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TwoThirds & Feint - Epiphany (feat. Veela)

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Karen
Rebubbled
BeatofIke
Bubble #2
Hula
Hi there, I just saw this map and thought that it needed more attention, so I hope I can help out

Also, please use tick rate 2 actually cos of hi hats.

00:22:591 - , 00:23:277 - the song strongly relies on the hi hat for its rhythm, like it's super obvious, how come you haven't placed an object here? It sounds really empty [Through this whole section]
00:30:049 (9) - Why is there a clap on the slider end?
00:24:563 (3,1) - Why is this DS slightly less than the previous, when it should be obviously more, it has a 'stalling' effect.
00:26:020 (7) - Now you introduce actually mapping this hi-hat here, though for no real reason, cos you could've done it earlier in that bar, it's a random introduction, just include it from the beginning.
00:27:477 (1) - Spacing?
00:32:963 (1,2) - The flow here is unnecessarily awkward. It would be better to have a more straight forward pattern where objects lead onto each other in a much more standard/intuitive manner giving the stage of the song we're in.
00:30:906 (3,4,5) - What's the reason for the spacing to stay the same?
00:33:649 (3,4,5) - ^But it doesn't stay the same here
00:34:677 (2,3) - Spacing?
00:41:191 (1) - This could be executed much better
00:43:677 (1) - Have the spinner end earlier and just have it 1/4 circles going into the slider instead
00:46:334 (1,2,3,4,5) - These 'whistles' (who in their right mind puts these in Finish combo? >_>) are awfully loud and probably could do with being quietened down in audacity.
00:46:677 (1) - NC instead? Just stick to simple NC every bar? Idk why you're constantly NCing the red tick straight after each downbeat.
00:45:649 (1,2,3,4) - I'm confused by the spacing. The 1-2 has really high spacing, yet compared to 2-3 there is less in the music, yet you haven't emphasised 2-3 at all. I recommend 1-2 being low ds and 2,3,4 being higher DS.
00:46:849 (2) - Why are you stacking here?
00:47:020 (3) - Why is there a finish on the slider end? This is really misleading in terms of rhythm and sounds bad.
00:49:420 (5) - Why this hitsound? I can't hear any substantial change in the song for this, it just seems odd
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You were mapping the rhythms of the song up until this point, at which you seemingly stopped caring about the rhythm and just spammed 1/2 circles with poor spacing.
00:52:163 (1) - Odd hitsound randomly again - Remember hitsounds are for player feedback and are best used consistently and not just as a one off feature =]
00:53:020 (4) - Not a fan of stacking kicks and claps onto one slider
00:57:991 (3) - These finishes on the slider ends sound really bad, sorry.
01:03:134 (1,1,1,1) - Very confused by the use of decreasing slider velocities here, I would have imagined fast sliders going around in a flowy pattern somehow. Not a slow and reducing spacing/velocity
01:04:506 (1,1) - Bit drastic SV change?
Also, I think you should use slider tick 2 here and maybe you could also hitsound some slider ticks which go over the top of kicks and claps?
01:11:363 (1,2,1,2,1,2,1,2) - Once again, strange choice of rhythm for no reason. Cos it doesn't follow anything
01:28:506 (1) - Why the clap?
01:29:877 (5) - Why the finish whistle thing? Like this whole section is plagued by odd hitsound pattern and is really way too loud
01:43:934 (6) - not even blanket :(
01:47:706 (7) - polish thing where you could make this section look super neat and not have anything overlap at all :p
01:48:563 (2,3,4,5,6) - You can have this looking better executed and with proper use of editor tools by rotating 2,3 objects by 120 and 240 degrees for a proper triangle, it would end up like this :) -
01:51:820 - Might as well delete this forest of green lines
01:55:249 (1) - put soft whistle on it?
02:00:734 (1) - like the last section, I think this hitsound patterning is very odd and is also way too loud
02:08:963 (1,2,3,4,5,6,7,8,1) - Inaudible, especially considering the hitsound volumes prior. The whole stream is compeltely overmap with no basis of 1/4.

02:11:020 (1,2,3,4,5,6,7,8) - Sorry, but this should not even be ranked.

I am a bit perplexed why you would use normal-hitnormal in the kiais though, seeming as you have put a lot of effort into finding custom hitsounds and all.

02:16:506 (1) - Very odd, you're kinda making things up in the song with this hitsound at this point, and I personally think that's the cardinal sin of hitsounding, is when you start making your own rhythms up with it. I say this cos the sound ends up justifying the slider, without the hitosund the slider doesn't have a place imo.
02:19:849 (4) - Why is this a clap?
02:21:991 (1) - What's the jusitifcation of this hitsound?
02:22:334 (3,4,5,6,1) - All of a sudden you've changed how you're mapping these hi hats for no reason, I think you should keep to one thing, at least within sections on this song. (Use your soft finish whistle thing)
02:24:391 (3,5) - Both these sliders should be further than 1.0 ds from their previous objects, they have both a clap and vocal on them.
02:27:477 (1) - hitsound thing like mentioned earlier
02:31:249 (2,3,4) - ?
02:41:791 (4) - Why is there a clap?
02:44:963 (2,3,4) - I am confused by the constant use of this spaced 1/4 here, I don't think it really fits with the map as a whole, it's too spaced, shitmiss baity and too accelerating. A stacked 3,4 plays much better (this comment is for previous and future ones)
02:47:534 (2,2) - Could avoid that overlap :)
02:49:420 (1) - WHOAH. All of a sudden you change like all your hitsound samples, the song hasn't changed that drastically. You change to hi hat ones, soft sample set, different clap, like damn.
02:52:849 (2) - Missing hitsound
02:55:934 - Missing object
02:57:649 (2) - Strange hitsound and I'm not a fan of this slider mimmicking the previous 2 sliders because 02:56:449 (4,4) - both do the kick and clap right, but this one does a different part of the rhythm, but it rotates by just as much and seemingly is meant to represent the same part of the rhythm, but it doesn't.
02:58:849 (2) - Why this random finish again?
03:01:077 (1) - Once again, random finish. Sure, you might have used it a minute prior and might be in the same spot or whatever, but it's too far in distance from last used to be called consistent in this scenario :).
03:03:991 (2) - Not a fan of you starting a slider on this red tick of nothingness and ending on the clap, takes away any emphasis on the rhythm of the song.
03:08:620 (4) - Another random whistle >_>
03:09:220 (4) - This clap again, it doesn't have a place here.
03:09:649 (3) - Same with this finish
03:12:220 (2,3) - Why this spacing? 2-3 should be the bigger spacing.
03:16:163 (1) - You use this hitsound here, but the prior use of this was on a really slow slider, but this time it's used on a really fast slider, it's too inconsistent.
03:23:021 (1,2,1,2,1,2,1,2) - Once again, this rhythm is too underwhelming and doesn't represent the song well enough, especially considering that this map is explicitly an extra and doesn't need dumbed down rhythms. If you were thinking the rhythms of the song weren't making an exciting map btw, map a more interesting song (i like the song btw).

03:25:421 (2,1) - So, this map is kind of plagued as a whole with this sort of thing, notice how the flow from the slider into the 1 is broken, like it looks and plays just not quite right? The map is littered with sort of thing, as if patterns were made and just stuck together as individuals, it often doesn't feel like a cohesive map. I thought I'd bring this up here randomly, since I didn't want to make an essay about it :).

03:39:477 (1) - Strange use of claps in this section considering there's only a constant piano rhythm, a soft whistle spam would be more appropriate. This whole section could even be unmapped, I think it would be okay personally since it's such a dull rhythm to map interestingly for like 21 seconds
04:23:020 (6,1) - Gross overlap
04:23:363 (1) - This should be a faster slider if anything

04:50:791 (1,1,1) - Random rhythm in the buildup. It breaks the flow. If you keep them use the same slider shape and use ctrl+shift+S on them and decrease size

04:57:991 (3,6) - Blanket
05:01:077 (1) - This is ugly lol
05:07:249 (1) - Intrusive hitsound

05:07:591 (1,2,3) - This is how the previous kiai should have been spaced with these 1/4 imo. :)

05:09:820 (3) - Unnecessary clap -
05:12:049 (1) - Once again, I really don't agree with this use of hitsound and slow slider - I won't mention this again cos I think I made myself clear on this one.
05:15:305 (5) - Unnecessary clap
05:21:477 (2,3) - Gross overlap
05:40:162 (7,8) - This is very ugly and not a pattern, it looks very unpolished.
05:40:849 (2,3) - Use same sliders
05:20:620 (5) - Clap on slider end is unnecessary
05:26:277 (3) - Unecessary clap - I won't mention these again - you should remove all these claps that land on this tick
05:32:449 (1,2) - Suddenly you use this rhythm instead of circles, why?
05:43:591 (1,2,3,4) - Proper square please
05:43:934 (3,4,1) - This spacing is bad, 4-1 should be the increase in spacing
05:44:106 (4) - Unnecessary clap
05:44:963 (1) - Why have you changed clap? It's unnecessary and is very surprising, it's a louder clap than the kiai. Also, in this section reduce the volume, it's 100% and the loudest of all the song, lol.
05:52:420 (1,2) - Stack
05:57:991 (1,2,3,1,2,3,1,2,3,1) - Once again, I'm not a fan of this choice of rhythm here for no reason. Also this pattern could be executed much more tidily with no overlaps etc.
05:59:191 (2,3,1) - This whole spacing here feels very odd, coupled with the unnecessary changing hitsounds you apply every couple of downbeats
06:00:049 (1) - Remove these hitsounds, the song once again isn't doing anything interesting to warrant such hitsounds
06:19:934 (1,2,3,1,2,3,1,2,1,2,3,4) - Why this rhythm again
06:22:506 (2,3) - Really broken play, doesn't flow at all.
06:22:506 (2,3,1,2,3) - The spacing here is just really odd to play, like I don't understand it :(.
06:23:706 (1,2,3,4,5) - This has no reason to be like this, it's ugly, it's deliberately for gimmick and will cause people to shitmiss and not enjoy the map.
06:26:791 (1,2,1,2,1,2,1,2) - This is wholly underwhelming in terms of spacing
06:28:849 (1,1,1) - Poor choice of rhythm here.
06:44:106 (1,2,5) - Could be made neater
06:50:106 (5,6,7) - This is an example of poor flow
06:52:163 (3,1) - Space more



On the whole, some interesting ideas, not executed greatly though, since the map doesn't seem to use the tools there which would make nice neat patterns instead of messy ones by freehand. Also, on a whole I noticed that the flow between patterns felt very disjointed a lot of the time which leads to uncomfortable and unenjoyable play. This is caused by you changing the direction of flow so drastically so frequently and don't take into consideration which way the cursor is moving.

The hitsounds could also do with a rework. The song doesn't need fancy random whistles and cymbal crashes which you've added in, they feel really out of place and a bit silly, I recommend you remove those. The base hitsounds of kicks and claps and whistles are quite cool, but you've overdone it on the hitsounds.

GL and I hope this helps
Topic Starter
Echoy

Hula wrote:

Hi there, I just saw this map and thought that it needed more attention, so I hope I can help out

Also, please use tick rate 2 actually cos of hi hats.

