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nice job bro0o0o0o0o0o0o0 - sorry asap croissant

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Total Posts
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Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Monday, December 22, 2014 at 6:52:30 PM

Artist: nice job bro0o0o0o0o0o0o0
Title: sorry asap croissant
Tags: bubba sparxxx mii soundclown booty
BPM: 114
Filesize: 1946kb
Play Time: 00:35
Difficulties Available:
  1. Hard (2.91 stars, 98 notes)
  2. Insane (4.06 stars, 125 notes)
  3. Normal (1.91 stars, 61 notes)
Download: nice job bro0o0o0o0o0o0o0 - sorry asap croissant
Information: Scores/Beatmap Listing
---------------


redl if downloaded before 12/21/14

new BG

all diffs by me

booty booty

bubbled 12/21/14
ranked 12/22/14
source: https://soundcloud.com/nice-job-bro0o0o ... -croissant
Pawsu
YES THANK YOU
this song is the best
I rate 10/10 ty
Topic Starter
Maeglwn

CanadianPaws wrote:

YES THANK YOU
this song is the best
I rate 10/10 ty
lol you're so cute
Toy
This is my new favorite map.
Topic Starter
Maeglwn

[Toy] wrote:

This is my new favorite map.
lool
Don
shit mod time

[Normal]
00:03:682 (5,1) - I feel like slider t should be parallel to the first part of slider 1, it looks better even when it's not pointing to the slider start (imo)
00:10:525 (1) - Use two anchors for a better shape. Same goes for 00:12:630 (1)
Shape
[/shape]
00:13:946 (2,3,1) - Try beat placement like this. It looks cleaner imo
[box=Beat placement]
00:24:472 (3,4,1) - Why not this? Looks nicer, plays nicer.
00:26:840 (4,2) - These two notes need a stack
00:30:261 (2,3) - Make slider 2 more curved so the blanket looks better
00:32:893 (3,4,1) - I really dislike the overlap of slider 4. Try this alternate positioning, I feel like it plays better

[Hard]
00:00:130 (1) - Why doesn't this spinner start at the beginning? The sound starts at the beginning...
00:09:472 (3,4,5,6) - Sliderstreams feel too hard for a hard, consider two 4x repeats. Consider something else like in the box below

[Insane]
00:00:130 (1) - See hard
00:21:709 (4) - I feel like blue>red isn't a good idea for this slider, especially because you put a strong hitsound on the tail.

Nice map I suppose.
Topic Starter
Maeglwn

Don wrote:

shit mod time

[Normal]
00:03:682 (5,1) - I feel like slider t should be parallel to the first part of slider 1, it looks better even when it's not pointing to the slider start (imo) ye, you're right
00:10:525 (1) - Use two anchors for a better shape. Same goes for 00:12:630 (1) I GUESSSSSSSSSS
Shape
[/shape]
00:13:946 (2,3,1) - Try beat placement like this. It looks cleaner imo flows better the way I have it imo
[box=Beat placement]
00:24:472 (3,4,1) - Why not this? Looks nicer, plays nicer. I guess
00:26:840 (4,2) - These two notes need a stack fixed a bit and did
00:30:261 (2,3) - Make slider 2 more curved so the blanket looks better guess so
00:32:893 (3,4,1) - I really dislike the overlap of slider 4. Try this alternate positioning, I feel like it plays better yea this is fine

[Hard]
00:00:130 (1) - Why doesn't this spinner start at the beginning? The sound starts at the beginning... said in chat
00:09:472 (3,4,5,6) - Sliderstreams feel too hard for a hard, consider two 4x repeats. Consider something else like in the box below nah, I think they're ac tually easier than actual streams for a hard

[Insane]
00:00:130 (1) - See hard said in chat
00:21:709 (4) - I feel like blue>red isn't a good idea for this slider, especially because you put a strong hitsound on the tail. huh?

