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Giselle - Silk (Ianborg Remix)

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Topic Starter
SD CARD
This beatmap was submitted using in-game submission on 20. marraskuuta 2014 at 19:11:53

Artist: Giselle
Title: Silk (Ianborg Remix)
Tags: liquid chillstep sd
BPM: 70
Filesize: 4671kb
Play Time: 02:30
Difficulties Available:
  1. Hard (3,13 stars, 231 notes)
  2. Normal (1,75 stars, 168 notes)
  3. Tuxxy's Easy (0,99 stars, 94 notes)
Download: Giselle - Silk (Ianborg Remix)
Information: Scores/Beatmap Listing
---------------
Help and feedback is appreciated anytime :)

WIP uhhhhhh i'll finish it one day, probably will remap *w*

Tuxxy's Easy by Tuxxy <3

Modders list~
Tician <3
Gray Veyron <3
trammiexo <3
/[ Rizen ] <3
Tician
General
Timing - well I think the beginning timing is 70 BPM, not 35 ^^
00:54:829 and this is the point the 140 BPM should start
The other red timing sections are not neccessary
Settings - some tags missing (f.e. the kind of song)
Uncheck widescreen support and letterbox without a storybord you don't need them

You need a hard diff to rank this, you can't use a gap in the diffs

Insane
Testplay: Not bad, nice jumps, I am missing a bit of flow

01:09:830 (2,3,4) - even if it's insane wihtout a steady DS this is looking bad
01:21:830 (1,2,3,4,5) - I woulkd recommend use the "Create polygon circle" button for this to get a better pattern

A tip in general: If you want good looking (not random like) jumps, place circle using the DS and after you finish just change the position in the timing line or like you already did, just ctrl+h/j circle^^

02:11:115 (1,2,3) - Not a good tripple move this 2 ticks to the left so it starts on the red line and built up to the white tick

Another tip in general, use some oval flow, it's always fun to play, read about it here https://osu.ppy.sh/news/61334266941

Normal
Never turn off DS in easy and normal diffs.
Normaly I would say don't change the SV, but it fits to the music so let's see what other modders will say^^
01:02:544 (3,4,5) - give it more love it should look like this (used another grid snap for it): https://osu.ppy.sh/ss/2189681
02:29:115 (6,7) - bad overlap maybe this? https://osu.ppy.sh/ss/2189690

I think the most issues are the things I keep in general, good luck with the map the song got potential!
Topic Starter
SD CARD

Tician wrote:

General
Timing - well I think the beginning timing is 70 BPM, not 35 ^^ Yea you're right, done
00:54:829 and this is the point the 140 BPM should start Done
The other red timing sections are not neccessary Fixed them, Done
Settings - some tags missing (f.e. the kind of song) Done
Uncheck widescreen support and letterbox without a storybord you don't need them Done

You need a hard diff to rank this, you can't use a gap in the diffs Renamed Insane to Hard

Insane
Testplay: Not bad, nice jumps, I am missing a bit of flow Improved the flow a little bit :o

01:09:830 (2,3,4) - even if it's insane wihtout a steady DS this is looking bad Changed the pattern
01:21:830 (1,2,3,4,5) - I woulkd recommend use the "Create polygon circle" button for this to get a better pattern Re-did the pattern

A tip in general: If you want good looking (not random like) jumps, place circle using the DS and after you finish just change the position in the timing line or like you already did, just ctrl+h/j circle^^ Thanks :3

02:11:115 (1,2,3) - Not a good tripple move this 2 ticks to the left so it starts on the red line and built up to the white tick Done

Another tip in general, use some oval flow, it's always fun to play, read about it here https://osu.ppy.sh/news/61334266941 Read through it :)

Normal
Never turn off DS in easy and normal diffs. Re-did the map with DS
Normaly I would say don't change the SV, but it fits to the music so let's see what other modders will say^^
01:02:544 (3,4,5) - give it more love it should look like this (used another grid snap for it): https://osu.ppy.sh/ss/2189681 Changed the pattern
02:29:115 (6,7) - bad overlap maybe this? https://osu.ppy.sh/ss/2189690 Changed the pattern

