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ITO KASHITARO - Setsuna Plus

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Topic Starter
Mint
Sakura
Sorry I'm late >_< take your time >w<
From my modding queue
[Timing/Kiai]
As general rule of thumb, kiai starts at the start of a measure, so you need to adjust all your kiai accordingly, also it's more likely you need some metronome resets before the kiais because timing doesn't look at all right to me. Additionally BPM is 155 flat not 155.03 and there's a metronome reset at each kiai start and end. :arrow: already discussed this on irc

[General]
what is みきとP on the tags. :arrow: producer but than the japanese name

[Insane]
For the most part this diff feels kinda easy for an Insane, however it can't be a Hard because it has stuff that's fitting for Insane only, you may need to make this more crazy, but assuming you want to go with what you have then check the mod for this: :arrow: didn't want to make it too crazy like most insanes these days >_<
00:07:930 (6,7) - Why is there a jump here? the rythm is consistent and you didn't use jumping throughout this section, if you want to put a jump then make it more consistent with the notes in this combo, otherwise it's unnecessary. :arrow: made equal spacing here
00:10:253 (1,2,3,4,5) - Once again the spacing here is all inconcistent When the song isn't changing at all, you can make some equal spacing patterns that have jump distance if you want, that'll not only make the map harder, but also will be more fun and make more sense. :arrow: on (3) and (5) there are extra whistle sounds (also in the song itself) so thats why the DS is incosistent - as for jumps, this part is already jumpy imo
00:05:995 (1) - Remove the hitsound here and put it on: 00:05:028 (7) To have consistence with your hitsounding :arrow: added one on (7), but there are very strong notes on the next combos so i kept the hitsound there
00:09:672 (1) ~ 00:11:801 (3) - Between these 2 the hitsounding sounds very different from the beginning, keep it more consistent please. :arrow: thats mostly because the instrument im following kind of changes here - and for the hitsounds, i'm mainly following the highest peaks in the so intro
00:15:090 (6) - Use a hitsound here, right now this triplet feels to plain. :arrow: added whistle
00:27:475 (3,4,5,6) - This pattern is awkward you should try to make a smoother curve. :arrow: made a zigzag pattern instead so it wont be too boring
00:29:410 (6,7) - Is there any reason why you're stacking these? it'd look nicer with just some back forth lines or shapes. :arrow: the vocals here are quite repetitive - but ill consider changing it later, because i do agree with you >//<
00:31:152 (6) - To follow the same pattern you'd have to move this a bit more over to the right. :arrow: moved it a little bit
00:39:086 (1,2) - Turn into slider to follow the vocals like you were doing with 00:37:925 (1,2,3) for consistence. :arrow: sorry, not following the vocals here actually - they should be the same instrument as 00:37:538 (1,2) - and i wanted to have it similar to the hard diff.
00:45:085 (3,1,2) - If you're gonna follow the vocals here as well then there should be a slider here instead. ^
01:26:302 (3) - Eh, on the other hand this slider would be better off as 2 notes instead. :arrow: sure, also made a little jump here
01:29:399 (4) - ^ ^
01:32:301 (4) - Could change into a triplet instead (And add some hitsounds to it pls u.u) :arrow: fixed
01:40:042 (2) - ^ ^
02:00:360 (4,5,6,7,8) - Hmm is it possible that you change your patterns building up to this point so that this stream is on the left side to make it like a mirror of the one you made in the first chorus? :arrow: ah i see... hmmm i mirrored the shape of the stream ... but the whole pattern to the other side... i'll save this for later
02:10:616 (1) - I suggest changing this spinner into some sliders to follow the "Melodyyy Melodyyyy" part and then leave the other spinner on the last one of those vocals. :arrow: would be too repetitive imo
02:53:866 - 02:59:768 This could be mapped fine as a slow section. :arrow: ill try to map this part if more people mention this - since i do want to have a break here in the easier diffs - but on the other hand i also want to have about the same drain time
03:01:510 (1,2,3,4,5,6,7,8,9) - Uh this pattern is really awkward in movement. :arrow: changed the shapes here so i hope it makes sense now >_<
03:10:218 (6) - Align this with 6 vertically and 03:10:411 (7) - Align this with 2 horizontally for a better pattern :arrow: changed but in a more curved way

[Hard]
02:53:092 (6,7,8,9) - Seems like there's some missing hitsounds here, add clap on all? (and put some sort of Decrescendo?) added claps in all diffs
Eh nothing else really jumps at me.

[Normal]
00:05:028 (3,4,5,1) - Uh for the lowest diff, this is kinda harsh on new players. :arrow: changed the first slider into 1/2 note
00:11:220 (3,4,5) - This too (also dont stack at an slider end on the lowest diff pls u.u) :arrow: only removed the stack since the note is quite strong

Thanks a lot for modding :)
Milan-
i swear ill mod this tomorrow (if you still need mods for this ;o) late

[general]
  1. you can add a fountain on your kiai. from 01:01:548 - to 01:01:935 - (same with the rest) and some others on the 3er kiai maybe
  2. maybe sort your settings out 2 by 2? hard hp od 6 and insane hp od 7, cuz it's very hard to die since it isn't that hard xd
[normal]
  1. aimod: 01:11:606 - kiai isn't snapped or smth
  2. 00:24:387 (4) - this can be just 2 circles as u did 00:18:193 (4,5) - . also would make the finish more empathized
  3. i was trying to find a pattern or something for those 1/2 reversed on that section, but they seem just random to me >< some places where you could add one, you didn't and others places where you did, they could just been ignored..dunno
  4. 00:48:386 - add whistle? cuz the lack of hitsounds
  5. 00:57:483 (4) - maybe rotate it like 35° or smth. so 00:55:935 (1,2,3,4) - doesn't look that ugly
  6. 00:58:838 - add circle to cover the clap as you've been doing(? or make 00:58:451 (5) - 1/1 slider maybe
  7. 01:10:451 (4,5) - try extending the slider? so 01:11:612 (1) - have more impact as the last note >http://puu.sh/cILiq/af3efa16c3.jpg
  8. 01:37:548 (3,5) - you can still see the overlap (the score thing) try to avoid overlap to make it more clean?
  9. 01:44:128 (3) - rotate like 90°? 01:44:128 (3,4,1) - this flow is badimo
  10. 02:10:645 (1,1) - i don't remember the recovery time thing right now, but on lower diffs you need like 1 measure recovery time after a spinner, dunno if that apply to a spinner - spinner lol
  11. 02:50:322 - add note, same as b4 (otherwise check DS.. also the flow isn't too nice)
  12. 02:52:645 (4,5) - (4) can be reversed, more impact and stuff
  13. 03:05:999 (1,2,3) - this looks tricky and hard to read, move 2 more up or something like that dnno
  14. this diff could've some 2/1 spaces, and the aesthetics can be improved on some parts.. maybe it's just me
[hard]
  1. plain ar7 is better for some patterns, like 00:04:451 (4,5,6,7,8) - where requieres to be fast
  2. your nc'ng has severals inconsistencies. but don't want to full this of nc stuffs and maybe it's just me dunno. Check them anyways
  3. as you didn't map 00:03:290 - (which is fine to me) you shouldn't map similars parts like 00:06:386 -
  4. 00:46:838 (1,2,3,4,5) - this sounds kinda overmapped (it isn't, but sounds like that for a hard) try something like this maybe?>http://puu.sh/cIOnC/cef8ad4ff1.jpg
  5. 00:49:548 (5,1) - DS?
  6. 01:11:612 - would be much better if this note is clickable
  7. 01:33:870 - this space is so weird.. you mapped almost every 1/2, why is it on blank? (although i like it, cuz despite it's a hard, it should have some spaces like this. you should try to find some others similars places imo..)
  8. 02:53:419 (8,9,1) - you can try some zig zag pattern here, cuz the autostack make it looks weird- smth like this http://osu.ppy.sh/ss/2218712
[insane]
  1. 00:01:354 (4,5) - make them closer? its weird to play since 00:00:967 (3,4,5) - these use the same line
  2. 01:11:612 - make it clickable? also it's the same as hard, so at least a change here would be nice
  3. 03:10:451 (7,1) - this destroy all the beauty your map has ;(
  4. jumps seem just random to me most of the time, same with your whistles.. but im not good with that, so ye.. it's fun tho <3
suggestions may apply on others parts of the map.. lazy to write them three times
i liked a lot your background patterns on your insane >< (make a insane for my next mapset pls)
gl
syuru
hey there, from mod queue
sorry about the wait!
[Normal]
  1. parts like 01:54:774 (1,2,3,4,1) in the chorus are less mapped than the non chorus parts which is a bit odd, for the example i mentioned a note at 01:56:128 right before the slider would make the rhythm more complex + match with the drums in the bg
  2. 00:37:548 - the new verse begins at the end of your slider and i don't think that's the best way to emphasize it
  3. 00:55:935 (1,2) - this blanket can be improved, the slider is a little too curved
  4. 01:27:096 (1) - here i think the blanket can be improved by curving the slider a tiny bit more
  5. 01:35:612 (4) - same thing about the vocal starting at the slider end
[Hard]
  1. 01:30:193 (1) - blanket this better with 01:29:999 (10)
  2. 02:32:903 (3,4) - blanket can be improved here, kind of like this
  3. 02:47:032 (7) - a tad too close to the slider, this is just an appearance thing though
  4. 02:51:483 (3,4,5) - make the spacing between these sliders more even
[Insane]
  1. 00:49:396 - i think your buildup to the chorus could be better, every time i hear that type of drumming i think about 1/4 sliders so you can try those. i don't really know how to explain it but the first chorus pretty much plays like the non chorus parts and i think you could make it stronger somehow
  2. 01:01:935 (8) - is this supposed to be out of line with the rest of the stream?
  3. 01:30:193 (1,3) - make these more curved, right now they're almost straight and a more curved shape would emphasize vocals better
  4. 01:52:257 (2,3,4,5,6,7) - i feel like this should look more evenly spaced since you're going for a star pattern
  5. 02:00:774 (8) - is this supposed to be out of line too?
  6. 02:05:806 (1) - this is a pretty strong part in the vocal imo, you could use sliders here instead of just a repeat slider
  7. 02:51:483 (4,5) - these don't have the same spacing as things like 02:50:903 (2,3) right before it
all else looks good( ≧ ω ∂ )
Topic Starter
Mint
ankou
hey there, from mod queue
sorry about the wait! doesn't matter, was quite fast actually o_o
[Normal]
  1. parts like 01:54:774 (1,2,3,4,1) in the chorus are less mapped than the non chorus parts which is a bit odd, for the example i mentioned a note at 01:56:128 right before the slider would make the rhythm more complex + match with the drums in the bg :arrow: you're completely right, added in all kiai times
  2. 00:37:548 - the new verse begins at the end of your slider and i don't think that's the best way to emphasize it :arrow: yeah i already thought while when i was mapping it that i was skipping the finish. oh well, fixed.
  3. 00:55:935 (1,2) - this blanket can be improved, the slider is a little too curved :arrow: fixed
  4. 01:27:096 (1) - here i think the blanket can be improved by curving the slider a tiny bit more :arrow: blanket seems fine if I put it on 1/16 and look at the approach circle of (6)
  5. 01:35:612 (4) - same thing about the vocal starting at the slider end :arrow: fixed
[Hard]
  1. 01:30:193 (1) - blanket this better with 01:29:999 (10) :arrow: fixed
  2. 02:32:903 (3,4) - blanket can be improved here, kind of like this :arrow: fixed i think
  3. 02:47:032 (7) - a tad too close to the slider, this is just an appearance thing though :arrow: fixed
  4. 02:51:483 (3,4,5) - make the spacing between these sliders more even :arrow: fixed
[Insane]
  1. 00:49:396 - i think your buildup to the chorus could be better, every time i hear that type of drumming i think about 1/4 sliders so you can try those. i don't really know how to explain it but the first chorus pretty much plays like the non chorus parts and i think you could make it stronger somehow :arrow: the 1/4 reverse slider adds enough here imo, but i'll consider changing this if more people mention this. personally, im not a very big fan of kicksliders, so i only use them when i run out of ideas >_>
  2. 01:01:935 (8) - is this supposed to be out of line with the rest of the stream? :arrow: if you look carefully you can see that there's a slight curve in the stream to keep the flow going, so yeah
  3. 01:30:193 (1,3) - make these more curved, right now they're almost straight and a more curved shape would emphasize vocals better :arrow: made the wave a bit larger
  4. 01:52:257 (2,3,4,5,6,7) - i feel like this should look more evenly spaced since you're going for a star pattern :arrow: i was going for a more 'squished' star shape that laurier used in a map
  5. 02:00:774 (8) - is this supposed to be out of line too? :arrow: same as before c:
  6. 02:05:806 (1) - this is a pretty strong part in the vocal imo, you could use sliders here instead of just a repeat slider :arrow: i'll consider it if people mention this, because i want to keep it a little simple after a 1/4 slider
  7. 02:51:483 (4,5) - these don't have the same spacing as things like 02:50:903 (2,3) right before :arrow: it was intentional for a better pattern, but i did move (5) a little close to have somewhat the same spacing
all else looks good( ≧ ω ∂ )

Milan-
i swear ill mod this tomorrow (if you still need mods for this ;o) late doesnt matter, it still helped a lot o3o

