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SOUND HOLIC - CANDY POWDER

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Topic Starter
Everything
This beatmap was submitted using in-game submission on Friday, February 13, 2015 at 1:56:07 PM

Artist: SOUND HOLIC
Title: CANDY POWDER
Source: Touhou
Tags: touhou project sound holic marisa reimu Amasuro
BPM: 119
Filesize: 3571kb
Play Time: 01:45
Difficulties Available:
  1. Amasuro's Easy (1.47 stars, 100 notes)
  2. Hard (2.83 stars, 186 notes)
  3. Normal (1.63 stars, 122 notes)
Download: SOUND HOLIC - CANDY POWDER
Information: Scores/Beatmap Listing
---------------
1st official submitted beatmap ^^
mp3 from KokoroStudiox3's beatmap
-
Easy- Amasuro's Easy
Normal- Done
Hard- Done

*Notice:
Please redownload my map if you downloaded before January 8th, 2015. BG size has been changed to comapatible
SD CARD
Hi o/


  • General
  1. - Uncheck Widescreen Support and Letterbox during breaks on all diffs since you dont have a SB
  2. - Hard diff doesn't have "Enable Custom Colours" on Song Setup checked

    Amasuro's Easy
  3. - Welp i have nothing to say, its perfect ._.

    Normal
  4. - You should use a consistent DS on a Normal diff. 0,8 is the default
  5. - 00:08:982 (3,4) - That might be confusing for new players, maybe move them a little bit more apart
  6. - 01:34:444 (1) - Is a little too tight looking slider, open it a little bit
  7. - Maybe consider fixing some of the small overlaps around the map, i think it makes the map more pretty *w*

    Hard
  8. - 00:49:066 (5) - Feels like it doesn't go with the vocals, i think https://osu.ppy.sh/ss/2199140 would be better with a NC (ignore the slider placement i couldn't think of a good spot for it -w-) (Replace (5) circle with (1) slider)
  9. - 00:57:890 (6) - Move start of slider to x: 155 y: 211 for better symmetry
Sorry for short mod, your map is too good for me -w- Maybe you need someone with more exp. Hope it helps a little bit :)
Topic Starter
Everything

SD CARD wrote:

Hi o/


  • General
  1. - Uncheck Widescreen Support and Letterbox during breaks on all diffs since you dont have a SB Okay.
  2. - Hard diff doesn't have "Enable Custom Colours" on Song Setup checked Done

    Normal
  3. - You should use a consistent DS on a Normal diff. 0,8 is the default Yeah, I know its inconsistent DS but I will try
  4. - 00:08:982 (3,4) - That might be confusing for new players, maybe move them a little bit more apart Okay
  5. - 01:34:444 (1) - Is a little too tight looking slider, open it a little bit Made it into two circles owo
  6. - Maybe consider fixing some of the small overlaps around the map, i think it makes the map more pretty *w* I will :D

    Hard
  7. - 00:49:066 (5) - Feels like it doesn't go with the vocals, i think https://osu.ppy.sh/ss/2199140 would be better with a NC (ignore the slider placement i couldn't think of a good spot for it -w-) (Replace (5) circle with (1) slider) hmm.. okay I will fix
  8. - 00:57:890 (6) - Move start of slider to x: 155 y: 211 for better symmetry Alright ^-^
Sorry for short mod, your map is too good for me -w- Hope it helps a little bit :)
Thanks so much for the mod!
Ritzeh

All Diffs:
Change Offset to 2,675. (it sounds more on time to me.)

Hard:

Hitsounds pls
00:17:801 (3,1,2,3,4,5) - Consider spacing the circles 1,2,3,4,5 more from the slider.

i don't think i did enough for a kudosu. oh well. Just keep this lazy ass mod in consideration.
Topic Starter
Everything

Ritzeh wrote:

All Diffs:
Change Offset to 2,675. (it sounds more on time to me.) Yeah it actually does sound better with that offset. Timing is very beneficial to any beatmap, so thank you!

Hard:

Hitsounds pls
00:17:801 (3,1,2,3,4,5) - Consider spacing the circles 1,2,3,4,5 more from the slider. Alright.

i don't think i did enough for a kudosu. oh well. Just keep this lazy ass mod in consideration. But the timing does greatly impact the whole beatmap, :D
Thanks for the mod, I really appreciate it
Khitoge
Hard Difficulty
00:19:066 (1) - Add a hit sound to the tail
00:21:083 (5) - Add a hit sound to the tail
00:22:091 (7) - Add a hit sound to the reversed arrow
00:26:881 (1) - Add a hit sound to the tail
00:28:394 (4) - Add a hit sound to the head
00:29:906 (2) - ^
00:30:915 (1) - Add a hit sound to the reverse arrow
00:32:175 (2) - Add a hit sound to the tail
00:33:184 (4) - ^
00:34:192 (6) - ^
00:35:201 (2) - Add a hit sound to the reverse arrow
00:36:461 (1) - Hit sound to head
00:37:469 (3) - ^
00:38:982 (1) - Hit sound to tail
00:40:243 (3) - ^
00:41:503 (5) - Hit sound to head
00:42:511 (1) - Hit sound
00:43:268 (1) - Hit sound to duh tail
00:45:285 (5) - ^
00:46:293 (2) - ^
00:49:318 (1) - ^
00:50:327 (3) - Hit sound to reverse arrow
00:51:083 (1) - Hit sound to the head
00:52:091 (3) - Hit sound to the tail
00:53:100 (1) - ^
00:54:108 (3) - ^
00:55:621 (2) - Hit that sound
00:55:873 (3) - Hit sound to the tail
00:59:150 (1) - ^
01:01:167 (5) - ^
01:02:427 (7) - ^
01:03:688 (2) - Hit sound
01:04:444 (4) - hit sound on that reverse arrow
01:05:201 (1) - Maybe a hitsound on the slider
01:07:217 (1) - Reverse arrow hit sound
01:08:478 (2) - ^
01:10:495 (5) - Hit sound to the tail
01:11:755 (2) - Hit sound to the head
01:13:268 (1) - Possible spinner hitsound
01:15:285 (1) - Tail sound (I'm say tail sound or head sound because I'm getting tired of typing it over and over)
01:16:293 (3) - ^
01:17:806 (6) - Head sound
01:18:562 (7) - Reverse arrow sound
01:20:579 (3) - tail sound pls
01:21:587 (1) - Possible spinner hitsound
01:23:352 (1) - Tail sound
01:24:360 (3) - ^
01:25:873 (2) - Head sound
01:26:881 (4) - ^
01:29:906 (7) - Hit sound to the head and tail
01:33:940 (6) - Head sound
01:38:982 (2) - Hit sound


