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Fear, and Loathing in Las Vegas - Let Me Hear

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Kodora
yooo, request from BMT

[General]

  1. Your video have too big filesize for a TV Size map, bad quality at some parts, and it have sound on, which is unrankable under current rules. Please ask someone expeirenced (like blissfulyoshi) to re-encode it.
  2. soft-hitclap2.wav and normal-hitnormal2.wav have some delay (see here and here). This needs to be fixed - you can ask someone like Andrea/Lach to fix that
  3. Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear, and there is no need to add (TV Size) here (verified with Lanturn already)
  4. Yuki's diff have different combo-colours, any reasons for that?
  5. Remove person who gave you video from tags, you don't have to add him/her to tags just because of that.
[Extra]

  1. 00:21:398 (3) - NC follow pattern?
  2. 00:24:007 (1,2,3,4,5,6) - This anti-jump feel kinda bad and flow-breaking, how about rotate it a bit and make regular spacing here just for better flow? Like this:

  3. 00:44:224 (1,2,3) - Re-space them please a bit here to avoid overlapping
  4. 00:45:311 (2,3) - This 1/3 notes comes very unexpected, and it would be very hard for players to guess that they're 1/3 at the first time... What about change them to 1/3 slider instead so players will recognize 1/3 rhythm here better?
  5. 00:46:833 (1,2,3,4) - Again, i think they would work better as two 1/3 sliders
  6. 00:48:953 (6,1,1) - After tricky 1/3 sectin such stacking would be very, very hard to read for players - i think you can easily move 00:49:279 (1) - a bit so it would be more natural to play. Like this:

  7. 00:50:529 (2,3,4) - If you will make previous 1/3 notes as slider, these notes would be less unexpected and would be easier to catch for players :)
  8. 00:52:866 (3) - Add NC due to antijump?
  9. 01:05:257 (2,3) - This plays kinda unnaturally - such stacking with slider head makes bad antijump, andsuch stacking isn't really musically supported - try something like this instead, to make it plays more smoothly~

  10. 01:19:360 (6) - Move it a bit left and down for more natural flow - like this:

  11. 01:21:724 (2,3,1) - Can you please space them a bit closer? As it now, it very hard to catch, and due to spacing it looks more like 1/2 rather than 1/4
  12. 01:25:963 (2,3,4) - Making such 1/4 + 1/2 stacks isn't really recommended - that plays quite uncomfortable and would be very confusing to play due to tricky rhythm. Try something like this instead to make 1/2 less confusing here:

  13. 01:27:349 (1) - Silence and of spinner and remove whistle from it - there is no any beat in music here.
[Yuki's Insane]

*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings

  1. 00:37:050 (5) - Curve it a bit for more smooth flow? Like this:

  2. 00:52:376 (1,2) - Ctrl+G them on timeline for more smoother flow?
  3. 00:59:876 (1) - Silence sliderticks using 5% volume section since there is no any musical cue anyway?
  4. 01:27:268 (1) - This antijump plays very bad, and there is no any point at music to make it here - can you please change it to regular spacing to improve playability?
  5. 01:27:349 (1) - Same as Extra
Awesome & clean diff!

[Hard]

*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings
*HP 4 seems very low fow a Hard diff - please, consider raise it to 5-6 at least to make it more challenging and for bigger score

  1. 00:03:137 (3) - It would plays better as stacked with 00:03:300 (4) -
  2. 00:31:507 (4) - Could go with NC follow pattern.
  3. 00:50:746 (1,3) - Such patterns might be quite tricky for a Hard diff - try to unstack it a little bit, so it'd be more visible & more comfortable to play:

  4. 00:59:876 (1) - Silence spinner due to vocals?
  5. 01:19:931 (2) - I'd recommend to stack this with head of 01:20:094 (3) - to improve playability a bit
  6. 01:27:349 (1) - Same as Extra
[Guu's Normal]

*HP3 seems kinda low for a Normal diff - can you please raise it by 1 tick to make it more challenging?
*CS3 feels kinda big, and doesn't fit the song - i believe smaller CS (4) would fit buch better here.
*You can use ticksounds to make your clap-patterns consistent at the whole diff.

  1. 00:09:007 (1,3) - Not perfectly stacked
  2. 00:13:735 (6) - Make it a little curve for more smooth flow? Like this:

  3. 00:27:268 - 00:31:509 - This break feels very random and out of place - for such energetic parts breaks sounds bland & unfitting, and no other diffs have break here. Can you please map this part?
  4. 00:40:311 (1,2,3,4) - Can you please re-space this part to avoid clustered spacing? It doesn't looks/plays good, and would be only confusing for beginners
  5. 00:42:920 (1) - Missed finish on head
  6. 00:59:550 (4,5) - Ctrl+G them on timeline for better rhythm - as it now, offbeat-slider plays quite bad orz
  7. 01:03:790 (1) - Missed finish on head
  8. 01:09:007 (1) - ^
  9. 01:27:268 - Please don't start spinner at strong beat - as passive hitobject, it doesn't requires hitting, so it feels like ignored beat while playing. Please add note with finish at 01:27:268 - and start spinner 1/4 later
[Easy]

*Reduse HP Drain by 1 tick? HP3 might be kinda cruel for an Easy, especially with these long sliders - 2 would be more suitable, imo
*You can use ticksounds to make your clap-patterns consistent at the whole diff
*linear sliders <33

  1. 00:53:355 (1) - Hitfinish to repeat?
  2. 01:18:137 (2) - finish to head?
  3. 01:27:431 (1) - Same as Extra (also you haven't add whistle here ww)
Good luck!
Shad0w1and
Your video have too big filesize for a TV Size map, bad quality at some parts, and it have sound on, which is unrankable under current rules. Please ask someone expeirenced (like blissfulyoshi) to re-encode it.
i feel like have nothing to say about your comments, they are all untrue.
firstly i am sure the file size is not a problem here, 14m is normal for tv size beatmaps.
bad quality->are you joking? (just keep in mind that osu! does not have good multi-thread support so some old PC (especially AMD PCs) might experience decoding issue)
have sound on->are you joking? just check it by your self again.(keep in mind that media players might auto-load the audio file with a same name)
ask someone experienced->I AM
Topic Starter
Hollow Wings

Its Depths wrote:

hello short mod here

Hard

01:02:404 (5) - I dont really think this note is necessary, I might be wrong but I dont know what your following here. i'm following the drum beat's track, listen to the original song carefully and then u won't miss that rhythm.

