wrote:

Hey, here's the requested mod.
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

  • Easy

    00:14:282 (3) - If you move the last slider point one to the right on a small grid, it's curiver around - 00:15:449 (4) Now is not bad.
    00:15:449 (4) - Move the last slider point one to the left so it's curvier around - 00:21:116 (1) Same as above.
    01:07:132 (2,1) - That's confusing for new players. I'll consider about this. Needs more feedbacks.
  • Normal
    00:39:449 (4,1) - That little jump was unexcepted, I would ignore it, if it were in Kiai time. I'll thinks about this.
    00:39:782 (1) - Move the middle point one down so it's curvier around - 00:39:449 (4) I think it's enough curvy.
    01:20:965 (3) - ^ Same as above.
  • Hard
    00:06:782 (4) - You could move that to X = 256 / Y = 124 for blanket with - 00:05:616 (1) If i move this, distance between 00:06:782 (4,5) would be a little far.
    00:19:116 (2) - You could move that to X = 112 / Y = 120 for blanket with - 00:18:116 (4)
    If you'd move the last point of 00:27:616 (1) - and the first one of 00:28:282 (3) - to X = 164 / Y = 224 they would blanket better. Current is not bad.
    00:38:282 (1) - The last point to X = 284 / Y =292 for better blanket. Okay
    00:58:928 (3) - Fourth point one down and last point one left for curvier with - 00:59:606 (1)? No change
    01:08:631 (1) - X = 267 / Y = 197 for blanket with - 01:07:132 (3) Now is better.
    01:16:298 (3) - Middle point one down so it's curvier around - 01:15:631 (1) Moved middle point to 184, 336.
  • Insane
    00:09:616 (3) - If you move the second point two to the left and the third one to the left it would be curvier around - 00:10:116 (4) I think current pattern is enough curvy.
    00:09:616 (3) - The fifth point one to the right so it's curvier around - 00:10:282 (1) Same as above.
    00:21:616 (2) - The third point one to the right so it's curvier around - 00:21:116 (1) ^
    00:42:449 (1) - Third point one right and the fourth one down so it's curvier around - 00:42:116 (4) Moved this slider by 1 grid.
    00:50:282 (1,3) - I don't like that overlap. How about this? Current pattern is not bad.
    01:24:298 (3) - Move the last point to X = 36 / Y = 24 for better blanket? No change.
That's it with my mod. Hope it helped and good luck getting this map ranked! :D
Thanks for modding :3
Suimya
Hey Moeflow www


General:
  1. The video you have already have audio on it already, you really need to remove the sounds on the video. it's unrankable right now o.o

Easy:
how about AR2 it's better for the diff spread imo
  1. 00:11:116 (2) - how about adding a finish or whistle on slider's tail, it sound kinda fitting here
  2. 00:16:616 (2) - how about adding a whistle on slider's head, to follow the sound of the piano
  3. 00:21:116 (1) - finish on slider's tail sounds too much imo, how about replacing it with a whistle instead o.o
  4. 00:22:282 (2) - you really shouldn't avoid the strong clap sound at here 00:22:782 - I really think you should shorten this slider till here 00:22:782 - and then add a clap on slider's tail
  5. 00:25:949 (4) - ^ but at 00:26:116 -
  6. 00:34:449 (1) - how about adding a finish to the slider's tail, it sound kinda fitting with the music imo
  7. 01:16:965 (1) - I think you should add a whistle to the slider's start, repeat and tail. It'll sound much better then without any hitsound imo
  8. 01:27:631 (1) - remove this nc, I don't think you really need it. Since it's an easy diff after all o3o
This Easy diff, is kinda confusing a bit, where you start most of the slider's at the red tick, which i don't understand why o.o



Normal:
how about AR4 for this? AR5 looks a bit too much for this diff, I really suggest you to lower the AR here o.o
  1. 00:08:449 (2,4) - how about adding a whistle to both of those slider's head, it'll follow the sound of the guitar here
  2. 00:11:116 (3) - ^ on both slider's head and tail
  3. 00:11:949 (4) - ^ but just the head
  4. 00:35:616 (3) - the slider's body don't seem to follow anything in the music, how about doing something like this instead. It'll sound much better imo
  5. 00:36:949 (1) - ^ 00:37:782 (8) - this slider should start at here 00:37:616 -
  6. 00:45:116 (1) - I think you missed a finish on slider's head, i really suggest you to add it


