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Woofle - Aqua Tunnel 1

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Total Posts
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Topic Starter
MoodyRPG
This map has been deleted on the request of its creator. It is no longer available.
Pereira006
go go !!!

when done, call me I wanna mod this map
also wanna I make BG and SB like my maps and xgor ?
Topic Starter
MoodyRPG

Pereira006 wrote:

go go !!!

when done, call me I wanna mod this map
also wanna I make BG and SB like my maps and xgor ?
Oh if you want make a SB and BG, no problem for me :)
Pereira006
Done !

Remove you bg and here link http://puu.sh/cnR4X/f0bf35a734.rar

just copy+paste in you folder and done !

tell me you like it

EDIT: no kudosu
Topic Starter
MoodyRPG

Pereira006 wrote:

Done !

Remove you bg and here link http://puu.sh/cnR4X/f0bf35a734.rar

just copy+paste in you folder and done !

tell me you like it

EDIT: no kudosu
Thanks man, updated ~
p3n
http://puu.sh/cqE7N/d77e85a6db.zip

My easy for you as promised! 1.5 stars with some tricky parts (for an easy). Zip contains the .osu and the raw in case the SetID doesn't update when you try to submit it.

Feel free to add KIAI times to match yours (if you add some) also tags bla bla I don't have to tell you - you know all that :D

If Pereira wants to do the SB that will be fine. I haven't really done anything beyond testing sprites and animations yet so no big deal.

Topic Starter
MoodyRPG

p3n wrote:

http://puu.sh/cqE7N/d77e85a6db.zip

My easy for you as promised! 1.5 stars with some tricky parts (for an easy). Zip contains the .osu and the raw in case the SetID doesn't update when you try to submit it.

Feel free to add KIAI times to match yours (if you add some) also tags bla bla I don't have to tell you - you know all that :D

If Pereira wants to do the SB that will be fine. I haven't really done anything beyond testing sprites and animations yet so no big deal.

Dat sliders :3

Well done p3n, updated :)
Mao
Cool! Have my star, guys :3
p3n
I should have the SB up tonight.

Delete old SB folder before pasting this into the song folder:
Preview SB: http://puu.sh/cEQX3/d150b4f3dc.zip

Including:
  1. Scrolling BG layers
  2. Water
  3. Stage sign
  4. Animation tests in 1st break
I have a bunch of different sprites I can use to create some little story elements. I need to come up with a concept first to include fail states.

Also updated my diff because some timing points are missing: http://puu.sh/cERaz/6861c3bf8a.zip
Topic Starter
MoodyRPG

p3n wrote:

I should have the SB up tonight.

Delete old SB folder before pasting this into the song folder:
Preview SB: http://puu.sh/cEQX3/d150b4f3dc.zip

Including:
  1. Scrolling BG layers
  2. Water
  3. Stage sign
  4. Animation tests in 1st break
I have a bunch of different sprites I can use to create some little story elements. I need to come up with a concept first to include fail states.

Also updated my diff because some timing points are missing: http://puu.sh/cERaz/6861c3bf8a.zip
That's was a good SB p3n, very awesome :)

Updated I need to finish this map ;w;
Pereira006
hi in modreqs

EDIT: add Strife in tag

[Insane]

  1. 00:04:210 (1,2,3) - i don't you follow rhythm, but if you follow main melody, could try this http://puu.sh/cYt5I/823b535fb6.jpg if you listen carefully, this really better to follow main melody
  2. 00:08:421 (1,2,3,4) - not really good follow melody, try this http://puu.sh/cYtaN/a82101398a.jpg
  3. 00:14:736 (5) - missing add NC
  4. 00:14:736 (5,6,7,8,9) - try this rhythm http://puu.sh/cYtlf/62b2a5ce39.jpg really better to follow main melody
  5. 00:16:315 (7,8,9) - the stream, i don't there stream melody or thing rhythm
  6. 00:24:210 (3,4,5) - this part still possible to improve blanket
  7. 00:41:052 (x) - i feel this need add note because there melody + beat, follow better
  8. 00:43:289 (3,4,5,6,7) - don't fit better follow melody try this http://puu.sh/cYy6k/ac331a98f0.jpg
  9. 00:44:210 (8) - missing NC
  10. 00:52:631 (7) - ^ same
  11. 00:57:894 (5) - change ryhthm like in 00:56:842 (1,2,3) better follow melody imo
  12. 00:59:999 (5) - ^ same
  13. 01:01:578 (2,3) - move back to 1/4 i mean this then add note in 01:01:842 http://puu.sh/cYyjc/ba7f13545f.jpg
  14. 01:04:078 (4,5,6) - not really good follow, try this http://puu.sh/cYynW/48af2c0e40.jpg
  15. 01:11:578 (3) - missing NC this is insane, just saying
  16. 01:24:210 (4) - Missing add NC
  17. 01:28:421 (7) - ^ same
  18. 01:32:631 (4) - ^ same
  19. 01:41:052 (9) - ^ same

    I will stop mod this diff, the play is nice but lack follow music I mean you really missing follow a lot melody and somes beats, I think you follow lot only beats but melody is better becasue this music melody is really main than everyone, I just saying. I don't have problem this, but this need more work
[Hard]

Hitsound:

  1. 00:26:315 (4) - in begin, really need add whistle because you can hear there melody very high and beat is normal fit better IMO
  2. 00:28:421 (4) - ^ same
  3. 00:30:526 (3) - ^ same
  4. 00:34:736 (5) - ^ same
  5. 00:36:842 (4) - ^ same
  6. 00:48:421 (1) - in white tick long, you can very carefully there melody + beat is higher. fit better whistle or finish, you choose for me, I could add whistle
  7. 00:53:684 (2) - the rhythm still continue, better add whistle
  8. 00:54:736 (4) - in begin , add whistle
  9. 01:11:578 (4) - ^ same
  10. 01:24:210 (5) - missing add whistle like you did in early
  11. 01:38:947 (1) - No finish in begin ? :/ sound better
  12. 01:44:210 (4) - whistle in begin
  13. 01:46:315 (4) - ^ same
  14. 01:52:631 (4) - ^ same
  15. 01:54:736 (4) - ^ same

    nice use hitsound but lot missing and whistle need more.
Gameplay:

  1. 00:14:736 (3) - missing add NC
  2. 00:21:052 (1) - nazi, the second point isn't perfect alightn with forth point, and begin point with end point isn't align again, if you do that same align, would be good symentrical
  3. 00:23:684 (4) - need NC
  4. 00:32:105 (5,6,1) - wrong place color, put new combo in (5) and 00:33:684 (2) and remove new combo in 00:33:421 (1) http://puu.sh/cYA1n/d5b94df6e9.jpg
  5. 00:48:421 at 01:26:315 - I don't understand you keep color long, you should know this is hard but is show inconsistency too, example in 00:04:210 you did well color small, but this part 00:48:421 at 01:26:315 - is not, so that mean is inconsistency, they need NC ar:
    -> 00:50:526 (4) - NC
    -> 00:54:736 (4) - ^
    -> 00:59:342 (5) - ^
    -> 01:03:421 (4) - ^
    -> 01:07:368 (3) - ^
    -> 01:11:578 (4) - ^
    -> 01:13:684 (1) - No need NC imo
    -> 01:24:210 (5) - ^
    -> 01:32:631 (4) - ^
    -> 02:10:526 (4) - ^
    -> 02:17:105 (5) - ^
    -> 02:25:263 (3) - ^
    -> 02:31:578 (1) - No need NC
  6. 00:55:657 (5,6,7,8) - very confuse to play, better stack imo if you do, maybe the players will listen main melody with stack could good imo
  7. 01:07:368 (3,4,5) - inconsistency spacing or not but blanket there can be improve

    nice and good follow music, but try remap Color combo, is show inconsistency

[Normal]

Song Setup

  1. your DS is weird, 01:38:947 at 01:57:894 ds is 1.20x but other parts is 1.00, weird to newbies players, I suggest use DS 1.20 for all objects (sliders and notes) is better because could clean border example 01:04:210 (4,1) - very closer is hard to read, if you use 1.20x is bestter.
  2. I really wanna see -1 to OD and HP, better for this normal
hitsound

  1. 00:26:315 (2) - really need add whistle same happened in Hard
  2. 00:27:105 (4) - but in end
  3. 00:28:421 (3) - ^ same
  4. 00:34:736 (2) - ^ same
  5. 00:35:526 (4) - ^ same but in end
  6. 00:37:368 (7) - ^ same
  7. 00:48:421 (1) - need add whistle in begin same happened in hard
  8. 00:54:736 (1) - really need add whistle in begin, sound good imo
  9. 00:58:947 (4) - ^ same
  10. 01:01:052 (1) - ^ same
  11. 01:09:473 (1) - ^ same
  12. 01:11:578 (3) - ^ same
  13. 01:23:157 (2,3) - wrong place hitsound, remove whistle in (2) the end and add whistle in (3) for keep consistency
  14. 01:26:315 (1) - missing whistle in begin
  15. 01:30:526 (1) - ^ (begin)
  16. 01:38:947 (1) - ^ same
  17. 01:43:157 (1) - ^ (begin)
  18. 01:45:263 (1) - ^ (begin)
  19. 01:51:578 (1) - ^ (begin)
  20. 01:52:631 (2) - ^ (begin)
  21. 01:53:684 (1) - ^ (begin)
  22. 01:54:473 (3) - ^ but in end
  23. 02:06:315 (1) - ^ (begin)
  24. 02:12:631 (1) - ^ (begin)
  25. 02:16:842 (4) - ^ (begin)
  26. 02:18:947 (1) - ^ (begin)

    same in hard, try more consistency and more hitsound, some ryhthm need whistles
Gameplay:

  1. 00:29:473 (1) - better end in 1/2 and add note in 00:30:526 sound good to follow music if you do that don't forget add whistle in note
  2. 00:54:736 (1) - remove new combo because missing there
  3. 00:57:894 (2) - this could end in 1/1 because melody stop there
  4. 00:59:999 (5) - ^ same
  5. 01:05:263 (1) - ^ same
  6. 01:33:157 (5,6,7) - not sound goot this rhythm, try rhythm like you did in 01:31:578 (3,4) sound better to follow melody
  7. 01:36:842 (1) - i understand the music is change, but this is normal, could remove new combo, just saying
  8. 01:45:263 (1) - missing remove new combo, for keep you style consistency
  9. 01:53:684 (1) - ^
  10. 02:12:631 (1) - ^
  11. 02:25:263 (1) - ^
  12. 02:27:368 (1,1) - u sure is fine? very closer is hard play in normal diff, the note could remove IMO
[p3n's Easy]

hitsound:

  1. 00:19:999 (3) - that "additions" with drum not look good, i prefer whistle with auto, sound good becasue melody is very high
  2. 00:26:315 (3) - begin, that sampleset need change auto to drum, sound good to listen
  3. 00:28:421 (6) - ^ same
  4. 00:34:736 (3) - ^
  5. 00:36:842 (6) - ^
  6. 01:44:210 (3) - ^
  7. 01:46:316 (6) - ^
  8. 01:52:631 (3) - ^
  9. 01:54:737 (6) - ^
Gameplay:

  1. 00:14:736 (1) - could remove new combo, very small, hard to newbies players
  2. 00:54:736 (3) - lol... I don't knwo orz
  3. 00:52:631 (1,2,3) - 1.70x u sure is fine? look hard...
  4. 00:56:842 (1,2,3,4,1,2,3,4) - lot slider repeat, is boring play IMO try change rhythm this part...
  5. 01:32:631 (1) - remove new combo, same happen before
  6. 01:36:842 (1) - ^
  7. 01:38:947 (1,2,3,4,5,6) - just saying, lot notes is hard, try rhythm this http://puu.sh/cYD2s/02558a4ccd.jpg
  8. 02:10:526 (1,2,3) - spacing not sure...
  9. 02:14:737 (1,2,3,4,1,2,3,4) - same in 00:56:842 (1,2,3,4,1,2,3,4)

    look nice but the plays is hard, dunno newbies player can pass this
[]
the plays is good, but need more work is hitsound and gameplays, also I didn't mod hitsound in insane, because the gameplay really need more work
you call me again to mod if you wanna, would mod Sb but is not finish i think (is finish?)
Any question ask me so I can explain better
I wish good luck
Topic Starter
MoodyRPG

Pereira006 wrote:

hi in modreqs

EDIT: add Strife in tag

[Insane]

