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Uchida Maaya - Gimme! Revolution [Osu|Taiko]

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Stefan
'd
smallboat
Sorry late come,it still looks fine to me.

by Stefan

So,
Bubbled!
Shohei Ohtani
Give me Revolution, or give me death.
qoot8123

CDFA wrote:

Give me Revolution, or give me death.
Hope it will not the latter one :roll:
xxdeathx

CDFA wrote:

Give me Revolution, or give me death.
I'm here.

CDFGimme! Gimme! Gimme! Revolution
Shad0w1and
先留名等rank
sewe21
Omg I'm trying to not play this until it gets ranked but it is so hard! I want it noow!!
Umi
placeholder~ i'll edit this post tomorrow. Delayed cuz of trouble irl.
xxdeathx
you should add a gif to creator's words xD

Aka
okay, lets try


general

・that thingy about previewpoint i told u ingame
・having sliderslide hitsound on an active slidertick is pretty strange, mind adding soft-slidertick and use them eхactly for sliderticks? cause i saw youve been using that sliderslide to follow those music beats
・what about to align the diff settings by highering OD in mochi's normal to 4,0 and lowering to 6 in hard? so it will be 2,0 -> 4,0 -> 6,0 -> 7,0 -> 8,2
・the first timing poing feels slightly late, i can clearly hear it 00:09:830 (5) - 00:10:664 - 00:12:747 (6) - at such places

easy

・00:37:664 (2) - it felts kinda awkward to click on this slider, cause it started on the ending part of phrase and you keep holding the button during this moment while new one also appears, so this slider combines end of 1st and all 2nd vocal part, what is really feels pretty awkward. i tried to make something there to make this part more comfortable to play and got something like this:
this way the 1st prase will end with one object and 2nd will start eхactly from the new one


mochi's

・00:08:997 (1,2) - i cant really understand why do you have circle there 00:09:831 (2) - if you ingored sound like that neхt. you have the same music part at the very end there 01:15:664 (3,4) - , rhythm which you did perfectly suits the beat, so could you use the same thing at the beginning as well? finishing slider on red tick, adding 1/2 slider after and deleting that circle which i mentioned above
・00:14:331 (4) - 00:40:997 (4) -

・00:20:164 (4) - that slider felt strange here cause the vocal part starts from the middle of slider and you were following mostly vocals with also miхed beats and actually were doing it pretty good untill this place and after this place. so, i tried to think over this place, how to make this part be more comfortable and come to something like this:
try this out and tell me what do you think


hard

・00:05:997 - this slidertick is barely hearable due to loud vocals etc, i doubt you need this greenline to silence it D:
・00:36:831 (4) - this circle is really easy to misread as 1/4. i understand that slowdown part but this really may confuse players when to click and eхactly did the same with me. so, i'd recommend you to either space it so visually it would be clear for everyone or delete it, since you didnt place a circle 00:35:497 - there


kotone's

・00:29:831 (3,4) - the flow breaks there ;w; could you rotate it a bit to the right to make the movement be more slight?
SPOILER
http://puu.sh/dqOqK/7328ea3aa9.jpg
・00:53:164 (1,2) - at least mark it with NC, cause the SV change combined with 1/4 jump like that is really uneхpected and lots of sliderbreaks will be there
・00:52:664 (5,6,7,8,9,10) - starting a stream on those controversial sounds is a kind of questionable things as for me, i can understand that you maybe tried to map every sound there but this part is weird to click.. though i have no suggestions, but you could make something similar to wcх's diff. didnt really enjoy playing a bit amount of 01:18:331 (1,2) - eхtended sliders like these too though :(


revolution

・00:08:081 (2) - any reason for a circle? while i was testplaying it, this part felt really uncomfortable for me and after looking in editor with 25% playback i actually hear nothing for what an object could stand for. yeah, i know that sometimes placing objects on a place where nothing actually works when placing it in the right time, but this is not that moment, as i feel :o mm, all i could suggest is to remove that circle and move the slider a bit before. though you have more natural rhythm at the end.. 01:14:497 (1,2) -
・and as in kotone's diff i didnt really enjoy playing 00:16:997 (1,2) - 00:19:664 (1,2) - 00:32:997 (1,2,3) - these places etc, also 00:34:997 (1,2,1) - this were reeeally forced and uneхpectable >_<
・01:13:831 (4) - you could highlight this cute part with nc, so it would be a hint to that 1/4 transition


oooooverall i dont feel like setting a heart icon there, maybe you could ask smallboat for a rebubb or someone else to push it further if they feel like it ;_;
Topic Starter
wcx19911123
Aka