[general]
  1. you can add a fountain on your kiai. from 01:01:548 - to 01:01:935 - (same with the rest) and some others on the 3er kiai maybe :arrow: sure why not
  2. maybe sort your settings out 2 by 2? hard hp od 6 and insane hp od 7, cuz it's very hard to die since it isn't that hard xd
[normal]
  1. aimod: 01:11:606 - kiai isn't snapped or smth :arrow: fixed
  2. 00:24:387 (4) - this can be just 2 circles as u did 00:18:193 (4,5) - . also would make the finish more empathized
  3. i was trying to find a pattern or something for those 1/2 reversed on that section, but they seem just random to me >< some places where you could add one, you didn't and others places where you did, they could just been ignored..dunno :arrow: yeah i do agree that trhey sometimes seem a bit random, but that's because sometimes im following the instruments rather than the vocals, so sometimes i also like to have 1/1 sliders for instruments as well
  4. 00:48:386 - add whistle? cuz the lack of hitsounds :arrow: ok
  5. 00:57:483 (4) - maybe rotate it like 35° or smth. so 00:55:935 (1,2,3,4) - doesn't look that ugly :arrow: did something similar
  6. 00:58:838 - add circle to cover the clap as you've been doing(? or make 00:58:451 (5) - 1/1 slider maybe added circle
  7. 01:10:451 (4,5) - try extending the slider? so 01:11:612 (1) - have more impact as the last note >http://puu.sh/cILiq/af3efa16c3.jpg :arrow: the finish on the last note is strong enough to make it clear imo. this part doesn't have instruments so i prefer that the vocals are mapped here
  8. 01:37:548 (3,5) - you can still see the overlap (the score thing) try to avoid overlap to make it more clean? :arrow: changed to a zigzag pattern to avoid overlap
  9. 01:44:128 (3) - rotate like 90°? 01:44:128 (3,4,1) - this flow is badimo :arrow: sure, fixed
  10. 02:10:645 (1,1) - i don't remember the recovery time thing right now, but on lower diffs you need like 1 measure recovery time after a spinner, dunno if that apply to a spinner - spinner lol :arrow: asked a BAT about this, and it seemed fine
  11. 02:50:322 - add note, same as b4 (otherwise check DS.. also the flow isn't too nice)
  12. 02:52:645 (4,5) - (4) can be reversed, more impact and stuff :arrow: want to keep consistent with similar rhythms in this diff
  13. 03:05:999 (1,2,3) - this looks tricky and hard to read, move 2 more up or something like that dnno :arrow: moved (2) up a bit
  14. this diff could've some 2/1 spaces, and the aesthetics can be improved on some parts.. maybe it's just me :arrow: bpm is not that high and the patterns are really simple, but ill consider it if more people mention this, or I might even map an easy (however i suck at those, especially since this diff isnt that hard)
[hard]
  1. plain ar7 is better for some patterns, like 00:04:451 (4,5,6,7,8) - where requieres to be fast :arrow: this hard diff isnt that hard, patterns are mostly using DS and the circular flow is quite obvious in that pattern so I like 6,5/6,6 here - but ill consider putting it to 7 is people complain about this >_>
  2. your nc'ng has severals inconsistencies. but don't want to full this of nc stuffs and maybe it's just me dunno. Check them anyways :arrow: i tried to keep the combos 6 or 9, and NC changes if I switch from vocals and instruments
  3. as you didn't map 00:03:290 - (which is fine to me) you shouldn't map similars parts like 00:06:386 - :arrow: i see what you mean, but if i leave those parts out it sounds so empy, but if i add a note here it sounds overmapped ... ill get more opinions on this
  4. 00:46:838 (1,2,3,4,5) - this sounds kinda overmapped (it isn't, but sounds like that for a hard) try something like this maybe?>http://puu.sh/cIOnC/cef8ad4ff1.jpg :arrow: did something similar
  5. 00:49:548 (5,1) - DS? :arrow: my mistake, should be 1.3 here - fixed
  6. 01:11:612 - would be much better if this note is clickable :arrow: i like it how luxodeh did it, so i like it this way
  7. 01:33:870 - this space is so weird.. you mapped almost every 1/2, why is it on blank? (although i like it, cuz despite it's a hard, it should have some spaces like this. you should try to find some others similars places imo..) :arrow: following vocals and i have spaces at 01:36:774 (3,4) - so i think its enough c:
  8. 02:53:419 (8,9,1) - you can try some zig zag pattern here, cuz the autostack make it looks weird- smth like this http://osu.ppy.sh/ss/2218712 :arrow: the sliders before created a circular flow so i like to keep it, but i did flip it so theres better flow
[insane]
  1. 00:01:354 (4,5) - make them closer? its weird to play since 00:00:967 (3,4,5) - these use the same line :arrow: nice catch fixed
  2. 01:11:612 - make it clickable? also it's the same as hard, so at least a change here would be nice
  3. 03:10:451 (7,1) - this destroy all the beauty your map has ;( :arrow: yep, you're right, thought i'd try to make a different slider shape, but nah. fixed it and adjust the pattern a little bit
  4. jumps seem just random to me most of the time, same with your whistles.. but im not good with that, so ye.. it's fun tho <3 :arrow: i mostly do jumps with vocals ( 01:52:257 (2,3,4,5,6,7) - ), high drum and guitar combos ( 01:37:935 (1,2) - ), and tone/instrument shifts ( 02:03:870 (4,1) - ), i hope it makes sense now >//< - as for the whistles, im not a hitsound person sorry :P
suggestions may apply on others parts of the map.. lazy to write them three times
i liked a lot your background patterns on your insane >< (make a insane for my next mapset pls) if i still have some inspiration left owo
gl

thanks a lot for modding and shooting a star, ill try to get to your map asap :)


Thanks a lot for modding
Eni
Hi from your queue,

[General]
  1. Personally I would end the kiai at 01:10:838 - and 02:09:677 -. Then I would add a burst kiai at 02:10:451 (1) - to show emphasis for the switch in instrumental.
  2. 02:41:225 - Add a burst kiai here?
  3. You may also want a burst kiai on 03:24:580 - as there is a 2nd emphasis here (compared to the other Chorus).
[Normal]
  1. 00:55:935 (1,2) - Not very fond of the blanket here. Try a different pattern instead. An example is below.


    ~
  2. 01:20:903 (1,2,3,4) - This is really cool! (:
  3. 01:48:387 (4) -, 01:51:483 (5) -, 01:54:580 (4) - Sometimes I do not hear the beat in these circles. Maybe use a custom hitsound and/or increase the volume to express it? Otherwise it feels like overmapping.
[Hard]
  1. 01:06:193 (3) - Consider curving this slider as the previous 01:05:806 (2) - is a straight slider.
  2. 02:04:064 (1,4) - The Circle 4 shouldn't cover one of the heads of Slider 1, unless it is being stacked. Please alternate the pattern so that Circle 4 is in the center of Slider 1.
  3. 02:32:903 (3,4,5) - If possible, improve the blanket here.
  4. 02:37:548 (5,1) - It would be nice if you could blanket here as well.
[Insane]
  1. 01:05:225 (1,3) - Stack the slider ends properly to avoid a bug on larger displays.
Mapset is pretty nice.
Good luck~
Topic Starter
Mint
Project Railgun
Hi from your queue,

[General]
  1. Personally I would end the kiai at 01:10:838 - and 02:09:677 -. Then I would add a burst kiai at 02:10:451 (1) - to show emphasis for the switch in instrumental. :arrow: imo the 'melody' part is still part of the chorus
  2. 02:41:225 - Add a burst kiai here? :arrow: i didn't want to add kiai here because the drum sound that i usually follow is not present here, but maybe ill consider adding burst if more people mention this
  3. You may also want a burst kiai on 03:24:580 - as there is a 2nd emphasis here (compared to the other Chorus). :arrow: added this one
[Normal]
  1. 00:55:935 (1,2) - Not very fond of the blanket here. Try a different pattern instead. An example is below. :arrow: :arrow: i'll change it if i have more inspiration lel, you're pattern is nice, but i'll have to flip the rest of the map then >_>


    ~
  2. 01:20:903 (1,2,3,4) - This is really cool! (: :arrow: just rotate tool, but thanks =w=
  3. 01:48:387 (4) -, 01:51:483 (5) -, 01:54:580 (4) - Sometimes I do not hear the beat in these circles. Maybe use a custom hitsound and/or increase the volume to express it? Otherwise it feels like overmapping. :arrow: but there are claps on them ;_;
[Hard]
  1. 01:06:193 (3) - Consider curving this slider as the previous 01:05:806 (2) - is a straight slider. :arrow: added small curve
  2. 02:04:064 (1,4) - The Circle 4 shouldn't cover one of the heads of Slider 1, unless it is being stacked. Please alternate the pattern so that Circle 4 is in the center of Slider 1. :arrow: changed whole pattern
  3. 02:32:903 (3,4,5) - If possible, improve the blanket here. :arrow: fixed
  4. 02:37:548 (5,1) - It would be nice if you could blanket here as well. :arrow: no fix, cant fix it because i want to keep ~0.95ish ds here
[Insane]
  1. 01:05:225 (1,3) - Stack the slider ends properly to avoid a bug on larger displays. :arrow: tried to make it perfect
Mapset is pretty nice. thanks >//<
Good luck~

Thanks a lot for modding, I'll get to your map ASAP :roll:
lolia
Hii, PM request

General

  • fine~

Normal
  1. SliderTick - 1
  2. 00:15:870 (1) - clap on reverse
  3. 00:21:290 (4) - clap on tail
  4. 00:32:516 (2) - clap
  5. 00:33:677 (4) - change this to 1/1 slider? Current 1/2 reverse silder also good but not need it cuz this is lowest diff..
  6. 00:35:999 (3,4) - I recommend this rhythm
  7. 00:46:064 (4) - clap on tail
  8. 00:56:903 (2,3) - swap the clap
  9. 00:57:483 (4) - finish on head and clap on tail
  10. 00:58:451 (5,6) - swap the clap and I'll stop the hitsound modding from here! I believe you can find it yourself x)
  11. 01:01:161 (4,5) - try this rhythm, more better with music and vocal~
  12. 01:10:451 (4,5) - Try this following this silent vocal
  13. 01:47:225 (3,4) - try this following strong cymbal sound and drum sound
  14. 01:57:677 (6) - move this to (208|272), become better flow to see~
  15. 02:05:806 (3,4) - delete (4) and add the reverce on (3). it fits with vocal!
  16. 02:09:290 (4,5,1) - try this, it follow the vocal and (5) seems good to hear with whole vocal imo
  17. 02:22:064 (1,1,2) - check the DS plz
  18. 02:50:322 (5) - delete this for matching 02:47:419 (1,2) - this rhythm or add a note at 02:48:774 - here
  19. 02:52:645 (4,5) - try this following the drum sound?

Hard
  1. 00:03:870 (2,3) - swap them cuz 00:04:257 - this beat is more strong so note is better
  2. 01:06:967 (1) - too short combo imo. Instead this, add the NC at 01:08:322 (4) - here and remove 01:09:870 (1) - this NC?
  3. 01:09:870 (1) - make it more sharp
  4. 01:23:225 (5,6) - Try this pattern?
  5. 02:08:709 (1) - delete the NC like your last kiai part

Insane
  1. 01:28:645 (1,2,3) - Ues the same DS?
  2. 02:31:354 (5,6,7,8) - Ctrl g? more fun and smooth in-playing imo
  3. 02:34:451 (3,4) - swap them. feels more natural~

That's all, sorry for shot and poor modding orz
btw, good mapset! GL~
Topic Starter
Mint
Karia
Hii, PM request Hello Karia!

General

  • fine~

Normal
  1. SliderTick - 1 :arrow: ok!
  2. 00:15:870 (1) - clap on reverse
  3. 00:21:290 (4) - clap on tail
  4. 00:32:516 (2) - clap
  5. 00:33:677 (4) - change this to 1/1 slider? Current 1/2 reverse silder also good but not need it cuz this is lowest diff..
  6. 00:35:999 (3,4) - I recommend this rhythm :arrow: Nice rhythm, I see what you are following, but in Hard and Insane I'm following a specific instrument which I also want to follow here. That's why I have two 1/1 sliders here.
  7. 00:46:064 (4) - clap on tail
  8. 00:56:903 (2,3) - swap the clap :arrow: instead of swapping the claps, added on both
  9. 00:57:483 (4) - finish on head and clap on tail
  10. 00:58:451 (5,6) - swap the clap and I'll stop the hitsound modding from here! I believe you can find it yourself x) :arrow: Thanks for pointing some of these out, I'll try to find them all!
  11. 01:01:161 (4,5) - try this rhythm, more better with music and vocal~ :arrow: that doesnt really work well for example at 03:22:451 (2,3,4) - and i want to keep consistent rhythm, so no fix
  12. 01:10:451 (4,5) - Try this following this silent vocal :arrow: ^
  13. 01:47:225 (3,4) - try this following strong cymbal sound and drum sound :arrow: mainly focusing on the guitar sound like (1), but will use this rhythm if more people mention this
  14. 01:57:677 (6) - move this to (208|272), become better flow to see~ :arrow: A lot better now, fixed!
  15. 02:05:806 (3,4) - delete (4) and add the reverce on (3). it fits with vocal! :arrow: current is fine as well
  16. 02:09:290 (4,5,1) - try this, it follow the vocal and (5) seems good to hear with whole vocal imo :arrow: ahh now i see what you mean, i'll get some more opinions on this one
  17. 02:22:064 (1,1,2) - check the DS plz :arrow: how did this.. fixed
  18. 02:50:322 (5) - delete this for matching 02:47:419 (1,2) - this rhythm or add a note at 02:48:774 - here :arrow: deleted (5)
  19. 02:52:645 (4,5) - try this following the drum sound? :arrow: consistent with hard diff so no fix

    No comment = HS fix in all diffs

Hard
  1. 00:03:870 (2,3) - swap them cuz 00:04:257 - this beat is more strong so note is better :arrow: ill get more opinions on this
  2. 01:06:967 (1) - too short combo imo. Instead this, add the NC at 01:08:322 (4) - here and remove 01:09:870 (1) - this NC? :arrow: fixed
  3. 01:09:870 (1) - make it more sharp :arrow: fixed
  4. 01:23:225 (5,6) - Try this pattern? :arrow: nice! redid pattern
  5. 02:08:709 (1) - delete the NC like your last kiai part :arrow: fixed

Insane
  1. 01:28:645 (1,2,3) - Ues the same DS? :arrow: fixed
  2. 02:31:354 (5,6,7,8) - Ctrl g? more fun and smooth in-playing imo :arrow: sure!
  3. 02:34:451 (3,4) - swap them. feels more natural~ :arrow: ill swap them if more people mention this, since i kinda want to keep the flow at 02:34:838 (4,1) -

That's all, sorry for shot and poor modding orz
btw, good mapset! GL~ Thanks! Really helpful mod, I hope I did the hitsounds correct now :?

Thanks for modding Karia :)
Sieg
Hello.

[General]
  1. Inconsistency in kiai times. Guideline:
    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
    From http://osu.ppy.sh/wiki/Ranking_Criteria
  2. Combo color1 too pale and hard to see on background.
[Useful links]
  1. Guide 1 - Making common sliders neat - t/208596
  2. Guide 2 - Making delicious sliders - t/37194
  3. Guide 3 - Analyzing flow in beatmaps - t/86329&start=0
[Normal]
  1. Since this is easiest difficulty in mapset I recommend to set HP AR OD 3/4/3
  2. 00:01:935 (3,1) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  3. ^ Similar problems list:
    00:04:257 (2,3,4,5) // 00:09:677 (1,2,3,4) // 00:30:580 (4,1) // 00:33:677 (4,1) Example (flow): http://puu.sh/cUn2g/e8e2b3d871.jpg // 00:45:290 (3,4) // 00:48:387 (3,4) // 01:02:128 (1,2) // 01:09:290 (2,3,4) // 02:24:387 (3,4)
  4. From 00:03:483 (1) - to 00:15:096 (4) - flow (guide_3) in this part follows only 1 direction - anticlockwise, way too monotonous and boring to play. It would be good to alternate this in some parts.
  5. From 00:00:387 (1) - to 00:12:386 (5) - Inconsistent hitsounds while music is not changing.
  6. 00:21:290 (4,1,2) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUmTY/d5a2eee3a3.jpg
  7. ^ Similar problems list:
    02:02:709 (3,4) Example (flow): http://puu.sh/cUnz8/6e81561d90.jpg
  8. 00:57:290 (3,4) - This can use more smoothly movement.
  9. 00:59:032 (1) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  10. ^ Similar problems list:
    01:34:838 (3) // 01:35:612 (4) // 02:32:128 (1) // 03:24:580 (1)
  11. 01:02:128 (1,3) - Overlaps. You should avoid using such overlaps for easy or normal. This is confusing and unclear for newbie players, especially because this is lowest difficulty in mapset.
  12. 01:17:806 (1) - NC not necessary here
  13. Since this normal is lowest difficulty in mapset it would be good to make Distance Snap a bit more to allow player clearly see objects.
    Adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other. New players often find hit circles that overlap each other like that hard to read. Most of the time, just having them next to each other without overlapping is good enough.
    From http://osu.ppy.sh/wiki/Easy
[Hard]
  1. 00:03:483 (1,2,3) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example: http://puu.sh/cUoa0/41d6e43e65.jpg
  2. ^ Similar problems list:
    00:08:516 (2,3,4) // 00:09:677 (1,2,3) Example (parallel): http://puu.sh/cUoeX/a50f54366f.jpg // 00:14:709 (6,7) // 03:11:999 (8,1) // 03:19:354 (4,5,6) -
  3. 00:13:548 (3) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  4. ^ Similar problems list:
    00:15:870 (1) // 00:25:161 (1) // 02:00:967 (1) // 02:02:709 (6) // 02:09:677 (9) // 03:15:290 (1) // 03:27:096 (8) -
  5. 00:20:516 (5,6,7) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  6. ^ Similar problems list:
    00:47:612 (3,4) // 01:09:870 (5,8) Example: http://puu.sh/cUoz8/8bd5f788d8.jpg // 02:47:999 (2,3,4) // 02:51:483 (3,4,5) Example: http://puu.sh/cUoNg/cb444fc291.jpg
  7. From 00:12:774 (1) - to 00:36:774 (3) - flow (guide_3) in this part a bit monotonous following only clockwise or anticlockwise, way too boring to play. It would be good to alternate this in some parts.
  8. 01:24:580 (2,3,4) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUoFt/9aa3bd4f68.jpg
  9. Watch out your general flow, sometimes it's way to repeating.
[Insane]
  1. 00:16:451 (2,3,4) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example1: http://puu.sh/cUp4h/68847a0a5d.jpg Example2: http://puu.sh/cUp5X/f058157cb6.jpg
  2. 00:36:774 (1) - This slider is extended for no reason.
    01:05:225 (1,2) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them. Example: http://puu.sh/cUpeK/b216df32f4.jpg
  3. ^ Similar problems list:
    01:57:870 (1,2) // 02:22:451 (2,1) Example: http://puu.sh/cUpm2/12836a6d4d.jpg // 03:21:483 (1,2) -
  4. 01:10:838 (4) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  5. ^ Similar problems list:
    02:09:677 (4) // 02:38:322 (1) // 03:15:290 (1) // 03:27:096 (8) -
  6. Good (:
If you have any questions or need more examples pm me. Good Luck!
Topic Starter
Mint
Sieg
Hello. Hi o3o/

