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nice job bro0o0o0o0o0o0o0 - sorry asap croissant

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Total Posts
67
Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Monday, December 22, 2014 at 6:52:30 PM

Artist: nice job bro0o0o0o0o0o0o0
Title: sorry asap croissant
Tags: bubba sparxxx mii soundclown booty
BPM: 114
Filesize: 1946kb
Play Time: 00:35
Difficulties Available:
  1. Hard (2.91 stars, 98 notes)
  2. Insane (4.06 stars, 125 notes)
  3. Normal (1.91 stars, 61 notes)
Download: nice job bro0o0o0o0o0o0o0 - sorry asap croissant
Information: Scores/Beatmap Listing
---------------


redl if downloaded before 12/21/14

new BG

all diffs by me

booty booty

bubbled 12/21/14
ranked 12/22/14
source: https://soundcloud.com/nice-job-bro0o0o ... -croissant
Pawsu
YES THANK YOU
this song is the best
I rate 10/10 ty
Topic Starter
Maeglwn

CanadianPaws wrote:

YES THANK YOU
this song is the best
I rate 10/10 ty
lol you're so cute
Toy
This is my new favorite map.
Topic Starter
Maeglwn

[Toy] wrote:

This is my new favorite map.
lool
Don
shit mod time

[Normal]
00:03:682 (5,1) - I feel like slider t should be parallel to the first part of slider 1, it looks better even when it's not pointing to the slider start (imo)
00:10:525 (1) - Use two anchors for a better shape. Same goes for 00:12:630 (1)
Shape
[/shape]
00:13:946 (2,3,1) - Try beat placement like this. It looks cleaner imo
[box=Beat placement]
00:24:472 (3,4,1) - Why not this? Looks nicer, plays nicer.
00:26:840 (4,2) - These two notes need a stack
00:30:261 (2,3) - Make slider 2 more curved so the blanket looks better
00:32:893 (3,4,1) - I really dislike the overlap of slider 4. Try this alternate positioning, I feel like it plays better

[Hard]
00:00:130 (1) - Why doesn't this spinner start at the beginning? The sound starts at the beginning...
00:09:472 (3,4,5,6) - Sliderstreams feel too hard for a hard, consider two 4x repeats. Consider something else like in the box below

[Insane]
00:00:130 (1) - See hard
00:21:709 (4) - I feel like blue>red isn't a good idea for this slider, especially because you put a strong hitsound on the tail.

Nice map I suppose.
Topic Starter
Maeglwn

Don wrote:

shit mod time

[Normal]
00:03:682 (5,1) - I feel like slider t should be parallel to the first part of slider 1, it looks better even when it's not pointing to the slider start (imo) ye, you're right
00:10:525 (1) - Use two anchors for a better shape. Same goes for 00:12:630 (1) I GUESSSSSSSSSS
Shape
[/shape]
00:13:946 (2,3,1) - Try beat placement like this. It looks cleaner imo flows better the way I have it imo
[box=Beat placement]
00:24:472 (3,4,1) - Why not this? Looks nicer, plays nicer. I guess
00:26:840 (4,2) - These two notes need a stack fixed a bit and did
00:30:261 (2,3) - Make slider 2 more curved so the blanket looks better guess so
00:32:893 (3,4,1) - I really dislike the overlap of slider 4. Try this alternate positioning, I feel like it plays better yea this is fine

[Hard]
00:00:130 (1) - Why doesn't this spinner start at the beginning? The sound starts at the beginning... said in chat
00:09:472 (3,4,5,6) - Sliderstreams feel too hard for a hard, consider two 4x repeats. Consider something else like in the box below nah, I think they're ac tually easier than actual streams for a hard

[Insane]
00:00:130 (1) - See hard said in chat
00:21:709 (4) - I feel like blue>red isn't a good idea for this slider, especially because you put a strong hitsound on the tail. huh?