just needed dem hitsounds
Topic Starter
Everything

ZOOMxWALLE wrote:

Hard Difficulty
00:19:066 (1) - Add a hit sound to the tail
00:21:083 (5) - Add a hit sound to the tail
00:22:091 (7) - Add a hit sound to the reversed arrow
00:26:881 (1) - Add a hit sound to the tail
00:28:394 (4) - Add a hit sound to the head
00:29:906 (2) - ^
00:30:915 (1) - Add a hit sound to the reverse arrow There is one already there.
00:32:175 (2) - Add a hit sound to the tail
00:33:184 (4) - ^
00:34:192 (6) - ^
00:35:201 (2) - Add a hit sound to the reverse arrow One is here too
00:36:461 (1) - Hit sound to head
00:37:469 (3) - ^
00:38:982 (1) - Hit sound to tail
00:40:243 (3) - ^
00:41:503 (5) - Hit sound to head
00:42:511 (1) - Hit sound Has hit sound
00:43:268 (1) - Hit sound to duh tail
00:45:285 (5) - ^
00:46:293 (2) - ^
00:49:318 (1) - ^
00:50:327 (3) - Hit sound to reverse arrow Has one already
00:51:083 (1) - Hit sound to the head Has one already
00:52:091 (3) - Hit sound to the tail
00:53:100 (1) - ^
00:54:108 (3) - ^ Has one
00:55:621 (2) - Hit that sound
00:55:873 (3) - Hit sound to the tail
00:59:150 (1) - ^
01:01:167 (5) - ^
01:02:427 (7) - ^
01:03:688 (2) - Hit sound
01:04:444 (4) - hit sound on that reverse arrow Has one already
01:05:201 (1) - Maybe a hitsound on the slider It's a spinner and has one already
01:07:217 (1) - Reverse arrow hit sound
01:08:478 (2) - ^
01:10:495 (5) - Hit sound to the tail
01:11:755 (2) - Hit sound to the head Has one already
01:13:268 (1) - Possible spinner hitsound
01:15:285 (1) - Tail sound (I'm say tail sound or head sound because I'm getting tired of typing it over and over)
01:16:293 (3) - ^
01:17:806 (6) - Head sound Has one already
01:18:562 (7) - Reverse arrow sound Has one already
01:20:579 (3) - tail sound pls
01:21:587 (1) - Possible spinner hitsound
01:23:352 (1) - Tail sound
01:24:360 (3) - ^
01:25:873 (2) - Head sound Has one already
01:26:881 (4) - ^
01:29:906 (7) - Hit sound to the head and tail Tail has one already
01:33:940 (6) - Head sound Already has one
01:38:982 (2) - Hit sound


just needed dem hitsounds A full load of hitsounds.

Thanks for taking your time to actually sit here and critique my hitsounds. Appreciated. I wasnt gonna spam with "Done" on all of them so yeah..
emilia
Ayy from M4M, will check your mod later.

  • [Amasuro's Easy]
  1. 00:36:960 (3,4) - Shift them further away from each other maybe? They kinda look too tight
  2. 00:38:977 (1,2,3) - Try centralize
  3. 01:37:464 (2,3) - Try blanket

    A very nice Easy. Great patterns and flow. Beat placements are god for an Easy diff. I liek :3

    [Normal]
  4. 00:14:780 - I feel a strong beat here, try adding something
  5. 00:33:436 (5,6) - They're kinda touching each other, try shifting them apart slightly more
  6. 00:59:150 (1,2) - Blanket?
  7. 01:17:806 (4,5) - Try to make the flow more circular, 4 looks out of shape
  8. 01:31:419 (1,2,3) - Flow isn't very good here, try to make 3 flatter so the flow from 2 to 3 isn't broken

    Its an OK Normal diff. All I need you to fix is some sliders that curve too much that may break flow, such as: 00:48:562 (4) -, 00:52:091 (3,1) - and 01:28:394 (2) - . If they bend too much, the flow of your map may be broken. But its rather flowy overall, so I think those are minor problems.