[General]
  1. Inconsistency in kiai times. Guideline:
    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
    From http://osu.ppy.sh/wiki/Ranking_Criteria
  2. Combo color1 too pale and hard to see on background.
[Useful links]
  1. Guide 1 - Making common sliders neat - http://osu.ppy.sh/forum/t/208596
  2. Guide 2 - Making delicious sliders - http://osu.ppy.sh/forum/t/37194
  3. Guide 3 - Analyzing flow in beatmaps - http://osu.ppy.sh/forum/t/86329&start=0
[Normal]
  1. Since this is easiest difficulty in mapset I recommend to set HP AR OD 3/4/3 ill ask for more opinions on this one
  2. 00:01:935 (3,1) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  3. ^ Similar problems list:
    00:04:257 (2,3,4,5) // 00:09:677 (1,2,3,4) // 00:30:580 (4,1) // 00:33:677 (4,1) Example (flow): http://puu.sh/cUn2g/e8e2b3d871.jpg // 00:45:290 (3,4) // 00:48:387 (3,4) // 01:02:128 (1,2) // 01:09:290 (2,3,4) // 02:24:387 (3,4)
  4. From 00:03:483 (1) - to 00:15:096 (4) - flow (guide_3) in this part follows only 1 direction - anticlockwise, way too monotonous and boring to play. It would be good to alternate this in some parts.
  5. From 00:00:387 (1) - to 00:12:386 (5) - Inconsistent hitsounds while music is not changing. :arrow: only changed one whistle or so, the whistles are following the peaks in the song
  6. 00:21:290 (4,1,2) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUmTY/d5a2eee3a3.jpg :arrow: changed pattern here
  7. ^ Similar problems list:
    02:02:709 (3,4) Example (flow): http://puu.sh/cUnz8/6e81561d90.jpg :arrow: flipped slider direction
  8. 00:57:290 (3,4) - This can use more smoothly movement. :arrow: i'll look what other modders say about this
  9. 00:59:032 (1) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome. :arrow: i like these sliders c: (all diffs)
  10. ^ Similar problems list:
    01:34:838 (3) // 01:35:612 (4) // 02:32:128 (1) // 03:24:580 (1)
  11. 01:02:128 (1,3) - Overlaps. You should avoid using such overlaps for easy or normal. This is confusing and unclear for newbie players, especially because this is lowest difficulty in mapset.
  12. 01:17:806 (1) - NC not necessary here :arrow: consistent with hard & insane and the finish sound is strong here, but i see what you mean. ill consider it.
  13. Since this normal is lowest difficulty in mapset it would be good to make Distance Snap a bit more to allow player clearly see objects.
    Adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other. New players often find hit circles that overlap each other like that hard to read. Most of the time, just having them next to each other without overlapping is good enough. :arrow: that's mostly because of the 1/2 rhythms but ill maybe remap if it's unrankable. the 1/1 DS seems to be fine.
    From http://osu.ppy.sh/wiki/Easy
[Hard]
  1. 00:03:483 (1,2,3) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example: http://puu.sh/cUoa0/41d6e43e65.jpg
  2. ^ Similar problems list: :arrow: these triangle patterns fits ok here imo
    00:08:516 (2,3,4) // 00:09:677 (1,2,3) Example (parallel): http://puu.sh/cUoeX/a50f54366f.jpg // 00:14:709 (6,7) // 03:11:999 (8,1) // 03:19:354 (4,5,6) -
  3. 00:13:548 (3) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  4. ^ Similar problems list:
    00:15:870 (1) // 00:25:161 (1) // 02:00:967 (1) // 02:02:709 (6) // 02:09:677 (9) // 03:15:290 (1) // 03:27:096 (8) -
  5. 00:20:516 (5,6,7) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  6. ^ Similar problems list: :arrow: fixed a few
    00:47:612 (3,4) // 01:09:870 (5,8) Example: http://puu.sh/cUoz8/8bd5f788d8.jpg // 02:47:999 (2,3,4) // 02:51:483 (3,4,5) Example: http://puu.sh/cUoNg/cb444fc291.jpg
  7. From 00:12:774 (1) - to 00:36:774 (3) - flow (guide_3) in this part a bit monotonous following only clockwise or anticlockwise, way too boring to play. It would be good to alternate this in some parts. :arrow: i tried adding some different sliders/zigzag patterns in this part to make it less boring
  8. 01:24:580 (2,3,4) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUoFt/9aa3bd4f68.jpg :arrow: flipped (1) to have a better flow
  9. Watch out your general flow, sometimes it's way to repeating. i agree, but i dont want to add weird 1/4 rhythms and jumps xd
[Insane]
  1. 00:16:451 (2,3,4) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example1: http://puu.sh/cUp4h/68847a0a5d.jpg Example2: http://puu.sh/cUp5X/f058157cb6.jpg :arrow: used example one to improve it a little bit , but there's no really big difference.
  2. 00:36:774 (1) - This slider is extended for no reason. :arrow: this 3/4 slider fits with the long guitar note imo
    01:05:225 (1,2) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them. Example: http://puu.sh/cUpeK/b216df32f4.jpg :arrow: my bad, moved (2) down so it makes more sense
  3. ^ Similar problems list:
    01:57:870 (1,2) // 02:22:451 (2,1) Example: http://puu.sh/cUpm2/12836a6d4d.jpg // 03:21:483 (1,2) - :arrow: didn't fix the last one, the jump with OK. did fix the other ones by making curves bigger/moving pattern
  4. 01:10:838 (4) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  5. ^ Similar problems list:
    02:09:677 (4) // 02:38:322 (1) // 03:15:290 (1) // 03:27:096 (8) -
  6. Good (:
no comment = mentioned earlier or fixed

If you have any questions or need more examples pm me. Good Luck!

Thank you for the guides, mod and star! I'll improve o3o

Thanks for modding and star :)
Koiyuki


From PM request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. add a silent sliderslide.wav?
  2. i prefer kano's version of this song...
  3. no description means "same mentioned above".

[Normal]
  1. slidertick.wav which is same as the clap sound is recommended in this diff.
  2. 00:08:903 (4,2) - some stack and 00:18:580 (5,1) - some blanket issues like this, which I think you can do better with it. Check through the map please? I wont write down it another time. :)
  3. 00:46:838 (1,2,3,4) - sounds quite weird, try this rhythm? http://puu.sh/cY39z/9a3ec97087.jpg
  4. 00:59:032 (1) - nazi: move the first anchor to 128,180?
  5. 01:34:064 (2,3) - imo make these two sliders parallel and add a note at 01:35:419 - plays better~
  6. 01:45:677 (1,2,3,4) - also here. 01:45:677 (1) - should end at 01:46:645 - and remove 01:46:838 (2) - to follow the music.
  7. 02:10:645 (1,1) - since it's a normal diff, i advise to make only one long spinner instead
  8. 02:49:935 (4,1) - hmm? change to 1.0x ds?
  9. 03:01:548 (3) - clapclap

[Hard]
  1. 00:11:806 (2,3) - stack better.
  2. 00:14:128 (4,5) - they are quite close, move 5 left a little?
  3. 02:07:161 (1) - move it down a little? aviod the overlap with 02:05:806 (6) -
  4. 02:53:128 (6) - it's not necessay to add a note here.
  5. 03:01:548 (1,2) - clapclap

[Insane]
  1. ar8.5? 8.7 feels a little high for this.
  2. 00:12:774 (1,2) - this is the only time you use 3/4 slider in the diff, so i recommend to combine them to a 1/1 slider here.
  3. 00:36:774 (1) - end at 00:37:354 - for safe.
  4. 00:37:741 (2,1) - the distance change here is quite unconfortable for me, i prefer to keep similar distance among them. If you want to emphasize the down beat here, make a bigger jump between 00:36:774 (1,1) - is better.
  5. 00:45:096 (3,1,2) - ^, bigger jump should be between 3 and 1 instead of 1 and 2.
  6. 00:48:774 (1,2,3,4) - also advice keeping similar distance but a jump between 00:49:548 (4,1) -
  7. 00:54:967 (2) - two claps are very obvious so change to 2 notes?
  8. 01:04:451 - there need to be a note imo
  9. 01:07:354 (7) -
  10. 01:06:967 (6) - nc?
  11. 01:36:386 (1,2,1) -
  12. 01:54:580 (3) - nazi. move it a bit down? for example, 166,367?
  13. 01:56:322 (1,3) - careless blanketttttttttt
  14. 03:01:548 (1,2) - also add clap please
  15. 03:03:096 (8) - drum clap? sounds fits
  16. 03:05:032 (2) -
  17. 03:08:322 -
  18. 03:17:419 (7) -
  19. 03:20:709 -
  20. 03:22:064 (2) -
  21. 03:26:128 (5) - nc?
  22. 03:27:096 (8) - imo stack with 6 is better.

nice map. good luck!
Topic Starter
Mint
Minakami Yuki


From PM request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. add a silent sliderslide.wav?
  2. i prefer kano's version of this song... :arrow: kano's version is indeed very nice as well :3
  3. no description means "same mentioned above".

[Normal]
  1. slidertick.wav which is same as the clap sound is recommended in this diff. :arrow: added in some parts of the song. sounds a lot better now
  2. 00:08:903 (4,2) - some stack and 00:18:580 (5,1) - some blanket issues like this, which I think you can do better with it. Check through the map please? I wont write down it another time. :) :arrow: tried finding them all >_< sometimes DS doesn't allow it
  3. 00:46:838 (1,2,3,4) - sounds quite weird, try this rhythm? http://puu.sh/cY39z/9a3ec97087.jpg :arrow: will consider if more people complain
  4. 00:59:032 (1) - nazi: move the first anchor to 128,180? :arrow: it is?
  5. 01:34:064 (2,3) - imo make these two sliders parallel and add a note at 01:35:419 - plays better~ :arrow: i like the current slider pattern, but i did add a note
  6. 01:45:677 (1,2,3,4) - also here. 01:45:677 (1) - should end at 01:46:645 - and remove 01:46:838 (2) - to follow the music. :arrow: following string + clap sound, so no fix - however i do understand what you mean. i'll look what others think
  7. 02:10:645 (1,1) - since it's a normal diff, i advise to make only one long spinner instead :arrow: ok then :roll:
  8. 02:49:935 (4,1) - hmm? change to 1.0x ds?
  9. 03:01:548 (3) - clapclap

[Hard]
  1. 00:11:806 (2,3) - stack better.
  2. 00:14:128 (4,5) - they are quite close, move 5 left a little? :arrow: moved (4) up
  3. 02:07:161 (1) - move it down a little? aviod the overlap with 02:05:806 (6) -
  4. 02:53:128 (6) - it's not necessay to add a note here. :arrow: i understand what you mean and i also'd like to remove it, but the problem is that they are quite a number of small streams in the insane diff, while there isn't even a single triplet in the hard diff. ill consider removing this one
  5. 03:01:548 (1,2) - clapclap

[Insane]
  1. ar8.5? 8.7 feels a little high for this.
  2. 00:12:774 (1,2) - this is the only time you use 3/4 slider in the diff, so i recommend to combine them to a 1/1 slider here.
  3. 00:36:774 (1) - end at 00:37:354 - for safe.
  4. 00:37:741 (2,1) - the distance change here is quite unconfortable for me, i prefer to keep similar distance among them. If you want to emphasize the down beat here, make a bigger jump between 00:36:774 (1,1) - is better. :arrow: fixed these jumps also in similar sections
  5. 00:45:096 (3,1,2) - ^, bigger jump should be between 3 and 1 instead of 1 and 2.
  6. 00:48:774 (1,2,3,4) - also advice keeping similar distance but a jump between 00:49:548 (4,1) -
  7. 00:54:967 (2) - two claps are very obvious so change to 2 notes? :arrow: mainly following the vocals here, also in other kiai's im following the vocals, so would seem weird if i suddenly put two notes here so no fix
  8. 01:04:451 - there need to be a note imo :arrow: will change pattern if more people mention this
  9. 01:07:354 (7) - :arrow: mapping vocals here
  10. 01:06:967 (6) - nc?
  11. 01:36:386 (1,2,1) -
  12. 01:54:580 (3) - nazi. move it a bit down? for example, 166,367?
  13. 01:56:322 (1,3) - careless blanketttttttttt
  14. 03:01:548 (1,2) - also add clap please
  15. 03:03:096 (8) - drum clap? sounds fits :arrow: sound really nice indeed c:
  16. 03:05:032 (2) -
  17. 03:08:322 -
  18. 03:17:419 (7) -
  19. 03:20:709 -
  20. 03:22:064 (2) - :arrow: to all these empty suggestions, same what i said earlier
  21. 03:26:128 (5) - nc?
  22. 03:27:096 (8) - imo stack with 6 is better.