Nice map I suppose.
Axarious
[General]
  1. TRIANGLES AH HAIL NAH
  2. idk but the player should have 2000 ms to prepare right (wow so much preparation for spinner)? "Hard" + "Insane" have a spinner at 130 ms, idk if that's rankable. Then again, idk much about this game so w/e.
[Normal]
  1. 00:22:630 (5) - Maybe move to x:405 y:90, I feel like this blanket looks a little better and it also makes 1.00x DS.
  2. 00:24:735 (4,1) - Blanket, rotate (4) -2 degrees around selection center and move to x:68 y:127.
  3. 00:30:261 (2,3) - Blanket, rotate (2) -2 degrees around selection center and move to x:398 y:246. 1.01x DS too. :D
[Hard]
  1. 00:00:130 (1) - Refer to general ;o
  2. 00:11:840 (2,3,4,5) - YA ALREADY KNOW. DON'T HURT ME PLS
  3. 00:13:682 (5,6) - Blanket, rotate (5) -2 degrees around selection center.
  4. 00:31:314 (10,1) - 2.62x DS, not sure if this is too much or not. Easily doable, though.
[Insane]
  1. 00:00:130 (1) - Refer to general
  2. 00:07:893 (7,8) - (8) is a freehand slider, not parallel with (7). Ctrl G (7) to make (8).
  3. 00:08:419 (1,2) - Same thing, bruh.
  4. 00:31:577 (1,2,3,4) - Not the same length apart. I recommend moving (3) to x:227 y:144 and (4) to x:139 y:124.
[Random]
17:48 Maeglwn: you know it's bad when I have to explain to somebody why bpm is a thing
17:48 Lust: bpm is a person, not a thing!
17:52 Axarious: Maeglwn: please explain to this guy
17:52 Ongaku: LOL
17:52 Lust: oh my god
17:52 Kitsunemimi: how much beats per meat is this song
Topic Starter
Maeglwn

Axarious wrote:

[General]
  1. TRIANGLES AH HAIL NAH
  2. idk but the player should have 2000 ms to prepare right (wow so much preparation for spinner)? "Hard" + "Insane" have a spinner at 130 ms, idk if that's rankable. Then again, idk much about this game so w/e. think it should be fine, if it's not I'll add a manual thing
[Normal]
  1. 00:22:630 (5) - Maybe move to x:405 y:90, I feel like this blanket looks a little better and it also makes 1.00x DS. then I have to change everything after it to accomdate
  2. 00:24:735 (4,1) - Blanket, rotate (4) -2 degrees around selection center and move to x:68 y:127. or just move 1 a grid to the left ;D
  3. 00:30:261 (2,3) - Blanket, rotate (2) -2 degrees around selection center and move to x:398 y:246. 1.01x DS too. :D just kinda manually did it
[Hard]
  1. 00:11:840 (2,3,4,5) - YA ALREADY KNOW. DON'T HURT ME PLS :P
  2. 00:13:682 (5,6) - Blanket, rotate (5) -2 degrees around selection center. looks fine already o.O
  3. 00:31:314 (10,1) - 2.62x DS, not sure if this is too much or not. Easily doable, though. changed it to like 2.1 or something
[Insane]
  1. 00:07:893 (7,8) - (8) is a freehand slider, not parallel with (7). Ctrl G (7) to make (8). they're definitely the same o.O
  2. 00:08:419 (1,2) - Same thing, bruh. kinda just sc rewed with that slider a bit anyways
  3. 00:31:577 (1,2,3,4) - Not the same length apart. I recommend moving (3) to x:227 y:144 and (4) to x:139 y:124. bleh
ty
Ongaku
Ongaku's first mod

To be honest, I'm just trying my first time modding, since Maeg asked. dont hurt me please

Ongaku's mod

[Insane]

