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Yiruma - Mika's Song (Speed Up Ver.) [OsuMania]

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Topic Starter
Kawawa

HabiHolic wrote:

Raking rule modding ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

SPOILER
22:36 Kawawa: 맵 폴더내에 mp3파일이 존재하지 않아도 랭크가 될 수 있나요?
22:36 HabiHolic: 그게 무슨말인가요?
22:36 Kawawa: 즉 힛사만으로 모든 사운드가 구성된 맵셋.
22:37 Kawawa: 음
22:37 Kawawa: 예를들어, 어떤 피아노 곡이 있는데
22:37 Kawawa: 그걸 어레인지를 하였어요.
22:38 Kawawa: 그리고 그걸 맵으로 만들 때, 그 해당 하는 패턴의 히트사운드에 모든 피아노를 적용 시킨것.
22:38 HabiHolic: 어떤맵이죠?
22:38 HabiHolic: 맵봐야
22:38 Kawawa: 음 스탠은 좀 다르려나..
22:38 HabiHolic: 알거같은데옄ㅋㅋㅋㅋ
22:38 Kawawa: https://osu.ppy.sh/s/226552
22:38 Kawawa: 요기용
22:38 Kawawa: 제가 어레인지 한것중 하나인데
22:39 HabiHolic: 이거 왜이리 용량이높아요?
22:39 HabiHolic: 스토리보딩 넣으신거예요?
22:39 Kawawa: 스토리보딩도 있긴한데, 그건 별로 비중이 없고
22:39 Kawawa: 히트사운드가
22:39 Kawawa: 50,60개라서여
22:39 Kawawa: 피아노 키음
22:40 HabiHolic: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 힛사가 50개라고여?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 개미쳤다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 Kawawa: 넹
22:40 HabiHolic: 놀드가 한
22:40 HabiHolic: 30~40개쓴건봤는데
22:40 HabiHolic: 50개는첨이다진짜..
22:40 Kawawa: 50개가 맞았나
22:40 Kawawa: 모르겠넹
22:41 Kawawa: 네 딱50개
22:41 Kawawa: http://puu.sh/pFvRM/504dcaf3f1.png
22:42 HabiHolic: 일단 님이 말하신게
22:42 HabiHolic: 음원 mp3는 아닌건가요?
22:42 Kawawa: 예
22:42 HabiHolic: 음원 Mp3는 존재해야하구요
22:42 Kawawa: 음원 mp3를 넣어버리고,
22:42 HabiHolic: 그 이외에는 없어도
22:42 HabiHolic: 상관없어요
22:42 Kawawa: 패턴자체에도 피아노를 넣어버리면
22:42 Kawawa: 피아노자체가 결국 2개로 덮어지는거라
22:42 Kawawa: 자체 mp3 + 피아노 힛사키음.
22:43 Kawawa: 어 어떻게 설명해드려야지,
22:43 HabiHolic: 조금 이해가 안가섴ㅋㅋㅋ큐ㅠㅠ
22:43 Kawawa: 이게 mp3 음원이 빗소리를 배경으로 쓰구 위에 피아노로 커버친거라고 보면되는데
22:43 Kawawa: 맵을 만들떄는 이걸 조금 분리했어요
22:43 Kawawa: mp3에 빗소리만 넣었구
22:44 HabiHolic: 아
22:44 Kawawa: 피아노를 히트사운드에 적용시킨거에요.
22:44 Kawawa: 그래서 오디오 프리뷰타임으로 들으면
22:44 Kawawa: 빗소리만 들려요.