    [Hard]
  9. 00:08:478 (5) - Curve this less so slider 4 leads in to 5 better
  10. 00:09:234 (2,3,4,1,2,3) - Why the different spacing?
  11. 00:10:747 (1,2) - Blanket is slightly off
  12. 00:12:511 (3,4,5,1) - Try having a regular pentagon (missing 1 point) or a regular hexagon (missing 2 points) here. Do tell me if you did use a regular polygon, because I'm only judging this by my eyesight :P
  13. 00:17:806 (3,1,2,3,4,5) - Don't have slider to stream too close when there is a break between them. I suggest shifting stream further away or add another note to the stream here: 00:18:184 - so they can be next to each other
  14. 00:19:066 (1,2) - Curve 2 less so flow from 1 to 2 is better
  15. 00:25:116 - Why is there break here? I believe you can add something here
  16. 00:30:915 (1) - Curve this less, it looks kinda ugly like that. Try something like the sliders in your Normal diff:
  17. 00:32:175 (2) - Curve less to lead in to 3 better
  18. 00:33:688 (5) - Try ctrl g
  19. 00:41:503 (5,6) - Try have 6 further away from 5, DS will look better
  20. 00:47:049 (1,2,3,4,5) - You can have these further away from each other
  21. 00:52:091 (3) - Try ctrl g
  22. 00:55:116 (1,2) - Shift 2 further away, DS
  23. 00:55:873 (3,4,5,6) - Don't see a point in slowing down the sliders, if anything they should get faster since you're reaching the chorus
  24. 00:59:150 (1,2,3,4) - Fix DS here
  25. 01:12:259 (3,4) - ^
  26. 01:24:360 (3,4) - Consider blanket
  27. 01:39:486 (1,2,3) - Fix DS

    Nice flow on Hard! But you still need to fix a lot of DS problems (DS = Distance Snapping, if you didn't know). Try to remove streams, since most Hards do not contain streams. If you're new to mapping Hards, try turning on DS to guide you along mapping Hards. There are still a lot of sliders that are curved too much, breaking the flow. Try and limit the number of spinners to less than 3, since you have an excessive number of spinners at the chorus, which is undesirable. But still, a good map in general.
Generally its fine. Nothing much to say anyway, its pretty good already.
Topic Starter
Everything
[Normal]
[*]00:14:780 - I feel a strong beat here, try adding something Added!
[*]00:33:436 (5,6) - They're kinda touching each other, try shifting them apart slightly more Fixed
[*]00:59:150 (1,2) - Blanket? Fixed
[*]01:17:806 (4,5) - Try to make the flow more circular, 4 looks out of shape Adjusted
[*]01:31:419 (1,2,3) - Flow isn't very good here, try to make 3 flatter so the flow from 2 to 3 isn't broken Fixed

Its an OK Normal diff. All I need you to fix is some sliders that curve too much that may break flow, such as: 00:48:562 (4) -, 00:52:091 (3,1) - and 01:28:394 (2) - . If they bend too much, the flow of your map may be broken. But its rather flowy overall, so I think those are minor problems.

[Hard]
[*]00:08:478 (5) - Curve this less so slider 4 leads in to 5 better Adjustments made
[*]00:09:234 (2,3,4,1,2,3) - Why the different spacing? Sorry ^^
[*]00:10:747 (1,2) - Blanket is slightly off Fixed
[*]00:12:511 (3,4,5,1) - Try having a regular pentagon (missing 1 point) or a regular hexagon (missing 2 points) here. Do tell me if you did use a regular polygon, because I'm only judging this by my eyesight :P I agree, will change into pentagon
[*]00:17:806 (3,1,2,3,4,5) - Don't have slider to stream too close when there is a break between them. I suggest shifting stream further away or add another note to the stream here: 00:18:184 - so they can be next to each other Noted!
[*]00:19:066 (1,2) - Curve 2 less so flow from 1 to 2 is better Done
[*]00:25:116 - Why is there break here? I believe you can add something here Added sliders
[*]00:30:915 (1) - Curve this less, it looks kinda ugly like that. Try something like the sliders in your Normal diff: I made a little wave ^^
[*]00:32:175 (2) - Curve less to lead in to 3 better Done
[*]00:33:688 (5) - Try ctrl g Done
[*]00:41:503 (5,6) - Try have 6 further away from 5, DS will look better Fixed
[*]00:47:049 (1,2,3,4,5) - You can have these further away from each other Fixed
[*]00:52:091 (3) - Try ctrl g Done
[*]00:55:116 (1,2) - Shift 2 further away, DS Done
[*]00:55:873 (3,4,5,6) - Don't see a point in slowing down the sliders, if anything they should get faster since you're reaching the chorus Oops! Was mistake here
[*]00:59:150 (1,2,3,4) - Fix DS here Fixed
[*]01:12:259 (3,4) - ^ Fixed
[*]01:24:360 (3,4) - Consider blanket Alright
[*]01:39:486 (1,2,3) - Fix DS Fixed

Nice flow on Hard! But you still need to fix a lot of DS problems (DS = Distance Snapping, if you didn't know). Try to remove streams, since most Hards do not contain streams. If you're new to mapping Hards, try turning on DS to guide you along mapping Hards. There are still a lot of sliders that are curved too much, breaking the flow. Try and limit the number of spinners to less than 3, since you have an excessive number of spinners at the chorus, which is undesirable. But still, a good map in general. I will keep that in mind![/list]

Generally its fine. Nothing much to say anyway, its pretty good already.[/notice][/quote]
Thank you kindly for the mod! Really appreciated :)
Topic Starter
Everything

trammiexo wrote:

[Normal]
  1. 00:14:780 - I feel a strong beat here, try adding something Added!
  2. 00:33:436 (5,6) - They're kinda touching each other, try shifting them apart slightly more Fixed
  3. 00:59:150 (1,2) - Blanket? Fixed
  4. 01:17:806 (4,5) - Try to make the flow more circular, 4 looks out of shape Adjusted
  5. 01:31:419 (1,2,3) - Flow isn't very good here, try to make 3 flatter so the flow from 2 to 3 isn't broken Fixed
Its an OK Normal diff. All I need you to fix is some sliders that curve too much that may break flow, such as: 00:48:562 (4) -, 00:52:091 (3,1) - and 01:28:394 (2) - . If they bend too much, the flow of your map may be broken. But its rather flowy overall, so I think those are minor problems.

