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fripSide - black bullet (TV Size)

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Topic Starter
syuru
This beatmap was submitted using in-game submission on Saturday, October 25, 2014 at 3:54:47 PM

Artist: fripSide
Title: black bullet (TV Size)
Source: ブラック・ブレット
Tags: kuro no juudan 黒の銃弾
BPM: 155
Filesize: 3313kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.5 stars, 120 notes)
  2. Hard (3.58 stars, 285 notes)
  3. Insane (4.5 stars, 374 notes)
  4. Normal (2.11 stars, 163 notes)
Download: fripSide - black bullet (TV Size)
Information: Scores/Beatmap Listing
---------------

bg image credit
first serious map project, by me
will maybe finish later
Everything
Hi, from #modreqs

Easy:
00:05:034 (3,4) It is on the white tick, but these two sliders do not fit nicely with the beat.
00:42:180 (3) The wave shape could look neater.
01:06:565 (3) This is a lot of reverses xD From here to the end 01:07:766 I would probably separate into sliders or circles
01:10:459 (5,6) The half beat followed by hit circle might be confusing for new players to read.
01:20:892 (1,2,3,4,5) Rhythm here is kind of hard to identify here. I also don't think that the finish sounds is fitting for 2,3,4
Comments: I noticed that there were many circles. You can try to make some into sliders if you feel like it.

Normal:
01:13:441 (3) - Aside from the one at 00:48:682 (2) , be careful about objects that start on blue ticks
Comments: 00:04:828-00:12:376 - Majority of the objects were on red ticks but they match the beat ^^

Overall, hitsounds were good in your beatmap. Most of the rhythms were easy to identify. Best of luck on your map!
Topic Starter
syuru

trammiexo wrote:

Hi, from #modreqs

Easy:
00:05:034 (3,4) It is on the white tick, but these two sliders do not fit nicely with the beat. fixed!
00:42:180 (3) The wave shape could look neater. fixed!
01:06:565 (3) This is a lot of reverses xD From here to the end 01:07:766 I would probably separate into sliders or circles fixed!
01:10:459 (5,6) The half beat followed by hit circle might be confusing for new players to read. fixed!
01:20:892 (1,2,3,4,5) Rhythm here is kind of hard to identify here. I also don't think that the finish sounds is fitting for 2,3,4 changed 3 & 4 to a slider and redid the hitsounding a little
Comments: I noticed that there were many circles. You can try to make some into sliders if you feel like it. will gradually go and do this

Normal:
01:13:441 (3) - Aside from the one at 00:48:682 (2) , be careful about objects that start on blue ticks a bit confused since the one you highlighted starts on a white tick, perhaps i forgot to update it though ;;
Comments: 00:04:828-00:12:376 - Majority of the objects were on red ticks but they match the beat ^^ whew i'm glad

Overall, hitsounds were good in your beatmap. Most of the rhythms were easy to identify. Best of luck on your map! thanks!
thanks for modding *_*!!
edy
Random from #modreqs. Mostly suggestions~

