Sakura
Sorry I'm late >_< take your time >w<
From my modding queue
[Timing/Kiai]
As general rule of thumb, kiai starts at the start of a measure, so you need to adjust all your kiai accordingly, also it's more likely you need some metronome resets before the kiais because timing doesn't look at all right to me. Additionally BPM is 155 flat not 155.03 and there's a metronome reset at each kiai start and end. already discussed this on irc
[General]
what is みきとP on the tags. producer but than the japanese name
[Insane]
For the most part this diff feels kinda easy for an Insane, however it can't be a Hard because it has stuff that's fitting for Insane only, you may need to make this more crazy, but assuming you want to go with what you have then check the mod for this: didn't want to make it too crazy like most insanes these days >_<
00:07:930 (6,7) - Why is there a jump here? the rythm is consistent and you didn't use jumping throughout this section, if you want to put a jump then make it more consistent with the notes in this combo, otherwise it's unnecessary. made equal spacing here
00:10:253 (1,2,3,4,5) - Once again the spacing here is all inconcistent When the song isn't changing at all, you can make some equal spacing patterns that have jump distance if you want, that'll not only make the map harder, but also will be more fun and make more sense. on (3) and (5) there are extra whistle sounds (also in the song itself) so thats why the DS is incosistent - as for jumps, this part is already jumpy imo
00:05:995 (1) - Remove the hitsound here and put it on: 00:05:028 (7) To have consistence with your hitsounding added one on (7), but there are very strong notes on the next combos so i kept the hitsound there
00:09:672 (1) ~ 00:11:801 (3) - Between these 2 the hitsounding sounds very different from the beginning, keep it more consistent please. thats mostly because the instrument im following kind of changes here - and for the hitsounds, i'm mainly following the highest peaks in the so intro
00:15:090 (6) - Use a hitsound here, right now this triplet feels to plain. added whistle
00:27:475 (3,4,5,6) - This pattern is awkward you should try to make a smoother curve. made a zigzag pattern instead so it wont be too boring
00:29:410 (6,7) - Is there any reason why you're stacking these? it'd look nicer with just some back forth lines or shapes. the vocals here are quite repetitive - but ill consider changing it later, because i do agree with you >//<
00:31:152 (6) - To follow the same pattern you'd have to move this a bit more over to the right. moved it a little bit
00:39:086 (1,2) - Turn into slider to follow the vocals like you were doing with 00:37:925 (1,2,3) for consistence. sorry, not following the vocals here actually - they should be the same instrument as 00:37:538 (1,2) - and i wanted to have it similar to the hard diff.
00:45:085 (3,1,2) - If you're gonna follow the vocals here as well then there should be a slider here instead. ^
01:26:302 (3) - Eh, on the other hand this slider would be better off as 2 notes instead. sure, also made a little jump here
01:29:399 (4) - ^ ^
01:32:301 (4) - Could change into a triplet instead (And add some hitsounds to it pls u.u) fixed
01:40:042 (2) - ^ ^
02:00:360 (4,5,6,7,8) - Hmm is it possible that you change your patterns building up to this point so that this stream is on the left side to make it like a mirror of the one you made in the first chorus? ah i see... hmmm i mirrored the shape of the stream ... but the whole pattern to the other side... i'll save this for later
02:10:616 (1) - I suggest changing this spinner into some sliders to follow the "Melodyyy Melodyyyy" part and then leave the other spinner on the last one of those vocals. would be too repetitive imo
02:53:866 - 02:59:768 This could be mapped fine as a slow section. ill try to map this part if more people mention this - since i do want to have a break here in the easier diffs - but on the other hand i also want to have about the same drain time
03:01:510 (1,2,3,4,5,6,7,8,9) - Uh this pattern is really awkward in movement. changed the shapes here so i hope it makes sense now >_<
03:10:218 (6) - Align this with 6 vertically and 03:10:411 (7) - Align this with 2 horizontally for a better pattern changed but in a more curved way
[Hard]
02:53:092 (6,7,8,9) - Seems like there's some missing hitsounds here, add clap on all? (and put some sort of Decrescendo?) added claps in all diffs
Eh nothing else really jumps at me.
