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senya - Iro wa Jou e to Izanau

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Topic Starter
Momizi

-Nanaka- wrote:

Magical Astronomy

  1. 00:10:875 (3,4,5) - The music really calm, and a jump just doesn't work out well, umm,but i think vocal is suit jump here;W00:19:875 (1,2,3,4,5,6,7) - Distance is greater here than it is nonsense fine,i chaged the spacing
  2. 00:13:125 (4,5) - This jump can not understand me. also 00:10:275 - 00:18:375 - imo, this section still don`t have their full intensity, so you might want to reduce the spacing between those objects in fact, i want to reflect the last three vocal
  3. 00:20:925 (1,2) - swap nc on purpose,to relfect the accent
  4. 00:22:200 (5) - remove note, 00:21:075 (2,3,4) - ur Vocal follow, here sliderjump better but the note 5 has sounds,so keep here
  5. 00:23:325 (1,2) - ^ also Don't stack them please . 00:23:475 (2) - really needs spacing to have it emphasized correctly 00:20:775 (8,1,2) - same here Q.Q,i think stack can reflect the same accent better
  6. 00:25:725 (1,2) - ^ if you don't agree then atleast consider using a stacke 00:20:925 (1,2) - fixed on 00:20:925 (1,2)
  7. 00:29:475 (1,2) - they feels too cramped. you make them more flexble than current position since there are enowgh spacing for doing it fixed, i move the slider to right
  8. 00:33:075 (1,2,3,4) - tbh, quite a weird flow. wrong emaphasis. the large spacing must be appears to 00:33:075 (1,2) - 00:33:375 (2,4) - , not to 00:33:975 (4,1) - instead i think here is fine for me.,
  9. 00:49:200 (4,5) - use same distance 00:49:125 (3,4) - nope,here is a stream which ds bigger and biggerXD
  10. 00:49:875 (1,2,3) - 00:52:275 (1,2,3) - 00:54:675 (1,2,3) - too far away, I feel plays bad get into 100 ..for fun,and not very easy to get 100.if use two finger exchange.
  11. 01:23:475 (1) - 364/28? not very weil for me,i love it now
  12. 01:28:275 - add finish fixed
  13. 01:28:875 (3,4,1) - bad flow changed a little
  14. 01:34:275 (5,1) - swap nc fixed
  15. 01:37:875 (5) - NC fixed
  16. 01:45:675 (5) - You should NC here since the previous circle jumps are all NC'ed every 4 notes. i think dont need nc here ;W;
  17. 02:15:975 (2) - change 2 circle 02:16:125 - Make this sound clickable,please, there's a very noticeable drum hit right here that should be emphasis. maybe you could good,fixed
  18. 02:16:125 - 02:16:275 (1) - addtions Drum clap 02:16:425 (3) - Clap 02:16:575 (5,6,7,8) - sampleset normal 02:16:875 - Drum clap sounds good,and fixed
  19. 02:36:225 (5,6) - bad flow with 02:36:375 (6,7,8,9) - this stream Q.Q.,fine to me
  20. 02:45:075 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - cool stream :2
  21. 03:08:175 (3,4) - 03:12:975 (3,4) - too far away on purpose,its slider easy to comboo
  22. 03:10:500 (2,3,4,5) - 200BPM this pattern very hard... <3,on purpose

    This map will have a distance problem.
    i don't really feel a difference in intensity between your kiais and non kiai, and the kiai should definitely feel more intense than your normal parts
    for example 01:28:275 (1,2,3,4) - 01:30:675 (1,2,3,4) - to 01:53:475 (1,2,3,4) - 01:58:275 (1,2,3,4) - etc....
    also non consistency of distance in the same section
    00:21:075 (2,3,4) - 00:23:475 (2,3,4) - , 01:28:275 (1,2,3,4,1) -
加油~
Seijiro

General


  • turn on epilepsy warning on Killing Art's Lunatic

    Unused files:
    [list:1337]lyric2\Lyric.png
    lyric2\Lyricsingle21.png
    SB\Thanks.png
Images which exceed the limits allowed (640x1440 or 1920x480 for scrolling images) or (1366x768):
  • SB\xgbflare.png (2100x1308)
    SB\burst.png (1100x1100)
soft-hitnormal.wav has more than 5ms of delay

________________



Magical Astronomy


  • 00:18:225 (5) - it's a bit uncomfortable to not use the white tick propery here. If you really want a slider, I would place it at 00:18:075 - and use a circle for 00:18:375 - . Little suggestion

    00:34:575 (3,4) - Ctrl + G? The spacing between 3 and 2 is a bit too short imo. This pattern should also be similar to 00:37:875 (1,2,3,4) -

    00:50:175 (2) - so cramped... can you make it more... "loose" ? Even copying 00:50:475 (3) - is fine
    00:57:075 (1) - same ^

    01:04:875 (3) - this is the only slider direction which bothers me, because it gives me a feeling of untidiness. What aobut something like this?

    01:13:275 (7) - Ctrl + G? Maybe because I'm right-handed but it feels uncomfortable in that direction

    02:18:825 (7) - Again, you waste the white tick here. What about something like this?
    02:21:225 (5) - same ^

    03:08:400 (4) - I would remove this for the sake of gameplay, really. I would fail it 9 times oout of 10 probably
    03:13:200 (4) - same ^
    03:22:800 (4) - same ^ (oh god, this is huge)

    03:09:675 (5,6,7,8) - I would increase spacing between these, vertically. Also a NC on 5 to make the change: like this

    03:20:400 (4,5) - Ugh, this movement is really forced, since it doesn't flow the way you expect it to. Try a Ctrl + G on 03:20:475 (5) - but it's not the best alternative. Consider re-arranging the pattern here to make it more flowy

    03:45:075 (9) - NC xP

________________



Spring Roll's Extra


  • 00:16:275 (1,2,3) - Make the spacing consistent otherwise it's harder to tell this is actually 3/4 and not a 3/4 + a 1/2
    00:16:875 (1,2,3) - same (just check 00:18:075 (3,4,5) - and tell if they can't be confused with each other)

    00:29:475 - break? ;w;

    00:47:475 (7,1) - NC goes on 7

    00:52:275 (1,2,3) - why do you keep varying the sapcing among the same combo where the rhythm is constant like this one? .-.

    01:00:825 (5) - Don't waste the white tick. Actually, it makes it uncomfortable to play like this
    01:03:225 (6) - same

    01:32:475 (1) - NC not necessary

    02:16:275 - I can hear a stream starting from here...

    02:21:675 (1,2,3) - constant spacing...

    02:26:025 - stream starting from here

    03:01:875 (2,3) - Can you make so that their slider ends are overlapped perfectly? Just aesthetics

    03:25:800 (8,1) - Umh... it's... pretty big...

