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Starz - Second Nature Ft. Veela [Taiko|Osu]

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Moecho
Requested mod~ Modding only for STD mode.

Second Nature

[Metadata]
Add tag "Starzz Music", "Liquid Drum & Bass" and maybe also "Josh Cambridge" (Starzz Music composer's real name).

[BG]
Why not name background to "BG.jpg"? It would be more convient. (Just a suggestion, if you change, don't forget to change file name for BG in *.osu files)

[Timing]
02:57:485 - What's this timing point? There is no real usage of having it set to SC:99, and there are no notes mapped from that point to next timing point, so why not just use S?

[Storyboard]
01:16:857 - Maybe set fade a bit earlier? It feels kind of strange that it hasn't finished fading while already inside the section.

[Mapping]
00:09:485 (4,5,6,1,2,3,4,5) - This section here, I recommend this timeline. Explaination: It feels nicer to click to a slider which starts on a white line than a red; Also that there is no real strong beat you click to if you have them on red line in this part.

00:20:628 (1,2,3,4,5) - This part is similar to the one above, try to make both sliders start on a white line than a red, how you place notes is up to you~
01:29:028 (1,2) - Same here, slider on white line? Since red line doesn't really have any good rhythm for starting a slider.
01:48:228 (5,1) - Not necessary but recommend. (Same issue as above)
01:52:257 (6,7,8) - This doesn't fit very well, it sounds better if you just have note on 01:52:342 (7) only.
02:34:085 (2,3,4) - Same as above.
02:24:057 (1,2) - Here too, it felt really wierd that slider started on red line, even tho there is a kick there, it still feels better if you start slider on 02:24:057 instead.

00:48:399 (2) - Imo that part fits better if you remove this note, and move 00:48:571 (3) a bit further to avoid confusion.
00:51:828 (5) - A bit same with this one, if you feel it's a bit too empty, just make that slider to repeat once.
01:34:857 (1,2,3,4,5,6,7,1) - Nice pattern, but it's used in wrong place, I don't have any suggestion where you can put it instead but it doesn't fit well there, also, 01:34:857 (1,3,5,7) - these notes can be snapped a bit more from each other. It was confusing in play mode~

01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream flow could be improved, or more rounded. At the moment it's kind of semi-round shaped and could be confusing(if they draw a circle but since it's not circle it can be a bit annoying too), suggestion could be that you make it more round, or make it more obvious that it's not more like fully round circle flow. Just a suggestion for this tho.
02:16:514 (1,2,3,4,5,6,7,8) - Stream shape. Same as above.
02:42:914 (7,1) - A bit wierd flow here, maybe try this?

00:42:228 (4,1) - Not a big spacing issue but I still recommend you to separate it a bit more.
00:41:028 (5,1,2) - Also if you don't feel like moving them, you can put these notes to same position.
04:45:314 (1,2,3,4,2,3) - A bit too large jump between these notes here since the song is starting to tone down, as well as you have decreased speed multiplier for this section.

01:23:371 (4,2) - Hm.. Not stacked properly?

02:30:914 (1,3) - Why not 2 finish here while there was 2 finishes on 02:28:171 (1,2) ? Consistency is nice.


[Random]
01:49:771 - Nice effect here, felt like whole map rotated a bit. Made it feel like 01:50:457 (4,5) rotated owo