General
  1. black bullet and fripSide need not be included in tags as it's already included in the metadata
Insane
  1. 00:05:602 (1) - Remove NC?
  2. 00:08:699 (1) - Remove NC?
  3. 00:10:054 (4) - Ctrl-G? Flows better
  4. 00:34:054 (7) - NC this instead of 00:34:441 (1) -
  5. 00:53:215 (4) - Remove circle? I don't feel it's necessary considering the heavy following of vocals in this part.
  6. 01:02:505 (4) - As above
  7. 01:15:473 (1) - Remove NC?
Hard
  1. 00:00:374 (1,2,4) - Unsnapped circles (Check AIMod)
  2. 00:07:150 (5) - Improve the blanket
  3. 00:32:892 (4) - Improve the blanket
  4. 00:42:957 (3) - Ctrl-G? Flows better
  5. 01:13:537 (3,4) - Ctrl-G? Maintains the up-down pattern from (1,2) and later on at 01:16:247
Normal
  1. **Check AIMod for distance snapping, there should be minimal to no problems with distancing for Easy and Normal.
  2. 00:01:150 (2,3,4,1,2) - All these sliders sound like they should start half a beat earlier.
  3. 00:58:828 (1) - Should start half a beat later at your bookmark 00:59:021
  4. 01:01:344 - Add a circle here, seems like you're following the vocals and it feels off to just leave this part blank.
  5. 01:09:860 - As above.
  6. 01:14:312 (1,2,3) - Now these sound half a beat early. Try moving them later to start at your bookmark 01:14:505. Also consider blanket sliders (1,2).
  7. 01:18:183 (2,3,4,5) - Move half a beat early.
  8. 01:21:667 (2,3) - As above.
Easy
  1. **Check AIMod for distance snapping, there should be minimal to no problems with distancing for Easy and Normal.
  2. 00:01:150 (2,3,4) - The drums here aren't that obvious to me, might want to consider switching them to sliders.
  3. 00:03:279 (1) - Consider giving this a little curve to blanket (2) better.
  4. 00:07:344 (2,3,4) - Same as 00:01:150 (2,3,4) - , drums aren't very obvious
  5. 00:10:828 (2) - Would suggest to change to something like this as your current (2) lands on a really soft drum.
  6. 00:10:828 (2) - Consider adding a note here to keep the beat going
  7. 00:11:215 (3) - Experiment with the slider here to give it a nice curve, using the approach circle of (4) as a guideline. E.g. http://puu.sh/clOfp/f5f5e3e9c9.png
  8. 00:42:183 (3) - The curve blanketing the end of slider (2) is a little too sharp.
  9. 00:52:634 (6) - NC this instead of 00:53:021 (1) - , it's a new stanza.
  10. 01:11:215 (1) - Blanket/reposition to improve flow.
  11. 01:14:312 (1,2) - Blanket these nicer, if you want to conform to distance spacing you can curve it up a little more like this
  12. 01:18:183 (1) - Looks slightly out of place after the slider, make it flow after 01:15:473 (2) - nicer? If you applied the mod above this you can also stack it on slider 01:14:312 (1) - tail.
  13. 01:18:957 (2) - A circle here feels offbeat since theres nothing at 01:18:570 and 01:19:344
  14. 01:22:054 (2) - Would suggest to change to something like this as it's similar to the one above, the current (2) lands on a really soft drum.
Feels pretty good in general, but in Easy and Normal you have a few off-beat notes, not sure if I missed any. Hard and Insane play pretty well imo. However there seems to be a lack of creativity in sliders, just purely straights or curves, which tend to get a little boring :( Good luck!
Topic Starter
syuru
-Iz

-Iz wrote:

Random from #modreqs. Mostly suggestions~

General
  1. black bullet and fripSide need not be included in tags as it's already included in the metadata fixed!
Insane
  1. 00:05:602 (1) - Remove NC? fixed!
  2. 00:08:699 (1) - Remove NC? fixed!
  3. 00:10:054 (4) - Ctrl-G? Flows better fixed!
  4. 00:34:054 (7) - NC this instead of 00:34:441 (1) - fixed!
  5. 00:53:215 (4) - Remove circle? I don't feel it's necessary considering the heavy following of vocals in this part. fixed!
  6. 01:02:505 (4) - As above fixed!
  7. 01:15:473 (1) - Remove NC? fixed!


Hard
  1. 00:00:374 (1,2,4) - Unsnapped circles (Check AIMod) fixed!
  2. 00:07:150 (5) - Improve the blanket fixed!
  3. 00:32:892 (4) - Improve the blanket fixed!
  4. 00:42:957 (3) - Ctrl-G? Flows better fixed!
  5. 01:13:537 (3,4) - Ctrl-G? Maintains the up-down pattern from (1,2) and later on at 01:16:247 fixed!
Normal
  1. **Check AIMod for distance snapping, there should be minimal to no problems with distancing for Easy and Normal. thank you, fixed!
  2. 00:01:150 (2,3,4,1,2) - All these sliders sound like they should start half a beat earlier. fixed!
  3. 00:58:828 (1) - Should start half a beat later at your bookmark 00:59:021 i thought about this but then it felt awkward, but will consider and try to figure something out
  4. 01:01:344 - Add a circle here, seems like you're following the vocals and it feels off to just leave this part blank. fixed!
  5. 01:09:860 - As above. fixed, was afraid of doing this at first since i thought it would be considered too difficult
  6. 01:14:312 (1,2,3) - Now these sound half a beat early. Try moving them later to start at your bookmark 01:14:505. Also consider blanket sliders (1,2). fixed in a slightly different way
  7. 01:18:183 (2,3,4,5) - Move half a beat early. fixed!
  8. 01:21:667 (2,3) - As above. fixed!


