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MY FIRST STORY - Fukagyaku Replace

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I11usi0n
Rank this dammit!
Broccoly
Nightsky
Will this ever get ranked!? It's such a great beatmap yet they won't even qualify it!
Zesty
Just WOW!! Its damn good
Topic Starter
Moway

Moo-Chan wrote:


m4m

[Normal]
  1. id make the AR5 or something. going from 3.5 to 6 is a big difference from an easy to a normal
  2. 00:22:403 (1,2) - fix blanket
  3. 00:26:153 (3,4) - ^
  4. 00:48:803 - 00:50:078 - i doubt it matters but id remove the green points that are in between these times
  5. 01:05:753 (1) - id move the last anchor to the left once to even out with the previous slider
  6. 01:17:603 (1,3) - i dont really like this barely touching overlap, so maybe move the single note to the right just a bit?
  7. 01:19:553 (6) - id nc this to keep consistency with this nc 01:09:953 (1)
  8. 01:33:953 (1) - remove nc. i dont see a point for one here
  9. 02:12:353 (6) - same with above. nc to keep consistency leaving this for consistency with the other drumrolls into kiai flash thing
  10. 02:18:803 (4) - idk if this is rankable, but this slider goes far off the grid, so id move it to the left
  11. 02:40:703 (4,1) - this overlap could be fixed
  12. 03:08:453 (1,1) - is it ok to have two spinners start so close next to each other?
  13. 03:24:953 (1) - ♥
  14. 03:35:153 (6) - nc for consistency
  15. 03:42:803 (7,1) - same as the easy, idk about the no break here
go through and check blankets. other than that i like the diff


[Infinite]
  1. https://osu.ppy.sh/ss/3037907 ;-;...
  2. 00:04:403 (2) - maybe you could move this to x:248 y:100? to me the small space it makes between 00:03:953 (1) - and 00:04:403 (2) - feels nice
  3. 00:08:453 (7) - just a suggestion, but maybe you could do something like this? http://puu.sh/hlvV5/2f117aeac6.jpg it plays nicely imo think it takes a bit of the emphasis off the slider following those, so going to leave
  4. 00:20:303 (2) - ctrl - g? it feels less awkward to play
  5. 00:21:203 (2) - ^
  6. 00:24:803 (1,2) - fix the blanket here? its slightly off
  7. 00:43:253 (2,3) - fix blanket
  8. 01:00:503 (2,4) - you should ctrl - g these separately. it plays so much better like that
  9. 01:03:353 (1,3) - ^
  10. 01:17:303 (6,7) - to me, this pattern is a bit meh to play. even when i was testplaying it it felt awkward. maybe come up with something else to do? will see
  11. 02:05:453 (6) - ctrl - g? like the backward motion here
  12. 02:36:503 (6,7,1) - fix blanket
  13. 02:43:103 (4) - imo you should ctrl - g this. the flow it creates feels nice
  14. 03:10:553 (6) - nc?
  15. 03:25:403 (1,1) - fix blanket
  16. 03:40:853 (2) - ctrl - g? same backward thing
in love ♥♥♥

aaaaa, i love this song. amazing choice
good luck with getting this ranked!
have my two stars~
Thanks for the mod! I owe you something.
DeletedUser_4329079
WHAT!? you are still alive!?

I guess it's time to hype now :P
Saut
2016 will b good
Froic



osu! please rank this. i get 97% accuracy on this 5.41 star map and I'm only rank 26k. just goes to show how awesome this beatmapper is.
Akitoshi
It's Happening.
SrSkyPlayer
ITS BACK OMFG!!!!!!!!!!111111!!
I'M DEAD, FINALLY
Chaos
Moway please rank this. This is seriously one of the best song/maps I've ever played. For months I've been wishing this would get ranked.
Cubzy

Nice map Moway! :3
Yoshimaro
revived hype C:
virtualicious
really hope this becomes ranked (it's my favorite)
LolisLolis
I LOVE THIS MAP!!!! REALLY GOOD JOB! Very good job on making it! I LOVE YOU <3 <3 <3 <3
Spells
Much fun, can't wait ;-;
Shinku Phantom
Why isn't this ranked yet, the beatmap is mapped so well and it's one of my favourite songs >w<
I rate 10/10, had the beatmap for a long while but damn, never thought about posting on the thread about it :o
Topic Starter
Moway
still alive
phaZ
Cryptic
from #modreqs yesterday I think? idunno

[Saut's Insane]
  1. 02:12:953 (1,2,3,4,5,1,2,3,4) - While the design of this is really good (blanketing spacing etc), its really boring to play because its just too much of the same thing in such a condensed space.
  2. 03:36:953 (1,3) - Fix your blanket, its slightly unstacked.