Hard:
  1. 00:07:449 (6) - how about making ctrl+g with this slider it'll give it some flow to it, it'll be more fun to play imo
  2. 00:10:282 (1) - this slider shape is kinda weird and breaks your style, how about making it to something like this
  3. 00:13:782 (2) - how about making this slider little but curved, just to give it some flow to it :3
  4. 00:16:616 (3) - how about adding a whistle to this note, just to follow the piano sound
  5. 00:19:116 (2) - like i said here 00:13:782 (2) -
  6. 00:27:282 (4) - maybe a whistle to this note as well
  7. 00:42:116 (4) - how about removing the middle point on this slider, I honestly think it's breaking the flow to this slider
  8. 00:45:116 (1) - How about adding a finish to slider's head, it'll follow the finish sound on the music
  9. 00:46:282 (1) - ^ but a whistle would work here better imo
  10. 00:52:282 (3) - how about adding a whistle to slider's tail, to follow the sound in the music o.o
  11. 01:00:623 (3) - ^ but on the head this time
  12. 01:04:465 (3) - I really think you should add a clap here as well, the clap sound didn't really stop at here. so yeah, I really think you should add a clap to this note
  13. 01:13:798 (1) - how about adding a whistle to the slider's tail, it'll fit with vocal here imo


Insane:
  1. 00:07:116 (3) - how about adding a whistle to this slider's head o.o
  2. 00:43:449 (4) - this slider kinda sounds off, and i really think a stream would fit much better here, instead of 1/2 slider imo
  3. 00:52:782 (5,6,7,8) - this stream kinda should be starting at here 00:52:699 - so i think you should add a note there, you'll totally notice it if you listen at 25% or 50%
  4. 01:04:298 - this space kinda felt weird since i don't think you should keep it like that, how about adding a note here. It would fit much better then leaving it like that
  5. 01:07:632 (7) - how about adding a whistle here to follow the sound of the piano
  6. 01:11:132 (3) - ^
  7. 01:22:965 (3,4,5) - ^ it would fit really better here as well


That's all i found in here, really good work on this map Underflow <3

I hope to this map ranked soon, Good luck :3
Topic Starter
Sylphi

Sekai-nyan wrote:

Hey Moeflow www Sekai-nyan \(XD)/


General:
  1. The video you have already have audio on it already, you really need to remove the sounds on the video. it's unrankable right now o.o Already this video doesn't have the audio. http://puu.sh/dxqDU/b52c085bc7.png
About hitsounds: I think about it after many people said. then i realized that it sounds empty certainly. so i restore whistle hitsounds. Maybe it would have been fixed almost.

Easy:
how about AR2 it's better for the diff spread imo In this difficulty, approach rate is too low when it is changed to 2 imo.
  1. 00:11:116 (2) - how about adding a finish or whistle on slider's tail, it sound kinda fitting here
  2. 00:16:616 (2) - how about adding a whistle on slider's head, to follow the sound of the piano
  3. 00:21:116 (1) - finish on slider's tail sounds too much imo, how about replacing it with a whistle instead o.o
  4. 00:22:282 (2) - you really shouldn't avoid the strong clap sound at here 00:22:782 - I really think you should shorten this slider till here 00:22:782 - and then add a clap on slider's tail I think it would be better to follow vocals.
  5. 00:25:949 (4) - ^ but at 00:26:116 - Same as above.
  6. 00:34:449 (1) - how about adding a finish to the slider's tail, it sound kinda fitting with the music imo
  7. 01:16:965 (1) - I think you should add a whistle to the slider's start, repeat and tail. It'll sound much better then without any hitsound imo
  8. 01:27:631 (1) - remove this nc, I don't think you really need it. Since it's an easy diff after all o3o Fixed
This Easy diff, is kinda confusing a bit, where you start most of the slider's at the red tick, which i don't understand why o.o



Normal:
how about AR4 for this? AR5 looks a bit too much for this diff, I really suggest you to lower the AR here o.o Same reason as Easy difficulty. No change.
  1. 00:08:449 (2,4) - how about adding a whistle to both of those slider's head, it'll follow the sound of the guitar here
  2. 00:11:116 (3) - ^ on both slider's head and tail
  3. 00:11:949 (4) - ^ but just the head
  4. 00:35:616 (3) - the slider's body don't seem to follow anything in the music, how about doing something like this instead. It'll sound much better imo I'll consider about this. Needs more feedbacks.
  5. 00:36:949 (1) - ^ 00:37:782 (8) - this slider should start at here 00:37:616 - Same as above.
  6. 00:45:116 (1) - I think you missed a finish on slider's head, i really suggest you to add it