Extra

01:03:463 (5,6) - bothered distance move a bit closer like you do later at 01:11:290 feels better like that i know what u mean here but i still choose not change it coz it plays fine enough. for there's big 1/4 jump and a sharp flow at 01:03:626 (6,1) - , players will really forcus on the aiming when play this pattern, so the ds changing will effect pretty less than u've thought.

01:08:681 (5,6) - same as before just a little bothered by distance here similar as above

01:13:898 (6,7) - just a little bothered by the distance here, for the most past I think this is ok. but feels weird to me in some instances ^

sorry for the really short mod, this mapset is really good imo and I really couldnt find much. but hope this helps you! thou nearly changed nothing but still thx for ur random mod, that's really general to me w

[Seraphin] wrote:

hi
crlazy mod
no kd
can't find anything in yuki's diff

from req

EX
00:11:045 - 00:22:050 add whistle on end of all slider(w) nope, that'll be too noisy
00:24:333 (4,5,6) - ctrl-g unless you reaaly want strong anti-flow i reaaly want strong anti-flow
01:06:398 (1) - maybe more like this? nope for i've set organization patterns here.
01:12:757 (1) - end point down 2/3 to lead into (2) properly lol? can't understand but i think there's no need to change anything here.

HD
00:09:007 (1,2,3,4,5,6,7,8) - very odd feeling cuz (5,6) not stacked yeah
00:26:616 (1) - clap at end oops, fixed
weird style by weird mapper

EZ
00:01:507 (2) - end x-16y240~ moved to 28,236
00:04:442 (2) - end x392y104~ moved to 380,109
00:31:181 (3) - left2, maybe have end lead into next slider ok, whatever, changed.
01:16:833 (1) - right1 k
01:18:137 (2) - x192y184(?) nope, i prefer the current one.

Kodora wrote:

yooo, request from BMT

[General]

  1. Your video have too big filesize for a TV Size map, bad quality at some parts, and it have sound on, which is unrankable under current rules. Please ask someone expeirenced (like blissfulyoshi) to re-encode it.
  2. soft-hitclap2.wav and normal-hitnormal2.wav have some delay (see here and here). This needs to be fixed - you can ask someone like Andrea/Lach to fix that i'll fix this by myself.
  3. Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear, and there is no need to add (TV Size) here (verified with Lanturn already) wtf? lol, ok changed orzzz
  4. Yuki's diff have different combo-colours, any reasons for that? his choice.
  5. Remove person who gave you video from tags, you don't have to add him/her to tags just because of that. nope, i'll keep that id in tag.
[Extra]

  1. 00:21:398 (3) - NC follow pattern? i think there's no need to add nc here.
  2. 00:24:007 (1,2,3,4,5,6) - This anti-jump feel kinda bad and flow-breaking, how about rotate it a bit and make regular spacing here just for better flow? no... i like this...
    Like this:

  3. 00:44:224 (1,2,3) - Re-space them please a bit here to avoid overlapping good, changed
  4. 00:45:311 (2,3) - This 1/3 notes comes very unexpected, and it would be very hard for players to guess that they're 1/3 at the first time... What about change them to 1/3 slider instead so players will recognize 1/3 rhythm here better? no, i'll insist these 1/3 notes' rhythm like that.
  5. 00:46:833 (1,2,3,4) - Again, i think they would work better as two 1/3 sliders ^
  6. 00:48:953 (6,1,1) - After tricky 1/3 sectin such stacking would be very, very hard to read for players - i think you can easily move 00:49:279 (1) - a bit so it would be more natural to play. Like this: i just follow the music to set rhythm, and the current version should be the easiest one to express that.

  7. 00:50:529 (2,3,4) - If you will make previous 1/3 notes as slider, these notes would be less unexpected and would be easier to catch for players :) ^
  8. 00:52:866 (3) - Add NC due to antijump? actually 00:52:540 (1,2,3,4,5) - is a series of drum beats like 00:52:050 (1,2,3) - did, so i think spread them is a bad idea.
  9. 01:05:257 (2,3) - This plays kinda unnaturally - such stacking with slider head makes bad antijump, andsuch stacking isn't really musically supported - try something like this instead, to make it plays more smoothly~ lol, for there's lots of big jumps there, flows can be effect really less than aiming, so i still think the current stacked one is better.

  10. 01:19:360 (6) - Move it a bit left and down for more natural flow - like this: anti-flow can emphasis that heated beat very well, so no change here.

  11. 01:21:724 (2,3,1) - Can you please space them a bit closer? As it now, it very hard to catch, and due to spacing it looks more like 1/2 rather than 1/4 no, in this part 1/2 jump is like 01:22:376 (2,3) - , so this 1/4 jump can be good to players, and it works pretty well while i req some other players testing it.
  12. 01:25:963 (2,3,4) - Making such 1/4 + 1/2 stacks isn't really recommended - that plays quite uncomfortable and would be very confusing to play due to tricky rhythm. Try something like this instead to make 1/2 less confusing here: i did this pattern just tend to emphasis those three notes at 01:25:963 (2,3,4) - to give a really strong feeling when tapping.

  13. 01:27:349 (1) - Silence and of spinner and remove whistle from it - there is no any beat in music here. someone else just told me that nothing can be mute into nothing...
[Hard]

*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings changed od to 7
*HP 4 seems very low fow a Hard diff - please, consider raise it to 5-6 at least to make it more challenging and for bigger score changed hp to 6

  1. 00:03:137 (3) - It would plays better as stacked with 00:03:300 (4) - wanna keep the jump at 00:03:137 (3,4) - to follow the vocal.
  2. 00:31:507 (4) - Could go with NC follow pattern. hmm but no nc here's still good, so i choose no change here.
  3. 00:50:746 (1,3) - Such patterns might be quite tricky for a Hard diff - try to unstack it a little bit, so it'd be more visible & more comfortable to play: lol that'll be fine imo.