nice map. good luck! thank you! no comment = fixed

Thanks a lot for modding Yuki :)
Pho
As promised.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. All clean.
[Normal]
  1. 01:03:483 (3,4) - Switch these/ ctrl+g to follow the vocal better.
  2. 01:52:645 (2,3) - Needs to be more parallel.
  3. 02:31:354 (5) - Clap
  4. 02:36:774 (3) - Clap on reverse arrow
  5. 02:37:548 (4,1) - Could need better blanket if ever intended: http://puu.sh/dqO2R/295e50601e.jpg
  6. 02:39:870 (3) - The gap to the next object feels a bit weird,
  7. Side note: I'll point out some sections where i think it's good to switch up slider with circles, because you could need better emphasis on the strong beats here:
    00:07:354 (2,3,4) - the 3rd one 00:22:064 (1) - 01:43:354 (2) -
  8. Fine, though I somehow have a problem with that uneven circle slider ratio. Too many sliders make a map considerably weak... well, maybe it's just me who thinks so.
[Hard]
  1. 00:01:935 (1,2,3) - and 00:08:128 (1,2,3,4) - It feels really strange to have a sudden increase in note density at the latter section, since both these rhythms sound actually the same. Mind lowering the density here? http://puu.sh/dqRFj/ecc70ff7d6.jpg
  2. 00:35:032 (2) - Urgh, this sounds pretty unnatural to me. Switch this off with circle+slider?
  3. 02:35:999 (3,4,5) - Uhm, the spacing here is really weird. Please fix.
  4. 02:52:645 (5,6,7) - Having a sudden triple in this diff feels strange, as there hasn't been any other one in this map.
    There isn't (or at least shouldn't) be any problem with the transition to the Insane, as it doesn't heavily rely on 1/4 beats either (and you have some 1/4 through your backsliders already).
  5. Fine, it's a bit plain in terms of flow as there's pretty much no usage of jumps and DS seems to be on at all times. I'd advise you to put some jumps in here, but it would pretty much mess up the current spread I guess. :(
    Otherwise still entertaining.
[Insane]
  1. 00:09:483 - to 00:11:225 - , I don't really understand the logic behind your NCing here. ><
  2. 00:23:612 (3) - Set NC here to come back to your usual 'NC per stanza' rule?
  3. 00:34:838 (2,3) - Preference: I would ctrl+g each slider seperate, is more natural to play.
  4. Delete the following NC as they are just not needed: 00:37:935 (1) - | 00:45:677 (1) - | 01:36:774 (1) - | 01:38:322 (1) - | 02:23:612 (1) -, 02:25:935 (1) - and 02:27:677 (1) - , set one on 02:25:161 (7) - and 02:26:709 (4) - instead. |
  5. 00:39:483 (3,1) - Not sure if you're trying to overlay 1 on 3 here, but the current form looks a bit weird.
  6. 00:41:612 (2,3,4) - flows a bit bad because of the break, mind fixing it up a bit? http://puu.sh/drtOI/aeb94fb9d4.jpg
  7. 01:03:483 (4,5,1) - 1.0x feels pretty small at this place and slowed movement too much for me here, 1.1x feels better.
  8. 01:06:774 (5,1,2,3) - How about the following arrangement for better aesthetics and flow: http://puu.sh/drtXY/533d97e378.jpg
  9. 01:41:806 (3) - Ctrl+g?
  10. 01:45:096 (2,3,4,1) - Could be an actual diamond if you put slider 1 a bit more to the left.
  11. 01:52:257 (2,3,4,5,6,7) - This star looks pretty broken right now, you could use the 'Create polygon circles...' function or fix it manually.
  12. 01:54:386 (2,3) - Ctrl+g these? This makes for a much more natural, the angular jumps feel unnecessary here.
  13. 02:36:580 (5,1) - NC on 5 already.
  14. 03:13:741 (5) - NC
  15. This diff is pretty neat in terms of gameplay. Not sure how much of my mod you apply, most of it is just beautification since it looks pretty much ready to go for me already.
Above average mapset for sure, so I'll shoot a star for it. Insane's definitely the highlight here.Get 1-2 more mods maybe or call out for BATs again, it's pretty much ready to go. Good luck! :)
Topic Starter
Mint
Pho
As promised.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. All clean.
[Normal]
  1. 01:03:483 (3,4) - Switch these/ ctrl+g to follow the vocal better.
  2. 01:52:645 (2,3) - Needs to be more parallel.
  3. 02:31:354 (5) - Clap
  4. 02:36:774 (3) - Clap on reverse arrow
  5. 02:37:548 (4,1) - Could need better blanket if ever intended: http://puu.sh/dqO2R/295e50601e.jpg
  6. 02:39:870 (3) - The gap to the next object feels a bit weird,
  7. Side note: I'll point out some sections where i think it's good to switch up slider with circles, because you could need better emphasis on the strong beats here:
    00:07:354 (2,3,4) - the 3rd one :arrow: did on the third one instead 00:22:064 (1) - :arrow: fixed 01:43:354 (2) - changed pattern after this slider
  8. Fine, though I somehow have a problem with that uneven circle slider ratio. Too many sliders make a map considerably weak... well, maybe it's just me who thinks so. :arrow: yep, you're completely right! i tried to remove some sliders and add some notes here and there but i dont want to spam it, since this is the easiest diff in the mapset after all.[/b]
[Hard]
  1. 00:01:935 (1,2,3) - and 00:08:128 (1,2,3,4) - It feels really strange to have a sudden increase in note density at the latter section, since both these rhythms sound actually the same. Mind lowering the density here? http://puu.sh/dqRFj/ecc70ff7d6.jpg :arrow: b-but i like these rhythms ;_;, i completely understand why though, if it gets mentioned again, ill prob change it
  2. 00:35:032 (2) - Urgh, this sounds pretty unnatural to me. Switch this off with circle+slider? :arrow: did something similar
  3. 02:35:999 (3,4,5) - Uhm, the spacing here is really weird. Please fix.
  4. 02:52:645 (5,6,7) - Having a sudden triple in this diff feels strange, as there hasn't been any other one in this map.
    There isn't (or at least shouldn't) be any problem with the transition to the Insane, as it doesn't heavily rely on 1/4 beats either (and you have some 1/4 through your backsliders already).
  5. Fine, it's a bit plain in terms of flow as there's pretty much no usage of jumps and DS seems to be on at all times. I'd advise you to put some jumps in here, but it would pretty much mess up the current spread I guess. :( :shock: also applies to the suggestion above. you are very right, and it is indeed really plain if you look at the flow etc, but as you said i dont want to ruin the spread. might change some 1/4 repeat sliders to triplets maybe, but jumps are not needed imo, since i use a different DS in every part of the song. (1.3 in kiai, 1.2 general, slow parts 1.1 )
    Otherwise still entertaining.
[Insane]
  1. 00:09:483 - to 00:11:225 - , I don't really understand the logic behind your NCing here. >< :arrow: ye its kinda confusing isnt it >_<, i tried putting the NCs on the whistles since thats where the jumps are, which often land on the red tick. also for the small nc spam, it's for readability at like 00:09:677 (1,2,3,1,2,3) - change a few i think o_o
  2. 00:23:612 (3) - Set NC here to come back to your usual 'NC per stanza' rule?
  3. 00:34:838 (2,3) - Preference: I would ctrl+g each slider seperate, is more natural to play.
  4. Delete the following NC as they are just not needed: 00:37:935 (1) - | 00:45:677 (1) - | 01:36:774 (1) - | 01:38:322 (1) - | 02:23:612 (1) -, 02:25:935 (1) - and 02:27:677 (1) - , set one on 02:25:161 (7) - and 02:26:709 (4) - instead. | :arrow: sorry for the nc spam orz
  5. 00:39:483 (3,1) - Not sure if you're trying to overlay 1 on 3 here, but the current form looks a bit weird.
  6. 00:41:612 (2,3,4) - flows a bit bad because of the break, mind fixing it up a bit? http://puu.sh/drtOI/aeb94fb9d4.jpg
  7. 01:03:483 (4,5,1) - 1.0x feels pretty small at this place and slowed movement too much for me here, 1.1x feels better.
  8. 01:06:774 (5,1,2,3) - How about the following arrangement for better aesthetics and flow: http://puu.sh/drtXY/533d97e378.jpg
  9. 01:41:806 (3) - Ctrl+g?
  10. 01:45:096 (2,3,4,1) - Could be an actual diamond if you put slider 1 a bit more to the left.
  11. 01:52:257 (2,3,4,5,6,7) - This star looks pretty broken right now, you could use the 'Create polygon circles...' function or fix it manually. :arrow: is not supposed to be a perfect star, tried a bit of a squished in one here
  12. 01:54:386 (2,3) - Ctrl+g these? This makes for a much more natural, the angular jumps feel unnecessary here. :arrow: i had these jumps earlier in the map already, and i like how it plays c: , ill consider revising it but id like to keep it if i can :o
  13. 02:36:580 (5,1) - NC on 5 already. :arrow: NC'ed (1), because theres a clap there, will change it if more people say this
  14. 03:13:741 (5) - NC
  15. This diff is pretty neat in terms of gameplay. Not sure how much of my mod you apply, most of it is just beautification since it looks pretty much ready to go for me already.
Above average mapset for sure, so I'll shoot a star for it. Insane's definitely the highlight here.Get 1-2 more mods maybe or call out for BATs again, it's pretty much ready to go. Good luck! :)

Wooaaah! Thank you so much!

No comment = fixed,

Thanks for modding :)
neonat
Oh gosh it's him, watched him 3 times already and met him twice this year already. Aaaaaaaa (maybe I should have asked him to sign on his personal album instead of the group ones)

Ok idolising aside.

General

There is another romanization of his name, I don't know which one is more commonly used, because they used this when he came over this year:

Normal

00:00:387 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - can't really tell the pattern of whistles here sadly, each combo seems to be using a different pattern of hitsounding, it just doesn't seem consistent because sometimes I expect a whistle at one point but in actual fact it will be somewhere else
00:32:516 (2) - add clap
00:36:774 (5) - add finish at the end of slider, no harm complementing the cymbal sounds here in the music
00:57:483 (4) - idk about you, but placing this slider around x: 380 y: 152 would be better for the movement from 00:57:290 (3) - if you think it wouldn't look as good being near 00:55:935 (1) then you can rotate 00:57:483 (4) slightly to make it look better, though I don't see much relation to them right now, because the ring from the previous slider is quite far away, something like this:
01:10:451 (4) - I suggest you remove the whistle at the end of the slider, the sound in the music is actually earlier than where this slider ends, it's just that the vocals end where this slider does, but it ends with quietness in the music (the music starts around 01:10:645 and then stays for awhile before you hear nothing) Hence with the whistle, it sounds odd because it becomes like an add-on to the sounds in the song, like something loud when it should be quiet.
01:20:903 (1) - remove the whistle, no hitsound here would sound nicer, just like how 01:17:806 (1) has no whistle, but finish. It is also identical to 01:21:677 (2,3,4) which all fit with the clap at the end only
01:21:677 (2) - remove the whistle
01:35:612 (5) - finish at end of slider
01:52:645 (2) - whistle to be similar to 01:49:548 (2)
01:56:128 (3) - cymbals start here too, why not finish
02:05:032 (2) - whistle like 02:01:935 (2)
02:52:064 (3) - add clap to the end of the slider
03:01:548 (3) - finish at start of slider
03:10:645 (4) - whistle at start of slider? All similar tunes in the other chorus have it
03:14:322 (4) - finish at start of slider to go with cymbals
03:27:483 (5) - add clap

Patterns are pretty clean

Hard

00:08:128 (1,2,3,4) - why you suddenly started placing the whistles on the off-beat of the music here I am not really sure why, just sticks out from the patterning
00:12:386 (3) - really unsure about this circle here. Sure, you would like to leave a gap, but 00:12:580 sounds really involved in the music and this gap makes 00:12:386 (3) sound like it ended so abruptly
00:17:806 (5) - whistle on end of slider to be the same as 00:15:096 (7)
00:21:290 (7) - ^ unless you didn't intentionally place that whistle there, then remove whistle from 00:15:096 (7)
00:24:387 (7) - ^
so on so forth if the whistle was intentional (really, one whistle in the whole things is so odd)
00:27:483 (7) - ^
00:29:806 (5) - suddenly you have the same whistle here lol, now I'm confused so yeah, basically this hitsounding pattern just isn't consistent
00:36:774 (3) - finish on the end of slider
01:04:257 (6) - add clap on end of slider too, it's the same as 01:02:709 (2)
01:10:838 (8) - remove the whistle at the start of the slider, place the whistle on 01:10:645 (7) as that is where the sound you are trying to follow really is (really, it's there :<)
01:55:354 (2) - finish on end of slider
01:56:903 (4,1) - blanket could be improved
02:09:483 (8) - can add whistle here like, what I mentioned for the previous kiai, it's similar to 01:10:645 (7)
02:37:548 (5) - clap at the start of the slider too
02:52:064 (4) - clap at the end of the slider
03:01:548 (1) - add finish to go with cymbals
03:07:354 (5,6) - blanket could improve slightly, the head of 03:07:741 (6) just seems closer than the other end, looking at it with the ring from the previous slider
03:23:032 (5,6) - make them blanket each other better? In regards to the curve of 03:23:032 (5)
03:27:096 (8) - claps on the start and middle of slider? would fit the drums

Don't worry about spacing,it's the way you want to interpret it! Even I feel it's still find being calm and less jumpy, that's how I see the song, smooth

Insane

00:12:774 (1,3) - are they supposed to blanket each other? There is some imperfection if they are supposed to
00:17:999 (4) - whistle at the end of the slider? It's the same thing as mentioned in Hard really, so I won't repeat further if there are any more
00:24:774 (6,1) - the positioning here caught me out, unlike other parts, the directional movement here is cut, and it doesn't feel like it fits the music, because the start of 00:25:161 (1) is below the end of the previous slider, and the slight curve actually goes against the direction they are all moving towards to (furthermore, 90 degrees change is always harder to adjust than a 180 one, hence such changes could be weird)
01:10:838 (4) - remove the whistle at the start of the slider, like 01:10:838 (8) in Hard and place it on 01:10:645 (3) - same reasoning
01:23:225 (5,7) - whistles here like 01:20:128 (5,6) - ? I don't see much difference from their tunes
01:35:612 (3) - finish at the end of the slider to go with the cymbals
01:54:774 (1,3,4,5,1,3,4,5) and all other similar patterns in the other kiai times - are you sure you want the slider shape like that? lol because I shifted one of the circles to check and the curve around the circle would be like this:
02:09:483 (3) - whistle, just like in Hard
02:34:451 (3,1) - blanket?
02:41:225 (1,2) - guessing you don't want to blanket this, but still looks weird lel
02:44:903 (2,4,5) - make this one similarly spaced pattern, and then space 02:45:096 (3,6,7) similarly with each other for more uniformity or something? Right now 02:45:096 (3,5,6,7) spaces all randomly, so trying to figure out any sort of pattern in any part of this section right now isn't possible
02:52:064 (1) - clap on the end of the slider
03:02:999 (7) - should add the drum clap here as well
03:09:096 (1,3,4,5) - the blanketing here like 01:54:774 (1,3,4,5,1,3,4,5) lol
03:14:322 (2) - finish on start of slider
03:27:096 (4) - same as 03:27:096 (8) in Hard


Kayyyyyy
Good Luck :>
Topic Starter
Mint
neonat
Oh gosh it's him, watched him 3 times already and met him twice this year already. Aaaaaaaa (maybe I should have asked him to sign on his personal album instead of the group ones)
SPOILER
:arrow: jealousy overload :3

Ok idolising aside.