Hard:
  1. 00:07:449 (6) - how about making ctrl+g with this slider it'll give it some flow to it, it'll be more fun to play imo I agree. Changed!
  2. 00:10:282 (1) - this slider shape is kinda weird and breaks your style, how about making it to something like this No change because it is not weird seriously.
  3. 00:13:782 (2) - how about making this slider little but curved, just to give it some flow to it :3 There is no difference.
  4. 00:16:616 (3) - how about adding a whistle to this note, just to follow the piano sound
  5. 00:19:116 (2) - like i said here 00:13:782 (2) - Applied reverse
  6. 00:27:282 (4) - maybe a whistle to this note as well
  7. 00:42:116 (4) - how about removing the middle point on this slider, I honestly think it's breaking the flow to this slider Okay
  8. 00:45:116 (1) - How about adding a finish to slider's head, it'll follow the finish sound on the music
  9. 00:46:282 (1) - ^ but a whistle would work here better imo
  10. 00:52:282 (3) - how about adding a whistle to slider's tail, to follow the sound in the music o.o
  11. 01:00:623 (3) - ^ but on the head this time
  12. 01:04:465 (3) - I really think you should add a clap here as well, the clap sound didn't really stop at here. so yeah, I really think you should add a clap to this note Now is sounds better.
  13. 01:13:798 (1) - how about adding a whistle to the slider's tail, it'll fit with vocal here imo No change


Insane:
  1. 00:07:116 (3) - how about adding a whistle to this slider's head o.o
  2. 00:43:449 (4) - this slider kinda sounds off, and i really think a stream would fit much better here, instead of 1/2 slider imo
  3. 00:52:782 (5,6,7,8) - this stream kinda should be starting at here 00:52:699 - so i think you should add a note there, you'll totally notice it if you listen at 25% or 50% It follows drum sounds.
  4. 01:04:298 - this space kinda felt weird since i don't think you should keep it like that, how about adding a note here. It would fit much better then leaving it like that It is not bad imo.
  5. 01:07:632 (7) - how about adding a whistle here to follow the sound of the piano
  6. 01:11:132 (3) - ^
  7. 01:22:965 (3,4,5) - ^ it would fit really better here as well


That's all i found in here, really good work on this map Underflow <3 Thank you very much, Sekai-nyan <3

I hope to this map ranked soon, Good luck :3
Thanks for modding XD
Topic Starter
Sylphi
Add soft-whistle and Adjust offset!
Iceskulls
Hi, modding here