[Hard]
  1. 00:08:478 (5) - Curve this less so slider 4 leads in to 5 better Adjustments made
  2. 00:09:234 (2,3,4,1,2,3) - Why the different spacing? Sorry ^^
  3. 00:10:747 (1,2) - Blanket is slightly off Fixed
  4. 00:12:511 (3,4,5,1) - Try having a regular pentagon (missing 1 point) or a regular hexagon (missing 2 points) here. Do tell me if you did use a regular polygon, because I'm only judging this by my eyesight :P I agree, will change into pentagon
  5. 00:17:806 (3,1,2,3,4,5) - Don't have slider to stream too close when there is a break between them. I suggest shifting stream further away or add another note to the stream here: 00:18:184 - so they can be next to each other Noted!
  6. 00:19:066 (1,2) - Curve 2 less so flow from 1 to 2 is better Done
  7. 00:25:116 - Why is there break here? I believe you can add something here Added sliders
  8. 00:30:915 (1) - Curve this less, it looks kinda ugly like that. Try something like the sliders in your Normal diff: I made a little wave ^^
  9. 00:32:175 (2) - Curve less to lead in to 3 better Done
  10. 00:33:688 (5) - Try ctrl g Done
  11. 00:41:503 (5,6) - Try have 6 further away from 5, DS will look better Fixed
  12. 00:47:049 (1,2,3,4,5) - You can have these further away from each other Fixed
  13. 00:52:091 (3) - Try ctrl g Done
  14. 00:55:116 (1,2) - Shift 2 further away, DS Done
  15. 00:55:873 (3,4,5,6) - Don't see a point in slowing down the sliders, if anything they should get faster since you're reaching the chorus Oops! Was mistake here
  16. 00:59:150 (1,2,3,4) - Fix DS here Fixed
  17. 01:12:259 (3,4) - ^ Fixed
  18. 01:24:360 (3,4) - Consider blanket Alright
  19. 01:39:486 (1,2,3) - Fix DS Fixed
Nice flow on Hard! But you still need to fix a lot of DS problems (DS = Distance Snapping, if you didn't know). Try to remove streams, since most Hards do not contain streams. If you're new to mapping Hards, try turning on DS to guide you along mapping Hards. There are still a lot of sliders that are curved too much, breaking the flow. Try and limit the number of spinners to less than 3, since you have an excessive number of spinners at the chorus, which is undesirable. But still, a good map in general. I will keep this in mind!
Generally its fine. Nothing much to say anyway, its pretty good already.
Thank you kindly for the mod! Really appreciated :)
Amasuro

Estellia- wrote:


  • [Amasuro's Easy]
  1. 00:36:960 (3,4) - Shift them further away from each other maybe? They kinda look too tight Done
  2. 00:38:977 (1,2,3) - Try centralize Done
  3. 01:37:464 (2,3) - Try blanket Blanketed
A very nice Easy. Great patterns and flow. Beat placements are god for an Easy diff. I liek :3 Thanks!
Thanks for the mod :)
Ultima Fox
Hello, im from the M4M queue

Easy

01:40:994 (1) - I think you should put a circle before this spinner to go with the song

Besides for that, looks good to me


Normal

00:26:125 - Put a slider here that ends 00:26:377 to go with the song better
00:36:461 (4) - Why not turn this around and blanket (5)
01:28:394 (2) - I think you can blanket this a little bit better
01:40:999 (1) - Same with easy, try putting a note here that goes with the end of the song, then have the spinner

Hard

00:18:310 - Why the empty space here?
00:18:814 - Start the notes here, even if its a circle
00:29:402 (1) - No need for the new combo here
01:18:562 (7,1) - Pretty big jump for a hard mode
01:40:999 (1) - Same as the normal and the easy, put a note here to go with the song, then the spinner

Very Nice Map, couldnt find many problems

Hope this map gets Ranked!
Topic Starter
Everything

GyroX20 wrote:

Normal

00:26:125 - Put a slider here that ends 00:26:377 to go with the song better Done
00:36:461 (4) - Why not turn this around and blanket (5) I think it looks wrong, but I will change later if it calls for it
01:28:394 (2) - I think you can blanket this a little bit better Indeed!
01:40:999 (1) - Same with easy, try putting a note here that goes with the end of the song, then have the spinner Okay

Hard

00:18:310 - Why the empty space here? Fixed
00:18:814 - Start the notes here, even if its a circle Added
00:29:402 (1) - No need for the new combo here Fixed
01:18:562 (7,1) - Pretty big jump for a hard mode ^^' will adjust
01:40:999 (1) - Same as the normal and the easy, put a note here to go with the song, then the spinner Okay

Very Nice Map, couldnt find many problems

Hope this map gets Ranked! Thanks!!
Thank you for this mod~
Saut
Yo, Amasuro sent me.
Basically, I will do a NM for you because Amasuro offered a m4m for me, but if you are a nice and lovely person you could maybe also mod one or two diffs. (https://osu.ppy.sh/s/229402 - If you are interested)
Oh, and btw. i suck at modding easy-hard diffs - but i will try my best for you.