  1. 00:04:210 (1,2,3) - i don't you follow rhythm, but if you follow main melody, could try this http://puu.sh/cYt5I/823b535fb6.jpg if you listen carefully, this really better to follow main melody
  2. 00:08:421 (1,2,3,4) - not really good follow melody, try this http://puu.sh/cYtaN/a82101398a.jpg
  3. 00:14:736 (5) - missing add NC
  4. 00:14:736 (5,6,7,8,9) - try this rhythm http://puu.sh/cYtlf/62b2a5ce39.jpg really better to follow main melody
  5. 00:16:315 (7,8,9) - the stream, i don't there stream melody or thing rhythm
  6. 00:24:210 (3,4,5) - this part still possible to improve blanket
  7. 00:41:052 (x) - i feel this need add note because there melody + beat, follow better
  8. 00:43:289 (3,4,5,6,7) - don't fit better follow melody try this http://puu.sh/cYy6k/ac331a98f0.jpg
  9. 00:44:210 (8) - missing NC
  10. 00:52:631 (7) - ^ same
  11. 00:57:894 (5) - change ryhthm like in 00:56:842 (1,2,3) better follow melody imo
  12. 00:59:999 (5) - ^ same
  13. 01:01:578 (2,3) - move back to 1/4 i mean this then add note in 01:01:842 http://puu.sh/cYyjc/ba7f13545f.jpg
  14. 01:04:078 (4,5,6) - not really good follow, try this http://puu.sh/cYynW/48af2c0e40.jpg
  15. 01:11:578 (3) - missing NC this is insane, just saying
  16. 01:24:210 (4) - Missing add NC
  17. 01:28:421 (7) - ^ same
  18. 01:32:631 (4) - ^ same
  19. 01:41:052 (9) - ^ same

    I will stop mod this diff, the play is nice but lack follow music I mean you really missing follow a lot melody and somes beats, I think you follow lot only beats but melody is better becasue this music melody is really main than everyone, I just saying. I don't have problem this, but this need more work
[Hard]

Hitsound:

  1. 00:26:315 (4) - in begin, really need add whistle because you can hear there melody very high and beat is normal fit better IMO
  2. 00:28:421 (4) - ^ same
  3. 00:30:526 (3) - ^ same
  4. 00:34:736 (5) - ^ same
  5. 00:36:842 (4) - ^ same
  6. 00:48:421 (1) - in white tick long, you can very carefully there melody + beat is higher. fit better whistle or finish, you choose for me, I could add whistle
  7. 00:53:684 (2) - the rhythm still continue, better add whistle
  8. 00:54:736 (4) - in begin , add whistle
  9. 01:11:578 (4) - ^ same
  10. 01:24:210 (5) - missing add whistle like you did in early
  11. 01:38:947 (1) - No finish in begin ? :/ sound better Sounds a bit loud because I have a finish before (1)
  12. 01:44:210 (4) - whistle in begin
  13. 01:46:315 (4) - ^ same
  14. 01:52:631 (4) - ^ same
  15. 01:54:736 (4) - ^ same

    nice use hitsound but lot missing and whistle need more.
Gameplay:

  1. 00:14:736 (3) - missing add NC
  2. 00:21:052 (1) - nazi, the second point isn't perfect alightn with forth point, and begin point with end point isn't align again, if you do that same align, would be good symentrical
  3. 00:23:684 (4) - need NC
  4. 00:32:105 (5,6,1) - wrong place color, put new combo in (5) and 00:33:684 (2) and remove new combo in 00:33:421 (1) http://puu.sh/cYA1n/d5b94df6e9.jpg
  5. 00:48:421 at 01:26:315 - I don't understand you keep color long, you should know this is hard but is show inconsistency too, example in 00:04:210 you did well color small, but this part 00:48:421 at 01:26:315 - is not, so that mean is inconsistency, they need NC ar:
    -> 00:50:526 (4) - NC
    -> 00:54:736 (4) - ^
    -> 00:59:342 (5) - ^
    -> 01:03:421 (4) - ^
    -> 01:07:368 (3) - ^
    -> 01:11:578 (4) - ^
    -> 01:13:684 (1) - No need NC imo
    -> 01:24:210 (5) - ^
    -> 01:32:631 (4) - ^
    -> 02:10:526 (4) - ^
    -> 02:17:105 (5) - ^
    -> 02:25:263 (3) - ^
    -> 02:31:578 (1) - No need NC
  6. 00:55:657 (5,6,7,8) - very confuse to play, better stack imo if you do, maybe the players will listen main melody with stack could good imo
  7. 01:07:368 (3,4,5) - inconsistency spacing or not but blanket there can be improve

    nice and good follow music, but try remap Color combo, is show inconsistency

[Normal]

Song Setup

  1. your DS is weird, 01:38:947 at 01:57:894 ds is 1.20x but other parts is 1.00, weird to newbies players, I suggest use DS 1.20 for all objects (sliders and notes) is better because could clean border example 01:04:210 (4,1) - very closer is hard to read, if you use 1.20x is bestter.
  2. I really wanna see -1 to OD and HP, better for this normal
hitsound

  1. 00:26:315 (2) - really need add whistle same happened in Hard
  2. 00:27:105 (4) - but in end
  3. 00:28:421 (3) - ^ same
  4. 00:34:736 (2) - ^ same
  5. 00:35:526 (4) - ^ same but in end
  6. 00:37:368 (7) - ^ same
  7. 00:48:421 (1) - need add whistle in begin same happened in hard
  8. 00:54:736 (1) - really need add whistle in begin, sound good imo
  9. 00:58:947 (4) - ^ same
  10. 01:01:052 (1) - ^ same
  11. 01:09:473 (1) - ^ same
  12. 01:11:578 (3) - ^ same
  13. 01:23:157 (2,3) - wrong place hitsound, remove whistle in (2) the end and add whistle in (3) for keep consistency
  14. 01:26:315 (1) - missing whistle in begin
  15. 01:30:526 (1) - ^ (begin)
  16. 01:38:947 (1) - ^ same
  17. 01:43:157 (1) - ^ (begin)
  18. 01:45:263 (1) - ^ (begin)
  19. 01:51:578 (1) - ^ (begin)
  20. 01:52:631 (2) - ^ (begin)
  21. 01:53:684 (1) - ^ (begin)
  22. 01:54:473 (3) - ^ but in end
  23. 02:06:315 (1) - ^ (begin)
  24. 02:12:631 (1) - ^ (begin)
  25. 02:16:842 (4) - ^ (begin)
  26. 02:18:947 (1) - ^ (begin)

    same in hard, try more consistency and more hitsound, some ryhthm need whistles
Gameplay:

  1. 00:29:473 (1) - better end in 1/2 and add note in 00:30:526 sound good to follow music if you do that don't forget add whistle in note
  2. 00:54:736 (1) - remove new combo because missing there
  3. 00:57:894 (2) - this could end in 1/1 because melody stop there
  4. 00:59:999 (5) - ^ same
  5. 01:05:263 (1) - ^ same
  6. 01:33:157 (5,6,7) - not sound goot this rhythm, try rhythm like you did in 01:31:578 (3,4) sound better to follow melody
  7. 01:36:842 (1) - i understand the music is change, but this is normal, could remove new combo, just saying
  8. 01:45:263 (1) - missing remove new combo, for keep you style consistency
  9. 01:53:684 (1) - ^
  10. 02:12:631 (1) - ^
  11. 02:25:263 (1) - ^
  12. 02:27:368 (1,1) - u sure is fine? very closer is hard play in normal diff, the note could remove IMO
[p3n's Easy]

hitsound:

  1. 00:19:999 (3) - that "additions" with drum not look good, i prefer whistle with auto, sound good becasue melody is very high
  2. 00:26:315 (3) - begin, that sampleset need change auto to drum, sound good to listen
  3. 00:28:421 (6) - ^ same
  4. 00:34:736 (3) - ^
  5. 00:36:842 (6) - ^
  6. 01:44:210 (3) - ^
  7. 01:46:316 (6) - ^
  8. 01:52:631 (3) - ^
  9. 01:54:737 (6) - ^
Gameplay:

  1. 00:14:736 (1) - could remove new combo, very small, hard to newbies players
  2. 00:54:736 (3) - lol... I don't knwo orz
  3. 00:52:631 (1,2,3) - 1.70x u sure is fine? look hard...
  4. 00:56:842 (1,2,3,4,1,2,3,4) - lot slider repeat, is boring play IMO try change rhythm this part...
  5. 01:32:631 (1) - remove new combo, same happen before
  6. 01:36:842 (1) - ^
  7. 01:38:947 (1,2,3,4,5,6) - just saying, lot notes is hard, try rhythm this http://puu.sh/cYD2s/02558a4ccd.jpg
  8. 02:10:526 (1,2,3) - spacing not sure...
  9. 02:14:737 (1,2,3,4,1,2,3,4) - same in 00:56:842 (1,2,3,4,1,2,3,4)

    look nice but the plays is hard, dunno newbies player can pass this
[]
the plays is good, but need more work is hitsound and gameplays, also I didn't mod hitsound in insane, because the gameplay really need more work
you call me again to mod if you wanna, would mod Sb but is not finish i think (is finish?)
Any question ask me so I can explain better
I wish good luck
Thanks Pereira for checking the inconsistency hitsounds and gameplay stuff

Fixed ~
Giralda
Hi there!
My apologies for being late when I said "in a bit". Had a few things to rush to so I wasn't able to take care of your request immediately.

This was only a quick run through the map so I was only able to point out things I could catch.

[p3n's Easy]
  1. 00:17:368 (2,3) - Not a big deal, but spacing is sort of uneven here while you have a better spacing ratio at 00:18:947 (1,2,3). Even though the two objects are within +/- 0.5x of the acceptable range, it is quite awkward to look at.
  2. 01:37:499 (2) - This rhythm choice is a little tricky. Listened and tested it several times and I'm not quite sure if a new player would be able to catch this kind of slider based on where it starts. I would recommend sticking to the melody and ignoring the drum beats in this part. You could NC the slider as an alternate solution, but I'm not sure if that'll do much.
  3. 01:38:947 (1) - A soft-hitfinish on this circle? The music sounds like the cymbals are being used twice, 1/2 from each other.
[Normal]
  1. 01:00:789 (6,1) - The overlap here looks a little awkward. The spacing here is quite unusual so I would suggest snapping it back to 1.20x
  2. 01:36:315 (3) - Spacing abnormally small here.
[Insane]
  1. 00:07:105 (2) - I understand what you're doing here with your 1/1 sliders, but after listening to this part repeatedly, I felt like it could be improved a bit. Since the more important down beat is at 00:07:368, your emphasis should be placed there. This would provide consistency as well for your intro due to the similarities in rhythm. As a quick fix, maybe try the following: http://puu.sh/dgRpP/3e7103b42d.jpg
  2. 00:08:289 - It seems like there might be a missing circle here. Not sure if intentional, but it could be used to make a 5-note stream into 00:08:421 (1).
  3. 00:12:236 (4) - There unfortunately doesn't seem to be anything at this point in the song which requires an object to be placed. I believe the part you're looking to emphasis would be the 1 tick after that. If I were you, I would move 00:12:368 (4,5) by 1 tick, to the right, making the triple with 00:12:631 (1), as well as hitting that snare sound at 00:12:499, as opposed to nothing at 00:12:236.
  4. 00:16:578 (5) - This part in the music sounds like you could turn the slider you have here into a triple instead. Up to you, but my gut feeling tells me a triple makes more sense since you're missing out on that beat at 00:16:710.
  5. 00:19:078 - There seems to be a sound here that's quite similar to the spots you placed your doubles, at 00:19:473 (2,3) and 00:20:526 (6,7). For consistency, I would suggest to add a note at this point at well. Up to you. Also, I really like your usage of back-and-forth for 00:20:526 (6,7). I think it fits really well.
  6. 00:24:210 (3) - Adjust the middle node of the slider to x:258|y:284 for a cleaner blanket, and a smoother, symmetrical slider. It'll end up adjusting your distance spacing between the slider end and 00:24:868 (4) to 0.99x, but shouldn't be too big of an issue if done for the sake of aesthetics.
  7. 00:36:842 (4) - A whistle here to maintain your whistle pattern in this section would sound quite nicely.
  8. 00:40:526 (1,2) - This plays really awkward since the slider ends on a blue tick, but you're starting off 1/4 beat later, which would cause some issues with playability. As a quick fix, I would remove 00:41:315 (2), and add a repeat to 00:40:526 (1), which would give you a similar type of rhythm, but the way you structure the pattern would be different due to this change. However, if you're against that, then something like these two other alternatives would help with reading the rhythm better: http://puu.sh/dhqYH/e4c7a515ee.jpg | http://puu.sh/dhqZq/9773b733f5.jpg
  9. 00:56:842 (1,2,3) - Is the non-blanketing here intentional/accidental? Because you could shift the slider to x:362|y:255, with 1.00x snap and still make a blanket. It kinda looks like a misplaced blanket right now but if a blanket wasn't what you were aiming for, then maybe more it down to the right a bit more would show what your intentions are.
  10. 01:01:446 (2,3) - The spacing is quite unusual and surprising for a stream/triple. This looks more like an accident than intentional but prior to this, you spaced some of your streams at around 0.4x, such as 00:59:342 (2,3); 00:34:078 (3,4) and 00:25:657 (3,4) , but this one is oddly 1.0x, which may cause some sightreading issues for players. As an alternative solution, you could stack them as well.
  11. 01:06:842 (6) - This 1/1 slider is skipping the beat at 01:07:105 and personally I feel the slider doesn't match the melody and the harmony. If I were you, I would most likely reduce this slider to 01:07:105 and add a circle at 01:07:368.
  12. 01:22:631 (1,2) - Right now, 01:22:894 (2) doesn't really hit anything and it skips pass an important beat at 01:23:157. I would strongly suggest swapping these two objects on the timeline, it really fits the song better.
Good luck!
Topic Starter
MoodyRPG

Giralda wrote:

Hi there!
My apologies for being late when I said "in a bit". Had a few things to rush to so I wasn't able to take care of your request immediately.