Bold=Highly suggested
Blue=Questionable
Red=Somehow unrankable

[General]
  1. Why change the bpm to 177 here 00:58:759 - ? I try delete it and listen to the snare here 00:58:784 - and it still play fine
    If you make change here delete the timing point here 01:00:799 - aswell
  2. Not necessary but why do you use 2 BGs here ?
[Easy]
  1. 00:04:620 - You add some note between the vocal here 00:03:286 (3) - so why not do for this part too?
  2. 00:05:786 (1,1) - I think the MS distance is kinda low(666 ms) for Easy , currently there is a rule about spinner here https://osu.ppy.sh/forum/t/241019 I recommend you try to make the ms distance around 1500ms, notice the number on lower left use that to calculate ms distance
  3. 00:08:953 (3) - You chose to follow the drum here 00:07:786 (1,2) - then you just break it here ? I find that it make the Easy a bit easier for beginner if you keep the rhythm consistent so consider move (3) to 00:08:786 -
  4. 00:14:286 (3,4) - Blanket is off
  5. 00:18:453 (1,2,3) - The rhythm here plays pretty weird , how about this rhythm
  6. 00:24:953 (3) - Similiar to 00:08:953 (3) - well , I think the readability there is kinda a bit low from average for most beginners consider this to others part that you use this rhythm as well
  7. 00:25:953 (4) - Move to 00:25:786 - ?
  8. 00:37:786 (2,3) - If you intend to follow vocal, how about this rhythm?
    SPOILER
    [img]puu.sh/dEYJ8/a04e653de1.png[/img]
  9. 01:01:965 - Why there is no note here when there is one here 01:00:623 (4) -
  10. 01:03:298 - Add a note here ?
  11. 01:08:631 (1) - Move to 01:08:465 - ?
    The rhythm somehow feel a bit weird ( because of the rhythm of the song is weird too ) I find somw 1/2 beats just aren't that neccessary you might consider convert them to 1/1 beat it better to keep the rhythm consistent in Easy to make beginner know the basic things
[Normal]
  1. 00:05:786 (1,1) - Same as in Easy, try making ms distance here around 750 ms
  2. 00:11:953 (4) - How about make the structure of slider looks like this ?
    SPOILER
    [img]puu.sh/dEZPb/e2bb386b57.png[/img]
    It kinda fit the music better
  3. 00:17:620 (5) - How about change to 1/1 slider then move to here 00:17:786 - ?
  4. 00:28:286 (5) - Similiar to above change to 1/1 slider then move to 00:28:453 - ?
  5. 00:29:120 (1,2,3,4,5) - This kinda plays weird here , how about this ?
  6. 00:34:453 (1,2,3,4) - How about this?
  7. 00:56:953 (3,4) - imo this flow really bad and also not good to overlap like this , how about make it somehow looks like this?
  8. 00:58:759 (2,3) - How about this? I think it better to flow the drum here
  9. 01:02:298 (3) - x68 y236 and it might flow better
  10. 01:07:132 (1) - How about make it looks like this? I find that the rhythm still looks a bit inconsistent to the music some part looks like you try to follow something but you miss some beat
[Hard]
  1. 00:07:453 (6) - Ctrl+G ? I find that this is Hard diff so it better to make the flow here a bit more simple
  2. 00:11:952 (1,2,3,4,5,6) - I find that anti-jumps kinda too hard for Hard and the rhythm feels really intense here , how about this?
  3. 00:18:953 - Why not map this beat?
  4. 00:19:620 (1,2) - This is somehow hard to read in Hard because of the stack you make here and the music doesn't really feel like it need to stack here , consider unstack them
  5. 00:23:286 (4) - 1/2 reverse slider sound a bit better for this
  6. 00:24:286 - Why not map this beat?
  7. 00:34:953 (2,1) - How about this? I find that the 1/2 beat play nice for slider
  8. 00:38:286 (1,2) - Similiar to 00:19:620 (1,2) -
  9. 00:42:120 (4) - How about curve this so the pattern will consistent with 00:39:786 (1,2,3) -
  10. 00:44:953 - Why not map this beat?
  11. 00:48:286 - ^
  12. 00:56:286 (3,4) - Similiar to 00:19:620 (1,2) -
  13. 01:23:631 (1) - How about this ? It flow better , I guess
    The flow you got is pretty good for Hard but... the spacing it kinda looks like Insane , at some parts you increase spacing sunddenly because the song call for it on certain beats which I think it's too much, somehow I think the low spacing increase like from 1.3 to 1.4 is not that necessary in Hard so you might need to consider some jumps here
[Insane]
  1. 00:07:786 (1) - I think the blue tick doesn't has a beat :/ I might consider this overmapped , it not fine to use this kind of rhythm when there is not beat on blue tick
  2. 00:23:286 (4) - 1/2 reverse slider sound a bit better for this
  3. 00:26:120 (5,6) - How about swap the place of these then adjust (1) a bit ?
  4. 00:29:953 (3,4) - How about swap the place of these? I think the vocal sound like she trying to chang her tone while still trying to maintain the same tone a bit so making flow a little bit awkward here might consistent with the song
  5. 00:35:620 (1,2) - How about unstack here , there is no reason to stack imo and I see that you also don't stack here 00:36:286 (1,2) - It somehow got the same tone imo
  6. 00:39:786 (1) - Similiar to 00:07:786 (1) - I can't hear any beat on blue tick :/
  7. 00:40:453 (3,4,5) - I find the vocal here 00:40:620 - really not good for slider end it give awkward feeling here which the song isn't sound that awkward but instead this part sound really sudden because of that 1/2 beat so consider this rhythm and you can how just make some sudden jumps here it not bad for this part
  8. 00:41:786 (3,4) - And yea this vocal on 1/2 beat too
  9. 00:48:620 (4) - How about make it looks like this?
  10. 01:05:798 (2) - Placing like this make the next notes hard to look so try rotate this a bit so the next notes will be easier to look
  11. 01:07:632 (7) - x272 y284? It really emphasis the jumps which I think that this part might be the most emphasized part so using big jumps is not bad here
    Well-made Insane I like it
[Hitsound mods]
  • Time stamps are from Insane
    You can copy some suggestion to the others diffs
  1. 00:05:286 (2,3) - I hear drum sound here so maybe clap these?
  2. 00:07:120 (3) - Whistle 00:07:203 -
  3. 00:07:453 (4) - Whistle 00:07:536 -
  4. 00:22:953 (3) - Finish instead? I find the beat here sound pretty strong so it's okay to use finish
    Hitsound is pretty consistent with the song :D
Good luck :)
Topic Starter
Sylphi

CelsiusLK wrote:

Hi, modding here

Bold=Highly suggested
Blue=Questionable
Red=Somehow unrankable

[General]
  1. Why change the bpm to 177 here 00:58:759 - ? I try delete it and listen to the snare here 00:58:784 - and it still play fine
    If you make change here delete the timing point here 01:00:799 - aswell
    Maybe, now is correct BPM.
  2. Not necessary but why do you use 2 BGs here ? It doesn't matter.
[Easy]
  1. 00:04:620 - You add some note between the vocal here 00:03:286 (3) - so why not do for this part too? Keep
  2. 00:05:786 (1,1) - I think the MS distance is kinda low(666 ms) for Easy , currently there is a rule about spinner here https://osu.ppy.sh/forum/t/241019 I recommend you try to make the ms distance around 1500ms, notice the number on lower left use that to calculate ms distance Remove spinner
  3. 00:08:953 (3) - You chose to follow the drum here 00:07:786 (1,2) - then you just break it here ? I find that it make the Easy a bit easier for beginner if you keep the rhythm consistent so consider move (3) to 00:08:786 - It is not following drum. and i don't think it difficult for beginner.
  4. 00:14:286 (3,4) - Blanket is off No change
  5. 00:18:453 (1,2,3) - The rhythm here plays pretty weird , how about this rhythm I'll think about this.
  6. 00:24:953 (3) - Similiar to 00:08:953 (3) - well , I think the readability there is kinda a bit low from average for most beginners consider this to others part that you use this rhythm as well Same reason as 00:08:953. No change.
  7. 00:25:953 (4) - Move to 00:25:786 - ? It is Easy difficulty. i don't want to use 1 / 2 distance.
  8. 00:37:786 (2,3) - If you intend to follow vocal, how about this rhythm? This part is following drum sound.
    SPOILER
    [img]puu.sh/dEYJ8/a04e653de1.png[/img]
  9. 01:01:965 - Why there is no note here when there is one here 01:00:623 (4) - No change
  10. 01:03:298 - Add a note here ? No change
  11. 01:08:631 (1) - Move to 01:08:465 - ? Start durm sound at this.
    The rhythm somehow feel a bit weird ( because of the rhythm of the song is weird too ) I find somw 1/2 beats just aren't that neccessary you might consider convert them to 1/1 beat it better to keep the rhythm consistent in Easy to make beginner know the basic things
[Normal]
  1. 00:05:786 (1,1) - Same as in Easy, try making ms distance here around 750 ms Same as Easy difficulty. Remove spinner.
  2. 00:11:953 (4) - How about make the structure of slider looks like this ?
    SPOILER
    [img]puu.sh/dEZPb/e2bb386b57.png[/img]
    It kinda fit the music better Not bad. but i like current shape.
  3. 00:17:620 (5) - How about change to 1/1 slider then move to here 00:17:786 - ? Now kinda fit the music.
  4. 00:28:286 (5) - Similiar to above change to 1/1 slider then move to 00:28:453 - ? Same as above.
  5. 00:29:120 (1,2,3,4,5) - This kinda plays weird here , how about this ? It is following vocals. No change.
  6. 00:34:453 (1,2,3,4) - How about this? A little difficult. No change.
  7. 00:56:953 (3,4) - imo this flow really bad and also not good to overlap like this , how about make it somehow looks like this? Sorry, but i don't think so.
  8. 00:58:759 (2,3) - How about this? I think it better to flow the drum here Now is better for me.
  9. 01:02:298 (3) - x68 y236 and it might flow better Hmm... Now is not bad flow.
  10. 01:07:132 (1) - How about make it looks like this? Same reason as 00:11:953. I find that the rhythm still looks a bit inconsistent to the music some part looks like you try to follow something but you miss some beat
[Hard]
  1. 00:07:453 (6) - Ctrl+G ? I find that this is Hard diff so it better to make the flow here a bit more simple I like this. Okay
  2. 00:11:952 (1,2,3,4,5,6) - I find that anti-jumps kinda too hard for Hard and the rhythm feels really intense here , how about this? It diffcult when double time. but otherwise, it doesn't difficult.
  3. 00:18:953 - Why not map this beat? There is no particular reason. Just a feeling.
  4. 00:19:620 (1,2) - This is somehow hard to read in Hard because of the stack you make here and the music doesn't really feel like it need to stack here , consider unstack them Sorry, but i don't think so.
  5. 00:23:286 (4) - 1/2 reverse slider sound a bit better for this Now is better for me.
  6. 00:24:286 - Why not map this beat? Same as 00:18:953.
  7. 00:34:953 (2,1) - How about this? I find that the 1/2 beat play nice for slider ... No change.
  8. 00:38:286 (1,2) - Similiar to 00:19:620 (1,2) - Same as 00:19:620.
  9. 00:42:120 (4) - How about curve this so the pattern will consistent with 00:39:786 (1,2,3) - ... I'll think about this.
  10. 00:44:953 - Why not map this beat? Same as 00:18:953.
  11. 00:48:286 - ^ Same as 00:18:953.
  12. 00:56:286 (3,4) - Similiar to 00:19:620 (1,2) - Same as 00:19:620.
  13. 01:23:631 (1) - How about this ? It flow better , I guess I'll think about this.
    The flow you got is pretty good for Hard but... the spacing it kinda looks like Insane , at some parts you increase spacing sunddenly because the song call for it on certain beats which I think it's too much, somehow I think the low spacing increase like from 1.3 to 1.4 is not that necessary in Hard so you might need to consider some jumps here
[Insane]
  1. 00:07:786 (1) - I think the blue tick doesn't has a beat :/ I might consider this overmapped , it not fine to use this kind of rhythm when there is not beat on blue tick I know. but current is not bad.
  2. 00:23:286 (4) - 1/2 reverse slider sound a bit better for this Now is better for me.
  3. 00:26:120 (5,6) - How about swap the place of these then adjust (1) a bit ? Now is better flow.
  4. 00:29:953 (3,4) - How about swap the place of these? I think the vocal sound like she trying to chang her tone while still trying to maintain the same tone a bit so making flow a little bit awkward here might consistent with the song Same as above.
  5. 00:35:620 (1,2) - How about unstack here , there is no reason to stack imo and I see that you also don't stack here 00:36:286 (1,2) - It somehow got the same tone imo No change
  6. 00:39:786 (1) - Similiar to 00:07:786 (1) - I can't hear any beat on blue tick :/ Same as 00:07:786.
  7. 00:40:453 (3,4,5) - I find the vocal here 00:40:620 - really not good for slider end it give awkward feeling here which the song isn't sound that awkward but instead this part sound really sudden because of that 1/2 beat so consider this rhythm and you can how just make some sudden jumps here it not bad for this part Now is better.
  8. 00:41:786 (3,4) - And yea this vocal on 1/2 beat too Same as above.
  9. 00:48:620 (4) - How about make it looks like this? No change
  10. 01:05:798 (2) - Placing like this make the next notes hard to look so try rotate this a bit so the next notes will be easier to look Move to 80, 324
  11. 01:07:632 (7) - x272 y284? It really emphasis the jumps which I think that this part might be the most emphasized part so using big jumps is not bad here Too far. No change.
    Well-made Insane I like it
[Hitsound mods]
  • Time stamps are from Insane
    You can copy some suggestion to the others diffs
  1. 00:05:286 (2,3) - I hear drum sound here so maybe clap these? I'll think about this.
  2. 00:07:120 (3) - Whistle 00:07:203 - Forgot to add whistle. Fixed!
  3. 00:07:453 (4) - Whistle 00:07:536 - Same as above.
  4. 00:22:953 (3) - Finish instead? I find the beat here sound pretty strong so it's okay to use finish I'll think about this.
    Hitsound is pretty consistent with the song :D
Good luck :)
Thanks for modding :3
Tarrasky
random mod from #modreqs