  4. 00:59:876 (1) - Silence spinner due to vocals? as ex's spinner's mod.
  5. 01:19:931 (2) - I'd recommend to stack this with head of 01:20:094 (3) - to improve playability a bit it's like the 1st mod u gave in this diff and still wanna keep this.
  6. 01:27:349 (1) - Same as Extra same as extra.
[Easy]

*Reduse HP Drain by 1 tick? HP3 might be kinda cruel for an Easy, especially with these long sliders - 2 would be more suitable, imo tested and 3 is enough low imo, coz it's 184bpm.
*You can use ticksounds to make your clap-patterns consistent at the whole diff that's not my taste actually.
*linear sliders <33 <33

  1. 00:53:355 (1) - Hitfinish to repeat? ok.
  2. 01:18:137 (2) - finish to head? nope.
  3. 01:27:431 (1) - Same as Extra (also you haven't add whistle here ww) same as extra, and yeah it's drum-hitnormal sample.
Good luck!
thx for modding!
Koiyuki
kodora

Kodora wrote:

[General]

  1. Yuki's diff have different combo-colours, any reasons for that? for showing different parts
[Yuki's Insane]

*Raise OD by 1 tick to make it more challenging for accuraccy, and for more balanced settings ok

  1. 00:37:050 (5) - Curve it a bit for more smooth flow? Like this: ok

  2. 00:52:376 (1,2) - Ctrl+G them on timeline for more smoother flow? hmm for the following flow, i keep this
  3. 00:59:876 (1) - Silence sliderticks using 5% volume section since there is no any musical cue anyway? 5% is not very safe to rank for some reason
  4. 01:27:268 (1) - This antijump plays very bad, and there is no any point at music to make it here - can you please change it to regular spacing to improve playability? move to another place
  5. 01:27:349 (1) - Same as Extra
Awesome & clean diff!

thanks moedora~

SPOILER
osu file format v13

[General]
AudioFilename: Let Me Hear.mp3
AudioLeadIn: 0
PreviewTime: 31344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and loathing in Las Vegas
ArtistUnicode:Fear, and loathing in Las Vegas
Creator:Hollow Wings
Version:Yuki's Insane
Source:寄生獣 セイの格率
Tags:Parasyte きせいじゅう Kiseijuu Sei no Kakuritsu Migi Guu Minakami Yuki mtbbsben Shad0w1and TV Size
BeatmapID:531148
BeatmapSetID:225293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Let Me Hear.avi"
0,0,"Let Me Hear.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
-123,326.086956521739,4,2,1,30,1,0
1181,-133.333333333333,4,2,1,70,0,0
21724,-200,4,2,1,70,0,0
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59876,-133.333333333333,4,2,1,30,0,0
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79442,-100,4,1,1,80,0,1
87268,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 216,216,216
Combo3 : 123,123,123
Combo4 : 255,128,128
Combo5 : 255,128,0
Combo6 : 255,0,128
Combo7 : 128,0,255
Combo8 : 255,0,0

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381,23,78463,1,2,0:0:0:0:
381,23,78626,1,2,0:0:0:0:
347,209,78790,2,0,L|242:202,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
109,261,79116,1,2,0:0:0:0:
109,261,79279,1,2,0:0:0:0:
75,242,79360,1,2,0:0:0:0:
46,224,79442,70,0,L|36:128,1,80,6|2,0:2|0:0,0:0:0:0:
23,17,79768,1,8,0:0:0:0:
23,17,79931,1,2,0:0:0:0:
190,109,80094,6,0,L|181:188,1,80,12|2,0:0|0:0,0:0:0:0:
168,315,80420,1,8,0:0:0:0:
168,315,80583,1,2,0:0:0:0:
341,232,80746,6,0,L|331:136,1,80,12|2,0:0|0:0,0:0:0:0:
318,25,81072,1,8,0:0:0:0:
318,25,81235,1,2,0:0:0:0:
485,122,81398,6,0,L|476:201,1,80,12|2,0:0|0:0,0:0:0:0:
463,328,81724,1,8,0:0:0:0:
463,328,81887,1,2,0:0:0:0:
432,318,81969,1,2,0:0:0:0:
401,308,82050,70,0,L|321:317,1,80,12|2,0:0|0:0,0:0:0:0:
202,330,82376,1,8,0:0:0:0:
202,330,82540,1,2,0:0:0:0:
91,174,82703,6,0,L|170:183,1,80,8|2,0:0|0:0,0:0:0:0:
290,196,83029,1,8,0:0:0:0:
290,196,83193,1,2,0:0:0:0:
438,74,83355,5,8,0:0:0:0:
284,116,83518,1,2,0:0:0:0:
127,88,83681,1,8,0:0:0:0:
279,36,83844,1,2,0:0:0:0:
290,196,84007,2,0,L|277:275,1,80,8|2,0:0|0:0,0:0:0:0:
451,153,84333,2,0,L|438:74,1,80,8|2,0:0|0:0,0:0:0:0:
417,49,84578,1,2,0:0:0:0:
389,30,84659,6,0,P|352:44|313:43,1,80,12|2,0:0|0:0,0:0:0:0:
127,88,84985,2,0,P|164:102|203:101,1,80,8|2,0:0|0:0,0:0:0:0:
364,261,85311,2,0,L|351:340,1,80,8|2,0:0|0:0,0:0:0:0:
158,271,85637,2,0,L|145:192,1,80,8|2,0:0|0:0,0:0:0:0:
177,25,85963,69,12,0:0:0:0:
284,116,86126,1,2,0:0:0:0:
127,88,86290,1,8,0:0:0:0:
290,196,86453,1,2,0:0:0:0:
279,36,86616,5,10,0:0:0:0:
145,192,86779,1,10,0:0:0:0:
351,339,86942,1,10,0:0:0:0:
279,36,87268,5,14,0:0:0:0:
256,192,87349,12,0,89387,3:0:0:0:
Guu

Kawaiwkyik wrote:

[Guu's Normal]
  1. Missing video
  2. 00:42:920 (1) - 這裡應該有個finish在頭 好的
  3. 00:59:550 (4,5) - suggestion 改过来了

Autumn wrote:

[Guu's Normal]
当Normal槽点太多,当Hard-又没有槽点了。这里就提几个关键词吧,你留个心眼就行了
SV偏高,SV变速,遮挡,红线节奏

sv应该还在一般范围内,变速只变了一点点,这方面我觉得应该不至于坑到人...吧
遮挡都是原地二连的感觉,新人会觉得难么o.o
节奏好难舍弃啊qwq

Its Depths wrote:

Guu's Normal

00:12:920 (4,5) - create blanket here? they are copies from 00:11:616 (1,2) - and I prefer to keep them

01:16:833 (1,2) - create blank. feels nicer to play imo. nice idea, thanks

[Seraphin] wrote:

guu's NM
ar +.5? 5 is good enough for a normal diff, i think
just nazi suggest
00:09:659 (2) - x76y364 to lead into (3)
00:16:833 (1) - for perfect(?) blanket - middle point x244y160 end x292y168 perfect
00:45:529 (1) - end point left1
00:48:463 (1) - end point x232y248
00:54:659 (4) - down1 (?)
01:03:790 (1) - point 2: up1 - point 3: left1
all fixed. thanks for checking

Kodora wrote:

[Guu's Normal]

*HP3 seems kinda low for a Normal diff - can you please raise it by 1 tick to make it more challenging? okay
*CS3 feels kinda big, and doesn't fit the song - i believe smaller CS (4) would fit buch better here. cs4 seems little too small. changed to 3.5
*You can use ticksounds to make your clap-patterns consistent at the whole diff.

  1. 00:09:007 (1,3) - Not perfectly stacked fixed
  2. 00:13:735 (6) - Make it a little curve for more smooth flow? Like this: maybe ur right. but I still like straight ones here

  3. 00:27:268 - 00:31:509 - This break feels very random and out of place - for such energetic parts breaks sounds bland & unfitting, and no other diffs have break here. Can you please map this part? yes it do feels like missing something. filled. its not a random break though...
  4. 00:40:311 (1,2,3,4) - Can you please re-space this part to avoid clustered spacing? It doesn't looks/plays good, and would be only confusing for beginners fixed
  5. 00:42:920 (1) - Missed finish on head added
  6. 00:59:550 (4,5) - Ctrl+G them on timeline for better rhythm - as it now, offbeat-slider plays quite bad orz changed
  7. 01:03:790 (1) - Missed finish on head no finish here
  8. 01:09:007 (1) - ^
  9. 01:27:268 - Please don't start spinner at strong beat - as passive hitobject, it doesn't requires hitting, so it feels like ignored beat while playing. Please add note with finish at 01:27:268 - and start spinner 1/4 later added. and moved spinner 1/2 later.
    thx a lot!
P A N
sorry for much delay, I should working on my new map so,

[Yuri]
  1. 00:12:920 (1) - I don't know if you intention to make it flow weird or your style but tbh, flip vertically is much better for flow and ctrl+g 2,3.
  2. 00:16:833 (1) - I think if you move this note further from latest note, it would be more fit with music, like you did on 00:18:137 (1,1)
  3. 00:21:724 (6) - NC for SV changing? and to help player to realize it.
woah, nice.

[Hard]
  1. 00:09:985 (7) - stack with 6 instead? if you follow the vocal.
[Guu]
  1. 00:31:181 (1) - it a bit touch, move a bit left and up for avoid overlapped?
  2. 00:31:181 (1,1) - I don't get why you NC here, you just make it moore confuse imo.
[Easy]
  1. 00:11:616 (1,2,1,2,1,2,3) - I just make it neater http://puu.sh/cOVKR/66a4473188.jpg but next two slider's spacing will inconsistent so you should fix it if follow this.
    18,216,11616,6,0,B|101:267|101:267|194:230|194:230|297:295,1,300,2|10,0:0|0:0,0:0:0:0:
    291,185,12920,2,0,B|199:131|199:131|108:165|108:165|25:115,1,300,2|10,0:0|0:0,0:0:0:0:
    65,23,14224,6,0,B|119:109|119:109|82:202|82:202|133:285,1,300,2|10,0:0|0:0,0:0:0:0:
    233,279,15529,2,0,B|178:192|178:192|215:99|215:99|164:16,1,300,2|0,0:0|0:0,0:0:0:0:
    64,23,16833,6,0,B|150:77|150:77|243:40|243:40|326:91,1,300,0|10,0:0|0:0,0:0:0:0:
    404,154,18137,2,0,B|332:204|332:204|236:144|236:144|128:188,1,300,2|10,0:0|0:0,0:0:0:0:
    55,227,19442,2,0,B|132:282|132:282|228:244|228:244|323:306,1,300,2|10,0:0|0:0,0:0:0:0:
  2. 00:22:050 (1) - http://puu.sh/cOVRJ/18c7d08f45.jpg
    176,93,22050,6,0,B|254:35|443:47|443:47|347:100|326:170|326:170|376:198|413:250|403:335|345:388,1,700,14|0,0:2|0:0,0:0:0:0:
GL! if you forgot, I already modded extra.
Shad0w1and
◾Remove person who gave you video from tags, you don't have to add him/her to tags just because of that. nope, i'll keep that id in tag. :arrow: 就憑這句話我就想送一個助攻2333
結果。。。。
看了半天發現以我的水平還沒法MOD你的圖,衹是確實能覺得就Hard來言擺得太生硬,需要拉一下滑條啥的【抱頭】
我還是自重【委屈】
這邊就給一個思路,拉了更好看,感覺也更大氣些更主流。實際影響不大。你看著辦吧

Mod? wrote:

[Hard]
01:19:442 (1,2,3,4,1,2,3,4,1) - 圖1-4



先射一炮 :idea:
其次看了一圈果然還是畫質各種秒天秒地,最接近我的一個視頻壓的17M,依然被秒成渣 8-)
Kodora

Kodora wrote:

Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear
Orz moe HW you still haven't fix these :(
Koiyuki

P A N wrote:

[Yuri] not yuri!!
  1. 00:12:920 (1) - I don't know if you intention to make it flow weird or your style but tbh, flip vertically is much better for flow and ctrl+g 2,3. i just copy the former..
  2. 00:16:833 (1) - I think if you move this note further from latest note, it would be more fit with music, like you did on 00:18:137 (1,1) hmm it's quite fine for me because a big jump 00:16:181 (3,4) - so make in low ds
  3. 00:21:724 (6) - NC for SV changing? and to help player to realize it. thats not very necessary and wont confuse playing i think
woah, nice. thanks~
Topic Starter
Hollow Wings

P A N wrote:

sorry for much delay, I should working on my new map so,
[Hard]
  1. 00:09:985 (7) - stack with 6 instead? if you follow the vocal. nope, wanna keep this.
[Easy]
  1. 00:11:616 (1,2,1,2,1,2,3) - I just make it neater http://puu.sh/cOVKR/66a4473188.jpg but next two slider's spacing will inconsistent so you should fix it if follow this. ur version is good, but i prefer mine.
    18,216,11616,6,0,B|101:267|101:267|194:230|194:230|297:295,1,300,2|10,0:0|0:0,0:0:0:0:
    291,185,12920,2,0,B|199:131|199:131|108:165|108:165|25:115,1,300,2|10,0:0|0:0,0:0:0:0:
    65,23,14224,6,0,B|119:109|119:109|82:202|82:202|133:285,1,300,2|10,0:0|0:0,0:0:0:0:
    233,279,15529,2,0,B|178:192|178:192|215:99|215:99|164:16,1,300,2|0,0:0|0:0,0:0:0:0:
    64,23,16833,6,0,B|150:77|150:77|243:40|243:40|326:91,1,300,0|10,0:0|0:0,0:0:0:0:
    404,154,18137,2,0,B|332:204|332:204|236:144|236:144|128:188,1,300,2|10,0:0|0:0,0:0:0:0:
    55,227,19442,2,0,B|132:282|132:282|228:244|228:244|323:306,1,300,2|10,0:0|0:0,0:0:0:0:
  2. 00:22:050 (1) - http://puu.sh/cOVRJ/18c7d08f45.jpg fixed
    176,93,22050,6,0,B|254:35|443:47|443:47|347:100|326:170|326:170|376:198|413:250|403:335|345:388,1,700,14|0,0:2|0:0,0:0:0:0:
GL! if you forgot, I already modded extra. so no kd this time ;w;
thx for modding!
TetMax
Hi~! no kds


Kodora wrote:

[General]
  1. Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear, and there is no need to add (TV Size) here (verified with Lanturn already)
In addition to the CD, you should check also other sources.
Hollow Wings, you can add "(TV size)" to the title.

source
> http://www.lasvegas-jp.com/topics/1752
> http://recochoku.jp/song/S1000852172/


Good Luck!!
Topic Starter
Hollow Wings

TetMax wrote:

Hi~! no kds


Kodora wrote:

[General]
  1. Title is incorrect: Proper capitalization would be Fear, and Loathing in Las Vegas - Let Me Hear, and there is no need to add (TV Size) here (verified with Lanturn already)
In addition to the CD, you should check also other sources.
Hollow Wings, you can add "(TV size)" to the title.

source
> http://www.lasvegas-jp.com/topics/1752
> http://recochoku.jp/song/S1000852172/


Good Luck!!
thank u tetmax, i'll do that later :3
Ulysses
Hi

[General]

  1. Diff gap between [Easy] and [Guu's Normal] is objectively unrankable as objects of Normal is over the double that of Easy.Moreover,Normal obtains lots of 1/2 patterns while Easy includes many long sliders.


[Extra]


  1. I do not know if it is intention, your logic on hitsounding the first part is irregular.I guess you intent to hitsound all 1/1 time sections by adding whistle, right? Some of them do not added whitle however,for instances:
    00:02:485 (1) -
    00:02:648 (2) - reverse of this slider

    Explain why you do not hitsound them.
  2. 00:09:496 (2,3) - It makes no sense to the song by making such a huge jump while you are used to use such smaller spacing to place sliders and especially song here is still calm.
    Try to make it like that?:
  3. 00:11:616 (1,2,3) - This pattern should feel same as the next one as melody between them are exactly the same.Thus,I do not understand why you stack (3) while spacing them with a huge jump on the next pattern.I prefer
    (a)Space (2) and (3) out as a jump like what you did on the next pattern ,or
    (b)Stack 00:12:757 (3) like what you did on the pervious pattern
    As a result,it plays better after applying (a) or (b) due to consistency.
  4. Same problem as above:
    00:13:409 (3) -
    00:14:224 (1) -
  5. 00:24:007 (1,2,3,4,5,6) -
    (3) to (4) plays reallllllly awkard for me as the spacing of the triplet is big while that of 1/2 is really small comparing to the other patterns.If I were you, I would space them a jump like this(so the pattern looks better IMO,I do not know if you think so too):
  6. 00:29:550 (4,5,6) - Flow of this triplet is better.
  7. 00:33:382 (5,1) - I can not agree this spacing. Even if players get into editor and eventually realize that it is 1/2, we still play it as 1/4 because of reacting. Please space it bigger:
  8. 00:46:181 (4,1) - This stacking makes no sense either, especially with this anti spacing, making players confused.
  9. 00:49:279 (1) - Same:

[Yuki's Insane]


  1. 01:12:268 (3,4) - Well,this spacing may misread as 1/4 as you spaced 1/4 with similar spacing:
    01:10:963 (4,5) -
    01:05:746 (4,5) -
    Do it like this?:

[Hard]

  1. 01:14:876 - A suggestion here.Well, I just feel it's extremely odd because there's a missing clap which you are used to hitsound ;<
    You may want to put rhythm like this?:
    Also do not forget to add clap on 01:14:876 after applying :>
  2. 01:16:425 - You are used to map all drum sound. Here's a drum sound but you used a slider to omit this,you may want to change?
Good fortune
Topic Starter
Hollow Wings

nold_1702 wrote:

Hi

[General]

  1. Diff gap between [Easy] and [Guu's Normal] is objectively unrankable as objects of Normal is over the double that of Easy.Moreover,Normal obtains lots of 1/2 patterns while Easy includes many long sliders. easy diff is hard enough, it's not unrankble for the gap due to both star rating and real diffiulty. rc didn't tell me this as well.