    03:33:075 (1,3,5,7) - why the distance between these isn't the same (again). It feels untidy

________________



Killing Art's Lunatic


  • 01:01:350 (3) - misclick? x)

    00:31:875 (1) - offscreen object

    01:36:375 (4) - Ctrl + G?

    01:37:275 (1) - NC not necessary

    01:42:975 (2,4) - don't overlap totally a slider please, it's unreadable in gameplay

    02:07:875 - break? ;w; The same rhythm got mapped before on this map tho

    02:16:275 (1,1,1,1,1,1,1) - why the NC spam...

    02:36:075 (1) - NC not necessary

    03:06:375 (3,4) - I would remove 4 and add a repeat on 3, to make it more playable

    03:44:775 (8) - remove a repeat to make it consistent with the other sliders

________________



Insane


  • 00:13:275 (4,6) - stack properly?

    00:33:075 (5) - NC?
    00:35:475 (7) - same
    00:37:875 (7) - ^

    00:46:275 (1,2,3,4,5,6) - this pattern is a little confusing... I can't really see it as a clean pattern to begin with and how you used the slider throws me off tbh. Is there any way to improve this one? As long as 00:47:175 (6) - is Ctrl + G'd I guess every pattern can work as long as it is clean

    01:58:875 (3,5) - kinda ugly overlap :/

    02:07:875 - I would have mapped the break

    02:18:825 (7) - see your other diff for explanation on this
    02:23:625 (7) - same
    02:24:825 (3) - same

________________



FreeSong's Hard


  • 03:16:575 (2) - uh, this overlap is a bit confusing imo. Stacking it on top of 3 could work
This is by far the most clean flowy map so far in this mapset, good job

________________



Normal


  • 01:06:675 (7) - you forgot a NC here

    02:36:675 (1,2,3) - this flow it's really forced: the line 1 --> 2 comes from right to left, while the shape of 3 is totally the opposite way. Like this the pattern feels uncomfortable to play imo (it isn't the only one, but I skipped the others since it wasn't eassy to explain)

    03:37:875 (1,2) - blanket can be improved here: see here

________________



Easy


  • 02:31:875 (1,2) - blanket can be improved

    03:25:875 - I would avoid at least this break

________________



Overall, I find the mapset a lot unclean (exception is FreeSong's Hard), or rather, "random".
What I mean by that is that most patterns or slider shapes are placed where they are placed "just because". Few examples:
- 01:12:075 (2,3,1) - on Killing Art's diff (this diff is actually trying to be clean, but it still needs improvements)
- 03:33:075 (1,2,3,4,5,6,7,8) - on Spring Roll's diff + some slider shapes which could be more meaningful, like 03:37:275 (3) - and similar
- 01:01:875 (1,2,3) - & 01:28:275 (1,2,3,4) - on Magical Astronomy diff
- 00:46:275 (1,2,3,4,5,6) - on Insane diff

The reason I point out those isn't because they are wrong or anything, but aesthetically I find them not so pleasant and/or so well-thought.
"Why this pattern has this shape?" "How is the player going to play this?" "Why I want to make the player play it like this?" "Is there any better option to give an emotion to my map?" and os on, so forth.

I hope I explained by mind in an understandable way. If not, just PM me for clarification and whatnot.


PS: have a star because I love the song~
Topic Starter
Momizi

MrSergio wrote:

General


  • turn on epilepsy warning on Killing Art's Lunatic fixed

    Unused files:
    [list:1337]lyric2\Lyric.png
    lyric2\Lyricsingle21.png
    SB\Thanks.png
deleted

Images which exceed the limits allowed (640x1440 or 1920x480 for scrolling images) or (1366x768):
  • SB\xgbflare.png (2100x1308)
    SB\burst.png (1100x1100) adjust the size,fixed
soft-hitnormal.wav has more than 5ms of delay cut down delay part,fixed

________________



Magical Astronomy


  • 00:18:225 (5) - it's a bit uncomfortable to not use the white tick propery here. If you really want a slider, I would place it at 00:18:075 - and use a circle for 00:18:375 - . Little suggestion look good,fixed

    00:34:575 (3,4) - Ctrl + G? The spacing between 3 and 2 is a bit too short imo. This pattern should also be similar to 00:37:875 (1,2,3,4) - not fist time see this suggestion.so change to other pattern

    00:50:175 (2) - so cramped... can you make it more... "loose" ? Even copying 00:50:475 (3) - is fine
    00:57:075 (1) - same ^ umm,you mean head touch tail is too cramped?,littele adjust

    01:04:875 (3) - this is the only slider direction which bothers me, because it gives me a feeling of untidiness. What aobut something like this? i still like the pattern now

    01:13:275 (7) - Ctrl + G? Maybe because I'm right-handed but it feels uncomfortable in that direction good flow,fixed

    02:18:825 (7) - Again, you waste the white tick here. What about something like this?
    02:21:225 (5) - same ^ seem good, fixed

    03:08:400 (4) - I would remove this for the sake of gameplay, really. I would fail it 9 times oout of 10 probably
    03:13:200 (4) - same ^
    03:22:800 (4) - same ^ (oh god, this is huge) umm.not fist time i see the suggsetion.finally i fixed it on this kiai partQ.Q

    03:09:675 (5,6,7,8) - I would increase spacing between these, vertically. Also a NC on 5 to make the change: like this seem good,and a liittle like RLC,although i dont think its good for play,but i still changed it

    03:20:400 (4,5) - Ugh, this movement is really forced, since it doesn't flow the way you expect it to. Try a Ctrl + G on 03:20:475 (5) - but it's not the best alternative. Consider re-arranging the pattern here to make it more flowy changed to other flow

    03:45:075 (9) - NC xP fixed XD

________________



Insane


  • 00:13:275 (4,6) - stack properly? on purpose,keep here

    00:33:075 (5) - NC?
    00:35:475 (7) - same
    00:37:875 (7) - ^ in fact,i use nc every 2 big line here,but i think nc every 1 big line is better

    00:46:275 (1,2,3,4,5,6) - this pattern is a little confusing... I can't really see it as a clean pattern to begin with and how you used the slider throws me off tbh. Is there any way to improve this one? As long as 00:47:175 (6) - is Ctrl + G'd I guess every pattern can work as long as it is clean changer to other pattern

    01:58:875 (3,5) - kinda ugly overlap :/ move 3 to under slier 2
    02:07:875 - I would have mapped the break want have a break fo in dif,its a long song,so except highest dif,i want have break

    02:18:825 (7) - see your other diff for explanation on this
    02:23:625 (7) - same
    02:24:825 (3) - same i think its fine in insane。。