This was only a quick run through the map so I was only able to point out things I could catch.

[p3n's Easy]
  1. 00:17:368 (2,3) - Not a big deal, but spacing is sort of uneven here while you have a better spacing ratio at 00:18:947 (1,2,3). Even though the two objects are within +/- 0.5x of the acceptable range, it is quite awkward to look at.
  2. 01:37:499 (2) - This rhythm choice is a little tricky. Listened and tested it several times and I'm not quite sure if a new player would be able to catch this kind of slider based on where it starts. I would recommend sticking to the melody and ignoring the drum beats in this part. You could NC the slider as an alternate solution, but I'm not sure if that'll do much.
  3. 01:38:947 (1) - A soft-hitfinish on this circle? The music sounds like the cymbals are being used twice, 1/2 from each other.
[Normal]
  1. 01:00:789 (6,1) - The overlap here looks a little awkward. The spacing here is quite unusual so I would suggest snapping it back to 1.20x
  2. 01:36:315 (3) - Spacing abnormally small here.
[Insane]
  1. 00:07:105 (2) - I understand what you're doing here with your 1/1 sliders, but after listening to this part repeatedly, I felt like it could be improved a bit. Since the more important down beat is at 00:07:368, your emphasis should be placed there. This would provide consistency as well for your intro due to the similarities in rhythm. As a quick fix, maybe try the following: http://puu.sh/dgRpP/3e7103b42d.jpg
  2. 00:08:289 - It seems like there might be a missing circle here. Not sure if intentional, but it could be used to make a 5-note stream into 00:08:421 (1).
  3. 00:12:236 (4) - There unfortunately doesn't seem to be anything at this point in the song which requires an object to be placed. I believe the part you're looking to emphasis would be the 1 tick after that. If I were you, I would move 00:12:368 (4,5) by 1 tick, to the right, making the triple with 00:12:631 (1), as well as hitting that snare sound at 00:12:499, as opposed to nothing at 00:12:236.
  4. 00:16:578 (5) - This part in the music sounds like you could turn the slider you have here into a triple instead. Up to you, but my gut feeling tells me a triple makes more sense since you're missing out on that beat at 00:16:710.
  5. 00:19:078 - There seems to be a sound here that's quite similar to the spots you placed your doubles, at 00:19:473 (2,3) and 00:20:526 (6,7). For consistency, I would suggest to add a note at this point at well. Up to you. Also, I really like your usage of back-and-forth for 00:20:526 (6,7). I think it fits really well.
  6. 00:24:210 (3) - Adjust the middle node of the slider to x:258|y:284 for a cleaner blanket, and a smoother, symmetrical slider. It'll end up adjusting your distance spacing between the slider end and 00:24:868 (4) to 0.99x, but shouldn't be too big of an issue if done for the sake of aesthetics.
  7. 00:36:842 (4) - A whistle here to maintain your whistle pattern in this section would sound quite nicely.
  8. 00:40:526 (1,2) - This plays really awkward since the slider ends on a blue tick, but you're starting off 1/4 beat later, which would cause some issues with playability. As a quick fix, I would remove 00:41:315 (2), and add a repeat to 00:40:526 (1), which would give you a similar type of rhythm, but the way you structure the pattern would be different due to this change. However, if you're against that, then something like these two other alternatives would help with reading the rhythm better: http://puu.sh/dhqYH/e4c7a515ee.jpg | http://puu.sh/dhqZq/9773b733f5.jpg
  9. 00:56:842 (1,2,3) - Is the non-blanketing here intentional/accidental? Because you could shift the slider to x:362|y:255, with 1.00x snap and still make a blanket. It kinda looks like a misplaced blanket right now but if a blanket wasn't what you were aiming for, then maybe more it down to the right a bit more would show what your intentions are.
  10. 01:01:446 (2,3) - The spacing is quite unusual and surprising for a stream/triple. This looks more like an accident than intentional but prior to this, you spaced some of your streams at around 0.4x, such as 00:59:342 (2,3); 00:34:078 (3,4) and 00:25:657 (3,4) , but this one is oddly 1.0x, which may cause some sightreading issues for players. As an alternative solution, you could stack them as well.
  11. 01:06:842 (6) - This 1/1 slider is skipping the beat at 01:07:105 and personally I feel the slider doesn't match the melody and the harmony. If I were you, I would most likely reduce this slider to 01:07:105 and add a circle at 01:07:368.
  12. 01:22:631 (1,2) - Right now, 01:22:894 (2) doesn't really hit anything and it skips pass an important beat at 01:23:157. I would strongly suggest swapping these two objects on the timeline, it really fits the song better.
Good luck!
Thanks for mod Giralda :)
p3n
I am not dead!

Proof: SB Update including the main animations for breaks 1 and 2.

Currently working on break 3 "story" and testing different ambient effects like the fireflies and bubbles.
Still have to do the "emoticons" for the slime and adding some trees and plants.