00:22:591 - , 00:23:277 - the song strongly relies on the hi hat for its rhythm, like it's super obvious, how come you haven't placed an object here? It sounds really empty [Through this whole section]
00:30:049 (9) - Why is there a clap on the slider end?
00:24:563 (3,1) - Why is this DS slightly less than the previous, when it should be obviously more, it has a 'stalling' effect.
00:26:020 (7) - Now you introduce actually mapping this hi-hat here, though for no real reason, cos you could've done it earlier in that bar, it's a random introduction, just include it from the beginning.
00:27:477 (1) - Spacing?
00:32:963 (1,2) - The flow here is unnecessarily awkward. It would be better to have a more straight forward pattern where objects lead onto each other in a much more standard/intuitive manner giving the stage of the song we're in.
00:30:906 (3,4,5) - What's the reason for the spacing to stay the same?
00:33:649 (3,4,5) - ^But it doesn't stay the same here
00:34:677 (2,3) - Spacing?
00:41:191 (1) - This could be executed much better
00:43:677 (1) - Have the spinner end earlier and just have it 1/4 circles going into the slider instead
00:46:334 (1,2,3,4,5) - These 'whistles' (who in their right mind puts these in Finish combo? >_>) are awfully loud and probably could do with being quietened down in audacity.
00:46:677 (1) - NC instead? Just stick to simple NC every bar? Idk why you're constantly NCing the red tick straight after each downbeat.
00:45:649 (1,2,3,4) - I'm confused by the spacing. The 1-2 has really high spacing, yet compared to 2-3 there is less in the music, yet you haven't emphasised 2-3 at all. I recommend 1-2 being low ds and 2,3,4 being higher DS.
00:46:849 (2) - Why are you stacking here?
00:47:020 (3) - Why is there a finish on the slider end? This is really misleading in terms of rhythm and sounds bad.
00:49:420 (5) - Why this hitsound? I can't hear any substantial change in the song for this, it just seems odd
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You were mapping the rhythms of the song up until this point, at which you seemingly stopped caring about the rhythm and just spammed 1/2 circles with poor spacing.
00:52:163 (1) - Odd hitsound randomly again - Remember hitsounds are for player feedback and are best used consistently and not just as a one off feature =]
00:53:020 (4) - Not a fan of stacking kicks and claps onto one slider
00:57:991 (3) - These finishes on the slider ends sound really bad, sorry.
01:03:134 (1,1,1,1) - Very confused by the use of decreasing slider velocities here, I would have imagined fast sliders going around in a flowy pattern somehow. Not a slow and reducing spacing/velocity
01:04:506 (1,1) - Bit drastic SV change?
Also, I think you should use slider tick 2 here and maybe you could also hitsound some slider ticks which go over the top of kicks and claps?
01:11:363 (1,2,1,2,1,2,1,2) - Once again, strange choice of rhythm for no reason. Cos it doesn't follow anything
01:28:506 (1) - Why the clap?
01:29:877 (5) - Why the finish whistle thing? Like this whole section is plagued by odd hitsound pattern and is really way too loud
01:43:934 (6) - not even blanket :(
01:47:706 (7) - polish thing where you could make this section look super neat and not have anything overlap at all :p
01:48:563 (2,3,4,5,6) - You can have this looking better executed and with proper use of editor tools by rotating 2,3 objects by 120 and 240 degrees for a proper triangle, it would end up like this :) -
01:51:820 - Might as well delete this forest of green lines
01:55:249 (1) - put soft whistle on it?
02:00:734 (1) - like the last section, I think this hitsound patterning is very odd and is also way too loud
02:08:963 (1,2,3,4,5,6,7,8,1) - Inaudible, especially considering the hitsound volumes prior. The whole stream is compeltely overmap with no basis of 1/4.

02:11:020 (1,2,3,4,5,6,7,8) - Sorry, but this should not even be ranked.

I am a bit perplexed why you would use normal-hitnormal in the kiais though, seeming as you have put a lot of effort into finding custom hitsounds and all.

02:16:506 (1) - Very odd, you're kinda making things up in the song with this hitsound at this point, and I personally think that's the cardinal sin of hitsounding, is when you start making your own rhythms up with it. I say this cos the sound ends up justifying the slider, without the hitosund the slider doesn't have a place imo.
02:19:849 (4) - Why is this a clap?
02:21:991 (1) - What's the jusitifcation of this hitsound?
02:22:334 (3,4,5,6,1) - All of a sudden you've changed how you're mapping these hi hats for no reason, I think you should keep to one thing, at least within sections on this song. (Use your soft finish whistle thing)
02:24:391 (3,5) - Both these sliders should be further than 1.0 ds from their previous objects, they have both a clap and vocal on them.
02:27:477 (1) - hitsound thing like mentioned earlier
02:31:249 (2,3,4) - ?
02:41:791 (4) - Why is there a clap?
02:44:963 (2,3,4) - I am confused by the constant use of this spaced 1/4 here, I don't think it really fits with the map as a whole, it's too spaced, shitmiss baity and too accelerating. A stacked 3,4 plays much better (this comment is for previous and future ones)
02:47:534 (2,2) - Could avoid that overlap :)
02:49:420 (1) - WHOAH. All of a sudden you change like all your hitsound samples, the song hasn't changed that drastically. You change to hi hat ones, soft sample set, different clap, like damn.
02:52:849 (2) - Missing hitsound
02:55:934 - Missing object
02:57:649 (2) - Strange hitsound and I'm not a fan of this slider mimmicking the previous 2 sliders because 02:56:449 (4,4) - both do the kick and clap right, but this one does a different part of the rhythm, but it rotates by just as much and seemingly is meant to represent the same part of the rhythm, but it doesn't.
02:58:849 (2) - Why this random finish again?
03:01:077 (1) - Once again, random finish. Sure, you might have used it a minute prior and might be in the same spot or whatever, but it's too far in distance from last used to be called consistent in this scenario :).
03:03:991 (2) - Not a fan of you starting a slider on this red tick of nothingness and ending on the clap, takes away any emphasis on the rhythm of the song.
03:08:620 (4) - Another random whistle >_>
03:09:220 (4) - This clap again, it doesn't have a place here.
03:09:649 (3) - Same with this finish
03:12:220 (2,3) - Why this spacing? 2-3 should be the bigger spacing.
03:16:163 (1) - You use this hitsound here, but the prior use of this was on a really slow slider, but this time it's used on a really fast slider, it's too inconsistent.
03:23:021 (1,2,1,2,1,2,1,2) - Once again, this rhythm is too underwhelming and doesn't represent the song well enough, especially considering that this map is explicitly an extra and doesn't need dumbed down rhythms. If you were thinking the rhythms of the song weren't making an exciting map btw, map a more interesting song (i like the song btw).

03:25:421 (2,1) - So, this map is kind of plagued as a whole with this sort of thing, notice how the flow from the slider into the 1 is broken, like it looks and plays just not quite right? The map is littered with sort of thing, as if patterns were made and just stuck together as individuals, it often doesn't feel like a cohesive map. I thought I'd bring this up here randomly, since I didn't want to make an essay about it :).

03:39:477 (1) - Strange use of claps in this section considering there's only a constant piano rhythm, a soft whistle spam would be more appropriate. This whole section could even be unmapped, I think it would be okay personally since it's such a dull rhythm to map interestingly for like 21 seconds
04:23:020 (6,1) - Gross overlap
04:23:363 (1) - This should be a faster slider if anything

04:50:791 (1,1,1) - Random rhythm in the buildup. It breaks the flow. If you keep them use the same slider shape and use ctrl+shift+S on them and decrease size

04:57:991 (3,6) - Blanket
05:01:077 (1) - This is ugly lol
05:07:249 (1) - Intrusive hitsound

05:07:591 (1,2,3) - This is how the previous kiai should have been spaced with these 1/4 imo. :)

05:09:820 (3) - Unnecessary clap -
05:12:049 (1) - Once again, I really don't agree with this use of hitsound and slow slider - I won't mention this again cos I think I made myself clear on this one.
05:15:305 (5) - Unnecessary clap
05:21:477 (2,3) - Gross overlap
05:40:162 (7,8) - This is very ugly and not a pattern, it looks very unpolished.
05:40:849 (2,3) - Use same sliders
05:20:620 (5) - Clap on slider end is unnecessary
05:26:277 (3) - Unecessary clap - I won't mention these again - you should remove all these claps that land on this tick
05:32:449 (1,2) - Suddenly you use this rhythm instead of circles, why?
05:43:591 (1,2,3,4) - Proper square please
05:43:934 (3,4,1) - This spacing is bad, 4-1 should be the increase in spacing
05:44:106 (4) - Unnecessary clap
05:44:963 (1) - Why have you changed clap? It's unnecessary and is very surprising, it's a louder clap than the kiai. Also, in this section reduce the volume, it's 100% and the loudest of all the song, lol.
05:52:420 (1,2) - Stack
05:57:991 (1,2,3,1,2,3,1,2,3,1) - Once again, I'm not a fan of this choice of rhythm here for no reason. Also this pattern could be executed much more tidily with no overlaps etc.
05:59:191 (2,3,1) - This whole spacing here feels very odd, coupled with the unnecessary changing hitsounds you apply every couple of downbeats
06:00:049 (1) - Remove these hitsounds, the song once again isn't doing anything interesting to warrant such hitsounds
06:19:934 (1,2,3,1,2,3,1,2,1,2,3,4) - Why this rhythm again
06:22:506 (2,3) - Really broken play, doesn't flow at all.
06:22:506 (2,3,1,2,3) - The spacing here is just really odd to play, like I don't understand it :(.
06:23:706 (1,2,3,4,5) - This has no reason to be like this, it's ugly, it's deliberately for gimmick and will cause people to shitmiss and not enjoy the map.
06:26:791 (1,2,1,2,1,2,1,2) - This is wholly underwhelming in terms of spacing
06:28:849 (1,1,1) - Poor choice of rhythm here.
06:44:106 (1,2,5) - Could be made neater
06:50:106 (5,6,7) - This is an example of poor flow
06:52:163 (3,1) - Space more



On the whole, some interesting ideas, not executed greatly though, since the map doesn't seem to use the tools there which would make nice neat patterns instead of messy ones by freehand. Also, on a whole I noticed that the flow between patterns felt very disjointed a lot of the time which leads to uncomfortable and unenjoyable play. This is caused by you changing the direction of flow so drastically so frequently and don't take into consideration which way the cursor is moving.

The hitsounds could also do with a rework. The song doesn't need fancy random whistles and cymbal crashes which you've added in, they feel really out of place and a bit silly, I recommend you remove those. The base hitsounds of kicks and claps and whistles are quite cool, but you've overdone it on the hitsounds.