________________



Normal


  • 01:06:675 (7) - you forgot a NC here fixed

    02:36:675 (1,2,3) - this flow it's really forced: the line 1 --> 2 comes from right to left, while the shape of 3 is totally the opposite way. Like this the pattern feels uncomfortable to play imo (it isn't the only one, but I skipped the others since it wasn't eassy to explain) changed pattern

    03:37:875 (1,2) - blanket can be improved here: see here chagend

________________



Easy


  • 02:31:875 (1,2) - blanket can be improved fixed
    03:25:875 - I would avoid at least this break umm, break is fine for me,and a liittle busy and lazy nowdays,dont want map here

________________



Overall, I find the mapset a lot unclean (exception is FreeSong's Hard), or rather, "random".
What I mean by that is that most patterns or slider shapes are placed where they are placed "just because". Few examples:
- 01:12:075 (2,3,1) - on Killing Art's diff (this diff is actually trying to be clean, but it still needs improvements)
- 03:33:075 (1,2,3,4,5,6,7,8) - on Spring Roll's diff + some slider shapes which could be more meaningful, like 03:37:275 (3) - and similar
- 01:01:875 (1,2,3) - & 01:28:275 (1,2,3,4) - on Magical Astronomy diff
- 00:46:275 (1,2,3,4,5,6) - on Insane diff

The reason I point out those isn't because they are wrong or anything, but aesthetically I find them not so pleasant and/or so well-thought.
"Why this pattern has this shape?" "How is the player going to play this?" "Why I want to make the player play it like this?" "Is there any better option to give an emotion to my map?" and os on, so forth.

I hope I explained by mind in an understandable way. If not, just PM me for clarification and whatnot.
i know what you said.i can fell it when i mod some new mapper's map(i mean newer than me).but i think its a skill accumulation by time.i maybe can map it better future not now,ai....but i dont konw how long can i still play this game.thanks anyway.


PS: have a star because I love the song~
_Yiiiii
M4M

[Easy]
00:17:475 (3) - 用弯的吧。

[Normal]
01:35:475 (1) - S形如何?

[FreeSong's Hard]
01:24:075 (1,2,3,1,2,3) - 给新人读这种排列真的好么?
为什么觉得这个diff是做着做着就不想做了,前面很认真后面就放水了orz
另外重叠的二连单点有些多啊,这种排列挺难的。

[Insane]
00:57:675 (1) - NC去掉吧,至少我没搞懂为什么要加NC,后面也有同样的问题。
01:32:475 (5) - NC

[Killing Art's Lunatic]
01:01:350 (3) - 喵喵喵喵喵喵喵?
02:16:650 (1,1,1,1) - 蜜汁NC
02:50:175 (2) - 这个滑条点下的有些奇怪。
这个diff的滑条不是很美观呢,可以考虑改一改形状什么的。

[Spring Roll's Extra]
02:20:925 (3) - 打着好奇怪啊,跟vocal吧。
03:27:975 (2) - Ctrl+G
这diff读图爽飞啊

[Magical Astronomy]
remap and don't forget my kds
恕我直言,这滑条真是不美观。而且初见打起来各种断滑条尾。
00:21:075 (2,3) - 应该用1/2的吧?
00:50:925 (5) - NC 后同。
00:59:475 (1,2,3) - 间距弄小点吧,和之前一样。
01:14:925 (4) - 改成个3/4的滑条吧,后同。
01:50:025 (2,3,4) - 同这样的三连打着不是得劲,因为中间那下不是跟鼓点而是跟vocal的,考虑改一改吧。
02:30:675 (1,2,3,4,1,2,3,4) - 复制梗这么用真心不好玩,改成这样03:09:075 (1,2,3,4,1,2,3,4) - 吧。

good luck XXDDDD
Topic Starter
Momizi

_Yiiiii wrote:

M4M

[Easy]
00:17:475 (3) - 用弯的吧。 没什么影响,不改了

[Normal]
01:35:475 (1) - S形如何? 折角挺好看的,不S了


[Insane]
00:57:675 (1) - NC去掉吧,至少我没搞懂为什么要加NC,后面也有同样的问题。
01:32:475 (5) - NC 因为有SV的变化,所以需要NC,不去了,NC是个提醒

[Magical Astronomy]
remap and don't forget my kds
恕我直言,这滑条真是不美观。而且初见打起来各种断滑条尾。
00:21:075 (2,3) - 应该用1/2的吧? [color=#BFFF0000]就是故意拖长音用这样的滑条的[/color]
00:50:925 (5) - NC 后同。 这里不用了,因为后面的五个是一个part所以我在后面NC了
00:59:475 (1,2,3) - 间距弄小点吧,和之前一样。 [color=#BFFF0000]视觉距离么,实际上这个note之间的距离是差不多的[/color]
01:14:925 (4) - 改成个3/4的滑条吧,后同。 这里刻意这样子做的,跟着vocal
01:50:025 (2,3,4) - 同这样的三连打着不是得劲,因为中间那下不是跟鼓点而是跟vocal的,考虑改一改吧。 再考虑吧(主要是做的时候就计划好了第一段滑条,第二段切指,第三段又是滑条,不过距离更加大
02:30:675 (1,2,3,4,1,2,3,4) - 复制梗这么用真心不好玩,改成这样03:09:075 (1,2,3,4,1,2,3,4) - 吧。 我其实是抄的RLC的隔绝,不过不像罢了。。不过这样子也没问题的

good luck XXDDDD
Yorita Yoshino
跳着摸的(

  • [insane]
    puush莫名没法截图
    94acc 499C
    00:20:100 - 塞啊,塞爆
    00:58:875 (1) - 叠上不好吗,更激霸了
    01:31:875 - 试试把这里空出来?(最高难度也是),或者像次难度那样在第二个那里放个三连我觉得也挺好的
    02:30:675 (1) - ^
    01:41:475 (2) - 拉到01:41:475 (2) -
    02:40:275 (2) - ^
    最后加个转盘?
    [spring roll's extra]
    00:49:875 (1) - 到01:08:775 (2) - 节奏啥的有点乱 统一下好点
    02:29:475 (1,2,3,4,5,6,7,8) - 这个感觉是四个一组啊.....
    感觉难点都在最后了......