Nice map, not far from ranked~ Good luck~
Avishay
SPOILER
2014-11-29 18:08 -Tochi: Hi, do you mod maps?
2014-11-29 18:08 Avishay: Um.. I can mod maps yeah..
2014-11-29 18:09 -Tochi: do you take requests then?
2014-11-29 18:09 Avishay: maybe
2014-11-29 18:10 Avishay: depends on my mood I gues
2014-11-29 18:10 Avishay: I guess*
2014-11-29 18:10 -Tochi: ok
2014-11-29 18:10 -Tochi: wanna take a look at my map?
2014-11-29 18:10 Avishay: sure link it
2014-11-29 18:11 -Tochi: https://osu.ppy.sh/s/226005
2014-11-29 18:14 Avishay: /np
2014-11-29 18:14 Avishay: ACTION is editing [http://osu.ppy.sh/b/527181 Starz ft Veela - Second Nature [Third Nature]]
2014-11-29 18:14 -Tochi: :o
2014-11-29 18:15 Avishay: 00:10:514 (3,1) - they overlap a bit, it looks ugly
2014-11-29 18:15 Avishay: 00:18:228 (3,5) - stack properly
2014-11-29 18:16 Avishay: 00:28:514 (4,5,6,1) - try to line the stream with 4 in a better line
2014-11-29 18:17 Avishay: 00:52:514 (2,3) - CTRL + G them individualy, this part will play much nicer like that
2014-11-29 18:18 Avishay: 01:02:285 (2,3) - stack properly
2014-11-29 18:19 Avishay: 01:19:599 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly, you can make the SV increase here slowly from 0.7 to 1
2014-11-29 18:20 Avishay: 01:30:057 (5) - repeating slider starting on a red tick doesn't play that well most of the times, use a normal 1/2 slider instead of the circle (4) and remove the repeat here, it will be nicer
2014-11-29 18:21 Avishay: 01:38:799 (1,3) - this pattern looks ugly together, consider modifying it
2014-11-29 18:21 Avishay: 01:40:685 (3,5) - stack properly
2014-11-29 18:22 Avishay: 01:47:714 (4,5,1) - the flow here is really bad, consider creating an other pattern
2014-11-29 18:22 Avishay: 01:55:257 (1,2) - stack properly
2014-11-29 18:23 Avishay: 02:14:285 (5,2) - ^
2014-11-29 18:25 Avishay: 02:43:771 (4,5,6,1) - first of all, 4 and 6 aren't stacked properly, and the pattern 4,5,6 is creating a really weird spacing and it is really messy, try to modify it
2014-11-29 18:26 Avishay: 02:47:371 (1,2) - they don't fit to anything, they came from nothing, no flow with other patterns and they don't contribute that well
2014-11-29 18:26 Avishay: oh
2014-11-29 18:26 Avishay: actually my editor messed it up a bit
2014-11-29 18:26 Avishay: I guess I don't like the fact they overlap the previous sliders
2014-11-29 18:27 Avishay: but they have some connection to the next pattern, I missed it
2014-11-29 18:27 -Tochi: yea
2014-11-29 18:28 Avishay: 03:07:085 (2) - it sounds much better if it starts a slider
2014-11-29 18:28 Avishay: 03:09:828 (2) - same here
2014-11-29 18:29 Avishay: 03:20:114 (7,1,2,3) - really messy spacing again
2014-11-29 18:30 Avishay: 03:36:742 (1) - place a much much softer hitsound on the end of the spinner, the clap / whistle unfits
2014-11-29 18:31 Avishay: 04:14:114 (2,3) - stack properly
2014-11-29 18:32 Avishay: 04:30:742 (3,1) - don't overlap
2014-11-29 18:32 -Tochi: ok
2014-11-29 18:33 Avishay: well that's it, the map is really well done and there wasn't much I could note out of it
2014-11-29 18:33 -Tochi: ok, thank you :D
2014-11-29 18:34 -Tochi: u gonna post it, right?
2014-11-29 18:37 Avishay: yeah I will
Topic Starter
-Tochi

Moecho wrote:

Requested mod~ Modding only for STD mode.

Second Nature

[Metadata]
Add tag "Starzz Music", "Liquid Drum & Bass" and maybe also "Josh Cambridge" (Starzz Music composer's real name). Fixed!

[BG]
Why not name background to "BG.jpg"? It would be more convient. (Just a suggestion, if you change, don't forget to change file name for BG in *.osu files) It caused some problems and stuff, if you gave me the .osb and .osu files, it would be perfect >.<

[Timing]
02:57:485 - What's this timing point? There is no real usage of having it set to SC:99, and there are no notes mapped from that point to next timing point, so why not just use S? xD Fixed!

[Storyboard]
01:16:857 - Maybe set fade a bit earlier? It feels kind of strange that it hasn't finished fading while already inside the section. Fixed!

[Mapping]
00:09:485 (4,5,6,1,2,3,4,5) - This section here, I recommend this timeline. Explaination: It feels nicer to click to a slider which starts on a white line than a red; Also that there is no real strong beat you click to if you have them on red line in this part. Fixed!

00:20:628 (1,2,3,4,5) - This part is similar to the one above, try to make both sliders start on a white line than a red, how you place notes is up to you~ Fixed!
01:29:028 (1,2) - Same here, slider on white line? Since red line doesn't really have any good rhythm for starting a slider. This one has a real point to be here.
01:48:228 (5,1) - Not necessary but recommend. (Same issue as above) Same as above
01:52:257 (6,7,8) - This doesn't fit very well, it sounds better if you just have note on 01:52:342 (7) only. This one is fine imo
02:34:085 (2,3,4) - Same as above. Same as above
02:24:057 (1,2) - Here too, it felt really wierd that slider started on red line, even tho there is a kick there, it still feels better if you start slider on 02:24:057 instead. not really

00:48:399 (2) - Imo that part fits better if you remove this note, and move 00:48:571 (3) a bit further to avoid confusion. Fixed!
00:51:828 (5) - A bit same with this one, if you feel it's a bit too empty, just make that slider to repeat once. Fixed!
01:34:857 (1,2,3,4,5,6,7,1) - Nice pattern, but it's used in wrong place, I don't have any suggestion where you can put it instead but it doesn't fit well there, well...idk where to put it, and change. also, 01:34:857 (1,3,5,7) - these notes can be snapped a bit more from each other. It was confusing in play mode~ Fixed!

01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream flow could be improved, or more rounded. At the moment it's kind of semi-round shaped and could be confusing(if they draw a circle but since it's not circle it can be a bit annoying too), suggestion could be that you make it more round, or make it more obvious that it's not more like fully round circle flow. Just a suggestion for this tho. Fixed!
02:16:514 (1,2,3,4,5,6,7,8) - Stream shape. Same as above. Fixed!
02:42:914 (7,1) - A bit wierd flow here, maybe try this? Fixed!