I think the most issues are the things I keep in general, good luck with the map the song got potential!
Danke for mod <3 It was very helpful :)
Cerulean Veyron
Hi, From #modreqs! I also love to help newbie mappers :3/

[> General <]
  1. - Consider having an Easy diff, two-diff-map would let players think the mapper is too lazy, and uncreative at their masterpiece.
  2. - I prefer offset should be adjusted on 13,687.
  3. - Also, Why would you double the BPM on 00:54:830 -? The percussion in the song track doesn't make much beat for this, remove this offset.
  4. - Mp3's bitrate is too high, export it to 192kbps.
  5. - You don't need "ianborg" on tags, it's already counted on the Title.
  6. - The combo colours between the two diffs looks inconsistent, use the Hard's combo colours.
[> Normal <]
  1. - I think you need to reconsider your spacings, although it would confuse players due to it's placements for the distance spacing. I might think you'll need to use one spacing, 0.8x is recommended, in this diff.
  2. - Due the mapping level is too low for me to mod, i'll only focus on inconsistencies, new combos, flow, and some overlaps.
  3. 00:29:116 (2,3) - Better not to overlap like this one, it must be readable to players when holding these two sliders, so just try to split them.
  4. 00:34:259 (5,1) - Try to make a double blanket, or a symmetry here, Flow would be much smoother if so. Also, Swap NC.
  5. 00:37:687 (2,3) - A bit need to split, avoiding overlaps.
  6. 00:41:116 (5,1) - Swap NC, a new track here looks important to add a new combo here.
  7. 00:47:973 (4,1) - ^
  8. 00:59:972 (4,5) - Try making a symmetry here, for smoother flow.
  9. 01:00:830 (5,3) - Split them, although you can possibly make a triangle formation here.
  10. 01:04:257 (5,6,2) - Same as 00:29:116 (2,3) -
  11. 01:05:115 (6,1) - Swap NC, same reason.
  12. 01:11:971 (6,1) - ^, Well, some NC inconsistency may be unrankable, but i'm not trying to tell that it's a must. You just need to balance them for the gap.
  13. 01:14:972 (3,1) - Make a symmetry here, or do the way you did on 01:13:258 (1,2) -. Try to do that pattern more often.
  14. 01:23:115 (2,3,4) - Recorrect this Almost-Cycle formation, I might help a little > http://puu.sh/cyImk/e7155b567a.png
  15. 01:27:401 (3,4) - Recorrect the double blanket here, as you did on 01:03:400 (4,5) -
  16. 01:32:115 (1,2) - ^
  17. 01:42:830 (3) - Be very careful, not to let any notes go to that place grid. In the gameplay, it touched the healthbar very wisely, which is unrankable, so try to move somewhere downgrid.
  18. 01:48:830 (1) - You shouldn't change the SV here, Since it's ALMOST unrankable on Easy/Normal diffs, you can keep it, but only if you have a good reason for this.
  19. 01:54:829 (2,3) - Same as 01:14:972 (3,1) -
  20. 02:02:972 (3,4) - A Finish hitsounds here doesn't make sense with the song track here, so remove them.
  21. 02:05:972 (5,2) - Same reason as before, split to make is readable.
  22. - IMO, you should rework with this diff on the spacings and overlaps mostly, you also need to focus on NCs as well. You're good with blankets and flow, but not really bad on others and needs a few works. So, just don't remap the whole thing, likely a half of the diff.
[> Hard <]
  1. - Almost the same reason as the previous diff for the spacings, but less often, So go check them a bit.
  2. - The Combo Colours here are too bright, try to darken it a little.
  3. 00:41:116 (6,1) - Swap NCs, new track.
  4. 00:49:687 (1,2) - Unstack this a little, a bit confusion for players, split.
  5. 00:57:401 (5) - Move this somewhere than just stacking, players want to have fun by clicking AND moving. So try making a symmetry at least.
  6. 01:05:114 (6,1) - Swap NC, same reason.
  7. 01:11:971 (6) - Add NC, too long.
  8. 01:18:830 (7,1) - Swap NC, same reason.
  9. 01:21:829 (4) - Remove whistle, doesn't make much sense with the song track.
  10. 01:22:257 (5,1) - Swap NC, same reason.
  11. 01:22:686 (1,2,3,4) - This Square formation is good for some part of the track, try to do this more often~
  12. 01:36:829 (1,2) - Split these two, Needs to be readable when a 1/2 beat comes up.
  13. 01:39:829 (3,4) - ^, or try to make the slider blanket on circle (4).
  14. 01:51:401 (1,1,1,1) - Remove NC spam, This is too much for the draining HP.
  15. 01:57:401 (1) - Remove NC, Still in the same track.
  16. 01:59:544 (1,2,3,4,5,6,7) - Right here, it starts to look overmapped, try to make another star formation, rotate it a little to perform a Tornado-formation.
  17. 02:18:829 (3) - Same issue as the previous diff, Don't let any notes touch the healthbar.
  18. 02:29:972 (1,2) - Swap NC, might be nicer to end with hp drain.
  19. - Not very much to say here, but some patterns you made are quite nice. Try to use them and get more ideas by seeing a few recent ranked maps and make creative ideas. That'll make you a great mapper :3