  • [General]
  1. The volume could be a little higher in the kaitime ~10%
  2. You need some more tags. I'm not familiar with touhou but, isnt there anything else you could add? (e.g. you Guest Mappers, Touhou characteristic stuff)

  • [Easy]
  1. 01:19:313 (1) - maybe remove the finish sound here and place one at 01:23:347 (1)
  2. 01:40:994 (1) - finish sound at the end of the spinner (maybe)
  3. Most easy diffs got an approach rate of 3.0 and an OD and HD of 2.0 - (a rookie friend played and noticed it)

    Well, this diff is pretty perfect i cant find anythig to imrpove :o (-^these two points are just suggestions, nothing fatal)

  • [Normal]
  1. 00:24:864 (1,2,3) - usually i wouldnt recommend a placing on 1/4 tackt in normal but you used it at the end of the map (01:39:486 (1,2)) - so i guess you could choose the same rhythm here (with an 1/4 slider its ok - i guess)
  2. 01:41:251 (1) - reduce the volume of the finish to ~25%
  3. 00:02:679 (1) - 00:10:747 (1) - this part is also too loud, try reducing it to ~40%
  4. 00:10:747 (1) - 00:17:049 (1) - same goes for this part - ~60%
  5. 00:37:974 (5) - try to change it to a 1/4 reverse slider so it fits to 00:29:906 (5)
  6. 00:37:974 (5) - ^
  7. 00:44:024 (3) - ^ or mabye a tripple (not necessary - just satisfies me)
  8. 01:05:201 (1,2) - spacing is 1,3 (thats at the limit for a normal diff - but 01:05:453 (2,3) - spacing here is 2,3 thats definitly too high.
  9. 00:10:747 (1,3,5,4) - maybe change to finish sounds (- beginnig of the sliders except (4) - put there one at the beginning + ending)

    Not good at easy-hard diffs, but i really enjoyed modding this one.

  • [Hard]
  1. OD and HD are too high, i would set them on 6.0
  2. 00:10:747 (1) - remove finish sound at 00:11:503
  3. 00:12:764 (1) - i would set a new combo whenever you choose a finish sound, but if you put a new combo you should change the pattern here (except the finish sounds are close to each other)
  4. 00:30:915 (1) - would set the finish sound to the beginning of the slider
  5. 00:38:982 (1) - add finish
  6. 00:43:015 (1) - start newcombo here
  7. 00:40:747 (1) - start nc 00:42:511 (4) - remove nc here to make it fit to the last part
  8. 00:44:528 (1) - new combo
  9. 00:47:049 (1) - finish sound
  10. 00:51:083 (1) - ^
  11. 01:07:217 (1) - ^
  12. 01:23:352 (1) - ^
  13. 01:05:201 (5) - remove nc
  14. check normal diff and adjust the soundvolume. (Beginning ~40% then ~60% and at 00:18:814 (1) - the volume u set now.

    another cool diff, this song is so catchy when you mod it.
I guess i wasn't such a great help, because most of these aspects are very subjective and only suggestions, but I tried my best :D
Topic Starter
Everything
Thanks for the mods so far everyone <3
Amasuro

GyroX20 wrote:

Easy

01:40:994 (1) - I think you should put a circle before this spinner to go with the song Done

Besides for that, looks good to me
Thanks for the mod :)

Saut wrote:


  • [General]
  1. You need some more tags. I'm not familiar with touhou but, isnt there anything else you could add? (e.g. you Guest Mappers, Touhou characteristic stuff) Oh, yeah, I should be on the tags lol

  • [Easy]
  1. 01:19:313 (1) - maybe remove the finish sound here and place one at 01:23:347 (1) Replaced the finish, but I didn't replace the whistle
  2. 01:40:994 (1) - finish sound at the end of the spinner (maybe) Prefer it silenced, as the song is quiet at the end
  3. Most easy diffs got an approach rate of 3.0 and an OD and HD of 2.0 - (a rookie friend played and noticed it) No change, as I want to maintain consistency in the settings with the normal

    Well, this diff is pretty perfect i cant find anythig to imrpove :o (-^these two points are just suggestions, nothing fatal)
You did fine man. Thanks for the mod :)
Topic Starter
Everything

Saut wrote:

Yo, Amasuro sent me.
Basically, I will do a NM for you because Amasuro offered a m4m for me, but if you are a nice and lovely person you could maybe also mod one or two diffs. (https://osu.ppy.sh/s/229402 - If you are interested) I am a nice and lovely person haha, I'll see what I can do.
Oh, and btw. i suck at modding easy-hard diffs - but i will try my best for you.


  • [General]
  1. The volume could be a little higher in the kaitime ~10% Okay
  2. You need some more tags. I'm not familiar with touhou but, isnt there anything else you could add? (e.g. you Guest Mappers, Touhou characteristic stuff) Will add

  • [Normal]
  1. 00:24:864 (1,2,3) - usually i wouldnt recommend a placing on 1/4 tackt in normal but you used it at the end of the map (01:39:486 (1,2)) - so i guess you could choose the same rhythm here (with an 1/4 slider its ok - i guess) I had that at first but people ask why there were no notes in between. I actually like this one better lol.
  2. 01:41:251 (1) - reduce the volume of the finish to ~25% Okay
  3. 00:02:679 (1) - 00:10:747 (1) - this part is also too loud, try reducing it to ~40% Ehh, 40 sounds too low, but I did reduce
  4. 00:10:747 (1) - 00:17:049 (1) - same goes for this part - ~60% ^
  5. 00:37:974 (5) - try to change it to a 1/4 reverse slider so it fits to 00:29:906 (5) Okay
  6. 00:37:974 (5) - ^
  7. 00:44:024 (3) - ^ or mabye a tripple (not necessary - just satisfies me) no change here
  8. 01:05:201 (1,2) - spacing is 1,3 (thats at the limit for a normal diff - but 01:05:453 (2,3) - spacing here is 2,3 thats definitly too high will fix ^^
  9. 00:10:747 (1,3,5,4) - maybe change to finish sounds (- beginnig of the sliders except (4) - put there one at the beginning + ending) okay

    Not good at easy-hard diffs, but i really enjoyed modding this one.