[Extra]


  1. I do not know if it is intention, your logic on hitsounding the first part is irregular.I guess you intent to hitsound all 1/1 time sections by adding whistle, right? Some of them do not added whitle however,for instances:
    00:02:485 (1) - fixed
    00:02:648 (2) - reverse of this slider fixed

    Explain why you do not hitsound them. just missed.
  2. 00:09:496 (2,3) - It makes no sense to the song by making such a huge jump while you are used to use such smaller spacing to place sliders and especially song here is still calm. nope, 00:09:007 (1,2) - is one sentence in lyric, 00:09:659 (3) - is another need to be emphasis. that's the logic and sense of ds shifting here.
    Try to make it like that?:
  3. 00:11:616 (1,2,3) - This pattern should feel same as the next one as melody between them are exactly the same.Thus,I do not understand why you stack (3) while spacing them with a huge jump on the next pattern.I prefer
    (a)Space (2) and (3) out as a jump like what you did on the next pattern ,or
    (b)Stack 00:12:757 (3) like what you did on the pervious pattern
    As a result,it plays better after applying (a) or (b) due to consistency. no change. look into 00:11:616 (1,2,3,1,2,3) - and 00:12:920 (1,2,3,1,2,3) - , they r two series of patterns and plays fine in different way.
  4. Same problem as above:
    00:13:409 (3) - nope, here's no hs need to be set.
    00:14:224 (1) - the hs setting is fine here.
  5. 00:24:007 (1,2,3,4,5,6) -
    (3) to (4) plays reallllllly awkard for me as the spacing of the triplet is big while that of 1/2 is really small comparing to the other patterns.If I were you, I would space them a jump like this(so the pattern looks better IMO,I do not know if you think so too):
  6. 00:29:550 (4,5,6) - Flow of this triplet is better. current version is perfect to me.
  7. 00:33:382 (5,1) - I can not agree this spacing. Even if players get into editor and eventually realize that it is 1/2, we still play it as 1/4 because of reacting. Please space it bigger this is just a kind of ovelap pattern which is used in various maps nowadays, it's common and easy to be read to most of players, so no change. :
  8. 00:46:181 (4,1) - This stacking makes no sense either, especially with this anti spacing, making players confused. same as above and no change.
  9. 00:49:279 (1) - Same: same.

[Hard]

  1. 01:14:876 - A suggestion here.Well, I just feel it's extremely odd because there's a missing clap which you are used to hitsound ;< i decide to miss that beat, not that necessary to insist it to be followed here.
    You may want to put rhythm like this?:
    Also do not forget to add clap on 01:14:876 after applying :>
  2. 01:16:425 - You are used to map all drum sound. Here's a drum sound but you used a slider to omit this,you may want to change? i've consider this some times and current version here's my final decistion.
Good fortune
thx for modding!
Koiyuki
@nold: fixed,thanks~

SPOILER
osu file format v13

[General]
AudioFilename: Let Me Hear.mp3
AudioLeadIn: 0
PreviewTime: 31344
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Let Me Hear (TV size)
TitleUnicode:Let Me Hear (TV size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Hollow Wings
Version:Yuki's Insane
Source:寄生獣 セイの格率
Tags:Parasyte きせいじゅう Kiseijuu Sei no Kakuritsu Migi Guu Minakami Yuki mtbbsben Shad0w1and TV Size
BeatmapID:531148
BeatmapSetID:225293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Let Me Hear.avi"
0,0,"Let Me Hear.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
-123,326.086956521739,4,2,1,30,1,0
1181,-133.333333333333,4,2,1,70,0,0
21724,-200,4,2,1,70,0,0
22050,-100,4,1,1,80,0,1
32485,-100,4,2,2,70,0,0
42920,-100,4,1,2,70,0,0
53355,-100,4,1,1,70,0,0
59224,-66.6666666666667,4,1,1,70,0,0
59876,-133.333333333333,4,2,1,30,0,0
61181,-83.3333333333333,4,1,1,80,0,1
79442,-100,4,1,1,80,0,1
87268,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 216,216,216
Combo3 : 123,123,123
Combo4 : 255,128,128
Combo5 : 255,128,0
Combo6 : 255,0,128
Combo7 : 128,0,255
Combo8 : 255,0,0