GL and I hope this helps
Thank for such detailed mods, and I'm sorry that I didn't see this mod in time.
Hmm, you have some quite useful mods, and I'll fix them in the next update with another mod. (most about flow, there are too many of them so I'll just reply here)
Somehow, your ideas about my hitsounds and placement, well... I think you're trying to make me making a map of yours, not mine, which I can't accept.
Thanks anyway.
Topic Starter
Echoy
oops
ZZHBOY
go
irc
2016-08-03 19:12 Echoy: hi..
2016-08-03 19:12 ZZHBOY: hi..
2016-08-03 19:13 Echoy: 我更新~!
2016-08-03 19:13 ZZHBOY: hao
2016-08-03 19:29 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/521687 TwoThirds & Feint - Epiphany (feat. Veela) [E.T.]]
2016-08-03 19:30 Echoy: 在!
2016-08-03 19:30 ZZHBOY: 00:21:649 (1,2) - 这两个反向如何啊
2016-08-03 19:32 ZZHBOY: 00:24:049 (1) - 我觉得ctrl+g好打点 你觉得呢
2016-08-03 19:33 ZZHBOY: 1
2016-08-03 19:33 ZZHBOY: 00:25:763 (5) - 移到160 352好打点
2016-08-03 19:34 ZZHBOY: flow有点奇怪
2016-08-03 19:34 Echoy: 这样有一点小跳的感觉是吗
2016-08-03 19:34 ZZHBOY: 不是
2016-08-03 19:34 ZZHBOY: 原来的一直钝角 感觉不太好大
2016-08-03 19:34 Echoy: 这样 好的
2016-08-03 19:35 Echoy: 00:25:763 (5) -
2016-08-03 19:35 Echoy: 这个我没太懂
2016-08-03 19:35 Echoy: 啊 我懂了
2016-08-03 19:36 Echoy: 坐标
2016-08-03 19:36 ZZHBOY: 刁
2016-08-03 19:36 Echoy: ;O;
2016-08-03 19:37 Echoy: 你改的那个号
2016-08-03 19:37 Echoy: 好
2016-08-03 19:38 ZZHBOY: 00:26:449 (2,3,4,5,6) -
2016-08-03 19:38 ZZHBOY: http://osu.ppy.sh/ss/5758472
2016-08-03 19:38 ZZHBOY: 我是觉得小跳用锐角好打点啊
2016-08-03 19:38 ZZHBOY: 你看看这样如何 正好让00:26:791 (4,1) - 不全叠一起
2016-08-03 19:38 ZZHBOY: 你要是觉得叠一起很炫 叠也行
2016-08-03 19:39 Echoy: 啊
2016-08-03 19:40 Echoy: 嗯 那我就保留叠着的了..
2016-08-03 19:40 ZZHBOY: 好
2016-08-03 19:40 ZZHBOY: 00:26:620 (3,4) - 这两个不要跳太大 音乐也不支持
2016-08-03 19:40 ZZHBOY: 00:29:020 (4,5,6) - 往外放点 就是放远点http://osu.ppy.sh/ss/5758486
2016-08-03 19:41 ZZHBOY: 00:27:134 (5,6) - 这两个跟我截图一样建议反一下 你觉得如何啊
2016-08-03 19:42 Echoy: 我反了
2016-08-03 19:42 ZZHBOY: 好
2016-08-03 19:42 ZZHBOY: 00:27:820 (2) - ctrl+g
2016-08-03 19:43 Echoy: 啊 这样 距离会不会太大呀
2016-08-03 19:43 ZZHBOY: 不会
2016-08-03 19:43 ZZHBOY: 这个是半拍滑条 我觉得滑条都按滑条头算圈的.-.
2016-08-03 19:44 Echoy: 好的
2016-08-03 19:44 ZZHBOY: 00:35:020 (3) - ctrl+g
2016-08-03 19:44 ZZHBOY: 改到哪啦
2016-08-03 19:45 Echoy: 00:35:020 (3) - 改到了这个
2016-08-03 19:45 Echoy: 这个为啥掉头啊?
2016-08-03 19:45 ZZHBOY: 我觉得好打点
2016-08-03 19:46 ZZHBOY: 配后面连打也顺点
2016-08-03 19:46 ZZHBOY: 你要觉得没啥区别就不改
2016-08-03 19:46 ZZHBOY: 可能因为你太触了
2016-08-03 19:46 Echoy: 不不。。
2016-08-03 19:48 ZZHBOY: 00:36:563 (4) - 448 256如何啊
2016-08-03 19:49 Echoy: 好
2016-08-03 19:50 ZZHBOY: 00:37:763 (4) - 这个有个做图技巧 就是去blanket00:36:734 (5) - http://osu.ppy.sh/ss/5758533
2016-08-03 19:50 ZZHBOY: 你要是觉得blanket就不炫了就留着
2016-08-03 19:50 ZZHBOY: 然后后面的56建议截图那么摆 好打点
2016-08-03 19:51 ZZHBOY: 00:38:791 (2) - 这个ctrl+ghj然后再叠过去如何啊 好打点 顺flow
2016-08-03 19:53 Echoy: 好好
2016-08-03 19:53 ZZHBOY: ...
2016-08-03 19:54 Echoy: 就是上面那个也好 这个也好的意思…
2016-08-03 19:54 ZZHBOY: 00:39:649 - 这里我觉得一直都直线好难打 你可以试试这个https://osu.ppy.sh/ss/5758555
2016-08-03 19:57 ZZHBOY: 00:41:191 (1,1) - diao a
2016-08-03 19:57 ZZHBOY: 00:44:449 (1,2,3,4,5) - https://osu.ppy.sh/ss/5758565
2016-08-03 19:58 Echoy: 等等一下 我改那个直线
2016-08-03 19:58 ZZHBOY: 嗯嗯
2016-08-03 20:01 Echoy: 都改了
2016-08-03 20:01 ZZHBOY: 00:49:763 (2,3) - ctrl+g
2016-08-03 20:02 ZZHBOY: 00:54:563 (8,9) - http://osu.ppy.sh/ss/5758588
2016-08-03 20:02 Echoy: 00:49:763 (2,3) - 这个为啥反?
2016-08-03 20:02 ZZHBOY: 00:49:420 (5,1,2) - bu ran zhege youdian nan da
2016-08-03 20:02 ZZHBOY: 你要是觉得你随便连的话就留着
2016-08-03 20:03 ZZHBOY: 图是你的图 我只是提建议 那些都不unrankable的
2016-08-03 20:03 Echoy: 好的
2016-08-03 20:03 Echoy: 那这个我保留了哪..
2016-08-03 20:04 ZZHBOY: 00:54:563 (8,9) - 这个呢
2016-08-03 20:04 Echoy: 这个改了
2016-08-03 20:04 ZZHBOY: 00:57:306 (1,2,3,4,1) - ctrl+g 好打
2016-08-03 20:04 ZZHBOY: 00:58:163 - 这里为啥放cymbal
2016-08-03 20:05 ZZHBOY: 本来音乐就没 还放在滑条尾上 感觉有点蛋疼
2016-08-03 20:06 Echoy: 是指两个次次的音效吗?
2016-08-03 20:07 ZZHBOY: 是
2016-08-03 20:07 ZZHBOY: 你想留着也行 我就是觉得违和
2016-08-03 20:07 ZZHBOY: 00:59:191 (4) - 这个放268 243如何啊
2016-08-03 20:09 ZZHBOY: 01:00:049 (1,2) - http://osu.ppy.sh/ss/5758628\
2016-08-03 20:09 Echoy: 好
2016-08-03 20:09 ZZHBOY: 我觉得这个横着好打点
2016-08-03 20:10 ZZHBOY: 01:08:277 (3,4) - http://osu.ppy.sh/ss/5758635
2016-08-03 20:10 ZZHBOY: 01:11:020 (1,2,1) - 这也太难打了吧..
2016-08-03 20:13 ZZHBOY: 01:11:191 (2) - 移到348 256那里如何啊 感觉稍微好打点
2016-08-03 20:13 ZZHBOY: 感觉接后面那个滑条太卡手了 可能是我太菜了
2016-08-03 20:14 ZZHBOY: 01:14:791 (1,3) - 01:14:963 (2,4) - 每两个分别ctrl+g感觉好打点
2016-08-03 20:15 ZZHBOY: 01:14:791 (1,3) - 01:14:963 (2,4) - 每两个分别ctrl+g感觉好打点
2016-08-03 20:16 ZZHBOY: 01:20:620 (3) - 384 64
2016-08-03 20:16 Echoy: 好
2016-08-03 20:17 ZZHBOY: 01:21:649 (1) - nc for sv?
2016-08-03 20:18 Echoy: 嗯嗯
2016-08-03 20:18 ZZHBOY: 01:20:620 (3) - 288 320
2016-08-03 20:20 Echoy: 啊
2016-08-03 20:20 ZZHBOY: ?
2016-08-03 20:20 ZZHBOY: 锐角好打点
2016-08-03 20:20 ZZHBOY: 01:29:020 (2,3,4,5) - https://osu.ppy.sh/ss/5758697
2016-08-03 20:20 ZZHBOY: 能看懂这个吗
2016-08-03 20:22 ZZHBOY: 02:01:934 (4) - 288 128
2016-08-03 20:22 Echoy: 看得懂
2016-08-03 20:23 ZZHBOY: 02:11:020 (1,2,3,4,5,6,7,8) - 唔 这个我觉得算overmap了
2016-08-03 20:23 Echoy: 真的不能留下吗;V;
2016-08-03 20:24 ZZHBOY: 能
2016-08-03 20:24 ZZHBOY: 02:10:163 (1,2,3,4,5,6,7,8,9,10) - 这几个你愿意放近点吗
2016-08-03 20:25 Echoy: 不太愿意。。
2016-08-03 20:25 ZZHBOY: 好
2016-08-03 20:25 Echoy: 02:11:020 (1,2,3,4,5,6,7,8) - 现在
2016-08-03 20:25 Echoy: 也觉得这个有点过
2016-08-03 20:25 Echoy: 背景音乐有个 滴滴滴滴四声
2016-08-03 20:26 Echoy: 要不然做四个短滑条?
2016-08-03 20:26 ZZHBOY: 可以
2016-08-03 20:26 ZZHBOY: 那样最好了
2016-08-03 20:26 Echoy: 嗯嗯(●'◡'●)好
2016-08-03 20:26 ZZHBOY: ._.
2016-08-03 20:26 ZZHBOY: 前三个可以方向一样 后面一个反向 好像听起来比较爽
2016-08-03 20:29 Echoy: 我试试
2016-08-03 20:30 ZZHBOY: 02:32:106 (1,2) - 02:29:363 (5,6) - 02:31:077 (1) - 都摆开吧 叠起来好蛋疼
2016-08-03 20:31 Echoy: 啊
2016-08-03 20:31 Echoy: 02:32:106 (1,2) - 这种摆开?意思是https://osu.ppy.sh/ss/5758766?
2016-08-03 20:32 ZZHBOY: 差不多
2016-08-03 20:32 ZZHBOY: 就按类似的ds摆
2016-08-03 20:34 ZZHBOY: 02:47:020 - 这里不跟1/4?
2016-08-03 20:35 Echoy: 嗯 感觉人声很突出 而且高潮要结束了就没跟
2016-08-03 20:35 ZZHBOY: hao
2016-08-03 20:36 ZZHBOY: 02:50:706 (2,3) - 02:51:391 (2,1) - 可以ds大点
2016-08-03 20:37 Echoy: 好
2016-08-03 20:38 ZZHBOY: 03:01:249 (2,3) - 摆远点?可以尾巴和后面的滑条尾巴叠起来
2016-08-03 20:38 ZZHBOY: 03:06:220 (1,2,3) - 这种真的难打
2016-08-03 20:40 ZZHBOY: 03:08:791 (5) - 可以和2叠起来
2016-08-03 20:42 Echoy: 啊 这个我就不叠了 ><
2016-08-03 20:42 ZZHBOY: 我是觉得会好打点
2016-08-03 20:43 Echoy: duile
2016-08-03 20:43 Echoy: https://osu.ppy.sh/ss/5758834
2016-08-03 20:43 Echoy: 这里这样可以吗
2016-08-03 20:46 ZZHBOY: xingba
2016-08-03 20:49 ZZHBOY: https://osu.ppy.sh/ss/5758834ctrl+g
2016-08-03 20:49 ZZHBOY: https://osu.ppy.sh/ss/5758834 ctrl+g
2016-08-03 20:49 Echoy: 全部?!
2016-08-03 20:50 ZZHBOY: wo fa cuo le
2016-08-03 20:50 ZZHBOY: 03:45:820 (4,5) -
2016-08-03 20:50 ZZHBOY: 03:46:506 (2,3) -
2016-08-03 20:50 ZZHBOY: 分别试试
2016-08-03 20:50 ZZHBOY: 你要觉得原来的好就不动
2016-08-03 20:50 Echoy: 好
2016-08-03 20:51 Echoy: 改了
2016-08-03 20:51 ZZHBOY: 03:50:106 (4,5) - 也建议ctrl+g
2016-08-03 20:51 Echoy: 好
2016-08-03 20:57 ZZHBOY: 04:28:163 (3,1,2,3,4) - 可以和前面的摆开
2016-08-03 20:57 ZZHBOY: 04:34:506 - 这里故意空的?
2016-08-03 20:58 Echoy: 是故意的
2016-08-03 20:58 ZZHBOY: 04:48:991 (5) - 这个也ctrl+g如何啊 不然和后面距离有点尴尬
2016-08-03 20:58 ZZHBOY: 04:50:620 (4,1) - 这个会不会太远了啊
2016-08-03 21:00 ZZHBOY: 04:57:820 (2,3,4,5) - 前三个圈和滑条头组成一个梯形如何啊http://osu.ppy.sh/ss/5758935
2016-08-03 21:00 ZZHBOY: 05:01:077 (1) - 这个
2016-08-03 21:01 ZZHBOY: ,,,
2016-08-03 21:01 ZZHBOY: 滑条头拉开点 因为看不清走向
2016-08-03 21:03 Echoy: https://osu.ppy.sh/ss/5758959可以吗
2016-08-03 21:03 ZZHBOY: 好像可以 但是好像有点丑诶
2016-08-03 21:04 Echoy: 嗯。。哈哈
2016-08-03 21:04 Echoy: 我再改改
2016-08-03 21:04 ZZHBOY: 05:45:391 (2,3,4,5) - 可以摆开
2016-08-03 21:06 Echoy: 摆远点?
2016-08-03 21:06 ZZHBOY: 就是不连着上一个滑条
2016-08-03 21:06 ZZHBOY: 唉 还是感觉之前那个滑条有点违和
2016-08-03 21:09 Echoy: 05:44:963 (1) - 这个违和?
2016-08-03 21:09 Echoy: 02:49:420 (1) - 这里也连一起了。。
2016-08-03 21:09 ZZHBOY: 05:01:077 (1) - 这个...
2016-08-03 21:10 Echoy: 哈哈哈
2016-08-03 21:10 ZZHBOY: 反正那个滑条后面接连打 你统一一下就行 因为看到之前有没连的 我觉得要么就都连 要么就都不连
2016-08-03 21:11 Echoy: 我是这样的
2016-08-03 21:11 ZZHBOY: 可
2016-08-03 21:11 Echoy: 第一个高潮都连在一起了
2016-08-03 21:11 ZZHBOY: 可
2016-08-03 21:12 ZZHBOY: 保持统一就行
2016-08-03 21:12 ZZHBOY: 05:59:363 (3,1) - 咋忽然变近了
2016-08-03 21:13 Echoy: 第二个高潮 基本都分开了
2016-08-03 21:13 ZZHBOY: 星
2016-08-03 21:13 Echoy: 呀 你一说感觉 太近了
2016-08-03 21:13 Echoy: 我拉开
2016-08-03 21:13 ZZHBOY: 06:04:506 (5,1) - 这是不是太远了
2016-08-03 21:13 ZZHBOY: 我只是建议 因为的一直觉得没人打滑条会从头到尾按完的
2016-08-03 21:14 ZZHBOY: http://osu.ppy.sh/ss/5759010 06:08:106 (2,3,4) - 这种我觉得都可以摆开的
2016-08-03 21:15 ZZHBOY: 06:10:934 (2) - 这个也可以不喝前面那么近
2016-08-03 21:15 ZZHBOY: 你开头都没摆这么近的
2016-08-03 21:15 Echoy: 好的
2016-08-03 21:15 ZZHBOY: 06:11:877 (4,5,6,1,2) - 这里也难打
2016-08-03 21:16 Echoy: 啊 我好喜欢这里DE;V;
2016-08-03 21:16 ZZHBOY: 好
2016-08-03 21:16 ZZHBOY: 06:12:220 (6) - 94 70如何啊
2016-08-03 21:17 ZZHBOY: 06:15:477 (1,2,3,4,5) - 06:16:334 (1,2,3) - 怎么ds还变小了
2016-08-03 21:18 ZZHBOY: 06:19:934 (1,2,3) - 唔 感觉这里是强行摆图形 这里一下忽然变这么近 感觉有点蛋疼
2016-08-03 21:18 Echoy: 呀 我改
2016-08-03 21:18 ZZHBOY: 唔
2016-08-03 21:18 ZZHBOY: 你自己把握
2016-08-03 21:19 ZZHBOY: 06:20:963 (1,2,1) - 然后这个跳太大了.-.
2016-08-03 21:19 ZZHBOY: 我觉得有点跳过了
2016-08-03 21:20 Echoy: 嗯……最后一个跳了就摆大了点…
2016-08-03 21:20 ZZHBOY: 我觉得真的大了
2016-08-03 21:20 ZZHBOY: 不合适
2016-08-03 21:21 Echoy: 扩大前三个 缩小后三个/
2016-08-03 21:21 Echoy: ?
2016-08-03 21:21 ZZHBOY: 差不多
2016-08-03 21:24 Echoy: https://osu.ppy.sh/ss/5759064
2016-08-03 21:24 Echoy: 可以吗
2016-08-03 21:24 ZZHBOY: 差不多
2016-08-03 21:24 Echoy: 好的
2016-08-03 21:24 ZZHBOY: 其他就这样了 你自己从头到尾看一遍有没有什么还要改的 弄完了更新下然后qq发我一份
2016-08-03 21:25 Echoy: 好的
2016-08-03 22:39 ZZHBOY: 最后两点
2016-08-03 22:39 Echoy: 嗯嗯
2016-08-03 22:40 ZZHBOY: 一个 kiai里那些1/4建议间距稍微统一点
2016-08-03 22:40 ZZHBOY: 每个地方都不一样
2016-08-03 22:40 ZZHBOY: 然后
2016-08-03 22:40 ZZHBOY: 第二个kiai 有些滑条后面放远的1/4好像有点难...你能fc吗
2016-08-03 22:41 Echoy: fc这图我是不行的。。 但是那些滑条后连打我可以接上
2016-08-03 22:41 Echoy: 如果用板子
2016-08-03 22:41 ZZHBOY: 05:35:705 (4,1) - 然后这个有点突兀
2016-08-03 22:41 Echoy: 放远点?
2016-08-03 22:41 ZZHBOY: 06:02:791 (4) - 06:19:249 (2) - 全图没几个这样的 感觉有点奇怪
2016-08-03 22:42 ZZHBOY: 05:36:563 (2) - 往右放点吧
2016-08-03 22:42 Echoy: 好
2016-08-03 22:42 ZZHBOY: 05:35:705 (4) - 可以考虑160 192然后05:36:391 (1) - 256 320
2016-08-03 22:43 ZZHBOY: 就这些了
2016-08-03 22:43 Echoy: 06:19:249 (2) - 这里我留着可以吗 以前试玩的时候有几个朋友对我说这里有趣… 我本来想改的 就留着了
2016-08-03 22:44 ZZHBOY: 可以
2016-08-03 22:44 ZZHBOY: 留着吧
2016-08-03 22:45 ZZHBOY: 其他都没了?
2016-08-03 22:45 Echoy: 嗯嗯 我统一一下间距 改下其他几个
2016-08-03 22:46 ZZHBOY: 好
2016-08-03 22:46 ZZHBOY: 了
2016-08-03 22:46 ZZHBOY: 喊我把
2016-08-03 22:46 ZZHBOY: 我重启下
2016-08-03 22:46 Echoy: ENEN
Mint
Congrats!