General

There is another romanization of his name, I don't know which one is more commonly used, because they used this when he came over this year:
:arrow: I'll ask a BAT

Normal

00:00:387 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - can't really tell the pattern of whistles here sadly, each combo seems to be using a different pattern of hitsounding, it just doesn't seem consistent because sometimes I expect a whistle at one point but in actual fact it will be somewhere else :arrow: Hmm, I see it's complicated. But there's is no real pattern I'm sticking to, because if I do keep a consistent pattern it wouldn't match the song at all. I checked everything, but in the end only removed 1 whistle :o
00:32:516 (2) - add clap :arrow: I'm stupid >_<"
00:36:774 (5) - add finish at the end of slider, no harm complementing the cymbal sounds here in the music :arrow: ^
00:57:483 (4) - idk about you, but placing this slider around x: 380 y: 152 would be better for the movement from 00:57:290 (3) - if you think it wouldn't look as good being near 00:55:935 (1) then you can rotate 00:57:483 (4) slightly to make it look better, though I don't see much relation to them right now, because the ring from the previous slider is quite far away, something like this:
:arrow: Hmm.. not really sure what you mean, since I ended up wioth almost the same pattern, but I tweaked the curve a little.
01:10:451 (4) - I suggest you remove the whistle at the end of the slider, the sound in the music is actually earlier than where this slider ends, it's just that the vocals end where this slider does, but it ends with quietness in the music (the music starts around 01:10:645 and then stays for awhile before you hear nothing) Hence with the whistle, it sounds odd because it becomes like an add-on to the sounds in the song, like something loud when it should be quiet. :arrow: I'll consider this later, since I wanted to emphasize the change of the mood - but I guess you're right.
01:20:903 (1) - remove the whistle, no hitsound here would sound nicer, just like how 01:17:806 (1) has no whistle, but finish. It is also identical to 01:21:677 (2,3,4) which all fit with the clap at the end only :arrow: There are quite a few instruments that land here, such as the bass and the 'beep'-sound also starts here, so I'll keep it. Next time if someone mentions this, I'll consider removing it.
01:21:677 (2) - remove the whistle :arrow: fixed everything below this!
01:35:612 (5) - finish at end of slider
01:52:645 (2) - whistle to be similar to 01:49:548 (2)
01:56:128 (3) - cymbals start here too, why not finish
02:05:032 (2) - whistle like 02:01:935 (2)
02:52:064 (3) - add clap to the end of the slider
03:01:548 (3) - finish at start of slider
03:10:645 (4) - whistle at start of slider? All similar tunes in the other chorus have it
03:14:322 (4) - finish at start of slider to go with cymbals
03:27:483 (5) - add clap

Patterns are pretty clean

Hard

00:08:128 (1,2,3,4) - why you suddenly started placing the whistles on the off-beat of the music here I am not really sure why, just sticks out from the patterning :arrow: Same as Normal
00:12:386 (3) - really unsure about this circle here. Sure, you would like to leave a gap, but 00:12:580 sounds really involved in the music and this gap makes 00:12:386 (3) sound like it ended so abruptly :arrow: It's also more a consistent-rhythm thing, since I did this earlier - but I do know what you mean. I have no intention to shorten the slider before and make a 3/4 rhythm here, because that ruins it, but I can't really think of something else ;_; I'll leave it for now and see what other modders say/suggest.
00:17:806 (5) - whistle on end of slider to be the same as 00:15:096 (7)
00:21:290 (7) - ^ unless you didn't intentionally place that whistle there, then remove whistle from 00:15:096 (7) :arrow: These mistakes are probably all because I'm a lazy freak that uses HS Copier. I had a whistle in the Insane diff, so the triplet wouldn't be so monotonous... but I guess I need to add on all the others as well :o Fixed
00:24:387 (7) - ^
so on so forth if the whistle was intentional (really, one whistle in the whole things is so odd)
00:27:483 (7) - ^
00:29:806 (5) - suddenly you have the same whistle here lol, now I'm confused so yeah, basically this hitsounding pattern just isn't consistent
00:36:774 (3) - finish on the end of slider
01:04:257 (6) - add clap on end of slider too, it's the same as 01:02:709 (2)
01:10:838 (8) - remove the whistle at the start of the slider, place the whistle on 01:10:645 (7) as that is where the sound you are trying to follow really is (really, it's there :<) :arrow: Removed the whistle, but I did a double-clap on (6,7) instead.
01:55:354 (2) - finish on end of slider
01:56:903 (4,1) - blanket could be improved
02:09:483 (8) - can add whistle here like, what I mentioned for the previous kiai, it's similar to 01:10:645 (7) :arrow: Double-clap rhythm instead.
02:37:548 (5) - clap at the start of the slider too
02:52:064 (4) - clap at the end of the slider
03:01:548 (1) - add finish to go with cymbals
03:07:354 (5,6) - blanket could improve slightly, the head of 03:07:741 (6) just seems closer than the other end, looking at it with the ring from the previous slider
03:23:032 (5,6) - make them blanket each other better? In regards to the curve of 03:23:032 (5)
03:27:096 (8) - claps on the start and middle of slider? would fit the drums :arrow: Good idea!

Don't worry about spacing,it's the way you want to interpret it! Even I feel it's still find being calm and less jumpy, that's how I see the song, smooth :arrow: Yeah, that's exactly how I interpreted the song! Usage of 1/4 and jumps shouldn't be in a Hard diff with a calm song like this imo (mostly because i'm terrible at using 1/4 and making pretty and fun jumps ;_;)

Insane

00:12:774 (1,3) - are they supposed to blanket each other? There is some imperfection if they are supposed to :arrow: Blanket looks fine to me o_o
00:17:999 (4) - whistle at the end of the slider? It's the same thing as mentioned in Hard really, so I won't repeat further if there are any more
00:24:774 (6,1) - the positioning here caught me out, unlike other parts, the directional movement here is cut, and it doesn't feel like it fits the music, because the start of 00:25:161 (1) is below the end of the previous slider, and the slight curve actually goes against the direction they are all moving towards to (furthermore, 90 degrees change is always harder to adjust than a 180 one, hence such changes could be weird)
:arrow: I think the Laurier pattern fits well here, and the flow shouldn't be that awkward. Added a little curve, but might even remove it later. Nice catch though!
01:10:838 (4) - remove the whistle at the start of the slider, like 01:10:838 (8) in Hard and place it on 01:10:645 (3) - same reasoning
01:23:225 (5,7) - whistles here like 01:20:128 (5,6) - ? I don't see much difference from their tunes :arrow: Only added a whistle on (5), but not on (7) because I think the clap is sufficient.
01:35:612 (3) - finish at the end of the slider to go with the cymbals
01:54:774 (1,3,4,5,1,3,4,5) and all other similar patterns in the other kiai times - are you sure you want the slider shape like that? lol because I shifted one of the circles to check and the curve around the circle would be like this:
:arrow: too much work to change it all owo, imperfect blankets are fine if you can't notice them in-game
02:09:483 (3) - whistle, just like in Hard
02:34:451 (3,1) - blanket? :arrow: i'm a terrible person
02:41:225 (1,2) - guessing you don't want to blanket this, but still looks weird lel :arrow: tried to make it better
02:44:903 (2,4,5) - make this one similarly spaced pattern, and then space 02:45:096 (3,6,7) similarly with each other for more uniformity or something? Right now 02:45:096 (3,5,6,7) spaces all randomly, so trying to figure out any sort of pattern in any part of this section right now isn't possible :arrow: but that shape is so nice ;_; - i get what you mean tho. i'll rework this pattern if it's a real problem since it plays fine to me
02:52:064 (1) - clap on the end of the slider
03:02:999 (7) - should add the drum clap here as well :arrow: yup
03:09:096 (1,3,4,5) - the blanketing here like 01:54:774 (1,3,4,5,1,3,4,5) lol :arrow: i'll prob have to rework a chunk of the kiai to fix this, so i'll leave it for now
03:14:322 (2) - finish on start of slider
03:27:096 (4) - same as 03:27:096 (8) in Hard


Kayyyyyy
Good Luck :>

thank you so much for pointing the dumb mistakes i made c: TAKE ME TO A NICO EVENT PLS

thank you so much for modding neonat c:

no comment = fixed
neonat

appleeaterx wrote:

TAKE ME TO A NICO EVENT PLS
Either I send a plane ticket next time or pack you in my bags xD !!!!

Anyway here's a star too~
Topic Starter
Mint
Woah! Thank you again! Accidentally gave u extra kds :?
AnreFM
Itou <3
Xinely
hmm from queue

placeholder now




  • Normal
  1. 00:20:516 (3,4,1) - their blanket look quite bad for me, at least you can make them cleaner with http://puu.sh/dzwRU.jpg altho i know there is a better way to make perfect
  2. 00:25:161 (1) - add finish on head, there is another cymbal here, if you dont like finish for 1/1 gap so you can use default soft finish for this time
  3. 00:39:096 (4) - actually the flow still can improve here imo when you move the middle curve on leftside
  4. 00:45:290 (3,4) - hmm could you try another pattern? they look messy for me actually and look different than other sliders you had before
  5. 00:47:999 (2,3,4) - hmm the rhythm can improved here imo, if you follow drums, it should be like http://puu.sh/dzALh.jpg
  6. 01:00:580 (3,4) - according this normal is easiest diff here, how about extend the (3) slider's tail to 01:01:161 - and add circle 01:01:548 - ?
  7. 01:23:999 (1) - hmm flow can improved here, move the middle curve to 412,236
  8. 01:31:741 (3) - flow and design still can improved either https://osu.ppy.sh/ss/2357503
  9. 01:41:806 (4) - the flow of repeat-tail to next slider look bit weird imo, try give more natural by move the tail to 156,362
  10. 01:45:677 (1) - the music a little bit like cymbal here, how about give a finish on head?
  11. 01:47:612 - there is a cymbal on this time so you should map this with circle or slider head D:
  12. 01:59:419 (3,4) - same as 01:00:580 (3,4) -
  13. 02:02:709 (3) - just my taste that this slider has a curve, imo it making a little bit unnatural to see from this slider to next slider, how about keep the natural by use straight slider only? http://puu.sh/dzBPF.jpg
  14. 02:29:032 (1,2) - just my two cents but the curve of (1)'s slider doesnt give any flow imo here, try make it more curve like http://puu.sh/dzBWj.jpg
  15. 02:35:225 (1,2) - basically same reason as above, how about http://puu.sh/dzC11.jpg ?
  16. 02:44:322 (1) - start the slider at 02:44:516 - , end at 02:44:903 - . hmm basically you need to map the cymbal at 02:44:516 -
  17. 02:47:419 (1) - same as above
  18. 02:50:516 (1) - start the slider at 02:50:709 - , cymbal x.x
  19. 03:02:903 (5) - hmm imo even you map those drums at red ticks, you still need to map 03:03:096 - drum here coz it feels more important imo, basically i just ask to remove this slider and map circle at 03:03:096 -
  20. 03:07:741 (3) - move the middle curve at 84,192 for better flow
  21. 03:14:322 (4) - remove this slider, make 03:13:741 (3) - end at 03:14:322 - and circle at 03:14:709 - , basically after you did 1/2 from previous and you have again at 03:15:096 (5,1) - , they look quite hard for me
  22. 03:23:032 (3,4) - litterally same as above


  • Hard
  1. 00:04:838 (6,7) - could you change it before slider? for emphasize guitar at redline, also 5 circles feel a little bit hard for me
  2. 00:07:741 (5) - should get add whistle coz the guitar, 00:04:838 - here too
  3. 01:10:838 (8) - hmm you need to emphasize the cymbal at slider's tail with something clickable here, you can remove the repeat and add circle at

    01:11:612 -
  4. 01:46:257 (2) - the flow can improved here, move to 104,176 for it
  5. 01:49:354 (3) - flow can improved too here, move to 168,68
  6. 01:55:354 (2) - hmm clap on repeat doesnt follow any drum sound here imo, you can replace with whistle, also the slider's shape, i think you can improved it for better shape and better flow, i would suggest like http://puu.sh/dA8Jd.jpg
  7. 02:05:419 (4,5) - according curve on previous slider, the flow can improved too here, hmm i guess something like https://osu.ppy.sh/ss/2359220
  8. 02:09:677 (9) - there is a drum at 02:09:870 - so you have to map that sound, the sound quite strong enough for me, try http://puu.sh/dAr9y.jpg
  9. 02:22:064 (1,2,1) - the design looks so rigid here for me, hmm actually you can try make just like triangle pattern for better design and flow, i mean as

    http://puu.sh/dArzv.jpg
  10. 02:44:322 (1) - replace with circle and then 1/2 slider, you must map 02:44:516 - coz the cymbal
  11. 02:47:419 (1) - ^
  12. 02:51:483 (3,4,5) - the design looks terrible coz the (3) slider has different shape with (4) and (5), try use copy paste to make them similar please
  13. 03:20:128 (6) - if you do some curve nodes here, try make them cleaner to see http://puu.sh/dAsOC.jpg
  14. 03:27:096 (8) - if you want to follow the drum sounds, try this please http://puu.sh/dAsTd.jpg
  15. for parts which arent kiai times, try give a little bit break (1/1 gap) for 1/2 too much probably making miss for player who still learn how to play hard


  • Insane
  1. 00:24:580 (5) - try move the circle to 288,344 to give higher jump for next slider which has cymbal
  2. 00:31:161 (6) - how about make jump for next slider instead of this circle to emphasize the cymbal? you can make it by move this circle to 120,284
  3. 00:36:774 (1) - you must map 00:37:161 - coz the cymbal :C , try http://puu.sh/dAtP8.jpg
  4. 00:41:999 (4) - the guitar of 00:41:999 - 00:42:096 - 00:42:193 - are strong, dont you map them with circles (triplet) and then circle at 00:42:386 - ? much better imo
  5. sorry i just quick check coz i dont have time Q_Q

not bad map, Anre told me he wants to mod this map so i will waiting his mod first
let me have time to think what i will do with this map aaa i feel the flow can improved more

Good Luck for now :3
AnreFM
double post because I'm so cool

Yo appleeater! ヾ( ´∀`)ノ
Here's a few suggestions from me, I'll only state some major things only and leave small stuffs like blanket etc., since I also noticed that that's just not your mapping style so I won't force anything! owo I hope you're fine with that :D