22:44 HabiHolic: 원래 피아노 힛사인데
22:44 HabiHolic: 아니
22:44 HabiHolic: 원래 피아노까지
22:44 Kawawa: 즉 스탠으로 치면, 공 막 넘길떄
22:44 HabiHolic: 음악이있는데
22:44 Kawawa: 피아노 소리가 난다 이거져
22:44 Kawawa: 넹
22:44 Kawawa: 짝짝
22:44 HabiHolic: 피아노를
22:44 HabiHolic: 빼버리고
22:44 HabiHolic: 빗소리만내서
22:44 HabiHolic: 아얘 피아노음을
22:44 HabiHolic: 힛사로
22:44 HabiHolic: 해버렸다
22:44 HabiHolic: 이거아닌가여?>
22:44 Kawawa: 예
22:44 Kawawa: 짞짝
22:44 HabiHolic: 그럼 원래음원은 아무것도 안들리구
22:45 HabiHolic: 맞져?
22:45 Kawawa: 원래음원은 빗소리 + 피아노요
22:45 HabiHolic: 근데
22:45 Kawawa: 맵핑 mp3은 빗소리만
22:45 HabiHolic: 지금님이 쓴건
22:45 HabiHolic: 빗소리만들리는 엠피고
22:45 Kawawa: 넹
22:45 HabiHolic: 피아노음은 힛사로 짜셨고
22:45 HabiHolic: 그럴경우 랭크 안되요
22:45 Kawawa: 허
22:45 HabiHolic: 좀 애매한 상황이긴한데
22:45 Kawawa: 오디오 프리뷰떔시 그런가
22:46 HabiHolic: 힛사랑 음악이랑 유사하면
22:46 HabiHolic: 안되여
22:46 Kawawa: 유사해야 되는게 아닌가요?
22:46 HabiHolic: 그건맞는데여
22:46 HabiHolic: 그 너무~~
22:46 HabiHolic: 음악이랑 유사해서
22:46 HabiHolic: 힛사자체가
22:46 HabiHolic: 뭍어버리면
22:46 HabiHolic: 언랭이예얌
22:47 Kawawa: 그래서 음원 자체를 빗소리만 내버리면 되지 않나요?
22:47 Kawawa: 유사하지 않게끔, 그저 분리만 한거긴한데
22:48 HabiHolic: 근데 저도 잘 모르겠어요
22:48 HabiHolic: 이거랑
22:48 HabiHolic: 유사한 스탠맵이
22:48 HabiHolic: 하나 있긴한데
22:49 HabiHolic: https://osu.ppy.sh/s/211533
22:49 HabiHolic: 이런경우아닌가요?
22:49 HabiHolic: 이거 그냥 보컬없이
22:49 HabiHolic: 음악만들리고
22:49 HabiHolic: 보컬힛사써서
22:49 HabiHolic: 노트누르면
22:49 HabiHolic: 보컬들리게하는
22:49 HabiHolic: 이런케이스인거같아여 님도..
22:49 Kawawa: 네 비슷한 경우네요
22:50 HabiHolic: 음...
22:50 Kawawa: 근데 RC에도
22:50 Kawawa: 그런 룰은 쓰여있지도 않긴한데
22:50 HabiHolic: 근데 될걸요
22:50 HabiHolic: 그럼 비트맵올릴때
22:51 HabiHolic: 원본음악 링크 걸어두시면
22:51 HabiHolic: 될겁니다.
22:51 Kawawa: 옹
22:51 Kawawa: 그런 방법이.
22:51 HabiHolic: 안되면
22:51 HabiHolic: 저찾으셈
22:51 HabiHolic: ㅡㅡ
22:51 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:51 Kawawa: 모딩 감사여
22:51 Kawawa: 쿠도수 드릴게여
감사!
안되면 님 찾으러 갈겁니다.
arviejhay
ooooooooooooooooooh the beatmap got updated, now the storyboard's next