00:42:228 (4,1) - Not a big spacing issue but I still recommend you to separate it a bit more. Fixed!
00:41:028 (5,1,2) - Also if you don't feel like moving them, you can put these notes to same position. What do you mean?
04:45:314 (1,2,3,4,2,3) - A bit too large jump between these notes here since the song is starting to tone down, as well as you have decreased speed multiplier for this section. Fixed!

01:23:371 (4,2) - Hm.. Not stacked properly? Fixed!

02:30:914 (1,3) - Why not 2 finish here while there was 2 finishes on 02:28:171 (1,2) ? Consistency is nice. Fixed!


[Random]
01:49:771 - Nice effect here, felt like whole map rotated a bit. Made it feel like 01:50:457 (4,5) rotated owo Thanks xD

Nice map, not far from ranked~ Good luck~ Thanks ^^

And thanks for the mod :D
Topic Starter
-Tochi

Avishay wrote:

SPOILER
2014-11-29 18:08 -Tochi: Hi, do you mod maps?
2014-11-29 18:08 Avishay: Um.. I can mod maps yeah..
2014-11-29 18:09 -Tochi: do you take requests then?
2014-11-29 18:09 Avishay: maybe
2014-11-29 18:10 Avishay: depends on my mood I gues
2014-11-29 18:10 Avishay: I guess*
2014-11-29 18:10 -Tochi: ok
2014-11-29 18:10 -Tochi: wanna take a look at my map?
2014-11-29 18:10 Avishay: sure link it
2014-11-29 18:11 -Tochi: https://osu.ppy.sh/s/226005
2014-11-29 18:14 Avishay: /np
2014-11-29 18:14 Avishay: ACTION is editing [http://osu.ppy.sh/b/527181 Starz ft Veela - Second Nature [Third Nature]]
2014-11-29 18:14 -Tochi: :o
2014-11-29 18:15 Avishay: 00:10:514 (3,1) - they overlap a bit, it looks ugly Fixed!
2014-11-29 18:15 Avishay: 00:18:228 (3,5) - stack properly Fixed!
2014-11-29 18:16 Avishay: 00:28:514 (4,5,6,1) - try to line the stream with 4 in a better line What do you mean?
2014-11-29 18:17 Avishay: 00:52:514 (2,3) - CTRL + G them individualy, this part will play much nicer like that Fixed!
2014-11-29 18:18 Avishay: 01:02:285 (2,3) - stack properly Fixed!
2014-11-29 18:19 Avishay: 01:19:599 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly, you can make the SV increase here slowly from 0.7 to 1 Nice idea, but i like this better ^^
2014-11-29 18:20 Avishay: 01:30:057 (5) - repeating slider starting on a red tick doesn't play that well most of the times, use a normal 1/2 slider instead of the circle (4) and remove the repeat here, it will be nicer Fixed!
2014-11-29 18:21 Avishay: 01:38:799 (1,3) - this pattern looks ugly together, consider modifying it Fixed!
2014-11-29 18:21 Avishay: 01:40:685 (3,5) - stack properly Fixed!
2014-11-29 18:22 Avishay: 01:47:714 (4,5,1) - the flow here is really bad, consider creating an other pattern I'll keep it as it is ^^
2014-11-29 18:22 Avishay: 01:55:257 (1,2) - stack properly Fixed!
2014-11-29 18:23 Avishay: 02:14:285 (5,2) - ^ Fixed!
2014-11-29 18:25 Avishay: 02:43:771 (4,5,6,1) - first of all, 4 and 6 aren't stacked properly, and the pattern 4,5,6 is creating a really weird spacing and it is really messy, try to modify it Fixed!
2014-11-29 18:26 Avishay: 02:47:371 (1,2) - they don't fit to anything, they came from nothing, no flow with other patterns and they don't contribute that well Fixed!
2014-11-29 18:26 Avishay: oh
2014-11-29 18:26 Avishay: actually my editor messed it up a bit
2014-11-29 18:26 Avishay: I guess I don't like the fact they overlap the previous sliders
2014-11-29 18:27 Avishay: but they have some connection to the next pattern, I missed it
2014-11-29 18:27 -Tochi: yea
2014-11-29 18:28 Avishay: 03:07:085 (2) - it sounds much better if it starts a slider Fixed!
2014-11-29 18:28 Avishay: 03:09:828 (2) - same here Fixed!
2014-11-29 18:29 Avishay: 03:20:114 (7,1,2,3) - really messy spacing again Fixed!
2014-11-29 18:30 Avishay: 03:36:742 (1) - place a much much softer hitsound on the end of the spinner, the clap / whistle unfits Keeping it.
2014-11-29 18:31 Avishay: 04:14:114 (2,3) - stack properly Fixed!
2014-11-29 18:32 Avishay: 04:30:742 (3,1) - don't overlap Fixed!
2014-11-29 18:32 -Tochi: ok
2014-11-29 18:33 Avishay: well that's it, the map is really well done and there wasn't much I could note out of it
2014-11-29 18:33 -Tochi: ok, thank you :D
2014-11-29 18:34 -Tochi: u gonna post it, right?
2014-11-29 18:37 Avishay: yeah I will
Thanks for the mod :D
Secretpipe
We fixed again some minor things + a SB change.