    [主难度]
    00:25:725 (1,2,3,4,5) - 这个也太机霸了
    00:58:275 (3) - 删了吧,跟背景音就好了
    01:07:875 (3) - ^
    01:30:675 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - 为啥在这种地方大跳塞爆.........这里歌不是很激烈啊,塞kiai?而且这个NC看着好莫名.......
SB帅的一比
崇拜给包大师
Topic Starter
Momizi

-ClariS- wrote:

跳着摸的(

  • [insane]
    puush莫名没法截图
    94acc 499C
    00:20:100 - 塞啊,塞爆 233,好像是有音,不过改了感觉怪怪的,还是保留之前的好了
    00:58:875 (1) - 叠上不好吗,更激霸了 可以
    01:31:875 - 试试把这里空出来?(最高难度也是),或者像次难度那样在第二个那里放个三连我觉得也挺好的
    02:30:675 (1) - ^ 没能怎么理解,不过那个三连确实还不错,不过感觉不好改。。而且In这里全是单点再混个三连感觉有点难了
    01:41:475 (2) - 拉到01:41:475 (2) -
    02:40:275 (2) - ^ 黑人问号??
    最后加个转盘? 最后是转盘啊。。

    [主难度]
    00:25:725 (1,2,3,4,5) - 这个也太机霸了 233,感觉还好啊,有种停顿感
    00:58:275 (3) - 删了吧,跟背景音就好了
    01:07:875 (3) - ^ 唔,不想丢了那个重音(
    01:30:675 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - 为啥在这种地方大跳塞爆.........这里歌不是很激烈啊,塞kiai?而且这个NC看着好莫名....... 仔细听这一段音乐比较有特点,所以就想了个梗,NC是为了三个一组,1个单点和2个重叠的单点这样子
SB帅的一比
崇拜给包大师
爷爷,我刚学SB,这太菜了
Topic Starter
Momizi
bad..... luck
neonat
Suggestions

Easy

01:07:875 (4) - should have been soft addition on slider end for the clap
01:31:875 (5) - that clap in the middle of the slider seems quite random, it only appears twice on this and 01:35:475 (3) - so it just feels empty
00:40:275 (2,2,4) - claps on all parts of the sliders but in the next kiai time, 01:49:875 (2,2,2) - only have finish on start and end and 01:52:275 (4,4,4) - have finish on all parts again, reason for difference?
02:17:475 (1,2,3,1,2,3,1,2,3,1,2,3,4) - this time you didn't use any soft clap, unlike 01:09:075 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3) - why? It seemed ok with the soft clap for the earlier part, it sounded more fitting to the song that way, as you can hear the snare in places like 02:25:275
02:37:875 (2) - the finish here sounds out of place
03:17:475 (2,3,4) - could make the angle here less acute, shift 03:18:075 (3,4) further up so that it would be less like a horizontal move to the right
03:25:875 - I think you can afford to add a beat here, with finish. Pretty strong sound in the song, ends the verse as well, would be nice to have it clickable
03:35:475 (1,2,3,4,1,2) - different hitsound used compared to the other verses that are similar to it. Does it really get more mellow at the end? With this whistle only section compared to the rest it's much softer
03:42:675 (1) - soft finish would be nicer than drum imo

Magical Astronomy

00:25:875 (2,3,4,5,1) - the gap here is quite unnatural, especially between 00:26:175 (3,4,5,1) - it's quite a jumble of rhythm here, and it clashes with the main melody line of the song here
00:49:875 (1,2,3) - 00:52:275 (1,2,3) - 00:54:675 (1,2,3) - 00:57:075 (1,1,1) - 00:59:475 (1,2,3) - 01:01:875 (1,2,3) - 01:04:275 (1,2,3) - 01:06:675 (1,1,1) - the guitar cuts off after 1/2 beats, at the red lines, extending it after that is excessive and doesn't coincide with the music
01:26:775 (1) - seems off as the vocals start at 01:26:925 which is a stronger beat to where the slider starts off. If you want something at 01:26:775 - you can change 01:26:475 (1) into a slider that ends at 01:26:775 but have something start at 01:26:925

The triplets in kiai time, like 01:54:975 (3,4,5) - 01:55:425 (7,8,9) - 02:05:025 (2,3,4) - are overdone, the music is in 1/2 but you don't have to put 1/4s in the middle of it, they aren't the satrting of the phrase or what not

02:07:875 (1,2,3) - 02:10:275 (1,2,3) - 02:12:675 (1,2,3) - 02:15:075 (1,1,1) - same as earlier, the guitar is 1/2 beats
02:54:600 - could add a beat here, it's similar in a sense to something like 02:53:400 (5)

same thing as the earlier kiai times, triplets in the middle of the phrase like 03:12:675 (1,2,3,4,5,6) - are excessive
Topic Starter
Momizi

neonat wrote:

Suggestions

Easy

01:07:875 (4) - should have been soft addition on slider end for the clap fixed
01:31:875 (5) - that clap in the middle of the slider seems quite random, it only appears twice on this and 01:35:475 (3) - so it just feels empty sry,i copied hitsound from high dif,so not notice it。removed 01:31:875 (5) -'s clap and this is easy ,01:35:475 (3) - is ok i think
00:40:275 (2,2,4) - claps on all parts of the sliders but in the next kiai time, fine,fixed 01:49:875 (2,2,2) - only have finish on start and end and 01:52:275 (4,4,4) - have finish on all parts again, reason for difference? for fell of beat(in high difs),here i copied hit sound.i think its ok?
02:17:475 (1,2,3,1,2,3,1,2,3,1,2,3,4) - this time you didn't use any soft clap, unlike 01:09:075 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3) - why? It seemed ok with the soft clap for the earlier part, it sounded more fitting to the song that way, as you can hear the snare in places like 02:25:275
02:37:875 (2) - the finish here sounds out of place maybe,somewhere wrong when copied the hit sound, fixed
03:17:475 (2,3,4) - could make the angle here less acute, shift 03:18:075 (3,4) further up so that it would be less like a horizontal move to the right ok,fixed
03:25:875 - I think you can afford to add a beat here, with finish. Pretty strong sound in the song, ends the verse as well, would be nice to have it clickable ok..added a note
03:35:475 (1,2,3,4,1,2) - different hitsound used compared to the other verses that are similar to it. Does it really get more mellow at the end? With this whistle only section compared to the rest it's much softer changed 03:41:475 (2) - to a repeat slider like before
03:42:675 (1) - soft finish would be nicer than drum imo i think drum is ok here,so no change

Magical Astronomy

00:25:875 (2,3,4,5,1) - the gap here is quite unnatural, especially between 00:26:175 (3,4,5,1) - it's quite a jumble of rhythm here, and it clashes with the main melody line of the song here in fact ,i fixed here many times,and i want keep here for a fell of pause
00:49:875 (1,2,3) - 00:52:275 (1,2,3) - 00:54:675 (1,2,3) - 00:57:075 (1,1,1) - 00:59:475 (1,2,3) - 01:01:875 (1,2,3) - 01:04:275 (1,2,3) - 01:06:675 (1,1,1) - the guitar cuts off after 1/2 beats, at the red lines, extending it after that is excessive and doesn't coincide with the music
its 1/1here ,i use 3/4 slider for the fell of drawl
01:26:775 (1) - seems off as the vocals start at 01:26:925 which is a stronger beat to where the slider starts off. If you want something at 01:26:775 - you can change 01:26:475 (1) into a slider that ends at 01:26:775 but have something start at 01:26:925 to be honest,stream after also the same part like02:24:525 (1,2,3,4,1) - ,but i used a note in 01:26:925 before,but its not fell very well,and slider can fell better when playing。so keep here