Easy
  1. **Check AIMod for distance snapping, there should be minimal to no problems with distancing for Easy and Normal. fixed!
  2. 00:01:150 (2,3,4) - The drums here aren't that obvious to me, might want to consider switching them to sliders. fixed!
  3. 00:03:279 (1) - Consider giving this a little curve to blanket (2) better. fixed!
  4. 00:07:344 (2,3,4) - Same as 00:01:150 (2,3,4) - , drums aren't very obvious keeping this for now
  5. 00:10:828 (2) - Would suggest to change to something like this as your current (2) lands on a really soft drum. fixed!
  6. 00:10:828 (2) - Consider adding a note here to keep the beat going i think this is what you suggested above so fixed
  7. 00:11:215 (3) - Experiment with the slider here to give it a nice curve, using the approach circle of (4) as a guideline. E.g. http://puu.sh/clOfp/f5f5e3e9c9.png fixed!
  8. 00:42:183 (3) - The curve blanketing the end of slider (2) is a little too sharp. fixed!
  9. 00:52:634 (6) - NC this instead of 00:53:021 (1) - , it's a new stanza. fixed!
  10. 01:11:215 (1) - Blanket/reposition to improve flow. fixed!
  11. 01:14:312 (1,2) - Blanket these nicer, if you want to conform to distance spacing you can curve it up a little more like this fixed, thanks for the example
  12. 01:18:183 (1) - Looks slightly out of place after the slider, make it flow after 01:15:473 (2) - nicer? If you applied the mod above this you can also stack it on slider 01:14:312 (1) - tail. fixed!
  13. 01:18:957 (2) - A circle here feels offbeat since theres nothing at 01:18:570 and 01:19:344 fixed, i think
  14. 01:22:054 (2) - Would suggest to change to something like this as it's similar to the one above, the current (2) lands on a really soft drum. fixed!


Feels pretty good in general, but in Easy and Normal you have a few off-beat notes, not sure if I missed any. Hard and Insane play pretty well imo. However there seems to be a lack of creativity in sliders, just purely straights or curves, which tend to get a little boring :( Good luck! thank you, i'll go back and try to change things up a bit!
thanks so much for the mod and suggestions, they helped a lot *_*!!
UnitedWeSin
Yo. :3
Thank you for your mod! Here is M4M. :)

[General]
  1. Lots of your NC patterns seem kind of random. I think a good general rule of thumb is to place NC's on important strong beats and downbeats (1st beat of the measure). Sometimes people will place NC's to follow along with vocal verse changes, or maybe place them to enhance certain patterns.It's good to try and focus NC's around important beats. For example beats like 00:49:925 - 00:56:118 - 00:59:215 - 01:05:408 - and so on. See if you can't work on it.
  2. Try to play around more with volume. Using all 100% volume is really bland. If the music gets softer, reduce the volume of the hitsounds. If it gets louder, increase them. You can change the volume under the Timing and Control Points menu (f6). I'd stay away from 100% volume since it tends to always be way too loud. You can experiment and find what works for you.
  3. Nice try with the hitsounds, for the most part you've placed them well. The thing you're really missing is claps. Most contemporary music will have claps on offbeats (beats 2 and 4). You can try placing claps on these beats. If you think the default clap isn't fitting with the music, then I recommend that you check other ranked fripside mapsets and see what kind of hitsounds they are using. You can grab some great hitsounds from ranked maps.
    Here is a picture that shows a very general hitsound format. You don't have to follow this, but maybe it can help you.
  4. Your preview point is unsnapped. You need to snap it again on each diff to 00:49:537 through the Timing menu.
[Insane]
  1. 00:00:376 - Finish is nice.
  2. 00:00:376 (1) - Maybe it can look nicer if you curved these sliders less and made use of blankets. You can try it and see if you like the idea. Here's what I mean:
    This could apply to many patterns that I feel have too much curvature such as 00:17:408 (3,4) - 00:30:570 (6,7) - and so on.
  3. 00:02:505 (4,5) - Maybe a 1/2 slider fits the music better here. You can try it and see if you agree. Just that it's consistent in following the piano like 00:01:731 (1).
  4. 00:02:892 (1,2,3) - Maybe you can try more even spacing here with the 3, it might play nicer for you. Same would apply to later patterns like 00:04:441 (1,2,3). Here's an example:
  5. 00:07:537 (5,6,7) - 00:10:634 (5,6,7) - Since this is Insane diff, these feel really undermapped for me. Just 1/1 notes stacked isn't very fun, you can make use of sliders and add more notes since the song has hits happening on the white ticks. In Insane, you need to try to fill the map out as much as you can with what you hear in the song, it will make it more fun for the player.
  6. 00:11:408 (7,1) - Spacing feels really closed here. It's much smaller than the 00:08:312 (7,8) spacing. Why?
  7. 00:21:473 (1,2,3,4,5) - Since a new vocal verse starts on the 5 here, I think this rhythm will fit better since it allows the player to click a single note at 00:21:860 which will fit the vocals well.
  8. 00:23:118 (2,3,1) - Be mindful of distance spacing. This pattern is very difficult to understand because there is more spacing between 3 and 1 than there is 2 and 3, but there is more time between 2 and 3 than between 3 and 1. Generally, the more time between two objects, the more spacing should be between them. You want to use the spacing between your objects to make the rhythm as obvious as possible. When you have notes like 00:22:828 (1,2,3) that are 3/4 (meaning the middle note is on a blue tick as you see, there is 3/4 of one beat between each object) then I suggest to use large and mostly EVEN spacing between them to make it obvious. Then the next note after the 3 (which is 1/2 of a beat away and not 3/4) should have smaller spacing. You use this pattern a lot in the map so here is a general example that may help you:
    Example