This should be good to go. Let's get this moving~

Bubble #1~

PS : To the next BAT : he/she need to take a deeper glance at 01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - cause I'm ot sure if that stream is really well made.
Also , I'm not sure if 04:13:771 (1,2) - is really readable.
Topic Starter
-Tochi
Thanks for bubbling >.<
Hanjamon
hype :D
SpajdeR
Great map! Go Tochi! \o/
Topic Starter
-Tochi

SpajdeR wrote:

Great map! Go Tochi! \o/
Thanks ^^

Hanjamon too :D
Nyukai
Another Hanja's diff, yay /o3o/
TicClick
  1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

    Every image you used in storyboard is 1364×767.

  2. There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.

    The following hitsound is unused:
    1. normal-slidertick2.wav
  3. Chances are the title is wrong. It's either missing a period after "ft" or should be completely different, according to artist's SC (https://soundcloud.com/starzzmusic/second-nature, obviously without "Please read description!")
via





Now about the quality part. This map is far from receiving a bubble and needs to be worked on. You may want to:
  1. Remove dripping and slurping hitsounds at all (all hitnormals), as they don't fit the clear tune music provides. What made you think using hitsounds from popular skins is a good idea?

  2. Re-do hitsounding on some parts; example is hi-hats (finish) spam in the very beginning of the map and, say, 04:01:428, or random unfitting hitsounds like these on 03:36:742 (1) -

  3. Get your new combo markup more consistent; most, if not all of your new combos should be tied to big white ticks and never — to patterns. Don't also jump between different ticks or the main beat and vocals when setting new combos;

  4. Do not add unnecessary triplets, especially when vocals don't call for it, and neither does the drum line; example is 02:17:885 (3,4,5)

  5. Between jumps, use the same spacing multiplier. Stick to it and don't change often, unless you have a real reason to do so;

  6. Do not overmap! Things like 02:16:514 (1,2,3,4,5,6,7,8) - a stream when there's none in the music - or 02:19:599 (5,6) - absolutely unnecessary and dumb 1/4 slider jump (man, there's even no 1/4!) - or 01:37:942 (2,3,4,5,6,7,8) - or 01:52:257 (6,7,8) - the list goes on! - are unacceptable and seriously damage your map in terms of fitness and following the music;

  7. Think of a better way to denote speed-ups. 01:19:599 (1,2,3,4,1,2,3,4) - is not ANY different from 01:22:342 (1,2,3,4,1,2,3,4) - while it should be;

  8. Polish your stream curves more. some of them may look like eggs;

  9. Think of better patterns. Stuff like 01:34:857 (1,2,3,4,5,6,7) - or 01:46:171 (3,4,5,6,7) - or 01:59:542 (1,2,3,4,5) - not only plays awkward, but looks awkward and unfitting, too;

  10. 02:11:714 (1,2,3,4) - avoid copypasting and using the same patterns with only slight alterations;

  11. Think of a better name for the difficulty. "Third Nature" looks silly with the song's title and doesn't have any real meaning;

  12. I doubt you designed your storyboard to have random blackouts from time to time. You could also think of better transition effects.
Each item is only an example and not a full list of mistakes of that kind.
Secretpipe, why?
Topic Starter
-Tochi

TicClick wrote:

  1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

    Every image you used in storyboard is 1364×767.

  2. There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.

    The following hitsound is unused:
    1. normal-slidertick2.wav
  3. Chances are the title is wrong. It's either missing a period after "ft" or should be completely different, according to artist's SC (https://soundcloud.com/starzzmusic/second-nature, obviously without "Please read description!")
via





Now about the quality part. This map is far from receiving a bubble and needs to be worked on. You may want to:
  1. Remove dripping and slurping hitsounds at all (all hitnormals), as they don't fit the clear tune music provides. What made you think using hitsounds from popular skins is a good idea?

  2. Re-do hitsounding on some parts; example is hi-hats (finish) spam in the very beginning of the map and, say, 04:01:428, or random unfitting hitsounds like these on 03:36:742 (1) -

  3. Get your new combo markup more consistent; most, if not all of your new combos should be tied to big white ticks and never — to patterns. Don't also jump between different ticks or the main beat and vocals when setting new combos;

  4. Do not add unnecessary triplets, especially when vocals don't call for it, and neither does the drum line; example is 02:17:885 (3,4,5)

  5. Between jumps, use the same spacing multiplier. Stick to it and don't change often, unless you have a real reason to do so;

  6. Do not overmap! Things like 02:16:514 (1,2,3,4,5,6,7,8) - a stream when there's none in the music - or 02:19:599 (5,6) - absolutely unnecessary and dumb 1/4 slider jump (man, there's even no 1/4!) - or 01:37:942 (2,3,4,5,6,7,8) - or 01:52:257 (6,7,8) - the list goes on! - are unacceptable and seriously damage your map in terms of fitness and following the music;

  7. Think of a better way to denote speed-ups. 01:19:599 (1,2,3,4,1,2,3,4) - is not ANY different from 01:22:342 (1,2,3,4,1,2,3,4) - while it should be;

