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Uchida Maaya - Gimme! Revolution

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Total Posts
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Topic Starter
Sylphi
This beatmap was submitted using in-game submission on 2015年2月7日 at 13:34:37

Artist: Uchida Maaya
Title: Gimme! Revolution
Source: 俺、ツインテールになります。
Tags: Ore Twintail ni Narimasu Gonna be the twin-tails TV Size Opening
BPM: 180
Filesize: 24621kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.52 stars, 97 notes)
  2. Hard (3.09 stars, 238 notes)
  3. Insane (4.48 stars, 308 notes)
  4. Normal (2.01 stars, 144 notes)
Download: Uchida Maaya - Gimme! Revolution
Download: Uchida Maaya - Gimme! Revolution (no video)
Information: Scores/Beatmap Listing
---------------
Maybe my last mapset
hetaneko-chan
Can I help with the easy diff
Topic Starter
Sylphi

hetaneko-chan wrote:

Can I help with the easy diff
sry, i don't accept guest difficulty at this beatmap.
scanter
랭크갑시다 ! /me runs
Topic Starter
Sylphi

scanter wrote:

랭크갑시다 ! /me runs
일단 완성하고 시도해봐서 안된다 싶으면 포기하겠습니다
Kurosanyan

Underflow wrote:

hetaneko-chan wrote:

Can I help with the easy diff
sry, i don't accept guest difficulty at this beatmap.
Taiko guest diff neither I guess? :(
Topic Starter
Sylphi

Kurosanyan wrote:

Underflow wrote:

sry, i don't accept guest difficulty at this beatmap.
Taiko guest diff neither I guess? :(
Same as above
koreapenguin
K.Penguin's Trash Mod

General
  1. i don't understand why you didn't use finish sounds D:
  2. adjust the volume on kiai time, how about set 70% or more than 50%? becuz there is highlight so need emphasize
  3. 개인적으로 콤보컬러 한두어개 더 추가헀으면 좋겠다고 생각하네요.
  4. 첫노트 시작이 1116ms 이니까 적당히 1500ms 잡아서 add "AudioLeadIn: 384ms"
Easy
  1. 00:01:116 (1) - how about chaning the hit sound to 'Additions : Normal - Finish' because it has strong beats and sounds better than the soft whistle
  2. 00:05:782 (1) - not enough recovery time behind this spinner, increase it by at least a half beat then del or change other rhythm :3
  3. 00:48:949 (3) - same as 00:01:116 (1) -
  4. 00:47:782 (1) - on tail ^, well i recommend 00:47:782 (1) - add Addditions : Normal - Finish on tail and 00:48:949 (3) - add just soft finish then it would be match with the song
  5. 00:30:282 (1) - del new combo here, it from 00:18:449 (1,2,3) - this part for consistency :3
  6. 01:07:132 (2,1) - i don't recommend this D: used on easy diff, it's will give confuse to beginners
Normal
  1. 00:05:782 (1) - same as on easy diff D:
  2. 00:23:282 (5,1) - D: this pattern is has been ambiguous, also i don't want recommend this ; ^ ; so how about move other place 00:23:782 (1) - this? also i want recommend keep use same distance 0.9x or 1.0x don't mix them
  3. 00:34:449 (1,1,1,1) - seem it's just spam to me D: well, i think so it's not big problem just point out it :P
  4. 00:42:116 (5,1) - same as 00:23:282 (5,1) -
  5. 01:07:132 (1,2) - orz ; ^ ;
  6. 01:10:298 (3,4) - i don't know how to explain this, anyway give distance to 01:11:131 (4) - this note 0.9x or 1.0x
Hard
  1. 00:11:948 (5,6,7,8,9,10) - too hard to read on hard diff also high BPM D:, they are anti-jumps D: so i want recommend stack all of them or change other place or change rhythm
  2. 00:45:616 (2,3) - how about this rhythm :3 ? http://puu.sh/cY09T/4c2a0dcdc5.jpg it's sound is better to me :D
  3. 00:56:949 (1) - add new combo here? for consistency
  4. 01:21:298 (1) - del new combo here D: also 01:20:965 (1) - i don't think there is special so doesn't need new combo
Insane
  1. 00:23:366 (4) - did you give velocity here? then add new combo here, it would be easier to read :3 also seem this rhythm is weird D: i think so http://puu.sh/cY0Mw/f0dca093e4.jpg it's right, move back 1tick and change like this :3 ? http://puu.sh/cY0Ox/2d29d655b8.jpg and don't start any sounds 00:23:366 - on here
that's all :3 plz rank this :D star ~
aigoh
“한국인을위한모딩큐” 보고 왔습니다.
써있는 말중에 모르시는거 있으면 제 배너 참고하세요.

[General]
* 전체난이도widescreen support 꺼주세요~
* 177bpm 오프셋은58753인것같습니다

[Hard]
SV에비해 DS 가 높은 느낌. kiai아닌파트는 DS 1.1정도가 나을것같아요.