edit: according to veela's blog at 05:05:963 - should be "I took your memories" , i dont think there's any rule that says SB lyric should be on point, but i do recommend changing it tho before its too late

also, is the difficulty E.T. allowed? to me it does relate to username(s), Echoy & Tatsh (mapper + SBer), so are abbreviations like these allowed?
just judging by the lyrics i cannot find a direct link to extraterrestrial stuff, but it kinda makes sense in some way i guess...

anyways this is just what concerned me the most - sb is cool and the map itself is really unique.... awesome work
Asphyxia
Absolutely love this map, congratulations Echoy :)
fieryrage
00:42:563 (1) - why is this sliderend poking thrOUGH
00:47:020 (2) - and why is there a finish on this slider end
01:27:820 (1) - why is this a different color????
02:08:963 (1,2,3,4,5,6,7,8) - this stream is actually pretty ugly, idk if that's what you were going for but it also plays really bad transition-wise

theres other stuff too, this map as it is is pretty unpolished imo, im surprised no one pointed out stuff like this
sahuang
Nobody pointed them out cuz this is pretty old map lol
zzh说好的不看std的呢?
Binguo
总而言之 谢谢ZZH
Topic Starter
Echoy

appleeaterx wrote:

Congrats!

edit: according to veela's blog at 05:05:963 - should be "I took your memories" , i dont think there's any rule that says SB lyric should be on point, but i do recommend changing it tho before its too late

also, is the difficulty E.T. allowed? to me it does relate to username(s), Echoy & Tatsh (mapper + SBer), so are abbreviations like these allowed?
just judging by the lyrics i cannot find a direct link to extraterrestrial stuff, but it kinda makes sense in some way i guess...

anyways this is just what concerned me the most - sb is cool and the map itself is really unique.... awesome work
FIXED THAT LYRICS

and you're right, the first time we came up with "E.T" is because the initial letter of our names, but it's also a coincidence that I guess you understand, E.T also refers to alien. I won't use this as a differ name if it was E.S or D.A or whatever that is quite meaningless other than names. The original idea of this map is to create a unique and relatively challenging one, so.. here it is: E.T.

Thank you! I hope you're satisfied with my explanations.
Topic Starter
Echoy

Asphyxia wrote:

Absolutely love this map, congratulations Echoy :)
Thanks ´͈ ᵕ `͈
Topic Starter
Echoy

fieryrage wrote:

00:42:563 (1) - why is this sliderend poking thrOUGH not sure what do you mean ;-;
00:47:020 (2) - and why is there a finish on this slider end hmm, it looks nice to me, it's a rhythm i created. you can find rhythm like that in a lot of music ^ ^
01:27:820 (1) - why is this a different color???? this slider represents the end of this section, so i wanted it looks different
02:08:963 (1,2,3,4,5,6,7,8) - this stream is actually pretty ugly, idk if that's what you were going for but it also plays really bad transition-wise hmm.. i think it's beautiful ;-; sorry

theres other stuff too, this map as it is is pretty unpolished imo, im surprised no one pointed out stuff like this
However, I don't really agree with that word "unpolished", it actually took me 2 years to polish it. I would rather use the word "wild" than "unpolished" and this is exactly what I want to express ^ ^
Thank you for concerning
Yuii-

fieryrage wrote:

this map as it is is pretty unpolished
I actually agree somehow.

Before starting with anything else, I do not think this difficulty is anywhere ready to be ranked, as it contains gameplay elements that I find really doubtful and that need to be discussed more. While I see that random spacing is pretty much accepted nowadays, I consider this case as rather overdoing this way too much. And that's why there's one fact I still can't ignore: your consistency. Literally non-existent. There's no consistency at all in the whole map. Things feel so randomly placed that it's hard to "guess" where players should move their cursors in order to continue with a good transition.

Most patterns don't have a clear path at all. Most of triplets/streams are extremely unpolished. Just taking 02:41:705 (3) - as an example to generalize how this happens literally in the whole map. This even happens on straight streams, like 03:03:649 (3) - .
From inconsistencies to some awkward angles, this map might need some more work. Although, I gotta recognize you did a good work with some other patterns such as 03:01:420 (3,4,5,6,7,8,9,10,1,2) - that, even if they are actually hard to play, they are very challenging and fun.