00:00:130 - Doesn't feel like it starts off there. 00:00:000 - feels better, imo.
00:04:735 - Move slider to 2.05 instead of 2.04.
00:05:261 - Line up on the line? ;w; Then you could move (4) to x:308 y:192 and slider (5) to x:224 y:244.
00:07:367 (3,4,5,6) - Try making those notes Prev: 1.50 Next 1.50. Then the jump to the slider would feel better. (I hope so)
00:07:893 (7) - Prev: 2.00 from (6)?
00:08:946 (3,4,5,6) - Do the same thing to 00:07:367 - ?
00:09:472 - Omg, that slider went out. Maybe try moving slider (1) to x:104 y:244 and slider (2) to x:160 y:308, & for (3), (4), x:308 y:322 and x:424 y:212?
00:11:051 - Instead of having the slider extend to the blue tick, why not have it extend to the red tick, and but a note on the blue tick? You can also overlap it with (6) on 00:12:104 -
00:16:840 - At least blanket it right ;w;
00:17:367 - Try blanketing (3) slider under (4)
00:18:419 (7,8) - - Center it?
00:20:261 (4) - Move from y:236 to y:232
00:26:051 (3,4) - .-. I think it'd be a bit better if (3) was at x:460 y:276, then overlap (4) with 00:26:577 (6) - The flow might be better.
00:26:840 (7,8) - They aren't even aligned .-.
00:27:761 (2) - Move to x:124 y:64? along with 00:27:893 (3) - at x:220 y:84?
00:29:209 (7) - Make into slider?
00:29:866 (2,3) - Do the same with 00:27:761 (2,3) -
00:33:682 (1) - Move to x:80 y:40 instead of x:84 y:40

[Hard]

00:00:130 (1) - Same thing with Insane
00:04:209 (1) - Fix blanket
00:06:314 (1,2) - The blanket feels off
00:07:367 (3,4) - That overlap. DS 1.5 and move under repeat slider?
00:08:419 (1,2) - Move (2) slider to blanket on the left, then fix blanket, unless you didn't want that jump.
00:12:893 (1) - Please no overlaperino.
00:17:893 (3,4) - Doesn't align... use a ruler.
00:25:261 (1,2) - Blanket feels off
00:27:367 (1,2,3) - That jump feels waaay too far for a hard
00:33:682 (1,2,3,1) - Fix blankets

[Normal]

00:20:788 (3) - Ctrl+h then move under slider. Feels a bit better
00:22:104 (4,5) - Blanket feels off
Topic Starter
Maeglwn

Ongaku wrote:

Ongaku's first mod

To be honest, I'm just trying my first time modding, since Maeg asked. dont hurt me please

Ongaku's mod

[Insane]

00:00:130 - Doesn't feel like it starts off there. 00:00:000 - feels better, imo. game will not let me
00:04:735 - Move slider to 2.05 instead of 2.04. the way I have it now lets the end overlap onto the last note
00:05:261 - Line up on the line? ;w; Then you could move (4) to x:308 y:192 and slider (5) to x:224 y:244.guess so
00:07:367 (3,4,5,6) - Try making those notes Prev: 1.50 Next 1.50. Then the jump to the slider would feel better. (I hope so)huh?
00:07:893 (7) - Prev: 2.00 from (6)? whaa?
00:08:946 (3,4,5,6) - Do the same thing to 00:07:367 - ?
00:09:472 - Omg, that slider went out. Maybe try moving slider (1) to x:104 y:244 and slider (2) to x:160 y:308, & for (3), (4), x:308 y:322 and x:424 y:212? ?
00:11:051 - Instead of having the slider extend to the blue tick, why not have it extend to the red tick, and but a note on the blue tick? You can also overlap it with (6) on 00:12:104 - ight fine
00:16:840 - At least blanket it right ;w; fixed
00:17:367 - Try blanketing (3) slider under (4) huh?
00:18:419 (7,8) - - Center it?I guess
00:20:261 (4) - Move from y:236 to y:232 sure.. LOL
00:26:051 (3,4) - .-. I think it'd be a bit better if (3) was at x:460 y:276, then overlap (4) with 00:26:577 (6) - The flow might be better. wha
00:26:840 (7,8) - They aren't even aligned .-. fixed
00:27:761 (2) - Move to x:124 y:64? along with 00:27:893 (3) - at x:220 y:84? it's aligned with a note
00:29:209 (7) - Make into slider? pass
00:29:866 (2,3) - Do the same with 00:27:761 (2,3) - pass
00:33:682 (1) - Move to x:80 y:40 instead of x:84 y:40 idkw hy but sure