  8. Polish your stream curves more. some of them may look like eggs;

  9. Think of better patterns. Stuff like 01:34:857 (1,2,3,4,5,6,7) - or 01:46:171 (3,4,5,6,7) - or 01:59:542 (1,2,3,4,5) - not only plays awkward, but looks awkward and unfitting, too;

  10. 02:11:714 (1,2,3,4) - avoid copypasting and using the same patterns with only slight alterations;

  11. Think of a better name for the difficulty. "Third Nature" looks silly with the song's title and doesn't have any real meaning;

  12. I doubt you designed your storyboard to have random blackouts from time to time. You could also think of better transition effects.
Each item is only an example and not a full list of mistakes of that kind.
Secretpipe, why?
I will apply all these things tomorrow after school

Thank you for the mod~
[ Joey ]
Hello, m4m. I forgot to mod you map before I went out of town. I'm sorry :(

General
Note placement / positioning could use a lot of work. I won't go into much detail about it in this mod, but I recommend looking at your favorite maps and taking ideas from them.

A lot of parts are overmapped
Third Nature
00:04:514 - I wouldn't skip this clap
00:04:685 - I would do more of a rhythm like this: http://puu.sh/dd5sy/e45982c020.jpg
00:05:371 (5,1) - The music calls for a larger jump here. Look for things like this throughout the rest of your beatmap ;)
00:14:799 (3,4,5) - You are overmapping by using triples like these. Try to go more to the music
00:17:542 (3,4,5) - ^
*A small note on using triples: Triples should start on red-ticks most of the time. Sounds a lot better
00:38:114 (7,1) - Overlaps like this are pretty ugly. You have overlaps everywhere in your map, which gives it a very messy look. Some people don't mind, but I don't like it =/
01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Add some reverse sliders in here so its not just a loooong stream.
02:16:514 (1,2,3,4,5,6,7,8) - Really overmapped. There isn't anything in the music that calls for a stream

So yeah, I would say the biggest problems with you map is your overmapping, and object placement.
Listen really hard to the music and try not to add too many random notes.

Good luck with your map :)
Kibbleru
welp rip
Topic Starter
-Tochi

TicClick wrote:

  1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes. fixed!

    Every image you used in storyboard is 1364×767.

  2. There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.

    The following hitsound is unused:
    1. normal-slidertick2.wav
    fixed!

  3. Chances are the title is wrong. It's either missing a period after "ft" or should be completely different, according to artist's SC (https://soundcloud.com/starzzmusic/second-nature, obviously without "Please read description!")
fixed!
via





Now about the quality part. This map is far from receiving a bubble and needs to be worked on. You may want to:
  1. Remove dripping and slurping hitsounds at all (all hitnormals), as they don't fit the clear tune music provides. What made you think using hitsounds from popular skins is a good idea? I got the clap from Aka, but the finish was from my skin, and i thought it would be fine to use in this map.

  2. Re-do hitsounding on some parts; example is hi-hats (finish) spam in the very beginning of the map and, say, 04:01:428, or random unfitting hitsounds like these on 03:36:742 (1) - I will reset all objects samples, and start from the beginning.

  3. Get your new combo markup more consistent; most, if not all of your new combos should be tied to big white ticks and never — to patterns. Don't also jump between different ticks or the main beat and vocals when setting new combos; Fixed

  4. Do not add unnecessary triplets, especially when vocals don't call for it, and neither does the drum line; example is 02:17:885 (3,4,5) fixed!

  5. Between jumps, use the same spacing multiplier. Stick to it and don't change often, unless you have a real reason to do so; The most is the same DS, and the others that isn't is because it has a reason.

  6. Do not overmap! Things like 02:16:514 (1,2,3,4,5,6,7,8) - a stream when there's none in the music - or 02:19:599 (5,6) - absolutely unnecessary and dumb 1/4 slider jump (man, there's even no 1/4!) - or 01:37:942 (2,3,4,5,6,7,8) - fixed! or 01:52:257 (6,7,8) - This is fine imo, idk think it's overmapped. I confirmed it too when i asked a BAT lol the list goes on! - are unacceptable and seriously damage your map in terms of fitness and following the music;

  7. Think of a better way to denote speed-ups. 01:19:599 (1,2,3,4,1,2,3,4) - is not ANY different from 01:22:342 (1,2,3,4,1,2,3,4) - while it should be; fixed!

  8. Polish your stream curves more. some of them may look like eggs; Already got this, already fixed. There's like only 2 streams over 10 notes, and they look perfectly fine. And the others plays well too.

  9. Think of better patterns. Stuff like 01:34:857 (1,2,3,4,5,6,7) - or 01:46:171 (3,4,5,6,7) - or 01:59:542 (1,2,3,4,5) - not only plays awkward, but looks awkward and unfitting, too; fixed!

  10. 02:11:714 (1,2,3,4) - avoid copypasting and using the same patterns with only slight alterations; It's fine like this, it doesn't play bad or something, but i'll remember to next time.

  11. Think of a better name for the difficulty. "Third Nature" looks silly with the song's title and doesn't have any real meaning; fixed!

