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ZHU - Faded

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Hot Loli
This map should be ranked :3
meii18

MegaKAKER wrote:

This map should be ranked :3
Not yet 0w0/ this map needs a lot of mods to be ranked
Darkxell_mc
Hi! Free mod ftw, you are awesome.

- General -

Kiai times and pauses should be the same in all difficulties.
It's not very important for pauses, but it's a bit weird to have an insane diff with two pauses and a normal on the same set with none. However it's probably a bit late now.
Maybe you should fix kiai times in easy and hard, the difficulty is not even changing during them in those diffs, so it's really not a problem for me.

That pic name does. No seriously, what's that? xD

Hum. Maybe you are using a skin. Sorry to be rude, but your combocoulours are really not fitting anything. I might not be the only one to say that, but please at least change the yellow and the green. Here is a bunch of possibilities, stuff i like.
Colours ideas
[ Colours ] // Deep blues (I can be funny sometimes)
Combo1 : 80,78,129
Combo2 : 0,0,113
Combo3 : 0,100,221
Combo4 : 90,175,175

[ Colours ] // Pinky pie (I should stop with those jokes)
Combo1 : 103,100,162
Combo2 : 190,190,190
Combo3 : 87,0,174
Combo4 : 213,74,209

[ Colours ] //Greyscale (This one you wont get it, i don't care.)
Combo1 : 53,53,53
Combo2 : 214,214,214
Combo3 : 125,125,125

- Easy -


00:34:146 (4) - I feel like this is weird for an easy diff, but now that i've heard it a couple of times, i can't really juge anymore.
I think finishing sliders on red ticks like 00:17:346 and everywhere else is a bit hard for an easy diff, but sliders end don't really matters. As long as you are letting the player to recover from it with 1.5 or 2.5 beats it's not a problem.

02:22:146 (2,3) - This is unsnapped. I guess you already know it, but i guess you shouldn't change anything either, for some reason it fit the song nicely even in easy ^^

Pauses are a bit long, that makes the map a bit long. At 02:35:586 there is probably nothing to do about it, but maybe adding some spinners would fix it?
Normally pauses should not exeed 15 sec.

Nice diff overall, Easy is as always fast to mod ^^'

- Normal -

01:29:826 - Isn't there a note missing here?

01:44:466 (4) - Hard to catch for a normal. And it's going to desorientate players to get (5).

Add at least a pause somewhere.

I don't really like your choices in terms of hitsounds, but i guess that's personal.

Nice diff overall ^^

- Hard -

01:17:346 - Insert break?

03:19:506 (1) - This jump is hell, right?

Very good note placement, awesome patterns, nice hitsounds... Really good diff overall.
I'm happy to mod this kind of things! ^^

- Insane -

02:42:786 (4) - Unsnapped to the beat by 1ms or 2. Seems like you forgot to open Ai mod ^^

Perfect diff? No really, everything's fine!
Topic Starter
Vone

Darkxell_mc wrote:

Hi! Free mod ftw, you are awesome. Thanks!

- General -

Kiai times and pauses should be the same in all difficulties.
It's not very important for pauses, but it's a bit weird to have an insane diff with two pauses and a normal on the same set with none. However it's probably a bit late now. Nah, I dont feel like that is really important
Maybe you should fix kiai times in easy and hard, the difficulty is not even changing during them in those diffs, so it's really not a problem for me.

That pic name does. No seriously, what's that? xD Doesnt matter XD

Hum. Maybe you are using a skin. Sorry to be rude, but your combocoulours are really not fitting anything. I might not be the only one to say that, but please at least change the yellow and the green. Here is a bunch of possibilities, stuff i like. My choice is blue! It fits well! Thanks!
Colours ideas
[ Colours ] // Deep blues (I can be funny sometimes)
Combo1 : 80,78,129
Combo2 : 0,0,113
Combo3 : 0,100,221
Combo4 : 90,175,175

[ Colours ] // Pinky pie (I should stop with those jokes)
Combo1 : 103,100,162
Combo2 : 190,190,190
Combo3 : 87,0,174
Combo4 : 213,74,209

[ Colours ] //Greyscale (This one you wont get it, i don't care.)
Combo1 : 53,53,53
Combo2 : 214,214,214
Combo3 : 125,125,125

- Hard -

01:17:346 - Insert break? Fixed!