[HitObjects]
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128,199,1507,1,2,0:0:0:0:
128,199,1833,2,0,L|58:191,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
145,279,2159,1,2,0:0:0:0:
199,156,2322,1,0,0:0:0:0:
145,278,2485,6,0,P|203:275|254:306,2,120.000004577637,2|2|2,0:0|0:0|0:0,0:0:0:0:
35,49,3463,1,2,0:0:0:0:
110,28,3626,1,0,0:0:0:0:
35,49,3790,102,0,P|18:102|53:171,1,120.000004577637,2|2,0:0|0:0,0:0:0:0:
111,192,4279,1,0,0:0:0:0:
174,146,4442,2,0,L|306:156,1,120.000004577637,2|2,0:0|0:0,0:0:0:0:
423,236,4931,1,0,0:0:0:0:
351,267,5094,6,0,P|345:238|348:209,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
492,147,5420,2,0,P|498:176|495:206,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
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351,267,7866,5,0,0:0:0:0:
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397,219,64931,1,2,0:0:0:0:
397,219,65012,1,2,0:0:0:0:
397,219,65094,6,0,L|491:236,1,95.9999970703126,6|8,0:0|0:0,0:0:0:0:
487,25,65421,1,2,0:0:0:0:
326,112,65583,1,2,0:0:0:0:
364,310,65746,2,0,P|335:347|290:359,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
211,320,65991,1,2,0:0:0:0:
180,297,66072,2,0,L|73:308,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
0,139,66398,102,0,P|62:212|158:198,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
93,28,66887,1,2,0:0:0:0:
93,28,67050,2,0,L|96:124,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
180,297,67376,1,2,0:0:0:0:
12,353,67540,1,2,0:0:0:0:
12,353,67621,1,2,0:0:0:0:
12,353,67703,5,6,0:0:0:0:
58,209,67866,2,0,P|105:218|150:203,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
338,251,68192,1,2,0:0:0:0:
180,297,68355,1,8,0:0:0:0:
233,66,68518,1,2,0:0:0:0:
427,216,68681,1,2,0:0:0:0:
433,253,68762,1,2,0:0:0:0:
424,290,68844,1,2,0:0:0:0:
402,321,68925,1,2,0:0:0:0:
369,340,69007,102,0,P|337:248|364:145,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
503,202,69496,1,2,0:0:0:0:
338,251,69659,2,0,L|233:238,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
88,161,69985,1,2,0:0:0:0:
233,66,70148,1,2,0:0:0:0:
233,66,70230,1,2,0:0:0:0:
233,66,70311,5,2,0:0:0:0:
180,297,70474,2,0,L|75:284,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
161,114,70800,1,2,0:0:0:0:
324,169,70963,2,0,L|429:156,1,95.9999970703126,8|8,0:0|0:3,0:0:0:0:
436,72,71208,1,8,0:3:0:0:
399,58,71290,1,4,0:3:0:0:
361,66,71371,1,4,0:3:0:0:
334,94,71453,1,2,0:0:0:0:
325,131,71534,1,2,0:0:0:0:
324,169,71616,102,0,P|359:255|323:342,1,191.999994140625,6|2,0:2|0:0,0:0:0:0:
86,274,72105,1,2,0:0:0:0:
161,114,72268,2,0,L|149:9,2,95.9999970703126,8|2|2,0:0|0:0|0:0,0:0:0:0:
158,306,72757,1,2,0:0:0:0:
123,290,72838,1,2,0:0:0:0:
86,274,72920,6,0,P|39:279|0:306,1,95.9999970703126,6|8,0:0|0:0,0:0:0:0:
266,360,73246,2,0,L|261:265,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
412,61,73572,2,0,P|373:88|326:92,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
150,18,73898,1,2,0:0:0:0:
113,30,73980,1,2,0:0:0:0:
91,61,74061,1,2,0:0:0:0:
54,72,74143,1,2,0:0:0:0:
26,97,74224,102,0,P|62:182|16:263,2,191.999994140625,6|2|8,0:0|0:0|0:0,0:0:0:0:
150,18,75040,1,2,0:0:0:0:
277,134,75203,2,0,L|393:126,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
455,150,75447,1,2,0:0:0:0:
484,175,75529,6,0,P|502:218|499:266,1,95.9999970703126,6|8,0:0|0:0,0:0:0:0:
259,365,75855,2,0,P|288:328|331:307,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
199,182,76181,2,0,P|151:176|112:149,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
59,81,76424,1,2,0:0:0:0:
43,45,76506,2,0,L|34:140,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
179,336,76833,102,0,P|238:258|324:223,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
426,328,77322,1,2,0:0:0:0:
234,260,77485,2,0,P|191:267|141:247,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
198,85,77811,2,0,P|241:67|288:73,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
364,116,78056,1,2,0:0:0:0:
395,137,78137,6,0,L|500:130,1,95.9999970703126,6|8,0:0|0:0,0:0:0:0:
381,23,78463,1,2,0:0:0:0:
381,23,78626,1,2,0:0:0:0:
347,209,78790,2,0,L|242:202,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
109,261,79116,1,2,0:0:0:0:
109,261,79279,1,2,0:0:0:0:
75,242,79360,1,2,0:0:0:0:
46,224,79442,70,0,L|36:128,1,80,6|2,0:2|0:0,0:0:0:0:
23,17,79768,1,8,0:0:0:0:
23,17,79931,1,2,0:0:0:0:
190,109,80094,6,0,L|181:188,1,80,12|2,0:0|0:0,0:0:0:0:
168,315,80420,1,8,0:0:0:0:
168,315,80583,1,2,0:0:0:0:
341,232,80746,6,0,L|331:136,1,80,12|2,0:0|0:0,0:0:0:0:
318,25,81072,1,8,0:0:0:0:
318,25,81235,1,2,0:0:0:0:
485,122,81398,6,0,L|476:201,1,80,12|2,0:0|0:0,0:0:0:0:
463,328,81724,1,8,0:0:0:0:
463,328,81887,1,2,0:0:0:0:
432,318,81969,1,2,0:0:0:0:
401,308,82050,70,0,L|321:317,1,80,12|2,0:0|0:0,0:0:0:0:
202,330,82376,1,8,0:0:0:0:
202,330,82540,1,2,0:0:0:0:
91,174,82703,6,0,L|170:183,1,80,8|2,0:0|0:0,0:0:0:0:
290,196,83029,1,8,0:0:0:0:
290,196,83193,1,2,0:0:0:0:
438,74,83355,5,8,0:0:0:0:
284,116,83518,1,2,0:0:0:0:
127,88,83681,1,8,0:0:0:0:
279,36,83844,1,2,0:0:0:0:
290,196,84007,2,0,L|277:275,1,80,8|2,0:0|0:0,0:0:0:0:
451,153,84333,2,0,L|438:74,1,80,8|2,0:0|0:0,0:0:0:0:
417,49,84578,1,2,0:0:0:0:
389,30,84659,6,0,P|352:44|313:43,1,80,12|2,0:0|0:0,0:0:0:0:
127,88,84985,2,0,P|164:102|203:101,1,80,8|2,0:0|0:0,0:0:0:0:
364,261,85311,2,0,L|351:340,1,80,8|2,0:0|0:0,0:0:0:0:
158,271,85637,2,0,L|145:192,1,80,8|2,0:0|0:0,0:0:0:0:
177,25,85963,69,12,0:0:0:0:
284,116,86126,1,2,0:0:0:0:
127,88,86290,1,8,0:0:0:0:
290,196,86453,1,2,0:0:0:0:
279,36,86616,5,10,0:0:0:0:
145,192,86779,1,10,0:0:0:0:
351,339,86942,1,10,0:0:0:0:
279,36,87268,5,14,0:0:0:0:
256,192,87349,12,0,89387,3:0:0:0:
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[Preview Point]
Prefer it to be 01:01:181 - , a high up part when players press the preview button

[Metadata]
Tags:
What's "migi" in the tags?