Anyway let's go


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[Normal]
  1. 00:18:580 (5) - I think you can replace this circle with a slider that extended to 00:18:774 -, since that drum on 00:18:774 - is quite loud to be ignored imo. And also making the rhythm doesn't stick with 1/1 beat is also nice for this part :3
  2. 00:20:516 (3,4,1) - Consider to make the sliders a bit more curvy so that it could blanket 00:22:064 (1) - better? The current one looked really off imo, it's like you only blanketed it halfway :< So yeah, only a BIT of arranging should do, here try doing this
    220,68,20516,2,0,P|164:68|116:104,1,100,0|8,0:0|0:0,0:0:0:0:
    196,168,21290,2,0,P|152:188|116:244,1,100,2|8,0:0|0:0,0:0:0:0:
    216,272,22064,5,2,0:0:0:0:
  3. 00:30:580 (4,1) - As in 00:18:580 (5) -, but you've got to either change (4) to circle, or just add another circle on 00:31:161 - either way should works :3
  4. 01:17:806 (1,2,3) - Consider arranging these notes to be like this?
    SPOILER
    [img]http://puu.sh/dzI4f/3f112346d0.jpg[/img
    ] The current straight flow from (2) until (4) isn't really good imo, and also it should've looked prettier this way :b
[Hard]
  1. 00:05:032 (7,8) - eh I feel that there's a bit too much circle here. Considering this is still the beginning part of the song, I think making it calmer would make it plays nicer imo, so yeah, consider changing these 2 circles to a single slider instead
  2. 01:10:451 (6,7,8) - Didn't really fond of the sharp flow here. It kinda kills the nice flow in the kiai :< You can make it easier to reach (8) if it were bend straight horizontally instead of the current shifted position, though if you want to keep it vertical, this pattern is nice too(also I'm not really fond of (8)'s shape, it looked a bit not neat lol, try to remove the white pointand keep the red dot) owo
  3. 01:17:612 (2) - I don't really like how the triplet drum here is ignored, seeing as how you did good on 01:01:741 (8) -, I don't see why this note should be different ;< So yeah, since there aren't any triplet on the rest of the map, just use a kick slider here
  4. 01:23:612 (6) - Consider changing this slider to 2 circles instead? It should be able to emphasize the loud drum on the background better :3
  5. 02:32:903 (3) - I honestly didn't really see where this slider would end, partly due to how it shaped and also how the rhythm on 02:29:806 (3) - played. So yeah, try to either change the rhythm a bit or just the shape, it'll help the readability by much really
  6. 02:53:128 (6,7) - Isn't really big, but due to how there aren't any triplet that's stacked on the tail like this, it may kinda surprise the players who doesn't expect it and will click them too early. So yeah, unstacking them should work too owo
  7. 03:26:128 (5,8) - As in I've mentioned on the insane, this part isn't really well suited if you map the vocal, though the decision's yours :3
[Insane]
  1. 00:08:322 (1,3) - Considering how you always used a jump for the higher pitch tone on this part (like 00:01:935 (1) - and 00:02:516 (1) - for instance), I find it a bit weird for these two sliders to have a normal DS, where they should also have a jump, especially since they did come later than the examples I have mentioned, they kinda kills the flow :< So yeah, I think it'd be best if you do put a bit more distances between the notes here; either arranging for a new pattern, or you can just try to ctrl g the sliders, so that the next circle will face the head instead of the tail, do it for the both of the sliders. The flow should've be better this way imo :3
  2. 00:11:806 (3) - Consider to also ctrl g this one? Same reason as above, about the jump :3
    00:37:161 - The way how 00:36:774 (1) - covers the loud drum here isn't really good imo. Beside, since you've mostly followed the vocal or drum up until the previous note on 00:36:386 (3) -, I really expected this note to only extend until 00:37:161 -, to follow the drum :< So yeah, consider to shorten this slider up to until this point and add another circle on 00:37:354 -, the rhythm should looked like this then
  3. 00:42:580 (1,2,3) - I don't really like the rhythm for this part imo, it doesn't feel to follow anything except the main beat while there are loud unique instrument in the background :< Try using this rhythm This way, the rhythm will stick closer to the vocal, where you followed on the previous sliders, it will also emphasize the calm part here, which fits nicely imo
  4. 00:45:677 (3,4,5,6) - eh the sharp flow here isn't really good when played imo, especially from (3) to (4), and also fro (6) to 00:46:838 (1) - . Try ctrl g on a few of them so that the flow become like this
  5. 00:46:838 (1) - A jump really should be in place here imo, with how loud the cymbal is, it also helped to read the SV change better :3 Try using this pattern too, as I find the shape is also isn't too shabby lol . If you're following the above, here's a code to help you figure things better :3
    352,288,45677,2,0,P|276:284|208:288,1,142.500005435944,8|0,0:0|0:0,0:0:0:0:
    52,288,46257,1,0,0:0:0:0:
    136,232,46451,1,0,0:0:0:0:
    136,344,46645,1,8,0:0:0:0:
    80,160,46838,6,0,P|72:124|84:88,1,71.2500027179719,6|0,0:0|0:0,0:0:0:0:
    164,48,47225,1,0,0:0:0:0:
  6. 00:51:290 (6) - The flow here isn't really good, the distance between these 4 notes is a bit too close, making the cursor movement a bit restricted :< I don't really want to make you change the whole pattern, so moving (6) to somwehere else should be ideal since it holds the biggest flaws atm. try moving it to somewhere around x272/y196 to make a similar flow as in 00:50:709 (3,4) -, moving the cursor to the left is also better then moving it right like the current one imo, as the flow won't become as restrictive :3
  7. 00:53:806 (3,4,5,6,1) - uh I kinda see what you're trying to do here, but the flow is not that good really x.x You should've be able to come up with something better by now, I'll see what I can come up with if you want tho :3
  8. 01:04:838 (2) - This note is a bit too far away imo, considering how it doesn't really emphasize any powerful beat on the music, also the way it's positioned is a bit too parallel with the previous slider, which make the jump all the more uncomfortable to reach :< So ywah, consider moving this a bit closer and a preferably bit down, x320/y292 should do :3
  9. 01:23:806 (8) - Moving it up instead of down should make the flow better imo, it'll also help emphasize the stretching vocal on the next slider better since the pitch is somewhat lower, try somewhere around x56/y72
  10. 01:40:451 (5,6) - ctrl g here, the jump to 01:40:838 (1) - should be played better this way, also the lack of jump here feels a bit empty compared to other parts, like in the previous sliders for instance
  11. 01:47:032 (5) - This slider covers a loud drum (and a stanza on top of that) on 01:47:225 -, which plays awkward when ignored like this. So yeah, consider changing this to a circle + 1/2 slider instead, it should be fine that way
  12. 01:54:774 (1) - The flow here isn't really good imo, since (1) is only a bit lower than 01:54:386 (2) -, either make em stacked perfectly, or move (1) further down, I prefer the later though since the pattern won't be nice if you stack them :3 Try x340/y344 or somewhere around that, don't forget to arrange 01:55:548 (3,4,5) - too :3
  13. 01:55:935 (6,7) - Consider ctrl g here? It will create the same effect as in 01:57:483 (6,7) - where the next slider will produce a jump, which I think fits nicely imo owo
  14. 03:13:548 (4) - The jump should be to 03:13:741 (1) - instead of this one imo. Consider moving this one closer to 03:13:161 (3) -, so that (1) will have a greater effect with the jump
  15. 03:19:935 (6) - eh This note looked a bit off imo, try to move it so that it's placed exactly between (4) and (5), x300/y204 should work
  16. 03:27:096 (4) - I know you're following vocal for this one, but the drum on 03:27:290 - is a bit too loud to be ignored imo :< Consider mapping that beat as well, since it's Insane
Really nice mapset! I really like how you choose the rhythm between sliders and circles, especially on Hard! :3 If the map needs something to be improved, it'll only be a bit aesthetics on Normal and some more flow on Insane, the rest is already nice really ovo
Anyway, I hope my mod helped improve your map! :D

Good luck on the ranking!
Topic Starter
Mint
Xinely
hmm from queue

placeholder now




  • Normal
  1. 00:20:516 (3,4,1) - their blanket look quite bad for me, at least you can make them cleaner with http://puu.sh/dzwRU.jpg altho i know there is a better way to make perfect :arrow: Yeah, but I think it's mostly because the curves aren't that big. Tweaked it a little bit, but it's not a big different now :<
  2. 00:25:161 (1) - add finish on head, there is another cymbal here, if you dont like finish for 1/1 gap so you can use default soft finish for this time :arrow: Added a finish here in all diffs!
  3. 00:39:096 (4) - actually the flow still can improve here imo when you move the middle curve on leftside :arrow: Sure, fixed!
  4. 00:45:290 (3,4) - hmm could you try another pattern? they look messy for me actually and look different than other sliders you had before :arrow: Uhmm sure - I just did a similar pattern that I used after the first KIAI, but I don't know if you like it owo
  5. 00:47:999 (2,3,4) - hmm the rhythm can improved here imo, if you follow drums, it should be like http://puu.sh/dzALh.jpg :arrow: I don't think a long reverse slider after a 2/1 slider fits, so I just added another circle here and moved some sliders 1/2 tick later to emphasize the claps better like your rhythm.
  6. 01:00:580 (3,4) - according this normal is easiest diff here, how about extend the (3) slider's tail to 01:01:161 - and add circle 01:01:548 - ? :arrow: I personally think that the rhythm now is fine, even for if it is the easiest diff in the mapset. It also wouldn't really make sense to the player if I followed the vocal with slider (2) and the slider head of (3) and suddenly have a circle that only follows the drums, instead of drum + vocal, like the current slider does now. And seeing how I use 1/2 in this diff it should be OK. If it's really unrankable for spread issue I'll try to change it.
  7. 01:23:999 (1) - hmm flow can improved here, move the middle curve to 412,236 :arrow: Yep, maybe not the exact same coordinates, but fixed!
  8. 01:31:741 (3) - flow and design still can improved either https://osu.ppy.sh/ss/2357503 :arrow: Yeah, made the curve a bit bigger.
  9. 01:41:806 (4) - the flow of repeat-tail to next slider look bit weird imo, try give more natural by move the tail to 156,362 :arrow: Again, may not be the exact same coordinates, but I hope it improved a bit now :3
  10. 01:45:677 (1) - the music a little bit like cymbal here, how about give a finish on head? :arrow: Added a finish in all diffs.
  11. 01:47:612 - there is a cymbal on this time so you should map this with circle or slider head D: :arrow: Yeah, you're right. Redid the rhythm here.
  12. 01:59:419 (3,4) - same as 01:00:580 (3,4) - :arrow: same as well
  13. 02:02:709 (3) - just my taste that this slider has a curve, imo it making a little bit unnatural to see from this slider to next slider, how about keep the natural by use straight slider only? http://puu.sh/dzBPF.jpg :arrow: Yep, the one right now kinds breaks the flow I guess. Fixed!
  14. 02:29:032 (1,2) - just my two cents but the curve of (1)'s slider doesnt give any flow imo here, try make it more curve like http://puu.sh/dzBWj.jpg :arrow: It was actually done intentionally, because I didn't want that slider (1) overlaps (4) of the previous combo. Tried to make the curve a little bit bigger to make it play more smoothly.
  15. 02:35:225 (1,2) - basically same reason as above, how about http://puu.sh/dzC11.jpg ?
  16. 02:44:322 (1) - start the slider at 02:44:516 - , end at 02:44:903 - . hmm basically you need to map the cymbal at 02:44:516 -
  17. 02:47:419 (1) - same as above :arrow: fixed both
  18. 02:50:516 (1) - start the slider at 02:50:709 - , cymbal x.x :arrow: i'm stupid x.x
  19. 03:02:903 (5) - hmm imo even you map those drums at red ticks, you still need to map 03:03:096 - drum here coz it feels more important imo, basically i just ask to remove this slider and map circle at 03:03:096 - :arrow: I'll think about this one. Since a beginner mostly focuses on the vocals (at least I did when I started this game) I think the strong vocals should not be left out here... But I totally get what you mean - lemme think about this :o
  20. 03:07:741 (3) - move the middle curve at 84,192 for better flow
  21. 03:14:322 (4) - remove this slider, make 03:13:741 (3) - end at 03:14:322 - and circle at 03:14:709 - , basically after you did 1/2 from previous and you have again at 03:15:096 (5,1) - , they look quite hard for me
  22. 03:23:032 (3,4) - litterally same as above :arrow: I see that you mentioned this kind of rhythm a few times, but as I said earlier I think that the player already kinda feels how I mapped this diff in terms of rhythm, since I use quite a lot of 1/2 in a way that the player can really expect it here. I really do get what you mean and I like your rhythm as well, but this current one compliments the song much better imo. If it's unrankable for difficulty/massive 1/2 spam I'll certainly remove it and use your rhythm instead, but I'd really like to keep it >//<


  • Hard
  1. 00:04:838 (6,7) - could you change it before slider? for emphasize guitar at redline, also 5 circles feel a little bit hard for me :arrow: Fixed, I agree with you :3
  2. 00:07:741 (5) - should get add whistle coz the guitar, 00:04:838 - here too :arrow: Yep, fixed in all diffs.
  3. 01:10:838 (8) - hmm you need to emphasize the cymbal at slider's tail with something clickable here, you can remove the repeat and add circle at

    01:11:612 - :arrow: To me it's okay if it's used just before a break, and since the 'melody'-vocal is quite repetitive I think it fits rather well. I actually kinda copied it from luxoDeh since I really liked how (s)he used it :3 So I'll keep it.
  4. 01:46:257 (2) - the flow can improved here, move to 104,176 for it :arrow: Fixed!
  5. 01:49:354 (3) - flow can improved too here, move to 168,68 :arrow: I'll keep this one, since it's actually a zig-zag pattern with (1,2,3,4) which plays nice with the vocals imo.
  6. 01:55:354 (2) - hmm clap on repeat doesnt follow any drum sound here imo, you can replace with whistle, also the slider's shape, i think you can improved it for better shape and better flow, i would suggest like http://puu.sh/dA8Jd.jpg :arrow: I kept the clap here, because in the Insane diff I have a triplet here and also at similar places in the song, because as you can hear in the song there's 3 times a bass/drum sound, which I emphasized with a clap. So I'll keep it because it does follow something, and to keep consistent HS with the Insane diff. I did change the slider shape though, I like yours much more c:
  7. 02:05:419 (4,5) - according curve on previous slider, the flow can improved too here, hmm i guess something like https://osu.ppy.sh/ss/2359220 :arrow: I only moved (4) to create a zig-zag pattern, because if I don't stack (5) with (1) from the previous combo a lot of back-and-forth patterns in this diff wouldn't make sense anymore ;-;
  8. 02:09:677 (9) - there is a drum at 02:09:870 - so you have to map that sound, the sound quite strong enough for me, try http://puu.sh/dAr9y.jpg :arrow: I want to keep consistent rhythm with all the KIAIs if possible ;-;
  9. 02:22:064 (1,2,1) - the design looks so rigid here for me, hmm actually you can try make just like triangle pattern for better design and flow, i mean as

    http://puu.sh/dArzv.jpg :arrow: Looks indeed much better, did almost the same but with lower DS, because this part is not that strong.
  10. 02:44:322 (1) - replace with circle and then 1/2 slider, you must map 02:44:516 - coz the cymbal :arrow: Fixed both!
  11. 02:47:419 (1) - ^
  12. 02:51:483 (3,4,5) - the design looks terrible coz the (3) slider has different shape with (4) and (5), try use copy paste to make them similar please :arrow: I hope it's fine now x_x
  13. 03:20:128 (6) - if you do some curve nodes here, try make them cleaner to see http://puu.sh/dAsOC.jpg :arrow: I hope it's fine now!
  14. 03:27:096 (8) - if you want to follow the drum sounds, try this please http://puu.sh/dAsTd.jpg :arrow: Same reason as before (also exactly the same as in the Insane diff, so I won't mention it again owo)
  15. for parts which arent kiai times, try give a little bit break (1/1 gap) for 1/2 too much probably making miss for player who still learn how to play hard :arrow: Milan mentioned it as well so I'll guess I'll have to do it then :3 Not a lot removed, but I added 2 or 3 more small gaps in this diff. As of the rest, I'd like to keep it prob because of strong vocals etc.


  • Insane
  1. 00:24:580 (5) - try move the circle to 288,344 to give higher jump for next slider which has cymbal :arrow: I really want top keep this Laurier pattern if possible ♥
  2. 00:31:161 (6) - how about make jump for next slider instead of this circle to emphasize the cymbal? you can make it by move this circle to 120,284 :arrow: Hmm.... It wouldn't look that 'beautiful', since I love my diamond shapes :o - I think the large jump with (5,6) is fine because of the claps and I see this cymbal long repeat slider more as a rest point than a difficulty increase.
  3. 00:36:774 (1) - you must map 00:37:161 - coz the cymbal :C , try http://puu.sh/dAtP8.jpg :arrow: Changed it, but kept the rhythm rahter simple.
  4. 00:41:999 (4) - the guitar of 00:41:999 - 00:42:096 - 00:42:193 - are strong, dont you map them with circles (triplet) and then circle at 00:42:386 - ? much better imo :arrow: I'll think about this, since I want this part to follow the drums + vocals rather than vocals, but I totally get what you mean! If someone (or you) mentions it again I'll try changing it.
  5. sorry i just quick check coz i dont have time Q_Q :arrow: Doesn't matter I still really appreciate it that you looked at my map c: , sorry if I didn't fix too much, but I think it's mostly because of my personal preference/style :?

not bad map, Anre told me he wants to mod this map so i will waiting his mod first
let me have time to think what i will do with this map aaa i feel the flow can improved more

Good Luck for now :3

Thank you so much for modding Xinely! I saw on your userpage that you were quite busy with exams, so I really appreciate that you decided to mod my map c:

I tried fixing most of the flows/cymbal issues in the lower diffs, but I didn't change a lot/anything in the Insane diff because of personal prefence etc etc.

Again, thank you :)

AnreFM
double post because I'm so cool

Yo appleeater! ヾ( ´∀`)ノ yo !
Here's a few suggestions from me, I'll only state some major things only and leave small stuffs like blanket etc., since I also noticed that that's just not your mapping style so I won't force anything! owo I hope you're fine with that :D

Anyway let's go


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[Normal]
  1. 00:18:580 (5) - I think you can replace this circle with a slider that extended to 00:18:774 -, since that drum on 00:18:774 - is quite loud to be ignored imo. And also making the rhythm doesn't stick with 1/1 beat is also nice for this part :3 :arrow: Meh, I think the 1/1 slider after this is sufficient here.Would also have to rework quite a few other patterns in this diff to make everything consistent with each other :? And I don't really like those short 1/2 sliders so I try to stay a way from them owo
  2. 00:20:516 (3,4,1) - Consider to make the sliders a bit more curvy so that it could blanket 00:22:064 (1) - better? The current one looked really off imo, it's like you only blanketed it halfway :< So yeah, only a BIT of arranging should do, here try doing this
    220,68,20516,2,0,P|164:68|116:104,1,100,0|8,0:0|0:0,0:0:0:0:
    196,168,21290,2,0,P|152:188|116:244,1,100,2|8,0:0|0:0,0:0:0:0:
    216,272,22064,5,2,0:0:0:0:
    :arrow: Did it my own way instead, but thanks for the code anyways (who knows I might use it in the future o/)
  3. 00:30:580 (4,1) - As in 00:18:580 (5) -, but you've got to either change (4) to circle, or just add another circle on 00:31:161 - either way should works :3 :arrow: Just changed (4) into 2 circles like before, but I didn't add a slider like you mentioned earlier (same reason)
  4. 01:17:806 (1,2,3) - Consider arranging these notes to be like this? The current straight flow from (2) until (4) isn't really good imo, and also it should've looked prettier this way :b
:arrow: Looks indeed much better now, thanks!