하드에 쓰기 어려운부분이있는데, 더 쉬운 하드없는 이상 바꾸는걸 추천합니다.
* 00:45:866 (3,4,5,6) – 스트리밍 있는것도 어렵지만, 바로다음 노트가 upbeat에있어서 하드처음하는사람한테 난해한부분이예요. 이렇게 바꿔보세요.
http://puu.sh/cUmg3.jpg

* 00:46:616 (2,3,4) –stack? 하드에쓰긴 어려운 점프인듯. 아니면00:46:782 (3) –를 168,132로 옮길수도.
* 00:47:116 (5,6,7,8) -여기도 스트리밍인데. (5) 를 줄이시고00:47:449 –에 triplet아니면 리버스 슬라이더를 쓰는게 좋을것같아요. http://puu.sh/cUmh6.jpg


[Normal]
AiMod에서 check distance snap열면 뭔가 많네요. 언랭되니까 고치세요!
00:45:116 (1) – 이거00:45:449 – 로 줄이시는게?
00:45:782 – 여기 노트 넣어야될듯
Topic Starter
Sylphi

mangocurry wrote:

“한국인을위한모딩큐” 보고 왔습니다.
써있는 말중에 모르시는거 있으면 제 배너 참고하세요.

[General]
* 전체난이도widescreen support 꺼주세요~ Oh, i forgot this!
* 177bpm 오프셋은58753인것같습니다 I'll check later.

[Hard]
SV에비해 DS 가 높은 느낌. kiai아닌파트는 DS 1.1정도가 나을것같아요.

하드에 쓰기 어려운부분이있는데, 더 쉬운 하드없는 이상 바꾸는걸 추천합니다.
* 00:45:866 (3,4,5,6) – 스트리밍 있는것도 어렵지만, 바로다음 노트가 upbeat에있어서 하드처음하는사람한테 난해한부분이예요. 이렇게 바꿔보세요.
http://puu.sh/cUmg3.jpg Change to 2 circles

* 00:46:616 (2,3,4) –stack? 하드에쓰긴 어려운 점프인듯. 아니면00:46:782 (3) –를 168,132로 옮길수도. Stack 00:46:782 (3) on 00:47:116 (5)
* 00:47:116 (5,6,7,8) -여기도 스트리밍인데. (5) 를 줄이시고00:47:449 –에 triplet아니면 리버스 슬라이더를 쓰는게 좋을것같아요. http://puu.sh/cUmh6.jpg I think it is no problem.


[Normal]
AiMod에서 check distance snap열면 뭔가 많네요. 언랭되니까 고치세요! It doesn't matter.
00:45:116 (1) – 이거00:45:449 – 로 줄이시는게? I'll think about this.
00:45:782 – 여기 노트 넣어야될듯 No change
Thanks for modding :3
Topic Starter
Sylphi
사실 하드치고는 난이도가 좀 있다는 생각이 들긴 했는데...
일단 이전 모딩도 있고 해서 하드 리매핑을 생각해보고 있습니다.

koreapenguin wrote:

화요일에 모딩으로 바뀌는 매직을
그리고 매직은 일어나지 않았다
Artavia
From My Modding Queue

General

  1. 전체적으로 맵셋 난이도 갭이 나쁘진 않은데, 하드가 좀 어려운거 같네요. 재밌는 박자들을 살리려고 하신것 같은데, 아무래도 난이도 하향이 필요할거 같아요.

Easy

  1. 00:01:782 - 여기 박자가 비어요. 00:01:116 (1,2) - 1번 서클 이후에 2번 슬라이더가 스택되어 있어서 햇갈릴수 있는 부분이기도 하니, 이부분에 서클 추가해주시는게 좋을거 같아요.
  2. 00:04:949 (2,1) - BPM 180에 이지 난이도인데 스피너랑 노트사이 간격이 너무 가깝지 않나요?
  3. 00:19:616 (2) - 자세히 들어보긴 했는데 어디에 박자를 맞추신건지 잘 모르겠네요. 제 생각이 맞다면 00:19:449로 앞당기는게 더 맞지 않나 싶은 부분입니다.
  4. 00:54:282 (3) - x376 y248 쪽으로 옮기는게 더 자연스러울거 같아요.
  5. 01:06:298 (1,2) - 여긴 블랑캣 해보시는게 어떠신지요?

Normal

  1. 00:01:782 - 이지 난이도와 공통부분. 서클 추가하시는게 더 좋을거 같아요. 박자가 비어버리니 어색하네요.
  2. 00:16:116 (2,3) - 이렇게 비슷하게 배치하신 것들, 스택하는게 더 깔끔해 보일거 같아요. 물론 00:19:116 (2,3) - 이런거 말고요.
  3. 00:40:949 (3) - 슬라이더 꼬리파트를 좀더 안으로 구부리는게 좋을거 같아요. 만약 고치신다면 4번 서클도 이런식으로 방향을 바꾸면 더 좋을거예요.
  4. 00:54:116 (3,4) - 다른곳은 몰라도 여기는 꼭 스택하셨으면 좋겠습니다.
  5. 01:19:631 (1,2) - 여기 블랑캣은 어떠신가요?