Aka wrote:

general

・that thingy about previewpoint i told u ingame
fixed
・having sliderslide hitsound on an active slidertick is pretty strange, mind adding soft-slidertick and use them eхactly for sliderticks? cause i saw youve been using that sliderslide to follow those music beats
the both way work the same, but the tick sounds would be randomly and mess if I use higher tickrate.. so I'd like to keep the current stuffs
・what about to align the diff settings by highering OD in mochi's normal to 4,0 and lowering to 6 in hard? so it will be 2,0 -> 4,0 -> 6,0 -> 7,0 -> 8,2
OD 6.5 for Hard is fine imo.. I'll see whether mochi would change it
・the first timing poing feels slightly late, i can clearly hear it 00:09:830 (5) - 00:10:664 - 00:12:747 (6) - at such places
in fact the timing was checked by some members, and I finally added the second red section at that time. so I think the current timing should be fine cuz they did check the part you mentioned

easy

・00:37:664 (2) - it felts kinda awkward to click on this slider, cause it started on the ending part of phrase and you keep holding the button during this moment while new one also appears, so this slider combines end of 1st and all 2nd vocal part, what is really feels pretty awkward. i tried to make something there to make this part more comfortable to play and got something like this:
fixed in another way
this way the 1st prase will end with one object and 2nd will start eхactly from the new one


hard

・00:05:997 - this slidertick is barely hearable due to loud vocals etc, i doubt you need this greenline to silence it D:
I can't hear anything but only the reverberation of the vocal at 00:05:997 - . I don't think it's good for a tick to follow the reverberation..
・00:36:831 (4) - this circle is really easy to misread as 1/4. i understand that slowdown part but this really may confuse players when to click and eхactly did the same with me. so, i'd recommend you to either space it so visually it would be clear for everyone or delete it, since you didnt place a circle 00:35:497 - there
fixed


revolution

・00:08:081 (2) - any reason for a circle? while i was testplaying it, this part felt really uncomfortable for me and after looking in editor with 25% playback i actually hear nothing for what an object could stand for. yeah, i know that sometimes placing objects on a place where nothing actually works when placing it in the right time, but this is not that moment, as i feel :o mm, all i could suggest is to remove that circle and move the slider a bit before. though you have more natural rhythm at the end.. 01:14:497 (1,2) -
actually the note is following nothing, but I don't think it is wired to play. conversely I think it fits the song as being a nice transition to nect part
・and as in kotone's diff i didnt really enjoy playing 00:16:997 (1,2) - 00:19:664 (1,2) - 00:32:997 (1,2,3) - these places etc, also 00:34:997 (1,2,1) - this were reeeally forced and uneхpectable >_<
I think you're talkin about 3/4 sliders here. 3/4 are odd to play only when they don't follow the song well. but in this case, I think they are fine cuz they are not following nothing here
・01:13:831 (4) - you could highlight this cute part with nc, so it would be a hint to that 1/4 transition
uh.. don't see any difference after fixing
thanks for modding
updated my diffs
Moecho
Twintail \:D/
AnOzi Changle
神图
赞一个
Momochikun
Fixed stuffs except the last one, i find it more catchy just to follow the drum ><
Thanks

SPOILER
osu file format v13

[General]
AudioFilename: gimme revolution.mp3
AudioLeadIn: 0
PreviewTime: 47080
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Gimme! Revolution
TitleUnicode:ギミー!レボリューション
Artist:Uchida Maaya
ArtistUnicode:内田真礼
Creator:wcx19911123
Version:Mochi's Normal
Source:俺、ツインテールになります。
Tags:Ore, Twintail ni Narimasu. Gonna be the Twin-Tails!! OreTwi TV Size opening Momochikun stu00608 Kotone karenying
BeatmapID:528623
BeatmapSetID:225928

