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Berryz Koubou - Koi no Jubaku

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Total Posts
76
Topic Starter
Breeze
This beatmap was submitted using in-game submission on 2012年4月7日 at 0:24:10

Artist: Berryz Koubou
Title: Koi no Jubaku
Tags: loli gdeath saymun BexXz
BPM: 143
Filesize: 19981kb
Play Time: 04:09
Difficulties Available:
  1. BexXz no Hard (4.42 stars, 461 notes)
  2. Insane (4.89 stars, 632 notes)
  3. Normal (2.52 stars, 223 notes)
  4. saymun no Insane (4.96 stars, 628 notes)
Download: Berryz Koubou - Koi no Jubaku
Download: Berryz Koubou - Koi no Jubaku (no video)
Information: Scores/Beatmap Listing
---------------

10th map, 2nd Berryz Koubou map, 3rd single PV of Berryz Koubou
Berryz工房 - 恋の呪縛
Thanks for saymun's and BexXz's guest diff.
You can get gdeath's diff. here
gdeath
saymun
50% done lol, will do restt soon

EDIT: rawr 75% done lol
EDIT2: 100% done!!! but 40% finish hitsound lol
EDIT3:YES FINISHED~~~~~~ XD

Download: Berryz Koubou - Koi no Jubaku (Breeze) [saymun no Jubaku].osu
Topic Starter
Breeze
Thanks for guest diff. gdeath and saymun
(ノ゚ω゚)ノ(ノ゚ω゚)ノ(ノ゚ω゚)ノ
pete2528
:D :D
LKs
Normal

slider tick rate=1比较好?
[01:38:15] finish
[02:49:05] 停在下一根白线吧
[03:25:99] 同上

Breeze no Jubaka

[01:25:76] (5,6) 向左两格
[02:48:84] 停在下一根白线吧

gdeath no Jubaku

saymun no Jubaku


good

star
James2250
remove second offset?
Preview point on normal,breeze's, and gdeath's: 78737
Preview point on saymun's: 79052 (make them all the same)
any source?

Normal:
lower hp drain/overall diff by 1?
00:38:982 (1) - move 2 tiny grids to the right to mirror other combo
03:17:815 (2) - could be stacked slightly better under the endpoint of 3
delete 03:07:32 timing section?

gdeath:
01:19:891 (5,1) - switch new combo?

Breeze:
overall diff is pretty high..lower by 1?
00:50:311 (1,2,3) - align?
01:01:430 (1,2,3) - why not align 1 and 3 and put 2 on center line
delete 03:21:59 timing section?

saymun:
01:38:353 (1) - extend by 1/2 (and remove finish)
02:48:842 (1) - extend by 1/2
03:50:962 (1) - extend by 1/2

very nicely done maps
*star*
rust45
[Timing]
The timing sounds right, this is just to make the main menu look better, also look much better in taiko.
Set the first offset of each map to 1,010.
The offset at 02:53:480 which is on every map, put it on 173,899.
On [Breeze no Jubaka] the offset at 03:47:394, move to 227,604.

[Normal]
Really pushing time here, 4 min is pretty long for a normal map.
00:15:276 (1) - I don't really like notes that happen at the beginning and then there's a break. It bugs that crap out of me, as I was waiting to play, and now I have to wait again. Breaks are meant to give breaks to players when they need them.

[gdeath no Jubaka]
Alright let's play this. *starts playing* Wait where are the hitsounds, FFFFFFFF!!!
But seriously, so many silent hitsounds are not ok with me (at least I think they are, they may just be too quiet), I missed sliders ends cause I thought I already hit them. And to me it's almost unplayable, I can't play well unless I hear something, when I click and the game tells me I did good.

This should also have a spinner to break ties.

[Breeze no Jubaka]
The hitsounds aren't as bad, but it still feels awkward at parts for me.

[saymun]
Only loli as a tag, please add the other tags.
03:43:305 - Random fountain?
This map uses different kiai then the other diffs, it isn't a problem but it feels off to me.