Nice map I suppose.
Axarious
[General]
  1. TRIANGLES AH HAIL NAH
  2. idk but the player should have 2000 ms to prepare right (wow so much preparation for spinner)? "Hard" + "Insane" have a spinner at 130 ms, idk if that's rankable. Then again, idk much about this game so w/e.
[Normal]
  1. 00:22:630 (5) - Maybe move to x:405 y:90, I feel like this blanket looks a little better and it also makes 1.00x DS.
  2. 00:24:735 (4,1) - Blanket, rotate (4) -2 degrees around selection center and move to x:68 y:127.
  3. 00:30:261 (2,3) - Blanket, rotate (2) -2 degrees around selection center and move to x:398 y:246. 1.01x DS too. :D
[Hard]
  1. 00:00:130 (1) - Refer to general ;o
  2. 00:11:840 (2,3,4,5) - YA ALREADY KNOW. DON'T HURT ME PLS
  3. 00:13:682 (5,6) - Blanket, rotate (5) -2 degrees around selection center.
  4. 00:31:314 (10,1) - 2.62x DS, not sure if this is too much or not. Easily doable, though.
[Insane]
  1. 00:00:130 (1) - Refer to general
  2. 00:07:893 (7,8) - (8) is a freehand slider, not parallel with (7). Ctrl G (7) to make (8).
  3. 00:08:419 (1,2) - Same thing, bruh.
  4. 00:31:577 (1,2,3,4) - Not the same length apart. I recommend moving (3) to x:227 y:144 and (4) to x:139 y:124.
[Random]
17:48 Maeglwn: you know it's bad when I have to explain to somebody why bpm is a thing
17:48 Lust: bpm is a person, not a thing!
17:52 Axarious: Maeglwn: please explain to this guy
17:52 Ongaku: LOL
17:52 Lust: oh my god
17:52 Kitsunemimi: how much beats per meat is this song
Topic Starter
Maeglwn

Axarious wrote:

[General]
  1. TRIANGLES AH HAIL NAH
  2. idk but the player should have 2000 ms to prepare right (wow so much preparation for spinner)? "Hard" + "Insane" have a spinner at 130 ms, idk if that's rankable. Then again, idk much about this game so w/e. think it should be fine, if it's not I'll add a manual thing
[Normal]
  1. 00:22:630 (5) - Maybe move to x:405 y:90, I feel like this blanket looks a little better and it also makes 1.00x DS. then I have to change everything after it to accomdate
  2. 00:24:735 (4,1) - Blanket, rotate (4) -2 degrees around selection center and move to x:68 y:127. or just move 1 a grid to the left ;D
  3. 00:30:261 (2,3) - Blanket, rotate (2) -2 degrees around selection center and move to x:398 y:246. 1.01x DS too. :D just kinda manually did it
[Hard]
  1. 00:11:840 (2,3,4,5) - YA ALREADY KNOW. DON'T HURT ME PLS :P
  2. 00:13:682 (5,6) - Blanket, rotate (5) -2 degrees around selection center. looks fine already o.O
  3. 00:31:314 (10,1) - 2.62x DS, not sure if this is too much or not. Easily doable, though. changed it to like 2.1 or something
[Insane]
  1. 00:07:893 (7,8) - (8) is a freehand slider, not parallel with (7). Ctrl G (7) to make (8). they're definitely the same o.O
  2. 00:08:419 (1,2) - Same thing, bruh. kinda just sc rewed with that slider a bit anyways
  3. 00:31:577 (1,2,3,4) - Not the same length apart. I recommend moving (3) to x:227 y:144 and (4) to x:139 y:124. bleh
ty
Ongaku
Ongaku's first mod

To be honest, I'm just trying my first time modding, since Maeg asked. dont hurt me please

Ongaku's mod

[Insane]

00:00:130 - Doesn't feel like it starts off there. 00:00:000 - feels better, imo.
00:04:735 - Move slider to 2.05 instead of 2.04.
00:05:261 - Line up on the line? ;w; Then you could move (4) to x:308 y:192 and slider (5) to x:224 y:244.
00:07:367 (3,4,5,6) - Try making those notes Prev: 1.50 Next 1.50. Then the jump to the slider would feel better. (I hope so)
00:07:893 (7) - Prev: 2.00 from (6)?
00:08:946 (3,4,5,6) - Do the same thing to 00:07:367 - ?
00:09:472 - Omg, that slider went out. Maybe try moving slider (1) to x:104 y:244 and slider (2) to x:160 y:308, & for (3), (4), x:308 y:322 and x:424 y:212?
00:11:051 - Instead of having the slider extend to the blue tick, why not have it extend to the red tick, and but a note on the blue tick? You can also overlap it with (6) on 00:12:104 -
00:16:840 - At least blanket it right ;w;
00:17:367 - Try blanketing (3) slider under (4)
00:18:419 (7,8) - - Center it?
00:20:261 (4) - Move from y:236 to y:232
00:26:051 (3,4) - .-. I think it'd be a bit better if (3) was at x:460 y:276, then overlap (4) with 00:26:577 (6) - The flow might be better.
00:26:840 (7,8) - They aren't even aligned .-.
00:27:761 (2) - Move to x:124 y:64? along with 00:27:893 (3) - at x:220 y:84?
00:29:209 (7) - Make into slider?
00:29:866 (2,3) - Do the same with 00:27:761 (2,3) -
00:33:682 (1) - Move to x:80 y:40 instead of x:84 y:40