General

The Kiai start in 00:48:120 -, after you stop the kiai in 00:53:120 - and begins again in 00:53:453 - the after that is correct

Easy

You can start one spin in 00:05:786 (1) - and finish it in 00:07:286 -, sounds great
00:11:120 (2,1) - stack?
well, im not sure if this overlap sounds great 00:20:286 (3,1) -, is correct, a perfect blank, but is a bit forced, there was no need
stack 00:23:786 (1) - in 00:23:286 (3) - and move 00:24:453 (2) - from x:200 y:80, like https://osu.ppy.sh/ss/2393233, for me, is more adorable to play
01:18:965 (2,1) - this overlap is necessary? he broke a bit your style
01:07:132 (2,1) - maybe is better stack

Hard

00:25:620 (3) - this slider is a bit strange, is better a slider 00:25:620 - until 00:25:953 - and other slider 00:26:120 - until 00:26:286 -
add a circle in 00:29:620 -
00:31:786 (1,2) - blanket is better i think
00:56:120 (2) - fix the distance of this circle, try to make in the middle of 00:55:620 (1,3) -

i look the Insane, nothing in special


Nice map and good luck :) :) :) :)
Topic Starter
Sylphi

Tarrasky wrote:

random mod from #modreqs

General

The Kiai start in 00:48:120 -, after you stop the kiai in 00:53:120 - and begins again in 00:53:453 - the after that is correct I don't want to short toggle.