  • [Hard]
  1. OD and HD are too high, i would set them on 6.0 change OD to 6 and AR to 6.5
  2. 00:10:747 (1) - remove finish sound at 00:11:503 okay
  3. 00:12:764 (1) - i would set a new combo whenever you choose a finish sound, but if you put a new combo you should change the pattern here (except the finish sounds are close to each other) alright
  4. 00:30:915 (1) - would set the finish sound to the beginning of the slider done
  5. 00:38:982 (1) - add finish done
  6. 00:43:015 (1) - start newcombo here done
  7. 00:40:747 (1) - start nc 00:42:511 (4) - remove nc here to make it fit to the last part okay
  8. 00:44:528 (1) - new combo okay
  9. 00:47:049 (1) - finish sound okay
  10. 00:51:083 (1) - ^
  11. 01:07:217 (1) - ^
  12. 01:23:352 (1) - ^
  13. 01:05:201 (5) - remove nc okay
  14. check normal diff and adjust the soundvolume. (Beginning ~40% then ~60% and at 00:18:814 (1) - the volume u set now.

    another cool diff, this song is so catchy when you mod it.
I guess i wasn't such a great help, because most of these aspects are very subjective and only suggestions, but I tried my best :D
Sorry for late reply ^^ but thanks for the mod!
Eni
Hi as requested, sorry for late!
testing http://waa.ai/46ff
[General]
  1. Consider adding a Burst Kiai at 00:18:809 - for emphasis of the instrumental. It fits really nice IMO.
  2. Add custom combo colors for Hard
  3. The background should be 1366x768. This bug occurs when osu! manually downscales the image.
  4. Fix the Audio Preview Time and Uninherited Timing Conflicts in all difficulties.
[Amasuro's Easy]
  1. 00:10:742 (1) - Increase the Distance Snap here. Try x:328 y:152.
  2. 00:28:389 (4,5,6) - Personally think you can give this pattern more vertical spacing and/or curve so the player is certain that the next object is Circle 5. Right now one may aim for Slider 6 instead.
  3. 00:57:128 (3) - Awesome slider. I really like it.
  4. 01:19:313 (1,2) - Increase the Spacing between the Slider Tracks of these two sliders. An example is below. You may need to adjust your next pattern.


    ~
  5. 01:29:397 (3) - Try different slider art here for emphasis?
[Normal]
  1. 00:15:032 (2) - Try slightly curving this slider for a polarity effect with the previous 00:13:772 (4) -.
  2. 00:23:856 (3,1) - Could be simpler with a Ctrl+G on the Slider 1, like so. You could then Ctrl+> + Ctrl+G the next Slider 2 to keep the Distance Snap and flow.


    ~
  3. 00:40:495 (3) - What is slider 3 pointing at? Try to make this pattern easier for the player to play since it is one of the harder ones. Repeat for all similar patterns (e.g: 01:04:948 (3,4,5) - ).
  4. 01:13:268 (2,3,4) - Make this symmetrical over the Y-axis. You will need to adjust the next 01:14:528 (5,6) - as well.
  5. 01:27:385 (1,2) - The Slider 2 is curved a bit too much for this pattern?
  6. 01:30:411 (4,5,1,2) - Try to make this pattern symmetrical over the Y-axis.
  7. 01:31:923 (2,3) - I think you can improve the flow here.
[Hard]
  1. Check your New Combos in this difficulty. Some of them do not make sense to me (Example: 00:38:982 (1,2,3,4,5,6,7,8,9,10) - and 00:45:032 (1,2,1,2,3) - shortly after). What pattern are you following?
  2. 00:05:453 - There is a loud vocal here so I don't think you should cover it by a slider. Try removing the repeat and using circles or a 1/2 slider after it.
  3. 00:18:814 (1,2,3) - The Distance Snap here does not make sense IMO. Consider using a different pattern. Repeat for all similar occurrences (e.g: 00:32:175 (2,3) - ).
  4. 00:48:814 - There is a strong vocal here, try mapping it.
  5. 00:57:133 - I think it plays better with an Object Start here to follow the song. Try using a circle at 00:56:881 - and 00:57:637 - instead. You can also use a 1/2 repeat slider at 00:57:133 - instead of a 1/1.


    ~
  6. 01:03:184 (1) - Similar to above, there is a strong beat on the red tick ( 01:03:436 - ) that feels better with an Object Start. Repeat for all similar occurrences (e.g: 01:11:251 (1) - ).
  7. 01:28:772 - Try to map the blue tick here instead?
  8. 01:35:453 (1,2,3,4,5) - For the end of the song, I think you can make this part much harder.
Good luck!
guineaQ
This is a placeholder for mod.

EDIT: I'll probably get to this tomorrow by earliest, or maybe later since I moving to another city in 2 days.
Topic Starter
Everything
To Project Railgun: I have seen the mod and so has my friend from the guest GD. Mine will be done around this afternoon, but everything has been quite hectic since New Years, but it's under it's way.

guineaQ - thank you for letting me know!
Topic Starter
Everything

Project Railgun wrote:

[General]
  1. Consider adding a Burst Kiai at 00:18:809 - for emphasis of the instrumental. It fits really nice IMO. I'd prefer to keep the kiai time for what I have for now but thank you for considering ^^
  2. Add custom combo colors for Hard will consider
  3. The background should be 1366x768. This bug occurs when osu! manually downscales the image. Fixed! thanks!!
  4. Fix the Audio Preview Time and Uninherited Timing Conflicts in all difficulties. this will be fixed asap
[Normal]
  1. 00:15:032 (2) - Try slightly curving this slider for a polarity effect with the previous 00:13:772 (4) -. has been changed
  2. 00:23:856 (3,1) - Could be simpler with a Ctrl+G on the Slider 1, like so. You could then Ctrl+> + Ctrl+G the next Slider 2 to keep the Distance Snap and flow. fixed