[Hard]

00:00:130 (1) - Same thing with Insane same
00:04:209 (1) - Fix blanket omfg
00:06:314 (1,2) - The blanket feels offyou're a lot of work
00:07:367 (3,4) - That overlap. DS 1.5 and move under repeat slider? it's fine overlapping
00:08:419 (1,2) - Move (2) slider to blanket on the left, then fix blanket, unless you didn't want that jump. wha
00:12:893 (1) - Please no overlaperino. it's fine here too
00:17:893 (3,4) - Doesn't align... use a ruler. omfg
00:25:261 (1,2) - Blanket feels off fixed
00:27:367 (1,2,3) - That jump feels waaay too far for a hard its not though
00:33:682 (1,2,3,1) - Fix blankets these are fine o.O

[Normal]

00:20:788 (3) - Ctrl+h then move under slider. Feels a bit better no notes underneath other objects in normals
00:22:104 (4,5) - Blanket feels off bleh
asher
Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
Topic Starter
Maeglwn

brightside wrote:

Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
you can map a version all you want but I don't think it's gonna go in the set :P
asher

Maeglwn wrote:

brightside wrote:

Do you mind if I map a version of this song?

It'll be a bullshit jump map but it'll be a map. :D
you can map a version all you want but I don't think it's gonna go in the set :P
That's fine by me, if you want to get this ranked it's probably best you don't put my map in the set anyway, it's really shitty at the moment.
Secretpipe
WANNA BUY MY WII BACK NOW ;~~~;
Topic Starter
Maeglwn

Secretpipe wrote:

WANNA BUY MY WII BACK NOW ;~~~;
haha. I'm gonna make you mod this soon ;D
Toy
is this happening, is this going for rank, because you might become my new favorite person
Topic Starter
Maeglwn

[Toy] wrote:

is this happening, is this going for rank, because you might become my new favorite person
of course it's going for rank
TicClick
Topic Starter
Maeglwn

TicClick wrote:

next target → https://soundcloud.com/iamnotgoomba/booty-gallery
if you GD on it sure
Kyuuten
after this you are my favourite mapper
Topic Starter
Maeglwn

Kamanezu wrote:

after this you are my favourite mapper
I wasn't already? damn
Kyuuten

Maeglwn wrote:

Kamanezu wrote:

after this you are my favourite mapper
I wasn't already? damn
DON'T KILL ME PLS
BerryJellyXD
Heey just a random modder form #modreqs here.

Hard:
00:15:525 (6) - +NC
00:30:525 (5) - +NC
(Its optional to pick a more diverse set of combo colours as most seems the same and during the playtrough i could hardly tell combo's apart.)

Its not alot but then again you are pretty experienced in beatmapping already i geuss so i didnt expect alot of things to find.
Just let me know iff this is helpfull or not.
(will take any critism. :) )
Topic Starter
Maeglwn

JellyberryXD wrote:

Heey just a random modder form #modreqs here.

Hard:
00:15:525 (6) - +NC
00:30:525 (5) - +NC
(Its optional to pick a more diverse set of combo colours as most seems the same and during the playtrough i could hardly tell combo's apart.)

Its not alot but then again you are pretty experienced in beatmapping already i geuss so i didnt expect alot of things to find.
Just let me know iff this is helpfull or not.
(will take any critism. :) )
I don't agree with either of these, sorry :( thank you for the partial mod though, I'll give you KD for the effort at least
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