Easy

You can start one spin in 00:05:786 (1) - and finish it in 00:07:286 -, sounds great It needs not to add spinner at here imo.
00:11:120 (2,1) - stack? I'll consider about this.
well, im not sure if this overlap sounds great 00:20:286 (3,1) -, is correct, a perfect blank, but is a bit forced, there was no need No change
stack 00:23:786 (1) - in 00:23:286 (3) - and move 00:24:453 (2) - from x:200 y:80, like https://osu.ppy.sh/ss/2393233, for me, is more adorable to play Now is better for me.
01:18:965 (2,1) - this overlap is necessary? he broke a bit your style I don't think it broke my style.
01:07:132 (2,1) - maybe is better stack Same as 00:11:120 (2,1).

Hard

00:25:620 (3) - this slider is a bit strange, is better a slider 00:25:620 - until 00:25:953 - and other slider 00:26:120 - until 00:26:286 -
add a circle in 00:29:620 - I'll think about this.
00:31:786 (1,2) - blanket is better i think I like current pattern.
00:56:120 (2) - fix the distance of this circle, try to make in the middle of 00:55:620 (1,3) - It is intended.

i look the Insane, nothing in special


Nice map and good luck :) :) :) :) Thanks :)
Thanks for modding :3
Kibbleru
before anything use this mp3 that pishi edited. this is alot more stable bpm wise and you would only need to use 1 timing point

t/252805/start=90
Topic Starter
Sylphi

Kibbleru wrote:

before anything use this mp3 that pishi edited. this is alot more stable bpm wise and you would only need to use 1 timing point

t/252805/start=90
Changed mp3, timing point and video offset. Thanks, Kibbleru.
Sonnyc
입장
scanter
아싸 ㄱㄴㅇ!
Ozato Fumika
아나 님 비매너ㅠㅠ
Topic Starter
Sylphi

scanter wrote:

아싸 ㄱㄴㅇ!
무리일겁니다

No Dap wrote:

아나 님 비매너ㅠㅠ
으앜ㅋㅋㅋㅋㅋㅋㅋ
Sonnyc
SPOILER
20:12 *Sonnyc is editing [http://osu.ppy.sh/b/536714 Uchida Maaya - Gimme! Revolution [Easy]]
20:12 Sonnyc: 00:19:833 (2) - 휘슬 좀 시끄러운 느낌인데 삭제?
20:12 Underflow: 넵
20:13 Underflow: 모든 난이도에서 삭제함
20:13 Underflow: 제가 왜 저기다 휘슬을 넣었는지 모르겠네요
20:19 Sonnyc: ㅈㅅ 조금 있다가
20:19 Sonnyc: 재개할게요
20:20 Underflow: 네
20:40 Sonnyc: 노말 00:39:666 (4) - 좀 신경쓰이게 가까운듯 합니다.
20:41 Sonnyc: 00:51:166 (2) - 간격
20:41 Sonnyc: 00:59:166 (3) - 간격
20:42 Underflow: 아 역시
20:42 Sonnyc: 01:21:166 (3) - 블랭킷 목적이라고 해도 점프 간주해서 수정을 요구합니다.
20:42 Sonnyc: 01:27:833 (5) - 간격
20:42 Underflow: 일단 4번은 고침
20:43 Underflow: 2번은 0.8로 고치면 되는거죠?
20:43 Sonnyc: 일정하게 해주세요
20:43 Underflow: 마지막꺼는 일부로 해둔건데 역시 안되려나요?
20:44 Sonnyc: 그러면
20:44 Sonnyc: 블랭킷 처리하고 싶으시면
20:44 Sonnyc: 간격을 더 좁혀주세요
20:44 Sonnyc: 하드 00:48:499 - 이거 비어있는거는 많이 어색하네요 orz
20:46 Underflow: 노말말인데요
20:46 Sonnyc: 인센 00:41:999 (3,4) - 슬라 길이 변화량이 너무 큰것 같아요
20:46 Sonnyc: 네?
20:46 Underflow: 블랭킷 부분 이렇게 해도 되죠?
20:46 Underflow: http://osu.ppy.sh/ss/2492461
20:47 Sonnyc: 음 리버스가 가려진거는 권장하지 않는데
20:47 Underflow: 하지만 저걸 둘 방법이 없어요
20:48 Sonnyc: 인센 01:09:916 - 여기도 노트 있는게 어울리기는 할거 같아요
20:48 Sonnyc: 노말 잠시
20:49 Underflow: 아니다 그럼 이렇게는 되나요?
20:49 Underflow: https://osu.ppy.sh/ss/2492481
20:49 Underflow: 간격을 줄이긴 했는데
20:50 Sonnyc: 아니면
20:50 Sonnyc: 방향 돌려서 (4)도 수정하셔서 http://osu.ppy.sh/ss/2492489
20:50 Sonnyc: 이런식으로
20:51 Underflow: 그냥 서클로 바꿔버려도 될듯
20:51 Sonnyc: 같은 맥락으로 00:39:666 (4,1) 여기도 수정 노력해주시면 감사하겠지만
20:52 Sonnyc: 이거는 굳이 안고치셔도 돼요
20:52 Underflow: 거긴 수정하면서 같이 수정됨
20:54 Underflow: 일단 Sonnyc님이 말하신대로 고침
20:54 Underflow: 하드 빈곳은
20:54 Underflow: 저한텐 없는편이 더 자연스러워서 없앤거라
20:55 Underflow: 인센 슬라 속도 변화 큰데는 0.9x로 바꿈
20:56 Underflow: 일단 없뎃
20:56 Underflow: *업뎃
20:59 Sonnyc: 하드 거기 비우실 거라면 00:48:666 (2) - 콤보를 여기서 부터 시작하는걸로 바꿔주세요.
20:59 Sonnyc: 명백히 가사가 있는데 비워져서 헷갈림이 어마어마합니다.
20:59 Sonnyc: 00:49:166 (1) - 여기 콤보 지우시고 저기서 부터.
21:00 Underflow: http://osu.ppy.sh/ss/2492539 이렇게 하는 편이 낫지 않음?
21:00 Underflow: 3, 1도 안티점프라
21:00 Underflow: 헷갈릴수가 있어서
21:01 Sonnyc: 3,1이요?
21:01 Underflow: 00:47:333 (3,1) - 이것도 안티점프잖음
21:01 Sonnyc: 네 제 제안이 그거에요
21:01 Underflow: XD
21:01 Underflow: 적용 완료
21:01 Sonnyc: 00:49:166 (1) - 숏 콤보 이상하면 여기 콤보 지우라는 부탁도.
21:02 Underflow: 숏콤보 자체는 괜찮을듯 해요
21:02 Underflow: 일단은 일관성을 위해서 그부분은 유지
21:03 Sonnyc: 00:39:666 (4) - 간격 수정 안됐습니다. 유지하시려면 말씀해주세요.
21:03 Sonnyc: 노말.
21:03 Sonnyc: 이었어요 위에꺼
21:03 Sonnyc: 지금도.
21:03 Sonnyc: 00:59:166 (3) - 간격 수정 안됐습니다.
21:03 Underflow: 4번 1.0으로 안됨?
21:03 Sonnyc: 01:27:833 (5) - 간격 수정 안됐습니다.
21:03 Sonnyc: 0.89네요?
21:03 Sonnyc: ㄱㄷ
21:03 Sonnyc: 어라
21:03 Sonnyc: 다시 다운받았던건데
21:04 Sonnyc: 업뎃이 안됐었네요 ㅈㅅ
21:04 Underflow: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:04 Sonnyc: 01:23:833 (3) - 앗 간격이!!
21:04 Underflow: 앗 이럴수가
21:04 Sonnyc: 콤보도 넣어주면 좋겠지만 스스로 판단 바람.
21:05 Underflow: 그거 간격은 괜찮지 않을까요 뉴콤 넣어주면?
21:05 Underflow: 새로 시작하는 부분이라 1.0x 둔건데
21:06 Sonnyc: 권장하지 않습니다, 저는,,
21:06 Underflow: 네, 그럼 줄이고 뉴콤 넣을께요
21:08 Underflow: 업뎃 완료
21:08 Sonnyc: 세부사항 확인할게요 ㄱㄷ
21:12 Sonnyc: 제목에
21:12 Sonnyc: ギミー!レボリューション
21:12 Sonnyc: 느낌표 전각으로 바꿔주세요
21:12 Sonnyc: ギミー!レボリューション
21:12 Sonnyc: ㄱ 한자 2
21:13 Underflow: 넵
21:14 Underflow: Fixed and updated!
21:16 Sonnyc: 파일 용량이 좀 큰게 안타까운데
21:16 Sonnyc: BG는 4개 각자 쓰고싶은 의사이시죠?
21:16 Underflow: sp
21:16 Underflow: 네
21:17 Sonnyc: 그리고
21:17 Sonnyc: 맵의 맨 마지막에 스핀 넣고싶은 난이도
21:17 Sonnyc: 있으신가요
21:18 Underflow: 스핀은 딱히 넣고싶진 않네요
Bubble after IRC check.
koreapenguin
Good 챱챱
Sonnyc
Wait for this mapset before going forward. https://osu.ppy.sh/s/231319
show more
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