As for hitsounds, sections like 01:32:620 (5) - and 01:35:363 (5) - could be moderated a little bit. Whistles are super loud there, even when there's no need to place a hitsound at all! Also, 04:01:763 - on this section, the amount of random whistles combined with how loud they are, it just sounds way too bad.

Regarding some other patterns. Mostly separated into different sections. Will try to select some examples on each one:

  1. 00:30:906 (3,4,5) - So, I'm not so sure why you did this. Literally the only pattern that is so different from the others, the music is still the same.
  2. 00:37:763 (4,5,6,1) - In-game and in the editor, placement and structure looks really bad. You could try something like this for example. Your current flow doesn't play too good. You are forcing players to move to the top left and then you place a slider to the left. If you want something similar to what you have right now, you could copy-paste (5) to recreate the same sound to (6) (this will also make your pattern more polished) and then place things in a more "linear" way to make use of the slider leniency, clickerino.
  3. 00:47:020 (2) - Pretty sure that cymbal hitsound isn't intended.
  4. 01:07:591 (5,1,2) - Not really agree with this linear flow being placed like that. What are you trying to achieve? Literally breaks with all the previous flow and emphasis you were building up.
  5. 01:36:735 (1,2) - Well, this could've been a blanket.
  6. 01:43:420 (4,6) - I would call this kinda edgy. Slidertail is barely visible once (4) is popped out.
  7. 01:47:706 (7,1) - Your NC is screwed here.
  8. 02:08:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Blatant overmapping. You know what would be really, but like, really good? A spinner. And then, you could start a good build-up on 02:10:163 - !
  9. 02:39:134 (4,5) - Jump seems kinda random. If I were you, I would keep the consistency and replace this for a slider.
  10. 03:09:477 (2,3) - By taking a quick look at previous 1/4 patterns you did, like 02:37:420 (4,5,6) - as reference, this one could literally be considered as a 1/4 pattern as well. And something similar happens with 03:10:334 (6) - later on. This all comes to how you are mapping the song.
  11. 03:14:791 (1,1,1,1) - Great idea here, actually. Awesome work!
  12. 03:56:963 (5,6,1,2) - Transition from (6,1) is actually very, very bad. This is extremely counter-intuitive and judging by the amount of overlaps you are using in this section, I am calling this as unreadable. When you try patterns like this, you must ensure two things: first one being preachment of the change in the flow; second one would be assuring readability. If you, for example, move 03:56:963 (5,3) - like shown in this picture this would become something more comfortable to play.
  13. 04:39:134 (3) - I get your point of "let's actually map the ~a~ sound in the background with one slider!", but you are actually ignoring everything else... cause of that? On a 5* SR map? I bet you got kinda lazy there. Also, after that sudden slow-down caused by the slider, you have 04:42:563 - that section with super spaced notes that literally have no meaning whatsoever.
  14. 05:17:534 (1,2) - What are the odds of players not clicking these as a 1/4 right after they have passed through 05:12:049 (1,1) - ? Personally, I would think they are the same type of pattern. 05:23:020 (1,1) - Do you see how impossible to recognize some patterns are?
  15. 05:43:934 (3,4,1) - I just want to talk about the linear flow again. If you want to make patterns like this that involve linear movements, try to at least get the proper emphasis for them. The sudden slow-down from (4,1) kills the whole motion of the pattern.
  16. 06:15:477 (1,2,3,4,5) - Just pointing this out as the only wav-y stream in the whole map. Just me finding it extremely random.
  17. 06:17:877 (1) - I thought you were making sliders like this even slower! What happened? And also, 06:17:877 (1,1) - these should be spaced out, mostly consistency, that's what you've been doing throughout the whole map, right?
  18. 06:23:706 (1,2,3,4,5) - Hm...
Your overall placement, and literally every single overlap makes your map look unpolished with little to no structure that it's forcing your map to stay away from the ranking beatmaps. Most of the objects are placed randomly, don’t fit music at all and are inconsistent.

Remember that the above listed examples are just examples for the mentioned issues so this generally applies to more than just these mentioned ones. This map needs further revision, and I feel like with some work, it could definitely be highly improved in terms of flow and playability though, and even some aesthetics. I suggest you to get a couple more of mods and discuss some dodgy patterns with high-ranked players and even some modders.

Good luck hehe 8-)
Topic Starter
Echoy
...
ZZHBOY
seems some of yuii's suggestions about flow and gameplay are meaningful for this map, also you can fix that storyboard issue after dq as well.
btw and i suggest you KEEP those nice hitsounds and

Monstrata wrote:

Don't map just for the nice patterns :P.
IamKwaN
As per your request.
Shiguri
i dont think the basskicks fit in the more chilled parts, like this one here 04:04:163 - and 04:06:906 -
the glocks (not sure if its really glocks or not, lets just call it glocks) have some smooth sound, while the kick is at a complete different pitch and doesnt fit to the atmosphere of the song
few other hitsounds where i think it doesnt really fit
(basically every kick in the chilled parts)
06:26:791 (1,1,1) -


and you should fix the storyboard
-
05:07:270 -
also, i dont really see why theres that red flashing light added here 05:51:134 - or the sv boost in general


06:52:334 (1,2,3,1,2,3,1,2,3,1,2,1) - spacing pls???


dont even know if you will change anything, but i felt like giving opinions here
Topic Starter
Echoy

Yuii- wrote:

fieryrage wrote:

this map as it is is pretty unpolished
I actually agree somehow. so sad about that ;-;

Before starting with anything else, I do not think this difficulty is anywhere ready to be ranked, as it contains gameplay elements that I find really doubtful and that need to be discussed more. While I see that random spacing is pretty much accepted nowadays, I consider this case as rather overdoing this way too much. And that's why there's one fact I still can't ignore: your consistency. Literally non-existent. There's no consistency at all in the whole map. Things feel so randomly placed that it's hard to "guess" where players should move their cursors in order to continue with a good transition.

Most patterns don't have a clear path at all. Most of triplets/streams are extremely unpolished. Just taking 02:41:705 (3) - as an example to generalize how this happens literally in the whole map. This even happens on straight streams, like 03:03:649 (3) - .
From inconsistencies to some awkward angles, this map might need some more work. Although, I gotta recognize you did a good work with some other patterns such as 03:01:420 (3,4,5,6,7,8,9,10,1,2) - that, even if they are actually hard to play, they are very challenging and fun.

As for hitsounds, sections like 01:32:620 (5) - and 01:35:363 (5) - could be moderated a little bit. Whistles are super loud there, even when there's no need to place a hitsound at all! Also, 04:01:763 - on this section, the amount of random whistles combined with how loud they are, it just sounds way too bad. sorry i insist my way of hitsounding.

Regarding some other patterns. Mostly separated into different sections. Will try to select some examples on each one:

  1. 00:30:906 (3,4,5) - So, I'm not so sure why you did this. Literally the only pattern that is so different from the others, the music is still the same.
  2. 00:37:763 (4,5,6,1) - In-game and in the editor, placement and structure looks really bad. You could try something like this for example. Your current flow doesn't play too good. You are forcing players to move to the top left and then you place a slider to the left. If you want something similar to what you have right now, you could copy-paste (5) to recreate the same sound to (6) (this will also make your pattern more polished) and then place things in a more "linear" way to make use of the slider leniency, clickerino.
  3. 00:47:020 (2) - Pretty sure that cymbal hitsound isn't intended. yes it is intended ^ ^, as you can see in another part
  4. 01:07:591 (5,1,2) - Not really agree with this linear flow being placed like that. What are you trying to achieve? Literally breaks with all the previous flow and emphasis you were building up.
  5. 01:36:735 (1,2) - Well, this could've been a blanket.
  6. 01:43:420 (4,6) - I would call this kinda edgy. Slidertail is barely visible once (4) is popped out.
  7. 01:47:706 (7,1) - Your NC is screwed here.
  8. 02:08:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Blatant overmapping. You know what would be really, but like, really good? A spinner. And then, you could start a good build-up on 02:10:163 - ! i don't agree on this, i think the stream is better than a spinner, and i have way too much spinners in this map. there are just 2 super long ones just before this one, too repeated if I put a spinner here again.
  9. 02:39:134 (4,5) - Jump seems kinda random. If I were you, I would keep the consistency and replace this for a slider.
  10. 03:09:477 (2,3) - By taking a quick look at previous 1/4 patterns you did, like 02:37:420 (4,5,6) - as reference, this one could literally be considered as a 1/4 pattern as well. And something similar happens with 03:10:334 (6) - later on. This all comes to how you are mapping the song.
  11. 03:14:791 (1,1,1,1) - Great idea here, actually. Awesome work! Thank you
  12. 03:56:963 (5,6,1,2) - Transition from (6,1) is actually very, very bad. This is extremely counter-intuitive and judging by the amount of overlaps you are using in this section, I am calling this as unreadable. When you try patterns like this, you must ensure two things: first one being preachment of the change in the flow; second one would be assuring readability. If you, for example, move 03:56:963 (5,3) - like shown in this picture this would become something more comfortable to play.
  13. 04:39:134 (3) - I get your point of "let's actually map the ~a~ sound in the background with one slider!", but you are actually ignoring everything else... cause of that? On a 5* SR map? I bet you got kinda lazy there. Also, after that sudden slow-down caused by the slider, you have 04:42:563 - that section with super spaced notes that literally have no meaning whatsoever.
  14. 05:17:534 (1,2) - What are the odds of players not clicking these as a 1/4 right after they have passed through 05:12:049 (1,1) - ? Personally, I would think they are the same type of pattern. 05:23:020 (1,1) - Do you see how impossible to recognize some patterns are?
  15. 05:43:934 (3,4,1) - I just want to talk about the linear flow again. If you want to make patterns like this that involve linear movements, try to at least get the proper emphasis for them. The sudden slow-down from (4,1) kills the whole motion of the pattern.
  16. 06:15:477 (1,2,3,4,5) - Just pointing this out as the only wav-y stream in the whole map. Just me finding it extremely random.
  17. 06:17:877 (1) - I thought you were making sliders like this even slower! What happened? And also, 06:17:877 (1,1) - these should be spaced out, mostly consistency, that's what you've been doing throughout the whole map, right?
  18. 06:23:706 (1,2,3,4,5) - Hm...
Your overall placement, and literally every single overlap makes your map look unpolished with little to no structure that it's forcing your map to stay away from the ranking beatmaps. Most of the objects are placed randomly, don’t fit music at all and are inconsistent.

Remember that the above listed examples are just examples for the mentioned issues so this generally applies to more than just these mentioned ones. This map needs further revision, and I feel like with some work, it could definitely be highly improved in terms of flow and playability though, and even some aesthetics. I suggest you to get a couple more of mods and discuss some dodgy patterns with high-ranked players and even some modders.