    It's just an example of how spacing can make a rhythm intuitive.
    Also check this informative picture:
  9. 00:24:957 - I think maybe add a note or make 00:24:763 (5) a 1/2 slider might be nice. There is important music here to be mapped, just like at 00:37:344 (9).
  10. 00:26:119 (2) - The circle is unsnapped. You can resnap it grabbing it and moving it back and forth on the time line.
  11. 00:34:441 (1,2,3,4) - Don't be afraid to make jumps between your sliders especially. It can often play much better that way. Most of the slider patterns in your map have much smaller spacing than the circle patterns which is odd to me.
  12. 00:35:989 (1,2,3) - Even spacing will be better.
  13. 00:39:086 (1,2,3) - Not good distance spacing.
  14. 00:41:408 (3,4,5) - ^
  15. 00:44:796 (4,5,1) - ^ and so on.
  16. 00:45:279 (1,2,3) - Even spacing!! Also try a NC at 00:46:054 (4) since it starts a new set of 3/4 notes. You can make great jump patterns with this kind of music, but you have to be mindful of spacing.
  17. 00:47:602 (3) - Since it's Insane, maybe split it into two sliders and try like this:
  18. 00:58:828 (3,4) - Should be much larger spacing imo, the beat on the 4 is strong.
  19. 01:01:054 (3,4,5) - Another example of bad distance spacing, the 3-4-5 have the same visual spacing but from 3-4 is 3/4 and 4-5 is 1/2. That's impossible to read unless you know the song.
  20. 01:08:505 (4) - Finish missing on the head?
  21. 01:09:279 (3) - It could fit the vocals nicely if you extended this slider so that it's 1/4 beat longer.
  22. 01:11:602 (2) - Finish.
  23. 01:11:215 (1,2) - Same as 00:58:828 (3,4). The 2 here is the very strong beat (downbeat). It should have larger spacing from the previous object. You've placed a large jump on 01:11:021 (6,1) which is right before it, so it feels strange to play.
  24. 01:11:989 - Seems like you're missing a note here.
  25. 01:17:022 (2) - Since this is heavy beat (white tick, downbeat) you should add the NC here and not at 01:16:925 (1). Also it will make the stream more even in combo numbers.
  26. 01:17:119 (2) - This circle is also unsnapped, make sure to resnap it.
  27. 01:17:216 (3) - ^
  28. 01:17:699 - I think you should add a note here and continue the streaming until the downbeat. That follows the music better.
  29. 01:18:376 (4,5,1,2,3) - 01:21:473 (6,7,1,2,3) - Same as before about undermapping, just my opinion. You can definitely flesh it out more.
  30. 01:23:602 (6) - Use a slider here? I just don't like the really small spacing to the next note, I don't think it makes much sense.
  31. 01:23:989 (1) - Maybe use a stream here like hard? Also I think you want to have an object at 01:24:376 so you can have a finish on it like the other diffs. Then start the spinner 1/4 after that.
[Hard]
  1. 00:00:376 - Finish is nice.
  2. 00:03:861 (2) - The circle is unsnapped.
  3. 00:00:376 (1,2,3,4,1) - I think you should use a more complex rhythm here to follow the piano. It plays strangely now because rhythm is super simple here but then at 00:02:505 (2) you suddenly start following the piano with the slider on the red tick (1/2 rhythm), so it surprises the player.
  4. 00:21:860 (2,3) - This rhythm is kind of missing the music. It's not great to have a repeat of a slider fall on a downbeat like you have at 00:22:150. That's an important beat and it's great to click something for it. Here you can add a circle at 00:21:860 and try like:
    Example