The triplets in kiai time, like 01:54:975 (3,4,5) - 01:55:425 (7,8,9) - 02:05:025 (2,3,4) - are overdone, the music is in 1/2 but you don't have to put 1/4s in the middle of it, they aren't the satrting of the phrase or what not umm,to be honest i also fell a bit strange here,and before i remaped this map,my thought is first kiai use slier,second is alternating,third is big ds slider.and in kiai time,blue line have some vocal,so i want keep here;W;,for the thought

02:07:875 (1,2,3) - 02:10:275 (1,2,3) - 02:12:675 (1,2,3) - 02:15:075 (1,1,1) - same as earlier, the guitar is 1/2 beats
02:54:600 - could add a beat here, it's similar in a sense to something like 02:53:400 (5) dont want add here ,for beteer fell of next 02:54:675 (1,2,3) -

same thing as the earlier kiai times, triplets in the middle of the phrase like 03:12:675 (1,2,3,4,5,6) - are excessive said before
Thanks a lot anyway.
Monarch
Magical Astronomy
00:12:675 (1,2,3) - 00:13:125 (4,5,6) - these two are two different groups of 3, maybe stack all of 00:12:675 (1,2,3) - and all of 00:13:125 (4,5,6) - instead of this random double stack?

00:21:075 (2,3,4) - maybe place like this?, looking boring with straight lines
00:21:375 (3) - should be 1/2

00:23:775 (3) - ^

00:29:475 (1) - i dont know why this has a weird turn on the end, doesn't look nice

00:36:075 (3,1) - place so that slider tail is stacked?

00:36:375 (4,2) - this too

00:39:075 (1,2,3,4,5) - this flow is weird

00:49:875 (1,2) - blanket propperly

00:57:075 (1) - slider is pinched, maybe move the tail slightly anticlockwise so that its more curvy?

01:06:975 (1,1) - stack slider end of 01:07:275 (1) - on start of 01:06:975 (1) - ? ( and then move 01:06:675 (1) - tail so that it reaches the side of 01:07:275 (1) -

01:26:775 (1) - lyrics start on slider end, maybe change into 2 circles?

01:40:275 (1) - move slider end so that it is properly ontop of 01:40:875 (1) -

01:40:875 (1) - this one too

02:07:275 (1,2,3,4,5,6,7,8) - doesn't look that nice when it is straight :o

02:23:775 (2) - space slightly more?

could make this nice by blanketing these two 02:39:675 (1,1) - and these two 02:39:075 (1,1) - slider ends

02:47:775 (2) - 1/2?

02:48:375 (4) - remove last node? I highlighted it in red
02:48:675 (1) - make same angle as 02:48:375 (4) - and make it go down like stairs :
02:50:175 (2) - 1/2?
02:52:575 (2) - ^
03:02:175 (2) - ^

03:05:475 (1,2,3,4,5,6,7,8) - doesn't look that nice when its straight xd

03:10:500 (2,3) - stack ? like 03:08:100 (2,3) -

03:15:300 (2,3) - ^

03:20:100 (2,3) - ^
Spring Roll's Extra
Please use approach circles to make good blankets > like this
SPOILER
bad blanket :
good blanket :

00:44:625 (5,1) - blanket

00:45:975 (4,2,4) - ^

00:47:475 (7) - NC should be here and not 00:47:700 (1) -

00:52:275 (1,2,3,4) - spacing doesnt make sense

00:55:275 (3,4) - such a big jump compared to everything else in this section

00:56:475 (7,1) -

00:58:125 (2,1) - ^

01:15:375 (4,1) - blanket

01:16:125 (3,4) - blanket is off

01:16:875 (5,2) - ^

01:19:725 (4,5) - ^

01:24:075 (1,3,6) - ^

01:26:475 (4,2) - ^

01:50:100 (2,3) - ^

02:00:975 (3,5) - ^

02:57:075 (1,3) - ^

03:01:875 (2,4) - ^ and place 03:01:875 (2,3) - slider ends on top of each other, doesn't look nice when they're off like this

02:06:675 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - such a straight stream doesnt look nice at all

02:56:175 why miss sound here?

03:24:525 (8,1) - why suddenly small DS?

03:25:800 (8,1) - this jumps is wayyyyyyy too big
Terriama
Here are some of my suggestions:

By the Way, don't expect for me to pick out the hitsound errors.

General:

I would recommend to either to add an additional difficulty with approximately 2.8* or make FreeSongs' Hard easier (from 3.53* to about 3.1*),
however then you would need a Light Insane diff (approximately 3.9*) to make diff jumps lower than 1*.
Also, add "Killing Art" and "Spring Roll" to tags as they have mapped in your mapset.

Easy:

- Change the Approach Rate to 3
- Change the HP Drain to 2
- Increase Tick Rate to 4

01:17:475 (5) - Reverse Slider - Change the position so that it is similar to the picture (https://osu.ppy.sh/ss/5763491)
02:41:475 (1) - Spinner - Extend it to 02:45:675 (https://osu.ppy.sh/ss/5767253)

These were the only flaws I found in this diff

Normal:

- Change the Circle Size to 3.5
- Change the HP Drain to 3
- Increase Tick Rate to 3
- Why don't you increase Slider Velocity to 1.0 or 1.1?

01:30:675 (1) - Spinner - Shorten it to 01:31:575
01:31:875 (1) - Spinner - Create a Spinner which ends on 01:32:775 (https://osu.ppy.sh/ss/5767026)
02:29:475 (1) - Spinner - Shorten it to 02:30:525
02:30:675 (1) - Spinner - Create a Spinner which ends on 02:31:575 (https://osu.ppy.sh/ss/5767036)
02:41:475 (1) - Spinner - Extend the Spinner to 02:44:775 as the spinner should cover up the vocals.

The main thing is that there is a problem with the spinners in this diff, I would say.

FreeSongs' Hard:

- Change the Approach Rate to 7 as there is a big jump from Normal's to FreeSongs' Hard
- Change the HP Drain to 5

00:50:775 (3) - Slider - Extend it to 00:51:075
00:51:075 (4) - Reverse Slider - Remove it
00:51:375 (4) - Create a slider which ends on 00:51:525 (https://osu.ppy.sh/ss/5768789)
02:07:875 (1) - 02:17:175 - Remove all the objects here and create a break here instead (https://osu.ppy.sh/ss/5768797)

This difficulty here is a bit of a problem child as the jump between the difficulty spikes up here drastically currently.
As mentioned in the General section, I would recommend either to make this difficulty easier, or create a new diff to cover up the jump.