  12. I doubt you designed your storyboard to have random blackouts from time to time. You could also think of better transition effects. Im foing to delete the SB since im still new at it.


Each item is only an example and not a full list of mistakes of that kind. Yea, i know
Secretpipe, why?
Thanks for the mod TicClick! You helped me!
I will try to get more mods now, 4 or 6 more?

Btw, sorry for late applying, there was some problems on my PC, so i didn't have that much time.
Topic Starter
-Tochi

[ Joey ] wrote:

Hello, m4m. I forgot to mod you map before I went out of town. I'm sorry :( No problem ^^

General
Note placement / positioning could use a lot of work. I won't go into much detail about it in this mod, but I recommend looking at your favorite maps and taking ideas from them. I'll remember that, i might remap some places to fix the most.

A lot of parts are overmapped Damn.
Third Nature

I did reset the samples, so all the hitsound suggestion will be ignored, but thanks!

00:04:514 - I wouldn't skip this clap
00:04:685 - I would do more of a rhythm like this: http://puu.sh/dd5sy/e45982c020.jpg That sounds a bit weird imo.
00:05:371 (5,1) - The music calls for a larger jump here. Look for things like this throughout the rest of your beatmap ;) Fixed!
00:14:799 (3,4,5) - You are overmapping by using triples like these. Try to go more to the music Fixed!
00:17:542 (3,4,5) - ^ Fixed!
*A small note on using triples: Triples should start on red-ticks most of the time. Sounds a lot better Yeah,
00:38:114 (7,1) - Overlaps like this are pretty ugly. You have overlaps everywhere in your map, which gives it a very messy look. Some people don't mind, but I don't like it =/ There will be no change here since the pattern is good.
01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Add some reverse sliders in here so its not just a loooong stream. No change.
02:16:514 (1,2,3,4,5,6,7,8) - Really overmapped. There isn't anything in the music that calls for a stream Fixed!

So yeah, I would say the biggest problems with you map is your overmapping, and object placement. Okay.
Listen really hard to the music and try not to add too many random notes. Okay, thanks for the tips

Good luck with your map :) Thanks!
Topic Starter
-Tochi
Will update soon after finishing the Hitsounding!

Updated
Winnie
Here as requested from meh modding queue.

[Natural]

00:10:857 (6) - Form a triangle with this note for better cursor movement to the next slider (Fixed) http://puu.sh/dhE8e/75801c9974.jpg
00:29:885 (4,5) - I did this and though it was pretty cool and challenging at once =) Only an idea though (Fixed) http://puu.sh/dhEfW/da16cb896d.jpg
00:42:571 (1,2) - Possible stackage on the note before that is fading
I really can't find issues on this, it was a well done map. No kudos for this because it's a bad mod imo. Only if you insist. I will try to gather more insight on songs like these to mod later for personal use in the future. If something comes up I will try to remod your map with great intentions. All the errors were possible fixed by this time, but Thanks for your time 8-)
Topic Starter
-Tochi

Kocari wrote:

Here as requested from meh modding queue.

[Natural]

00:10:857 (6) - Form a triangle with this note for better cursor movement to the next slider (Fixed) http://puu.sh/dhE8e/75801c9974.jpg Fixed
00:29:885 (4,5) - I did this and though it was pretty cool and challenging at once =) Only an idea though (Fixed) http://puu.sh/dhEfW/da16cb896d.jpg No change, it's too hard to read in this part because it's the only place with this thing.
00:42:571 (1,2) - Possible stackage on the note before that is fading Fixed
I really can't find issues on this, it was a well done map. No kudos for this because it's a bad mod imo. Only if you insist. I will try to gather more insight on songs like these to mod later for personal use in the future. If something comes up I will try to remod your map with great intentions. All the errors were possible fixed by this time, but Thanks for your time 8-) Thank you very much for the mod :D The things u modded is very helpful, even if it's just suggestion, or a little thing. And thanks for the support ^^
Topic Starter
-Tochi
PLS ReDownload

To them who haven't ReDownloaded after 12-02-2014 - 21:14 PM MM-DD-YYYY please do, for the new hitsounds and stuff!
lovehina99
I JUST GAVE YOU ALL MY KUDOSU!!! I love this map btw xD
Topic Starter
-Tochi

lovehina99 wrote:

I JUST GAVE YOU ALL MY KUDOSU!!! I love this map btw xD
Thank you! :D
Ciyus Miapah
good luck tochi i hope you can rebubbled this again!
Topic Starter
-Tochi

Fort wrote:

good luck tochi i hope you can rebubbled this again!
Thanks!
rew0825
No ;w; I'm late mod for check taiko take my star :D
Sem
hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8)

great map
Subbie
Ranked already pls ;_;
Topic Starter
-Tochi

RokYang wrote:

hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8)

great map

>w< i can't apply the mod atm. Check my profile for more information. I will maybe sleep at my friends house in the weekend. But i can't right now ;w; I wrote this message on my phone btw.
Topic Starter
-Tochi

Subbie wrote:

Ranked already pls ;_;
BAT should rebubble it first ;w;
neonat
Natural

00:11:028 (1,3) - curve 00:11:714 (3) around 00:11:028 (1) -'s curve better to look nicer
00:24:057 (3) - finish on the end of the slider
00:26:971 (6,8) - finish
00:29:542 (3) - finish on the end of the slider
same thing till it tones down at 00:43:942
01:23:371 (7,8) - Ctrl + G them, this is the only out-of-place pattern out of here, the flow doesn't follow what the rest are doing, which is either facing each other or heading out, but basically, opposite directions
02:07:942 (2,3) - blanket them
02:25:428 (9) - place it x: 376 y: 294:
03:19:257 (2,4,6) - remove the whistles to have the similar quieter effect you did at the part of 03:21:828 (2,3,4,5) and 03:24:399 (5,6,7)
03:44:971 (3) - NC here instead of 03:44:285 (1) to be more consistent with the kiais, also seems more appropriate
04:45:314 (1) - spacing not consistent with the rest of the stream 04:44:971 (5,6,7,8) due to the lowering in sv, it doesn't look neat with it being like this, adjust it so they are all similarly spaced for this stream
04:56:285 (1,6) - stack their ends
Topic Starter
-Tochi
Will apply when my PC works again!

Thanks for the mod btw ^^
Topic Starter
-Tochi

RokYang wrote:

hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P Yea, i didn't have any ideas, but now i have :D

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) Fixed

great map
Thanks for the little mod ^^
Topic Starter
-Tochi

neonat wrote:

Natural

00:11:028 (1,3) - curve 00:11:714 (3) around 00:11:028 (1) -'s curve better to look nicer Fixed!
00:24:057 (3) - finish on the end of the slider That sounds weird ._.
00:26:971 (6,8) - finish I do better like the clap than finish.
00:29:542 (3) - finish on the end of the slider
same thing till it tones down at 00:43:942 It's kinda too sudden
01:23:371 (7,8) - Ctrl + G them, this is the only out-of-place pattern out of here, the flow doesn't follow what the rest are doing, which is either facing each other or heading out, but basically, opposite directions Fixed all this in the other mod!
02:07:942 (2,3) - blanket them Fixed!
02:25:428 (9) - place it x: 376 y: 294: Fixed!


03:19:257 (2,4,6) - remove the whistles to have the similar quieter effect you did at the part of 03:21:828 (2,3,4,5) and 03:24:399 (5,6,7) Fixed!
03:44:971 (3) - NC here instead of 03:44:285 (1) to be more consistent with the kiais, also seems more appropriate Lol, didn't see this xD
04:45:314 (1) - spacing not consistent with the rest of the stream 04:44:971 (5,6,7,8) due to the lowering in sv, it doesn't look neat with it being like this, adjust it so they are all similarly spaced for this stream Fixed!
04:56:285 (1,6) - stack their ends Fixed!
Thanks for the mod neonat :D
rew0825
Hi from my mod requeue [hope my mod can help you]

[ Hanjamon's Oni]
  1. 00:22:342 (111,112,113,114,115) - kdkkd
  2. 00:38:799 (234,235,236,237,238) - kdkkd
  3. 00:55:942 (4,5,6,7,8,9,10) - 00:56:971 (10) - Delete and 00:55:942 (4,5,6,7,8,9) - change to kdkkd
  4. 01:01:428 (26,27,28,29,30,31,32) - 01:02:457 (32) - Delete and 01:01:428 (26,27,28,29,30,31) - change to kdkkd
  5. 01:50:971 (10) - Delete for some break
  6. 01:56:457 (51) - ^
  7. 02:01:942 (93) - ^
  8. 02:07:428 (134) - ^
  9. 02:10:171 (156) - ^
  10. 02:15:057 (28) - k
  11. 02:26:114 (68) - k
  12. 02:47:285 (235) - k
  13. 03:02:971 (6) - Delete
  14. 03:05:714 (15) - Delete
  15. 03:06:057 (16) - k
  16. 03:08:971 (28) - k
  17. 03:11:542 (37,39) - ctrl+g
  18. 03:14:457 (49,50) - ctrl+g
  19. 03:17:199 (60,61) - Ctrl+g
  20. 03:34:514 (68) - d
  21. 03:34:514 (68,71) - ctrl+g
  22. 03:35:542 (74) - d
  23. 03:36:228 (78) - d
  24. 04:02:114 (7) - k
  25. 04:02:628 (10) - Delete for some break
  26. 04:08:114 (51) - ^
  27. 04:13:599 (93) - ^
  28. 04:19:085 (135) - ^

Good luck :)
Hanjamon
@rew0825: sorry for your time but i won't check the mod, the bubble was popped due to the standard diff, the map still taiko iconed, i'll check the mod if some Taiko BAT check when bubble

@-Tochi: Is not necessary find Taiko mods for now... i don't want to reject them, so don't request :c
Topic Starter
-Tochi

Hanjamon wrote:

@-Tochi: Is not necessary find Taiko mods for now... i don't want to reject them, so don't request :c
Oh, sorry :c Well then, imma look for STD mods!
- Milhofo -
Hi, from my modding queue :)

I didn't know this map was yours, I found it randomly on a multiplayer match and have it on my map list for quite a while, take my stars :P