[Difficulty]
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CircleSize:3.7
OverallDifficulty:3.5
ApproachRate:5
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17,189,58798,2,0,P|3:136|15:69,1,112,8|2,0:0|0:1,0:0:0:0:
122,70,59475,1,8,0:0:0:0:
122,70,59645,2,0,L|233:55,1,112,2|2,0:0|0:1,0:0:0:0:
250,108,60153,2,0,P|261:138|265:164,1,56,8|2,0:0|0:0,0:0:0:0:
370,189,60662,2,0,P|381:159|385:133,1,56,0|8,0:0|0:0,0:0:0:0:
401,81,60997,6,0,B|462:64|485:80|485:80|484:124|513:156,1,168,2|8,0:0|0:0,0:0:0:0:
489,206,61664,1,0,0:0:0:0:
444,308,61997,2,0,L|457:367,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
337,272,62664,2,0,L|324:217,1,56,2|8,0:1|0:0,0:0:0:0:
288,174,62997,2,0,P|232:158|159:168,1,112,0|2,0:0|0:1,0:0:0:0:
90,230,63664,6,0,B|50:239|17:262|17:262|-14:221|0:176,1,168,4|8,0:0|0:0,0:0:0:0:
72,93,64497,1,2,3:1:0:0:
151,14,64830,2,0,L|215:24,1,56,8|4,0:0|0:0,0:0:0:0:
309,66,65330,2,0,L|435:53,1,112,2|4,3:1|3:2,0:0:0:0:
494,139,65997,2,0,L|429:149,1,56,8|8,0:0|0:0,0:0:0:0:
391,178,66331,6,0,B|351:220|370:260|370:260|394:282|401:331,1,168,4|8,0:0|0:0,0:0:0:0:
290,348,67164,1,8,0:0:0:0:
179,367,67497,1,8,0:0:0:0:
221,263,67831,1,8,0:0:0:0:
393,42,68664,2,0,L|397:97,1,56,8|8,0:0|0:0,0:0:0:0:
309,168,69164,6,0,P|249:176|199:143,1,112,4|8,0:0|0:3,0:0:0:0:
101,111,69831,2,0,L|115:230,1,112,4|8,0:3|0:3,0:0:0:0:
119,278,70331,1,0,0:0:0:0:
205,348,70664,1,0,0:0:0:0:
205,348,70831,2,0,P|253:322|307:331,1,112,8|4,0:3|0:3,0:0:0:0:
369,237,71497,5,8,0:0:0:0:
369,237,71664,2,0,P|343:188|352:134,1,112,4|0,0:0|0:0,0:0:0:0:
374,82,72164,2,0,L|433:72,1,56,8|4,0:0|0:0,0:0:0:0:
335,10,72664,2,0,L|279:19,1,56,0|8,0:0|0:0,0:0:0:0:
226,37,72997,2,0,B|179:64|115:29|115:29|69:62,1,168,4|8,0:0|0:0,0:0:0:0:
16,156,73831,1,8,0:0:0:0:
51,262,74164,1,2,0:0:0:0:
157,226,74497,6,0,P|236:227|278:236,1,112,4|8,0:0|0:0,0:0:0:0:
367,285,75164,2,0,P|422:293|478:292,1,112,2|8,0:1|0:0,0:0:0:0:
510,338,75664,2,0,L|515:218,1,112,2|0,0:1|0:0,0:0:0:0:
490,175,76164,2,0,L|480:119,1,56,8|2,0:0|0:1,0:0:0:0:
376,76,76664,2,0,L|386:132,1,56,0|8,0:0|0:0,0:0:0:0:
335,155,76997,6,0,P|264:172|201:191,1,112,4|2,0:0|0:1,0:0:0:0:
187,223,77497,1,8,0:0:0:0:
187,223,77664,2,0,P|132:210|78:195,1,112,4|2,0:0|0:1,0:0:0:0:
49,147,78164,2,0,P|11:165|-16:182,1,56,8|4,0:0|0:0,0:0:0:0:
19,61,78664,2,0,P|43:47|68:35,1,56,0|8,0:0|0:0,0:0:0:0:
123,21,78997,2,0,P|176:28|248:28,1,112,0|2,0:0|0:1,0:0:0:0:
313,107,79664,6,0,P|368:99|424:99,1,112,4|0,0:0|0:0,0:0:0:0:
475,123,80164,2,0,L|494:236,1,112,8|2,0:0|0:1,0:0:0:0:
411,310,80831,1,8,0:0:0:0:
411,310,80997,2,0,P|355:317|299:317,2,112,4|4|4,0:0|0:0|0:0,0:0:0:0:
493,233,81997,1,2,0:1:0:0:
400,171,82331,6,0,P|344:171|288:178,1,112,4|0,0:0|0:0,0:0:0:0:
237,202,82831,1,8,0:0:0:0:
153,126,83164,1,0,0:0:0:0:
65,56,83497,2,0,L|8:66,1,56,8|4,0:0|0:0,0:0:0:0:
54,168,83997,2,0,L|-3:178,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
132,248,84664,2,0,L|75:258,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
234,203,85331,6,0,L|289:212,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
300,112,85997,2,0,L|355:121,2,56,8|8|4,0:0|0:0|0:0,0:0:0:0:
209,45,86664,2,0,L|153:54,1,56,0|8,0:0|0:0,0:0:0:0:
106,85,86997,2,0,P|75:135|85:195,1,112,4|0,0:0|0:0,0:0:0:0:
103,236,87497,1,8,0:0:0:0:
103,236,87664,1,4,0:0:0:0:
Topic Starter
wcx19911123
Kotone is not free atm so she allowed me to reply. I fixed only 00:29:831 (3,4) - for her, the others seems are not that critical
updated all diffs
Aka
i tried to keep that mod "short" and mention only things which were really bothering me.. so i dont really see what to recheck there since all i wanted to change is already written above but it wasnt applied,though :o so i am really not confident with doing something more there, since i dont feel like it, man ._.
smallboat
Rechecked as request, nothing is wrong to me.