    It's nice for the first appearance of the 3/4 rhythm here 00:22:054 if you use a slider with a repeat on the blue tick (1/4) like shown. It will let the player know that is what's happening.
  5. 00:22:828 (4,5,6,1) - Make sure you're using proper distance spacing.
  6. 00:29:796 (1,2,3) - It's hard for the player to read these jumps as 1/2 because the vocals are 3/4 and all your circle jump patterns up to this point have been 3/4. If you want to change the rhythm here I think you need to use much smaller spacing.
  7. 00:37:537 (1,2) - The anti-jump is pretty strange, I think a Hard player would enjoy standard spacing more.
  8. 00:42:957 (3,4,1) - Spacing gets too large for Hard imo.
  9. 00:46:828 (1,2) - The way you space them makes the rhythm look like 1/4 since it's really similar to your 1/4 spacing, for example 00:46:247 (2,3,4), but it's really 1/2. I think it's really confusing, especially in Hard.
  10. 00:47:602 (3,4,1) - Spacing here is very strange imo and maybe a different rhythm could follow the music more closely.
  11. 00:49:925 (4,5) - Really major antijump here. The music is super intense, I'm not really sure that it fits.
  12. 00:59:796 (2,3,1) - Distance spacing is not proper and very confusing here.
  13. 01:14:505 (3) - Same as 00:21:860 (2,3). The beat on 01:14:699 is very strong, so it's not great to have it on the repeat of a slider. I think you should try a different rhythm.
  14. 01:16:054 - Missed a note?
[Normal]
  1. 00:00:376 - Finish is nice.
  2. 00:01:732 (3) - Slider start is unsnapped.
  3. 00:02:506 (4,1,2) - Big spacing inconsistencies here. Try to keep an even distance snap throughout this difficulty level.
  4. 00:12:376 (6,1) - Big jump. See if you can go through and spot/fix the spacing inconsistencies.
  5. 00:24:376 (5,6) - Maybe use two 1/2 sliders instead to follow the transition and make it more interesting.
  6. 00:48:376 (1,2,3) - The rhythm will be hard to read for this difficulty. I recommend to use a slider with a repeat instead like so:
  7. 01:01:925 (1,2) - It will be really confusing for the player to know when to hit the 2 here if you stack on the repeat from the 1. I suggest more simple placement like this:
  8. 01:06:570 (3) - Don't use small sliders with lots of repeats in this difficulty level, players won't be able to know how many repeats it has. I suggest to break this into multiple sliders.
  9. 01:13:150 (2,3,4) - Same as before, I think you should try to use sliders with repeats for the 3/4 rhythms here. You can try this if you'd like:
[Easy]
  1. 00:00:376 - Finish is nice.
  2. 00:14:312 (3) - Don't use sliders with multiple repeats in an Easy diff. A beginner will not know how to react. You need to split this into multiple objects. Same goes for all the other sliders in the diff with multiple repeats, in an Easy it would be considered unrankable.
  3. 00:42:183 (3) - It would be better if it ended at 00:43:344 to keep rhythm.
  4. 00:49:537 (1) - Try not to have the downbeat be on the repeat of the slider. It feels really weak, you need to have an object for the player to click there.
  5. 01:11:989 (2,3) - It would be really difficult for the beginner to catch the 3 hidden under the 2's head. Best to stick with standard flow/placement in Easy.
  6. 01:14:312 (1) - You lose the rhythm here since the strong beat 01:14:699 is in the middle of this slider. I suggest not starting the slider until then. You can have a circle at 01:14:312.
  7. 01:16:247 - How about a spinner here? I think it will fit the music better and be perfect for Easy. Here's an example rhythm:
  8. 01:24:376 (1) - Should end at 01:28:634?
Gah sorry my mod is general. Definitely work more on the distance spacing and rhythms, I know you can make it much better.
Have a star. I hope this can help you and if you've ever got any questions just ask. :)
Topic Starter
syuru
UnitedWeSin;
SPOILER

