yooo, request from BMT
[General]
*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings
[Hard]
*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings
*HP 4 seems very low fow a Hard diff - please, consider raise it to 5-6 at least to make it more challenging and for bigger score
*HP3 seems kinda low for a Normal diff - can you please raise it by 1 tick to make it more challenging?
*CS3 feels kinda big, and doesn't fit the song - i believe smaller CS (4) would fit buch better here.
*You can use ticksounds to make your clap-patterns consistent at the whole diff.
*Reduse HP Drain by 1 tick? HP3 might be kinda cruel for an Easy, especially with these long sliders - 2 would be more suitable, imo
*You can use ticksounds to make your clap-patterns consistent at the whole diff
*linear sliders <33
[General]
- Your video have too big filesize for a TV Size map, bad quality at some parts, and it have sound on, which is unrankable under current rules. Please ask someone expeirenced (like blissfulyoshi) to re-encode it.
- soft-hitclap2.wav and normal-hitnormal2.wav have some delay (see here and here). This needs to be fixed - you can ask someone like Andrea/Lach to fix that
- Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear, and there is no need to add (TV Size) here (verified with Lanturn already)
- Yuki's diff have different combo-colours, any reasons for that?
- Remove person who gave you video from tags, you don't have to add him/her to tags just because of that.
- 00:21:398 (3) - NC follow pattern?
- 00:24:007 (1,2,3,4,5,6) - This anti-jump feel kinda bad and flow-breaking, how about rotate it a bit and make regular spacing here just for better flow? Like this:
- 00:44:224 (1,2,3) - Re-space them please a bit here to avoid overlapping
- 00:45:311 (2,3) - This 1/3 notes comes very unexpected, and it would be very hard for players to guess that they're 1/3 at the first time... What about change them to 1/3 slider instead so players will recognize 1/3 rhythm here better?
- 00:46:833 (1,2,3,4) - Again, i think they would work better as two 1/3 sliders
- 00:48:953 (6,1,1) - After tricky 1/3 sectin such stacking would be very, very hard to read for players - i think you can easily move 00:49:279 (1) - a bit so it would be more natural to play. Like this:
- 00:50:529 (2,3,4) - If you will make previous 1/3 notes as slider, these notes would be less unexpected and would be easier to catch for players
- 00:52:866 (3) - Add NC due to antijump?
- 01:05:257 (2,3) - This plays kinda unnaturally - such stacking with slider head makes bad antijump, andsuch stacking isn't really musically supported - try something like this instead, to make it plays more smoothly~
- 01:19:360 (6) - Move it a bit left and down for more natural flow - like this:
- 01:21:724 (2,3,1) - Can you please space them a bit closer? As it now, it very hard to catch, and due to spacing it looks more like 1/2 rather than 1/4
- 01:25:963 (2,3,4) - Making such 1/4 + 1/2 stacks isn't really recommended - that plays quite uncomfortable and would be very confusing to play due to tricky rhythm. Try something like this instead to make 1/2 less confusing here:
- 01:27:349 (1) - Silence and of spinner and remove whistle from it - there is no any beat in music here.
*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings
- 00:37:050 (5) - Curve it a bit for more smooth flow? Like this:
- 00:52:376 (1,2) - Ctrl+G them on timeline for more smoother flow?
- 00:59:876 (1) - Silence sliderticks using 5% volume section since there is no any musical cue anyway?
- 01:27:268 (1) - This antijump plays very bad, and there is no any point at music to make it here - can you please change it to regular spacing to improve playability?
- 01:27:349 (1) - Same as Extra
[Hard]
*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings
*HP 4 seems very low fow a Hard diff - please, consider raise it to 5-6 at least to make it more challenging and for bigger score
- 00:03:137 (3) - It would plays better as stacked with 00:03:300 (4) -
- 00:31:507 (4) - Could go with NC follow pattern.
- 00:50:746 (1,3) - Such patterns might be quite tricky for a Hard diff - try to unstack it a little bit, so it'd be more visible & more comfortable to play:
- 00:59:876 (1) - Silence spinner due to vocals?
- 01:19:931 (2) - I'd recommend to stack this with head of 01:20:094 (3) - to improve playability a bit
- 01:27:349 (1) - Same as Extra
*HP3 seems kinda low for a Normal diff - can you please raise it by 1 tick to make it more challenging?
*CS3 feels kinda big, and doesn't fit the song - i believe smaller CS (4) would fit buch better here.
*You can use ticksounds to make your clap-patterns consistent at the whole diff.
- 00:09:007 (1,3) - Not perfectly stacked
- 00:13:735 (6) - Make it a little curve for more smooth flow? Like this:
- 00:27:268 - 00:31:509 - This break feels very random and out of place - for such energetic parts breaks sounds bland & unfitting, and no other diffs have break here. Can you please map this part?
- 00:40:311 (1,2,3,4) - Can you please re-space this part to avoid clustered spacing? It doesn't looks/plays good, and would be only confusing for beginners
- 00:42:920 (1) - Missed finish on head
- 00:59:550 (4,5) - Ctrl+G them on timeline for better rhythm - as it now, offbeat-slider plays quite bad orz
- 01:03:790 (1) - Missed finish on head
- 01:09:007 (1) - ^
- 01:27:268 - Please don't start spinner at strong beat - as passive hitobject, it doesn't requires hitting, so it feels like ignored beat while playing. Please add note with finish at 01:27:268 - and start spinner 1/4 later
*Reduse HP Drain by 1 tick? HP3 might be kinda cruel for an Easy, especially with these long sliders - 2 would be more suitable, imo
*You can use ticksounds to make your clap-patterns consistent at the whole diff
*linear sliders <33
- 00:53:355 (1) - Hitfinish to repeat?
- 01:18:137 (2) - finish to head?
- 01:27:431 (1) - Same as Extra (also you haven't add whistle here ww)