https://www.dropbox.com/s/t5uqgpvzuhqsl ... 9.rar?dl=0

Follow this first:

1. Delete all the content of the SB folder and also the old .osb (like the old ones with the piano ver, or wawa arrangement ver. because i saw that in the song folder)

2. open the .rar file then replace the old .osb with the new one and put all the new images (except for the BG.jpg) in the SB folder.

3. replace the "as.png" with "BG.jpg" and set it again as a background (don't worry i only converted the file format and also i used the "BG" name for compiling purposes)

4. read the .txt file "READ THE INSTRUCTION" (so it will disable the background for reducing the SB Load, do it again in the other difficulty if it has a BG tho because last time i saw it, it doesn't have any)
Topic Starter
Kawawa

arviejhay wrote:

ooooooooooooooooooh the beatmap got updated, now the storyboard's next

https://www.dropbox.com/s/t5uqgpvzuhqsl ... 9.rar?dl=0

Follow this first:

1. Delete all the content of the SB folder and also the old .osb (like the old ones with the piano ver, or wawa arrangement ver. because i saw that in the song folder)

2. open the .rar file then replace the old .osb with the new one and put all the new images (except for the BG.jpg) in the SB folder.

3. replace the "as.png" with "BG.jpg" and set it again as a background (don't worry i only converted the file format and also i used the "BG" name for compiling purposes)

4. read the .txt file "READ THE INSTRUCTION" (so it will disable the background for reducing the SB Load, do it again in the other difficulty if it has a BG tho because last time i saw it, it doesn't have any)
I applied it. :)
can you see this again? about it does work well or not.
Thanks, arvii!!
arviejhay
Another SB update

https://www.dropbox.com/s/v9lznrgzlywj7 ... 9.rar?dl=0

Changelog
- Set the flare.png opacity from 1.00 to 0.75 (i was going for 0.8 or 0.7 but i can't choose both xD)
Topic Starter
Kawawa

arviejhay wrote:

Another SB update

https://www.dropbox.com/s/v9lznrgzlywj7 ... 9.rar?dl=0

Changelog
- Set the flare.png opacity from 1.00 to 0.75 (i was going for 0.8 or 0.7 but i can't choose both xD)
Thanks again! Fixed.
Akasha-
Yiruma - Mika's Song (Speed Up Ver.) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Feels.)

Congratulations!
Topic Starter
Kawawa
Thanks, kyoka!
Kyousuke-
wow niceeee
goodluck~
Lude
버블 추카추카!! 꿀피아노맵은 사랑입니다
Arzenvald
rescue sb // mod'n'run series


[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar

> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary

> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
arviejhay

ajeemaniz wrote:

rescue sb // mod'n'run series


[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar

> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary

> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
thank you so much ajee!

SB update: .osb only

https://www.dropbox.com/s/gy5d9f1691ump ... 9.rar?dl=0

- applied ajee fix
- reduce opacity to 0.45
- remove line 4
Topic Starter
Kawawa
I will update this after talk with BN.
ZZHBOY
gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher

01:16:533 - add a note to follow that piano sound?

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?

nice light map :)
call me back
arviejhay

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Topic Starter
Kawawa

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
Alright, done.

[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher
It was intention, but okay fixed a bit :)

01:16:533 - add a note to follow that piano sound?
hmmm, sounds good. but I will keep

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?
I will keep. because there is a intention for around patterns. :)

nice light map :)
call me back
Thanks!! gayZZ!
Topic Starter
Kawawa

arviejhay wrote:

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Yeah, I updated when you gave me that. I applied insta.
ZZHBOY
wa
Julie
Sadly you mess it up and is all gone now.

Wish you would have choose different name :S.
Kamikaze
Aren't the diffnames unrankable?
As far as I know, those difficulty names do not describe the actual difficulty in any way, and I've had a set where I had GDs on disquallified because of custom difficulty names (p/3387101) before and quoting p3n's post from back then:

p3n wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

Please fix the difficulty names. Since this set has only 2 difficulties for both standard and mania please don't give your "hardest difficulties" weird names.
You should change those diffnames to either have levels, Easy/Normal or just anything actually describing the difficulty clearly to players.
Ascendance
I agree. Something like what was done here: https://osu.ppy.sh/s/346959 would work perfectly.
Harbyter
even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
Ascendance

Harbyter wrote:

even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.
Harbyter

Ascendance wrote:

Harbyter wrote:

even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.

like if every other custom diffnames in ALL the other songs indicate their level of difficulty lol ,i don't know if you're serious or just trying to find a reasong for a dq :?

do you really think people try to understand a difficulty level reading the title or just watching the amount of the star rating facepalm
Ascendance
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.

out of curiosity can you understand english

> A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
The highest difficulty name is fine. Destiny of Love can stay, but the other diff name can't.

becaaaaaaause


> Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.
Does "Our Same Word" give any indication on what the difficulty is? No.

This is in the ranking criteria, and can't be contested. I don't know why you're trying to argue it :(
juankristal
It should be an easy re-qualify anyways so lets just wait for a QAT.
Ascendance
Not so fast:

Unused hitsounds:
A7S.wav
B5S.wav
B6S.wav
B7S.wav
C#6S_Db6S.wav
C#7S_Db7S.wav
C6S.wav
C8S.wav
D#6S_Eb6S.wav
D#7S_Eb7S.wav
D7S.wav
E6S.wav
E7S.wav
F#3S_Gb3S.wav
F#6S_Gb6S.wav
F7S.wav
G#3S_Ab3S.wav
G6S.wav
HappyRocket88
omg D:
JBHyperion
The points raised are valid.