UnitedWeSin wrote:

Yo. :3
Thank you for your mod! Here is M4M. :)

[General]
  1. Lots of your NC patterns seem kind of random. I think a good general rule of thumb is to place NC's on important strong beats and downbeats (1st beat of the measure). Sometimes people will place NC's to follow along with vocal verse changes, or maybe place them to enhance certain patterns.It's good to try and focus NC's around important beats. For example beats like 00:49:925 - 00:56:118 - 00:59:215 - 01:05:408 - and so on. See if you can't work on it. thanks, will do!
  2. Try to play around more with volume. Using all 100% volume is really bland. If the music gets softer, reduce the volume of the hitsounds. If it gets louder, increase them. You can change the volume under the Timing and Control Points menu (f6). I'd stay away from 100% volume since it tends to always be way too loud. You can experiment and find what works for you. will look into as i update hitsounds *_*
  3. Nice try with the hitsounds, for the most part you've placed them well. The thing you're really missing is claps. Most contemporary music will have claps on offbeats (beats 2 and 4). You can try placing claps on these beats. If you think the default clap isn't fitting with the music, then I recommend that you check other ranked fripside mapsets and see what kind of hitsounds they are using. You can grab some great hitsounds from ranked maps. thanks for the help and example, hadn't figured out how to mess with volume so will definitely go fix *_*
    Here is a picture that shows a very general hitsound format. You don't have to follow this, but maybe it can help you.

  4. Your preview point is unsnapped. You need to snap it again on each diff to 00:49:537 through the Timing menu.
fixed!

[Insane]
  1. 00:00:376 - Finish is nice. fixed!
  2. 00:00:376 (1) - Maybe it can look nicer if you curved these sliders less and made use of blankets. You can try it and see if you like the idea. Here's what I mean:
    This could apply to many patterns that I feel have too much curvature such as 00:17:408 (3,4) - 00:30:570 (6,7) - and so on. fixed + will go through slowly
  3. 00:02:505 (4,5) - Maybe a 1/2 slider fits the music better here. You can try it and see if you agree. Just that it's consistent in following the piano like 00:01:731 (1). makes sense, fixed!
  4. 00:02:892 (1,2,3) - Maybe you can try more even spacing here with the 3, it might play nicer for you. Same would apply to later patterns like 00:04:441 (1,2,3). Here's an example: fixed, spaced out slightly less though

  5. 00:07:537 (5,6,7) - 00:10:634 (5,6,7) - Since this is Insane diff, these feel really undermapped for me. Just 1/1 notes stacked isn't very fun, you can make use of sliders and add more notes since the song has hits happening on the white ticks. In Insane, you need to try to fill the map out as much as you can with what you hear in the song, it will make it more fun for the player. fixed!
  6. 00:11:408 (7,1) - Spacing feels really closed here. It's much smaller than the 00:08:312 (7,8) spacing. Why? no idea what i was doing, fixed!
  7. 00:21:473 (1,2,3,4,5) - Since a new vocal verse starts on the 5 here, I think this rhythm will fit better since it allows the player to click a single note at 00:21:860 which will fit the vocals well.
  8. 00:23:118 (2,3,1) - Be mindful of distance spacing. This pattern is very difficult to understand because there is more spacing between 3 and 1 than there is 2 and 3, but there is more time between 2 and 3 than between 3 and 1. Generally, the more time between two objects, the more spacing should be between them. You want to use the spacing between your objects to make the rhythm as obvious as possible. When you have notes like 00:22:828 (1,2,3) that are 3/4 (meaning the middle note is on a blue tick as you see, there is 3/4 of one beat between each object) then I suggest to use large and mostly EVEN spacing between them to make it obvious. Then the next note after the 3 (which is 1/2 of a beat away and not 3/4) should have smaller spacing. You use this pattern a lot in the map so here is a general example that may help you: fixed as suggested!
    Example