[Hard]

00:00:130 (1) - Same thing with Insane
00:04:209 (1) - Fix blanket
00:06:314 (1,2) - The blanket feels off
00:07:367 (3,4) - That overlap. DS 1.5 and move under repeat slider?
00:08:419 (1,2) - Move (2) slider to blanket on the left, then fix blanket, unless you didn't want that jump.
00:12:893 (1) - Please no overlaperino.
00:17:893 (3,4) - Doesn't align... use a ruler.
00:25:261 (1,2) - Blanket feels off
00:27:367 (1,2,3) - That jump feels waaay too far for a hard
00:33:682 (1,2,3,1) - Fix blankets

[Normal]

00:20:788 (3) - Ctrl+h then move under slider. Feels a bit better
00:22:104 (4,5) - Blanket feels off
Topic Starter
Maeglwn

Ongaku wrote:

Ongaku's first mod

To be honest, I'm just trying my first time modding, since Maeg asked. dont hurt me please

Ongaku's mod

[Insane]

00:00:130 - Doesn't feel like it starts off there. 00:00:000 - feels better, imo. game will not let me
00:04:735 - Move slider to 2.05 instead of 2.04. the way I have it now lets the end overlap onto the last note
00:05:261 - Line up on the line? ;w; Then you could move (4) to x:308 y:192 and slider (5) to x:224 y:244.guess so
00:07:367 (3,4,5,6) - Try making those notes Prev: 1.50 Next 1.50. Then the jump to the slider would feel better. (I hope so)huh?
00:07:893 (7) - Prev: 2.00 from (6)? whaa?
00:08:946 (3,4,5,6) - Do the same thing to 00:07:367 - ?
00:09:472 - Omg, that slider went out. Maybe try moving slider (1) to x:104 y:244 and slider (2) to x:160 y:308, & for (3), (4), x:308 y:322 and x:424 y:212? ?
00:11:051 - Instead of having the slider extend to the blue tick, why not have it extend to the red tick, and but a note on the blue tick? You can also overlap it with (6) on 00:12:104 - ight fine
00:16:840 - At least blanket it right ;w; fixed
00:17:367 - Try blanketing (3) slider under (4) huh?
00:18:419 (7,8) - - Center it?I guess
00:20:261 (4) - Move from y:236 to y:232 sure.. LOL
00:26:051 (3,4) - .-. I think it'd be a bit better if (3) was at x:460 y:276, then overlap (4) with 00:26:577 (6) - The flow might be better. wha
00:26:840 (7,8) - They aren't even aligned .-. fixed
00:27:761 (2) - Move to x:124 y:64? along with 00:27:893 (3) - at x:220 y:84? it's aligned with a note
00:29:209 (7) - Make into slider? pass
00:29:866 (2,3) - Do the same with 00:27:761 (2,3) - pass
00:33:682 (1) - Move to x:80 y:40 instead of x:84 y:40 idkw hy but sure

[Hard]

00:00:130 (1) - Same thing with Insane same
00:04:209 (1) - Fix blanket omfg
00:06:314 (1,2) - The blanket feels offyou're a lot of work
00:07:367 (3,4) - That overlap. DS 1.5 and move under repeat slider? it's fine overlapping
00:08:419 (1,2) - Move (2) slider to blanket on the left, then fix blanket, unless you didn't want that jump. wha
00:12:893 (1) - Please no overlaperino. it's fine here too
00:17:893 (3,4) - Doesn't align... use a ruler. omfg
00:25:261 (1,2) - Blanket feels off fixed
00:27:367 (1,2,3) - That jump feels waaay too far for a hard its not though
00:33:682 (1,2,3,1) - Fix blankets these are fine o.O