Hard

  1. 개인적인 생각으로, 하드가 SV, BPM에 비해서 DS 수치가 상당히 높아요. 또한 어색한 1.5x - 1.9x 점프라던지, 갑자기 분위기에 맞지 않는 1.0x에서 1.5x로 점프하는 패턴 등등 이런것들을 고치셔야 할것 같아요. 재밌는 박자가 많긴 하지만, 하드는 지금 이상태보다는 무난하게 찍어주셔야 노멀-하드-인세인 난이도 사이에 갭이 괜찮아질 거라고 생각됩니다.
  2. 00:01:782 - 난이도 공통부분이예요. 무엇인지 아실거라고 생각해요.
  3. 00:05:282 (6,1) - 여기 어색하네요. 그냥 정박으로 바꿔주세요.
  4. 00:08:282 (2,3) - 여기 디스턴스 좀 이상한데 일부러 놓으신건가요?
  5. 00:23:282 (4) - 슬라이더 속도가 조금 급하게 느려지는 감이 있으니, 뉴콤보 삽입해주는 것도 괜찮을거 같아요.
  6. 00:28:782 (4,1) - 블랑캣은 어떠신지요?
  7. 00:46:616 (2,3,4,5) - 리딩이 불편할수 있으니, 뉴콤보에 조금 신경을 써주시던지 약간 다른패턴으로 바꾸는게 좋을거 같네요.
  8. 00:47:116 (5,6,7,8) - BPM 180에 하드인데, 이연타 괜찮을까요? 차라리 리턴 슬라이더로 바꾸시는게 나을거 같아요. 00:07:116 (5) - 이런것 처럼요. 안고치시면 분명 또 다른모더에게서 지적이 올거라고 생각됩니다.
  9. 00:54:949 (3,4) - 스택하는게 더 자연스러운거 같네요~

Insane

  1. 인세인은 1초지점 공통적인 박자지적 하지않겠습니다. 인세인은 약간의 난이도를 위해서 이런식으로 박자를 비워두는 경우를 꽤 보았거든요.
  2. 00:28:449 (4) - 이부분은 00:27:616 (1) - Edit 흔적상으로 블랑캣으로 보이게 3번서클이랑 거리를 좀 더 가까이 두시면 좋을거 같네요.
  3. 01:19:632 (1,2) - 약간 블랑캣 형식으로 배치하시는건 어떤가요?
  4. 01:21:298 (2) - 여기 꼬리부분에 클랩 추가해주세요.

랭크를 바라시는거 같으니, 행운을 빕니다!
Topic Starter
Sylphi

Artavia wrote:

From My Modding Queue

General

  1. 전체적으로 맵셋 난이도 갭이 나쁘진 않은데, 하드가 좀 어려운거 같네요. 재밌는 박자들을 살리려고 하신것 같은데, 아무래도 난이도 하향이 필요할거 같아요. Currently, Re-mapping hard difficulty!

Easy

  1. 00:01:782 - 여기 박자가 비어요. 00:01:116 (1,2) - 1번 서클 이후에 2번 슬라이더가 스택되어 있어서 햇갈릴수 있는 부분이기도 하니, 이부분에 서클 추가해주시는게 좋을거 같아요. It is felt awkward to add circle on 00:01:782, quite personally.
  2. 00:04:949 (2,1) - BPM 180에 이지 난이도인데 스피너랑 노트사이 간격이 너무 가깝지 않나요? Maybe, no problem.
  3. 00:19:616 (2) - 자세히 들어보긴 했는데 어디에 박자를 맞추신건지 잘 모르겠네요. 제 생각이 맞다면 00:19:449로 앞당기는게 더 맞지 않나 싶은 부분입니다. No change
  4. 00:54:282 (3) - x376 y248 쪽으로 옮기는게 더 자연스러울거 같아요. It seem to me that current pattern looks more better.
  5. 01:06:298 (1,2) - 여긴 블랑캣 해보시는게 어떠신지요? No change

Normal

  1. 00:01:782 - 이지 난이도와 공통부분. 서클 추가하시는게 더 좋을거 같아요. 박자가 비어버리니 어색하네요. Like as Easy difficulty. No change.
  2. 00:16:116 (2,3) - 이렇게 비슷하게 배치하신 것들, 스택하는게 더 깔끔해 보일거 같아요. 물론 00:19:116 (2,3) - 이런거 말고요. Nope
  3. 00:40:949 (3) - 슬라이더 꼬리파트를 좀더 안으로 구부리는게 좋을거 같아요. 만약 고치신다면 4번 서클도 이런식으로 방향을 바꾸면 더 좋을거예요. I'll think about this.
  4. 00:54:116 (3,4) - 다른곳은 몰라도 여기는 꼭 스택하셨으면 좋겠습니다. No change
  5. 01:19:631 (1,2) - 여기 블랑캣은 어떠신가요? I'll think about this.