I will go over the mods for my diff as soon as I finish the SB because otherwise I would just stall you again ;_;
Nyukai
[p3n's Easy]

  1. AR:4,5 is too high for an Easy considering the BPM imo, I'd reduce it a bit.
  2. 00:14:736 (1) - This NC is unnecessary if you add NC each two stanzas, also I prefer it in easiest difficulties, to more variety in combos. (Check this in all cases)
  3. 00:48:947 (2,5) - Following this rhythm is a bit complicated for an Easy, consider extend this until next white line.
  4. 01:12:105 (5,6) - Because of rhythms like this one this feels more like a Normal, I'd make of 01:12:105 (5) - a simple note :c
  5. 01:36:842 (1,2,3) - Kinda confusing, for a reason similar as 00:48:947 - I'd do something different and easier.
  6. 02:06:842 (2,5) - Same as 00:48:947
[Normal]

  1. Same CS as Normal? What about reducing it until 3,5?
  2. 00:07:894 (6) - Most of stanzas need to be clicked, I feel this is the case, my suggestion is removing 00:07:631 (5), repeating 00:06:842 (4) - and leave 00:07:894 (6) - as a simple note, then add another one in stanza, like here 00:11:052 (3,4)
  3. 01:55:789 (6) - Just leave Additions in Auto and add a whistle, I think it fits good here.
[Hard]

  1. Basically I think this diff can be improved in the sense you can add more rhythms, this song has a lot of rhythm even with that BPM, also because this diff has a N icon actually.
  2. OD:7 is a bit high here due the kind of the diff you made, also the BPM. Consider reducing it as 6 or 6,5 (same with HP).
  3. 00:12:894 - I miss one note here.
  4. 00:17:105 - And here. For reasons like this it's like a second Normal or Normal+, you can add more rhythms and change settings of both a bit.
  5. 00:19:736 (2) - Move this down for a better flow? y:176 for example, I don't know what DS you used though.
  6. 00:22:894 (3) - Move this to stanza (also swap NC with 00:23:684 (1)) and add a simple note here instead. Although if you do this I'd make a different kind of slider with (3) x)
  7. 00:29:736 - I miss one note here too.
  8. 00:36:842 (4) - Make of this a repeat slider and add just a simple note in next stanza, fits better with the rhythm.
  9. 01:44:736 (5,6) - Make of this a triplet, sounds nice o3o
  10. 02:06:315 (1) - If your intention was making a symmetrical slider this can be improved, check it :c
[Insane]

  1. 00:56:315 (5) - I feel the flow a bit broken here. Maybe Ctrl+G?
  2. 01:28:421 (7) - Didn't you miss a NC here?
  3. 01:31:842 (2,3) - !nazi - Fix this stack.
  4. Reduce OD and HP until 7, although this is an Insane the song is a bit slow for adding these settings xD
GL.
Topic Starter
MoodyRPG

Inyuschan wrote:

[p3n's Easy]

  1. AR:4,5 is too high for an Easy considering the BPM imo, I'd reduce it a bit.
  2. 00:14:736 (1) - This NC is unnecessary if you add NC each two stanzas, also I prefer it in easiest difficulties, to more variety in combos. (Check this in all cases)
  3. 00:48:947 (2,5) - Following this rhythm is a bit complicated for an Easy, consider extend this until next white line.
  4. 01:12:105 (5,6) - Because of rhythms like this one this feels more like a Normal, I'd make of 01:12:105 (5) - a simple note :c
  5. 01:36:842 (1,2,3) - Kinda confusing, for a reason similar as 00:48:947 - I'd do something different and easier.
  6. 02:06:842 (2,5) - Same as 00:48:947
[Normal]

  1. Same CS as Normal? What about reducing it until 3,5?
  2. 00:07:894 (6) - Most of stanzas need to be clicked, I feel this is the case, my suggestion is removing 00:07:631 (5), repeating 00:06:842 (4) - and leave 00:07:894 (6) - as a simple note, then add another one in stanza, like here 00:11:052 (3,4)
  3. 01:55:789 (6) - Just leave Additions in Auto and add a whistle, I think it fits good here.
[Hard]

  1. Basically I think this diff can be improved in the sense you can add more rhythms, this song has a lot of rhythm even with that BPM, also because this diff has a N icon actually.
  2. OD:7 is a bit high here due the kind of the diff you made, also the BPM. Consider reducing it as 6 or 6,5 (same with HP).
  3. 00:12:894 - I miss one note here.
  4. 00:17:105 - And here. For reasons like this it's like a second Normal or Normal+, you can add more rhythms and change settings of both a bit.
  5. 00:19:736 (2) - Move this down for a better flow? y:176 for example, I don't know what DS you used though.
  6. 00:22:894 (3) - Move this to stanza (also swap NC with 00:23:684 (1)) and add a simple note here instead. Although if you do this I'd make a different kind of slider with (3) x)
  7. 00:29:736 - I miss one note here too.
  8. 00:36:842 (4) - Make of this a repeat slider and add just a simple note in next stanza, fits better with the rhythm.
  9. 01:44:736 (5,6) - Make of this a triplet, sounds nice o3o
  10. 02:06:315 (1) - If your intention was making a symmetrical slider this can be improved, check it :c
[Insane]

  1. 00:56:315 (5) - I feel the flow a bit broken here. Maybe Ctrl+G?
  2. 01:28:421 (7) - Didn't you miss a NC here?
  3. 01:31:842 (2,3) - !nazi - Fix this stack.
  4. Reduce OD and HP until 7, although this is an Insane the song is a bit slow for adding these settings xD
GL.
Thanks for mod Inyus :)
Mei
hihihi
sorry for late ;w;w;w;w; i was dealing with many school stuff these days and final have time in weekend

check your aimod? i think something is missed for storyboard
[insane]
  1. 00:10:526 (1,2,3) - rhythm kind weird here, try this?
  2. 00:32:631 (2,4) - try to add clap on 2's end and 3?
  3. 00:30:394 (5,6) - make a blanket here?
  4. 00:40:526 (1) - move to x132 y312 to make a better flow
  5. 00:48:421 (1,2) - i think this will be better
  6. 02:10:526 (1,4,5) - add whistrle on 1,5s head? and also add whistle on 4


[hard]
  1. 00:05:263 (3,4) - change to one 1/1 slider?
  2. 00:22:894 (3) - replace this by a note in 00:23:157 x311 y28
  3. 01:28:157 (4) - you can try remove this note
  4. 01:37:368 (2,3,4) - this is kind hard for a hard diff in my point, ttry this
  5. 02:17:894 (3,1) - make a better blanket?
  6. 02:24:210 (2) - this slider kind overlap with the hp bar


[normal]
  1. 00:04:210 (1,2) - this rhythm is weird... try this
    why you are making many sliders end at blue tick> that sounds really weird. most of them have no correspond drum in the music, and the 3/4 staza gap will confused newbie.... i think it is not a good way

p3n's diff is fine for me
goodluck~
Squichu
hi there!
as requested ~
just making suggestions, feel free to disagree

