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posted
cute pose :)
are you adding eyebrows? :oo
posted
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posted
with eyebrows now :D

posted

soradg123 wrote:

Model/Animation Analysis
Elite Beat Agents (Looks the least realistic)
Animation
>> Gender swappable
>> (Noticed in Kahn)
Oh yeah. You can also confirm this in Multiplayer: In EBA, I think, the characters will always dance based on the difficulty, so if you choose a Diva to play as and play Medium, she'll do the male version of the dance. In Ouendan 2, the characters will always do their gender's dance.
posted
Shoooooooo Kyuuuuuuuuuute ^_^
posted
Hey loginer

could I see your wires for the pippi model?

also for all those who think there is a possability of a male character?

posted
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posted
So how many tris will the osu engine be supporting? Also will the eyes be posable or just there, becasue I'm having trouble fitting mine.

Edit: his hair isn't even done and it's already around 20,000 tris :o , the head when mirrored is around 1000
posted
ive already proposed a male character in the osu! fan art thread.
posted
I think that a male mascot could stand to look a good deal less like the female mascot...
posted
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posted
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posted
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posted
If you think that's a lot, think again: the DS graphics hardware can handle 6144 vertices limited to 2048 polygons.
posted
I thibk I found a way to greatly decrease the tri count, just need to delete all the unseen faces, so does anyone want to make suggestions as to the name/design of th character I'm modeling? (not Poppy, that sounds like a gandpa)

so I should aim for about 20000 tris? doesn't sound too hard.
posted
update

posted
It's not the end of the world if it ends up at 25,000 or 30,000 triangles, but you'll want to keep things as low-poly as possible without sacrificing quality.

@Echo: An Irrlicht app displaying nothing but a cel-shaded Pippi with no AA runs at 200 FPS on my laptop. Put two copies of her on the screen (about 25,000 triangles), and the frame rate drops to 100 FPS. Keep in mind that there are people with much worse GPUs playing osu!, and we'll want to make sure they can keep dancers enabled without the frame rate dropping.

There might also be scenarios where two or more dancers are on the screen at the same time; what if someone wants to make something resembling the end of Ouendan 2? And like I said previously, there are more reasons to keep things low-poly than just performance.
posted

Loofah wrote:

so does anyone want to make suggestions as to the name/design of th character I'm modeling?
Assuming he's the dude in your avatar, he looks sly, but the use of pink highlights/eyes also makes him look "fashionable" and "fabulous". Hmm.

btw Ryuukun, lookin' good.
posted
first of all, I was planning on changing Poppy's name to Pippin. Like the Hobbit. and the other dude u guys are making looks like 15 yr. old Pippi that whent emo. so idk, my design was a homage to Ryuuta. :x
Im sorry, i just feel like ive been back handed...its fine. whatever. (-3-)
posted
I don't think we need a "male mascot" per se. I wouldn't mind having alternate 3D characters to use in-game, but I don't think they need to follow Pippi's color themes or design style so closely. I'd rather have Ryuuta or Agent J, or if you insist on making an original character, some kind of combination of Ryuuta and J.

Also, great art, Ryuukun.
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