    ~
  3. 00:40:495 (3) - What is slider 3 pointing at? Try to make this pattern easier for the player to play since it is one of the harder ones. Repeat for all similar patterns (e.g: 01:04:948 (3,4,5) - ). ah, thanks for pointing this out, will fix
  4. 01:13:268 (2,3,4) - Make this symmetrical over the Y-axis. You will need to adjust the next 01:14:528 (5,6) - as well. am not sure by what you mean :?
  5. 01:27:385 (1,2) - The Slider 2 is curved a bit too much for this pattern? curve fixed
  6. 01:30:411 (4,5,1,2) - Try to make this pattern symmetrical over the Y-axis. :?
  7. 01:31:923 (2,3) - I think you can improve the flow here. I will try my best ^^
[Hard]
  1. Check your New Combos in this difficulty. Some of them do not make sense to me (Example: 00:38:982 (1,2,3,4,5,6,7,8,9,10) - and 00:45:032 (1,2,1,2,3) - shortly after). What pattern are you following? these are totally my fault, thanks for pointing this out!
  2. 00:05:453 - There is a loud vocal here so I don't think you should cover it by a slider. Try removing the repeat and using circles or a 1/2 slider after it. fixed
  3. 00:18:814 (1,2,3) - The Distance Snap here does not make sense IMO. Consider using a different pattern. Repeat for all similar occurrences (e.g: 00:32:175 (2,3) - ). adjusted
  4. 00:48:814 - There is a strong vocal here, try mapping it. added object
  5. 00:57:133 - I think it plays better with an Object Start here to follow the song. Try using a circle at 00:56:881 - and 00:57:637 - instead. You can also use a 1/2 repeat slider at 00:57:133 - instead of a 1/1. fixed


    ~
  6. 01:03:184 (1) - Similar to above, there is a strong beat on the red tick ( 01:03:436 - ) that feels better with an Object Start. Repeat for all similar occurrences (e.g: 01:11:251 (1) - ). fixed
  7. 01:28:772 - Try to map the blue tick here instead? unchanged for now because I think it works fine with red tick. ^^
  8. 01:35:453 (1,2,3,4,5) - For the end of the song, I think you can make this part much harder. thanks, will keep that in mind
Good luck!

Thanks for the mod Project Railgun!
zerfuth
Heyoo o/, quick mod & suggestion

[Easy]

01:41:246 (1) - Add finish hitsound (like in your normal difficulty)

[Normal]

01:04:948 (3,4,5) - Suggestion: Could make those sliders parallel with their circles alligned (just so it looks slightly better)
Rough example:

01:19:822 (1) - Not perfectly straight/vertical :P

[Hard]

01:17:049 (4,6) - Could make them parallel (they aren't currently. you can check by overlapping them)

01:40:999 (1) - Same as for the spinner in easy, add finish hitsound (like in your normal difficulty)
guineaQ
Eh... Just gonna put this on new post :S

[General]
Some timing/preview points conflicts but that's because your GDer hasn't applied the mods yet so that's okay.

Easy

  1. 00:32:927 (3,4) - these looks weird cus they are not perfectly blanketing each other, or screw blankets and make them look mirrored somewhat.
  2. 00:51:078 (1) - first white node x:325 y:366 second white node x:262 y:337 red node x:246 y:283 last white node x:229 y:226
  3. 00:55:111 (1,3) - fix that blanket for me will ya
  4. 01:40:994 (4,1) - I do understand that you want to put emphasis on the last note by having a circle before spinner, but it is likely that new players would panic because of spinner appearing right behind it. Just my $0.02
Nothing much unless I really want to nitpick every single blanket

Normal

  1. 00:04:696 (2) - The curve on this looks a bit too drastic for me especially on the beginning, try smoothening it out a bit?
  2. 00:07:722 (2,3) - I really think you can blanket better than this
  3. 00:10:747 - care to
  4. 00:15:789 (4) - shorten this to 3/4 1 reverse slider
  5. 00:17:049 (1) - move to 00:16:797 - and extend it by 1/2
  6. 00:20:831 (3) - you could try moving the end of this slider so 1, 2, slider beginning and end of 3 makes a square
  7. 00:22:848 (2) - just some random thing why is there a node in the middle >.>
  8. 00:25:621 (2) - not a big fan of having 1/4s in a normal..but I dont have any other suggestion atm

    Pausing here, I can't continue because I'm starving right now
  9. 00:40:999 (4,5,6) - inconsistent spacing

Hard

  • Custom colors where are youuuuu
  1. 00:05:201 (4,5) - this rhythm is better
  2. 00:09:234 (3,4,5,1,2,3) - ehhhhhhhhh idk I can play them just fine but maybe they are kinda spaced too much?
  3. 00:20:579 - you missed quite a significant synth sound here
  4. 00:43:268 (2,3) - hmmm any reason to close the distance here?
  5. 00:45:789 (3,4,5) - D:? (spacing)
  6. 00:51:083 (1,2,3) - the whole reason of this pattern's existence is for the blanket so get it right :'<
  7. 01:00:158 (3,4) - D:? (spacing)
  8. 01:06:209 (8,9) - :>? (spacing)
  9. 01:13:268 (1) - I HAVE NO IDEA why you would have a spinner here when you mapped it out normally in normal diff D:
  10. 01:23:100 (8,1) - spacing where are you
  11. 01:31:923 (2,3) - :O (spacing)

    Summary: please recheck your spacing, right now they are kinda hectic and chaotic. (I mean having smaller spacing when the music is basically at the same level of pitch/volume is kinda..nonsensical :<)
Amasuro
I'm back now, sorry about that :D