General
  1. the storyboard is awesome! ovo
  2. ^ make sure Widescreen Support is disabled in all diffs!
p3n's Easy
looking good, just minor stuff -
  1. 00:10:526 (3) - extend for consistency with 00:06:315 (3) - cause it's the same rhythm? or add a circle at 00:12:105 -
  2. 00:15:789 (3,1,2) - I'd prefer if 3 and 2 were unstacked, cause the approach circle of 2 becomes visible while 3's being held, so it gets a little confusing for beginners :c
    same at 01:33:684 (3,1,2) -
  3. 00:48:947 (2,3) - and 00:51:052 (5,6) - tick changes might be a little too difficult to read for easiest diff, why don't you add reverses to 2 and 5 like you did before? that's a lot easier to play and the beats on the red ticks are there
    if you wanna go for variety you could also change the rhythm up like this. the tick change is still there, but cause the gap isn't as long as before it keeps beginner players off of panicking
    same goes for these here - 02:06:842 (2,3,4,5,6) -
  4. 01:37:499 (2) - eeeeerr, I think this rhythm is off. the beat on the white ticks before and in the middle are much more audiable and should be mapped instead of the blue ones, imo. try this instead?
Normal
aah, basically this looks good, too. but I have to agree with Mei that many mapped blue ticks sound off. of course there are beats, but there are stronger ones on red and white ticks, so it just feels wrong to ignore them. also, you don't always follow 'your' rhythm, you sometimes switch to the 'obvious' louder instruments and imo these parts are way better to play, becuse they feel more natural. '_' anyway -
  1. 00:05:789 (3) - end should be clickable, cause there's a new sound starting there, so rhythm-wise it plays better if you do it like this
  2. 00:07:894 (6) - similar to ^, end this on the red tick and add a circle at 00:08:421 - ?
  3. 00:15:657 (6) - since you've mapped the white tick before it feels weird to ignore it here, you could change the rhythm to this (mapped 2nd blue tick cause it's the same sound) or slightly simpler
  4. 00:22:894 (4) - clap pn tail sounds off, try whistle or finish instead?
  5. 00:27:894 (1,2,3) - stacks for Normal are fine, stacks below sliderends are way harder to read, tho, so I'd recommend you to unstack this. and every other object stacked below a sliderend. ;-; it's just really confusing for Normal players..
  6. 00:49:999 (3) - I'd prefer a 1/2 slider here instead of a circle cause the melody you've been following with the previous objects goes on
  7. 02:27:368 (1,1) - recommended recovery time after spinner for Normal is 2 beats / 750ms, refering to this thread: t/241019
Hard
  1. 00:11:052 (2,3) - gap sounds off, try a 1/2 slider for 2?
  2. 00:16:315 (4) - the downbeat the slider ends on is clearly louder than the others and should be clickable, imo. split this into slider + circle?
  3. 00:22:894 (3) - jump seems a little exaggerated, considering the music doesn't change, move this further down? 312|96?
  4. 00:28:947 (5,1,2) - downbeat etc pp, I'd suggest to change the rhythm to something like this.
    also, consider adding another circle at 00:30:263 - there's a beat so why ignore it?
  5. 00:55:921 (3,4) - I'm not sure about this rhythm. the beat on the red tick is so much louder, I'd prefer if you stick to that instead >:
  6. 01:02:368 - add a circle here? the gap feels a little weird, cause you've mapped similar parts like this
  7. 01:37:368 (2,3,4) - uhm, how about this rhythm instead? compared to the other beats the ones on the blue ticks are rather weak, so sliders play better than circles, imo
  8. 02:24:210 (2) - move this slightly further down or curve differently, the end touches the default health bar
Insane
  1. 00:07:368 (3,4,5,6,1) - plays better if you shorten distance between them, like you did here - 02:12:631 (1,2,3,4,5) -
    same goes for 00:18:421 (6,1,2) - 01:29:999 (3,4,5) -
  2. 00:16:578 (5,6) - swap on timeline so the downbeat becomes clickable? makes more sense to me, cause louder
  3. 00:24:736 - I'm missing an object here, cause the beat's more audiable than some mapped others ;-;
  4. 00:28:947 (7,1) - consider a different rhythm, that emphasizes the downbeat better, example
  5. 00:55:789 - add a circle? cause beat (I'm repeating myself aaa)
  6. 01:06:052 (3) - touches health bar, rotate to avoid that?
short mod, but hope I could help!
Good luck! :3
DaxMasterix
woody u baka u no rak dis stfu
Topic Starter
MoodyRPG
Thanks guys for modding :)
Lally

Squirrel wrote:

General
  1. the storyboard is awesome! ovo
  2. ^ make sure Widescreen Support is disabled in all diffs!
just whyy? this is totally wrong is should be on in all the diffs when you have an SB ._.

Hi btw here is my mod

[General]
  1. as i said Widescreen on
  2. BG is 852x480 i know you can provide something rankable
  3. Regarding SB :
  4. 02:37:894 - i don't really like how the BG aappears in this part of SB should be softer
[p3n]
  1. 00:21:052 (1) - personally i don't like this slider shape it could look much better
  2. 00:52:105 (6,1) - try to blanket this 2
  3. 01:43:158 (1) - sound missplaced this whistle
[Normal]
  1. 00:07:894 - here it feel like missing something
  2. 00:13:684 (2,3,4) - a slider would be better here
  3. 00:22:631 (3,4) - so would be better
  4. 00:26:842 (3,4) - same ^ ecc all the rest
[Insane]
  1. 00:15:263 (2,3) - here i would like to see a slider for a better flow since is a bit messy after the slider
  2. why not same breaks as all the diffu?
really nice mapset
Fenya
2 estrellitas, porque eres tu :3
Suerte con el map :)
Squichu

Lally wrote:

Squirrel wrote:

General
  1. the storyboard is awesome! ovo
  2. ^ make sure Widescreen Support is disabled in all diffs!
just whyy? this is totally wrong is should be on in all the diffs when you have an SB ._.
sorry, but I think that's totally right. if you take a look at the SB you should notice that (unless it got changed by now).
I clearly remember a part where you can see a character floating through the air when widescreen support is enabled.
I'm too lazy to look at which point exactly that happened, but either the storyboard is messed up there or it's simply for 4:3 (= disabled widescreen support).

edit: here's what I'm talking about - 01:19:999 - look at the top right corner c: http://puu.sh/fyXqp.jpg
Topic Starter
MoodyRPG
Well guys, I forgot to said that SB is not finished yet, p3n still working with that :)
neonat
p3n's Easy