Hard

  1. 개인적인 생각으로, 하드가 SV, BPM에 비해서 DS 수치가 상당히 높아요. 또한 어색한 1.5x - 1.9x 점프라던지, 갑자기 분위기에 맞지 않는 1.0x에서 1.5x로 점프하는 패턴 등등 이런것들을 고치셔야 할것 같아요. 재밌는 박자가 많긴 하지만, 하드는 지금 이상태보다는 무난하게 찍어주셔야 노멀-하드-인세인 난이도 사이에 갭이 괜찮아질 거라고 생각됩니다. Refer to above.
  2. 00:01:782 - 난이도 공통부분이예요. 무엇인지 아실거라고 생각해요.
  3. 00:05:282 (6,1) - 여기 어색하네요. 그냥 정박으로 바꿔주세요.
  4. 00:08:282 (2,3) - 여기 디스턴스 좀 이상한데 일부러 놓으신건가요?
  5. 00:23:282 (4) - 슬라이더 속도가 조금 급하게 느려지는 감이 있으니, 뉴콤보 삽입해주는 것도 괜찮을거 같아요.
  6. 00:28:782 (4,1) - 블랑캣은 어떠신지요?
  7. 00:46:616 (2,3,4,5) - 리딩이 불편할수 있으니, 뉴콤보에 조금 신경을 써주시던지 약간 다른패턴으로 바꾸는게 좋을거 같네요.
  8. 00:47:116 (5,6,7,8) - BPM 180에 하드인데, 이연타 괜찮을까요? 차라리 리턴 슬라이더로 바꾸시는게 나을거 같아요. 00:07:116 (5) - 이런것 처럼요. 안고치시면 분명 또 다른모더에게서 지적이 올거라고 생각됩니다.
  9. 00:54:949 (3,4) - 스택하는게 더 자연스러운거 같네요~

Insane

  1. 인세인은 1초지점 공통적인 박자지적 하지않겠습니다. 인세인은 약간의 난이도를 위해서 이런식으로 박자를 비워두는 경우를 꽤 보았거든요.
  2. 00:28:449 (4) - 이부분은 00:27:616 (1) - Edit 흔적상으로 블랑캣으로 보이게 3번서클이랑 거리를 좀 더 가까이 두시면 좋을거 같네요. No change
  3. 01:19:632 (1,2) - 약간 블랑캣 형식으로 배치하시는건 어떤가요? ^
  4. 01:21:298 (2) - 여기 꼬리부분에 클랩 추가해주세요. ^

랭크를 바라시는거 같으니, 행운을 빕니다!
Thanks for modding :3
Topic Starter
Sylphi
Re-map hard difficulty and Change tags!
Topic Starter
Sylphi

koreapenguin wrote:

K.Penguin's Mod

General
  1. i don't understand why you didn't use finish sounds D: Try to add finish :3
  2. adjust the volume on kiai time, how about set 70% or more than 50%? becuz there is highlight so need emphasize Increased by 10%
  3. 개인적으로 콤보컬러 한두어개 더 추가헀으면 좋겠다고 생각하네요. Change to Red, Blue, Yellow XD
  4. 첫노트 시작이 1116ms 이니까 적당히 1500ms 잡아서 add "AudioLeadIn: 384ms" Okay
Easy
  1. 00:01:116 (1) - how about chaning the hit sound to 'Additions : Normal - Finish' because it has strong beats and sounds better than the soft whistle Refer to above.
  2. 00:05:782 (1) - not enough recovery time behind this spinner, increase it by at least a half beat then del or change other rhythm :3 Reduce spinner length
  3. 00:48:949 (3) - same as 00:01:116 (1) - Same as above
  4. 00:47:782 (1) - on tail ^, well i recommend 00:47:782 (1) - add Addditions : Normal - Finish on tail and 00:48:949 (3) - add just soft finish then it would be match with the song I think it doesn't need to add finish.
  5. 00:30:282 (1) - del new combo here, it from 00:18:449 (1,2,3) - this part for consistency :3 Mistake XD
  6. 01:07:132 (2,1) - i don't recommend this D: used on easy diff, it's will give confuse to beginners No change for now.
Normal
  1. 00:05:782 (1) - same as on easy diff D: Same as Easy difficulty
  2. 00:23:282 (5,1) - D: this pattern is has been ambiguous, also i don't want recommend this ; ^ ; so how about move other place 00:23:782 (1) - this? also i want recommend keep use same distance 0.9x or 1.0x don't mix them Moved 00:23:782 (1) to 128, 32
  3. 00:34:449 (1,1,1,1) - seem it's just spam to me D: well, i think so it's not big problem just point out it :P Follows changing SV, but if it is awkward, change this.
  4. 00:42:116 (5,1) - same as 00:23:282 (5,1) - Increased spacing
  5. 01:07:132 (1,2) - orz ; ^ ; No change for now.
  6. 01:10:298 (3,4) - i don't know how to explain this, anyway give distance to 01:11:131 (4) - this note 0.9x or 1.0x Move to 4, 144
Hard
  1. 00:11:948 (5,6,7,8,9,10) - too hard to read on hard diff also high BPM D:, they are anti-jumps D: so i wan't recommend stack all of them or change other place or change rhythm Intended pattern
  2. 00:45:616 (2,3) - how about this rhythm :3 ? http://puu.sh/cY09T/4c2a0dcdc5.jpg it's sound is better to me :D Okay
  3. 00:56:949 (1) - add new combo here? for consistency Fixed
  4. 01:21:298 (1) - del new combo here D: also 01:20:965 (1) - i don't think there is special so doesn't need new combo Mistake DX
Insane
  1. 00:23:366 (4) - did you give velocity here? then add new combo here, it would be easier to read :3 also seem it's rhythm is weird D: i think so http://puu.sh/cY0Mw/f0dca093e4.jpg it's right, move back 1tick and change like this :3 ? http://puu.sh/cY0Ox/2d29d655b8.jpg and don't start any sounds 00:23:366 - on here I'll think about this.
that's all :3 plz rank this :D star ~ Thanks XD
Thanks for modding :3
Pereira006
Hi ! from my queue, sorry later...