Fitting as they may be, I see no indication of difficulty from either diff name. As pointed out in previous posts, a clearly identifiable naming system is absolutely necessary to provide information to the player when selecting what to play. A custom name is allowed for the hardest diff since spread rules dictate that difficulties cannot be "skipped" - e.g. if you have a "Normal" and a custom-named diff, it is obvious that such a custom-named diff would be a "Hard".

In summary:
  1. Normal > Hard - ok
  2. Normal > Custom - ok
Alternatively, if you can come up with a set of (related) custom diff names that clearly indicate the beatmaps' respective levels of difficulty, then the custom > custom format can stay.
Harbyter

Ascendance wrote:

Not so fast:

Unused hitsounds:
A7S.wav
B5S.wav
B6S.wav
B7S.wav
C#6S_Db6S.wav
C#7S_Db7S.wav
C6S.wav
C8S.wav
D#6S_Eb6S.wav
D#7S_Eb7S.wav
D7S.wav
E6S.wav
E7S.wav
F#3S_Gb3S.wav
F#6S_Gb6S.wav
F7S.wav
G#3S_Ab3S.wav
G6S.wav

showing off uhhh saldy those hitsound are all used in the ''Our same world''
Ascendance
I got it confirmed with 2 other people on the unused hitsounds so, dunno :D

no need to be such a smartass about things tho, you already lost trying to fight against the ranking criteria :) I thought people with ranked maps had some common sense but I guess I need to reconsider that preconception

@Kawawa: Good luck on requalifying!
Harbyter

Ascendance wrote:

I got it confirmed with 2 other people on the unused hitsounds so, dunno :D

no need to be such a smartass about things tho, you already lost trying to fight against the ranking criteria :) I thought people with ranked maps had some common sense but I guess I need to reconsider that preconception
you had what you wanted about the diff name but still saying those stuff about the unused hitsound?_?

Can you tell me who are the other two people ??? I think you asked to the wrong people to check the unused files


A7S.wav 01:10:380 (70380|2) -

B5S.wav 01:01:369 (61369|6) -

B6S.wav 01:13:237 (73237|0) -

B7S.wav 01:09:940 (69940|4,70160|4) -

C#6S_Db6S.wav 01:01:808 (61808|6) -

C#7S_Db7S.wav 00:34:776 (34776|3) -

C6S.wav 00:27:963 (27963|3) -

C8S.wav 01:10:599 (70599|0) -

D#6S_Eb6S.wav 00:51:259 (51259|4) -

D#7S_Eb7S.wav 00:51:259 (51259|6) -

D7S.wav 01:09:061 (69061|6,69281|6) -

E6S.wav 01:07:083 (67083|1) -

E7S.wav 01:08:402 (68402|4,68621|4) -

F#3S_Gb3S.wav 01:08:841 (68841|0) -

F#6S_Gb6S.wav 00:33:677 (33677|2) -

F7S.wav 00:31:040 (31040|6) -

G#3S_Ab3S.wav 00:44:007 (44007|3) -

G6S.wav 00:45:545 (45545|3) -

try to say again that those hitsounds are unused together with your two friends


EDIT: btw sorry if i had this little chat with ascendance powawa,wish you good luck for the requalify :) :)
Akasha-
uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:

Kawawa wrote:

The diffculty name followed the one of song in the original album.
don't try to be misunderstanding

Kawawa will reply to diffname soon.

Ascendance wrote:

Not so fast:

Unused hitsounds:
A7S.wav used http://puu.sh/q5kzj/d21458af98.png
B5S.wav used http://puu.sh/q5kNp/51d769b59f.png
B6S.wav used http://puu.sh/q5kNp/51d769b59f.png
B7S.wav used http://puu.sh/q5kOz/edcc68dea5.png
C#6S_Db6S.wav used http://puu.sh/q5kQm/e66547053b.png
C#7S_Db7S.wav used http://puu.sh/q5kR2/85851ef0fd.png
C6S.wav used http://puu.sh/q5kS8/a883a446e6.png
C8S.wav used http://puu.sh/q5kTU/c76dc7b142.png
D#6S_Eb6S.wav used http://puu.sh/q5kUH/ee4cd64c63.png
D#7S_Eb7S.wav used http://puu.sh/q5kVN/696aeadc60.png
D7S.wav used http://puu.sh/q5kWy/0f4c5607e1.png
E6S.wav used http://puu.sh/q5kXh/080030e8bf.png
E7S.wav used http://puu.sh/q5kYJ/66e6f20ad7.png
F#3S_Gb3S.wav used http://puu.sh/q5l09/f1c96d98e9.png
F#6S_Gb6S.wav used http://puu.sh/q5l1l/d1414abcc7.png
F7S.wav used http://puu.sh/q5l29/f3a6b627cc.png
G#3S_Ab3S.wav used http://puu.sh/q5l3r/0a7a004fda.png
G6S.wav used http://puu.sh/q5l4d/6398027282.png
x.x keep your opinion, i don't want to hear that
100% I can sure with you that you used this app to done that