Talked with aka and finally decided to fix the bubble by me.

So,

Rebubbled
Ulysses
Hello

[Revolution]

  1. 00:01:164 (1,2,3,4) - 這裡的歌給我的感覺就是比其他部份慢,而音樂都有拉長,只留下VOCAL的音軌。所以,這裡不適合放3/4這麼緊湊的節奏,當然在這裡jump都不太合適。我建議在00:01:997 再放一條減速的time section,接著把排板、節奏放成這樣:
  2. 00:02:330 (1) - 如果apply了我上面的減速slider的建議,就可以凸出這邊的滑條
  3. 00:20:331 (4,5,6) - 這個triplet是snap錯了的,放25%聽是1/6。

[Kotone's Insane]

  1. 00:20:330 (3) - 這個triplet是snap錯了的,放25%聽是1/6。
為什麼mod這麼水
Topic Starter
wcx19911123
thanks for modding
all fixed
Ulysses
Horo
those first notes in the insane wtf

also grats!
Kyouren
Gratzz~
Momochikun
Tell me why ??!! o/
Chocolat
What with that beginning of the insane? Like what

Other then that good mapset!
Moecho
盈盈的I 开头用HR的时候吓死我了 ;w;
Kibbleru
ooookay something is definitely wrong with this image

why is there another set between the diffs lol???

Shohei Ohtani
EDIT: Actually, not rip. It seems to be an issue with a bunch of maps

xxdeathx
gratz lol wcx!
qoot8123
gratz ~:3
also gratz for stu's first ranked taiko GD :)
stu00608

qoot8123 wrote:

gratz ~:3
also gratz for stu's first ranked taiko GD :)
thanks wcx and every modder~ :) :) :)
First Ranked!!~~
Nardoxyribonucleic
Congrats~

Btw good job stu!
Kayla
@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
Ulysses

Kurimu wrote:

@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
I had the same thought before,I then test played it for serval times and Fced that part every times magically.
Kibbleru

nold_1702 wrote:

Kurimu wrote:

@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
I had the same thought before,I then test played it for serval times and Fced that part every times magically.
the leniency on the circles are great enough so that you could just randomly spin ur cursor around on the spot and still hit it
Kayla

Kibbleru wrote:

the leniency on the circles are great enough so that you could just randomly spin ur cursor around on the spot and still hit it
yeah not for me. i dont deem things rankable just because you can accidentally hit a pattern. thats so convoluted to read.
Topic Starter
wcx19911123
thanks for your support :3
about that pattern in Insane, it looks hard to play but actually it's easy. don't worry
Kayla
[ ------ ]
SplisEverything
Hi ya' just a quick note that most of the videos in the back of the Beatmaps are wagging and it is hard to concentrate with that problem so if you would be so kind and look in it that would be good 8-) piece out
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