1.7K.because osu mania dont have many 8k players,, cause most player are o2jam users, that familiar with 7k (07+1 key = anyhow 8k...)
2.★ difficulty.
but if you concern all users,☆+★ difficulity.((+maybe o2jam users are want ◆ difficulity too...
but the time to finish it will be so long.and also work for LN difficulty....=(^^)
3.if you working ☆+★+◆ difficulity = maybe you will be crazy.
cause that will be a very tough work.... but if you done this project,many users will playing that.
P.S : if you can distinguish the judgment difficulty, please convert judgement difficulty too.
P.S 2 : that will be a very^10 tough work....cheer up
P.S 3 :
https://www.dropbox.com/sh/2gg95t5n3cus ... rKKkUedeqa//////////////////////////////
part2
////////////
as for having both 7K and 7K+1, ehhh....... how do you convert 7K+1 to 7K quickly? If there's a very fast method I'll do both, but if it adds even 20% work time then I'd just stick to one or the other.
...
i think to make a difficulty 7key+8key are included it would take more work time. maybe 30%? (Convert only one of the difficulty)
Well, i do not know any other ways...
//kami
maybe that program is not remove the scratches.
this program is remove to the fourth key.(in my memory)
//////////////////////
As for difficulty naming, should I keep the original chart levels or modify them?
i think keep the original chart is better.
others:
I think that it is desirable to match the standards in the LR2.
because my think is LR2 difficulty system is to be reliable roughly.(sometimes mixed with a landmines)
might have a different interpretation of the refrains side.please understand me.(english is so difficult -.,-)