This mapset is pushing a lot of things, song length, one normal and three insanes, hitsound usage. At least normal seems easy enough for noobs, but what if they want to step things up with out going to an insane level? But if you add a hard, five diffs about 4 min long is really pushing. Most of my stuff is subjective, but you should do the timing and please some of the other stuff before I consider a pubble. But you can have a nice star.
Topic Starter
Breeze

LKs wrote:

Normal

slider tick rate=1比较好? :arrow: 改了
[01:38:15] finish :arrow: 加了
[02:49:05] 停在下一根白线吧 :arrow: 这个没改,听音乐是停在红线的
[03:25:99] 同上

Breeze no Jubaka

[01:25:76] (5,6) 向左两格 :arrow: fixed
[02:48:84] 停在下一根白线吧

gdeath no Jubaku

saymun no Jubaku


good

star

James2250 wrote:

remove second offset? :arrow: It's needed, or later parts would off
Preview point on normal,breeze's, and gdeath's: 78737
Preview point on saymun's: 79052 (make them all the same) :arrow: Fixed
any source? :arrow: Added, I think

Normal:
lower hp drain/overall diff by 1? :arrow: I think it's fine
00:38:982 (1) - move 2 tiny grids to the right to mirror other combo :arrow: But that would be unusual spacing :/
03:17:815 (2) - could be stacked slightly better under the endpoint of 3 :arrow: fixed
delete 03:07:32 timing section? :arrow: To ensure 0.5 x BPM starts here, changed previous timing section to 1xBPM

Breeze:
overall diff is pretty high..lower by 1? :arrow: Fine for me, hitcircle size is big o.o
00:50:311 (1,2,3) - align? :arrow: fixed
01:01:430 (1,2,3) - why not align 1 and 3 and put 2 on center line :arrow: fixed
delete 03:21:59 timing section? :arrow: done

very nicely done maps
*star*
Thanks

rust45 wrote:

[Timing]
The timing sounds right, this is just to make the main menu look better.
Set the first offset of each map to 1,010.
The offset at 02:53:480 which is on every map, put it on 173,899.
On [Breeze no Jubaka] the offset at 03:47:394, move to 227,604. :arrow: What I set is let drum sound on long white tick, so that easy to put hitsound

[Normal]
Really pushing time here, 4 min is pretty long for a normal map. :arrow: Eh, easier diff. doesn't mean shorter IMO
00:15:276 (1) - I don't really like notes that happen at the beginning and then there's a break. It bugs that crap out of me, as I was waiting to play, and now I have to wait again. Breaks are meant to give breaks to players when they need them. :arrow: Emm, keep it for now, if another modder complain about it, I would change

[gdeath no Jubaka]
Alright let's play this. *starts playing* Wait where are the hitsounds, FFFFFFFF!!! :arrow: Actually he's using custom sound, fine for me then

[Breeze no Jubaka]
The hitsounds aren't as bad, but it still feels awkward at parts for me.

This mapset is pushing a lot of things, song length, one normal and three insanes, hitsound usage. At least normal seems easy enough for noobs, but what if they want to step things up with out going to an insane level? But if you add a hard, five diffs about 4 min long is really pushing. Most of my stuff is subjective, but you should do the timing and please some of the other stuff before I consider a pubble. But you can have a nice star :arrow: I would add hard diff. later :/
Thanks for modding
Cyril Scarlet
Bre Bre Bre ~
saymun

rust45 wrote:

[saymun]
Only loli as a tag, please add the other tags. I think Breeze added for me :)
03:43:305 - Random fountain? WHoops, forgot to continue the kiai x]

James2250 wrote:

saymun:
01:38:353 (1) - extend by 1/2 (and remove finish) Fixed them all
02:48:842 (1) - extend by 1/2
03:50:962 (1) - extend by 1/2
Download: Berryz Koubou - Koi no Jubaku (Breeze) [saymun no Jubaku].osu
Diasios
[Normal]

  • • 00:16:115 - Add a circle (or add a repetition to this slider 00:15:276 (1))
    • 02:21:570 (3) - 1 square down (grid level 3)

    • 03:25:997 (1) - End this spinner here 03:27:466 (white tick)
[gdeath]

  • • 00:21:150 (1,2,3,4,5,6) - Spacing here is confusing :S do something else
    • 02:29:542 (1,2,3,4) - ^
[saymun]

  • • 03:50:962 (1) - End this spinner here 03:52:640
gdeath

xxheroxx wrote:

[gdeath]

  • • 00:21:150 (1,2,3,4,5,6) - Spacing here is confusing :S do something else
    • 02:29:542 (1,2,3,4) - ^
if there are other people who are the same opinion with you.then i'll change this pattern.
Dark_D_old
well
BexXz
Topic Starter
Breeze
Added!
orioncomet
LOLI!? Why They're loli for you.. Orz For me They look older grow up more then me.

[Normal]
- 03:06:906 - seem useless?