03:19:506 (1) - This jump is hell, right? Oh, yes. Fixed!

Very good note placement, awesome patterns, nice hitsounds... Really good diff overall.
I'm happy to mod this kind of things! ^^ Thanks!

- Insane -

02:42:786 (4) - Unsnapped to the beat by 1ms or 2. Seems like you forgot to open Ai mod ^^ lol, I didnt see that... Thanks, it is fixed!

Perfect diff? No really, everything's fine! Thanks!
Thanks alot for a mod! :)
Doyak

Darkxell_mc wrote:

Hi! Free mod ftw, you are awesome.

- General -

Kiai times and pauses should be the same in all difficulties.
It's not very important for pauses, but it's a bit weird to have an insane diff with two pauses and a normal on the same set with none. However it's probably a bit late now.
Maybe you should fix kiai times in easy and hard, the difficulty is not even changing during them in those diffs, so it's really not a problem for me.
Ranking criteria says, "If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense." But yeah, it's good to make them same, I'll consider changing mine, but I'll talk it with Vone first.

- Easy -


00:34:146 (4) - I feel like this is weird for an easy diff, but now that i've heard it a couple of times, i can't really juge anymore. I guess it's fine.
I think finishing sliders on red ticks like 00:17:346 and everywhere else is a bit hard for an easy diff, but sliders end don't really matters. As long as you are letting the player to recover from it with 1.5 or 2.5 beats it's not a problem. Like you said, slider end doesn't really matter. And even though it's Easy diff, it's still rhythm game, which should follow the music. Those beats are important.

02:22:146 (2,3) - This is unsnapped. I guess you already know it, but i guess you shouldn't change anything either, for some reason it fit the song nicely even in easy ^^ Yeah, those rhythms are very far from each other, so if I try to snap them perfectly, it'll only make those sliders go to the end of the screen.

Pauses are a bit long, that makes the map a bit long. At 02:35:586 there is probably nothing to do about it, but maybe adding some spinners would fix it?
Normally pauses should not exeed 15 sec. The BPM of this song is very low. Each of those breaks includes one 'block', so there's really nothing I can do with it, even if it's too long. If I halve them, it's like starting at the middle for no reason. Filling them with spinners seems unnecessary, it looks just useless.

Nice diff overall, Easy is as always fast to mod ^^'
So nothing changed. Thank you for mod though :D
meii18

No reply=Fixed

Darkxell_mc wrote:

Hi! Free mod ftw, you are awesome.


- Normal -

01:29:826 - Isn't there a note missing here?

01:44:466 (4) - Hard to catch for a normal. And it's going to desorientate players to get (5). no for me is quite good

Add at least a pause somewhere.

I don't really like your choices in terms of hitsounds, but i guess that's personal.

Nice diff overall ^^ Thanks :3
Also I changed some stuffs
Update
osu file format v14

[General]
AudioFilename: ZHU - Faded.mp3
AudioLeadIn: 0
PreviewTime: 78786
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300005

[Metadata]
Title:Faded
TitleUnicode:Faded
Artist:ZHU
ArtistUnicode:ZHU
Creator:Vone
Version:ByBy's Normal
Source:
Tags:The Nightday ByBy_ChAn Doyak
BeatmapID:540573
BeatmapSetID:224483

[Difficulty]
HPDrainRate:2.4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1280x720xspace-wallpaper-1.jpg.pagespeed.ic.YrpkQX1Kkx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 0,100,221
Combo4 : 90,175,175

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Also I'll make a additional modding on hard and insane later :3
meii18
additional modding incoming