[Insane]

hitsound:

  1. 00:08:949 (1) - (suggestion) if you listen this that melody is really high, if you put whistle only begin would be good listen and fit very well imo (also if you do that don't forget other diff's for consistency)
  2. 00:10:282 (1) - ^ same
  3. 01:15:632 (1) - ^ same
  4. 01:16:965 (1) - ^ same
  5. 01:17:632 (1) - ^ same
  6. 01:18:298 (1) - ^ same
Gameplay:

  1. 00:06:116 (1,1) - just my opinion, I don't think you need this NC because jump or something, still better if you remove NC this both sliders
  2. 00:32:949 (1,2,3,4,5) - (nazi) this could improve blanket with (2) and (3), the end point need grid 2 up and red point need grid 1 up, if you do that you can see this would be good blanket like you did other pattern
  3. 00:41:449 (2,4) - I wanna this (4) could same shape body with 00:41:449 (2), just improve gameplay, you don't have use different shape IMO
  4. 00:52:282 (4,5,6,7,8) - I feel this flow is broke for me, I wanna this stream could change place like this, to improve flow, example http://puu.sh/dgHlf/29fd7788b0.jpg
  5. 00:56:282 (3,4,5) - can you do stream with DS 0.80x ? :( if you do that, more fun ;_;
  6. 00:58:116 (7,8,1) - I wanna this ds keep same spacing 1.00x or 1.10x
  7. 01:05:798 (2) - just my opinion, reduce 1 repeat, feel better more to fit rhyhthm IMO also, as testplay with this part 01:05:798 (2,3,4,5,6) - not sure is fine... because 01:05:798 (2,3) this ds 2.00x is hard when catch 01:06:048 (4,5,6), ds is different and play is complety confuse for me, still better if you use DS 0.80x for all this part IMO, this play confuse and hard read
  8. 01:07:632 (7) - this could move place to x:296 y:180, really better flow with 01:07:798 (1) imo
  9. 01:12:298 (3) - this couldn't NC ? i feel this rhythm is same in 00:35:616
  10. 01:18:131 (2) - intentional or not, this note could blanket with 01:17:632 (1) in end ?
[hard]

Gameplay:

  1. 00:03:616 (1) - why don't try same shape with 00:04:282 (3) ? look good imo
  2. 00:06:116 (2,3) - this higher bpm, with ds 2.50x is really hard to play, better reduce ds 2.00x for player pass this
  3. 00:11:949 (5) - this could NC, is the diff is hard and music is change
  4. 00:25:616 (3) - this could clean overlap with 00:24:949 (1) in end, move place to x:108 y:68 also if you don't like because shape look like bad flow you can change shape like this http://puu.sh/dgIJe/0b6292ced0.jpg
  5. 00:27:616 (1,3) - could same shape body, also carefully blanket with 00:28:782 (4)

    look fine for me
[Normal]

Gameplay:

Why ds are different ? I suggest you use DS consistency for all objects 1.00x, example 00:03:616 (1,2,3) - this is fine because you use DS consistency 1.00x but 00:08:449 (2,3,4,1) - they are 0.80x why? this diff is "normal" couldn't use different DS, for newbies players pass this. use ds consistency 1.00x

  1. 00:08:449 (2,3,4,1,2) - inconsistency spacing (I did explain before)
  2. 00:13:782 (2,3) - ^ same
  3. 00:15:282 (5,1) - ^ same
  4. 00:16:116 (2,3) - better stack than unstack IMO
  5. 00:17:282 (4,5) - inconsistency spacing (I did explain before)
  6. 00:19:116 (2,3) - ^ same
  7. 00:19:949 (4,5) - ^ same
  8. 00:21:616 (2,3,4) - ^ same
  9. 00:23:282 (5,1) - ^ same
  10. 00:24:449 (2,3,4) - ^ same
  11. 00:25:949 (5,1) - ^ same
  12. 00:26:782 (2,3) - better stack than unstack
  13. 00:27:949 (4,5) - inconsistency spacing (I did explain before)
there more inconsistency spacing

I don't get it why ds are different I saw 0.70x 0.80x are more different, still better use 1.00x for all objects, for newbies players pass this, this diff is "normal" just saying, pls recheck all object
[]
Easy look good for me and hitsounds look fine, they are very well, gj
I'm worry is normal.
Any question if you don't understand ask me in-game so i can explain better
sorry later and good luck!