[Normal]

00:20:788 (3) - Ctrl+h then move under slider. Feels a bit better no notes underneath other objects in normals
00:22:104 (4,5) - Blanket feels off bleh
asher
Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
Topic Starter
Maeglwn

brightside wrote:

Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
you can map a version all you want but I don't think it's gonna go in the set :P
asher

Maeglwn wrote:

brightside wrote:

Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
you can map a version all you want but I don't think it's gonna go in the set :P
That's fine by me, if you want to get this ranked it's probably best you don't put my map in the set anyway, it's really shitty at the moment.
Secretpipe
WANNA BUY MY WII BACK NOW ;~~~;
Topic Starter
Maeglwn

Secretpipe wrote:

WANNA BUY MY WII BACK NOW ;~~~;
haha. I'm gonna make you mod this soon ;D
Toy
is this happening, is this going for rank, because you might become my new favorite person
Topic Starter
Maeglwn

[Toy] wrote:

is this happening, is this going for rank, because you might become my new favorite person
of course it's going for rank
TicClick
Topic Starter
Maeglwn

TicClick wrote:

next target → https://soundcloud.com/iamnotgoomba/booty-gallery
if you GD on it sure
Kyuuten
after this you are my favourite mapper
Topic Starter
Maeglwn

Kamanezu wrote:

after this you are my favourite mapper
I wasn't already? damn
Kyuuten

Maeglwn wrote:

Kamanezu wrote:

after this you are my favourite mapper
I wasn't already? damn
DON'T KILL ME PLS
BerryJellyXD
Heey just a random modder form #modreqs here.

Hard:
00:15:525 (6) - +NC
00:30:525 (5) - +NC
(Its optional to pick a more diverse set of combo colours as most seems the same and during the playtrough i could hardly tell combo's apart.)

Its not alot but then again you are pretty experienced in beatmapping already i geuss so i didnt expect alot of things to find.
Just let me know iff this is helpfull or not.
(will take any critism. :) )
Topic Starter
Maeglwn

JellyberryXD wrote:

Heey just a random modder form #modreqs here.

Hard:
00:15:525 (6) - +NC
00:30:525 (5) - +NC
(Its optional to pick a more diverse set of combo colours as most seems the same and during the playtrough i could hardly tell combo's apart.)

Its not alot but then again you are pretty experienced in beatmapping already i geuss so i didnt expect alot of things to find.
Just let me know iff this is helpfull or not.
(will take any critism. :) )
I don't agree with either of these, sorry :( thank you for the partial mod though, I'll give you KD for the effort at least
Asphyxia
M4M

[General]
  1. Are you sure about the BG resolution?
  2. I feel like the gap between Hard - Insane can be questionable, might wanna lurk around some corners and ask opinions!
  3. I feel like you could try to find a bit more fitting sampels to this, tho if you wanna keep the defaults, the current ones are okay. If possible, add some whistles between so the hitsounds are more exciting