[Naturalz]
  1. 00:20:114 (3,4) - this jump feels small, breaks a bit of the flow, maybe move it to the right? (move following notes accordingly)
  2. 00:31:428 (4) - either start the NC here, or don't make a NC until 00:32:971 (1)
  3. 00:34:685 (2) - move to x:364 y:160 and move 00:35:028 (3,4,5) - 3 positions up (grid size)
  4. 00:41:542 (2) - imo this would look better if it mirrorred 00:41:199 (1) - (in shape, not position)
  5. 00:55:942 (1) - I would remove NC
  6. 01:34:514 (5,6,7) - move these up and curve a little bit
  7. 01:49:599 (7) - move a bit to the left, position ~ x:264 y:288
  8. 01:56:971 (2) - ctrl + g
  9. 02:05:371 (2,3,4) - maybe move a little bit to the left?
  10. 02:11:371 (1) - remove NC, those 2 notes should be fine with the previous combo
  11. 02:39:828 (3) - move to ~ x:212 y:168
  12. 02:48:399 (5) - curve this, and put 02:48:657 (6,7) - on the same vector
  13. 02:48:914 (1) - move this to the laft if you made the previous change ^
  14. 02:50:971 (2) - move to ~ x:224 y:196 and 02:51:142 (3,4) - to ~ x:172 y:336, makes flow better imo
  15. 02:52:514 (3,4,5,6,1) - move to the right (to your discretion)
  16. 04:11:199 (2) - make it curve the other way? (for some reason clicking the center point of this slider makes my game crash??? so I can't show picture, it's really weird though ._. )
  17. 04:36:742 (5,6,7) - rotate by a bit clockwise, move to ~ x:237 y:76 and curve a bit to improve flow
  18. 04:40:171 (2) - curve the other way?
  19. 04:43:085 (2,3,4) - imo a stack would fir better here
I didn't find as much as I'd like, but that's due to the map beeing awesome, hope the stars make up for it, gl :)
Topic Starter
-Tochi

Milhofo wrote:

Hi, from my modding queue :)

I didn't know this map was yours, I found it randomly on a multiplayer match and have it on my map list for quite a while, take my stars :P Wow, cool! I didn't know it already got spreaded so much! And thank you very much for the stars! :D

[Naturalz]
  1. 00:20:114 (3,4) - this jump feels small, breaks a bit of the flow, maybe move it to the right? (move following notes accordingly) Fixed!
  2. 00:31:428 (4) - either start the NC here, or don't make a NC until 00:32:971 (1) No change because the new NC will start a wrong place, and the other will be too long
  3. 00:34:685 (2) - move to x:364 y:160 Fixed! and move 00:35:028 (3,4,5) - 3 positions up (grid size) No change here because it will overlap with 00:33:999 (5) -
  4. 00:41:542 (2) - imo this would look better if it mirrorred 00:41:199 (1) - (in shape, not position) The flow would be a little bit bad, even if you move your cursor the same way.
  5. 00:55:942 (1) - I would remove NC Fixed!
  6. 01:34:514 (5,6,7) - move these up and curve a little bit Fixed!
  7. 01:49:599 (7) - move a bit to the left, position ~ x:264 y:288 Fixed!
  8. 01:56:971 (2) - ctrl + g Fixed!
  9. 02:05:371 (2,3,4) - maybe move a little bit to the left? No change, there's no reason for it.
  10. 02:11:371 (1) - remove NC, those 2 notes should be fine with the previous combo Fixed![/color
  11. 02:39:828 (3) - move to ~ x:212 y:168 [color=#40BF00]Fixed![/color
  12. 02:48:399 (5) - curve this, and put 02:48:657 (6,7) - on the same vector
  13. 02:48:914 (1) - move this to the laft if you made the previous change ^ I didn't
  14. 02:50:971 (2) - move to ~ x:224 y:196 and Fixed![/color 02:51:142 (3,4) - to ~ x:172 y:336, makes flow better imo
  15. 02:52:514 (3,4,5,6,1) - move to the right (to your discretion) Fixed![/color
  16. 04:11:199 (2) - make it curve the other way? (for some reason clicking the center point of this slider makes my game crash??? so I can't show picture, it's really weird though ._. )
  17. 04:36:742 (5,6,7) - rotate by a bit clockwise, move to ~ x:237 y:76 and curve a bit to improve flow Fixed![/color
  18. 04:40:171 (2) - curve the other way?
  19. 04:43:085 (2,3,4) - imo a stack would fir better here Fixed![/color[/list]
I didn't find as much as I'd like, but that's due to the map beeing awesome, hope the stars make up for it, gl :)
Thanks for the mod ^^
VINXIS
YESGOOD
Asfand
From my modding queue, sorry for delay exams and christmas

00:21:999 (1) - maybe increase the hitsound volume here as the song is picking up
00:28:171 (3) - this slider is kind of awkward to play maybe move it a bit down
http://puu.sh/dM95p/c012adabac.jpg
maybe further increase the OD?
02:11:714 (1,2,3,4,1,2) - the slider velocity here seems a bit high maybe decrease to 1.1
Overall
This map is really nice I feel kind of bad modding it haha
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