Insane is pretty fun I like it lol
Topic Starter
Sylphi

Pereira006 wrote:

Hi ! from my queue, sorry later...

[Insane]

hitsound:

  1. 00:08:949 (1) - (suggestion) if you listen this that melody is really high, if you put whistle only begin would be good listen and fit very well imo (also if you do that don't forget other diff's for consistency)
  2. 00:10:282 (1) - ^ same
  3. 01:15:632 (1) - ^ same
  4. 01:16:965 (1) - ^ same
  5. 01:17:632 (1) - ^ same
  6. 01:18:298 (1) - ^ same
Gameplay:

  1. 00:06:116 (1,1) - just my opinion, I don't think you need this NC because jump or something, still better if you remove NC this both sliders Okay
  2. 00:32:949 (1,2,3,4,5) - (nazi) this could improve blanket with (2) and (3), the end point need grid 2 up and red point need grid 1 up, if you do that you can see this would be good blanket like you did other pattern Each point move by 1 grid.
  3. 00:41:449 (2,4) - I wanna this (4) could same shape body with 00:41:449 (2), just improve gameplay, you don't have use different shape IMO Keep because there is no difference.
  4. 00:52:282 (4,5,6,7,8) - I feel this flow is broke for me, I wanna this stream could change place like this, to improve flow, example http://puu.sh/dgHlf/29fd7788b0.jpg Sorry, i don't think so. Current flow is not bad.
  5. 00:56:282 (3,4,5) - can you do stream with DS 0.80x ? :( if you do that, more fun ;_; Moved 00:56:699 (4,5) to 496, 328
  6. 00:58:116 (7,8,1) - I wanna this ds keep same spacing 1.00x or 1.10x Unite to 1.10x
  7. 01:05:798 (2) - just my opinion, reduce 1 repeat, feel better more to fit rhyhthm IMO also, as testplay with this part 01:05:798 (2,3,4,5,6) - not sure is fine... because 01:05:798 (2,3) this ds 2.00x is hard when catch 01:06:048 (4,5,6), ds is different and play is complety confuse for me, still better if you use DS 0.80x for all this part IMO, this play confuse and hard read I agree. Move 01:05:798 (2) to 80, 316.
  8. 01:07:632 (7) - this could move place to x:296 y:180, really better flow with 01:07:798 (1) imo Yeap :3
  9. 01:12:298 (3) - this couldn't NC ? i feel this rhythm is same in 00:35:616 Oh, i forgot this. Fixed.
  10. 01:18:131 (2) - intentional or not, this note could blanket with 01:17:632 (1) in end ? It is intended.
[hard]

Gameplay:

  1. 00:03:616 (1) - why don't try same shape with 00:04:282 (3) ? look good imo No change
  2. 00:06:116 (2,3) - this higher bpm, with ds 2.50x is really hard to play, better reduce ds 2.00x for player pass this I think it is no problem.
  3. 00:11:949 (5) - this could NC, is the diff is hard and music is change Ah... fixed!
  4. 00:25:616 (3) - this could clean overlap with 00:24:949 (1) in end, move place to x:108 y:68 also if you don't like because shape look like bad flow you can change shape like this http://puu.sh/dgIJe/0b6292ced0.jpg Changed little.
  5. 00:27:616 (1,3) - could same shape body, also carefully blanket with 00:28:782 (4) No change

    look fine for me
[Normal]

Gameplay:

Why ds are different ? I suggest you use DS consistency for all objects 1.00x, example 00:03:616 (1,2,3) - this is fine because you use DS consistency 1.00x but 00:08:449 (2,3,4,1) - they are 0.80x why? this diff is "normal" couldn't use different DS, for newbies players pass this. use ds consistency 1.00x Although i used different DS but i do not think it is not difficult for newbies to read. (except over 1.30x)

  1. 00:08:449 (2,3,4,1,2) - inconsistency spacing (I did explain before)
  2. 00:13:782 (2,3) - ^ same
  3. 00:15:282 (5,1) - ^ same
  4. 00:16:116 (2,3) - better stack than unstack IMO
  5. 00:17:282 (4,5) - inconsistency spacing (I did explain before)
  6. 00:19:116 (2,3) - ^ same
  7. 00:19:949 (4,5) - ^ same
  8. 00:21:616 (2,3,4) - ^ same
  9. 00:23:282 (5,1) - ^ same
  10. 00:24:449 (2,3,4) - ^ same
  11. 00:25:949 (5,1) - ^ same
  12. 00:26:782 (2,3) - better stack than unstack I'll think about this.
  13. 00:27:949 (4,5) - inconsistency spacing (I did explain before)
there more inconsistency spacing

I don't get it why ds are different I saw 0.70x 0.80x are more different, still better use 1.00x for all objects, for newbies players pass this, this diff is "normal" just saying, pls recheck all object
[]
Easy look good for me and hitsounds look fine, they are very well, gj
I'm worry is normal.
Any question if you don't understand ask me in-game so i can explain better
sorry later and good luck!