[BexXz no Jubaku]
00:44:786 (1) - snap this spinner? [like, start at 00:44:646 and end at 00:45:695]
00:52:094 - delete the timing selection
00:52:514 - ^
01:01:779 (2) - snap this note to blue tick [01:01:744]
01:05:136 (2) - snap this note to blue tick [01:05:101]
01:09:751 (1) - snap this spinner
01:11:500 (1) - snap end of spinner
01:31:150 (6) - snap this note to blue tick
01:32:758 (3) - ^
01:47:479 - delete the timing selection
01:47:898 - ^
01:49:157 - ^
01:49:577 - ^
02:00:905 - ^
02:01:325 - ^
02:02:584 - ^
02:03:003 - ^
------ You need Recalculate Silder Lenghts on this past diff ------
like
02:30:381 (1,2,3)
02:32:059 (1,2,3)
------
02:41:639 (4) - snap this note to blue tick
02:43:248 (3) - ^
03:06:696 - delete the timing selection
03:22:431 - ^

[gdeath no Jubaku]
00:22:409 (6) - new combo?
01:37:514 (2) - Idk, If half of this note abit is offscreen ;_;
02:01:849 (9) - ^
02:48:842 (3) - ^
03:20:333 (3) - remove sound clap? abit sound weird.. just for me.. Orz

[Breeze no Jubaku]
Hitcilcle too big O_O
03:06:696 - delete the timing selection
seem fine for me

[saymun no Jubaku]
04:17:710- move this timing to 04:17:815 for silent last spinner

Starr (ノ゚ω゚)ノ☆
Topic Starter
Breeze

orioncomet wrote:

LOLI!? Why They're loli for you.. Orz For me They look older grow up more then me.
:arrow: You're a loli for me, too. Ploy ^ ^

[Normal]
- 03:06:906 - seem useless? :arrow: It's used, here is 1xBPM to avoid different sound,later is real 0.5xBPM start

[BexXz no Jubaku]
00:44:786 (1) - snap this spinner? [like, start at 00:44:646 and end at 00:45:695] :arrow: fixed
00:52:094 - delete the timing selection
00:52:514 - ^ :arrow: done
01:01:779 (2) - snap this note to blue tick [01:01:744]
01:05:136 (2) - snap this note to blue tick [01:05:101] :arrow: done
01:09:751 (1) - snap this spinner
01:11:500 (1) - snap end of spinner :arrow: done
01:31:150 (6) - snap this note to blue tick
01:32:758 (3) - ^ :arrow: done
01:47:479 - delete the timing selection
01:47:898 - ^
01:49:157 - ^
01:49:577 - ^
02:00:905 - ^
02:01:325 - ^
02:02:584 - ^
02:03:003 - ^ :arrow: all done
------ You need Recalculate Silder Lenghts on this past diff ------ :arrow: done
like
02:30:381 (1,2,3)
02:32:059 (1,2,3)
------
02:41:639 (4) - snap this note to blue tick
02:43:248 (3) - ^ :arrow: done
03:06:696 - delete the timing selection :arrow: This is used
03:22:431 - ^ :arrow: ^

[Breeze no Jubaku]
Hitcilcle too big O_O :arrow: You don't like big hitcircle?
03:06:696 - delete the timing selection :arrow: Like normal said, it's used ^ ^
seem fine for me

Starr (ノ゚ω゚)ノ☆ ヽ(゚ω゚ヽ)ヽ(゚ω゚ヽ)ヽ(゚ω゚ヽ)Ploy
gdeath

orioncomet wrote:

[gdeath no Jubaku]
00:22:409 (6) - new combo? <Done
01:37:514 (2) - Idk, If half of this note abit is offscreen ;_;
02:01:849 (9) - ^
02:48:842 (3) - ^
03:20:333 (3) - remove sound clap? abit sound weird.. just for me.. Orz <remove clap and add finish with adjusting volume
To Breeze.
Remove my BG from the files.i decide to insert yours.

Download: Berryz Koubou - Koi no Jubaku (Breeze) [gdeath no Jubaku].osu
NoHitter
Long song...

Overall
Make kiai time consistent for all diffs?

BexXz no Jubaku
Over 4 min? Edit: Overall playtime = 219 sec, so under 4 min.
02:23:038 (8,9,10,11) - The slider camouflages the notes making them hard to see.
03:46:347 (1) - SB warning for hold slider?

gdeath no Jubaku
Not a big fan of the slowdowns here.
03:50:962 (1) - SB Warning

Breeze no Jubaku
03:46:347 (1) - SB warning for hold slider?
03:52:848 (x) - Break here
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