Insane:

This is a very good map and I don't have anything to say aside from that it is very enjoyable :)

Killing Art's Lunatic:

- Change the Circle Size to 4.5

01:01:350 (3) - Slider - Move it to 01:01:275 (Blue tick to White tick)
01:37:275 (1) - Reverse Slider - Extend it so that there are 2 reverse arrows. (https://osu.ppy.sh/ss/5766898)
02:04:650 (2) - Circle - Move it to 02:04:725 (Blue tick to Red tick)
02:16:275 (1) - Reverse Slider - Start it at 02:16:125 and extend it from 1 to 2 (https://osu.ppy.sh/ss/5766919)
03:04:500 (2) - Circle - Move it to 03:04:575 (Blue tick to White tick) and
perhaps arrange it like it is on the picture (https://osu.ppy.sh/ss/5766936)

This difficulty has problems with Kiai (as Kiai mode should be consistent throughout the mapset)
- Change the 3rd Kiai on this diff from 03:06:675 - 03:35:475 to 03:06:475 - 03:25:875

Spring Roll's Extra:

- Change the Circle Size to 4.5
- Change the Approach Rate to 9.2
- Change the HP Drain to 6.5

00:51:675 (6) - Slider - Remove it and...
00:51:525 (6,7,8,9) - Circle - Create these circles (https://osu.ppy.sh/ss/5766697)
00:53:850 (7,8,9) - Circles - Create the circles and arrange it like this : (https://osu.ppy.sh/ss/5766705)
00:54:675 (1) - Circle - Move the circle to the end of the slider (https://osu.ppy.sh/ss/5766708)
02:16:875 (6) - Circle - Change this into silder and remove 02:17:175 (1) (https://osu.ppy.sh/ss/5766747)
02:59:025 (4) - Slider - Create slider ending on 02:59:175 (https://osu.ppy.sh/ss/5766766)
03:01:425 (5,6) - Circle - Create these circles to remove that little break there is (https://osu.ppy.sh/ss/5766769)
03:03:075 (1) - Spinner - Extend it to 03:05:175
03:45:150 (1) - Spinner - Remove it so that the ending time remains the same throughout the mapset

This difficulty has problems with Kiai (as Kiai mode should be consistent throughout the mapset)
- Change the 3rd Kiai on this diff from 03:06:675 - 03:35:475 to 03:06:475 - 03:25:875

Magical Astronomy:

- Change the Circle Size to 5

00:50:775 (4,5,6) - Circle - Remove these and instead create the slider (https://osu.ppy.sh/ss/5766809)
00:53:175 (4,5,6) - Circle - Remove these and instead create the slider (https://osu.ppy.sh/ss/5766817)
00:58:275 (3) - Circle - Remove it to fit the music (https://osu.ppy.sh/ss/5766827)

That is all I have to say. I hope that my suggestions will improve the map (since I love this map and I hope that it will be ranked)
Topic Starter
Momizi

Monarch wrote:

Magical Astronomy
00:12:675 (1,2,3) - 00:13:125 (4,5,6) - these two are two different groups of 3, maybe stack all of 00:12:675 (1,2,3) - and all of 00:13:125 (4,5,6) - instead of this random double stack? on purpose to refelt last three vocal

00:21:075 (2,3,4) - maybe place like this?, looking boring with straight lines seem good,changed

00:21:375 (3) - should be 1/2

00:23:775 (3) - ^ on purpose for reflect three heavy beat on white line

00:29:475 (1) - i dont know why this has a weird turn on the end, doesn't look nice cant fell in playing,so keep here

00:36:075 (3,1) - place so that slider tail is stacked?

00:36:375 (4,2) - this too fixed

00:39:075 (1,2,3,4,5) - this flow is weird chaged 2's shape

00:49:875 (1,2) - blanket propperly i think here is fine,no changed

00:57:075 (1) - slider is pinched, maybe move the tail slightly anticlockwise so that its more curvy? no,here i make tail flow to next head is a line

01:06:975 (1,1) - stack slider end of 01:07:275 (1) - on start of 01:06:975 (1) - ? ( and then move 01:06:675 (1) - tail so that it reaches the side of 01:07:275 (1) - fixed

01:26:775 (1) - lyrics start on slider end, maybe change into 2 circles? when in playing this part be slider is better,so keep here

01:40:275 (1) - move slider end so that it is properly ontop of 01:40:875 (1) - fixed

01:40:875 (1) - this one too fixed

02:07:275 (1,2,3,4,5,6,7,8) - doesn't look that nice when it is straight :o but its fine for playing XD

02:23:775 (2) - space slightly more? no,ds on purpose

could make this nice by blanketing these two 02:39:675 (1,1) - and these two 02:39:075 (1,1) - slider ends fixed,but i dont like blanket ;W

02:47:775 (2) - 1/2? no

02:48:375 (4) - remove last node? I highlighted it in red fixed,maybe smwhere wrong when mapping
02:48:675 (1) - make same angle as 02:48:375 (4) - and make it go down like stairs : seem ok
02:50:175 (2) - 1/2?
02:52:575 (2) - ^
03:02:175 (2) - ^ no said before

03:05:475 (1,2,3,4,5,6,7,8) - doesn't look that nice when its straight xd its your Illusion

03:10:500 (2,3) - stack ? like 03:08:100 (2,3) -

03:15:300 (2,3) - ^

03:20:100 (2,3) - ^ umm,ok?
Topic Starter
Momizi

mjozog3 wrote:

Here are some of my suggestions:

By the Way, don't expect for me to pick out the hitsound errors.

General:

I would recommend to either to add an additional difficulty with approximately 2.8* or make FreeSongs' Hard easier (from 3.53* to about 3.1*),
however then you would need a Light Insane diff (approximately 3.9*) to make diff jumps lower than 1*.
Also, add "Killing Art" and "Spring Roll" to tags as they have mapped in your mapset. i think this set is enough,too many difs is not good;W;

Easy:

- Change the Approach Rate to 3
- Change the HP Drain to 2
- Increase Tick Rate to 4 i think these dont need chage,my setting is ok(

01:17:475 (5) - Reverse Slider - Change the position so that it is similar to the picture (https://osu.ppy.sh/ss/5763491) ok,seem good
02:41:475 (1) - Spinner - Extend it to 02:45:675 (https://osu.ppy.sh/ss/5767253) no,spinner should disapper before next note's ring apper in easy dif and normal

These were the only flaws I found in this diff

Normal:

- Change the Circle Size to 3.5
- Change the HP Drain to 3
- Increase Tick Rate to 3
- Why don't you increase Slider Velocity to 1.0 or 1.1? i think these dont need chage,my setting is ok(

01:30:675 (1) - Spinner - Shorten it to 01:31:575
01:31:875 (1) - Spinner - Create a Spinner which ends on 01:32:775 (https://osu.ppy.sh/ss/5767026)
02:29:475 (1) - Spinner - Shorten it to 02:30:525
02:30:675 (1) - Spinner - Create a Spinner which ends on 02:31:575 (https://osu.ppy.sh/ss/5767036)
02:41:475 (1) - Spinner - Extend the Spinner to 02:44:775 as the spinner should cover up the vocals. i think these spinner is ok,so no change

The main thing is that there is a problem with the spinners in this diff, I would say.

