Can you fill the eyes up?
I don't think we should do that yet...Remco32 wrote:
Can you fill the eyes up?
The nose isn't actually pinched, it just looks like it because the shading is gay.Daru wrote:
I think the nose looks a bit too "pinched"; try making it a bit wider.
nitpicknitpicknitpick
Still working on it. :/Remco32 wrote:
Better, much better.
Only thing I can think of that could be inproved is the nose, which I find kind of weird for some reason..
I think it's because they're too wide.Larto wrote:
The lips are ugly imho. Might be because of the shading, might be because there's no texture for them yet.Or might be that you just failj/k I love you.
I don't think so, but judge for yourself.Echo wrote:
Is the head too wide?
Last edited by BanchoBot on Yesterday, 13:42, edited 715 times in total.
Which is why I had suggested using a universal bone structure for most custom models to follow, something like this:NCDyson wrote:
sweet! i hope we see her ingame soon™
on a side note, anyone know if it's planned for the format to be open enough for people to make their own dancers?
We'll be using .x, AFAIK.NCDyson wrote:
sweet! i hope we see her ingame soon™
on a side note, anyone know if it's planned for the format to be open enough for people to make their own dancers?
Adding support for other dancers should be trivial once Pippi is up and running in-game. A "universal bone structure" won't be necessary.soradg123 wrote:
Which is why I had suggested using a universal bone structure for most custom models to follow, something like this:
*bones*
Loginer wrote:
No one's been too specific about what's wrong with the nose
awp wrote:
if you're trying to figure something out I'd recommend adding the base of the nose and nostrils