[Normal]
00:05:028 (3,4,5,1) - Uh for the lowest diff, this is kinda harsh on new players. changed the first slider into 1/2 note
00:11:220 (3,4,5) - This too (also dont stack at an slider end on the lowest diff pls u.u) only removed the stack since the note is quite strong
From my modding queue
[Timing/Kiai]
As general rule of thumb, kiai starts at the start of a measure, so you need to adjust all your kiai accordingly, also it's more likely you need some metronome resets before the kiais because timing doesn't look at all right to me. Additionally BPM is 155 flat not 155.03 and there's a metronome reset at each kiai start and end. already discussed this on irc
[General]
what is みきとP on the tags. producer but than the japanese name
[Insane]
For the most part this diff feels kinda easy for an Insane, however it can't be a Hard because it has stuff that's fitting for Insane only, you may need to make this more crazy, but assuming you want to go with what you have then check the mod for this: didn't want to make it too crazy like most insanes these days >_<
00:07:930 (6,7) - Why is there a jump here? the rythm is consistent and you didn't use jumping throughout this section, if you want to put a jump then make it more consistent with the notes in this combo, otherwise it's unnecessary. made equal spacing here
00:10:253 (1,2,3,4,5) - Once again the spacing here is all inconcistent When the song isn't changing at all, you can make some equal spacing patterns that have jump distance if you want, that'll not only make the map harder, but also will be more fun and make more sense. on (3) and (5) there are extra whistle sounds (also in the song itself) so thats why the DS is incosistent - as for jumps, this part is already jumpy imo
00:05:995 (1) - Remove the hitsound here and put it on: 00:05:028 (7) To have consistence with your hitsounding added one on (7), but there are very strong notes on the next combos so i kept the hitsound there
00:09:672 (1) ~ 00:11:801 (3) - Between these 2 the hitsounding sounds very different from the beginning, keep it more consistent please. thats mostly because the instrument im following kind of changes here - and for the hitsounds, i'm mainly following the highest peaks in the so intro
00:15:090 (6) - Use a hitsound here, right now this triplet feels to plain. added whistle
00:27:475 (3,4,5,6) - This pattern is awkward you should try to make a smoother curve. made a zigzag pattern instead so it wont be too boring
00:29:410 (6,7) - Is there any reason why you're stacking these? it'd look nicer with just some back forth lines or shapes. the vocals here are quite repetitive - but ill consider changing it later, because i do agree with you >//<
00:31:152 (6) - To follow the same pattern you'd have to move this a bit more over to the right. moved it a little bit
00:39:086 (1,2) - Turn into slider to follow the vocals like you were doing with 00:37:925 (1,2,3) for consistence. sorry, not following the vocals here actually - they should be the same instrument as 00:37:538 (1,2) - and i wanted to have it similar to the hard diff.
00:45:085 (3,1,2) - If you're gonna follow the vocals here as well then there should be a slider here instead. ^
01:26:302 (3) - Eh, on the other hand this slider would be better off as 2 notes instead. sure, also made a little jump here
01:29:399 (4) - ^ ^
01:32:301 (4) - Could change into a triplet instead (And add some hitsounds to it pls u.u) fixed
01:40:042 (2) - ^ ^
02:00:360 (4,5,6,7,8) - Hmm is it possible that you change your patterns building up to this point so that this stream is on the left side to make it like a mirror of the one you made in the first chorus? ah i see... hmmm i mirrored the shape of the stream ... but the whole pattern to the other side... i'll save this for later
02:10:616 (1) - I suggest changing this spinner into some sliders to follow the "Melodyyy Melodyyyy" part and then leave the other spinner on the last one of those vocals. would be too repetitive imo
02:53:866 - 02:59:768 This could be mapped fine as a slow section. ill try to map this part if more people mention this - since i do want to have a break here in the easier diffs - but on the other hand i also want to have about the same drain time
03:01:510 (1,2,3,4,5,6,7,8,9) - Uh this pattern is really awkward in movement. changed the shapes here so i hope it makes sense now >_<
03:10:218 (6) - Align this with 6 vertically and 03:10:411 (7) - Align this with 2 horizontally for a better pattern changed but in a more curved way
[Hard]
02:53:092 (6,7,8,9) - Seems like there's some missing hitsounds here, add clap on all? (and put some sort of Decrescendo?) added claps in all diffs
Eh nothing else really jumps at me.
[Normal]
00:05:028 (3,4,5,1) - Uh for the lowest diff, this is kinda harsh on new players. changed the first slider into 1/2 note
00:11:220 (3,4,5) - This too (also dont stack at an slider end on the lowest diff pls u.u) only removed the stack since the note is quite strong
Thanks a lot for modding