00:26:315 (3) - drum whistle like 00:28:421 (6)
01:36:842 (1,2) - this rhythm follows very weak music, if any. The clearer tune over there is similar to the sections before like 01:34:737 (1,2,3) - which is honestly way stronger and should be mapped to
01:44:210 (3) - similar to 00:26:315 (3)
01:52:631 (3) - ^

Normal

00:07:236 (6) - this is really awkward, at least if you want to use such a rhythm, have something at 00:07:894 so that it does not feel incomplete
00:19:999 (4) - clap on end of slider?
00:53:684 (2,3) - I would recommend that you merged these objects into 1 repeat slider
01:08:421 (5,2) - the claps on these objects don't fall under the same timing as the claps in the music, they just end up sounding early and out of place, I suggest you remove them
01:43:947 (2,3) - why not follow the rhythm of 01:46:052 (5,6) - that fits to the music more
01:46:315 (6) - whistle or clap on end of slider
02:29:999 (1) - try to give at least 1 sec of time after the spinner

Hard

00:23:158 (4) - should NC here
00:35:526 - map this beat as well, it currently sounds like you forgot a note here

Insane

00:19:999 (5,6,7,8) - the rhythm here could be more engaging and fit better:
00:48:421 (1) - why not finish on start of slider, you did something like this at 00:56:842 (1)
01:01:842 (4,5,6) - this doesn't follow the rhythm of the song
01:03:947 (4,5,6) - ^
02:26:578 (5,6) - rhythm doesn't match well, shift them to be like this, and have a clap for the beat at 02:26:447


The rhythm of Insane gets too unrelated to the song at times honestly, it just doesn't seem to follow the song and sounds like the rhythm just changed for the sake of being different



Good Luck on completing this mapset
Squichu

MoodyRPG wrote:

Well guys, I forgot to said that SB is not finished yet, p3n still working with that :)
In that case just ask him if it's for widescreen or not and make sure it's consistent throughout all diffs! :3
Topic Starter
MoodyRPG
Revived

Thanks Lally and neonat, really helpful mods :)
DroidBass
Go go go rank this map! Ganbatte!! :33

also no-one is animated to rank a kind of 3.5 stars diff with CS4.5 (?) osu needs more interesting DT q.q
Cloudchaser
WHEEE ~ Hellow

General~
Insane
  1. 00:10:526 (1,3) - Detalle mínimo pero podrías mover unos grids de la cola hacia el centro para una simetría perfecta. Recuerda arreglar ambos.
  2. 00:25:921 (5,6) - Podrías agregar whistles en la cola y en (6) para seguir más tu raro patrón. También puedes hacer algo por aquí 00:34:210 (4,5,6) -
  3. 00:37:105 (5) - No le veo la lógica de este triplete, sería mejor que lo dejaras como una nota de 1/2 en vez de poner ese slider ya que la música lo amerita.
  4. 01:02:105 (5,1) - this flow is quite odd boy ;_;
  5. 01:11:578 (1) - Pienso que deberías remover ese NC que tienes y colocarlo en la nota siguiente ya que el downbeat se hace oír ahí.
  6. 02:03:421 (6,7) - Te sugiero cambiar ese patrón de ritmo por uno que recalque más el tick blanco, pierde un poco la consistencia de lo que has hecho. No es muy relevante pero sí haría la diferencia, al menos para mi deberías considerarlo.
  7. 02:06:315 (1) -No entiendo por qué ese slider de 1/1. Honestamente este debiese ser un slider que termine en un tick azul y luego, si quieres, podrías agregar una nota en el tick restante. Viendo tu mapa pude observar que hiciste lo mismo pero en 02:10:526 (1,2) - Deberías intentarlo, ya que de tal manera se hace mas coherente. p.s: 02:08:421 (1) - fix this too
  8. 02:16:184 (6) - Mueve esta nota un tick más atrás, hasta 02:16:184 -

    Observación: la dificultad en sí está muy buena en tema de composición de los sliders, sin embargo, hay ciertas cosas que en el ritmo no me dejó conforme que es prácticamente lo que te nombré anteriormente, ya que muchas veces te saltaste notas fuertes que se podían haber mappeado. Es un poco inconsistente en ese sentido, pero es muy mínimo. No tengo ninguna cosa más que decir respecto, es muy buena la dificultad.
Hard
  1. 00:49:210 (2) - Qué aburrito ;_; podrías intentar cambiandolos por notas normalitas en 1/2?
  2. 00:54:736 (1,3,1) - *NAZI: haz un blanket entre la cola de (3) y (1). http://puu.sh/hrqtu/f155784d8e.jpg quedaría mucho más bonito y la curva sería más suave.
  3. 01:35:526 (2) - Mejora el blanket de esto quitando el grid snap IMO

    Observación: Está muy bien hecho, es muy fluido a la hora de jugar y respeta todas las reglas. No hay mucho que decir acerca de este si no lo que nombré anteriormente.
Normal
  1. 00:07:236 (6) - Esta nota es un poco complicada de leer para algunos principiantes, ya que esta se ubica en un tick azul lo que obliga a apretar un poco más temprano y que además la DS no lo ayuda del todo. Deberías cambiarlo a un ritmo más simple y que sea más legible.
  2. 00:50:526 (4,5) - Agregando sobre lo que te dije en el punto anterior, es difícil de leer y que incluyendo no sigue ningún instrumento o ritmo de la canción. Por favor, evita notas en 1/4 en estas dificultades. :c 1/1 should be fine.
  3. 00:53:684 (2) - alarga el slider hasta el tick blanco.
  4. 01:08:421 (5) - ^
  5. 01:27:236 (2,3) - Ya sabrás lo que diré respecto.
  6. 01:29:342 (5,6) - ^
  7. 02:15:263 (1) - ^

    Observación: Lo único que podría decirte es que personalmente deberías evitar usar ritmos de 1/4, debido a la distance snap que estás utilizando, muchas veces uno se puede confundir al jugar y echar a peder la transición de aquella parte. Nada más que decir.
p3n's Easy
  1. 01:53:684 - I think you could add a normal whistle here.

    My opinion: A very clever difficulty, you did an awesome job here. I am glad that you played with the rhythm, instead of 1/1 notes that people does usually. Nothing else to say. Awesome storyboard, boy.

Good luck <3
Secretpipe
Can we rank that already ? ;;
Topic Starter
MoodyRPG

Secretpipe wrote:

Can we rank that already ? ;;
Not yet :(
Cloudchaser
ded
DroidBass
defenitively ded
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