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posted

-Kanzaki wrote:

From old queue sorry could not find much you know your job anyway


Infinite :




  • 00:05:453 (4,5) - I can't tell a reason for these maybe you put them to just not to leave empty isn't it? Well you can delete those and add a slider at 00:05:153 (4) - and follow lyric at least it follows something. there is music there :P


    00:14:753 (4) - Instead of reverse slider making fast sv standart straight slider or zigzag slider would fit better with that guitar.


    00:19:553 - maybe you can follow that fast guitar sound here as well its nice sticking with the strings here


    00:24:053 (2,3,4,5,6) - Make this part with full circles to follow the guitar exactly. It fits better than sliders. think this is fine with how I mapped the rest of the section (would be a lot of circles here if I chose to match the guitar with all circles)





pkgh's hard's AR is 8.5 it is bad for spread ad don't think it is necessary to have it that much.
Thanks!
posted
i will mod this. i promise ok?

EDIT: ok here we go

@ GDer's: dont forget to check this post p/4945045

[Aka's Easy]
  1. 01:14:753 (1) - that solo NC is really cool it highlights the kiai-time and gives it a special feeling
  2. 02:10:553 (1) - compared to first kiai, this NC is wrong here. RNC
  3. 02:11:753 (2) - how about making 2 circles instead here? with that 02:11:753 (2) wouldnt look so much connected to 02:12:353 (3) which then should have
  4. 02:12:353 (3) - NC. compare to first kiai
  5. 02:17:753 (2) - ^
  6. 02:36:053 (1) - remove NC and add NC at 02:36:953 (2)
  7. 03:21:353 (1) - how about something symmetrical here? having the section with just three beats being mapped like that looks ass and randomly. no beauty :v
  8. 03:26:153 to 03:42:803 - where did this cool NC'ing went to :(
  9. 03:28:553 (1) - RNC
  10. 03:30:353 (3) - NC
  11. 03:33:353 (1) - RNC
  12. 03:35:153 (3) - NC
  13. 03:40:553 (2) - NC
  14. 03:34:553 (2,3,4) - for NC-patterning reason id suggest to do circle+circle+slider instead so there is just a single object with a New combo colour http://puu.sh/nTMoa/4c75660c21.jpg
  15. 03:35:753 - where did my kiai-time go to o.o? inconsistent with other diffs as well

thats a really good easy diff imo, i like it much :>
[Normal]
  1. 00:21:203 - not clickable note FeelsBadMan. i would suggest this rhythm here http://puu.sh/nTMR0/26923a66fd.jpg . the 1/2 is not that hard after the long recovery from the slider
  2. 00:24:803 - ^ not clickable, also NC is off because of that :<

well thats it for the consistency and really weird things. tbh compared to the rest the diff doesnt look as good as the others but if you dont care so much about it i wont neither as i find it completely acceptable. but if you do, poke me and ill do an extra post about some shaping/placements in [Normal]
[pkhg's Hard]
  1. 00:03:353 (5) - emphazised but not clickable beat, NC also seems to be off because of that :c
  2. 01:24:953 - imo this beat is way too important to just leave it out. you got new harmony here and miss out the strong finish-hitsound for that. still its up to you obv, you follow your logic there
  3. 02:17:603 (1) - ^
  4. 03:40:553 - ^
  5. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. http://puu.sh/nTOGn/f868692818.jpg
  6. 01:56:153 (1,4) - here you map on these bass notes which are uniqe for this part. but why didnt you at 01:53:903 or at 01:54:503
  7. 01:57:353 (1,2) - i like that anti-jump emphazising the half-time beat from 01:53:753 to 01:58:553 :3
  8. 01:54:953 (1,2) - do the same like ^ here, too!
  9. 01:28:403 (4) and 02:21:203 (1,2,3) - both rhythms work well here, but its strange to have the tension once fall off and once increased through the different rhythms. i really recommend to make them similiar
  10. 02:17:153 (6) - 01:24:353 (1) - the NC'ing is wrong at least once for sure..
  11. 03:39:953 (7) - ^
  12. 03:21:203 (1) - players of this level will propably rage to break theri combo right after the break xD. i think you should change the odd 1/4-slider into a triplet, it is surprising and will catch you off guard.