    [Insane]
    1. 00:02:104 - This is a really big beat and it's really awkward to miss this, please try to shorten your slider by 1/4 and add a note to the stanza
    2. 00:03:419 (4,5) - Try to add more spacing between these objects, it doesn't really reflect nicely to 00:03:946 (6,7) - , besides, with bigger spacing between those sliders the flow would increase
    3. 00:06:840 (2) - Again, try to add more spacing to this, it's rather dull to play. Try this instead? I get better results with it; http://puu.sh/dtF6q/6afa2b3dad.jpg
    4. 00:08:156 (8,1,2) - Current setup doesn't flow too well if you ask me, try this? http://puu.sh/dtFdi/dbf3ace440.jpg Moreover, it'd be a cool touch to make this sliderpattern fully symmetric, e.g http://puu.sh/dtFih/3ac9f1b62b.jpg
    5. 00:12:630 (1) - Try to improve its shape a bit, make it more like a zig-zag slider
    6. 00:13:419 (4,5) - Transition is really iffy, and that causes it to play funny and not in a good way. Maybe something according to these lines? http://puu.sh/dtFoL/c6fb172b60.jpg
    7. 00:14:209 (6) - Try to improve its curve, more like what you did before with 00:10:525 (1) -
    8. Rest is cool
    [Hard]
    1. You might want to go over this difficulty and re-think some of the jumps because most of them play forced instead of good, which isn't too good.
    2. 00:12:630 (5) - Following your NC'ing in Insane, this should be NC'd instead of 00:12:893 (1) -
    3. 00:14:209 (1) - Unnecessary NC, didn't have this in Insane
    4. 00:21:051 (5) - NC?
    5. Good difficulty but most of (if not all) the jumps feel really forced, either reduce them a little or then in cases like this 00:03:682 (5,1) - , you simply could just distance snap it, feels kind of weird to have this kind of stuff in a Hard difficulty
    [Normal]
    1. 00:03:682 (5) - I'd either move its tail like this so it'd look more like a triangle http://puu.sh/dtFT4/567be2f1c6.jpg OR you could blanket it with 00:03:419 (4) - , either way is better than your current one imo
    2. 00:08:419 (1,3) - Is this done intentionally wrong? Either way, it'd look better if it was correctly symmetrical (copy 1, paste it, hit ctrl + h followed up with ctrl + g)
    3. 00:20:788 (3,1) - Try to make it more like a triangle, currently it's a bit off and looks untidy
    4. 00:30:261 (2) - Move this slider a biiit to the right, so the transition between this and 00:29:472 (1) - would get better
I don't really have anything else to say because the set is this short, Insane + Normal seems to be quite fun to play and enough polished, few mods wouldn't hurt. You might wanna think about Hard and maybe ask an opinion or two about it, seems a bit questionable currently

GL~
Topic Starter
Maeglwn

Asphyxia wrote:

M4M

[General]
  1. Are you sure about the BG resolution? it seems fine, idk
  2. I feel like the gap between Hard - Insane can be questionable, might wanna lurk around some corners and ask opinions! people have said it seems fine while playing both oddly enough
  3. I feel like you could try to find a bit more fitting sampels to this, tho if you wanna keep the defaults, the current ones are okay. If possible, add some whistles between so the hitsounds are more exciting I haven't really used customs before and not gonna start on this :P

    [Insane]
    1. 00:02:104 - This is a really big beat and it's really awkward to miss this, please try to shorten your slider by 1/4 and add a note to the stanza done
    2. 00:03:419 (4,5) - Try to add more spacing between these objects, it doesn't really reflect nicely to 00:03:946 (6,7) - , besides, with bigger spacing between those sliders the flow would increase done
    3. 00:06:840 (2) - Again, try to add more spacing to this, it's rather dull to play. Try this instead? I get better results with it; http://puu.sh/dtF6q/6afa2b3dad.jpg done
    4. 00:08:156 (8,1,2) - Current setup doesn't flow too well if you ask me, try this? http://puu.sh/dtFdi/dbf3ace440.jpg Moreover, it'd be a cool touch to make this sliderpattern fully symmetric, e.g http://puu.sh/dtFih/3ac9f1b62b.jpgdone
    5. 00:12:630 (1) - Try to improve its shape a bit, make it more like a zig-zag slider kinda fixed idk
    6. 00:13:419 (4,5) - Transition is really iffy, and that causes it to play funny and not in a good way. Maybe something according to these lines? http://puu.sh/dtFoL/c6fb172b60.jpg did something a bit different, but fixed
    7. 00:14:209 (6) - Try to improve its curve, more like what you did before with 00:10:525 (1) - done
    8. Rest is cool
    [Hard]
    1. You might want to go over this difficulty and re-think some of the jumps because most of them play forced instead of good, which isn't too good. not understanding what you mean here
    2. 00:12:630 (5) - Following your NC'ing in Insane, this should be NC'd instead of 00:12:893 (1) - fixed
    3. 00:14:209 (1) - Unnecessary NC, didn't have this in Insane whoops
    4. 00:21:051 (5) - NC? fixed
    5. Good difficulty but most of (if not all) the jumps feel really forced, either reduce them a little or then in cases like this 00:03:682 (5,1) - , you simply could just distance snap it, feels kind of weird to have this kind of stuff in a Hard difficulty
    [Normal]
    1. 00:03:682 (5) - I'd either move its tail like this so it'd look more like a triangle http://puu.sh/dtFT4/567be2f1c6.jpg OR you could blanket it with 00:03:419 (4) - , either way is better than your current one imo fixed
    2. 00:08:419 (1,3) - Is this done intentionally wrong? Either way, it'd look better if it was correctly symmetrical (copy 1, paste it, hit ctrl + h followed up with ctrl + g) you're hurting my feelers asphyxia
    3. 00:20:788 (3,1) - Try to make it more like a triangle, currently it's a bit off and looks untidy kinda fixed idk
    4. 00:30:261 (2) - Move this slider a biiit to the right, so the transition between this and 00:29:472 (1) - would get better fixed
I don't really have anything else to say because the set is this short, Insane + Normal seems to be quite fun to play and enough polished, few mods wouldn't hurt. You might wanna think about Hard and maybe ask an opinion or two about it, seems a bit questionable currently