Insane is pretty fun I like it lol Thanks XD
Thanks for modding :3
Winnie
Sorry about the language barrier in anyway, but I am here as requested and this is my 2nd time modding this song :)

[Easy]

00:05:949 (1) - Give more time for the spinner to be hit, because I see maps getting unqualified for silly reasons like this all the time. Start from 00:06:410 and end it at 00:07:449
00:15:782 (1) - Move down 1 click to be straight with the previous note
00:21:116 (1) - Move left 2 times for better overlap http://puu.sh/dj6E7/b6587a6b34.jpg
00:38:949 (3) - Can be DS further
00:43:116 (2) - No clap necessary at the start of slider, it feels the same without it
00:46:282 (2) - Can be snapped down further
00:48:949 (3) - Snap further

[Normal]

00:03:282 (4) - Snapped to be equal with DS
00:05:782 (1) - End spinner the same time as on easy
00:08:949 (3) - Snapped incorrectly and the following 2 sliders also if you are using 1.0 that is, but it seems like .8 during those sliders
00:23:282 (5) - Snap this

Sorry that is it for now. I had to stop here and leave it as unfinished. I will be back to give this another mod for hard and insane on same post. :( (Really tired and lack of sleep)
scanter
ㅈㅅ. 트롤모딩 히얼

Easy
  1. 00:12:782 - 너무 비어보이는데 서클 하나 어떠심
  2. 00:20:282 (3) - 담요
Normal
  1. 00:29:616 (2) - 1/1로 바꾸고 뒤에 하얀틱에 서클 추가하는게 좀 더 자연스러워보임여
  2. 00:35:116 (1,1,1,1) - 궅이 뉴콤 난사 안해도 플레이 잘 될듯여.
  3. 00:43:782 (3) - 슬라 모양 정말 안 어울림.
  4. 01:07:132 (1) - 이거도 좀 ㅋㅋ
  5. 01:20:965 (3) - 담요좀
Hard
  1. 00:04:282 (3) - 잇 캔 비컴 모어 퍼펙트 스택 온
  2. 00:06:782 (4) - 그냥 서클 2개로 갈아끼우는건 어떨까요
  3. 00:11:116 (3) - 나치모딩 ㅎㅇ
  4. 00:28:282 (3) - ㅇ?
  5. 00:53:616 (3) - 1/1보단 1/2 왕복슬라가 보컬에 좀 더 알맞을듯.
  6. 00:56:782 (4,1) - 직접 플레이해보시면 알꺼같은데 약간 불편하지않아요 플레이하기에?
  7. 01:02:298 (1,2) - 리버스 리듬. 어색함
  8. 01:12:298 (3) - ㅇㅇ
  9. 01:17:465 (2,2) - ㅇㅇ?
  10. 01:18:798 (2) - 일관성있게 이거 겹치거나 아니면 이전꺼처럼 x1.1로 두는게 어떨까요
Insane
  1. 00:03:616 - 잇 이즈 나치모딩. 담요
  2. 00:31:782 (1) - 1/1보단 1/2 왕복슬라가 좀 더 보컬에 맞을듯.
  3. 00:36:116 (2) - 이거 뒤에 같은 패턴은 전부 논스택인데 이거만 달랑 스택하니까 어색함.
  4. 00:37:782 (4) - 이전꺼랑 디스턴스 일치?
  5. 01:06:048 (4,5,6,1) - 특히 4번에서 100점 뜨기가 쉬우니까 좀 더 잘 보이는곳으로 옮기는게 어떨까요 요로코롬?
  6. 01:07:465 (6) - 휘슬 + 클랩? 좀 더 자연스러움.
아마 안 고쳐도 되는게 대부분일듯. 굳럭. 미아나다!!
Topic Starter
Sylphi

Kocari wrote:

Sorry about the language barrier in anyway, but I am here as requested and this is my 2nd time modding this song :)

[Easy]

00:05:949 (1) - Give more time for the spinner to be hit, because I see maps getting unqualified for silly reasons like this all the time. Start from 00:06:410 and end it at 00:07:449 I know. but time between 00:05:782 (1) and 00:07:782 (1) are shortened if give more time for the spinner.
00:15:782 (1) - Move down 1 click to be straight with the previous note Okay
00:21:116 (1) - Move left 2 times for better overlap http://puu.sh/dj6E7/b6587a6b34.jpg Now is better.
00:38:949 (3) - Can be DS further I think it is no problem.
00:43:116 (2) - No clap necessary at the start of slider, it feels the same without it It is following the music. No change.
00:46:282 (2) - Can be snapped down further Fixed
00:48:949 (3) - Snap further Moved to 148, 28