There's also an issue about the rhythm, but try to read this wiki to get experienced with rhythms. Also, Try to find more modders if you want to know what i'm telling.
Good Luck with you map! o3o/
Topic Starter
SD CARD

Gray Veyron wrote:

Hi, From #modreqs! I also love to help newbie mappers :3/ Hi!

[> General <]
  1. - Consider having an Easy diff, two-diff-map would let players think the mapper is too lazy, and uncreative at their masterpiece. Will work that out
  2. - I prefer offset should be adjusted on 13,687. Changed it
  3. - Also, Why would you double the BPM on 00:54:830 -? The percussion in the song track doesn't make much beat for this, remove this offset. Removed
  4. - Mp3's bitrate is too high, export it to 192kbps. Done
  5. - You don't need "ianborg" on tags, it's already counted on the Title. Done
  6. - The combo colours between the two diffs looks inconsistent, use the Hard's combo colours. Done
[> Normal <]
  1. - I think you need to reconsider your spacings, although it would confuse players due to it's placements for the distance spacing. I might think you'll need to use one spacing, 0.8x is recommended, in this diff. Reworked this diff with 0.8x DS
  2. - Due the mapping level is too low for me to mod, i'll only focus on inconsistencies, new combos, flow, and some overlaps.
  3. 00:29:116 (2,3) - Better not to overlap like this one, it must be readable to players when holding these two sliders, so just try to split them. Done
  4. 00:34:259 (5,1) - Try to make a double blanket, or a symmetry here, Flow would be much smoother if so. Also, Swap NC. Changed it
  5. 00:37:687 (2,3) - A bit need to split, avoiding overlaps. Fixed
  6. 00:41:116 (5,1) - Swap NC, a new track here looks important to add a new combo here. Done
  7. 00:47:973 (4,1) - ^ Done
  8. 00:59:972 (4,5) - Try making a symmetry here, for smoother flow. Done
  9. 01:00:830 (5,3) - Split them, although you can possibly make a triangle formation here. Done
  10. 01:04:257 (5,6,2) - Same as 00:29:116 (2,3) -Done
  11. 01:05:115 (6,1) - Swap NC, same reason. Done
  12. 01:11:971 (6,1) - ^, Well, some NC inconsistency may be unrankable, but i'm not trying to tell that it's a must. You just need to balance them for the gap. Made it better
  13. 01:14:972 (3,1) - Make a symmetry here, or do the way you did on 01:13:258 (1,2) -. Try to do that pattern more often. Done
  14. 01:23:115 (2,3,4) - Recorrect this Almost-Cycle formation, I might help a little > http://puu.sh/cyImk/e7155b567a.png Done, prettier now :D
  15. 01:27:401 (3,4) - Recorrect the double blanket here, as you did on 01:03:400 (4,5) - Done
  16. 01:32:115 (1,2) - ^ Done
  17. 01:42:830 (3) - Be very careful, not to let any notes go to that place grid. In the gameplay, it touched the healthbar very wisely, which is unrankable, so try to move somewhere downgrid. Fixd