    It's just an example of how spacing can make a rhythm intuitive.
    Also check this informative picture:
  9. 00:24:957 - I think maybe add a note or make 00:24:763 (5) a 1/2 slider might be nice. There is important music here to be mapped, just like at 00:37:344 (9). fixed!
  10. 00:26:119 (2) - The circle is unsnapped. You can resnap it grabbing it and moving it back and forth on the time line. fixed!
  11. 00:34:441 (1,2,3,4) - Don't be afraid to make jumps between your sliders especially. It can often play much better that way. Most of the slider patterns in your map have much smaller spacing than the circle patterns which is odd to me. fixed, was iffy on whether or not i should do jumps between sliders at first ;;
  12. 00:35:989 (1,2,3) - Even spacing will be better. fixed!
  13. 00:39:086 (1,2,3) - Not good distance spacing. fixed, had originally done this because they were on blue ticks and forgot to fix when i timed them correctly;;
  14. 00:41:408 (3,4,5) - ^ fixed!
  15. 00:44:796 (4,5,1) - ^ and so on. fixed, i've no idea how i managed to snap these so weirdly T_T
  16. 00:45:279 (1,2,3) - Even spacing!! Also try a NC at 00:46:054 (4) since it starts a new set of 3/4 notes. You can make great jump patterns with this kind of music, but you have to be mindful of spacing. fixed!
  17. 00:47:602 (3) - Since it's Insane, maybe split it into two sliders and try like this: fixed!

  18. 00:58:828 (3,4) - Should be much larger spacing imo, the beat on the 4 is strong. fixed!
  19. 01:01:054 (3,4,5) - Another example of bad distance spacing, the 3-4-5 have the same visual spacing but from 3-4 is 3/4 and 4-5 is 1/2. That's impossible to read unless you know the song. fixed!
  20. 01:08:505 (4) - Finish missing on the head? forgot to readd when i redid this slider, fixed!
  21. 01:09:279 (3) - It could fit the vocals nicely if you extended this slider so that it's 1/4 beat longer. fixed!
  22. 01:11:602 (2) - Finish. fixed!
  23. 01:11:215 (1,2) - Same as 00:58:828 (3,4). The 2 here is the very strong beat (downbeat). It should have larger spacing from the previous object. You've placed a large jump on 01:11:021 (6,1) which is right before it, so it feels strange to play. fixed!
  24. 01:11:989 - Seems like you're missing a note here. certainly am, fixed!
  25. 01:17:022 (2) - Since this is heavy beat (white tick, downbeat) you should add the NC here and not at 01:16:925 (1). Also it will make the stream more even in combo numbers. fixed!
  26. 01:17:119 (2) - This circle is also unsnapped, make sure to resnap it. fixed!
  27. 01:17:216 (3) - ^ fixed!
  28. 01:17:699 - I think you should add a note here and continue the streaming until the downbeat. That follows the music better. fixed!
  29. 01:18:376 (4,5,1,2,3) - 01:21:473 (6,7,1,2,3) - Same as before about undermapping, just my opinion. You can definitely flesh it out more. fixed and will play with this more
  30. 01:23:602 (6) - Use a slider here? I just don't like the really small spacing to the next note, I don't think it makes much sense. fixed!
  31. 01:23:989 (1) - Maybe use a stream here like hard? Also I think you want to have an object at 01:24:376 so you can have a finish on it like the other diffs. Then start the spinner 1/4 after that. fixed!


[Hard]
  1. 00:00:376 - Finish is nice. fixed!
  2. 00:03:861 (2) - The circle is unsnapped. fixed!
  3. 00:00:376 (1,2,3,4,1) - I think you should use a more complex rhythm here to follow the piano. It plays strangely now because rhythm is super simple here but then at 00:02:505 (2) you suddenly start following the piano with the slider on the red tick (1/2 rhythm), so it surprises the player. fixed but planning to possibly edit later
  4. 00:21:860 (2,3) - This rhythm is kind of missing the music. It's not great to have a repeat of a slider fall on a downbeat like you have at 00:22:150. That's an important beat and it's great to click something for it. Here you can add a circle at 00:21:860 and try like: fixed!
    Example