Good luck hehe 8-)
Thanks, but unpredictable also means surprising, doesn't it ./ I have to make clear here that i did find a lot of testplays, more than you would thought about, after all, it's a two-year-old map... but i respect your point that my map isn't good enough to fit in all these things you mentioned, this is my 1st and i know my limits. what you see now is my best and I consider those regrets as experiences and memories.
but anyway, i would consider about your advice and i would dq this if i have to ;.;



Okay, i fixed almost all. I considered about your advice and applied for dq myself to fix them. Thank you for your advice ^ ^
I also tried quite hard finding those placements concerning linear flow and random ds and changed most of them.
Although I feel that you dislike my map quite a lot, which I'm sorry about. anyway i'll try
Topic Starter
Echoy

Shiguri wrote:

i dont think the basskicks fit in the more chilled parts, like this one here 04:04:163 - and 04:06:906 -
the glocks (not sure if its really glocks or not, lets just call it glocks) have some smooth sound, while the kick is at a complete different pitch and doesnt fit to the atmosphere of the song
few other hitsounds where i think it doesnt really fit
(basically every kick in the chilled parts)
06:26:791 (1,1,1) -
i don't know, i think they fit..

and you should fix the storyboard
-
05:07:270 -
fixed, thank you~

also, i dont really see why theres that red flashing light added here 05:51:134 - or the sv boost in general It's not flashing yet, it's fading in~


06:52:334 (1,2,3,1,2,3,1,2,3,1,2,1) - spacing pls???


dont even know if you will change anything, but i felt like giving opinions here
Thanks~
Yumeno Himiko
好图
本来想假装没看到的不过既然被dq下来了就说两句好了233

[Storyboard]
00:00:00 - 00:05:534; 05:50:449 - 06:29:534 以及最后的06:56:963 - 07:05:191 持续的sb load超过5.0x
Avoid going over a 5.0x storyboard load to help prevent lag on older computers. Resizing some of your storyboard images may help with this.
解决方法:在osb文件中的 //Storyboard Layer 0 (Background) 的下一行加上 Sprite,Background,TopLeft,"Epiphany.jpg",0,0 可以让背景的透明度变成0,减少1.33x的load,然后当前未用到的图层也可以通过F的指令隐藏,不必一直出现在场景中
上面的虚化背景最后应该是这样的code
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Epiphany.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)

no kd
Topic Starter
Echoy

examination wrote:

好图
本来想假装没看到的不过既然被dq下来了就说两句好了233

[Storyboard]
00:00:00 - 00:05:534; 05:50:449 - 06:29:534 以及最后的06:56:963 - 07:05:191 持续的sb load超过5.0x
Avoid going over a 5.0x storyboard load to help prevent lag on older computers. Resizing some of your storyboard images may help with this.
解决方法:在osb文件中的 //Storyboard Layer 0 (Background) 的下一行加上 Sprite,Background,TopLeft,"Epiphany.jpg",0,0 可以让背景的透明度变成0,减少1.33x的load,然后当前未用到的图层也可以通过F的指令隐藏,不必一直出现在场景中
上面的虚化背景最后应该是这样的code
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Epiphany.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)

no kd
十分感谢!另外好像是系统自动给了你kd,我也不知道为什么…
Yumeno Himiko
as requested by zzb

优化了下你的追踪代码

用下面代码替换你的62-329行

code
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F,0,397248,397348,1,0
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Sprite,Foreground,Centre,"sb\white.png",351,231
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F,0,398449,398549,1,0
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F,0,398520,398620,0,1
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Sprite,Foreground,Centre,"sb\white.png",154,118
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P,0,402734,,A
F,0,402734,402834,1,0
Sprite,Foreground,Centre,"sb\white.png",268,248
F,0,402806,402906,0,1
P,0,402906,,A
F,0,402906,403006,1,0
Sprite,Foreground,Centre,"sb\white.png",296,240
F,0,402891,402991,0,1
P,0,402991,,A
F,0,402991,403091,1,0
Sprite,Foreground,Centre,"sb\white.png",328,232
F,0,402977,403077,0,1
P,0,403077,,A
F,0,403077,403177,1,0
Sprite,Foreground,Centre,"sb\white.png",360,224
F,0,403063,403163,0,1
P,0,403163,,A
F,0,403163,403263,1,0
Sprite,Foreground,Centre,"sb\white.png",392,216
F,0,403149,403249,0,1
P,0,403249,,A
M,0,403249,403291,392,216,378,198
M,0,403291,403334,378,198,360,185
M,0,403334,403377,360,185,338,177
M,0,403377,403420,338,177,316,176
F,0,403420,403520,1,0
Sprite,Foreground,Centre,"sb\white.png",316,312
F,0,403491,403591,0,1
P,0,403591,,A
M,0,403591,403633,316,312,334,324
M,0,403633,403676,334,324,353,336
M,0,403676,403719,353,336,372,348
M,0,403719,403762,372,348,391,360
F,0,403762,403862,1,0
Sprite,Foreground,Centre,"sb\white.png",391,360
F,0,403749,403849,0,1
P,0,403849,,A
F,0,403849,403949,1,0
Sprite,Foreground,Centre,"sb\white.png",391,360
F,0,403834,403934,0,1
P,0,403934,,A
F,0,403934,404034,1,0
Sprite,Foreground,Centre,"sb\white.png",212,312
F,0,404006,404106,0,1
P,0,404106,,A
F,0,404106,404206,1,0
Sprite,Foreground,Centre,"sb\white.png",304,344
F,0,404177,404277,0,1
P,0,404277,,A
F,0,404277,404377,1,0
Sprite,Foreground,Centre,"sb\white.png",128,284
F,0,404349,404449,0,1
P,0,404449,,A
F,0,404449,404549,1,0
Sprite,Foreground,Centre,"sb\white.png",128,284
F,0,404434,404534,0,1
P,0,404534,,A
F,0,404534,404634,1,0
Sprite,Foreground,Centre,"sb\white.png",128,284
F,0,404520,404620,0,1
P,0,404620,,A
M,0,404620,404662,128,284,150,284
M,0,404662,404705,150,284,172,279
M,0,404705,404748,172,279,192,270
M,0,404748,404791,192,270,210,257
F,0,404791,404891,1,0
Sprite,Foreground,Centre,"sb\white.png",300,152
F,0,404863,404963,0,1
P,0,404963,,A
M,0,404963,405005,300,152,277,150
M,0,405005,405048,277,150,255,153
M,0,405048,405091,255,153,234,161
M,0,405091,405134,234,161,215,174
F,0,405134,405234,1,0
Sprite,Foreground,Centre,"sb\white.png",352,224
F,0,405206,405306,0,1
P,0,405306,,A
M,0,405306,405348,352,224,374,220
M,0,405348,405391,374,220,395,214
M,0,405391,405434,395,214,416,205
M,0,405434,405477,416,205,435,193
F,0,405477,405577,1,0
Sprite,Foreground,Centre,"sb\white.png",442,67
F,0,405549,405649,0,1
P,0,405649,,A
F,0,405649,405749,1,0
Sprite,Foreground,Centre,"sb\white.png",473,69
F,0,405635,405735,0,1
P,0,405735,,A
F,0,405735,405835,1,0
Sprite,Foreground,Centre,"sb\white.png",503,79
F,0,405720,405820,0,1
P,0,405820,,A
F,0,405820,405920,1,0
Sprite,Foreground,Centre,"sb\white.png",528,98
F,0,405806,405906,0,1
P,0,405906,,A
F,0,405906,406006,1,0
Sprite,Foreground,Centre,"sb\white.png",548,122
F,0,405892,405992,0,1
P,0,405992,,A
F,0,405992,406092,1,0
Sprite,Foreground,Centre,"sb\white.png",436,196
F,0,406063,406163,0,1
P,0,406163,,A
F,0,406163,406263,1,0
Sprite,Foreground,Centre,"sb\white.png",560,152
F,0,406234,406334,0,1
P,0,406334,,A
F,0,406334,406434,1,0
Sprite,Foreground,Centre,"sb\white.png",420,164
F,0,406406,406506,0,1
P,0,406506,,A
F,0,406506,406606,1,0
Sprite,Foreground,Centre,"sb\white.png",420,164
F,0,406491,406591,0,1
P,0,406591,,A
F,0,406591,406691,1,0
Sprite,Foreground,Centre,"sb\white.png",420,164
F,0,406577,406677,0,1
P,0,406677,,A
M,0,406677,406719,420,164,399,173
M,0,406719,406762,399,173,377,176
M,0,406762,406805,377,176,355,173
M,0,406805,406848,355,173,334,164
F,0,406848,406948,1,0
Sprite,Foreground,Centre,"sb\white.png",244,96
F,0,406920,407020,0,1
P,0,407020,,A
M,0,407020,407062,244,96,221,98
M,0,407062,407105,221,98,200,106
M,0,407105,407148,200,106,181,118
M,0,407148,407191,181,118,166,134
F,0,407191,407291,1,0
Sprite,Foreground,Centre,"sb\white.png",166,134
F,0,407177,407277,0,1
P,0,407277,,A
F,0,407277,407377,1,0
Sprite,Foreground,Centre,"sb\white.png",166,134
F,0,407263,407363,0,1
P,0,407363,,A
F,0,407363,407463,1,0
Sprite,Foreground,Centre,"sb\white.png",264,232
F,0,407434,407534,0,1
P,0,407534,,A
F,0,407534,407634,1,0
Sprite,Foreground,Centre,"sb\white.png",244,96
F,0,407606,407706,0,1
P,0,407706,,A
F,0,407706,407806,1,0
Sprite,Foreground,Centre,"sb\white.png",264,232
F,0,407777,407877,0,1
P,0,407877,,A
F,0,407877,407977,1,0
Sprite,Foreground,Centre,"sb\white.png",420,164
F,0,407949,408049,0,1
P,0,408049,,A
M,0,408049,408091,420,164,399,173
M,0,408091,408134,399,173,377,176
M,0,408134,408177,377,176,355,173
M,0,408177,408220,355,173,334,164
F,0,408220,408320,1,0
Sprite,Foreground,Centre,"sb\white.png",92,176
F,0,408291,408391,0,1
P,0,408391,,A
F,0,408391,408491,1,0
Sprite,Foreground,Centre,"sb\white.png",120,188
F,0,408377,408477,0,1
P,0,408477,,A
F,0,408477,408577,1,0
Sprite,Foreground,Centre,"sb\white.png",148,200
F,0,408463,408563,0,1
P,0,408563,,A
F,0,408563,408663,1,0
Sprite,Foreground,Centre,"sb\white.png",176,212
F,0,408549,408649,0,1
P,0,408649,,A
F,0,408649,408749,1,0
Sprite,Foreground,Centre,"sb\white.png",208,224
F,0,408634,408734,0,1
P,0,408734,,A
M,0,408734,408776,208,224,225,238
M,0,408776,408819,225,238,238,256
M,0,408819,408862,238,256,245,277
M,0,408862,408905,245,277,246,300
F,0,408905,409005,1,0
Sprite,Foreground,Centre,"sb\white.png",288,420
F,0,408977,409077,0,1
P,0,409077,,A
M,0,409077,409119,288,420,309,412
M,0,409119,409162,309,412,327,399
M,0,409162,409205,327,399,342,383
M,0,409205,409248,342,383,352,363
F,0,409248,409348,1,0
Sprite,Foreground,Centre,"sb\white.png",352,363
F,0,409234,409334,0,1
P,0,409334,,A
F,0,409334,409434,1,0
Sprite,Foreground,Centre,"sb\white.png",352,363
F,0,409320,409420,0,1
P,0,409420,,A
F,0,409420,409520,1,0
Sprite,Foreground,Centre,"sb\white.png",332,240
F,0,409491,409591,0,1
P,0,409591,,A
F,0,409591,409691,1,0
Sprite,Foreground,Centre,"sb\white.png",208,224
F,0,409663,409763,0,1
P,0,409763,,A
F,0,409763,409863,1,0
Sprite,Foreground,Centre,"sb\white.png",236,348
F,0,409834,409934,0,1
P,0,409934,,A
F,0,409934,410034,1,0
Sprite,Foreground,Centre,"sb\white.png",236,348
F,0,409920,410020,0,1
P,0,410020,,A
F,0,410020,410120,1,0
Sprite,Foreground,Centre,"sb\white.png",236,348
F,0,410006,410106,0,1
P,0,410106,,A
M,0,410106,410148,236,348,213,347
M,0,410148,410191,213,347,191,342
M,0,410191,410234,191,342,172,331
M,0,410234,410277,172,331,156,315
F,0,410277,410377,1,0
Sprite,Foreground,Centre,"sb\white.png",145,114
F,0,410349,410449,0,1
P,0,410449,,A
M,0,410449,410491,145,114,144,136
M,0,410491,410534,144,136,138,158
M,0,410534,410577,138,158,129,178
M,0,410577,410620,129,178,115,196
F,0,410620,410720,1,0
Sprite,Foreground,Centre,"sb\white.png",324,188
F,0,410691,410791,0,1
P,0,410791,,A
M,0,410791,410833,324,188,307,203
M,0,410833,410876,307,203,287,213
M,0,410876,410919,287,213,266,220
M,0,410919,410962,266,220,243,220
F,0,410962,411062,1,0
Sprite,Foreground,Centre,"sb\white.png",376,92
F,0,411034,411134,0,1
P,0,411134,,A
F,0,411134,411234,1,0
Sprite,Foreground,Centre,"sb\white.png",400,112
F,0,411120,411220,0,1
P,0,411220,,A
F,0,411220,411320,1,0
Sprite,Foreground,Centre,"sb\white.png",416,140
F,0,411206,411306,0,1
P,0,411306,,A
F,0,411306,411406,1,0
Sprite,Foreground,Centre,"sb\white.png",424,172
F,0,411291,411391,0,1
P,0,411391,,A
F,0,411391,411491,1,0
Sprite,Foreground,Centre,"sb\white.png",424,204
F,0,411377,411477,0,1
P,0,411477,,A
M,0,411477,411519,424,204,421,226
M,0,411519,411562,421,226,413,247
M,0,411562,411605,413,247,399,264
M,0,411605,411648,399,264,381,278
F,0,411648,411748,1,0
Sprite,Foreground,Centre,"sb\white.png",464,320
F,0,411720,411820,0,1
P,0,411820,,A
F,0,411820,411920,1,0
Sprite,Foreground,Centre,"sb\white.png",222,235
F,0,411891,411991,0,1
P,0,411991,,A
F,0,411991,412091,1,0
Sprite,Foreground,Centre,"sb\white.png",222,235
F,0,411977,412077,0,1
P,0,412077,,A
F,0,412077,412177,1,0
Sprite,Foreground,Centre,"sb\white.png",222,235
F,0,412063,412163,0,1
P,0,412163,,A
F,0,412163,412263,1,0
Sprite,Foreground,Centre,"sb\white.png",151,169
F,0,412234,412334,0,1
P,0,412334,,A
F,0,412334,412434,1,0
Sprite,Foreground,Centre,"sb\white.png",245,146
F,0,412405,412505,0,1
P,0,412505,,A
F,0,412505,412605,1,0
Sprite,Foreground,Centre,"sb\white.png",175,75
F,0,412576,412676,0,1
P,0,412676,,A
F,0,412676,412776,1,0
Sprite,Foreground,Centre,"sb\white.png",128,258
F,0,412748,412848,0,1
P,0,412848,,A
F,0,412848,412948,1,0
Sprite,Foreground,Centre,"sb\white.png",315,211
F,0,412919,413019,0,1
P,0,413019,,A
F,0,413019,413119,1,0
Sprite,Foreground,Centre,"sb\white.png",175,75
F,0,413091,413191,0,1
P,0,413191,,A
F,0,413191,413291,1,0
Sprite,Foreground,Centre,"sb\white.png",105,347
F,0,413263,413363,0,1
P,0,413363,,A
F,0,413363,413463,1,0
Sprite,Foreground,Centre,"sb\white.png",385,277
F,0,413434,413534,0,1
P,0,413534,,A
F,0,413534,413634,1,0
Sprite,Foreground,Centre,"sb\white.png",175,75
F,0,413605,413705,0,1
P,0,413705,,A
F,0,413705,413805,1,0
Sprite,Foreground,Centre,"sb\white.png",76,431
F,0,413777,413877,0,1
P,0,413877,,A
F,0,413877,413977,1,0
Sprite,Foreground,Centre,"sb\white.png",456,337
F,0,413949,414049,0,1
P,0,414049,,A
F,0,414049,414149,1,0
Sprite,Foreground,Centre,"sb\lightblue.PNG",175,75
F,0,414120,414220,0,1
P,0,414220,,A
F,0,414220,415249,1,0
Sprite,Foreground,Centre,"sb\darkblue.PNG",175,75
F,0,415491,415591,0,1
P,0,415591,,A
F,0,415591,416620,1,0
Sprite,Foreground,Centre,"sb\gray.PNG",175,75
F,0,416877,416977,0,1
P,0,416977,,A
F,0,416977,418006,1,0
Topic Starter
Echoy