Project Railgun wrote:

[Amasuro's Easy]
  1. 00:10:742 (1) - Increase the Distance Snap here. Try x:328 y:152. Done
  2. 00:28:389 (4,5,6) - Personally think you can give this pattern more vertical spacing and/or curve so the player is certain that the next object is Circle 5. Right now one may aim for Slider 6 instead. Will consider, but no change for now in favour of the triangle pattern
  3. 00:57:128 (3) - Awesome slider. I really like it. Thanks!
  4. 01:19:313 (1,2) - Increase the Spacing between the Slider Tracks of these two sliders. An example is below. You may need to adjust your next pattern. Done

    ~
  5. 01:29:397 (3) - Try different slider art here for emphasis? I prefer not to

zerfuth wrote:

[Easy]

01:41:246 (1) - Add finish hitsound (like in your normal difficulty) Hokay

guineaQ wrote:

Easy

  1. 00:32:927 (3,4) - these looks weird cus they are not perfectly blanketing each other, or screw blankets and make them look mirrored somewhat. Screwed the blankets and mirrored them
  2. 00:51:078 (1) - first white node x:325 y:366 second white node x:262 y:337 red node x:246 y:283 last white node x:229 y:226 Oh man that looks so much better
  3. 00:55:111 (1,3) - fix that blanket for me will ya But those two...were not meant to be blanketed
  4. 01:40:994 (4,1) - I do understand that you want to put emphasis on the last note by having a circle before spinner, but it is likely that new players would panic because of spinner appearing right behind it. Just my $0.02 Considered, but no change for now. I still want to emphasize that note and the only other option I'm seeing is to start the spinner there instead, which I'd rather not do.
Nothing much unless I really want to nitpick every single blanket
Thanks for the mods :)

Might reconsider some of the changes I rejected as I relearn osu! again, lol. Anyways, here you go:
Changes
osu file format v13

[General]
AudioFilename: Touhou Anime PVD5 #3 - Candy Powder---PVD5-(C85).mp3
AudioLeadIn: 0
PreviewTime: 59145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16792,26750,34817,42885,51078,59145,67212,75280,83347,91414,100994,105532
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:CANDY POWDER
TitleUnicode:キャンディパウダー
Artist:SOUND HOLIC
ArtistUnicode:SOUND HOLIC
Creator:trammiexo
Version:Amasuro's Easy
Source:Touhou
Tags:touhou project sound holic marisa reimu Amasuro
BeatmapID:535504
BeatmapSetID:226576

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2675,504.201680672269,4,3,0,30,1,0
10742,-100,4,3,0,60,0,0
16792,-100,4,3,0,70,0,0
17296,-100,4,3,0,80,0,0
17801,-100,4,3,0,90,0,0
18305,-100,4,3,0,100,0,0
19061,-100,4,2,0,60,0,0
26876,-100,4,2,1,60,0,0
59145,-100,4,2,1,60,0,1
75280,-100,4,2,1,70,0,1
91414,-100,4,2,1,45,0,0
105027,-100,4,2,1,5,0,0


[Colours]
Combo1 : 248,238,63
Combo2 : 249,17,81
Combo3 : 6,255,44
Combo4 : 27,184,243

[HitObjects]
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340,280,71246,5,2,0:0:0:0:
428,228,71750,1,8,0:0:0:0:
336,184,72254,2,0,L|276:100,1,100,0|8,0:0|0:0,0:0:0:0:
196,44,73263,1,2,0:0:0:0:
99,18,73767,1,8,0:0:0:0:
73,113,74271,1,2,0:0:0:0:
169,139,74775,1,8,0:0:0:0:
264,164,75280,6,0,B|308:200|356:196|356:196|300:284,1,200,4|0,0:0|0:0,0:0:0:0:
336,372,76792,1,8,0:0:0:0:
404,300,77296,2,0,L|460:208,1,100,2|8,0:0|0:0,0:0:0:0:
496,124,78305,2,0,P|416:88|368:100,1,100,0|8,0:0|0:0,0:0:0:0:
308,108,79313,6,0,L|372:228,1,100,2|8,0:0|0:0,0:0:0:0:
284,268,80322,2,0,L|237:179,1,100,0|8,0:0|0:0,0:0:0:0:
204,84,81330,2,0,P|225:40|272:7,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
172,179,82843,1,8,0:0:0:0:
205,273,83347,6,0,P|226:317|273:350,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
238,179,84859,1,8,0:0:0:0:
294,95,85364,2,0,P|217:79|136:167,1,200,2|0,0:0|0:0,0:0:0:0:
173,251,86876,1,8,0:0:0:0:
238,326,87380,6,0,B|286:326|286:326|366:274,1,100,2|8,0:0|0:0,0:0:0:0:
388,216,88389,2,0,B|340:216|340:216|260:164,1,100,0|8,0:0|0:0,0:0:0:0:
247,100,89397,2,0,B|295:100|295:100|375:48,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
147,109,90910,1,8,0:0:0:0:
48,124,91414,6,0,P|76:268|224:320,1,300,4|8,0:0|0:0,0:0:0:0:
306,323,93431,2,0,P|438:266|464:124,1,300,2|8,0:0|0:0,0:0:0:0:
404,44,95448,6,0,B|332:76|256:44|256:44|184:16|96:48,1,300,2|8,0:0|0:0,0:0:0:0:
112,144,97464,2,0,B|172:116|248:144|248:144|328:172|423:141,1,300,2|8,0:0|0:0,0:0:0:0:
476,76,99481,2,0,P|424:48|356:60,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
405,146,100994,1,4,0:0:0:0:
256,192,101246,12,4,105532,0:0:0:0:
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