GL~
Owntrolf
Normal
00:16:840 (1) - I think it would be better to use sliders instead of using a slider because I'm like screaming for a WHERESTHESLIDER LIKE THE OTHER PART BEFORE
Hard
Feels fine :< im just a even repeat hater and the NC seems weird
Insane
Feels fine I like the NC better here than in Hard
Still looks like overmapping from all these quintipulets
Nazi mod Goes here
00:29:472 (1,2,3) - Is not perfectly in a line or triangle
00:29:472 (1,2) - Could be blanketed better
00:29:998 (3,7) - Stackbetter
Topic Starter
Maeglwn

Owntrolf wrote:

Normal
00:16:840 (1) - I think it would be better to use sliders instead of using a slider because I'm like screaming for a WHERESTHESLIDER LIKE THE OTHER PART BEFORE but I like this spinner :(
Hard
Feels fine :< im just a even repeat hater and the NC seems weird you can mention it lol if there's something I feel like could be improved and you see it and I don't then by all means, say it
Insane
Feels fine I like the NC better here than in Hard
Still looks like overmapping from all these quintipulets
Nazi mod Goes here
00:29:472 (1,2,3) - Is not perfectly in a line or triangle moved 2 up so it's more of a triangle-ish thing
00:29:472 (1,2) - Could be blanketed better wasn't really meant to be a blanket
00:29:998 (3,7) - Stackbetter yea this works
most of your nazi mod was actually fine LOL you should mod like that more often, just don't get overly critical with it

thanks haha
Birdy
[Normal]
00:10:525 (1) - What is this shape supposed to be jesus christ
00:12:630 (1) - jesus christ is this shape supposed to be What

[Hard]
00:00:130 (1) - Start at the very beginning.
00:04:209 (1) - tbh 3 circles would work better.
00:18:419 (4) - Should be just a 1/2 slider.
00:21:051 (1) - tbh 3 circles

[Insane]
00:00:130 (1) - Start at the very beginning.
00:10:261 (4,1) - I feel like this jump is a tad too brutal. Reduce pls.
00:16:840 (1,3) - Let the curve breathe. It's way too compressed and looks bad.
00:24:472 (5,6,7) - Some rather mean jumps again. Move (6) just a bit downwards. Also consider new combo on (5).

Great nice.
Topic Starter
Maeglwn

Static Noise Bird wrote:

[Normal]
00:10:525 (1) - What is this shape supposed to be jesus christ fixed both :(

[Hard]
00:00:130 (1) - Start at the very beginning. the game will literally not let me
00:04:209 (1) - tbh 3 circles would work better. meh I like the slider
00:18:419 (4) - Should be just a 1/2 slider. huh? why?
00:21:051 (1) - tbh 3 circles tbh no :0) ~ t b h ~

[Insane]
00:00:130 (1) - Start at the very beginning. same as above
00:10:261 (4,1) - I feel like this jump is a tad too brutal. Reduce pls. done, hah, I agree
00:16:840 (1,3) - Let the curve breathe. It's way too compressed and looks bad. fixed kinda
00:24:472 (5,6,7) - Some rather mean jumps again. Move (6) just a bit downwards. Also consider new combo on (5). fixed the jump so its only one jump now. the nc wouldn't make sense though :(

Great nice.
Great nice.
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