[Normal]

00:03:282 (4) - Snapped to be equal with DS Moved to 300, 360
00:05:782 (1) - End spinner the same time as on easy Fixed
00:08:949 (3) - Snapped incorrectly and the following 2 sliders also if you are using 1.0 that is, but it seems like .8 during those sliders It is intended.
00:23:282 (5) - Snap this Nope

Sorry that is it for now. I had to stop here and leave it as unfinished. I will be back to give this another mod for hard and insane on same post. :( (Really tired and lack of sleep)

scanter wrote:

ㅈㅅ. 트롤모딩 히얼

Easy
  1. 00:12:782 - 너무 비어보이는데 서클 하나 어떠심 Nope
  2. 00:20:282 (3) - 담요 It looks fine for me.
Normal
  1. 00:29:616 (2) - 1/1로 바꾸고 뒤에 하얀틱에 서클 추가하는게 좀 더 자연스러워보임여 Now is better.
  2. 00:35:116 (1,1,1,1) - 궅이 뉴콤 난사 안해도 플레이 잘 될듯여. Remove some new combos.
  3. 00:43:782 (3) - 슬라 모양 정말 안 어울림. I like this!
    SPOILER
    /me runs
  4. 01:07:132 (1) - 이거도 좀 ㅋㅋ Same as above!
  5. 01:20:965 (3) - 담요좀 Same as 00:20:282 (3)
Hard
  1. 00:04:282 (3) - 잇 캔 비컴 모어 퍼펙트 스택 온 Fixed
  2. 00:06:782 (4) - 그냥 서클 2개로 갈아끼우는건 어떨까요 Nope
  3. 00:11:116 (3) - 나치모딩 ㅎㅇ Fixed
  4. 00:28:282 (3) - ㅇ? Fixed
  5. 00:53:616 (3) - 1/1보단 1/2 왕복슬라가 보컬에 좀 더 알맞을듯. I'll think about this.
  6. 00:56:782 (4,1) - 직접 플레이해보시면 알꺼같은데 약간 불편하지않아요 플레이하기에? I don't think so.
  7. 01:02:298 (1,2) - 리버스 리듬. 어색함 No change
  8. 01:12:298 (3) - ㅇㅇ Fixed
  9. 01:17:465 (2,2) - ㅇㅇ? Cannot snap perfect!
  10. 01:18:798 (2) - 일관성있게 이거 겹치거나 아니면 이전꺼처럼 x1.1로 두는게 어떨까요 Already 1.1x
Insane
  1. 00:03:616 - 잇 이즈 나치모딩. 담요 It looks fine for me.
  2. 00:31:782 (1) - 1/1보단 1/2 왕복슬라가 좀 더 보컬에 맞을듯. Now is not bad.
  3. 00:36:116 (2) - 이거 뒤에 같은 패턴은 전부 논스택인데 이거만 달랑 스택하니까 어색함. I'll think about this.
  4. 00:37:782 (4) - 이전꺼랑 디스턴스 일치? Nope
  5. 01:06:048 (4,5,6,1) - 특히 4번에서 100점 뜨기가 쉬우니까 좀 더 잘 보이는곳으로 옮기는게 어떨까요 요로코롬? There is no difference.
  6. 01:07:465 (6) - 휘슬 + 클랩? 좀 더 자연스러움. I'll think about this.
아마 안 고쳐도 되는게 대부분일듯. 굳럭. 미아나다!!
Thanks for modding :3
Ozato Fumika
랜덤모딩

[Easy]
  1. 00:18:449 - 피니쉬 들리는데
  2. 00:23:282 (3) - 휘슬 미스
  3. 00:29:116 - 여기도 피니쉬 들리네요
  4. 00:31:782 (1,2) - 힛사 불규칙 00:21:116 (1,2) -
  5. 00:44:782 - 클랩미스
  6. 01:05:298 - 01:05:298 - 이거 두개 강한음이라 생각되는데 휘슬이나 피니쉬 넣는게 어떤지요
  7. 01:23:631 (3,2) - 여기 꼬리에도 분명히 피니쉬 들리는데 01:24:965 (1) - 여기에만 넣으셧네요

[Hard & insane]
  1. 01:13:965 - 01:14:298 - 이 두군대 볼륨 줄이시는게 좋을거같아요 아무음도 없는데 레스큐 강조하는데도 좋을거같고.

힛사 복사기 쓰신거같네요 난이도 전부다 같은곳 미스 ㅌㅌ

전체적으로 힛사가 허전한듯 이지난이도.. 휘슬이 너무 없네요 안그래도 리듬상 클랩을 많이 빼먹으셧는데
개인적인 생각이지만

그래도 하드와 인센은 배치가 좋아서 잡을게 없네요

굳럭
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