asdf - nazi or suggestion
asdf - unrankable issue

Hard
  1. In general , pls use 1.3x DS cuz is too little for a hard diff
  2. 00:17:346(1,2,3)- For me this flow looks kinda weird . Try this instead : https://osu.ppy.sh/ss/2807097
  3. 00:18:066(4,5)- The sliders are too close ! Why you not try this : https://osu.ppy.sh/ss/2807099 ? It will improve the flow and the cursor movement
  4. 00:21:426(5)- Swap NC cuz new vocals
  5. 00:23:106(1,2,3,4,5,6)- 6 circles doesn't fit well the rhythm and instruments . Keep (1)- (2)- and (3)- , delete (5)- and (6)- and then at 00:23:826(4)- ( where is (4)- ) replace it with a 1/2 slider . Here's the example : https://osu.ppy.sh/ss/2807110
  6. 00:29:106(1)- Move the end of the spinner to 00:30:306()- where's the downbeat
  7. 00:30:786(1,2)- The pattern looks weird in my opinion . This is much better : https://osu.ppy.sh/ss/2807125
  8. 00:32:946(5)- Swap NC
  9. 00:34:626(1,2)- Pls try this : https://osu.ppy.sh/ss/2807150 I don't like the current pattern and flow but from that pic the pattern will looks much better
  10. 00:38:466(7)- Swap NC and remove NC from next note for consistency with stanza
  11. 00:39:426(2)- Place the note to 115|274 to avoid the nazi blanket and make the previous slider curved well . It looks weird orz
  12. 00:40:866(1,2)- Place it to 204|89 to allign perfectly with the previous note
  13. 00:41:586(4,5,6)- Why you not make a triangle form : https://osu.ppy.sh/ss/2807191 ? It will looks much better and the flow will be improved I guess
  14. 00:49:026(5,6)- Why (5)- is straighted and (6)- it's curved ? The pattern looks kinda weird . Try this : https://osu.ppy.sh/ss/2807197
  15. 00:49:986(1,2,3,4)- In my opinion , the circles' placement looks weird imo . Place the notes like in this pic : https://osu.ppy.sh/ss/2807209
  16. 00:53:586(5)- Swap NC cuz new vocals ~~
  17. 00:53:586(1)- The triangle is not so perfectly made . Try this one : https://osu.ppy.sh/ss/2807224
  18. 00:59:346(6)- Swap NC

I think it's enough ~~ . Insane , it will be modded by neonat . I hope I helped you and you can give me kd :D no no KD ! I have already one D:
neonat
Nico Douga Livestream happened, as well as modding other maps. I should be back by next Saturday after work from Monday all the way to Friday to look at this song
Topic Starter
Vone
Okay then, neonat! :)
Topic Starter
Vone
Thanks for the mod, ByBy! Fixed almost all! :)
meii18
@Vone Add to the tags ''ByBy13'' pls cuz I was ByBy13 before
Topic Starter
Vone
Okay, will do!
neonat
General

Consider keeping kiai times constant, the kiai time in Easy differs from the rest

Easy

00:31:746 (2,3) - you can definitely make this look nicer by making a blanket
00:40:386 (3) - the shape isn't neat, at least honestly something like this:
01:14:946 (3,4) - blanket better
01:18:786 - 01:48:546 - lacks any hitsounds, please add them
02:22:146 (2,3) - too far apart, inconsistent with the spacing used in Easy

Hitsounds can make more impact
Structure can be much neater, but it doesn't break much flow at this speed, don't want to be too picky, at least until you get more experience in mapping

Normal

I really don't recommend the sv changes, any changes in the music to warrant such changes is not very obvious, and to have it in Normal just makes things more confusing

00:22:626 - unused green line
00:22:866 - ^
00:32:706 (1,2,1) - not a very good overlap
01:17:826 - there's no music here, why does the slider end here?
01:22:626 (1,2) - could make this straight
01:24:546 (5) - the curves aren't similar, making it look bad
01:42:786 (3,6) - at least stack their ends
02:31:746 (1) - sliders like these really look very bad, sticking out and just not fitting
02:33:666 (2) - make the curve better
02:58:626 (1) - ^
03:13:986 (1,2,3) - you overuse this slider-circle-slider pattern on the left side too much, it gets obvious, it gets boring this way

The slider shapes don't look neat, they can look much better
You should go through the difficulty once through again and fix them up
You really should not use the slider velocity changes at all here, they do nothing good and just confuses people, especially when spacing is kept constant throughout, which means they get closer and further apart when the velocity changes
There is no hitsounds at all. Please add them in