[Hard]
  1. 00:05:032 (7,8) - eh I feel that there's a bit too much circle here. Considering this is still the beginning part of the song, I think making it calmer would make it plays nicer imo, so yeah, consider changing these 2 circles to a single slider instead :arrow: Yeah, fixed by using Xinely's suggestion.
  2. 01:10:451 (6,7,8) - Didn't really fond of the sharp flow here. It kinda kills the nice flow in the kiai :< You can make it easier to reach (8) if it were bend straight horizontally instead of the current shifted position, though if you want to keep it vertical, this pattern is nice too(also I'm not really fond of (8)'s shape, it looked a bit not neat lol, try to remove the white pointand keep the red dot) owo :arrow: Used your pattern, looks great c:
  3. 01:17:612 (2) - I don't really like how the triplet drum here is ignored, seeing as how you did good on 01:01:741 (8) -, I don't see why this note should be different ;< So yeah, since there aren't any triplet on the rest of the map, just use a kick slider here :arrow: Added 1/4 circle here.
  4. 01:23:612 (6) - Consider changing this slider to 2 circles instead? It should be able to emphasize the loud drum on the background better :3 :arrow: Yes, you're right! Added 2 circles with claps instead.
  5. 02:32:903 (3) - I honestly didn't really see where this slider would end, partly due to how it shaped and also how the rhythm on 02:29:806 (3) - played. So yeah, try to either change the rhythm a bit or just the shape, it'll help the readability by much really :arrow: Yeah, this slider and rhythm is indeed very weird when you compare it to the rest. Was just out of inspiration I guess :/ Changed to the rhythm before!
  6. 02:53:128 (6,7) - Isn't really big, but due to how there aren't any triplet that's stacked on the tail like this, it may kinda surprise the players who doesn't expect it and will click them too early. So yeah, unstacking them should work too owo :arrow: If someone mentions this again, I'll change it. I personally think it's fine, since the AR is quite low and they can follow the approach circles :3
  7. 03:26:128 (5,8) - As in I've mentioned on the insane, this part isn't really well suited if you map the vocal, though the decision's yours :3 :arrow: I'll keep it in the Hard diff, since I want it to be a 'ladder' from the Normal diff, where I did follow the vocals.
[Insane]
  1. 00:08:322 (1,3) - Considering how you always used a jump for the higher pitch tone on this part (like 00:01:935 (1) - and 00:02:516 (1) - for instance), I find it a bit weird for these two sliders to have a normal DS, where they should also have a jump, especially since they did come later than the examples I have mentioned, they kinda kills the flow :< So yeah, I think it'd be best if you do put a bit more distances between the notes here; either arranging for a new pattern, or you can just try to ctrl g the sliders, so that the next circle will face the head instead of the tail, do it for the both of the sliders. The flow should've be better this way imo :3
  2. 00:11:806 (3) - Consider to also ctrl g this one? Same reason as above, about the jump :3 :arrow: Fixed both in my own way, I agree with you !
    00:37:161 - The way how 00:36:774 (1) - covers the loud drum here isn't really good imo. Beside, since you've mostly followed the vocal or drum up until the previous note on 00:36:386 (3) -, I really expected this note to only extend until 00:37:161 -, to follow the drum :< So yeah, consider to shorten this slider up to until this point and add another circle on 00:37:354 -, the rhythm should looked like this then [spoilerbox] :arrow: Yep, used your rhythm.
  3. 00:42:580 (1,2,3) - I don't really like the rhythm for this part imo, it doesn't feel to follow anything except the main beat while there are loud unique instrument in the background :< Try using this rhythm. This way, the rhythm will stick closer to the vocal, where you followed on the previous sliders, it will also emphasize the calm part here, which fits nicely imo :arrow: To fully emphasize the instrument that you mentioned I'd have to use a triplet, and I don't really want to do that here in such a calm part. That's why I only followed the main beat here c:
  4. 00:45:677 (3,4,5,6) - eh the sharp flow here isn't really good when played imo, especially from (3) to (4), and also fro (6) to 00:46:838 (1) - . Try ctrl g on a few of them so that the flow become like this :arrow: Actually, it plays fine to me, but I think that's because I tested this map quite a lot of times ;) Well, I trust you so, changed!
  5. 00:46:838 (1) - A jump really should be in place here imo, with how loud the cymbal is, it also helped to read the SV change better :3 Try using this pattern too, as I find the shape is also isn't too shabby lol. If you're following the above, here's a code to help you figure things better :3
    352,288,45677,2,0,P|276:284|208:288,1,142.500005435944,8|0,0:0|0:0,0:0:0:0:
    52,288,46257,1,0,0:0:0:0:
    136,232,46451,1,0,0:0:0:0:
    136,344,46645,1,8,0:0:0:0:
    80,160,46838,6,0,P|72:124|84:88,1,71.2500027179719,6|0,0:0|0:0,0:0:0:0:
    164,48,47225,1,0,0:0:0:0:
    :arrow: used your code and it looks so much better now, thanks!
  6. 00:51:290 (6) - The flow here isn't really good, the distance between these 4 notes is a bit too close, making the cursor movement a bit restricted :< I don't really want to make you change the whole pattern, so moving (6) to somwehere else should be ideal since it holds the biggest flaws atm. try moving it to somewhere around x272/y196 to make a similar flow as in 00:50:709 (3,4) -, moving the cursor to the left is also better then moving it right like the current one imo, as the flow won't become as restrictive :3 :arrow: I personally really like this pattern to be honest owo - I'll keep it and see what others think :D
  7. 00:53:806 (3,4,5,6,1) - uh I kinda see what you're trying to do here, but the flow is not that good really x.x You should've be able to come up with something better by now, I'll see what I can come up with if you want tho :3 :arrow: Yeah, this pattern feels a bit weird like you said. I ctrl+g'ed this like 10 times and now it's a zig-zag cross pattern that hopefully plays better, since I do want to keep the shape o3o
  8. 01:04:838 (2) - This note is a bit too far away imo, considering how it doesn't really emphasize any powerful beat on the music, also the way it's positioned is a bit too parallel with the previous slider, which make the jump all the more uncomfortable to reach :< So ywah, consider moving this a bit closer and a preferably bit down, x320/y292 should do :3 :arrow: This cross pattern was done intentionally here, so I'll keep that. I did try to reduce the spacing though.
  9. 01:23:806 (8) - Moving it up instead of down should make the flow better imo, it'll also help emphasize the stretching vocal on the next slider better since the pitch is somewhat lower, try somewhere around x56/y72 :arrow: Cool, fixed!
  10. 01:40:451 (5,6) - ctrl g here, the jump to 01:40:838 (1) - should be played better this way, also the lack of jump here feels a bit empty compared to other parts, like in the previous sliders for instance :arrow: Meh, I think after a triplet in a calm part like this one DS should be kept ;)
  11. 01:47:032 (5) - This slider covers a loud drum (and a stanza on top of that) on 01:47:225 -, which plays awkward when ignored like this. So yeah, consider changing this to a circle + 1/2 slider instead, it should be fine that way :arrow: Used the same rhythm as the Hard diff here, I hope it's fine as well :<
  12. 01:54:774 (1) - The flow here isn't really good imo, since (1) is only a bit lower than 01:54:386 (2) -, either make em stacked perfectly, or move (1) further down, I prefer the later though since the pattern won't be nice if you stack them :3 Try x340/y344 or somewhere around that, don't forget to arrange 01:55:548 (3,4,5) - too :3 :arrow: I just moved (3) a bit closer to (1) o_o
  13. 01:55:935 (6,7) - Consider ctrl g here? It will create the same effect as in 01:57:483 (6,7) - where the next slider will produce a jump, which I think fits nicely imo owo :arrow: The movement would be awkward here though ;w; I'll keep this pretty diamond shjape here :roll:
  14. 03:13:548 (4) - The jump should be to 03:13:741 (1) - instead of this one imo. Consider moving this one closer to 03:13:161 (3) -, so that (1) will have a greater effect with the jump :arrow: The downbeat may be at (1), but there's only a drum + vocal, while the clap at (4) is to me much stronger :o
  15. 03:19:935 (6) - eh This note looked a bit off imo, try to move it so that it's placed exactly between (4) and (5), x300/y204 should work :arrow: I agree that it's out of place yea, but changed it my own way. Kept DS here instead, so the zig-zag sqaure pattern after this has more emphasis.
  16. 03:27:096 (4) - I know you're following vocal for this one, but the drum on 03:27:290 - is a bit too loud to be ignored imo :< Consider mapping that beat as well, since it's Insane :arrow: I'll keep it like this for now. I tried the drum rhythm, but mapping it would feel very weird, because I think the vocals are the strongest here. I'll try changing it if someone mentions it again :o
Really nice mapset! I really like how you choose the rhythm between sliders and circles, especially on Hard! :3 If the map needs something to be improved, it'll only be a bit aesthetics on Normal and some more flow on Insane, the rest is already nice really ovo
Anyway, I hope my mod helped improve your map! :D

Good luck on the ranking!

Thank you so much for your detailed mod AnreFM! I really needed those for the Insane diff ;w;
Also big thanks for the star as well owo

Thank you so much for the mods :)

Updated!
Squichu
hi there!
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'

General
  1. my eyes hurt cause of the red - neon pink contrast. x__x consider exchanging the pink colour, please.
    (or all of them, as they don't really fit the background, imo..) some suggestions -
    colours from the background

    [Colours]
    Combo1 : 124,35,51
    Combo2 : 171,231,190
    Combo3 : 220,82,96
    Combo4 : 253,218,170
    green palette

    [Colours]
    Combo1 : 112,134,60
    Combo2 : 228,252,180
    Combo3 : 150,199,120
    Combo4 : 247,221,121
    red palette

    [Colours]
    Combo1 : 244,94,94
    Combo2 : 245,163,160
    Combo3 : 197,54,90
    Combo4 : 242,216,125
Normal
just some super minor stuff -
  1. when you decide to change some pattern, keep in mind you can use the whole playfield! take a look here - https://osu.ppy.sh/ss/2503319 - no objects in the corners for example >: if you let players move all over the playfield the diffs are more fun to play so try to make use of that ~ it also helps a lot with flow if you have more possibilities to place objects :3
  2. 00:01:935 (3) - sliderend feels empty without hitsound, add a whistle here, too?
  3. 00:08:903 (5,1,2) - aah, might be a little confusing for beginner players.. have some consideration for them cause there's no E diff and unstack 5 + 2, please ;w;
  4. 00:13:548 (2,3,4) - uncomfortable flow, you could move 3 a little and curve 4 differently to improve that, screen - https://osu.ppy.sh/ss/2503377
  5. 00:30:967 (5) - replace this with a short slider? there's this loud beat on the red tick, should be mapped, imo ~
  6. 00:33:677 (4) - and this with circle + short slider? matches way better with the vocals and is okay for Normal diff, I think
  7. 00:41:806 (2) - feels a little off, I'd suggest to follow the beats on the red ticks before, then you can emphasize the downbeat better, too :3
  8. 00:48:386 (3,4,5) - if you have to change the slidertick to make this fit the music you might as well map it differently to match. confusing players with hitsounds on the ticks isn't that nice anyway (imo), I'd go with this rhythm -
  9. 01:03:483 (3,4) - looks a little crowded and movement is meh ;-; try this? - https://osu.ppy.sh/ss/2503465
    also, consider replacing 01:04:645 (5) - with a short slider that starts directly after 4 (on the red tick), cause of the loud beat there
  10. 01:23:806 - missing an object here, the beat is so strong, you should emphasize it. you could eg replace 01:23:225 (4) - with circle + short slider on the second white tick
  11. 01:41:806 (4) - move this to 170|333 and 01:42:580 (1) - to 126|242 + rotate it to match DS, flow's a little better that way
  12. 01:53:419 (4) - roatte this by -45° (selection) for the same reason as ^
  13. 02:02:709 (3) - I'm pretty sure a curved slider would look better with 02:01:935 (2) - and 02:04:064 (1) - yes I'm nitpicking.. >:
  14. 02:35:999 (2,3) - could you move the tail of 3 further from 2? cause considering this is the easiest diff this might be too tricky ~ :c (confusing number and reverse arrow.. hitting the wrong end, you can avoid it so easily, so >-< ..)
  15. 03:04:645 (3) - rotate by -40° (selection)? cause flow
  16. 03:05:999 (1,2,3) - I'd prefer if you unstack 1+3, for the same reasons as 00:08:903 (5,1,2) -. they even have the same combo colour, so it's even more confusing >-<
Hard
fun to play ~ not much to say :3
  1. 00:01:935 (1,2,3) - I wonder why this is the only part where you ignore some beats.. except for 00:11:225 (1,2,3) - .. to make this a little more consistent I'd prefer if you do that at some other part, too, cause atm this feels a little out of place.. or at least add a circle at 00:03:290 - to fill the gap
  2. 00:14:322 (5,6,7) - flow could be better, consider rotating 5 and making 6 parallel to that, then blanket it with 7 ~ I can't really explain this, here's a screen >: http://puu.sh/enq3v.jpg
  3. 00:26:709 (5,6,7) - similar here, reverse 6 then reverse 7 -> better flow :3
  4. 00:51:870 (7) - reverse this too? maybe you wanna move 00:51:483 (6,7,8) - a liiiittle closer if you do that, but just a little. plays fine owo
    same for 01:25:548 (5,6,7) -
  5. 00:56:516 (2,4) - I don't really agree with the reverses, cause you're ignoring some clearly audiable blue ticks with them, try another rhythm? example:
  6. 01:06:967 (5) - here too. ;-; more ignored beats, I think you should emphasize them more often!
  7. 01:10:838 (8) - how about using three anti-jump circles here instead of a long slider? you use them pretty often so it might be more fun to play if you alternate this a little. and anti-jump cause the music gets a lot quiter, that'd match quite nicely, I think, screen: https://osu.ppy.sh/ss/2503735
  8. 01:47:999 (8) - consider ending this on the prev blue tick and adding another short slider before the nect object. cause the sound on 01:48:386 - has an echo, matches better with this rhythm:
  9. 01:52:645 (3) - reverse?
  10. 01:54:580 (8,1) - why don't you stack 8 above 1? improves flow a bit
basically.. everything that comes after is repetitive stuff, so please check yourself if you can reverse some more objects, should be pretty obvious when you compare them to the ones I mentioned. '__' and I don't even know if you wanna change that up, so.. meeh. lazy lazy lazy ~

Insane
I can't play this. '_' but I'll try ~
  1. 01:10:838 (4) - same suggestions as in Hard '__'
  2. 01:33:677 (2) - reverse for better flow?
  3. 02:53:612 (6,1) - I don't really agree with the jump here. the music gets quiter so it doesn't match the song, imo.. how about an an anti-jump instead?
  4. 03:09:096 (1) - reverse for better flow
hope I could help, good luck! :3
Topic Starter
Mint
Squirrel
hi there! :arrow: o/
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'