[Easy]
  1. Front part of 2nd KIAI part needs clap imo, slidertick could be useful (tick rate 2 could fit all of them in)
  2. 00:11:616 (1,2) - Feel like this kind of arrangement would be neater:
  3. 00:14:224 (1,2) - ^
  4. 00:19:442 (3) - NC for constant (2 beats)
  5. 00:29:876 (2) - ^
  6. 00:56:616 (2) - ^
[Guu's Normal]
  1. 00:10:311 (3) - Stack perfectly on tail of 00:09:007 (1) - seems they're close
  2. 00:12:268 (2,3) - Just a little bit bad flow, feel like Normal could use more flow patterns (notes after previous slider tail)
  3. 00:13:572 (5,6) - ^
  4. 00:26:779 (2) - Would be a little bit hard for Normal, to aim after a long slider
  5. 00:26:942 (3) - Inconsistency DS (Next)
  6. 00:29:550 (2) - Could be more flowed like this:
  7. 00:46:833 (3) - Would be nice if all white ticks are mapped here 00:47:159 - 00:47:485 - , nothing really sounded at the reverse of the slider
  8. 01:03:790 (1) - Could map like 01:06:398 (1,2) - seems the clap sound at 01:04:442 - (or use slidertick)
[Hard]
  1. Looks fine
  2. Could reduce jump distance like 01:13:409 (2,3,4) - to reduce the star rating. Best is around 3.39 imo
[Yuki's Insane]
  1. Just to mention there are 4 more combo colors in this diff
[Extra]
  1. 00:30:854 (1) - Missing clap?
  2. 01:05:583 (3) - Prefer not to stack this tho, could space a bit
  3. 01:06:235 (6) - ^ (but so far looks ok)
Call me back!
Topic Starter
Hollow Wings

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[Preview Point]
Prefer it to be 01:01:181 - , a high up part when players press the preview button changed to 01:01:018

[Metadata]
Tags:
What's "migi" in the tags? a character's name... well maybe remove it orz


[Easy]
  1. Front part of 2nd KIAI part needs clap imo, slidertick could be useful (tick rate 2 could fit all of them in) actually i don't like tick's hs that much... maybe i'll just keep those long sliders without ticks' hs ;w;
  2. 00:11:616 (1,2) - Feel like this kind of arrangement would be neater: lol, actually i did that composing on purpose... completely parallel can be some kind of bored (to me
  3. 00:14:224 (1,2) - ^ ^
  4. 00:19:442 (3) - NC for constant (2 beats) fixed.
  5. 00:29:876 (2) - ^ fixed and i think 00:24:659 (2) - need to add nc as well.
  6. 00:56:616 (2) - ^ fixed.
[Hard]
  1. Looks fine
  2. Could reduce jump distance like 01:13:409 (2,3,4) - to reduce the star rating. Best is around 3.39 imo to the real diffculty, this hard diff is really easy in a hard level and the gap to both insane and normal diffs' fine in playing as well.
[Extra]
  1. 00:30:854 (1) - Missing clap? here's a special part in fading which different from previous ones with same melody and rhythm in the song, so i choose not add clap hs here.
  2. 01:05:583 (3) - Prefer not to stack this tho, could space a bit changed to stacking it at 01:07:702 (1) -
  3. 01:06:235 (6) - ^ (but so far looks ok) i may keep this.
Call me back! ok! OVO
thx for modding!
Guu

Rakuen wrote:

[Guu's Normal]
  1. 00:10:311 (3) - Stack perfectly on tail of 00:09:007 (1) - seems they're close
  2. 00:12:268 (2,3) - Just a little bit bad flow, feel like Normal could use more flow patterns (notes after previous slider tail)
  3. 00:13:572 (5,6) - ^
  4. 00:26:779 (2) - Would be a little bit hard for Normal, to aim after a long slider
  5. 00:26:942 (3) - Inconsistency DS (Next)
  6. 00:29:550 (2) - Could be more flowed like this:
  7. 00:46:833 (3) - Would be nice if all white ticks are mapped here 00:47:159 - 00:47:485 - , nothing really sounded at the reverse of the slider
  8. 01:03:790 (1) - Could map like 01:06:398 (1,2) - seems the clap sound at 01:04:442 - (or use slidertick)
all fixed. thx rakuen ~owo
Rakuen
Looks fine

Bubbled!
Cerulean Veyron
8Q_____

LET ME HEAR THE HEART ICON
Colourful
似乎马上就要rank了! :)
Myxo
Remember not to qualify until tutuhaha's map is out of the qualified section owo
Topic Starter
Hollow Wings

Desperate-kun wrote:

Remember not to qualify until tutuhaha's map is out of the qualified section owo
thx a lot for reminding me this!!! >.<
HabiHolic
HW Power
CSLM
alright, kihhou map get out of qualify list, soo, BATs, keep this foward plz
Chloetaries12
i LIKE YOUR Beatmap !!! Let Me Hear and Parasyte is my favourite. Good job man ..
Rizia
hi

[Extra]
  1. 00:00:529 (1,2,3) - 這3個circle上下轉換會更有趣? 現在我會覺得有點卡手
call me back
Topic Starter
Hollow Wings

Kawaiwkyik wrote:

hi

[Extra]
  1. 00:00:529 (1,2,3) - 這3個circle上下轉換會更有趣? 現在我會覺得有點卡手 我就把1和2换了下,位置就不动了,和你这个应该差不多。
call me back
nyan.
Posthumous_old
congraz
Rizia
ok

Qualified.
pw384
ok
Myxo
woo :D
rui
welcome back HW
meii18

rui wrote:

welcome back HW
Enon

rui wrote:

welcome back HW
JappyBabes
Cerulean Veyron
HW ftw~ gz
Time-

rui wrote:

welcome back HW
UndeadCapulet

rui wrote:

welcome back HW
PatZar
nice SV in taiko :^)
congrazt
show more
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