Hard

00:19:026 (6,3) - do not overlap them
00:20:706 (4,1) - too close to each other, not looking neat
00:23:586 (3,4) - hitsounds here and at 00:25:266 (1,2) differ, and so on so forth - please use a hitsound pattern more consistent, or makes more sense, because making it random will not do the difficulty any good, because the map would present itself as unstructured
00:36:786 (2,4) - stack better
00:37:506 (4,5,6) - straight line isn't too ideal a flow
00:47:826 (3,4) - blanket better
00:50:706 (4,1) - stack
01:06:306 (5,6) - points are excessive, they don't make much difference in the shape, and they are not necessary, use fewer points and make the slider shape neater
01:07:746 (1,2,3) - use the same shape
01:12:786 (6,1,2,3) - make the pattern more symmetrical
01:36:066 (7,8) - use a similar shape, and 01:36:066 (7,9) - don't overlap
01:49:506 (1,2) - use a similar shape for them
01:51:186 (6,1,2) - bad movement, having the slider facing straight down is just bad, as the rest are moving sideways
01:53:346 (1,2) - at least angle them such that they look more matching as a pattern, things look all over the place right now, and this isn't the first time I am seeing this in the map
02:27:906 (1,2,3,4,5,6,7) - pattern looks bad, and 02:28:866 (5,6) needs to be stacked
02:29:226 (7,8,1) - use constant spacing to differentiate them, they are different in timing
02:30:786 (3,4) - stack
02:31:386 (6,1) - same thing about spacing
02:33:306 (5,1) - ^
02:45:906 (4) - at least make each curved section similar
03:00:546 (7) - NC
03:18:546 (6,7) - why reduce spacing here, no reason to use a spacing different from 03:18:066 (4,5,6)
03:20:226 (3) - too far away, reduce the spacing
03:20:466 (4) - ^

Honestly speaking, this difficulty looks very unpolished, the structure isn't there and the map looks messy. Sliders need to look neater, and should not be angled randomly from each other if there are consecutive sliders. It doesn't flow well all the time, and that is partially affected by how to place the sliders as well. Hitsounds don't sound consistent, get more advice on that from others as well


I'll stop here, Insane seems to suffer from the same unpolished look as the other difficulties

I would advice that you re-look everything and try and remake this mapset as you gain more experience, because things don't look like the finished product right now.

Good Luck
Doyak

neonat wrote:

General

Consider keeping kiai times constant, the kiai time in Easy differs from the rest I'll reconsider it, but I definitely saw on the ranking criteria that I can make it different because it's a guest diff.

Easy

00:31:746 (2,3) - you can definitely make this look nicer by making a blanket Does this look better for now?
00:40:386 (3) - the shape isn't neat, at least honestly something like this: Fixed differently.
01:14:946 (3,4) - blanket better I hope this is better.
01:18:786 - 01:48:546 - lacks any hitsounds, please add them I thought that part doesn't require special hitsounds, so I just made it all normal. Do you have any specific suggestion? Please teach me.
02:22:146 (2,3) - too far apart, inconsistent with the spacing used in Easy I know, but they're 2.5-beats-far from each other, and 0.90x and 1.06x isn't very big difference, so is that really that important?

Hitsounds can make more impact
Structure can be much neater, but it doesn't break much flow at this speed, don't want to be too picky, at least until you get more experience in mapping
fixed version
osu file format v14

[General]
AudioFilename: ZHU - Faded.mp3
AudioLeadIn: 0
PreviewTime: 78786
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

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GridSize: 4
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Title:Faded
TitleUnicode:Faded
Artist:ZHU
ArtistUnicode:ZHU
Creator:Vone
Version:Doyak's Easy
Source:
Tags:The Nightday ByBy_ChAn Doyak
BeatmapID:549387
BeatmapSetID:224483