    It's nice for the first appearance of the 3/4 rhythm here 00:22:054 if you use a slider with a repeat on the blue tick (1/4) like shown. It will let the player know that is what's happening.
  5. 00:22:828 (4,5,6,1) - Make sure you're using proper distance spacing. sorry, fixed!
  6. 00:29:796 (1,2,3) - It's hard for the player to read these jumps as 1/2 because the vocals are 3/4 and all your circle jump patterns up to this point have been 3/4. If you want to change the rhythm here I think you need to use much smaller spacing. fixed!
  7. 00:37:537 (1,2) - The anti-jump is pretty strange, I think a Hard player would enjoy standard spacing more. fixed!
  8. 00:42:957 (3,4,1) - Spacing gets too large for Hard imo. flipped it and i think this works better now
  9. 00:46:828 (1,2) - The way you space them makes the rhythm look like 1/4 since it's really similar to your 1/4 spacing, for example 00:46:247 (2,3,4), but it's really 1/2. I think it's really confusing, especially in Hard. fixed!
  10. 00:47:602 (3,4,1) - Spacing here is very strange imo and maybe a different rhythm could follow the music more closely. thanks for the example, fixed!
  11. 00:49:925 (4,5) - Really major antijump here. The music is super intense, I'm not really sure that it fits. moved apart + flipped for a bigger jump
  12. 00:59:796 (2,3,1) - Distance spacing is not proper and very confusing here. fixed!
  13. 01:14:505 (3) - Same as 00:21:860 (2,3). The beat on 01:14:699 is very strong, so it's not great to have it on the repeat of a slider. I think you should try a different rhythm. fixed, but will go and revise later
  14. 01:16:054 - Missed a note? fixed!
[Normal]
  1. 00:00:376 - Finish is nice.
  2. 00:01:732 (3) - Slider start is unsnapped.
  3. 00:02:506 (4,1,2) - Big spacing inconsistencies here. Try to keep an even distance snap throughout this difficulty level. fixed, forgot to turn DS on
  4. 00:12:376 (6,1) - Big jump. See if you can go through and spot/fix the spacing inconsistencies. fixed + am fixing
  5. 00:24:376 (5,6) - Maybe use two 1/2 sliders instead to follow the transition and make it more interesting. fixed!
  6. 00:48:376 (1,2,3) - The rhythm will be hard to read for this difficulty. I recommend to use a slider with a repeat instead like so: fixed!
  7. 01:01:925 (1,2) - It will be really confusing for the player to know when to hit the 2 here if you stack on the repeat from the 1. I suggest more simple placement like this: fixed!
  8. 01:06:570 (3) - Don't use small sliders with lots of repeats in this difficulty level, players won't be able to know how many repeats it has. I suggest to break this into multiple sliders. fixed!
  9. 01:13:150 (2,3,4) - Same as before, I think you should try to use sliders with repeats for the 3/4 rhythms here. You can try this if you'd like: fixed!
[Easy]
  1. 00:00:376 - Finish is nice. fixed!
  2. 00:14:312 (3) - Don't use sliders with multiple repeats in an Easy diff. A beginner will not know how to react. You need to split this into multiple objects. Same goes for all the other sliders in the diff with multiple repeats, in an Easy it would be considered unrankable. fixed!
  3. 00:42:183 (3) - It would be better if it ended at 00:43:344 to keep rhythm. slipped while trying to improve wave, fixed!
  4. 00:49:537 (1) - Try not to have the downbeat be on the repeat of the slider. It feels really weak, you need to have an object for the player to click there. fixed!
  5. 01:11:989 (2,3) - It would be really difficult for the beginner to catch the 3 hidden under the 2's head. Best to stick with standard flow/placement in Easy. fixed!
  6. 01:14:312 (1) - You lose the rhythm here since the strong beat 01:14:699 is in the middle of this slider. I suggest not starting the slider until then. You can have a circle at 01:14:312. fixed!
  7. 01:16:247 - How about a spinner here? I think it will fit the music better and be perfect for Easy. Here's an example rhythm: did slightly differently, but fixed!
  8. 01:24:376 (1) - Should end at 01:28:634? yep, fixed!
Gah sorry my mod is general. Definitely work more on the distance spacing and rhythms, I know you can make it much better.
Have a star. I hope this can help you and if you've ever got any questions just ask. :) thank you!
thanks so much for the meticulous and helpful mod T_T went through and pretty much did everything, dunno what happened with my distance snap lol
going to slowly go and fix NC as well as adding claps and changing volume
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