i miss the era where there were a lot of these kind of hard diffs /heartbleed. nice diff
[Saut's Insane]
  1. 01:15:353 (1,2) - stack them at the y-axis, pls </3
  2. 01:20:153 (1,2,3,4,1,2,3,4) - long time not seen such a pattern, cool! also for all the following one which are made like that i realize now how small the general mapping improvement is over the past years - where has the creativity have gone? or is it just me who thinks that the percentual portion of cool and creative maps has decreased~
  3. 01:19:103 and 02:11:903 and 03:34:703 - ive now listened to the drum several times in all three parts and im pretty sure that the 1st and 2nd it sounds the same but different at the 3rd time. to make it fit the music i recommend you to change 02:11:903 (2,3,4) into a 1/4-repeat-slider and remove 02:12:128 (5) so that this stream is the same to 02:12:128 (5) (also dont forget the hitsounding). the second reason why i think that it would be better that way than it is right now would be that the 3rd kiai is different from the previous one anyway and got an even more tense bild up, which why (only) there the stream at 03:34:703 - should be harder.
  4. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  5. 01:20:078 - 02:12:878 - 03:35:678 - remove kiai-time, inconsistent with other diffs

[Infinte]
  1. 00:28:103 (4,5,1) - you are definitely are mouse player :D
  2. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  3. 03:26:603 (3) - wrong NC o.o?
  4. 02:00:953 - im pretty sure that the music has a 3-3-2 rhythm there altho the current pattern is propably also okay there ("rhythm wise"). combo colours would be different then for each kiai, but to ultimately fix them, add a NC at 01:19:703 which was missing there if you compare it to 02:12:503 (1) or 03:35:153 (1)
  5. 03:44:528 (2) - 1st part of this slider is slightly too short compared to its 3rd (if that should be a symmetrical slider/to make it one) -> rotate 03:43:928 (1) by 1° (selection centred) then move the very first slider-waypoint of 03:44:528 (2) to 195;123 (to stack it again, lengthen the 1st slider-part as well as to shorten the 3rd slider-part)

i tried x)
[]
minor issues, thats it. now go rank it just do it!

@GDer's: dont forget to check this post p/4945045
posted
can i apply and update stuff now? (cause u said there were some changes u lost etccccc)
posted
Hey! I have one suggestion for infinite diff, no kudos for obvious reason
00:57:053 (4,1) - this pattern would benefit of having more spacing, maybe you can make it something like this https://osu.ppy.sh/ss/4986224

This map is amazing! Please don't let it die ):
posted
Why isn't this map ranked yet? D:
posted
kill my weakness~~
Pls ranked this map
posted
Really really really really hope this will become ranked one day
posted
b leave
posted

virtualicious wrote:

Really really really really hope this will become ranked one day
yup..
posted
Maybe a bit forgiving? Love the map.
posted

phaZ wrote:

i will mod this. i promise ok?

EDIT: ok here we go

@ GDer's: dont forget to check this post p/4945045

[Normal]
  1. 00:21:203 - not clickable note FeelsBadMan. i would suggest this rhythm here http://puu.sh/nTMR0/26923a66fd.jpg . the 1/2 is not that hard after the long recovery from the slider shortened the 3/2 to a 1.1
  2. 00:24:803 - ^ not clickable, also NC is off because of that :< same fix

well thats it for the consistency and really weird things. tbh compared to the rest the diff doesnt look as good as the others but if you dont care so much about it i wont neither as i find it completely acceptable. but if you do, poke me and ill do an extra post about some shaping/placements in [Normal] yeah, at this point I think it's fine.

[Infinte]
  1. 00:28:103 (4,5,1) - you are definitely are mouse player :D
  2. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  3. 03:26:603 (3) - wrong NC o.o? oopsie
  4. 02:00:953 - im pretty sure that the music has a 3-3-2 rhythm there altho the current pattern is propably also okay there ("rhythm wise"). combo colours would be different then for each kiai, but to ultimately fix them, add a NC at 01:19:703 which was missing there if you compare it to 02:12:503 (1) or 03:35:153 (1) I think it matches the music here, from what I can hear, anyway. Changed the NC.
  5. 03:44:528 (2) - 1st part of this slider is slightly too short compared to its 3rd (if that should be a symmetrical slider/to make it one) -> rotate 03:43:928 (1) by 1° (selection centred) then move the very first slider-waypoint of 03:44:528 (2) to 195;123 (to stack it again, lengthen the 1st slider-part as well as to shorten the 3rd slider-part)

i tried x)
[]
minor issues, thats it. now go rank it just do it!

@GDer's: dont forget to check this post p/4945045
No note means fixed as suggested! Thanks!

Aka wrote:

can i apply and update stuff now? (cause u said there were some changes u lost etccccc)
Yup!
posted
HYPE!
posted
up
posted

phaZ wrote:

HYPE!
posted
Please try to rank this is great!
posted
i didnt know this was alive
reply soon tm
posted
Added toybot diff.
posted
Can't believe this is still going o.o
posted
pkhg's hard:

01:33:953 (3) - suggest making the slider repeat one more time.
posted
wow wow wow it revived
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