    This diff was tons of fun to play and is incredibly polished~
[Infinite]
  1. I'm probably stupid but what is the diffnames relevancy in relation to the song.
  2. 00:05:453 (4,5) - I get why these are here rhythmically, but it doesn't sit right with me that they aren't in the song (from what I can hear?)
  3. 00:30:953 (1) - Rotate 5 degrees to better line up with the triplets?
  4. 00:45:503 (2,3) - CTRL+G for more back-and-forth goodness? (Or would that be too much)
  5. 01:16:253 (1,2) - It flows well, but I don't get why the DS is so large compared to other notes when the musics intensity is about the same.
  6. 03:00:053 (2) - Better blanket?
  7. 03:43:928 (1) - I kind of dislike how theres no clickable note on the end of the word "starting." It just feels strong enough to be clickable to me.

    Once again, fairly polished, great set!
Sorry that I couldn't have been of more help, good luck!
Myko
I guess this isn't open for guest diffs? but HOLY CRAP so freaking fun. <3

+ epic song.
dvlpngdvlprs
Love it!
Hopefully it gets ranked soon
Chibi Maruko
still pending wot
if i bn, i will rank this map
Topic Starter
Moway

CrypticMech wrote:

from #modreqs yesterday I think? idunno

[Infinite]
  1. I'm probably stupid but what is the diffnames relevancy in relation to the song. It has to do with how I feel about the lyrics! If it ultimately proves to be too much of a stretch, then I'll change it.
  2. 00:05:453 (4,5) - I get why these are here rhythmically, but it doesn't sit right with me that they aren't in the song (from what I can hear?) there's some vocal stuff there
  3. 00:30:953 (1) - Rotate 5 degrees to better line up with the triplets?
  4. 00:45:503 (2,3) - CTRL+G for more back-and-forth goodness? (Or would that be too much) Yeah, I think the two groups of circles match the vocals a bit, like each group of two is a unit, if that makes sense
  5. 01:16:253 (1,2) - It flows well, but I don't get why the DS is so large compared to other notes when the musics intensity is about the same. yeah, that was why the ds was pretty big, since it flows, but I decreased it a bit.
  6. 03:00:053 (2) - Better blanket?
  7. 03:43:928 (1) - I kind of dislike how theres no clickable note on the end of the word "starting." It just feels strong enough to be clickable to me. I think this works fine, since the end part he kind of dies a bit before the next word :)

    Once again, fairly polished, great set!
Sorry that I couldn't have been of more help, good luck!
Thanks so much!
JesusIV
The Infinite diff is one of my favorite maps I've ever played. Seriously, great job Moway. Can't wait until this gets ranked!
4399guangguang
[pkhg's Hard]

03:25:553 (1) - Lengthen it by 0.5 beat
00:19:703 (6,7) - Looks strange.Maybe let 6 be circle and 7 be slider

[Saut's Insane]

00:21:203 (1) - 1/4 slider

[Normal]

00:20:753 (2) - Move to 00:20:603

[Aka's Easy]

00:23:078 (2,3) - Blanket it
01:14:753 (1) - Maybe cancel NC
01:24:353 (1) - ^
02:07:553 (1) - ^
Z3r0Hours
Why is this beatmap so good; Im just waiting for it to ranked by this point; just waiting for that day!
-Kanzaki
From old queue sorry could not find much you know your job anyway


Infinite :




  • 00:05:453 (4,5) - I can't tell a reason for these maybe you put them to just not to leave empty isn't it? Well you can delete those and add a slider at 00:05:153 (4) - and follow lyric at least it follows something.


    00:14:753 (4) - Instead of reverse slider making fast sv standart straight slider or zigzag slider would fit better with that guitar.


    00:19:553 - maybe you can follow that fast guitar sound here as well its nice


    00:24:053 (2,3,4,5,6) - Make this part with full circles to follow the guitar exactly. It fits better than sliders.



pkgh's hard's AR is 8.5 it is bad for spread ad don't think it is necessary to have it that much.
Topic Starter
Moway

-Kanzaki wrote:

From old queue sorry could not find much you know your job anyway


Infinite :




  • 00:05:453 (4,5) - I can't tell a reason for these maybe you put them to just not to leave empty isn't it? Well you can delete those and add a slider at 00:05:153 (4) - and follow lyric at least it follows something. there is music there :P


    00:14:753 (4) - Instead of reverse slider making fast sv standart straight slider or zigzag slider would fit better with that guitar.