Insane:

This is a very good map and I don't have anything to say aside from that it is very enjoyable :)

Magical Astronomy:

- Change the Circle Size to 5 i think these dont need chage,my setting is ok(


00:50:775 (4,5,6) - Circle - Remove these and instead create the slider (https://osu.ppy.sh/ss/5766809)
00:53:175 (4,5,6) - Circle - Remove these and instead create the slider (https://osu.ppy.sh/ss/5766817)
00:58:275 (3) - Circle - Remove it to fit the music (https://osu.ppy.sh/ss/5766827) no,dont want lose beat here ↑

That is all I have to say. I hope that my suggestions will improve the map (since I love this map and I hope that it will be ranked)
Prophecy
senya <3
raririn
水摸一下

None = nazi
Blue = Suggestion
Red = Unrankable Stuff

woc 这么长 还这么多难度
这hit好像是U235里那个 有意思

[General]
  1. 00:49:875 - 怎么从这开始SB就黑掉了……我这的问题?
  2. 作詞:かませ虎 編曲:でいたらぼっち 不知道有没有必要进tags
  3. https://en.touhouwiki.net/wiki/Lyrics:_ ... 8%E3%81%86
    很奇怪 不过我觉得大概是这个头后wiki错了吧 而且第一段里那一句也很明显念成いろはじょうへといざなう了

    以防万一 如果没有找过metadata check的话再确认下吧
[Normal]
  1. 01:40:275 (1,2,3) - 后面的鼓点没有变啊 感觉1 2尾上clap还是应该加上
    这个finish有点意思不过反正我不管是打还是edit放过来都不怎么明显就是了...
  2. 02:39:075 (1,2,3) - ^ 这里的3我怎么有强烈的在头上也放个clap的感觉。。
  3. 01:50:775 - 空的有点奇怪 考虑加个圈
  4. 01:53:175 - ^
  5. 02:00:375 - ^
  6. 03:08:775 - ^
    再后面就不拿出来了 反正有点nazi 这个节奏好快的啊 而且在副歌里 突然空一拍其实玩着感觉不舒服
  7. 02:18:825 (4) - 02:21:225 (4) - 02:23:625 (4) - 红线起头 不是节奏不对 是有点难读…… 考虑给3个NC?
  8. 02:29:475 (1) - 这里一个转盘然后后面空的还挺多的……作为N节奏有点散了
[Easy]
  1. 00:40:275 (2) - 00:45:075 (2) - 03:07:875 (2) - 03:10:275 (4) - 折返上的finish听着有点怪……后面都有一个了 考虑去掉?
[Insane]
  1. 00:45:825 (5) - NC plz 稍微有点难读
  2. 01:27:975 (4,5,6,7) - stream排的怪怪的……如果要难一点就5再往上6再往下可以分开一点 简单一点就顺着排下去 都会好看一些的呀~
  3. 02:22:875 (2,3,4,5,6) - 强烈建议是这样
    56感觉叠起来从音乐上也没啥表现 怪怪的
  4. 02:29:025 (4) - x:188 y:244差不多的位置 02:29:325 (6) - x:184 y:136 这样 我觉得会好看一点
  5. 02:30:675 (1,2,3,4,1,2,3,4) - 打起来真的好难受的…… 第一圈不是直接转过来的 然后第二圈和第一圈还一样 但是我不知道怎么弄比较好
[Spring Roll's Extra]
  1. 00:28:875 (1) - 从这里开始的stream用更大的ds :/ 后面NC那一个点可以拉的再远一点
  2. 02:07:275 (1,2,3,4,5,6,7,8) - 可以有点变化 不用那么直吧……
Hard挺干净的 打开X我就感觉懵逼…… 不知道怎么摸

就这点了 大多nazi 有点水 不好意思
Topic Starter
Momizi

raririn wrote:

水摸一下

None = nazi
Blue = Suggestion
Red = Unrankable Stuff

woc 这么长 还这么多难度
这hit好像是U235里那个 有意思 是的没错,我就是那边拿过来的,不过现在更加严格。那个音效有延迟,我还剪了下。。

[General]
  1. 00:49:875 - 怎么从这开始SB就黑掉了……我这的问题? 不是你的问题,是我的233,没做完,我就是做到这里而已;W;,SB重新做了因为
  2. 作詞:かませ虎 編曲:でいたらぼっち 不知道有没有必要进tags tags感觉有点多了,而且这两个应该不是TAG搜索的重点(主要是幽闭和senya
  3. https://en.touhouwiki.net/wiki/Lyrics:_ ... 8%E3%81%86
    很奇怪 不过我觉得大概是这个头后wiki错了吧 而且第一段里那一句也很明显念成いろはじょうへといざなう了