examination wrote:

as requested by zzb

优化了下你的追踪代码

用下面代码替换你的62-329行

code
Sprite,Foreground,Centre,"sb\white.png",236,332
F,0,394234,394334,0,1
P,0,394334,,A
M,0,394334,394376,236,332,247,330
M,0,394376,394419,247,330,258,327
M,0,394419,394462,258,327,268,324
M,0,394462,394505,268,324,279,319
M,0,394505,394548,279,319,289,314
M,0,394548,394591,289,314,298,308
M,0,394591,394634,298,308,306,300
M,0,394634,394676,306,300,313,291
M,0,394676,394719,313,291,320,283
M,0,394719,394762,320,283,331,281
M,0,394762,394805,331,281,342,280
M,0,394805,394848,342,280,354,280
M,0,394848,394891,354,280,365,281
M,0,394891,394934,365,281,376,284
M,0,394934,394976,376,284,387,287
M,0,394976,395019,387,287,397,291
F,0,395019,395119,1,0
Sprite,Foreground,Centre,"sb\white.png",415,156
F,0,395091,395191,0,1
P,0,395191,,A
F,0,395191,395291,1,0
Sprite,Foreground,Centre,"sb\white.png",517,245
F,0,395263,395363,0,1
P,0,395363,,A
M,0,395363,395405,517,245,514,267
M,0,395405,395448,514,267,518,289
M,0,395448,395491,518,289,528,309
M,0,395491,395534,528,309,543,326
F,0,395534,395634,1,0
Sprite,Foreground,Centre,"sb\white.png",419,380
F,0,395520,395620,0,1
P,0,395620,,A
F,0,395620,395720,1,0
Sprite,Foreground,Centre,"sb\white.png",419,380
F,0,395606,395706,0,1
P,0,395706,,A
M,0,395706,395748,419,380,413,358
M,0,395748,395791,413,358,408,336
M,0,395791,395834,408,336,403,314
M,0,395834,395877,403,314,398,292
F,0,395877,395977,1,0
Sprite,Foreground,Centre,"sb\white.png",293,209
F,0,395949,396049,0,1
P,0,396049,,A
F,0,396049,396149,1,0
Sprite,Foreground,Centre,"sb\white.png",416,156
F,0,396120,396220,0,1
P,0,396220,,A
F,0,396220,396320,1,0
Sprite,Foreground,Centre,"sb\white.png",415,156
F,0,396206,396306,0,1
P,0,396306,,A
F,0,396306,396406,1,0
Sprite,Foreground,Centre,"sb\white.png",415,156
F,0,396291,396391,0,1
P,0,396391,,A
F,0,396391,396491,1,0
Sprite,Foreground,Centre,"sb\white.png",293,210
F,0,396463,396563,0,1
P,0,396563,,A
F,0,396563,396663,1,0
Sprite,Foreground,Centre,"sb\white.png",277,343
F,0,396634,396734,0,1
P,0,396734,,A
F,0,396734,396834,1,0
Sprite,Foreground,Centre,"sb\white.png",401,290
F,0,396806,396906,0,1
P,0,396906,,A
F,0,396906,397006,1,0
Sprite,Foreground,Centre,"sb\white.png",520,244
F,0,396977,397077,0,1
P,0,397077,,A
M,0,397077,397119,520,244,522,221
M,0,397119,397162,522,221,521,199
M,0,397162,397205,521,199,516,177
M,0,397205,397248,516,177,508,156
F,0,397248,397348,1,0
Sprite,Foreground,Centre,"sb\white.png",393,84
F,0,397320,397420,0,1
P,0,397420,,A
F,0,397420,397520,1,0
Sprite,Foreground,Centre,"sb\white.png",363,94
F,0,397406,397506,0,1
P,0,397506,,A
F,0,397506,397606,1,0
Sprite,Foreground,Centre,"sb\white.png",333,105
F,0,397491,397591,0,1
P,0,397591,,A
F,0,397591,397691,1,0
Sprite,Foreground,Centre,"sb\white.png",303,115
F,0,397577,397677,0,1
P,0,397677,,A
F,0,397677,397777,1,0
Sprite,Foreground,Centre,"sb\white.png",273,126
F,0,397663,397763,0,1
P,0,397763,,A
M,0,397763,397805,273,126,267,147
M,0,397805,397848,267,147,256,167
M,0,397848,397891,256,167,240,183
M,0,397891,397934,240,183,221,194
F,0,397934,398034,1,0
Sprite,Foreground,Centre,"sb\white.png",437,230
F,0,398006,398106,0,1
P,0,398106,,A
M,0,398106,398148,437,230,415,222
M,0,398148,398191,415,222,393,220
M,0,398191,398234,393,220,371,223
M,0,398234,398277,371,223,350,232
F,0,398277,398377,1,0
Sprite,Foreground,Centre,"sb\white.png",351,231
F,0,398263,398363,0,1
P,0,398363,,A
F,0,398363,398463,1,0
Sprite,Foreground,Centre,"sb\white.png",351,231
F,0,398349,398449,0,1
P,0,398449,,A
F,0,398449,398549,1,0
Sprite,Foreground,Centre,"sb\white.png",219,235
F,0,398520,398620,0,1
P,0,398620,,A
F,0,398620,398720,1,0
Sprite,Foreground,Centre,"sb\white.png",153,117
F,0,398691,398791,0,1
P,0,398791,,A
F,0,398791,398891,1,0
Sprite,Foreground,Centre,"sb\white.png",152,352
F,0,398863,398963,0,1
P,0,398963,,A
F,0,398963,399063,1,0
Sprite,Foreground,Centre,"sb\white.png",152,352
F,0,398949,399049,0,1
P,0,399049,,A
F,0,399049,399149,1,0
Sprite,Foreground,Centre,"sb\white.png",151,353
F,0,399034,399134,0,1
P,0,399134,,A
M,0,399134,399176,151,353,170,364
M,0,399176,399219,170,364,191,371
M,0,399219,399262,191,371,213,373
M,0,399262,399305,213,373,235,369
F,0,399305,399405,1,0
Sprite,Foreground,Centre,"sb\white.png",352,231
F,0,399377,399477,0,1
P,0,399477,,A
M,0,399477,399519,352,231,353,208
M,0,399519,399562,353,208,350,186
M,0,399562,399605,350,186,341,165
M,0,399605,399648,341,165,327,148
F,0,399648,399748,1,0
Sprite,Foreground,Centre,"sb\white.png",154,118
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谢谢!!已替换
ZZHBOY
rebub #1
Karen
#2

玩了会mania结果玩忘了zz
RikiH_
Would be cool if you add I took your memories to the tags, since lots of people like me can't remember the title :')
Hula
I never got a mod reply or kds =[

I'm surprised a BN would rank it after my mod didn't have a reply to it
Karen

Hula wrote:

I never got a mod reply or kds =[

I'm surprised a BN would rank it after my mod didn't have a reply to it
but it had a reply=[

and have your kds
Hula

Karen wrote:

Hula wrote:

I never got a mod reply or kds =[

I'm surprised a BN would rank it after my mod didn't have a reply to it
but it had a reply=[

and have your kds
Barely a reply in my books.