    00:19:553 - maybe you can follow that fast guitar sound here as well its nice sticking with the strings here


    00:24:053 (2,3,4,5,6) - Make this part with full circles to follow the guitar exactly. It fits better than sliders. think this is fine with how I mapped the rest of the section (would be a lot of circles here if I chose to match the guitar with all circles)



pkgh's hard's AR is 8.5 it is bad for spread ad don't think it is necessary to have it that much.
Thanks!
phaZ
i will mod this. i promise ok?

EDIT: ok here we go

@ GDer's: dont forget to check this post p/4945045

[Aka's Easy]
  1. 01:14:753 (1) - that solo NC is really cool it highlights the kiai-time and gives it a special feeling
  2. 02:10:553 (1) - compared to first kiai, this NC is wrong here. RNC
  3. 02:11:753 (2) - how about making 2 circles instead here? with that 02:11:753 (2) wouldnt look so much connected to 02:12:353 (3) which then should have
  4. 02:12:353 (3) - NC. compare to first kiai
  5. 02:17:753 (2) - ^
  6. 02:36:053 (1) - remove NC and add NC at 02:36:953 (2)
  7. 03:21:353 (1) - how about something symmetrical here? having the section with just three beats being mapped like that looks ass and randomly. no beauty :v
  8. 03:26:153 to 03:42:803 - where did this cool NC'ing went to :(
  9. 03:28:553 (1) - RNC
  10. 03:30:353 (3) - NC
  11. 03:33:353 (1) - RNC
  12. 03:35:153 (3) - NC
  13. 03:40:553 (2) - NC
  14. 03:34:553 (2,3,4) - for NC-patterning reason id suggest to do circle+circle+slider instead so there is just a single object with a New combo colour http://puu.sh/nTMoa/4c75660c21.jpg
  15. 03:35:753 - where did my kiai-time go to o.o? inconsistent with other diffs as well
thats a really good easy diff imo, i like it much :>
[Normal]
  1. 00:21:203 - not clickable note FeelsBadMan. i would suggest this rhythm here http://puu.sh/nTMR0/26923a66fd.jpg . the 1/2 is not that hard after the long recovery from the slider
  2. 00:24:803 - ^ not clickable, also NC is off because of that :<
well thats it for the consistency and really weird things. tbh compared to the rest the diff doesnt look as good as the others but if you dont care so much about it i wont neither as i find it completely acceptable. but if you do, poke me and ill do an extra post about some shaping/placements in [Normal]
[pkhg's Hard]
  1. 00:03:353 (5) - emphazised but not clickable beat, NC also seems to be off because of that :c
  2. 01:24:953 - imo this beat is way too important to just leave it out. you got new harmony here and miss out the strong finish-hitsound for that. still its up to you obv, you follow your logic there
  3. 02:17:603 (1) - ^
  4. 03:40:553 - ^
  5. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. http://puu.sh/nTOGn/f868692818.jpg
  6. 01:56:153 (1,4) - here you map on these bass notes which are uniqe for this part. but why didnt you at 01:53:903 or at 01:54:503
  7. 01:57:353 (1,2) - i like that anti-jump emphazising the half-time beat from 01:53:753 to 01:58:553 :3
  8. 01:54:953 (1,2) - do the same like ^ here, too!
  9. 01:28:403 (4) and 02:21:203 (1,2,3) - both rhythms work well here, but its strange to have the tension once fall off and once increased through the different rhythms. i really recommend to make them similiar
  10. 02:17:153 (6) - 01:24:353 (1) - the NC'ing is wrong at least once for sure..
  11. 03:39:953 (7) - ^
  12. 03:21:203 (1) - players of this level will propably rage to break theri combo right after the break xD. i think you should change the odd 1/4-slider into a triplet, it is surprising and will catch you off guard.
i miss the era where there were a lot of these kind of hard diffs /heartbleed. nice diff
[Saut's Insane]
  1. 01:15:353 (1,2) - stack them at the y-axis, pls </3
  2. 01:20:153 (1,2,3,4,1,2,3,4) - long time not seen such a pattern, cool! also for all the following one which are made like that i realize now how small the general mapping improvement is over the past years - where has the creativity have gone? or is it just me who thinks that the percentual portion of cool and creative maps has decreased~
  3. 01:19:103 and 02:11:903 and 03:34:703 - ive now listened to the drum several times in all three parts and im pretty sure that the 1st and 2nd it sounds the same but different at the 3rd time. to make it fit the music i recommend you to change 02:11:903 (2,3,4) into a 1/4-repeat-slider and remove 02:12:128 (5) so that this stream is the same to 02:12:128 (5) (also dont forget the hitsounding). the second reason why i think that it would be better that way than it is right now would be that the 3rd kiai is different from the previous one anyway and got an even more tense bild up, which why (only) there the stream at 03:34:703 - should be harder.
  4. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  5. 01:20:078 - 02:12:878 - 03:35:678 - remove kiai-time, inconsistent with other diffs
[Infinte]
  1. 00:28:103 (4,5,1) - you are definitely are mouse player :D
  2. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  3. 03:26:603 (3) - wrong NC o.o?
  4. 02:00:953 - im pretty sure that the music has a 3-3-2 rhythm there altho the current pattern is propably also okay there ("rhythm wise"). combo colours would be different then for each kiai, but to ultimately fix them, add a NC at 01:19:703 which was missing there if you compare it to 02:12:503 (1) or 03:35:153 (1)
  5. 03:44:528 (2) - 1st part of this slider is slightly too short compared to its 3rd (if that should be a symmetrical slider/to make it one) -> rotate 03:43:928 (1) by 1° (selection centred) then move the very first slider-waypoint of 03:44:528 (2) to 195;123 (to stack it again, lengthen the 1st slider-part as well as to shorten the 3rd slider-part)
i tried x)
[]
minor issues, thats it. now go rank it just do it!