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308,180,97986,6,0,P|348:204|392:176,1,90
464,180,98946,1,0,0:0:0:0:
504,248,99426,2,0,B|496:328|496:328|392:352,1,180
348,288,100866,2,0,B|292:280|272:340,1,90
196,320,101826,6,0,L|104:360,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,244,103266,1,0,0:0:0:0:
176,176,103746,2,0,P|136:156|88:168,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,108,105666,6,0,P|372:192|452:220,1,180
468,140,107106,1,0,0:0:0:0:
440,64,107586,2,0,B|368:16|368:16|264:24,1,180
436,244,124866,6,0,P|384:276|344:256,1,90,0|8,0:0|0:0,0:0:0:0:
360,188,125826,2,0,P|316:183|283:213,1,90,0|8,0:0|0:0,0:0:0:0:
284,296,126786,2,0,B|188:300|188:300|148:260,1,135
124,156,128226,1,8,0:0:0:0:
168,88,128706,6,0,P|204:60|248:56,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,136,130146,1,8,0:0:0:0:
308,112,130626,2,0,P|320:156|360:184,1,90,0|8,0:0|0:0,0:0:0:0:
328,256,131586,1,0,0:0:0:0:
252,284,132066,1,8,0:0:0:0:
172,268,132546,6,0,B|148:256|140:236|140:236|112:248|92:236,1,90,0|8,0:0|0:0,0:0:0:0:
72,160,133506,2,0,B|36:132|36:132|56:92,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,136,134946,1,8,0:0:0:0:
228,152,135426,2,0,P|324:148|372:80,1,180
296,52,136866,5,8,0:0:0:0:
216,52,137346,2,0,L|124:52,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,132,138786,2,0,P|224:180|264:192,1,90,8|0,0:0|0:0,0:0:0:0:
356,320,140226,6,0,L|452:320,1,90
212,256,142146,2,0,B|120:256|120:256|80:216,1,135
252,52,144066,2,0,B|296:64|296:64|336:88,1,90
260,320,145986,2,0,B|168:312|168:312|128:284,1,135
128,84,147906,5,0,0:0:0:0:
204,108,148386,1,0,0:0:0:0:
284,100,148866,2,0,P|324:80|372:80,1,90
440,120,149826,6,0,B|456:164|456:164|428:200,1,90
356,232,150786,1,0,0:0:0:0:
280,200,151266,1,0,0:0:0:0:
256,192,151746,12,4,155586,0:0:0:0:
348,176,170946,6,0,P|392:184|432:216,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,220,172386,1,8,0:0:0:0:
224,280,172866,2,0,B|160:268|112:316|112:316|56:272,1,180
36,204,174306,1,8,0:0:0:0:
108,168,174786,6,0,P|180:148|216:52,1,180
136,44,176226,2,0,B|96:32|96:32|44:36,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
92,112,177666,1,0,0:0:0:0:
120,188,178146,1,8,0:0:0:0:
180,244,178626,6,0,B|256:256|256:256|292:292|292:292|352:260,1,180
420,276,180066,1,8,0:0:0:0:
460,204,180546,2,0,L|460:112,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
328,112,182466,6,0,P|228:124|164:180,1,180
152,252,183906,1,8,0:0:0:0:
208,308,184386,2,0,P|308:296|372:240,1,180
408,88,186306,6,0,B|348:88|348:88|316:60,1,90,0|8,0:0|0:0,0:0:0:0:
272,128,187266,2,0,B|212:128|212:128|180:156,1,90,0|8,0:0|0:0,0:0:0:0:
156,220,188226,2,0,P|172:272|212:296,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,220,189666,1,8,0:0:0:0:
308,252,190146,6,0,P|360:268|408:248,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,188,191586,1,8,0:0:0:0:
332,112,192066,1,0,0:0:0:0:
268,60,192546,1,8,0:0:0:0:
188,40,193026,2,0,P|136:36|92:48,1,90,0|8,0:0|0:0,0:0:0:0:
60,116,193986,6,0,P|68:164|40:208,1,90,0|8,0:0|0:0,0:0:0:0:
180,296,195426,2,0,P|220:314|263:306,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
124,236,196866,1,0,0:0:0:0:
176,172,197346,1,8,0:0:0:0:
256,172,197826,6,0,L|356:172,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,100,199266,2,0,P|192:72|136:60,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,172,200706,2,0,B|192:264|236:284|236:284|204:328,1,180,0|4,0:0|0:0,0:0:0:0:
riffy

Doyak wrote:

Consider keeping kiai times constant, the kiai time in Easy differs from the rest I'll reconsider it, but I definitely saw on the ranking criteria that I can make it different because it's a guest diff.
You actually can, if that's reasonable.

Just stopping buy to say that I might not be able to mod it properly. Sorry. :c
meii18
@neonat sorry but I will not respond at your mod recently because I will go to remap the whole diff ;w;
[Ipam Stv]
nice
My Angel Seulgi
If anyone wonders - yes, Vone quit osu and isn't coming back ever. So the map is a rip
K thx bai

Oh shit son it just got real
Topic Starter
Vone
Did you just say something, roshi? Im back and Im about to get it ranked brah.
Doyak
Are you going to rank this still? If so, I would remap my Easy.
Nalarionwc
how come great beatmaps like this arnt allowed in the ranked pool?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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