  18. 01:48:830 (1) - You shouldn't change the SV here, Since it's ALMOST unrankable on Easy/Normal diffs, you can keep it, but only if you have a good reason for this. Removed the SV change, didn't think about that ;w;
  19. 01:54:829 (2,3) - Same as 01:14:972 (3,1) - Done
  20. 02:02:972 (3,4) - A Finish hitsounds here doesn't make sense with the song track here, so remove them. Done
  21. 02:05:972 (5,2) - Same reason as before, split to make is readable. Done
  22. - IMO, you should rework with this diff on the spacings and overlaps mostly, you also need to focus on NCs as well. You're good with blankets and flow, but not really bad on others and needs a few works. So, just don't remap the whole thing, likely a half of the diff. ayy
[> Hard <]
  1. - Almost the same reason as the previous diff for the spacings, but less often, So go check them a bit.
  2. - The Combo Colours here are too bright, try to darken it a little. Fixed that
  3. 00:41:116 (6,1) - Swap NCs, new track. Done
  4. 00:49:687 (1,2) - Unstack this a little, a bit confusion for players, split. Done
  5. 00:57:401 (5) - Move this somewhere than just stacking, players want to have fun by clicking AND moving. So try making a symmetry at least. Re-did the pattern
  6. 01:05:114 (6,1) - Swap NC, same reason. Done
  7. 01:11:971 (6) - Add NC, too long. Done
  8. 01:18:830 (7,1) - Swap NC, same reason. Done
  9. 01:21:829 (4) - Remove whistle, doesn't make much sense with the song track. Done
  10. 01:22:257 (5,1) - Swap NC, same reason. Done
  11. 01:22:686 (1,2,3,4) - This Square formation is good for some part of the track, try to do this more often~thx~
  12. 01:36:829 (1,2) - Split these two, Needs to be readable when a 1/2 beat comes up. Re-did that part
  13. 01:39:829 (3,4) - ^, or try to make the slider blanket on circle (4).^
  14. 01:51:401 (1,1,1,1) - Remove NC spam, This is too much for the draining HP. Done
  15. 01:57:401 (1) - Remove NC, Still in the same track. Done
  16. 01:59:544 (1,2,3,4,5,6,7) - Right here, it starts to look overmapped, try to make another star formation, rotate it a little to perform a Tornado-formation. Re-did the whole jump-part
  17. 02:18:829 (3) - Same issue as the previous diff, Don't let any notes touch the healthbar. Fixed
  18. 02:29:972 (1,2) - Swap NC, might be nicer to end with hp drain. Done
  19. - Not very much to say here, but some patterns you made are quite nice. Try to use them and get more ideas by seeing a few recent ranked maps and make creative ideas. That'll make you a great mapper :3 thx~~

There's also an issue about the rhythm, but try to read this wiki to get experienced with rhythms. Also, Try to find more modders if you want to know what i'm telling. Trying to figure this out o-o
Good Luck with you map! o3o/
Thank you for the mod \:D/ I'd give you 2 Kudosu if i had more than 1 ;w;
Everything
Hi! from #modreqs

MOD ADDED FOR EASY ON 11/2/14

Tuxxy's Easy:
General: Use consistent DS for easy difficulty. Check AiMod to see where you need to fix some inconsistencies.