@GDer's: dont forget to check this post p/4945045
Aka
can i apply and update stuff now? (cause u said there were some changes u lost etccccc)
Yohanes
Hey! I have one suggestion for infinite diff, no kudos for obvious reason
00:57:053 (4,1) - this pattern would benefit of having more spacing, maybe you can make it something like this https://osu.ppy.sh/ss/4986224

This map is amazing! Please don't let it die ):
vincmahboi
Why isn't this map ranked yet? D:
kevin20020625
kill my weakness~~
Pls ranked this map
virtualicious
Really really really really hope this will become ranked one day
AguzOr
b leave
- PICO -_old

virtualicious wrote:

Really really really really hope this will become ranked one day
yup..
Far-san
Maybe a bit forgiving? Love the map.
Topic Starter
Moway

phaZ wrote:

i will mod this. i promise ok?

EDIT: ok here we go

@ GDer's: dont forget to check this post p/4945045

[Normal]
  1. 00:21:203 - not clickable note FeelsBadMan. i would suggest this rhythm here http://puu.sh/nTMR0/26923a66fd.jpg . the 1/2 is not that hard after the long recovery from the slider shortened the 3/2 to a 1.1
  2. 00:24:803 - ^ not clickable, also NC is off because of that :< same fix
well thats it for the consistency and really weird things. tbh compared to the rest the diff doesnt look as good as the others but if you dont care so much about it i wont neither as i find it completely acceptable. but if you do, poke me and ill do an extra post about some shaping/placements in [Normal] yeah, at this point I think it's fine.

[Infinte]
  1. 00:28:103 (4,5,1) - you are definitely are mouse player :D
  2. 01:33:953 (3) - how about changing the sampleset to soft for the sliderend and add a whislte? the music just has a snare sound there. (same suggestion like at [Hard] http://puu.sh/nTOGn/f868692818.jpg)
  3. 03:26:603 (3) - wrong NC o.o? oopsie
  4. 02:00:953 - im pretty sure that the music has a 3-3-2 rhythm there altho the current pattern is propably also okay there ("rhythm wise"). combo colours would be different then for each kiai, but to ultimately fix them, add a NC at 01:19:703 which was missing there if you compare it to 02:12:503 (1) or 03:35:153 (1) I think it matches the music here, from what I can hear, anyway. Changed the NC.
  5. 03:44:528 (2) - 1st part of this slider is slightly too short compared to its 3rd (if that should be a symmetrical slider/to make it one) -> rotate 03:43:928 (1) by 1° (selection centred) then move the very first slider-waypoint of 03:44:528 (2) to 195;123 (to stack it again, lengthen the 1st slider-part as well as to shorten the 3rd slider-part)
i tried x)
[]
minor issues, thats it. now go rank it just do it!

@GDer's: dont forget to check this post p/4945045
No note means fixed as suggested! Thanks!

Aka wrote:

can i apply and update stuff now? (cause u said there were some changes u lost etccccc)
Yup!
phaZ
HYPE!
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