General
  1. my eyes hurt cause of the red - neon pink contrast. x__x consider exchanging the pink colour, please.
    (or all of them, as they don't really fit the background, imo..) some suggestions - :arrow: i tried to tone down the neon colour, but i kinda want to keep the colours because they fit the BG
Normal
just some super minor stuff -
  1. when you decide to change some pattern, keep in mind you can use the whole playfield! take a look here - https://osu.ppy.sh/ss/2503319 - no objects in the corners for example >: if you let players move all over the playfield the diffs are more fun to play so try to make use of that ~ it also helps a lot with flow if you have more possibilities to place objects :3 :arrow: i tried , i think it's too late now :( ill keep this in mind for my future maps
  2. 00:01:935 (3) - sliderend feels empty without hitsound, add a whistle here, too? :arrow: added in all diffs!
  3. 00:08:903 (5,1,2) - aah, might be a little confusing for beginner players.. have some consideration for them cause there's no E diff and unstack 5 + 2, please ;w; :arrow: to me this is fine to read, since the player already can see the symmetry coming and i spent so much time to get the stack + blanket perfectly fine ;w;
  4. 00:13:548 (2,3,4) - uncomfortable flow, you could move 3 a little and curve 4 differently to improve that, screen - https://osu.ppy.sh/ss/2503377 :arrow: tried to fix it a bit, i hope it's better now
  5. 00:30:967 (5) - replace this with a short slider? there's this loud beat on the red tick, should be mapped, imo ~ :arrow: sure!
  6. 00:33:677 (4) - and this with circle + short slider? matches way better with the vocals and is okay for Normal diff, I think
    :arrow: Well, there's a kind of weird guitar thingy on this slider and I usually have 1/1 sliders here - so I'll keep this one.
  7. 00:41:806 (2) - feels a little off, I'd suggest to follow the beats on the red ticks before, then you can emphasize the downbeat better, too :3
    :arrow: Hmm... in this case to me the clap feels stronger than the downbeat in this calm section, I'll think about it..
  8. 00:48:386 (3,4,5) - if you have to change the slidertick to make this fit the music you might as well map it differently to match. confusing players with hitsounds on the ticks isn't that nice anyway (imo), I'd go with this rhythm - :arrow: Having so much 1/2 sliders and a repeat slider after that is a bit confusing to me, and I picked this rhythm so it's kinda similar to 02:08:128 (2,3) - .
  9. 01:03:483 (3,4) - looks a little crowded and movement is meh ;-; try this? - https://osu.ppy.sh/ss/2503465
    also, consider replacing 01:04:645 (5) - with a short slider that starts directly after 4 (on the red tick), cause of the loud beat there :arrow: changed the pattern, but i kept the rhythm because i wanted to follow the vocals here
  10. 01:23:806 - missing an object here, the beat is so strong, you should emphasize it. you could eg replace 01:23:225 (4) - with circle + short slider on the second white tick :arrow: just added a circle here :3
  11. 01:41:806 (4) - move this to 170|333 and 01:42:580 (1) - to 126|242 + rotate it to match DS, flow's a little better that way :arrow: i like the current pattern sorry x_x
  12. 01:53:419 (4) - roatte this by -45° (selection) for the same reason as ^ :arrow: did put it on this one though, looks much better now
  13. 02:02:709 (3) - I'm pretty sure a curved slider would look better with 02:01:935 (2) - and 02:04:064 (1) - yes I'm nitpicking.. >: :arrow: lol why not owo
  14. 02:35:999 (2,3) - could you move the tail of 3 further from 2? cause considering this is the easiest diff this might be too tricky ~ :c (confusing number and reverse arrow.. hitting the wrong end, you can avoid it so easily, so >-< ..) :arrow: you're completely right, changed
  15. 03:04:645 (3) - rotate by -40° (selection)? cause flow :arrow: sure ^^
  16. 03:05:999 (1,2,3) - I'd prefer if you unstack 1+3, for the same reasons as 00:08:903 (5,1,2) -. they even have the same combo colour, so it's even more confusing >-< :arrow: had to move around a lot, but finally fixed
Hard
fun to play ~ not much to say :3
  1. 00:01:935 (1,2,3) - I wonder why this is the only part where you ignore some beats.. except for 00:11:225 (1,2,3) - .. to make this a little more consistent I'd prefer if you do that at some other part, too, cause atm this feels a little out of place.. or at least add a circle at 00:03:290 - to fill the gap :arrow: i changed the rhythm at 00:05:419 (1) - to make it consistent
  2. 00:14:322 (5,6,7) - flow could be better, consider rotating 5 and making 6 parallel to that, then blanket it with 7 ~ I can't really explain this, here's a screen >: http://puu.sh/enq3v.jpg :arrow: i just tried to curve (5) to make it a bit better
  3. 00:26:709 (5,6,7) - similar here, reverse 6 then reverse 7 -> better flow :3 :arrow: this one plays fine imo o_o
  4. 00:51:870 (7) - reverse this too? maybe you wanna move 00:51:483 (6,7,8) - a liiiittle closer if you do that, but just a little. plays fine owo
    same for 01:25:548 (5,6,7) - :arrow: ^
  5. 00:56:516 (2,4) - I don't really agree with the reverses, cause you're ignoring some clearly audiable blue ticks with them, try another rhythm? example:
  6. 01:06:967 (5) - here too. ;-; more ignored beats, I think you should emphasize them more often! :arrow: i wanted something that is similar to the normal diff.. ill think about it (i dont like too much 1/4 in hards with calm songs)
  7. 01:10:838 (8) - how about using three anti-jump circles here instead of a long slider? you use them pretty often so it might be more fun to play if you alternate this a little. and anti-jump cause the music gets a lot quiter, that'd match quite nicely, I think, screen: https://osu.ppy.sh/ss/2503735 :arrow: this would make hard harder than insane if that makes sense (?) - keeping it as it is now, but its a nice idea ^^
  8. 01:47:999 (8) - consider ending this on the prev blue tick and adding another short slider before the nect object. cause the sound on 01:48:386 - has an echo, matches better with this rhythm: :arrow: i cant play this rhythm myself lol, ill keep what i have for now
  9. 01:52:645 (3) - reverse? :arrow: actually this is the perfect place to put a gap, did that instead since i do want to emphasize the clap
  10. 01:54:580 (8,1) - why don't you stack 8 above 1? improves flow a bit :arrow: i dont like stacks + finish personally, sorry ;_;
basically.. everything that comes after is repetitive stuff, so please check yourself if you can reverse some more objects, should be pretty obvious when you compare them to the ones I mentioned. '__' and I don't even know if you wanna change that up, so.. meeh. lazy lazy lazy ~

ill try to find some places to put gaps instead lol


Insane
I can't play this. '_' but I'll try ~
  1. 01:10:838 (4) - same suggestions as in Hard '__' :arrow: same as hard
  2. 01:33:677 (2) - reverse for better flow? :arrow: good idea!
  3. 02:53:612 (6,1) - I don't really agree with the jump here. the music gets quiter so it doesn't match the song, imo.. how about an an anti-jump instead? :arrow: i reduced the distance to make it less awkward, but i kinda want to keep the jump for the finish
  4. 03:09:096 (1) - reverse for better flow :arrow: i use quite a lot of back and forth patterns in this diff so ill keep it here
hope I could help, good luck! :3

Thank you for modding Squirrel :)
BeatofIke
Excellent song and map. Star~
Milan-
why does ur normal has some S:C2 lines? change it to C1?
(no rip plz)
Topic Starter
Mint
@BeatofIke: Thank you for the star ^^

@Milan-: There are only in the normal diff to give some slider ticks a clap sound, since I skip them with long sliders owo

Changed to this weird artist name, because of this and this other thing.
pishifat
setsuna balhbalhablahablahablh cucumber

[general]
  1. offset +6
  2. combo color inconsistency
[insane]i'm assuming you're using the hitsound copier, so only going to list hitsounds on insane cuz there's so much damn. if you're not... well im screwed
  1. 00:00:387 (1) - whistle should be removed. i'm assuming you want to put whistles on each high pitch thing. right now some are on unnecessary ticks. if you were intending something else with whistles then none of these matter i suppose
  2. 00:00:774 (2) - whistle
  3. 00:00:967 (3) - remove whistle
  4. 00:01:354 (4) - whistle
  5. 00:01:741 (6,2,3) - would be better if not so close :/
  6. 00:03:483 (1) - whistle on tail (well, should be adjusted with next suggestion anyway, so just be sure to put it in the right place when that's done)
  7. 00:03:483 (1,2) - 00:04:064 (3,4) - ctrl+g on these would probably work better. you emphasize the high pitch sound which is on the tails of 1 and 3 at 00:05:419 (1) - 00:05:999 (1) - 00:10:064 (3) - 00:10:645 (3) - 00:11:225 (1) - 00:11:806 (3) - etc but not here. ctrl+ging these would make the sliders start on the high pitch
  8. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others
  9. 00:36:774 (1) - slowdown here seems pretty unnecessary. music doesn't really have any clear reason to do that (compared to your slowodwn at 00:46:838 (1) - at least) and you didn't slow down at 01:35:612 (3) - either, which is the same thing.
  10. 00:37:548 (1,2) - would maek sense to lower spacing between these to indicate the start of a slower section. ideally 00:37:354 (2,1) - would also have higher spacing than those so it's clear that it's less intense. https://osu.ppy.sh/ss/2854090
  11. 00:45:677 (1) - pretty sure the new combo here is unnecessary.
  12. 00:48:967 (2) - head and reverse should not have claps
  13. 00:49:354 (2) - remove clap
  14. 00:59:612 (3) - remove clap on tail
  15. 01:03:483 (4) - clap
  16. 01:06:774 (5) - should not have a clap
  17. 01:18:967 (5) - whistle
  18. 01:19:161 (6) - remove whistle
  19. 01:19:354 (1) - whistle
  20. 01:22:645 (2) - whistle is necessary here tho
  21. 01:33:677 (2) - remove clap on tail
  22. 01:34:451 (4) - clap
  23. 01:43:741 (4) - clap on head
  24. 01:47:225 (6) - remove clap
  25. 00:48:193 (5) - would be way nicer if you could click the place where this slider currently ends. snare hit so strong i am punching my keyboard but there's nothing to punch becuase you have no circle there.
  26. 01:46:451 (3,4) - would really consider ctrl+g cuz pretty much same reason as ^
  27. 02:22:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not understanding your comboing method here. 02:22:838 (1) - is on the start of a measure, 02:25:161 (1) - is on the vocal, 02:26:709 (1) - vocal, 02:29:032 (1) - downbeat (and htis combo is 2 measures long, while everything else is 1). just comboing on every downbeat would be fine. if you want to get fancy with vocals, do it more accurately
  28. 02:24:386 (5) - clap on tail
  29. 02:27:677 (2) - clap
  30. 02:39:870 (4) - missing a new combo
  31. 02:40:645 (1) - new combo not really necessary. sv change is readable enough without it since it's not an extreme change
  32. 02:41:225 (1) - should not have a finish
  33. 02:42:967 (1) - tail clap
  34. 02:48:967 (1) - tail clap
  35. 02:53:419 (5,6) - would sound way better as
  36. 03:02:516 (4) - remove clap
  37. 03:09:870 (3,4,5) - claps
  38. 03:11:419 (3,4,5) - claps
  39. 03:21:096 (2) - remove clap
  40. 03:23:032 (5) - missing a new combo
[hard]looks a lot smaller without hitsounds lol
  1. sections at 00:00:387 (1) - and 01:17:806 (1) - are essentially the same thing. should have same comboing pattern (1 measure or 2 measures)
  2. 00:03:483 (1,2,3) - 00:08:128 (1) - 00:09:290 (4) - pretty much same as insane. would be nice to have the whistle accents (which are placed wrongly right now lol) to be on clickable objects, not slidertails. 00:09:677 (1,2) - could be acceptable to keep if you wanted tho for reasons. changing them would definitely not be bad tho
  3. 01:20:903 (1,2,3) - would really be nice to have a rhythm that covers the unique sounds that are only in this measure :/ current rhythm pretty much treats them like they're nonexistent
  4. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea
  5. 02:41:225 (1) - seems really out of place when you've got all of these 02:44:516 (1) - 02:47:612 (1) - 02:50:709 (1) - emphasizing the finish thing. doing that here as well would be good... or emphasizing the vocal for all of them would work as you did in insane. if you go with the first option, be sure to add finishes after hitsound copying cuz insane rhythm breaks that
  6. 02:52:645 (5,6,7,8) - stack stuff looks like balls ingame. placing 02:53:419 (8,9,1) - more to the right would be fine
[normal]
  1. 01:20:903 (1,2) - for reasons you can figure out, a rhythm like this would be nice
  2. 02:41:225 (1) - same as hard for rhythm and same as insane for hitsounds
  3. 02:44:128 (5,1) - spacing
  4. 02:46:064 (3) - this kind of slidershape may work for larger sliders, but at this size it just looks like handicapped curve. straight or regular curve >
  5. 02:48:774 - 02:50:322 (5) - these two places are pretty much the same thing musically, so filling the gap on the first one or creating a gap on the second one would be good. needs to be consistent. preferrably you'd add a circle in the first one
  6. for the sake of spread, gonna say to convert all of these 1/1 sliders to this rhythm. right now rhythms in normal are super basic compared to those in hard, so anything to buff it up would be nice:
    00:37:548 (1) - 00:39:096 (4) - 00:43:741 (1) - 00:45:290 (3) - 01:36:386 (1) - 01:37:935 (4) - 01:42:580 (1) - 01:44:128 (3) -
  7. same reason; converting these 2/1 sliders to 1/1 + circle:
    00:25:161 (1) - 00:34:451 (1) - 02:27:483 (3) -
  8. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready
Topic Starter
Mint
pishifat
setsuna balhbalhablahablahablh cucumber i will always hear that from now on

[general]
  1. offset +6
  2. combo color inconsistency
[insane]
  1. 00:01:741 (6,2,3) - would be better if not so close :/ hmmm cant really notice this in-game, will change it if it really bothers you
  2. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others not that noticeable, so ill keep this
  3. 02:53:419 (5,6) - would sound way better as i think you meant drum sampleset, so changed it to drum claps
  4. 03:09:870 (3,4,5) - claps
  5. 03:11:419 (3,4,5) - claps these two (3,4,5) don't have claps on purpose, because this secton lacks the extra drums (check 01:55:548 (3,4,5) - )
[hard]looks a lot smaller without hitsounds lol
  1. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea used your rhythm, but then ctrl+g'ed
[normal]

  • [

    00:25:161 (1) - kept this one because i think it looks nice here
    02:27:483 (3) - kept this one since i want to follow the vocals in the calm part
  1. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready

rest is fixed

thank you so much for modding pishifat :)
pishifat
was gonna pm this stuff ingame but you went offline ;-;

[insane]
  1. 00:00:393 (1,2,3,4) - whistles 1 and 3 should be removed and 2 and 4 should have whistles. other diffs have them in the right places
  2. 00:36:780 (1) - nc not necessary anymore
  3. 00:58:844 (7) - clap. applies to all diffs
[normal]
  1. 01:37:554 (4,1,2) - placement of stuff here could be pretty confusing. pointing 1 to the left would be a lot less weird
Topic Starter
Mint
fixed all :D
pishifat
g
Topic Starter
Mint
thank you pishifat <33
Xinely
Waaa i remember i modded this map xD
neonat
Topic Starter
Mint
i am also a bit confused, but he launched his website kashitaro.com where you can see his logo + the copyright text at the bottom of the website, though you are right since quite a few sources use 'Ito Kashitaro' as well, asked someone to check it though just to be sure
neonat
Most of the time headers and banners would make things all caps
pishifat
metadata sucks
Topic Starter
Mint
metadata has been checked by alacat, the way it is now should be fine c:
pishifat
metadata... doesn't suck?
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