00:34:258 - (1,2,3,4) Overlaps can be challenging for new players to read. Try readjusting them.
00:41:115 - (1,2,3) Overlap
00:54:829 - There is a velocity change here. It’s not very common for easy diffs to change velocities since most are consistent. You can change it from Timing and Control Points (F6) But note that you will have to adjust some objects if you do so.
01:01:686 - (1,2) Spread out and shape the slider better
01:27:401 – (2,3,4) I don’t think stacking circles is a good idea for easy diff. May cause confusion for new players, try spreading them out.
01:28:258 - (4,1) Overlap
01:34:258 – (2,3,4) Another stack. Spread these out
01:39:401 – (3,4,1) These are touching each other, give them some space
01:48:829 - 01:49:686 There is another velocity change here, and it’s a major one.
01:53:115 – (1,2,3) More overlaps here, spread them out
02:02:463 – (1,2) ^
02:08:544 – (2,3,4) Another stack here. Spread them out or you could make some sliders here.
02:22:258 – (2,3,4) ^
02:32:544 – (2,3,4) ^
02:41:115 – (3,4) These two are touching, give them some space


Normal:
00:49:686 (1) - This slider ends on blue tick, sounds off beat in a way, maybe extend to white tick?
01:02:115 (1) - Maybe change this circle's coordinate to x=240 y=48 so it could align with the next object
01:04:258 (4) - This could have a little curve like combo 3
01:06:401 (2,4) - Sloppy overlap
01:15:401 (4) - Sloppy overlap with 01:16:686 (2)
01:22:258 (5,1) - Switch NC
01:27:401 (3,4,5) These could be arranged better
01:29:115 (6,1) - Switch NC here
01:49:686 (2) NC here? It might be appropriate since it can match with the vocals
02:14:758 (1) Start this slider at 02:14:544 but still end it on 02:16:686
02:29:115 (2,3) Overlap looks weird

Hard:
01:49:686 (1,2,3,4,5,6,7,8) Maybe make the star shape come in a more. For these to be widely arranged, (and there is a massive velocity change) this would be more fitting for an insane difficulty.
02:07:150 (2,3) maybe merge these two to make a slider?
02:14:758 (1) Start an end on red tick

Notes- Remember to add more hit sounds later on. It sounded plain when I tested out, so please do add more hitsounds.
Best of luck on your map! :)
Tuxxy_old
Hello. You requested this. Feel free to reply or PM if you make any changes :)

http://puu.sh/cA2Uh/a0ca518d3b.osu
Topic Starter
SD CARD

trammiexo wrote:

Hi! from #modreqs o/

Normal:
00:49:686 (1) - This slider ends on blue tick, sounds off beat in a way, maybe extend to white tick? Fixed
01:02:115 (1) - Maybe change this circle's coordinate to x=240 y=48 so it could align with the next object Done
01:04:258 (4) - This could have a little curve like combo 3 Yeshh changed it :3
01:06:401 (2,4) - Sloppy overlap Made it better
01:15:401 (4) - Sloppy overlap with 01:16:686 (2) Made it better
01:22:258 (5,1) - Switch NC Done
01:27:401 (3,4,5) These could be arranged better Yep
01:29:115 (6,1) - Switch NC here Done
01:49:686 (2) NC here? It might be appropriate since it can match with the vocals Done
02:14:758 (1) Start this slider at 02:14:544 but still end it on 02:16:686 Done
02:29:115 (2,3) Overlap looks weird Changed it

Hard:
01:49:686 (1,2,3,4,5,6,7,8) Maybe make the star shape come in a more. For these to be widely arranged, (and there is a massive velocity change) this would be more fitting for an insane difficulty. Made it come in about 20% more *W*
02:07:150 (2,3) maybe merge these two to make a slider? Not sure if that fits the song, but i'll consider it ;)
02:14:758 (1) Start an end on red tick Done

Notes- Remember to add more hit sounds later on. It sounded plain when I tested out, so please do add more hitsounds.
Best of luck on your map! :) Added some hitsounds and i'll work more on that later, thank you! :3
Thank you for mod <33

Also added Tuxxy's Easy diff 8-)
Tuxxy_old
:(

trammiexo wrote:

Hi! from #modreqs

MOD ADDED FOR EASY ON 11/2/14

Tuxxy's Easy:
General: Use consistent DS for easy difficulty. Check AiMod to see where you need to fix some inconsistencies.