But the main issues with this map is the unnecessary kick sample placement sometimes being used since it doesn't follow the rhythm of the drum, odd pattern and rhythm choices used randomly and it also looks untidy.

Simply tidying the map up would help out a lot 8)
Topic Starter
Echoy
@Hula, =]

I saw you hitsounded another version of Epiphany. You did a great job, and just like your hitsounding, that map is also clear, enjoyable and easy to play. However I believe that different people would have different understanding on one song. For a mapper, modding is to make a map better on the base of respecting the idea of the mapper. I don't want to make my map so repeated. I don't want to delete those unique patterns and leaving only lines and curves. Those two suggestions you give now is merely about preferences on maps, what's more, if you could understand Chinese, and have a quick scan of the mods before, you would see that most modders have positive feedback on my hitsoundings. Seriously, if taking you into account, positive: negative = 7:3. I respect your hard working on my map, but I also have my rights to insist my idea.

Btw, I was in exams those days and you wrote way to much. I updated most things about flow and told you about that in previous reply, but sorry about koduso which I forgot.
Binguo
又沟了 :?
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Processing error: Unsupported sourceStream format :
    normal-hitclap7.wav
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav) :
    normal-hitclap5.wav
  3. 總結就是上面的兩個音效出了問題,我幫你弄好了,下載這個 : normal-hitclap5normal-hitclap7 然後取代舊的音效就可以了

[E.T.]
  1. 01:01:591 (1,2,3) - 沒疊好
  2. 01:09:134 (3,4,5) - ^
  3. 02:16:506 (1,1,2,3,4) - 這種雖然沒有什麼問題,但對我來說不太好打。在打圖角度來想,02:16:849 - 是重音所以放clickable的物件比較好,然後你後面跟了4個圓圈而且NC了,看上去就像是4連一樣所以不好打。我個人意見是改成像02:13:763 (4,1,2,3,4,5) - 這樣的,一個1/2滑條然後5個圓圈,這種才是最適合的,正好02:16:677 - 也是有音,用1/2滑條也適合。圖後面還有很多這種地方,如果要改的話是大工程,但改了圖肯定會更好打的。
  4. 01:05:191 (1,2) - 01:16:163 (1,2) - 01:21:649 (1,2) - 這些地方其實也像我上面說的,重音要clickable的物件,雖然你這裡用了折返滑條取代,但是折返通常是在白線開始的,藍線開始的很不好打,所以這類型的你要改成這樣
  5. 04:42:306 - 04:42:477 - 漏了跟鼓,你前面也有跟,這個怎麼不跟呢
  6. 04:45:220 - 04:45:391 - 04:50:534 - 04:50:706 - 04:53:277 - 04:53:449 - 這些都是,我是覺得跟一個不跟一個不太好,要不全部都跟,要不全部都不跟這樣,然後物件方面用一個固定的形式會比較好,現在這樣顯得太亂。
  7. 05:52:420 (1,2) - 故意沒疊好的?
  8. 05:57:134 (1,2,3) - 開了堆疊效果的話應該向右一個像素,按ctrl+右方向鍵就可以了,然後記得05:57:649 (4) - 也要向右移一個像素
  9. 06:36:220 (6,7,8) - 沒疊好
  10. 06:38:963 (3,4,5) - 06:45:306 (7,6) - ^
弄好了叫我
Topic Starter
Echoy

Kencho wrote:

  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Processing error: Unsupported sourceStream format :
    normal-hitclap7.wav
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav) :
    normal-hitclap5.wav
  3. 總結就是上面的兩個音效出了問題,我幫你弄好了,下載這個 : normal-hitclap5normal-hitclap7 然後取代舊的音效就可以了

[E.T.]
  1. 01:01:591 (1,2,3) - 沒疊好
  2. 01:09:134 (3,4,5) - ^
  3. 02:16:506 (1,1,2,3,4) - 這種雖然沒有什麼問題,但對我來說不太好打。在打圖角度來想,02:16:849 - 是重音所以放clickable的物件比較好,然後你後面跟了4個圓圈而且NC了,看上去就像是4連一樣所以不好打。我個人意見是改成像02:13:763 (4,1,2,3,4,5) - 這樣的,一個1/2滑條然後5個圓圈,這種才是最適合的,正好02:16:677 - 也是有音,用1/2滑條也適合。圖後面還有很多這種地方,如果要改的話是大工程,但改了圖肯定會更好打的。 这里是为了这个人声的变缓而故意的,音效也有特意强调,所以我保留了这个
  4. 01:05:191 (1,2) - 01:16:163 (1,2) - 01:21:649 (1,2) - 這些地方其實也像我上面說的,重音要clickable的物件,雖然你這裡用了折返滑條取代,但是折返通常是在白線開始的,藍線開始的很不好打,所以這類型的你要改成這樣
  5. 04:42:306 - 04:42:477 - 漏了跟鼓,你前面也有跟,這個怎麼不跟呢
  6. 04:45:220 - 04:45:391 - 04:50:534 - 04:50:706 - 04:53:277 - 04:53:449 - 這些都是,我是覺得跟一個不跟一個不太好,要不全部都跟,要不全部都不跟這樣,然後物件方面用一個固定的形式會比較好,現在這樣顯得太亂。 04:45:391 - 04:50:534 - 04:50:706 -没有改,因为想强调一下人声,其余人声不强烈的都改了
  7. 05:52:420 (1,2) - 故意沒疊好的?是的~
  8. 05:57:134 (1,2,3) - 開了堆疊效果的話應該向右一個像素,按ctrl+右方向鍵就可以了,然後記得05:57:649 (4) - 也要向右移一個像素
  9. 06:36:220 (6,7,8) - 沒疊好
  10. 06:38:963 (3,4,5) - 06:45:306 (7,6) - ^
弄好了叫我
谢谢!除了红字标出的,其余都改正了
Topic Starter
Echoy

RikiH_ wrote:

Would be cool if you add I took your memories to the tags, since lots of people like me can't remember the title :')
of course :')
Kencho
Gratz your 1st map~ Let's try again
Qualified!
Spork Lover
05:55:934 (1,1,2) - I don't really wanna ignore this pattern. You only use it this one time, and the strongest beat of the quad is on the white tick (while the kickslider's end is on that tick, making the 05:56:534 (2,3,4) - jump extremely hard to land, you're clicking the two least audible beats, and there's a 1/2 break between them, which looks like a 1/4 break because it's a kickslider. It's not really a healthy pattern in my eyes (I was in the middle of modding the map when it got qualified lel xd, and apart from some minor pattern things, this one really caught my eye, since it seemed really odd this late into the song)

Also, there's a constant 5.66x load time in the "red flashy section" (05:51:134 - to 06:28:849 - ) of the storyboard, which shouldn't really be a problem, but still did some tiny spikes for me when playing through the song (People will disable the storyboard anyway on their 2nd attempt anyway xd)

Don't give kd for this if it gets denied, and if it goes through clean, gratz, I like that you did a completely different take from Aiceo's version :)
Stjpa
[General]
  1. So the diffname "E.T." stands for "Echoy. Tatsh." basically. Diffnames related to player names aren't allowed since 2013 I think.
  2. As I can see, l1mi and Kite aren't supposed to be in the tags as they didn't provide anything useful (beside mods) to the map, why are they in the tags? Also, just because someone made the combo colours for your map you can't put them in the tags as it's something everyone can do in a few minutes. Tags are supposed to help people who are looking for a specific map, and I don't think someone will look for "rain1214" to find some neat combo colours. At that point the tags "I took your memories" is kind of questionable as well. Just because a single player here can find the map easier with that single line she says in the song you shouldn't put it there. Otherwise people can just put the whole lyrics of the song into the tags, right?

[E.T.]
  1. Already in the beginning you are changing your rhythms all the time without having an (audible enough) change in the music. For example 00:24:391 (2,3,1) - 00:25:934 (6,7,8) - here you are mapping the triplets / 5plets the music definitely provides but then again 00:21:991 (1,2,3,1,2,3,1,2,3,1,2,3) - in this section you completely ignore them and use 1/2 patterns even though the rhythms are focusing on the same beats.
  2. 00:41:191 (1,1) - I know it's just a personal thing, but these sliders are really ugly and boring. There are lot of clean and good looking sliders in plenty of maps, so consider using a different shape as those look like you haven't put any effort into them.
  3. 00:43:677 (1) - What is this mapped to? It doesn't have a sound on the red tick while also having an NC that doesn't make sense if you ask me.
  4. 00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Rhythm issue here as well. You are ignoring sounds on blue ticks and use a star pattern that even has decreasing spacing over time. If you really wanna emphasize vocals that bad, the spacing should increase rather than decrease.
  5. 01:01:419 (5,1) - In my opinion, if you wanna do things like that, you should definitely take an acuter angle as they are way better to emphasize certain things rather than linear flow with different spacing that are horribly to play.
  6. 01:03:134 (1,1,1,1,1) - From the playing perspective I don't really remember a single part where you emphasized vocals this way (except 01:11:363 (1,2,1,2,1,2,1,2) - obviously).
  7. 01:14:106 (1,2,3,4,1,2,3,4) - What is the spacing supposed to highlight here? There aren't any vocals and out of a sudden you go to big jumps and then to small jumps again.
  8. 01:27:820 - For this whole part I share the same opinion about the hitsounding than others. Hitsounds are supposed to help the player keeping a proper rhythm feeling for the map. That means, the hitsounds should at least fit a little bit to the song to maintain that. But in this case you are using some that don't have anything to do with the music itself.
  9. 01:48:563 (3,4,5) - Just for a comparison; 01:34:849 (3,4,5) - 01:37:592 (3,4,5) - the spacing difference between those is way too huge. Sure you can increase the spacing when it's the last pattern of a part or something, but this feels really odd and out of place considering that the music didn't change that extreme as your spacing.
  10. 02:01:934 (4,5) - Why that custom stack when it's always stacked later on?
  11. 02:08:105 (6,1,2,3) - The stream afterwards appears kinda out of a sudden because this pattern doesn't indicate that something harder is coming very soon because of the low spacing and not even sharp flow.
  12. 02:11:363 (3,4) - Why do you use an anti-jump at the end of a stream part?
  13. 02:14:620 (1) - Isn't NC'd anywhere else in the music.
  14. 02:48:049 (1,2,3,4) - I really like the idea of the pattern you used, but I think rotating it a bit more to avoid the overlap here 02:47:534 (2,2) - would be neat.
  15. 02:49:420 (1,2,3,4,5) - Music not any less intense than before but way lower spacing?

So this is what I literally got in like 10-15 minutes. The issues (at least I see them as issues) appear over and over in the map.
Topic Starter
Echoy

Stjpa wrote:

This map contains multiple unrankable things as having a diffname related to player names and unrelated names in the tags. Also in general, I see a big lack of quality because some random patterns you just use in the beginning for the vocals, some spacing issues and so on. I might mod it later if I find the motivation to.

Edit: modding rn
The differ name has been explained before:
"and you're right, the first time we came up with "E.T" is because the initial letter of our names, but it's also a coincidence that I guess you understand, E.T also refers to alien. I won't use this as a differ name if it was E.S or D.A or whatever that is quite meaningless other than names. The original idea of this map is to create a unique and relatively challenging one, so.. here it is: E.T."

the unrelated names in tags is people who gave important suggestions that changed the map a lot.

Don't know what those are but well I have discussed a lot with other modders about patterns and spacing, and to differ from other Epiphany maps which both ignore vocals a lot, I think it's good to have a change in it and even in dnb maps

Thanks
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