If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter

Thank you for all of your help, we will be back soon.
Ascendance
I didn't say I knew anything so stop already. I already apologized to zzhboy. The diffnames are unrankable. You're just repeating things that have already been said in this thread. Also, I never said I didn't use modding assistant, I'm not trying to act like I went and checked everything on my own. I'm a human. I make mistakes. You mania people are literally the worst people I've had to deal with. Also, if you want to know why I used modding assistant:

He asked me to check modding assistant to see if there was anything objectively unrankable, since he was busy at the time. I'm not going to check a mania map when I'm not a mania nominator.

Kuo Kyoka wrote:

If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter
What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!

Kuo Kyoka wrote:

uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.

Now if you'll stop harassing me, I can stop replying here.
Lude
There was no need to be toxic afterall. The point raised by Kami was valid and that had to be it, and if there were any mistakes made, (such as pointing out something incorrectly), he just had to apologize and accept his error. No need to be talking offensively towards each other

I am also sad looking at this map getting dq'ed, because I loved those diff names :'(
Let's just wait for Kawa and clear everything out, without any further offensive discussion
Akasha-
But I just said I argee with Harbyter about that unused hitsounds you said about it, nothing more.
and I already said diff name I will leave to Kawawa, not my own.
Sorry for my bad english, seems I did a misunderstanding
I didn't say I knew anything so stop already. I already apologized to zzhboy.
But you haven't said sorry to Kawawa, Harbyter (don't care about me)
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.
Sorry, I just woke up.

What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!
"If you don't even"
I mean yeah, like if you never done a sample hitsound like for storyboard keysound before, why you did a certain post like "Unused files"
I don't mean "you know nothing", but you said something like certainly , like you know everything about mania stuffs
Just saying that don't depend on programming too much, you still need to do recheck it by your own.

I only said "IF YOU DON'T EVEN KNOW ABOUT SAMPLE", and you can even said "horrible attitude", love ya
And I act nothing, nor even said something rude to you, my behaviour is also fine, only your words make me feeling a little bad, If I ever done something bad back to you, then I'm sorry
Most certain of the post I point to you is Hitsound / it's a hitsound files, not a problems I said with you about diff name, i don't even quote your diffname post (why you keep repeating about that)
Diffname I don't care about that, if it's aboved the RC rules, then just fix it, I just said IN MY OPINION, it's fine (why in the world people can't have they own opinion)
You mania people are literally the worst people I've had to deal with.
Oh well, I guess I can't change anything to make your think better

But just look better please, I beg.
After all, I'm sorry If I said something harassing you, don't care about me then. Keep up your good work.

It will be fast requalify, poke me later wawa
Topic Starter
Kawawa
Oh. I got it.
I have no complain to difficulty name. will change them.
I'm not sensitive to this. don't worry. :)
Ayachi-

Ascendance wrote:

I didn't say I knew anything so stop already. I already apologized to zzhboy. The diffnames are unrankable. You're just repeating things that have already been said in this thread. Also, I never said I didn't use modding assistant, I'm not trying to act like I went and checked everything on my own. I'm a human. I make mistakes. You mania people are literally the worst people I've had to deal with. Also, if you want to know why I used modding assistant:

He asked me to check modding assistant to see if there was anything objectively unrankable, since he was busy at the time. I'm not going to check a mania map when I'm not a mania nominator.

Kuo Kyoka wrote:

If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter
What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!

Kuo Kyoka wrote:

uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.

Now if you'll stop harassing me, I can stop replying here.
Okay bro.
Akasha-
Yiruma - Mika's Song (Speed Up Ver.) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled
(Feels.)

Congratulations!
ZZHBOY
waaaaa
Yuii-

Ascendance wrote:

You mania people are literally the worst people I've had to deal with.
Funny, how I said the same 1 year ago.

Congrulations, nevertheless!
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