00:34:258 - (1,2,3,4) Overlaps can be challenging for new players to read. Try readjusting them. OK
00:41:115 - (1,2,3) Overlap OK
00:54:829 - There is a velocity change here. It’s not very common for easy diffs to change velocities since most are consistent. You can change it from Timing and Control Points (F6) But note that you will have to adjust some objects if you do so. All done
01:01:686 - (1,2) Spread out and shape the slider better
01:27:401 – (2,3,4) I don’t think stacking circles is a good idea for easy diff. May cause confusion for new players, try spreading them out. OK
01:28:258 - (4,1) Overlap OK
01:34:258 – (2,3,4) Another stack. Spread these out OK
01:39:401 – (3,4,1) These are touching each other, give them some space OK
01:48:829 - 01:49:686 There is another velocity change here, and it’s a major one. OK
01:53:115 – (1,2,3) More overlaps here, spread them out OK
02:02:463 – (1,2) ^ OK
02:08:544 – (2,3,4) Another stack here. Spread them out or you could make some sliders here. OK
02:22:258 – (2,3,4) ^ OK
02:32:544 – (2,3,4) ^OK
02:41:115 – (3,4) These two are touching, give them some space OK
Cheers mate, all seems to be a-ok :)
Topic Starter
SD CARD
Waiting for Tuxxy to post his updated diff. Meanwhile mod only Normal and Hard plz
Rizen
Hi~
SPOILER
[General]
  1. Fix up on Distance snapping in the normal
  2. If you can blanket it without too much significant change and you think it feels right, please do
[Normal]
  1. 00:59:972 (4) - Nudge down slightly to complete triangle symmerty
  2. 01:03:401 (3) - Blanket with previous slider
  3. 01:13:258 (1,2,3) - Fix blanket
  4. 01:25:686 - Spacing
  5. 01:27:401 (3) - Blanket with previous slider 2
  6. 01:46:686 - Fix blanket here by slightly moving next combo slider 1 up
  7. 01:59:115 - Blanket
  8. 02:03:829 (4,1) - Spacing
  9. 02:17:115 - Finish?
  10. 02:18:829 - Blanket
[Hard]
  1. 00:57:829 (5,6,7) - Connect these together to improve flow like this?
  2. 01:04:901 (6,7,8) - Spacing
  3. 01:25:258 (2,3,4) - Consider connecting?
  4. 01:48:829 (1) - Slider end is not snapped. Try snapping until 01:49:258
Tuxxy_old
Didn't see the message sorry D:

http://puu.sh/cAMHC/d57ace20f6.osu This seems to be right
Topic Starter
SD CARD

[ Rizen ] wrote:

Hi~
SPOILER
[General]
  1. Fix up on Distance snapping in the normal Done
  2. If you can blanket it without too much significant change and you think it feels right, please do
[Normal]
  1. 00:59:972 (4) - Nudge down slightly to complete triangle symmerty Done
  2. 01:03:401 (3) - Blanket with previous slider Done
  3. 01:13:258 (1,2,3) - Fix blanket Done
  4. 01:25:686 - Spacing Fix
  5. 01:27:401 (3) - Blanket with previous slider 2 Done
  6. 01:46:686 - Fix blanket here by slightly moving next combo slider 1 up Done
  7. 01:59:115 - Blanket Done
  8. 02:03:829 (4,1) - Spacing Done
  9. 02:17:115 - Finish? Done
  10. 02:18:829 - Blanket
Done
[Hard]
  1. 00:57:829 (5,6,7) - Connect these together to improve flow like this? Done
  2. 01:04:901 (6,7,8) - Spacing Fix
  3. 01:25:258 (2,3,4) - Consider connecting? Improved
  4. 01:48:829 (1) - Slider end is not snapped. Try snapping until 01:49:258
Done
Also changed a lot distance spacing etc.. some patterns and also had to put map back into WIP for some time. :c

Thanks for mod though :)
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