thx for Asph sama's suggestion, i changed all stuffs except this one 00:53:155 (1,2,3,4,5,6,7) - ;D
ts8zs wrote:
[12345]
00:35:803 (1) - 1/2 longger what? it's not slider, how to make it longer lol
Alexefer wrote:
[Yuko's Extra]
01:09:303 (2) - it's really easy to missclick that slider
01:10:068 (1,2) - I'd drop hitcircles on 1/1 here and on first 1/2 after stream don't really get what you meant but they're just following the piano
01:25:833 (7,1) - that slider and jump are IMO unnecessary, just make one long stream
01:29:201 (5) - slider 2x longer drums drums, hi
Owntrolf wrote:
Yuko's extrA!!
00:12:364 (1,2,3) - Could probably use more circles with
00:13:741 (1,2) - Should follow vocals here instead of the piano
00:17:415 (1) - ^
00:40:680 (1,2,3) - there could be some mapping here because it doesnt feel right since it had so many notes in 1/4 and then it suddenly changes to 1/1
00:46:190 (2) - Is a little bit hard to reach
01:25:221 (5) - I dont think there should be a stream considering how the music goes high here and the streams aren't that hard to hit, every player i've spectated didn't have any trouble on fc'ing this
01:29:507 - Should probably have last beat here drums end earlier, hue
appleeaterx wrote:
Yuko's extrA!!
* Disable 'Widescreen Support', no SB
* 00:06:394 (1) - (Kibbleru/iN/EX) Consider making the spinner volume a little higher after the pitch changes.
* 00:14:813 (1) - I'd put the slider 1/2 beat later. The sound is much stronger there, and now you're basically ignoring the sound at 00:14:966 - which I don't recommend. If you want to have a sound on the red tick just put a normal circle there.
* 00:19:711 (3,4,1,2,3,4,5,6,1,2) - This part is bearly hearable (or I'm deaf), I'd raise the volume a bit. You could also put some whistles here like you did at 00:22:466 (2,3,4) -
* 00:38:843 (5) - No red slider points here? It would fit your style to add some red points here, especially since you're following the guitar here o_o"
* 00:48:639 (2) - I'd make the slider straight, or make the curve very small. I don't really hear a change in the song like the previous and next combo.
* 01:14:966 (1,1,1) -hentai sliders<3
* 01:29:507 - Consider adding a note here? nope, as i said, the drums end earlier
moextrA.
Woah, good mapset! A lot of good mappers here , have a star and good luck onspeed-one-week-rank! [/color]
DarkVortex wrote:
[Yuko's extrA!!]
00:19:787 (4) - Remove, I can't hear any 1/4 here. Next stream is fine though. no, it has to be a triplet that emphasises the new stanza which's a quite common thing to have
00:19:864 - How about increasing the volume here already? It feels awkward that the drums don't have a real feedback.
00:23:384 (7,1) - Swap these two (slider first then circle) it matches the vocal and the beat after better.
00:25:833 (7,1) - ^
00:28:894 (2) - Move to (126,192) for a slightly better blanket
00:31:496 (2) - Feels delayed after the vocal on 00:31:343 - . I suggest a pattern like this starting at 00:30:884 - nope, i like drums
00:35:782 - ^
00:37:619 (5) - 1/4 here instead? ?
00:40:680 - See box wat
01:08:384 (5,6,7,8,9,10,1) - The stream doesn't fit imo. How about this instead? lolwat, listen to the song more carefully 01:25:221 - to 01:26:905 - I don't get why there's a stream and no jumps for example. as i explained above if you wonder
01:29:201 (5) - Make repeat slider if you want to get the final vocal too. ^
Good map in general, it's just those two streams which were unfitting imo.
RzHr wrote:
Yuko's extrA
01:29:201 (5) - move it forward, and add something on it explained above
IMO, iNsAnE more difficult than extrA ._.
NoHitter wrote:
[Yuko's extrA!!]
- Map from the start like the other diffs? Considering the map is short already and TV Size, you could increase playtime.
- 00:12:364 (1) - Was expecting a note at 00:12:517 or a slider repeat.
- 00:13:741 (1,2) - The emphasis here is wrong. Maybe map the vocals here? Remap this by adding a notes/sliderstarts/sliderrepeats at 00:14:048, 00:14:201, and 00:14:354.
- 00:14:966 (1) - Same comment here. Remap to add a note/repeat here to emphasize vocals.
- 01:01:803 (3,4) - The jump here is too much IMO. At least match it with (2,3). it's not necessarily a "big jump" as slider > circle things work more lenient than circle > circle things, so even though the spacing "looks" high in editor, it just plays pretty easy
- 01:29:201 (5) - Add a repeat here, so it will match the vocals trailing off? aahhh already explained above, drums end earlier
NoHitter wrote:
Recheck
[OniJAM's Hard]
- 00:54:150 (1,2,3) - Inconsistent spacing here. is this intentional? //Yes on purpose, I think here can have some little jump so i did that
NoHitter wrote:
Recheck
[xxdeath's Normal]
- 01:18:333 (3) - Now the slider here doesn't fit the music at all. Its repeat lands on nothing musically.
- 01:01:496 (3,4) - The overlap here may be confusing for newer players. They will be tempted to press early due to the slider technically being close to the previous note.
gz chole!wcx19911123 wrote:
@chole
those wrote:
subscribing
those wrote:
subscribing
Even tho this is a guideline, you have no apparent reason to overmap it in this way, since it does not even enhance the gameplay experience in any kind. Maybe take a look on Kibbleru's Insane again, since THIS plays really good and is not overmapped and yet an Insane. It's disappointing that the worst difficulty is the one of the mapset creator.Ranking Criteria wrote:
All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
poop out a superficially mapped Insane with tons of GDs in order to be the first one with a ranked songYOOOOOOOOOOOOOOOOOOO