    以防万一 如果没有找过metadata check的话再确认下吧 这个标题应该是没错的,毕竟霓虹人的guy和satellite都这样子拼,应该是那个wiki错了大概
[Normal]
  1. 01:40:275 (1,2,3) - 后面的鼓点没有变啊 感觉1 2尾上clap还是应该加上
    这个finish有点意思不过反正我不管是打还是edit放过来都不怎么明显就是了... 唔,试了下感觉怪怪的,其实这个clap原来歌曲都没有,我强行加上去的,这里还是就这样吧
  2. 02:39:075 (1,2,3) - ^ 这里的3我怎么有强烈的在头上也放个clap的感觉。。 233,其实这个三个钟的音有个升调,我也不知道音乐,只是感觉而已,保留现在的吧
  3. 01:50:775 - 空的有点奇怪 考虑加个圈
  4. 01:53:175 - ^
  5. 02:00:375 - ^
  6. 03:08:775 - ^
    再后面就不拿出来了 反正有点nazi 这个节奏好快的啊 而且在副歌里 突然空一拍其实玩着感觉不舒服 可以,不过改滑条了,圈会加难度,不敢再高了
  7. 02:18:825 (4) - 02:21:225 (4) - 02:23:625 (4) - 红线起头 不是节奏不对 是有点难读…… 考虑给3个NC? 应该不需要吧,毕竟DS没变,这里隔着一拍能看DS
  8. 02:29:475 (1) - 这里一个转盘然后后面空的还挺多的……作为N节奏有点散了 唔,偷点懒顺便降低难度
[Easy]
  1. 00:40:275 (2) - 00:45:075 (2) - 03:07:875 (2) - 03:10:275 (4) - 折返上的finish听着有点怪……后面都有一个了 考虑去掉?
[Insane]
  1. 00:45:825 (5) - NC plz 稍微有点难读 可以,NC了
  2. 01:27:975 (4,5,6,7) - stream排的怪怪的……如果要难一点就5再往上6再往下可以分开一点 简单一点就顺着排下去 都会好看一些的呀~ 233,其实是故意扭曲的,这种看起来怪怪的,打起来却没实体感觉的打起来挺好玩的的;;W
  3. 02:22:875 (2,3,4,5,6) - 强烈建议是这样
    56感觉叠起来从音乐上也没啥表现 怪怪的 可以是可以的,不过会不会有点难?
  4. 02:29:025 (4) - x:188 y:244差不多的位置 02:29:325 (6) - x:184 y:136 这样 我觉得会好看一点 可以
  5. 02:30:675 (1,2,3,4,1,2,3,4) - 打起来真的好难受的…… 第一圈不是直接转过来的 然后第二圈和第一圈还一样 但是我不知道怎么弄比较好 唔,感觉还行啊,repeat这样子挺好玩的,也符合这一段的那个音乐
[Spring Roll's Extra]
  1. 00:28:875 (1) - 从这里开始的stream用更大的ds :/ 后面NC那一个点可以拉的再远一点
  2. 02:07:275 (1,2,3,4,5,6,7,8) - 可以有点变化 不用那么直吧……
Hard挺干净的 打开X我就感觉懵逼…… 不知道怎么摸

就这点了 大多nazi 有点水 不好意思
谢谢 :)
[Kamiya]
我。。。来了 ━━∑( ̄□ ̄*|||━━
这里好恐怖啊∑(っ °Д °;)っ
所以我水摸(^._.^)ノ

[IN]
00:39:675 (4) - 这里虽然整体感很好但是重音放在结尾会感觉怪怪的。
01:01:875 (1,2) - 这里距离稍微远了些? 不过反而这样的距离反而更舒服一些,所以其他的距离稍微再调远一些
01:32:475 (5,7) - CtrlG 01:32:625 (6,8) - CtrlG
02:31:425 (2,4) - CtrlG 可以尝试一下。
03:39:375 (3,4) - 没包住

[killing Art's Lunatic]
03:04:275 (1,2,3,4) - 这里做人声部分不太协调 note2 接note3感觉打着不顺手

啊;w;这不差不多rank的图(  ̄ー ̄)人(^▽^ )
看了无数遍 就上面这些了(′д` )…彡…彡
Topic Starter
Momizi

[Kamiya] wrote:

我。。。来了 ━━∑( ̄□ ̄*|||━━
这里好恐怖啊∑(っ °Д °;)っ
所以我水摸(^._.^)ノ

[IN]
00:39:675 (4) - 这里虽然整体感很好但是重音放在结尾会感觉怪怪的。 这个折返的三个vocal当一个整体应该就能说的通,而且这里拆开感觉没有更加好的排列。就先保留吧
01:01:875 (1,2) - 这里距离稍微远了些? 不过反而这样的距离反而更舒服一些,所以其他的距离稍微再调远一些 两个长的我都是用1.6x,后面那些短的1.4x XD
01:32:475 (5,7) - CtrlG 01:32:625 (6,8) - CtrlG 这里其实我是故意重复的,做一个梗,因为音乐这里也合适重复
02:31:425 (2,4) - CtrlG 可以尝试一下。 和上面一样,刻意做的重复梗
03:39:375 (3,4) - 没包住 fixed


啊;w;这不差不多rank的图(  ̄ー ̄)人(^▽^ ) 离rank大概还有点距离Q.Q
看了无数遍 就上面这些了(′д` )…彡…彡
_Yiiiii
NO KUDOSU 之前摸的时候给过了

[Magical Astronomy]
00:14:475 (2) - Ctrl+H 这里最好与00:13:875 (1) - 不成flow,就像00:11:475 (1,2) - 一样
00:28:275 (1,2,3,4,5,6,7,8) - 在8之前不要表现出变向的趋势,这样会好打一些,常规也是这样。
00:50:175 (2) - Ctrl+G 这组包括之后出现的三个一组的滑条应该是1和2间距小,2和3间距大,不过现在这样问题也不大,不想改就算了吧。
03:17:700 (2,5) - overmap再加大间距不太合适,删了吧。
03:25:650 (6,7,8) - 只是因为7那里vocal变了个调而折这么一下有点奇怪,把7和8改成一个短滑条吧。
03:45:075 (1) - 有一个重音诶,不考虑搞点报复社会的东西么?比如放在(90,280)

美丽
Topic Starter
Momizi

_Yiiiii wrote:

NO KUDOSU 之前摸的时候给过了

[Magical Astronomy]
00:14:475 (2) - Ctrl+H 这里最好与00:13:875 (1) - 不成flow,就像00:11:475 (1,2) - 一样 不错,可改
00:28:275 (1,2,3,4,5,6,7,8) - 在8之前不要表现出变向的趋势,这样会好打一些,常规也是这样。 没看懂,不过我感觉我这连打挺常规的。。
00:50:175 (2) - Ctrl+G 这组包括之后出现的三个一组的滑条应该是1和2间距小,2和3间距大,不过现在这样问题也不大,不想改就算了吧。 不错,我改改看
03:17:700 (2,5) - overmap再加大间距不太合适,删了吧。 唔,还是想留着,歌词虽然不准确的在蓝线,但是起点也不是白线,这里应该能放吧
03:25:650 (6,7,8) - 只是因为7那里vocal变了个调而折这么一下有点奇怪,把7和8改成一个短滑条吧。 这样子其实打着不奇怪,还好的
03:45:075 (1) - 有一个重音诶,不考虑搞点报复社会的东西么?比如放在(90,280) 2333,算了,我还算良心的(

美丽
[Crz]Nixo
I really hope this map gets ranked <3
I remember when I made my first GD ever for this, good times!
Good luck ranking this!
Aiomie
I really love this map, playing for half a year and still this doesn't bore me.
Interesting, challenging patterns, i really appreciate this form of an Art. Yes, mapper managed to map very artistic way.

I hope this gets ranked.
Zekks
we're back bois
SUPER HYPER AYA
Hope it gets ranked too
BanchoBot
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